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Operators Manual

Konami Gaming, Inc.


585 Trade Center Drive
Las Vegas, NV 89119-3720
Phone: (866) KGI-SLOT
Fax: (702) 361-9020 P/N 810061 Rev B
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PODIUM KP3 HISTORY

DOCUMENT REVISION HISTOR


HISTORY
Y

EC REVISION DESCRIPTION OF CHANGE DATE APPROVED

4636 A RELEASE FOR PRODUCTION 11-02-10 RLJ


5032 B ADDED FORTUNE CHASER WIRING DIAGRAM (Pg 6-4) 9-12-11 RLJ

P/N 810061 His1-1


tory-1 © 2010 Konami Gaming Inc.
PODIUM KP3 HISTORY

THIS PAGE LEFT BLANK

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P/N 810061 History-2 © 2010 Konami Gaming Inc
PODIUM KP3 TABLE OF CONTENTS

SECTION 1
Sub-Door (Belly Door) .................................... 2-5
Bill Validator Door ................................................... 2-5
Display and System Doors ..................................... 2-5
Introduction Changing Locks...................................................... 2-6
Radio Interference.....................................................1-1 Lock Dimensions ............................................ 2-6
Overview....................................................................1-1 Lock Hardware ............................................... 2-6
Section 1 - Introduction ............................................1-1 Lock Cams...................................................... 2-6
Section 2 - Set Up & Operation................................1-1 Main Door Lock ...................................................... 2-7
Section 3 - Parts, Assemblies & Hardware .............1-1 Logic Unit Door Lock ............................................. 2-7
Section 4 - Troubleshooting .....................................1-1 Belly Door Lock ...................................................... 2-8
Section 5 - Preventative Maintenance .....................1-1 Bill Validator Door Lock .......................................... 2-8
Section 6 - Wiring Diagrams ....................................1-1 Display Door Lock .................................................. 2-8
Section 7 - Glossary & Index ...................................1-1 Setting the Hopper Level Probe ............................. 2-9
Section 8 - Appendix ................................................1-1 Coin Acceptor Sample Coins.................................. 2-9
Features ....................................................................1-2 Option the Bill Acceptor (Factory Preset) ............... 2-9
Hardware Features....................................................1-2 Startup .......................................................................2-9
Top Box Options ........................................................1-2 Inspection of the cabinet......................................... 2-9
Hardware Options......................................................1-2 Inspection of the use environment.......................... 2-9
Inspection after connecting the AC plug to the recep-
Terminology ...............................................................1-3
tacle........................................................................ 2-9
Notices.......................................................................1-3
Turning On the Power Switch ...................................2-9
Customer Support .....................................................1-3
Warranty and RMA Process .....................................1-3
Game Initialization Procedure (RAM Clear) ..............2-9
Procedure for RAM Clearing ................................ 2-10
Warranty Policy ................................................1-3
RAM Clear ............................................................ 2-10
RMA Process ...........................................................1-3
Setup-Game Initialization ......................................2-11
RMA Tag ....................................................................1-3
Starting Up (Normally) ...........................................2-11
Shipping Charges ......................................................1-4 KMS Mode .............................................................2-11
Serial Number Plate Location....................................1-4 Returning from the KMS mode ..............................2-11
Serial Number Plate ..................................................1-4 Setup Menu ...........................................................2-11
Serial Number Plate on Main Cabinet .......................1-4 Operation ...............................................................2-11
Game Screen ........................................................2-11
(A) CREDIT, BET AND WIN AREA ................2-11
SECTION 2 (B) GAME AREA ............................................2-11
(C) HELP BUTTON AND DENOM. BUTTON
Set-Up & Operations  AREA.............................................................2-11
Overview....................................................................2-1 Game Screen .................... ...................................2-11
Help and Pay Table .............................................. 2-12
Physical Specifcations ..............................................2-1
Reflling Hopper .................................................... 2-12
Cabinet Specifcations .............................................2-1
Collecting Bills ...................................................... 2-12
Environmental Specifcations ....................................2-1
Collecting Coins.................................................... 2-12
Unpack and Inspect .................................................2-1
Installing the Candle ................................................2-2
Player/Operator Interface........................................2-12
CHANGE Button................................................... 2-12
Stand Drill Guide ......................................................2-2
CASHOUT Button................................................. 2-12
Candle Pin Assignment............................................2-2
SELECT NUMBER OF LINES Buttons ................ 2-12
Drop Box Switch ......................................................2-2
SELECT BET PER LINE Buttons ......................... 2-12
Check Drop Switch Operations................................2-2
BET MAX Button .................................................. 2-12
Slot Accounting System ...........................................2-3
SPIN Button.......................................................... 2-12
Overview ..........................................................2-3
Bill/Ticket Entry..................................................... 2-13
Connections .....................................................2-3
Coin/Token Entry .................................................. 2-13
Fiber Optic Interface ................................................2-3
Ticket Chute ......................................................... 2-13
Player Tracking Bracket ...........................................2-3
22" LCD w/Touchscreen ....................................... 2-13
Removal...........................................................2-3
MULTI DENOM Button ......................................... 2-13
Installation........................................................2-3
 Audit Mode ........................................................... 2-13
Cabinet Installation....................................................2-3
How to Enter and Exit Audit Mode ................ 2-13
Initialization ..............................................................2-3
Serial Number Plate .................................................2-3
User Interface Button Panel Operations .................2-13
The Basic Button Panel ................................ 2-13
Using The Serial Number Plate ...............................2-4
Pull Down Menu ........................................... 2-13
Referring To The Stamped Serial Number ...............2-4
Check Box .................................................... 2-13
Opening and Closing the Doors ...............................2-4
Combo Box................................................... 2-13
Main Door ........................................................2-4
Digital Keyboard ........................................... 2-13

P/N 810061 toc-i © 2010 Konami Gaming Inc.


PODIUM KP3 TABLE OF CONTENTS

Numeric Keypad ........................................... 2-14 Security Setup-Drop Door Switch and Fill Box Door
KMS main menus ......................................... 2-14 Switch ....................................................................2-34
 Audit Meters ......................................................... 2-14 Communications Setup menus ..............................2-34
Setting Audit Meters ............................................. 2-14 Setting Communication Channel Setup .................2-34
 Audit Meters-General Meters 1 ............................ 2-14 Communication Channel Setup .............................2-34
 Audit Meters-Bill/Tickets ....................................... 2-16 Communication Channel Setup-CH1 Address .......2-35
 Audit Meters-Cashless/Bonusing 1 ...................... 2-16 Communication Channel Setup-Communication Proto-
 Audit Meters-Cashless/Bonusing 2 ...................... 2-17 col ..........................................................................2-35
Setting Game Meters............................................ 2-17 Communication Channel Setup-Lockup ................2-35
Game Meters-Game Play..................................... 2-18 Setting Controller Setup .........................................2-35
Game Meters-Progressive Jackpots .................... 2-18 Controller Setup .....................................................2-36
Game Meters-Per Game ...................................... 2-19 Controller Setup-Machine Control..........................2-36
Game Meters-Per Denomination .......................... 2-19 Setting SAS Protocol Setup ...................................2-36
Setting Logs.......................................................... 2-20 SAS Protocol Setup ...............................................2-36
Logs-Bill In............................................................ 2-20 Setting Validation Setup .........................................2-37
Logs-Ticket In ....................................................... 2-21 Validation Setup .....................................................2-37
Logs-Ticket Out .................................................... 2-21 Validation Setup-Validation Mode ..........................2-38
Logs-Jackpot ........................................................ 2-21 Validation Setup-Cashable Voucher Expiration .....2-38
Logs-Progressives................................................ 2-21 Validation Setup-Location ......................................2-38
Logs-Cancelled Credit Handpay........................... 2-22 Setting Cashless Transfer Setup ...........................2-39
Logs-AFT Transaction .......................................... 2-22 Cashless Transfer Setup........................................2-39
Logs-EFT Transaction .......................................... 2-22 Cashless Transfer Setup-Cashless Transfer-AFT .2-39
Logs-System Bonus ............................................. 2-22 Setting Progressive Setup .....................................2-40
Logs-Cashout ....................................................... 2-23 Progressive Setup..................................................2-40
Setting Game Events............................................ 2-23 Progressive Setup-Progressive Controller .............2-40
Game Events-Meters............................................ 2-23 Progressive Setup-Progressive Group ..................2-40
Game Events-Logs............................................... 2-23 Setting Sound Setup ..............................................2-41
Setting Game Recall............................................. 2-24 Setting-Game Common Setup ...............................2-42
Game Recall......................................................... 2-24 Game Common Setup ...........................................2-42
Game Recall-Detail .............................................. 2-24 Game Common Setup-Credit Intervention.............2-42
KMS-Setup Menu ................................................. 2-24 Game Common Setup-Touch Panel ......................2-43
Setup Menus ........................................................ 2-24 Game Common Setup-Attract Interval Time ..........2-43
Setting Machine Number and Asset Number ....... 2-25 Game Common Setup-Default Language..............2-43
Setting Credit Setup ............................................. 2-27 Game Common Setup-Available Language ..........2-43
Credit Setup ......................................................... 2-27 Setting Pay Table Setup.........................................2-44
Setup-Credit Limit................................................. 2-28 Paytable Setup.......................................................2-44
Setup-Hopper Limit............................................... 2-28 Play Table Setup (payout percentages) .................2-44
Setup-Jackpot Reset Limit.................................... 2-28 Play Table Setup-Play Lines (pull down menu)......2-44
Setup-Machine Cashout Limit .............................. 2-28 Play Table Setup-Play Lines ..................................2-45
Setup-Jackpot Limit .............................................. 2-29 Setting Denomination Setup ..................................2-45
Setup-Ticket Limit................................................. 2-29 Denomination Setup ..............................................2-45
Setup-Mystery Jackpot Threshold ........................ 2-29 Denomination Setup-Default Denomination...........2-45
Setup-Jackpot Limit Evaluation ............................ 2-29 Setting Diagnostic ..................................................2-46
Setup-Secondary Hopper ..................................... 2-30 Diagnostic Menus ..................................................2-46
Setup-Jackpot Reset to Credit Meter ................... 2-30 Diagnostic-Touch Panel .........................................2-46
Setup-Partial Pay.................................................. 2-30 Touch Panel-Touch Test .........................................2-46
Setup-Residual Credits Gamble ........................... 2-30 Touch Panel-Touch Test (touch panel test) ............2-47
Setup-Auto Cashout ............................................. 2-31 Touch Panel-Calibration.........................................2-47
Setting Cash Device Setup................................... 2-31 Touch Panel-touch panel test.................................2-47
Cash Device Setup ............................................... 2-31 Touch Panel-Calibration (complete) .......................2-47
Setting Cash Device Setup-Bill Validator.............. 2-32 Setting Diagnostic-Button ......................................2-47
Cash Device Setup-Bill Validator .......................... 2-32 Diagnostic-Button...................................................2-48
Setting Bill Acceptance, Tilt If The Stacker Is Full, Setting Diagnostic-Door.........................................2-48
Demo Barcode Scannable ................................... 2-32 Diagnostic Door .....................................................2-48
Setting Ticket Out Sound, Show Paper Low Candle, Setting Diagnostic-Out Port ...................................2-48
Coin Acceptor and Coin Hopper........................... 2-32 Diagnostic-Out Port................................................2-49
Cash Device Setup-Ticket Out Sound, Show Paper Out Port-Tower Lamp 2 ..........................................2-49
Low Candle, Coin Acceptor and Coin Hopper...... 2-32 Setting Diagnostic-Coin Acceptor ..........................2-49
Cash Device Setup-Ticket Title Strings ................ 2-32 Diagnostic-Coin Acceptor.......................................2-49
Setting Security Setup .......................................... 2-33 Coin Acceptor-Acceptance.....................................2-50
Security Setup ...................................................... 2-33 Coin Acceptor-Diverter...........................................2-50
Security Setup-#1 Coin In..................................... 2-33 Setting Diagnostic-Coin Hopper.............................2-50
Setting Electro-Mechanical Meters....................... 2-33 Diagnostic-Coin Hopper.........................................2-50

P/N 810061 toc-ii © 2010 Konami Gaming Inc.


PODIUM KP3 TABLE OF CONTENTS

Setting Diagnostic-Hardware Monitor ....................2-51 Backplane Board......................................................3-5


Diagnostic-Hardware Monitor ................................2-51 Removal...........................................................3-5
Hardware Monitor-Terperature Threshold ..............2-51 Installation........................................................3-5
Setting Diagnostic-Bill Acceptor .............................2-51 Logic Unit Switch .....................................................3-5
Diagnostic-Bill Acceptor .........................................2-52 Removal...........................................................3-5
Bill Acceptor-Acceptance .......................................2-52 Installation........................................................3-5
Setting Diagnostic-Printer......................................2-52 Key Switch ...............................................................3-5
Diagnostic-Printer ..................................................2-52 Removal...........................................................3-5
Setting Diagnostic-Sound ......................................2-53 Installation........................................................3-5
Diagnostic-Sound...................................................2-53 Removal...........................................................3-5
Sound-Sound volume was changed ......................2-53 Installation........................................................3-5
Setting Diagnostic-Screen .....................................2-53 Printer Assembly ......................................................3-5
Diagnostic-Screen..................................................2-54 Removal...........................................................3-5
Setting Diagnostic-Communication........................2-54 Installation........................................................3-5
Diagnostic-Communication ....................................2-54 Belly Glass ..............................................................3-5
Setting Diagnostic-Game.......................................2-54 Removal...........................................................3-5
Setting Game-African Diamond .............................2-55 Installation........................................................3-5
Game-African Diamond .........................................2-55 Power Distribution Assembly ...................................3-6
Setting Game-RNG Test Mode ..............................2-55 Removal...........................................................3-6
Game-RNG Test Mode ..........................................2-55 Installation........................................................3-6
Setting Diagnostic-Machine ID...............................2-56 Bill Validator Switch Assembly .................................3-6
Diagnostic-Machine ID ...........................................2-56 Removal...........................................................3-6
Setting Out of Service ............................................2-56 Installation........................................................3-6
Out Of Service .......................................................2-56 LCD Unit ..................................................................3-6
Removal...........................................................3-6
Installation........................................................3-6
SECTION 3 Speakers..................................................................3-6
Removal...........................................................3-6
Parts, Assemblies & Installation................................................................3-6
Meter Assembly .......................................................3-7
Hardware Removal...........................................................3-7
Installation........................................................3-7
Overview....................................................................3-1
Main Machine Assembly - Ext Top Box with LCD or
Required Tools...........................................................3-1
LED Lt Panel (shelf or non-shelf) ............................3-8
Commonly-Used Hardware .......................................3-2
Main Machine Assembly - Tbstn Top Box with LCD or
Functional Overview .................................................3-2 LED Lt Panel (shelf or non-shelf) ............................3-9
Parts Removal...........................................................3-3 Main Machine Assembly - Short Top Box with LED Lt
Parts Installation........................................................3-3 Panel (shelf or non-shelf) ......................................3-10
Main Door Switch .....................................................3-3 P/N 330953 Assy, Main Cabinet (shelf) .................3-12
Removal...........................................................3-3 P/N 330954 Assy, Main Cabinet (non-shelf) ......... 3-12
Installation........................................................3-3 P/N 330732 Assy, Main Door .................................3-14
Top Box Door Switch................................................3-3 P/N 330730 Assy, System Enclosure, shelf ...........3-16
Removal...........................................................3-3 P/N 330832 Assy, System Enclosure, non-shelf ....3-17
Installation........................................................3-3 P/N 330709 Assy, Main Display .............................3-18
Belly Door Switch.....................................................3-3 P/N 330710 Assy, Ext Top Box w/ LCD ..................3-19
Removal...........................................................3-3 P/N 330715 Assy, Ext Top Box w/ LED Lt Panel....3-20
Installation........................................................3-3 P/N 330733 Assy, Tbstn Top Box w/ LCD ..............3-21
Switch Wiring ...................................................3-3 P/N 330753 Assy, Tbstn Top Box w/ LED Lt Panel 3-22
Hopper ....................................................................3-4 P/N 330787 Assy, Short Top Box Dr w/ LED Lt Panel
Removal...........................................................3-4   ...............................................................................3-23
Installation........................................................3-4 P/N 330720 Assy, Ext Top Box Door w/ LED Light
Power Supply...........................................................3-4 Panel .....................................................................3-23
Removal...........................................................3-4 P/N 330707 Assy, Main Display Door ....................3-24
Installation........................................................3-4 P/N 330754 Assy, Tbstn Top Box Door w/ LED Light
Bill Validator .............................................................3-4 Panel .....................................................................3-24
Removal...........................................................3-4 P/N 330708 Assy, Ext Top Box Door (w/LCD) .......3-24
Installation........................................................3-4 P/N 330734 Assy, Tbstn Top Box Door (w/LCD) ....3-24
Logic Unit .................................................................3-4 P/N 330788 Assy, Door, Short Tb, Lt Pnl ...............3-25
Removal...........................................................3-4 P/N 330745 Assy, BV/Printer Bezel .......................3-25
Installation........................................................3-4 P/N 310287 Assy, Power Supply ...........................3-25
Main Processing Unit ...............................................3-4 P/N 330706 Assy, Belly Door .................................3-25
Removal...........................................................3-4 P/N 330881 Assy, Bezel, BV, JCM Sentry .............3-26
Installation........................................................3-4 P/N 330952 Assy, CPU Housing, K3 .....................3-26

P/N 810061 toc-iii © 2010 Konami Gaming Inc.


PODIUM KP3 TABLE OF CONTENTS

P/N 330099 Assy, BV Door Switch ........................3-26 Hopper .....................................................................4-2


P/N 330698 Assy, Hsg, BV, JCM ...........................3-26 Bill Validator .............................................................4-2
P/N 330699 Assy, Hsg, BV, MEI, Cashow SCM ...3-27 Printer ......................................................................4-3
P/N 330838 Assy, Hsg, BV, MEI, Cashow SC ......3-27 Touchscreen.............................................................4-3
P/N 330879 Assy, Hsg, BV, Ardac.. .................. 3-27 Control Panel ...........................................................4-3
P/N 330886 Assy, Hsg, BV, JCM, 1000 note .........3-27 Illumination...............................................................4-3
P/N 330714 Assy, Pwr Cntrl Pnl (US/Canada) ......3-28 Electro-Mechanical Counter.....................................4-3
P/N 330762 Assy, Pwr Cntrl Pnl (International) .....3-28 Battery......................................................................4-4
P/N 330700 Assy, PTR Mtg Bkt .............................3-29 Real Time Clock.......................................................4-4
P/N 330728 Assy, Pnl, 15 Btn ...............................3-29 EEPROM .................................................................4-4
P/N 330743 Assy, Pnl, 10 Btn ................................3-29 Thermometer ...........................................................4-4
P/N 330852 Assy, 10 Btn Pnl, Red Halo ................3-29 Communication ........................................................4-4
P/N 330853 Assy, 15 Btn Pnl, Red Halo ................3-29 Self Test on Boot Up ................................................4-4
P/N 330854 Assy, Btn Pnl, Fixed Line, Xtra Rwd ...3-30 Self Test On Run Time .............................................4-5
P/N 330855 Assy, Btn Pnl, Xtra Rwd .....................3-30 Internal Software Error .............................................4-5
P/N 330858 Assy, Pnl, 10 Btn, Hex Bet ...............3-30 Self Diagnostic On Boot Up .....................................4-5
P/N 330859 Assy, Pnl, 10 Btn, Barrel Bet ..............3-30 CPU Exception.........................................................4-5
P/N 330944 Assy, Btn pnl, Xtra Rwd, Conv ...........3-31 Suspended Operation ..............................................4-6
P/N 330945 Assy, Btn Pnl, Xtra Rwd, Fixed ..........3-31 Jackpot Reset ..................................................4-6
P/N 330764 Assy, Ptr, Future Logic Gen 2 ............3-31  Attendant Pay ..................................................4-6
P/N 330765 Assy, Ptr, Ithaca 950 ..........................3-31 Error Message in Display.................................4-6
P/N 330766 Assy, Ptr, Paycheck 3 ......................... 3-31 Coin Jamming ..........................................................4-6
P/N 330895 Assy, Ptr, Paycheck 4 ......................... 3-32 When the Coins are Jammed in the Coin Accep-
P/N 330703 Assy, Coin Panel ................................3-32 tor: ....................................................................4-6
P/N 330003 Assy, Meter ........................................3-32 When the Coins are Jammed in the Coin Track
P/N 330705 Assy, Logo, Belly Door ......................3-32 Unit:..................................................................4-6
P/N 330304 Assy, Coin Handling ..........................3-33 Installing a Sample Coin (Coin Mech) .....................4-6
P/N 310221 thru 310274 Hopper, Side Eject .......3-33  Adjusting the Coin Comparitor (Coin Mech) ............4-6
P/N 330760 Assy, Optic Sensor, Cab Side ........... 3-33 Coin Learn Procedure (IDX) ....................................4-7
P/N 330761 Assy, Optic Sensor, Door Side ..........3-33 Teach and Run Procedure (Condor) ........................4-7
P/N 530289 Assy, LCD, w/Touch Screen 22” ........3-34
P/N 310182 Assy, BV (UBA10 Std) ........................ 3-34
P/N 310183 Assy, BV (UBA10 ICB) .................. 3-34 SECTION 5
P/N 310188 Assy, BV (UBA11 Std) ........................3-34
P/N 310189 Assy, BV (UBA11 ICB) .......................3-34 Preventive Maintenance
P/N 310092 Assy, BV (MEI SC6607) ....................3-34 Overview....................................................................5-1
P/N 310205 Assy, BV (MEI Cashow w/EZ trax) ..3-34 Hopper .....................................................................5-1
P/N 310275 Assy, BV (MEI SC8307) ...................3-34 Overview ..........................................................5-1
P/N 310288 Assy, BV (MEI SCM6607YE) .............3-34 Removal...........................................................5-1
P/N 310289 Assy, BV (Ardac Elite) .......................3-34 Inspection (90 Day Interval) .............................5-1
P/N 310301 Assy, BV (MEI SC7607 Cashow) ....3-34 Cleaning (90 Day Interval) ...............................5-1
P/N 310305 Assy, BV (CashCode 600 note) .......3-34 Lubrication .......................................................5-1
P/N 310330 Assy, BV (MEI SCM6607 1000nt ) ....3-34  Adjust Hopper Knife (180 Day Interval) ...........5-1
P/N 310331 Assy, BV (MEI SCM6607E w/EZ ) ...3-34  Adjust Hopper Coin Out Sensor (180 Day Inter-
P/N 630004 Assy, Tower, Two Tier, Tall (chr) .........3-34 val) ...................................................................5-2
P/N 630007 Assy, Tower, Two Tier, Sht (chr) ........3-34 Set Hopper Coin-Level Probe Circuit (As Re-
P/N 630015 Assy, Tower, Two Tier, Tall (gold) ......3-34 quired) ..............................................................5-2
P/N 630016 Assy, Tower, Two Tier, Sht (gold) .....3-34 Coin Acceptor...........................................................5-2
P/N 630025 Assy, Tower, Three Tier, Sht (chr) .....3-34 Overview ..........................................................5-2
P/N 630026 Assy, Tower, Three Tier, Sht (gold) ...3-34 Removal...........................................................5-2
Table: Signal Tower Filters Part Numbers..............3-34 Inspection (90 Day Interval) .............................5-2
P/N 330847 Assy, SAS Unit, 100-240V (Opt) .......3-35 Coin Diverter ............................................................5-2
Table: Game Power Cord Options ......................3-35 Overview ..........................................................5-2
Inspection (90 Day Interval) .............................5-2
Bill Acceptor .............................................................5-2
SECTION 4 Overview ..........................................................5-2
Inspection (90 Day Interval) .............................5-2
Troubleshooting  Removing/Opening the Validator Head & Transport
Troubleshooting Charts .............................................4-1 Unit ..........................................................................5-2
General Information .................................................4-1 Validator Module ......................................................5-3
Door Security ...........................................................4-1 LCD Assembly .........................................................5-3
Handpay...................................................................4-2 Overview ..........................................................5-3
Coin Acceptor/Divertor .............................................4-2 Inspection (90 Day Interval) .............................5-3

P/N 810061 toc-iv © 2010 Konami Gaming Inc.


PODIUM KP3 TABLE OF CONTENTS

Cleaning (90 Day Interval) ...............................5-3


LCD Controls (Overview) .................................5-3
OSD Adjustment ..............................................5-3
Calibrate Touch Screen (180 Day Interval) ......5-4
MPU Assembly.........................................................5-4
Overview ..........................................................5-4
Cleaning (180 Day Interval) .............................5-4
Cabinet.....................................................................5-4
Inspection (90 Day Interval) .............................5-4
Buttons.....................................................................5-4
Overview ..........................................................5-4
Inspection (90 Day Interval) .............................5-4
System Batteries......................................................5-4
Overview ..........................................................5-4
Removal...........................................................5-4
Installation........................................................5-4

SECTION 6
Wiring Diagrams
Sheet 1 ......................................................................6-2
Sheet 2 ......................................................................6-3
Fortune Chaser Top Box............................................6-4

SECTION 7
Glossary & Index 
Overview....................................................................7-1
Glossary ....................................................................7-1
Index ..........................................................................7-5

SECTION 8
 Appendix
Overview....................................................................8-1
Electrical Components .............................................8-1
Fuses .......................................................................8-1
Calibration Paper .....................................................8-1
PCBs ........................................................................8-1
Board Components ..................................................8-1
PCB, K3, MPU .................................................8-1
PCB, K3-IFB, BACKPLANE.............................8-2

P/N 810061 toc-v © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 1 - INTRODUCTION 

SECTION 1
Introduction

Document Part Number: 810061 Radio Interference


Date of Publication: 11-02-10 This device complies with part 15 of the FCC Rules. Operation is
subject to the following two (2) conditions: This device may NOT cause
harmful interference and this device must accept any interference
received including interference that may cause undesired operation.
Improper installation or maintenance may result in radio interference.

Overview
This manual is for operators, technicians and Konami Gam-
ing service personnel. It provides useful information for operating
Operators Manual the Konami Gaming, Inc. PODIUM to aid in the set up, operation
and maintenance of the machine. It provides required information
This manual is subject to revision. such as an introduction to the equipment, operation, handling errors,
Konami Gaming, Inc. distributes all revisions. troubleshooting tables and maintenance. This manual describes the
© 2010 Konami Gaming, Inc. following items:
 ALL RIGHTS RESERVED
Reproduction in whole or part of this manual by photographic, elec- Section 1 - Introduction
tronic or any other form of recording is prohibited by law. This manual Section 1 contains general machine information, contact infor-
may not be transmitted or copied for public or private use without the mation, a description of manual content, and a general list of features.
express consent of Konami Gaming, Inc.
Section 2 - Set Up & Operation
For permission write: Section 2 contains installation, set up and operational informa-
Konami Gaming, Inc. tion for use in installing, conguring and optioning a machine in the
585 Trade Center Drive, eld.
Las Vegas, NV 89119-3270
Section 3 - Parts, Assemblies & Hardware
Customer Service & RMA Information, Section 3 describes machine components, the removal and
Installation & Field Service, call: installation of these components, and an illustrated parts manual.
Phone: 866.KGI.SLOT
Fax: 702.361.9020 Section 4 - Troubleshooting
Section 4 contains the troubleshooting tables necessary to
Domestic Sales, call: diagnose and repair errors or malfunctions.
Phone: 866.KGI.INFO
Fax: 702.952.1596 Section 5 - Preventative Maintenance
Section 5 lists the maintenance required to keep the ma-
chine error free and performing as designed.

Section 6 - Wiring Diagrams


Section 6 contains the overall system wiring diagram for the
components in the machine.

Section 7 - Glossary & Index


Section 7 contains reference to technical terminology used
in this document.

Section 8 - Appendix
Section 8 contains consumable parts lists.

P/N 810061 1-1 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 1 - INTRODUCTION 

Features: (Top Box options shown)

Hardware Features
• 22” wide aspect LCD.
Crisper graphics, high resolution.
Screen angled for player comfort.
Hardware included provides touch screen functionality.
• Ergonomically designed Button Panel.
Molded wrist pad.
• Logical button layout.

Top Box Options


• Extended top w/22” LCD or LED light panel.
• Tombstone top w/22” LCD or LED light panel.
• Short top w/LED light panel.

Hardware Options
• Bill Acceptors
JCM UBA 10 Standard
JCM UBA 10 ICB
JCM UBA 11 Standard
JCM UBA 11 ICB
Mars SC6607
Mars Cashow w/EZ Trax
Mars SC8307
Mars SCM6607YE, 1000 Note

• Coin Acceptors
Coin Mechanism MC-40
Condor CN130
IDX X10
Microsystem Microcoin QL

• Printers
Future Logic Gen 2
Ithaca 950
Paycheck 3

P/N 810061 1-2 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 1 - INTRODUCTION 

Terminology Customer Support


The term Machine is used throughout this manual and is dened Konami Gaming, Inc is committed to offering the highest
as a physical piece of electromechanical equipment designed and quality 24 hour, seven (7) day a week, technical support. Service
manufactured by Konami Gaming, Inc. This equipment is only for calls can be requested by calling 1.866.KGI.SLOT. E-Mail support
sale and use as an amusement apparatus or in jurisdictions permit- can be requested at kgi-support@konami.com. All calls are logged
ting such devices. into a database to track response times, the nature of the calls and
The term Game is used throughout this manual and is dened developing trends.
as the programmed operation of the machine after money, tokens,
coupons, or equivalent are accepted. Typical game characteristics in- Warranty and RMA Process
clude, player interaction with the machine through the use of buttons, or
mechanical reels spinning and stopping at programmed stop locations, Warranty Policy
and payout of coins, tokens, coupons, or equivalent when reel symbol Warranty: 90 days parts and labor from date of sale.
combinations appear on the payline and match the game’s paytable.
The term Operator is used throughout this manual and is RMA Process
dened as any person, partnership, company, or corporation, and/or • RMA tags are included in the spare parts kit.
their legal representatives, who own, operate, service, maintain, and/ • RMA numbers are issued by calling the Customer Support
or derive prot from their association with this machine. Hotline at 1.866.KGI.SLOT.
The term Player is used throughout this manual and is dened • Parts returned to Konami Gaming, Inc. will only be accepted
as any person who deposits money, tokens, coupons, or equivalent with an RMA number. Please do NOT send any parts back
into the machine described in this manual for the purpose of playing without an RMA number.
the games offered by the machine as dened by the rules and odds • Once a replacement part is issued, the Operator has 30 days
set by the machine’s Operator. to return the old part without being charged. If the old part is
not returned within 30 days, the Operator will be charged the
full retail price for the item.
Notices
This document contains the following important notes:
RMA Tag
This symbol indicates a CAUTION or WARNING.  These
indicate actions or situations that can be damaging or
dangerous to you or your equipment. Read and observe
all cautions and warnings.

This symbol indicates a NOTE or TIP. Notes and tips


are items of special interest pertaining to the section or
procedure you are reading about. They typically augment (RMA) CASE #

or clarify the material. MACHINE SERIAL #

CASINO

PART #

PART SERIAL #

PART DESCRIPTION

PROBLEM

JURISDICTION

TECHNICIAN NAME
SERVICE TRIAL CONTRACT MAINTENANCE
PARTICIPATION WARRANTY CUSTOMER CAUSED

WH ITE - F IELD EN G. YELLOW - SH IPPI NG MANI LA - PART

NOTE: RMA tags are used to repair damaged equipment to


its original state of operation. Filling the RMA tag completely
is required before any repair is attempted.

P/N 810061 1-3 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 1 - INTRODUCTION 

Shipping Charges
• Konami Gaming, Inc. pays for standard ground shipping on
warranty items only.
• The Operator is responsible for shipping charges on expedited
delivery or non-warranty items.

Serial Number Plate Location


 All requests for service or RMA replacement require the ma-
chine serial number, located on the upper right side of the cabinet.
See the illustration below for location of the Serial Number Plate.

Serial Number Plate

585 Trade Center Drive, Las Vegas, NV, USA 89119

Serial Number Plate on Main Cabinet

SERIAL NUMBER PLATE

P/N 810061 1-4 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

SECTION 2
Set-Up & Operations

Overview Physical Specications


In Section 2, Set-Up & Operations, describes addressing the Cabinet Specifications
installation, setting up the machine and operations. • Height (Extended Top) 52.39" 133.0cm
This section covers the following topics: • Height (Tombstone Top) 54.39" 138.3cm
• Physical Specications
• Height (Short Top) 45.00" 114.3cm
• Environmental Specications
• Depth (At Coin Bowl) 19.44" 49.4cm
• Unpacking and Inspecting
• Depth (Cabinet Only) 15.00" 38.1cm
• Candle (Signal Tower) Installation
• Width (Cabinet) 22.00" 55.9cm
• Drop Box Door Switch
• Weight 234.5 lbs 516kg
• Slot Accounting System
• Opening and Closing Doors Environmental Specications
• Lock Installation Line Voltage Input: 100–240 VAC, 50 or 60 Hz.
• Setting the Hopper Level Probe The following calculations are based on an input voltage of
120 VAC:
• Installing Coin Acceptor Sample Coins
• Power supply input voltage 110 VAC: 108–120 VAC
• Bill Validator Options (nominal 120 VAC) at 50/60 Hz.
• Power-Up • Power supply output voltage: +12 VDC, +24 VDC.
• Random-Access Memory (RAM) Clearing • Current draw at rest: 1.83 A (220 W).
• Option Settings • Current draw during game play: 1.9 A (228 W).
• Maximum operating ambient temperature: 104° F
(40° C).
• Minimum operating ambient temperature: 32° F (0° C).
• Maximum surface ambient temperature: 105° F (41.5° C).
• Minimum surface ambient temperature: 32° F (0° C).
• Maximum relative humidity: 95% (non-condensing).

Unpack and Inspect


Unpack and inspect the machine before power is turned on. If
the machine has been damaged during shipping, contact your Konami
HEIGHT
Distributor, or Konami Customer Service Representative, depending
on warranty and sales contract terms.
For Return Merchandise Authorization (RMA) information, see
Section 1 of this manual.
Carefully unpack and remove all loose parts and shipping
materials. Inspect components for damage. Verify the power cord is
properly routed out of the cabinet. Verify all wire connectors are rmly
seated. Check all display areas for signs of broken glass or bulbs.

WIDTH   DEPTH
(CABINET)
DEPTH
(AT COIN BOWL)

P/N 810061 2-1 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Installing the Candle Drop Box Switch


Open the Top Box Door. Pass the connector of the Candle NOTE: The Drop Box switch wiring is typically used ONLY
through the “Z” shaped hole in the top of the Top Box. Then, mount when the machine is not connected to a slot accounting
the Candle inside the top box using the two (2) UNC 8-32 screws. system.
Connect the Candle connector so that the Candle stays horizontal. If Open the Main Door. Locate the connector labeled DROP (on
so equipped, secure the frame ground (FG) wire of the Candle with the main cabinet harness). Connect the optional Drop Switch Harness
one of the 8-32 screws. Close and lock the door. Turn the power on (P/N 110324). Connect the three spade connectors to the Drop Switch.
and verify that the Candle illuminates.
NOTE: Ifthe Tower Light is not required, order P/N Check Drop Switch Operations
191050 (Cover, Candle Mounting). If the following problem arises after turning the power on, check
that the Drop Box Switch is installed properly.
• The 031 DROP DOOR ACCESSED error message is
Stand Drill Guide not displayed even after the power is turned on again
21.88
with the drop-door closed.
14.949
1.648 2.50 DIA
10.94 • The 041 DROP DOOR PORT error message is
BACK POWER displayed.
4.074 CORD
HOLE • No error messages appear when the Sub-Door is
opened and closed.
15.00 12.448
8.500  A Drop Door open accessed error can be detected even with
the power turned off. Reset the error and turn the power on to check
DROP
HOLE that the switch is installed correctly.
(6x) .375 DIA

CTR
R .12 DROP BOX SWITCH PIN ASSIGNMENT
.806 8.828 2.12 SQ
19.228 PIN # PIN ASSIGNMENT DESCRIPTION
20.268
1 GND GND (COM)
14.027
SECURITY
(ALL DIMENSIONS ARE IN INCHES) 2 SW_DROP
(SW DROP BOX DOOR (N.O.))
NOTE: To ensure proper spacing between machines, the SECURITY
3 BSW_DROP
minimum allowable width of the stand a Konami machine (SW DROP BOX DOOR (N.C.))
can be mounted on is 28”. 4 N. C. -

Candle Pin Assignment


CANDLE PIN ASSIGNMENT
PIN NUMBER WIRE COLOR SIGNAL ASSIGNED LIGHT LOCATION
1 BROWN TL0 BOTTOM
2 BLUE TL1
TOP
3 VIOLET TL2
4 GREY TL3 RESERVED
5 N. C. N. C.
6 YELLOW +24 V

P/N 810061 2-2 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Slot Accounting System Player Tracking Bracket


Overview The SAS components are mounted on a removable bracket
The Slot Accounting System (SAS) communication with the installed on top of the box. Use the following illustration to remove
video gaming machine takes place via interface connectors located on and install the bracket.
the Backplane board in the Logic Unit box and setting s in the KONAMI
Maintenance System (KMS). Removal
Connections Open the Main Door and turn power off. Open the system
Under typical conditions, CNB35/Port 1 on the backplane, is for enclosure by un-locking the door. Loosen, but do not remove, two
interconnection to the SAS Unit, used for ber optic interface. CNB36 (2) 6-32x1/4 screws holding the bracket in place. Lift the bracket and
and CNB37 are used for serial communications with conventional pull it forward to remove.
wiring.

CNB35 COM1 CNB37 COM3

CNB36 COM2

The Backplane is shown in greater detail in Section 8.

Fiber Optic Interface


When ber optic communication lines are used, they are rst Installation
routed to the SAS Unit mounted in the machine. The SAS Unit is Place the bracket keyhole slots over the 6-32x1 /4 screws. Slide
equipped with two input and two output ber optic receptacles. The the bracket down and tighten the screws.
SAS unit is also equipped with a serial input/output connector and
attached wiring, the output of which is connected to the CNB35 port Cabinet Installation
on the Backplane board. This section, Installation, describes the procedure for installing
the cabinet and the initial settings of the equipment.
• Initialization
• Serial Number 
• Opening and Closing the Doors
   N
   I
   V
   5
• How to Change Locks
  1
  1
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  A
   I
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SE
RIA    l
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  n
   i
   l Initialization
    m      l   E
   o    a

This section describes how to check the version of the cabinet


     N
I / O L   c
   i   a
  n
  o
   i
   t      N
  r      N
  o
   t
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   a
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    r
  u  n   n   a
  m    M   o    t
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    l
  o    N  2   a
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  C    I   e
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and the optional parts provided. This information will help in perfor ming
  e    t     l
  a
   n
T1   e   O    r     i
  r
  G   e   :    m
  e
OU   d    :     T
T2    R     l    w
  o
    l
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    Y
IN1
IN2
the work from initialization to operation of this machine.
SERIAL I/O
FIBER OPTIC OUT 1 115 VAC IN Serial Number Plate
FIBER OPTIC OUT 2
FIBER OPTIC IN 2
Check the serial number. The following explains how to check
FIBER OPTIC IN 1 the serial number using the Serial Number Plate or referring to the
stamped or engraved serial number.

P/N 810061 2-3 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Using The Serial Number Plate


The Serial Number Plate for the cabinet is installed on the upper
right side of the outside of the Main Cabinet.

LOCATION OF
ENGRAVED SERIAL
NUMBER

Opening and Closing the Doors

Main Door 
To open the Main Door, insert the key into the cylinder on
the right side of the cabinet. Turn the key 90° clockwise. Pull up the
Main Door lever with the key turned. Open the door by pulling the
door toward you.
SERIAL NUMBER PLATE

585 Trade Center Drive, Las Vegas, NV, USA 89119

The Serial Number Plate is installed on the upper right side of


the Main Cabinet. To close the Main Door, close the door with the Main Door
The information displayed on the Serial Numb er Plate includes: lever pulled up. Turn the key 90° counter-clockwise. Remove the
• MACHINE TYPE : Series name of the cabinet key from the cylinder.
(PODIUM for this machine).
• MANUFACTURE DATE: Date of manufacture.
• SERIAL NUMBER : Cabinet-specic number.
• VAC, HZ, A : Usage environment for the cabinet.

Referring To The Stamped Serial Number 


The serial number is stamped or engraved on the front inside
of the cabinet. This serial number is identical with the serial number
found on the Serial Number Plate. If you nd a different serial number,
contact your KGI representative immediately.

P/N 810061 2-4 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Sub-Door (Belly Door) Display and System Doors


To open the Belly Door, insert the Sub-Door key into the To open the Display or System Doors, turn either key 90°
Sub-Door key cylinder on the right of the Main Door. Turn the key clockwise and open the door.
90° clockwise. Press the Sub-Door open button with the key turned.
Open the Sub-Door.

To close the Belly Door, close the door while pressing the Sub-
Door open button with the key turned clockwise. Turn the key 90°
To close the Display or System Doors, close the respective
counter-clockwise. Remove the key from the cylinder.
door and turn the key 90° counter-clockwise.
Bill Validator Door 
Logic Unit Door 
The following describes how to open the Logic Unit Door with
the Main Door open.

To open the Logic Unit Door, insert the Logic Unit door key into
the cylinder on the front of the Logic Unit. Turn the key 90° counter-
clockwise. Open the Logic Unit door by pulling the logic door toward
To open the Bill Validator Door, insert the key into the cylinder you and up to clear the mounting tabs.
for the Bill Stacker door key on the Bill Stacker Door. Turn the Bill To close the Logic Unit Door, insert the Logic Unit door tabs
Stacker Door key 90° counterclockwise. Open the Bill Stacker Door. into the slots and pivot into the locking position. Turn the logic door
To close the Bill Validator Door, close the Bill Stacker Door. key 90° clockwise. Remove the Logic Unit Door key from the cylinder.
Turn the Bill Stacker Door key 90° clockwise. Remove the Bill Stacker
Door key from the cylinder.

P/N 810061 2-5 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Changing Locks Lock Cams


Lock Dimensions The following shows the standard lock cams required for this
The following shows the standard lock dimensions. machine.
.68 .39
.58 LOCKING CAMS
.87 .73
PART # DESCRIPTION

190020 CAM, LOCK,


LOGIC UNIT
.62 DOOR
1.28
(ALL DIMENSIONS ARE IN INCHES)

Lock Hardware 190048 CAM, LOCK,


The following shows the standard lock hardware. BV DOOR

191543 CAM, LOCK,


MAIN DOOR

191513 CAM, LOCK,


BELLY DOOR

191563 CAM, LOCK,


TOP BOX

NOTE: Locks are supplied for shipping purposes only.


It is recommended that all locks be replaced with owner/
operator approved and secured locks.

P/N 810061 2-6 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Main Door Lock Logic Unit Door Lock


Open the Main Door. Remove the 9/32-28 UNF nut from the Open the Main Door. Open the Logic Unit Door. Remove the
shaft. Remove the cam. Remove the 3/4-28 UNF nut from the lock. 9/32-28 UNF nut from the lock. Remove the cam. Remove the 3/4-28
Remove the key cylinder from outside the cabinet. Install the new key UNF nut from the lock. Remove the key cylinder from outside the Logic
cylinder. Turn the key 90° clockwise to open the Main Door then return Unit door. Install a new key cylinder. Turn the key 90° counterclockwise
it to the original position. Make sure the lock is installed properly by to open the Logic Unit door, then return it to the original position.
opening and closing the Main Door. Make sure that the lock is installed properly by locking and
unlocking the door.

If the following problems exist before turning the power on,


check that the key works properly for the installed lock.
• The door will not open or close easily. If the following problems exist before turning on the power,
• The latch does not engage easily. check that the key works properly for the installed lock.
• The key cannot be removed or turned. • The door will not open and close easily.
• The key cannot be removed or turned.
If the 010 MAIN DOOR OPEN message appears after turning
the power on, make sure that the above procedure was performed If the 012 LOGIC DOOR OPEN message appears after turning
properly. on the power, check that the above procedure was performed properly.
The probable causes of the error are: The probable causes of the error are:
• The lock is not installed properly. • The lock is not installed properly.
• The Main Door switch is not depressed completely. • The logic door switch is not depressed completely.
If the 030 MAIN DOOR ACCESSED message appears after If the 032 LOGIC DOOR ACCESSED message appears after
turning the power on, turn the Reset key-switch. turning on the power, turn the Reset key-switch.
Go to DIAGNOSTIC DOOR in the KMS Diagnostics to check Go to DIAGNOSTIC DOOR in the KMS Diagnostics to check
Main Door switch and sensor. the Logic Door switch.

P/N 810061 2-7 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Belly Door Lock


Open the Main Door. Remove the 9/32-28 UNF nut from the
lock. Remove the cam. Remove the 3/4-28 UNF nut from the lock.
Remove the key cylinder from outside the Main Door. Install a new
key cylinder. Turn the key 90° clockwise to open the Sub-Door, then
return it to the original position.

Make sure that the lock is installed properly by opening and


closing the door.
If the following problem arises before turning the power on,
check that the above procedure was performed properly.
• The door will not open and close easily.
• The key cannot be removed or turned.
If the 014 BILL DOOR OPEN message appears after turning on
the power, check that the above procedure was performed properly.
The probable causes of the error are:
• The lock is not installed properly.
Make sure that the lock is installed properly by opening and • The Bill Validator Door switch is not depressed
closing the door. completely.
If the following problem arise before turning on the power, check If the 034 BILL DOOR ACCESSED message appears after
that the above procedure was performed properly. turning the power on, turn the Reset key-switch.
• The door will not open and close easily. Go to DIAGNOSTIC DOOR in the KMS Diagnostics to check
• The door release does not engage easily. the bill box door switch.
• The key cannot be removed or turned. Display Door Lock
If the 013 SUB DOOR OPEN message appears after turning the (Installation is similar for System Door Lock.)
power on, check that the above procedure was performed properly. Open the Display Door and remove the LCD, if equiped.
The probable causes of the error are: Open the Main Door. Remove the 9/32-28 UNF nut from the
• The lock is not installed properly. lock. Remove the cam. Remove the 3/4-28 UNF nut from the lock.
• The sub door switch is not depressed completely. Remove the key cylinder from outside the Main Door. Install a new
key cylinder. Turn the key 90° clockwise to open the Sub-Door, then
If the 033 SUB DOOR ACCESSED message appears after
return it to the original position.
turning the power on, turn the Reset key-switch.
Make sure that the lock is installed properly by opening and
Go to DIAGNOSTIC DOOR in the KMS Diagnostics to check
closing the door.
Sub Door switch.
If the following problem arise before turning on the power, check
that the above procedure was performed properly.
NOTE: Remove the spacer for a short lock. Retain the
• The door will not open and close easily.
spacer and other small parts for future use if not required
for this application. • The door release does not engage easily.
• The key cannot be removed or turned.
Bill Validator Door Lock If the 013 SUB DOOR OPEN message appears after turning the
Open the Main Door. Open the Bill Validator Door. Remove power on, check that the above procedure was performed properly.
the 9/32-28 UNF nut from the back of the Bill Validator Door. Remove The probable causes of the error are:
the cam. Remove the 3/4-28 UNF nut from the lock. Pull out the Bill • The lock is not installed properly.
Validator Door lock from the Bill Validator Door. Install a new key • The sub door switch is not depressed completely.
cylinder. Turn the key 90° counterclockwise to open the Bill Stacker
Door, then return it to the original position. If the 033 SUB DOOR ACCESSED message appears after

P/N 810061 2-8 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

turning the power on, turn the reset-key switch. side of the unit. Set MARS DIP switches to ON or WBA DIP switches
Go to DIAGNOSTIC DOOR in the KMS Diagnostics to check to OFF to accept desired bills.
Sub-Door Switch.
Startup
Setting the Hopper Level Probe Check the following items before connecting the AC plug of the
The Konami Hopper is equipped with a level probe to measure Machine to a receptacle.
the number of coins in the Hopper bowl. When a desired amount is Inspection of the cabinet
reached, the diverter actuates and directs the coins to the drop bucket. • Check that all the units are plugged in rmly.
Changing the position of the level probe determines the amount of
• Check that all the connectors are connected.
coins in the Hopper. By moving the probe to a lower location, less coins
will be added to the Hopper. See the illustrations below to change the • Check that the AC cord is not damaged.
level probe position. • Check that the Power Switch is to the OFF position.
• Check that fuses are not opened.

Inspection of the use environment


• Check that the power supply meets the specication
for the cabinet.
• Check that the AC cord is not strained (do not bend
the AC cord at a sharp angle, coil it or put a heavy
weight on it).
• Check that there is nothing containing water near the
power supply.
HIGHEST LEVEL PROBE SETTING
Inspection after connecting the AC plug to the receptacle
• Check that the smell of smoke is not present.
• Check that no sparks, smoke or ame are produced.
• Check that the AC cord does not get too hot.

Turning On the Power Switch


The rst time the game is started a RAM CLEAR procedure
is required.

Game Initialization Procedure (RAM Clear)


The Game Initialization Procedure clears all game data in
non-volatile memory, lling each byte with 00 (Hex). The RAM Clear
LOWER SETTING process clears all audit meters, logs, and game information. The
Coin Acceptor Sample Coins game option settings can be cleared by operator choice. An operator
The Coin Acceptor validates and either accepts or rejects coins is allowed to change the following settings during the Game Initializa-
or tokens inserted through the coin head. Insert a high quality sample tion Procedure.
coin or tokens (matching the machine’s denomination) into the sample • Machine Number Settings
coin sliding holder on the coin acceptor. Insert a number of coins or • Clock and Date Settings
token through the coin head and verify the coin acceptor properly • Credit Settings
functions. If an excessive number of coins are rejected, the acceptor
• Cash Device Settings
may need adjusting (Refer to Section 5 - Preventative Maintenance).
• Security Settings
Option the Bill Acceptor (Factory Preset) • Communications Settings
The Bill Acceptor validates, either accepting or rejecting bills
• Standalone Mystery Jackpot Settings
inserted into the Bill Validator module (bill head). Accepted bills are
transported to the cash cassette, and an appropriate number of credits • Sound Settings
register on the credit meter. For example, an accepted U.S. $1.00 bill • Denomination Setting
shows as four (4) credits on a 25¢ machine. Rejected bills are returned • Game Common Settings
to the Player. Remove the bill validator module (refer to the Section
3 - Assemblies, Parts & Hardware). MARS DIP switches are located • Pay Table Settings
along the left side of the unit. WBA DIP switches are along the right • Progressive Combination Settings

P/N 810061 2-9 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Each individual setting is discussed in a greater detail in the 7. Select the RAM CLEAR button to select the RAM
following SET-UP sections. CLEAR procedures.

Procedure for RAM Clearing Maintenance All Reset


Perform the RAM Clear procedures as follows:
1. Power the Machine off.
2. Open the Logic Unit Door and slide out the Main
Processing Unit (MPU) board to allow easy access to
the Compact Flash cards and connectors, as shown
below.

SYSTEM
8. Press the RESET button to reset all the settings
COMPACT FLASH CARD saved as their default values (This procedure is highly
(UPPER SIDE)
recommended for the initial game initialization.). Press
RAM CLEAR GAME the CURRENT button to keep previously saved settings
COMPACT FLASH CARD COMPACT FLASH CARD
(UNDER SIDE) (UPPER SIDE) and continue the procedures.
3. Install the RAM CLEAR Compact Flash Card into the
lower Flash Card connector on the underside of the Setup Menu
MPU.
4. Return MPU board to its slot, by pressing rmly on the
front edge of the board, making sure that the board is
fully engaged.
5. Close the Logic Unit Door.
6. Power the Machine up. The following screen is
displayed.

RAM Clear 

9. The KMS SETUP menu is displayed (See also the


SETUP section in this manual for details on each item
on the screen).
10. When nished changing the options, press the Exit
button to return to the KMS SETUP screen and press
the Exit button.

P/N 810061 2-10 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setup-Game Initialization Setup Menu

11. Wait until the message shown above is displayed. Operation


12. Power off the machine to complete the game See the following descriptions to identify the game screen
initialization. items listed below.
13. Power on the machine to return to the GAME mode. Game Screen
The game screen consists of the following areas, which are
Starting Up (Normally) (A), (B) and (C).
Open the Main Door to turn the Power Switch on, then close the
Main Door. The self-check screen appears. When no error is found in (A) CREDIT, BET AND WIN AREA
all the items, the game screen appears. The credit, bet and win area displays the available credits,
the amount bet, the amount won, the maximum credits that can be
KMS Mode wagered and the amount wagered per line.
Turn the Reset key forward to enter the KMS mode. From the (B) GAME AREA
KMS mode, an operator can access and change a number of options: The game area displays image that corresponds to game type.
For example, Reels and Play lines are displayed in the Slot game.
•  Audit settings including Audit Meters, Game Meters, The cards and pay table is displayed in the Poker or Black Jack
Logs and Events game. During the featured game, the game area is changed into the
• Game Recall Settings feature’s image.
(C) HELP BUTTON AND DENOM. BUTTON AREA
• Setup (Please note that options in the Setup menu The help and paytable button displays the instructions for game
accessed from KMS mode are limited. All options can play and the currently installed game’s paytable, and the SELECT DE-
be accessed only while in the RAM CLEAR mode.) NOM button allows the player to select the denominat ion of the game.
• Diagnostic
• Out of Service Game Screen

Each setting will be reviewed in a greater detail in the following


sections.

Returning from the KMS mode


Turn the Reset key to return to the game from the KMS mode.
If no option has been changed, the following game screen will be ap-
peared. If any option has been changed, the game must be restarted.

P/N 810061 2-11 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Help and Pay Table Player/Operator Interface


The following illustration identies the Player/Operator interface
NOTE: Help and Paytable screens are game specific items used to play the game.
and will vary according to the installed game. Screens
displayed are for example only and may differ from the
currently installed game.

The following is an example, HELP (30-Line Game) and PAY 22” LCD PLAYER
W/TOUCH TRACKING
TABLE. SCREEN PANEL
• Screen 1 of 6 displays the line conguration for this game. COIN/TOKEN
• Screen 2 of 6 displays the button instructions for this game. ENTRY
SPEAKER
• Screen 3 of 6 displays the scatter pay awards. SPEAKER
• Screen 4 of 6 displays the sofa so good bonus awards. BILL/TICKET
TICKET ENTRY
• Screen 5 of 6 displays the days off bonus awards. CHUTE

• Screen 6 of 6 displays the days off award schedule. SPIN


CHANGE
BUTTON BUTTON

Refilling Hopper 
When the Coin Hopper becomes empty, the HOPPER EMPTY
BET MAX
or HOPPER JAM message appears. These messages will suspend CASHOUT BUTTON
BUTTON  
the game until the Hopper is relled with coins according to the fol - MULTI-DENOM SELECT BET PER SELECT NUMBER
BUTTON LINE OF LINES
lowing procedures. BUTTONS BUTTONS
1. Open the Main Door.
2. Check if the Coin Hopper contains coins. If the Coin CHANGE Button
Hopper contains coins, there is a possibility the hop per The CHANGE button is used to illuminate the upper Signal
is jammed. If jammed, clear the jam and reset the Tower light with a steady ash, indicating to the Operator that change
game. If the Coin Hopper is empty, rell it with coins. is required at the Machine.
3. Make sure not to drop coins inside the cabinet when
relling the Hopper. CASHOUT Button
The CASHOUT button is used by the Player to retrieve unused
4. Close the Main door and turn the Reset key-switch to
credits from the Machine. When pressed, the Hopper activates drop-
recover from the error.
ping coins into the coin bowl, triggering an attendant pay, printing a
ticket or a combination of events.
Collecting Bills
When the Bill Stacker is full of bills, the BILL STACKER FULL SELECT NUMBER OF LINES Buttons
message appears. This suspends the game until the bills are col- The SELECT LINE(s) button allows the player to choose the
lected according to the following procedure. Bills should be collected number of lines played.
periodically before the Bill Stacker becomes full.
1. Open the Sub-Door. SELECT BET PER LINE Buttons
2. Open the Bill Stacker Door. The BET X PER LINE buttons allow the player to select the
number of credits played for each of the selected lines.
3. Pull down the lever next to the Bill Stacker handle to
unlock and pull out the Bill Stacker.
BET MAX Button
4. Unlock the locks (two (2) places) on the back of the Bill The BET MAX button wagers the maximum number of credits
Stacker at the same time and remove the bills. for each time it is pressed. A credit equals the current denomination
5. Install the Bill Stacker in the Bill Validator unit. X 1 (if the machine is optioned with a denomination of 50¢, and the
6. Close the Bill Stacker Door and Sub-Door. maximum number of coins is 45, the bet max value would be $22.50).
When the BET MAX button is pressed, the reels spin automatically.
7. Turn the Reset key-switch to recover from the error.
SPIN Button
Collecting Coins The SPIN button can act as a REPEAT BET button. After the
Normally, the Coin Hopper holds the inserted coins. When the number of lines are selected, the credits wagered per line activates
Coin Hopper becomes full of coins, the diverter moves coins into the the game. The SPIN button then activates the next game.
Drop Box. Since no error message will appear when the Drop Box
becomes full of coins, the coins should be collected periodically.

P/N 810061 2-12 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Bill/Ticket Entry Pull Down Menu


 Accepts paper currency
currency and converts
converts it into credits according
according
to the denomination of the machine. If a $20.00 bill is inserted, and
the denomination of the machine is 5¢, 400 credits will be added to
the credit meter.

Coin/Token Entry
Location where coins or tokens can be inserted into the ma-
chine.

Ticket Chute
The ticket printer is used to dispense tickets that reect the
amount of credits remaining on the machine that can be cashed for Use the Next Item/Previous Item button to go to the target
their monetary value, or in some cases, can be inserted into another eld. When the target eld is selected, press the Select Item button
machine to add credits and enable play. to show the pull down menu, and then press the Next Item/Previous
Item button as needed to go to the new eld. Press the Select Item
22" LCD w/Touchscreen button again to enter the selection.
The LCD screen is used to display animations, bonus games
and bonus pays to the player. It is also used to access the KMS to Check Box
display game information, audit information, log les, game recall
les, event info les and system info les. It is also used to display
diagnostic screens and game test screens.

MULTI DENOM Button


The MULTI DENOM button allows the player to select the
denomination of the game.

Audit Mode
How to Enter and Exit Audit Mode
In this machine, the Audit mode is called as “Konami Mainte- Use the Next Item/Previous
Item/Previou s Item button to go to the target eld.
nance System” (abbreviated as KMS) mode. When the target eld is selected, press the Select Item button to make
The KMS screen will automatically return to the game screen the item checked/unc
checked/unchecked.
hecked.
in 15 seconds if no operation is performed and the following condi-
tions exist. Combo Box
• The Main Door is closed.
• The Audit key-switch is not turned on.
• No button is pressed.

User Interface Button Panel Operations


The displayed menus can be accessed by pressing the buttons Use the Next Item/Previous
Item/Previou s Item button to go to the target eld.
on the touchscreen or, in the event of a touchscreen failure, by press- When the target eld is selected, press the Select Item button to make
ing the lit buttons on the user interface button panel. the selection enabled/unenabl
enabled/unenabled.
ed.

The Basic Button Panel Digital Keyboard

The function of the basic button panel is shown below.


BASIC BUTTON PANEL
BUTTON FUNCTION
Prev
Previo
ious
us Item Move
Movess th
thee cu
curs
rsor
or to th
thee pr
prev
evio
ious
us ititem
em..
Next Item Moves the cursor to the next item.
Sele
Select
ct Ite
tem
m Sellec
Se ects
ts th
thee ititem
em wh
wher
eree the cu
curs
rsor
or is placed
a ced..
Exit Returns to the previous menu. The Previous Item button moves the cursor to the previous item,
the Next Item button moves the cursor to the next item, the Shift button
changes the keyboard to lower/upper case, the Select Item button

P/N 810061 2-13 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

selects the item where the cursor is placed, the Enter button enters Audit Meters
the current selection and the Cancel button cancels the current oper a- Various Audit Meters are available. Press the AUDIT button in
tion. Set the alphanumeric characters, move the cursor to the Enter the KMS menu. The following screen is displayed.
button, and then press the Select Item button to enter the selection.
Setting Audit Meters
Numeric Keypad

The Previous Item button moves the cursor to the previous item,
the Next Item button moves the cursor to the next item, the Select Item
button selects the item where the cursor is placed, the Enter button
enters the current selection and the Cancel button cancels the current The displayed menus can be accessed by pressing the buttons
operation. Set the numeric characters, move the cursor to the Enter on the touchscreen. The Previous Item but ton moves the cursor to the
button, and then press the Select Item button to enter the selection. previous item, the Next Item button moves the cursor to the next item,
the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.
KMS main menus Press the AUDIT METERS button to enter the selection. The
following screen is displayed.

Audit Meters-General Meters 1

The screen shows the main KMS menus for maintenance.


The displayed menus can be accessed by pressing the buttons
on the touchscreen. The Previous Item button moves the cursor to the
The following table describes the functions for each item in the
previous item, the Next Item button moves the cursor to the next item, GENERAL METERS 1 screen.
the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.

KMS MENU
MENU DESCRIPTION
 AUDIT Displays various Software Meters.
GAME RECA LL
LL Display the game history.
SETUP Allows the setup options for the game.
DIAG
DIAGNO
NOST
STIC
IC Diag
Diagno
nose
sess va
vari
riou
ouss de
devi
vices
c es in
inst
stal
alle
ledd on th
thee ga
game
me..
Displays “OUT OF SERVICE” message and locks
OUT OF SERVICE
the machine.

P/N 810061 2-14 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Audit Meters-General Meters 2


AUDIT-GENERAL METERS 1
ITEM DESCRIPTION
This meter accumulates the total credits wagered to
game play from any source including credits wagered
COIN IN
from the credit meter, inserted coins directly wagered
and residual credits wagered to the Mini Game.
This meter accumulates the total won credits from
both regular game play and the Mini Game paid by
the machine. If the game is initialized with RAM Clear
COIN OUT Compact Flash Cards of NV, MI, MS, ONT and QUE,
this meter does not include any win from progressive
or external bonuses. Otherwise, this meter includes
any won credits paid by the machine.
This meter accumulates the total amount of coins or
COIN DROP
tokens dropped into the cash box.
This meter accumulates the total credits won from
regular game play paid by attendant. If the game is The following table describes the functions for each item in the
initialized with RAM Clear Compact Flash Card of NV,
 ATTENDANT PAID GENERAL METERS 2 screen.
MI, MS, ONT and QUE, this meter does not include
JACKPOTS
any won form progressives and external bonuses.
Otherwise, this meter includes any won credits paid
by attendant. AUDIT - GENERAL METERS 2
 ATTENDANT PAID CAN- This meter accumulates the total credits paid by at- ITEM DESCRIPTION
CELLED CREDITS tendant in cash-out.
This meter accumulates the total amount of
This meter accumulates the total amount of coins or
PHYSICAL COIN IN drop including coins dropped to the cashbox,
tokens accepted including inappropriate coins in. TOTAL DROP
bill drop, ticket drop and credits transferred
This meter accumulates the total amount of coins or to the machine.
PHYSICAL COIN OUT tokens out from the Hopper including overpaid coins
This meter accumulates the total number of
and Hopper runaway. HOPPER TEST
coins paid out in hopper test mode.
This meter accumulates the total amount of cash in
BILL IN This meter shows the total number of occur-
from bills. HOPPER OVERPA
OVERPAY
Y
rences of hopper overpay.
This meter accumulates the total amount of cashable This meter shows the total number of occur-
VOUCHER IN
tickets accepted and redeemed. HOPPER RUNWAY
rences of hopper runaway.
This meter accumulates the total amount of cashable
VOUCHER OUT NUMBER OF EXCESSIVE COIN- This meter shows the total number of coins
tickets printed.
IN (AFTER TILT) accepted with inhibited from accepting coins.
MACHINE PAYOUT PERCENTAGE OVERFED COINS LEFT
This meter shows the total amount of coins
inserted after game start.
FROM PAYTABLE WON Machine payout percentage form payable won pay-
PAYOUTS outs. RESIDUAL CREDIT PA
PAYOFF
YOFF
WITH PROGRESSIVE Machine payout percentage with progressive jack- This meter shows the total number of games
GAMES PLAYED
JACKPOTS pots. played in the residual credit removal game.

WITH EXTERNAL BONUS Machine payout percentage with external bonus This meter shows the total number of games
GAMES WON
 AWARDS awards. won in the residual credit removal game.

This meter shows Weighted Average Theoretical This meter shows the total amount of coins in
WEIGHTED AVERAGE COIN IN
Payback Percentage of the payable and each bet from the residual credit removal game.
PAYBACK
category. This meter shows the total amount of coins
COIN OUT
out from the residual credit removal game.
Press the Next Page button to go to the GENERAL METERS MACHINE PAID WON JACKPOTS
2 screen. MACHINE PAID PAYTABLE WON This meter shows the total amount of win-
PAYOUTS nings the machine paid from the paytable.
This meter shows the total amount of win-
MACHINE PAID
nings the machine paid from the progres-
PROGRESSIVE PA
PAYOUT
YOUT
sives.
This meter shows the total amount of win-
MACHINE PAID
nings the machine paid from the external
EXTERNAL BONUS PA
PAYOUTS
YOUTS
bonus.
 ATTENDANT PAID
PAID WON PAYOUT
PAYOUT
 ATTENDANT PAID PAYT
PAYTABLE
ABLE This meter shows the total amount of win-
WON PAYOUT nings the attendant paid from the paytable.

P/N 810061 2-15 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

AUDIT - GENERAL METERS 2 AUDIT - BILL/TICKETS


ITEM DESCRIPTION ITEM DESCRIPTION
This meter shows the total amount of win- This meter shows the total number and amount
 ATTENDANT PAID CASHABLE PROMOTION IN
nings the attendant paid from the progres- of cashable promotion in.
PROGRESSIVE PAYOUTS
sive. VOUCHER OUT
This meter shows the total amount of win- This meter shows the total number and amount
 ATTENDANT PAID EXTERNAL VOUCHER OUT
nings the attendant paid that came from the of voucher out.
BONUS PAYOUT
external bonus.
This meter shows the total number and amount
COUPON PROMOTION OUT
of coupon promotion out.
Press the Next Page button to display the BILL/TICKETS
HANDPAY RECEIPTS
screen. The following screen is displayed.
This meter shows the total number and amount
JACKPOTS
of handpay receipts for jackpots.
Audit Meters-Bill/Tickets
This meter shows the total number and amount
CANCEL CREDITS
of handpay receipts for cancelled credits.

Press the Next Page button to display the CASHLESS/BONUS-


ING 1 screen. The following screen is displayed.

Audit Meters-Cashless/Bonusing 1

The following table describes the functions for each item in the
BILL/TICKETS screen.

AUDIT - BILL/TICKETS
ITEM DESCRIPTION
BILLS
This meter shows the total number and the
BILLS IN
amount of bills accepted.
This meter shows the total number of $1 bills The following table describes the functions for each item in
$1
accepted. the CASHLESS/BONUSING 1 screen.
This meter shows the total number of $5 bills
$5
accepted.
This meter shows the total number of $10 bills
$10
accepted. AUDIT - CASHLESS/BONUSING 1

$20
This meter shows the total number of $20 bills ITEM DESCRIPTION
accepted.
CREDITS TRANSFERRED IN
This meter shows the total number of $50 bills
$50 This meter accumulates the total amount of
accepted. ELECTRONIC FUNDS
cashable credits transferred in from a nancial
This meter shows the total number of $100 bills TRANSFER IN
$100 institution.
accepted.
This meter accumulates the total amount of
This meter shows the total number and amount WAGERING ACCOUNT
BILLS IN STACKER cashable credits transferred in from a wagering
of bills accepted. TRANSFER IN
account.
VOUCHER IN This meter accumulates the total amount of
CASHABLE ELECTRONIC
This meter shows the total number and amount cashable promotional credits transferred in from
VOUCHER IN PROMOTION IN
of voucher in. a wagering account.

This meter shows the total number and amount This meter accumulates the total amount of
COUPON PROMOTION NON-CASHABLE ELECTRON-
of coupon promotion in. non-cashable promotional credits transferred in
IC PROMOTION IN
from a wagering account.

P/N 810061 2-16 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

The following table describes the functions for each item in the
AUDIT - CASHLESS/BONUSING 1
CASHLESS/BONUSING 2 screen.
ITEM DESCRIPTION
CREDITS TRANSFERRED OUT AUDIT - CASHLESS/BONUSING 2
This meter accumulates the total amount of
WAGERING ACCOUNT
cashable credits transferred out to a wagering
ITEM DESCRIPTION
TRANSFER OUT
account. EFT CREDITS TRANSFERRED IN
This meter accumulates the total amount of This meter accumulates the total EFT cashable
CASHABLE ELECTRONIC CASHABLE
cashable promotional credits transferred out to credits transferred to the machine.
PROMOTION OUT
a wagering account.
This meter accumulates the total EFT non-cashable
NON-CASHABLE
This meter accumulates the total amount of credits transferred to the machine.
NON-CASHABLE ELECTRON-
non-cashable promotional credits transferred
IC PROMOTION OUT This meter accumulates the total EFT cashable
out to a wagering account. PROMOTIONAL
credits transferred to the machine.
This meter accumulates that total won credits
WON CREDITS
transferred out to a wagering account.
EFT CREDITS TRANSFERRED OUT
This meter accumulates the total EFT cashable
CREDITS TO TICKET OUT CASHABLE
credits transferred out of the machine.
ELECTRONIC FUNDS This meter accumulates the EFT transferred out
This meter accumulates the total EFT non-cashable
TRANSFER to a ticket. NON-CASHABLE
credits transferred out of the machine.
WAGERING ACCOUNT This meter accumulates the total amount of
This meter accumulates the total EFT promotional
TRANSFER cashable credits transferred out to a ticket. PROMOTIONAL
credits transferred out of the machine.
This meter accumulates the total amount of
NON-CASHABLE ELECTRON-
non-cashable promotional credits transferred
IC PROMOTION
out to a ticket. Press the Exit button to return to the previous menu. The fol-
lowing screen is displayed.
 AFT BONUS AWARD
This meter accumulates the total bonus coin
BONUS COIN OUT WIN Setting Game Meters
out won.
This meter accumulates the total bonus jackpot
BONUS JACKPOT WIN
won.
SAS SYSTEM BONUS
This meter accumulates the total SAS deductive
DEDUCTIVE BONUS
system bonus awards.
This meter accumulates the total SAS non-
NON-DEDUCTIVE BONUS
deductive system bonus awards.
This meter accumulates that total SAS wager
WAGER MATCH
match system bonus awards.

Press the Next Page button to display the CASHLESS/BONUS-


ING 2 menu. The following screen is displayed.

Audit Meters-Cashless/Bonusing 2
The displayed menus can be accessed by pressing the buttons
on the touchscreen. The Previous Item button moves the cursor to the
previous item, the Next Item button moves the cursor to the next item,
the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.
Press the GAME METERS button to enter the selection. The
following screen is displayed.

P/N 810061 2-17 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Game Meters-Game Play Game Meters-Progressive Jackpots

The following table describes the functions for each item in the
The following table describes the functions for each item in the
GAME PLAY screen.
PROGRESSIVE JACKPOTS screen.

GAME METERS - GAME PLAY


GAME METERS - PROGRESSIVE JACKPOTS
ITEM DESCRIPTION
ITEM DESCRIPTION
This meter accumulates the total games played
GAMES PLAYED SINCE This meter accumulates the total number of oc-
since Game Initialization (RAM clear), including LEVEL 1
GAME INITIALIZATION currences of Level 1 progressive jackpots hit.
both Regular and the Mini game.
This meter accumulates the total games won This meter accumulates the total number of oc-
GAMES WON SINCE GAME LEVEL 2
since Game Initialization (RAM Clear), includ- currences of Level 2 progressive jackpots hit.
INITIALIZATION
ing both Regular game and the Mini game. This meter accumulates the total number of oc-
LEVEL 3
This meter accumulates the total games played currences of Level 3 progressive jackpots hit.
GAMES PLAYED SINCE
since Power Reset, including both Regular This meter accumulates the total number of oc-
POWER RESET LEVEL 4
game and the Mini game. currences of Level 4 progressive jackpots hit.
This meter accumulates the total games played This meter accumulates the total number of oc-
GAMES PLAYED SINCE MAIN LEVEL 5
since Main Door close, including both Regular currences of Level 5 progressive jackpots hit.
DOOR CLOSE
game and the Mini game.
This meter accumulates the total number of oc-
This meter accumulates the total cashable LEVEL 6
currences of Level 6 progressive jackpots hit.
CASHABLE CREDIT PLAY credits wagered to Regular game and the Mini
game. This meter accumulates the total number of oc-
LEVEL 7
currences of Level 7 progressive jackpots hit.
This meter accumulates the total cashable pro-
CASHABLE PROMOTION This meter accumulates the total number of oc-
motional credits wagered to Regular game and LEVEL 8
PLAY currences of Level 8 progressive jackpots hit.
the Mini game.
This meter accumulates the total non-cashable This meter accumulates the total number of oc-
NON-CASHABLE LEVEL 9
promotional credits wagered to regular game currences of Level 9 progressive jackpots hit.
PROMOTION PLAY
and the Mini game. This meter accumulates the total number of oc-
LEVEL 10
currences of Level 10 progressive jackpots hit.
Press the Next Page button to display the PROGRESSIVE
JACKPOTS screen. The following screen is displayed.

P/N 810061 2-18 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

GAME METERS - PROGRESSIVE JACKPOTS GAME METERS - PER GAME


ITEM DESCRIPTION ITEM DESCRIPTION
This meter accumulates the total number of oc- This meter accumulates the total credits wa-
LEVEL 11
currences of Level 11 progressive jackpots hit. COIN IN gered on each game percentage since game
initialization (RAM Clear).
This meter accumulates the total number of oc-
LEVEL 12
currences of Level 12 progressive jackpots hit. This meter accumulates the total credits won
COIN OUT from paytable on each game percentage since
This meter accumulates the total number of oc-
LEVEL 13 game initialization (RAM Clear).
currences of Level 13 progressive jackpots hit.
This meter accumulates the total jackpot won on
This meter accumulates the total number of oc-
LEVEL 14 JACKPOTS each game percentage since game initialization
currences of Level 14 progressive jackpots hit.
(RAM Clear).
This meter accumulates the total number of oc-
LEVEL 15 This meter shows the actual machine payout
currences of Level 15 progressive jackpots hit.
 ACTUAL PERCENT percentage on each game percentage since
This meter accumulates the total number of oc- game initialization (RAM Clear).
LEVEL 16
currences of Level 16 progressive jackpots hit.
This meter decomposes "GAMES PLAYED"
CUMULATIVE PROGRESSIVE This meter accumulates the total amount of pro- and "COIN IN" into its each bet category, and
BET CATEGORY 1 - 5
 AMOUNT gressive jackpots hit. also shows the theoretical machine payout per-
This meter accumulates the total amount of oc- centage for each bet category on "PAY %".
MYSTERY JACKPOTS
currences of mystery jackpots hit. This meter accumulates the average of theo-
CUMULATIVE MYSTERY This meter accumulates the total amount of retical machine payout percentage on each bet
JACKPOT AMOUNT mystery jackpots hit. WEIGHT AVERAGE category, namely this meter shows the theoreti-
cal machine payout percentage for each game
percentage.
Press the Next Page button to go to the next screen. The fol-
lowing screen is displayed. Press the PER DENOMINATION tab to display the screen. The
following screen is displayed.
Game Meters-Per Game
Game Meters-Per Denomination

The following table describes the functions for each item in the
PROGRESSIVE JACKPOTS screen. These meters show the game These meters show the game informations for nine of the
informations for ten of the available percentages. available denominations.

GAME METERS - PER GAME GAME METERS - PER DENOMINATION


ITEM DESCRIPTION ITEM DESCRIPTION
PAR X PLAY $ X.XX PLAY
This meter accumulates the total number of This meter accumulates the total number of
GAMES PLAYED games played on each game percentage since GAMES PLAYED games played on each game denomination
game initialization (RAM Clear). since the game initialization (RAM Clear).
This meter accumulates the total number of This meter accumulates the total number of
GAMES WON games won on each game percentage since GAMES WON games won on each game denomination since
game initialization (RAM Clear). game initialization (RAM Clear).

P/N 810061 2-19 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

GAME METERS - PER DENOMINATION LOGS


ITEM DESCRIPTION ITEM DESCRIPTION
This meter accumulates the total credits wa- Displays the number, date and time, receipt, the
CANCELLED CREDIT
COIN IN gered on each game denomination since game amount and the validation number of the last 40
HANDPAY
initialization (RAM Clear). cancelled credit handpays.
This meter accumulates the total jackpot won on Displays the number, date and time, the trans-
COIN OUT each game denomination since game initializa- action type, cashable credits, cashable promo-
 AFT TRANSACTION
tion (RAM Clear). tion and non-cashable promotion of the last 80
 AFT transactions.
This meter accumulates the total jackpot won on
JACKPOTS each game denomination since game initializa- Displays the number, date and time, the trans-
tion (RAM Clear). EFT TRANSACTION action type, cashable credits, cashable promo-
tion and non-cashable promotion.
Press the Exit button to return to the previous menu. The fol- SYSTEM BONUS
Displays the number, date and time, the type,
lowing screen is displayed. and the amount of the last 80 system bonuses.
Displays the number, date and time, player’s
Setting Logs CASHOUT credits, mini game credits and the total cashout
of the last 50 cash outs.

Press the LOGS button to enter the selection. The following


screen is displayed.

Logs-Bill In

The displayed menus can be accessed by pressing the buttons


on the touchscreen. The Previous Item button moves the cursor to the
previous item, the Next Item button moves the cursor to the next item,
the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.
The following table describes the functions for each item in The BILL IN screen displays the number, date and time, and
the LOGS screen. the denomination of the last 40 bills inserted.
Press the TICKET IN tab to enter the selection. The following
LOGS screen is displayed.

ITEM DESCRIPTION
Displays the number, date and time, and the de-
BILL IN
nomination of the last 40 bills inserted.
Displays the number, date and time, the ticket
TICKET IN amount and the validation number of the last 40
tickets printed.
Displays the number, date and time, the ticket
TICKET OUT type, the amount and the validation number of
the last 40 tickets printed.
Displays the number, date and time, receipt, the
JACKPOT amount, and the validation number of the last
40 jackpots hit.
Displays the number, date and time, the level
PROGRESSIVES
and the amount.

P/N 810061 2-20 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Logs-Ticket In Logs-Jackpot

The TICKET IN screen displays the number, date and time,


the ticket type, the amount and the validation number of the last 40 The JACKPOT screen displays the number, date and time, re-
tickets printed. ceipt, the amount, and the validation number of the last 40 jackpots hit.
Press the TICKET OUT tab to enter the selection. The following Press the PROGRESSIVES tab to enter the selection. The
screen is displayed. following screen is displayed.

Logs-Ticket Out
Logs-Progressives

The TICKET OUT screen displays the number, date and time, The PROGRESSIVES screen displays the number, date and
the ticket type, the amount and the validation number of the last 40 time, the level and the amount.
tickets printed. Press the CANCELLED CREDIT HANDPAY tab to enter the
Press the JACKPOT tab to enter the selection. The following selection. The following screen is displayed.
screen is displayed.

P/N 810061 2-21 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Logs-Cancelled Credit Handpay Logs-EFT Transaction

The CANCELLED CREDIT HANDPAY screen displays the The AFT TRANSACTION screen displays the number, date
number, date and time, receipt, the amount and the validat ion number and time, the transaction type, cashable credits, cashable promotion
of the last 40 cancelled credit handpays. and non-cashable promotion.
Press the AFT TRANSACTION tab to enter the selection. The Press the SYSTEM BONUS tab to enter the selection. The
following screen is displayed. following screen is displayed.

Logs-AFT Transaction Logs-System Bonus

The AFT TRANSACTION screen displays the number, date and The SYSTEM BONUS screen displays the number, date and
time, the transaction type, cashable credits, cashable promotion and time, the type, and the amount of the last 80 system bonuses.
non-cashable promotion of the last 80 AFT transactions. Press the CASHOUT tab to enter the selection. The following
Press the EFT TRANSACTION tab to enter the selection. The screen is displayed.
following screen is displayed.

P/N 810061 2-22 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Logs-Cashout Game Events-Meters

The CASHOUT screen displays the number, date and time, The METERS screen shows the status on the game events.
player’s credits, mini game credits and the total cashout of the last Press the Next Page button to display the LOGS screen. The
50 cash outs. following screen is displayed.
Press the Exit button to return to the AUDIT menu. The following
screen is displayed. Game Events-Logs

Setting Game Events

The LOGS screen shows the status and the history on the
game events.
The displayed menus can be accessed by pressing the buttons Press the Exit button to return to the AUDIT menu. Press the
on the touchscreen. The Previous Item but ton moves the cursor to the Exit button again to return to the KMS screen. The following screen
previous item, the Next Item button moves the cursor to the next item, is displayed.
the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.
Press the GAME EVENTS button to enter the selection. The
following screen is displayed.

P/N 810061 2-23 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setting Game Recall The Detail screen shows the game results for each game. Prev.
button gpes to the previous game, the Next button goes to the next
game, the Summary button returns to the GAME RECALL page 1.
Press the Exit button to return to the KMS menu. The following
screen is displayed.

KMS-Setup Menu

Press the GAME RECALL eld button to enter the selection.


The following screen is displayed.

Game Recall

The displayed menus can be accessed by pressing the buttons


on the touchscreen. The Previous Item but ton moves the cursor to the
previous item, the Next Item button moves the cursor to the next item,
the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.
Press the SETUP button. The following screen is displayed.

NOTE: Setup options can ONLY be changed when there


are no credits on the machine. All of the input/output
devices can be turned off separately from one another to
keep a machine in operation when that item fails and a
replacement part is not available.

The Game Recall screen shows the histories of the games Setup Menus
played. It consists of two pages; page 1 shows the summary and
page 2 shows the details.
Press the Detail button to display to the Detail page. The fol-
lowing screen is displayed.

Game Recall-Detail

NOTE: To access the setup part of the KMS, an open


door condition is required. Turn the main door lock 90° to
enable the setup button.

P/N 810061 2-24 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

NOTE: Some of the options in the SETUP menu can be Setting Machine Number and Asset Number 
only accessed during RAM Clear procedure. To run the Press the MACHINE NUMBER SETUP button to enter the
RAM Clear procedure see beginning of Section 2. selection. The following screen is displayed.

Setup-Machine Number Setup


The screen above shows the SETUP menus as it appears
during the RAM clear procedures. Audit Key-Exit options is no longer
available.

Setting Machine Number Setup

Press the MACHINE SERIAL NUMBER button to enter the


selection. The following screen is displayed.

Setup-Machine Number Setup-

The displayed menus can be accessed by pressing the buttons


on the touchscreen. The Previous Item but ton moves the cursor to the
previous item, the Next Item button moves the cursor to the next item,
the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.
The following table describes the functions for each menu in
the SETUP screen.

SETUP MENU
ITEM DESCRIPTION
MACHINE NUMBER Checks and changes the machine serial number and the
SETUP asset number.
Checks and changes date and time of the machine inter-
LOCALE SETUP
nal clock.
NOTE: Specify the Machine Serial Numbernine character
CREDIT SETUP Checks and changes the credit options.
with nine character alphanumeric strings. The Previous
CASH DEVICE Checks and changes the options for Bill validator, Printer,
SETUP Coin acceptor and Hopper. Is also available to move the cursor.
Checks and changes the options for the electromechani-
SECURITY SETUP
cal meters and door switches. When a digital keyboard is displayed, specify the MACHINE
COMMUNICATIONS Checks and changes the options for machine communica- SERIAL NUMBER with alphanumeric characters.
SETUP tions. On the digital keyboard, the Clear button clears all the current
SOUND SETUP Checks and changes the options for the sound. characters, the BS button clear the last character, the Cancel button
GAME COMMON Checks and changes the options common to the game, cancels the current operation and returns to the MACHINE NUMBER
SETUP such as a credit intervention and auto rebate. SETUP screen without saving, the Shift button changes the keyboard
PAY TABLE Checks and changes the options for the paytable. to lower/upper case, and the Enter button ente rs the current selection.
SETUP Press the ASSET NUMBER button. The following screen is
DENOMINATION Checks and changes the options for the paytable. displayed.
SETUP
Press the ASSET NUMBER button to enter the selection. The
following screen is displayed.

P/N 810061 2-25 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setup-Asset Number  Locale Setup

NOTE: Specify the Asset Number with nine character To change the year setting, press the YEAR button to enter the
alphanumeric strings. selection. The following screen is displayed.

Locale Setup-Year 
When a numeric keyboard is displayed, specify the ASSET
NUMBER with numeric characters.
On the numeric keyboard, the C button clears all the current
characters, the Exit button cancels the current operation and r eturns
to the MACHINE NUMBER SETUP screen without saving, and the
Enter button enters the current selection.
Press the Exit button to return to the SETUP menu. The fol-
lowing screen is displayed.

Setting Locale Setup

When a numeric keyboard is displayed, specify the YEAR


NUMBER with numeric characters. On the numeric keyboard, the C
button clears all the current characters, the Exit button cancels the
current operation and returns to the LOCALE SETUP screen without
saving, and the Enter button enters the current selection.

Use the same procedure as YEAR to set the month, date and
time elds. Press the Exit button to return to the SETUP menu. The
following screen is displayed.
The displayed menus can be accessed by pressing the buttons
on the touchscreen. The Previous Item button moves the cursor to the
previous item, the Next Item button moves the cursor to the next item,
the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.
Press the LOCALE SETUP button to enter the selection. The
following screen is displayed.

P/N 810061 2-26 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setting Credit Setup CREDIT SETUP


ITEM DESCRIPTION
 Any single win that exceeds this value locks up the game
JACKPOT LIMIT
and is paid by an attendant.
TICKET LIMIT The maximum amount that can be printed on a ticket.
MYSTERY JACKPOT  Any mystery jackpot win over this amount will result in a
THRESHOLD  jackpot handpay for the entire amount of the win.
Disable: Progressive wins and line wins are evaluated sepa-
JACKPOT LIMIT rately for the Jackpot Limit.
EVALUATION Enable: Progressive wins are added to line wins before
evaluating for the Jackpot Limit.
Disable: The machine will cash out from the hopper before it
SECONDARY cashouts the ticket printing.
HOPPER Enable: The machine will cash out from the hopper after it
cashouts the ticket printing.
Disable: The machine will pay the jackpot amount by hand-
JACKPOT RESET pay.
TO CREDIT METER Enable: The machine will pay the jackpot amount to the
The displayed menus can be accessed by pressing the buttons
credit meter.
on the touchscreen. The Previous Item but ton moves the cursor to the
Disable: Partial pay is not allowed. The machine will cash
previous item, the Next Item button moves the cursor to the next item, out by a cashout device which is capable to pay out the en-
the Select Item button selects the item where the cursor is placed, the tire cashout amount.
Exit button returns to the previous menu. Enable: Partial pay is allowed. In cashout, the machine will
PARTIAL PAY
use the hopper and /or ticket as cashout devices. If the
Press the CREDIT SETUP button to enter the selection. The cashout amount is larger than the cashout limit of each de-
following screen is displayed. vice and this option is allowed, the machine will cash out the
amount with the devices up to its limit.
Credit Setup Disable: The machine offers two choices to the player; Go
back to the regular game or play the Mini game.
RESIDUAL
Enable: The machine goes to handpay lockup mode if cred-
CREDITS GAMBLE
its left on the credit meter after it pays out from the Second-
ary Hopper.
Disable: Make the machine disabled not to cashout by host.
 AUTO CASHOUT Enable: If disabled by host while it’s enabled with credits
on the credit meter, the machine will cash out automatically.

Press the CREDIT LIMIT button to enter the selection. The


following screen is displayed.

The following table describes the functions for each item in the
CREDIT SETUP screen.

CREDIT SETUP
ITEM DESCRIPTION
The maximum number of credits in dollar amount. Default is
CREDIT LIMIT
$3,000.00. Non-default range is $0.01 - $9,999.99.
The maximum amount the machine can cash out at one
time. The game will pay credits up to this limit and pay re-
HOPPER LIMIT
maining credits by ticket (no limit). If this option is set to 0,
the game will cash out player’s credits by ticket.
JACKPOT  Any single win over this limit is not eligible for resetting jack-
RESET LIMIT pot to credit meter.
MACHINE CASHOUT  Any cashout over this amount will go to an attendant pay,
LIMIT even if the partial pay option is enabled.

P/N 810061 2-27 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setup-Credit Limit Setup-Jackpot Reset Limit

When a numeric keyboard is displayed, specify the CREDIT When a numeric keyboard is displayed, specify the JACKPOT
LIMIT with numeric characters. On the numeric keyboard, the C button RESET LIMIT with numeric characters. On the numeric keyboard, the
clears all the current characters, the Exit button cancels the current C button clears all the current characters, the Exit button cancels the
operation and returns to the CREDIT SETUP screen without saving, current operation and returns to the CREDIT SETUP screen without
and the Enter button enters the current selection. saving, and the Enter button enters the current selection.
Press the HOPPER LIMIT button to enter the selection. The Press the MACHINE CASHOUT LIMIT button to enter the
following screen is displayed. selection. The following screen is displayed.

Setup-Hopper Limit Setup-Machine Cashout Limit

When a numeric keyboard is displayed, specify the HOPPER When a numeric keyboard is displayed, specify the MACHINE
LIMIT with numeric characters. On the numeric keyboard, the C button CASHOUT LIMIT with numeric characters. On the numeric keyboard,
clears all the current characters, the Exit button cancels the current the C button clears all the current characters, the Exit button cancels
operation and returns to the CREDIT SETUP screen without saving, the current operation and returns to the CREDIT SETUP screen
and the Enter button enters the current selection. without saving, and the Enter button enters the current selection.
Press the JACKPOT RESET LIMIT button to enter the selection. Press the JACKPOT LIMIT button to enter the selection. The
The following screen is displayed. following screen is displayed.

P/N 810061 2-28 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setup-Jackpot Limit Setup-Mystery Jackpot Threshold

When a numeric keyboard is displayed, specify the JACKPOT When a numeric keyboard is displayed, specify the MISTERY
LIMIT with numeric characters. On the numeric keyboard, the C button JACKPOT THRESHOLD with numeric characters. On the numeric
clears all the current characters, the Exit button cancels the current keyboard, the C button clears all the current characters, the Exit
operation and returns to the CREDIT SETUP screen without saving, button cancels the current operation and returns to the CREDIT
and the Enter button enters the current selection. SETUP screen without saving, and the Enter button enters the cur-
Press the TICKET LIMIT button to enter the selection. The rent selection.
following screen is displayed. To set the JACKPOT LIMIT EVALUATION to enable, press the
JACKPOT LIMIT EVALUATION eld to make the item checked. The
following screen is displayed.
Setup-Ticket Limit

Setup-Jackpot Limit Evaluation

When a numeric keyboard is displayed, specify the TICKET


LIMIT with numeric characters. On the numeric keyboard, the C button
clears all the current characters, the Exit button cancels the current The JACKPOT LIMIT EVALUATION is set to enabled.
operation and returns to the CREDIT SETUP screen without saving, To set the SECONDARY HOPPER to enable, press the SEC-
and the Enter button enters the current selection. ONDARY HOPPER eld to make the item checked. The following
Press the MISTERY JACKPOT THRESHOLD button to enter screen is displayed.
the selection. The following screen is displayed.

P/N 810061 2-29 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setup-Secondary Hopper  Setup-Partial Pay

The SECONDARY HOPPER is set to enabled. The PARTIAL PAY is set to disabled.
To set the JACKPOT RESET TO CREDIT METER to enable, To set the RESIDUAL CREDITS GAMBLE to enable, pre ss the
press the JACKPOT RESET TO CREDIT METER eld to make the RESIDUAL CREDITS GAMBLE eld to make the item checked. The
item checked. The following screen is displayed. following screen is displayed.

Setup-Jackpot Reset to Credit Meter  Setup-Residual Credits Gamble

The JACKPOT RESET TO CREDIT METER is set to enabled. The RESIDUAL CREDITS GAMBLE is set to enabled.
To set the PARTIAL PAY to disable, press the PARTIAL PAY To set the AUTO CASHOUT to enable, press the AUTO
eld to make the item unchecked. The following screen is displayed. CASHOUT eld to make the item checked. The following screen is
displayed.

P/N 810061 2-30 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setup-Auto Cashout Cash Device Setup

The AUTO CASHOUT is set to enabled.


Press the Exit button to return to the CREDIT SETUP menu. The following table describes the functions for each item in the
The following screen is displayed. CASH DEVICE SETUP screen.

CASH DEVICE SETUP


Setting Cash Device Setup
ITEM DESCRIPTION
None: No Bill Validator is used.
BILL VALIDATOR JCM-WBA: Bill Validator is used.
MARS: Bill Validator is used.
$1, $5, $10, $20, $50, Disable: When the Stacker is full, no tilt will occur.
$100 Enable: When the Stacker is full, a tilt will occur.
Disable: The Bill Validator will not accept the domina-
TILT IF THE STACKER
tion.
IS FULL
Enable: The Bill Validator will accept the domination.
None: No printer is used.
PRINTER ITHACA: ITHACA printer is used.
SEIKO: SEIKO printer is used.
Disable: No ticket out sound is played.
TICKET OUT SOUND
Enable: Ticket out sound is played.
Disable: Paper Low Candle is not used.
SHOW PAPER LOW
Enable: When the amount of the paper becomes low,
CANDLE
The displayed menus can be accessed by pressing the buttons the Paper Low Candle lights up.
on the touchscreen. The Previous Item but ton moves the cursor to the Disable: The demonstration barcode ticket is not
DEMO BARCODE scannable.
previous item, the Next Item button moves the cursor to the next item,
SCANNABLE Enable: The demonstration barcode ticket is scan-
the Select Item button selects the item where the cursor is placed, the nable.
Exit button returns to the previous menu.
NON-CASHABLE PRINT  Allows the operator to determine the non-cashable
Press the CASH DEVICE SETUP button to enter the selection. TITLE ticket print title.
The following screen is displayed.
 Allows the operator to determine the debit ticket print
DEBIT PRINT TITLE
title.
 Allows the operator to determine the demonstration
DEMO PRINT TITLE
ticket print title.
Not Use: No Coin Accepter is used.
COIN ACCEPTER
Use: Coin Accepter is used.
Not Use: No Hopper is used.
COIN HOPPER
Use: Hopper is used.

P/N 810061 2-31 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setting Cash Device Setup-Bill Validator  Cash Device Setup-Ticket Out Sound, Show Paper Low Candle,
Coin Acceptor and Coin Hopper 
In the BILL VALIDATOR eld, to change BILL VALIDATOR
- NONE to MARS, press the pull down menu, and then press the
MARS eld to change it to a MARS bill validator. The following screen
is displayed.

Cash Device Setup-Bill Validator 

To set the NONCASHABLE PRINT TITLE eld, press the button


colored in Red which is in the right side of NONCASHABLE PRINT
TITLE. The following screen is displayed.

Cash Device Setup-Ticket Title Strings

Use the same procedure as BILL VALIDATOR - NONE eld to


change PRINTER - NONE to SEIKO eld.

Setting Bill Acceptance, Tilt If The Stacker Is Full, Demo Barcode


Scannable

Use the same procdedure as BILL VALIDATOR - NONE to


set the CASH DEVICE SETUP BILL VALIDATOR options for BILL
 ACCEPTANCE, TILT IF THE STACKER IS FULL, DEMO BARCODE
SCANNABLE. Press the each eld to make it checked or unchecked.

Setting Ticket Out Sound, Show Paper Low Candle, Coin Acceptor
and Coin Hopper 
When a digital keyboard is displayed, specify the machine se-
Use the same procedure as TILT IF THE STACKER IS FULL to rial number with alphanumeric characters. On the digital keyboard,
set the TICKET OUT SOUND, SHOW PAPER LOW CANDLE, COIN the Clear button clears all the current characters, the BS button clear
 ACCEPTOR and COIN HOPPER. Press the each eld to make it the last character, the Cancel button cancels the current operation
checked or unchecked. The following screen is displayed. and returns to the CASH DEVICE SETUP screen without saving, the
Shift button changes the keyboard to lower/upper case, and the Enter
button enters the current selection.
Set the NONCASHABLE PRINT TITLE, and then press the
Enter button to enter the selection.
Use the same procedure as NONCASHABLE PRINT TITLE
eld to set the strings for DEBIT PRINT TITLE and DEMO PRINT
TITLE.

P/N 810061 2-32 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setting Security Setup Security Setup-#1 Coin In

The displayed menus can be accessed by pressing the buttons


on the touchscreen. The Previous Item button moves the cursor to the SECURITY SETUP
previous item, the Next Item button moves the cursor to the next item, ITEM DESCRIPTION
the Select Item button selects the item where the cursor is placed, the
Disable: The meter will not increment for coin in.
Exit button returns to the previous menu. Press the SECURITY SETUP #1 COIN IN
Enable: The meter will increment for coin in.
button to enter the eld. The following screen is displayed.
Disable: The meter will not increment for coin out.
#2 COIN OUT
Enable: The meter will increment for coin out.
Security Setup #3 TOTAL Disable: The meter will not increment for coin drop.
DROP Enable: The meter will increment for coin drop.
#4 JACKPOT
Disable: The meter will not increment for jackpot attendant pay.
 ATTENDANT
Enable: The meter will increment for jackpot attendant pay
PAY
#5 TOTAL BILLS Disable: The meter will not increment for total bills in.
IN Enable: The meter will increment for total bills in.

#6-10 Reserved for future use. Should be set to OFF

DROP DOOR Disable: The Drop Door is not checked.


SWITCH Enable: The meter will increment for total bills in.
FILL BOX Disable: The Fill Box Door is not checked.
DOOR SWITCH Enable: The Fill Box Door is checked.

Setting Electro-Mechanical Meters


Use the same procedure as setting #1 COIN IN to select
To set the #1 COIN IN to disable, press the #1 COIN IN eld to
which meters are disabled/enabled indicated by the check boxes.
make the item unchecked. The following screen is displayed.
Set Disabled/Enabled status for #2 COIN OUT, #3 TOTAL DROP,
#4 JACKPOT ATTENDANT PAY and #5 TOTAL BILLS IN. Press the
DROP DOOR SWITCH eld. The following screen is displayed.

P/N 810061 2-33 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Security Setup-Drop Door Switch and Fill Box Door Switch


COMMUNICATIONS SETUP
ITEM DESCRIPTION
CASHLESS TRANSFER Sets the cashless transfer for EFT/AFT, the avail-
SETUP able transfer type, and the partial transfer type.

PROGRESSIVE SETUP Sets the progressiv e setup options.

Setting Communication Channel Setup

Press the DROP DOOR SWITCH eld or FILL BOX DOOR


SWITCH eld to make the item enabled/disabled. Press the Exit
button to return to the SETUP menu. Press the COMMUNICATIONS
SETUP button. The following screen is displayed.

Communications Setup menus

The displayed menus can be accessed by pressing the buttons


on the touchscreen. The Previous Item but ton moves the cursor to the
previous item, the Next Item button moves the cursor to the next item,
the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.
Press the COMMUNICATION CHANNEL SETUP button to
enter the eld. The following screen is displayed.

Communication Channel Setup

The displayed menus can be accessed by pressing the buttons


on the touchscreen. The Previous Item button moves the cursor to the
previous item, the Next Item button moves the cursor to the next item,
the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.

COMMUNICATIONS SETUP
ITEM DESCRIPTION
COMMUNICATION CHAN- Sets the address and the protocol for the three
NEL SETUP communication connections.
Sets, the channel for machine control, receive time,
CONTROLLER SETUP ticket in/ticket out, system bonusing, EFT/AFT, To set the CH1 ADDRESS, press the Red button which is in the
linked progressive, and mystery jackpot. CH1 (CNB35) eld. The following screen is displayed.
Sets the remote handpay reset and handpay
SAS PROTOCOL SETUP
queue for use or no use.
Set the validation mode type, communication down
operation mode, ticket out mode, cashable voucher
VALIDATION SETUP
expiration, promotional coupon expiration, and lo-
cation information.

P/N 810061 2-34 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

The protocol is set to SAS. Use the same p rocedure as SAS for
COMMUNICATION CHANNEL SETUP
setting other CH1 CNB35, CH2 CNB36, and CH3 CNB37 protocols.
ITEM DESCRIPTION To set LOCKUP to disable, press the LOCKUP eld to make
Sets the address for the three communica-
the item unchecked. The following screen is displayed.
 ADDRESS tion connections, namely CH1(CNB35),
CH2(CNB36) and CH3(CNB37). Communication Channel Setup-Lockup
Sets the protocol for the three communica-
COMMUNICATION
tion connections, namely CH1(CNB35),
PROTOCOL
CH2(CNB36) and CH3(CNB37)..
Sets the lockup condition to enable for the
three communication connections, namely
LOCKUP CH1(CNB35), CH2(CNB36) and CH3(CNB37).
Gaming Machine locks-up if communication is
down on each channel
Sets the GAT3 channel to one of the four
channels, namely CH1(CNB35), CH2(CNB36)
CH3(CNB37) and CH4(CNB14). This item set-
GAT3 Channel
ting is valid in this COMMUNICATION SETUP
MENU screen only. If exits the screen, the set-
ting changes to OFF automatically..

Communication Channel Setup-CH1 Address

Use the same procedure as CH1 CNB35 Lockup for setting the
CH2 CNB36 and CH3 CNB37 Lockup elds.
Press the Exit button to return to the main COMMUNICATIONS
SETUP menu. Press the CONTROLLER SETUP menu. The following
screen is displayed.

Setting Controller Setup

Type the CH1 Address, then press the Enter button to enter
the selection.
To set the CH1 (CNB35) to SAS, press the SAS eld to make
the selection enabled. The following screen is displayed.

Communication Channel Setup-Communication Protocol

The displayed menus can be accessed by pressing the buttons


on the touchscreen. The Previous Item button moves the cursor to the
previous item, the Next Item button moves the cursor to the next item,
the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.
Press the CONTROLLER SETUP button to enter the eld. The
following screen is displayed.

P/N 810061 2-35 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Controller Setup The MACHINE CONTROL is set to CH3. Use the same pro-
cedure as MACHINE CONTROL CH3 for setting RECEIVE TIME,
TICKET IN/TICKET OUT, LEGACY BONUSING, EFT/AFT, LINKED
PROGRESSIVE, MYSTERY JACKPOT and SDS COUPON.
Press the Exit button to return to the main COMMUNICATIONS
SETUP menu. Press the SAS PROTOCOL SETUP menu. The fol-
lowing screen is displayed.

Setting SAS Protocol Setup

CONTROLLER SETUP
ITEM DESCRIPTION
Sets the communication channel the machine
MACHINE CONTROL will use to receive machine control commands,
such as Enable/Disable the Bill Acceptor.
Sets the communication channel for receive
RECEIVE TIME
item from the host. The displayed menus can be accessed by pressing the buttons
TICKET IN/TICKET OUT
Sets the communication channel for ticket in/ on the touchscreen. The Previous Item but ton moves the cursor to the
ticket out. previous item, the Next Item button moves the cursor to the next item,
Sets the communication channel for legacy bo- the Select Item button selects the item where the cursor is placed, the
LEGACY BONUSING
nusing.
Exit button returns to the previous menu.
EFT/AFT Sets the communication channel to EFT/AFT. Press the SAS PROTOCOL SETUP button to enter the selec-
LINKED PROGRESSIVE
Sets the communication channel for a linked tion. The following screen is displayed.
progressive.
Sets the communication channel for the mystery SAS Protocol Setup
MYSTERY JACKPOT
 jackpot.
Sets the communication channel for SDS cou-
SDS COUPON
pon.

To set the MACHINE CONTROL to CH3, press the MACHINE


CONTROL to CH3 button to make the selection enabled. The follow-
ing screen is displayed.

Controller Setup-Machine Control

P/N 810061 2-36 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setting Validation Setup


SAS PROTOCOL SETUP
ITEM DESCRIPTION
Disable: The remote handpay reset function is
disabled.
REMOTE HANDPAY RESET
Enable: The remote handpay reset function is
enabled.
Disable: The handpay queue is not used.
HANDPAY QUEUE
Enable: The handpay queue is used.
Disable: Each cashout is counted as one
event. LP 1B reports any partial pay portion up
to 9999 credits.
HANDPAY REPORTING
Enable: Each cashout part (ticket, hopper,
handpay) is treated separately. LP 1B never
reports partial pay amounts.
Disable: The G2S/DM Extensions for Bally’s
iView/DM G2S communication on the validation
port is disabled. The displayed menus can be accessed by pressing the buttons
G2S/DM EXTENSIONS
Enable: The G2S/DM Extensions for Bally’s on the touchscreen. The Previous Item button moves the cursor to the
iView/DM G2S communication on the validation previous item, the Next Item button moves the cursor to the next item,
port is enabled.
the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.
To set the HANDPAY REPORTING to enable, press the HAND-
Press the VALIDATION SETUP eld button to enter the selec -
PAY REPORTING button twice, and then press the Select Item button
tion. The following screen is displayed.
to make the item checked. The following screen is displayed.
Validation Setup

The Handpay Reporting is set to enabled. Use the same pro-


cedure as HANDPAY REPORTING for setting REMOTE HANDPAY VALIDATION SETUP
RESET, HANDPAY QUEUE and BALLY SAS EXTENSIONS. ITEM DESCRIPTION
  Press the Exit button to return to the COMMUNICATION
No Validation: No validation scheme is used.
SETUP menu. Press the Next Item button to go to the VALIDATION Standard: Validation scheme is used. Tickets can
SETUP menu. The following screen is displayed. be printed but must be redeemed by a cashier.
VALIDATION MODE
Secure Enhanced: Validation is by the game with
data seeded by the system.
System: Validation is by the system.
No Tilt: No tilt will occur when communication with
COMMUNICATION DOWN system is lost.
OPERATION Tilt: Tilt will occur when communication with system
is lost.

P/N 810061 2-37 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Validation Setup-Cashable Voucher Expiration


VALIDATION SETUP
ITEM DESCRIPTION
None: No ticket will be printed.
Cashout: Ticket will be printed for cashout only.
Promo Coupon: Ticket will be printed for promo-
TICKET OUT
tional coupon only.
Cashout and Promo: Ticket will be printed for both
cashout and promotional coupon.
None: No handpay receipt will be printed.
Jackpot: Handpay receipt will be printed for jackpot
only.
HANDPAY RECEIPT Cashout: Handpay receipt will be printed for
cashout only.
Jackpot and Cashout: Handpay receipt will be
printed for both Jackpot and Cashout.
CASHABLE VOUCHER Sets the number of days before the cashable
EXPIRATION voucher expires. Can be overridden by system.
PROMOTIONAL COUPON Sets the number of days before the promotional The Previous Item button moves the cursor to the previous item,
EXPIRATION coupon expires. Can be overridden by system. the Next Item button moves the cursor to the next item, the Select Item
Local time offset to UTC time used for 2-D bar code button selects the item where the cursor is placed, the Enter button
tickets. This option is meaningful only in conjunc- enters the current selection and the Cancel button cancels the current
UTC OFFSET
tion with G2S/DM Extentions, and is set from the
operation. Type the value for CASHABLE VOUCHER EXPIRATION,
G2S host.
then press the Enter button to enter the selection.
Operator editable text string for the location of the
LOCATION
machine.
Use the same procedure as CASHABLE VOUCHER EXPIRA-
TION for setting PROMOTIONAL COUPON EXPIRATION and UTC
Operator editable text string for line 1 of the ad-
 ADDRESS 1
dress.
OFFSET.
To set the LOCATION eld, press the Red button which is in
Operator editable text string for line 2 of the ad-
 ADDRESS 2
dress. the right side of the LOCATION. The following screen is displayed.

To set the VALIDATION MODE to STANDARD, press the Validation Setup-Location


STANDARD eld to make the selection enabled. The following screen
is displayed.

Validation Setup-Validation Mode

Use the same procedure as LOCATION for setting ADDRESS


1 and ADDRESS 2.
Press the Exit button to return to the COMMUNICATIONS
SETUP menu.
The VALIDATION MODE is set to STANDARD. Use the same
procedure as STANDARD for setting other items in VALIDATION
MODE, COMM. DOWN OPERATION, TICKET OUT and HANDPAY
RECEIPT elds.
To set the CASHABLE VOUCHER EXPIRATION, press the Red
button which is located in the right side of the CASHABLE VOUCHER
EXPIRATION. The following screen is displayed.

P/N 810061 2-38 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setting Cashless Transfer Setup


CASHLESS TRANSFER SETUP
ITEM DESCRIPTION
FULL TRANSFER ONLY:
For AFT, transfer not allowed if it is less than
the full credit meter amount(AFT Status ag 1).
For EFT, transfer not allowed if it is less than the
EFT/AFT full transfer amount.
PARTIAL TRANSFER  ALLOW PARTIAL TRANSFER:
For AFT, transfer not allowed if it is less than
the full credit meter amount(AFT Status ag 1).
For EFT, transfer not allowed if it is less than the
full transfer amount.
REGISTRATION STATUS: Displays the current
 AFT registration status for the machine.
POS ID: Displays the POS ID for the machine.
INITIATE: This button will initiate an AFT regis-
tration cycle with the host.
 ACKNOWLEDGE: This button will acknowledge
REGISTRATION
The displayed menus can be accessed by pressing the buttons a host AFT registration request.
on the touchscreen. The Previous Item but ton moves the cursor to the CANCEL: This button will cancel the current
 AFT registration.
previous item, the Next Item button moves the cursor to the next item, PRINT STATUS: This button will print an AFT
the Select Item button selects the item where the cursor is placed, the registration receipt after the machine has been
Exit button returns to the previous menu. successfully registered.
Press the CASHLESS TRANSFER SETUP button to enter the
selection. The following screen is displayed. To set the CASHLESS TRANSFER - AFT to enable, press
the AFT button to make the item checked. The following screen is
displayed.

Cashless Transfer Setup-Cashless Transfer-AFT

Cashless Transfer Setup

The CASHLESS TRANSFER - AFT is set to enabled. Use


the same procedure as CASHLESS TRANSFER - AFT for setting
CASHLESS TRANSFER SETUP CASHLESS TRANSFER - EFT and other items in the AFT AVAILABLE
TRANSFER eld. Also, to set the items in the EFT/AFT PARTIAL
ITEM DESCRIPTION TRANSFER and REGISTRATION enable, use the same procedure
EFT: Allow EFT cashless transfers. as CASHLESS TRANSFER - AFT. Press the Exit button to return to
CASHLESS TRANSFER
 AFT: Allow AFT cashless transfers. the COMMUNICATION SETUP menu.
IN-HOUSE: Select In-House transfers on (yel- Press the PROGRESSIVE SETUP button to enter the selection.
low) or off (red). The following screen is displayed.
DEBIT: Select Debit transfers on (yellow) or off
 AFT AVAILABLE TRANSFER
(red).
BONUS: Select Bonus transfers on (yellow) or
off (red).

P/N 810061 2-39 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setting Progressive Setup Progressive Setup-Progressive Controller 

The displayed menus can be accessed by pressing the buttons PROGRESSIVE CONTROLLER - MIKOHN is set to enabled.
on the touchscreen. The Previous Item button moves the cursor to the Use the same procedure as PROGRESSIVE CONTROLLER - NONE
previous item, the Next Item button moves the cursor to the next item, for setting other items in the PROGRESSIVE CONTROLLER,
the Select Item button selects the item where the cursor is placed, the MYSTERY JACKPOT CONTROLLER and MYSTERY JACKPOT
Exit button returns to the previous menu.  AWARD eld.
Press the PROGRESSIVE SETUP button to enter the selection. Press the PROGRESSIVE GROUP eld, press the Red button
The following screen is displayed. which is in the right side of the PROGRESSIVE GROUP. The following
screen is displayed.
Progressive Setup
Progressive Setup-Progressive Group

PROGRESSIVE SETUP
ITEM DESCRIPTION Type the value for PROGRESSIVE GROUP, then press the
Enter button to enter the selection.
NONE: No progressive controller is used.
PROGRESSIVE Press the Exit button to return to the COMMUNICATIONS
MIKOHN: Mikohn progressive controller is used.
CONTROLLER
SAS: SAS progressive controller is used. SETUP menu. Press the Exit button again to return to the main
SETUP menu. The following screen is displayed.
PROGRESSIVE GROUP Progressive group ID number.

MYSTERY JACKPOT NONE: No mystery jackpot controller is used.


CONTROLLER MIKOHN: Mikohn mystery jackpot controller is used.
MYSTERY JACKPOT CREDIT: Mystery jackpots are awarded as credits.
 AWARD PRIZE: Mystery jackpots are awarded as a prize.

To set the PROGRESSIVE CONTROLLER - NONE to MIKOHN,


press the Next Item button, and then press the MIKOHN button to
make the selection enabled. The following screen is displayed.

P/N 810061 2-40 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setting Sound Setup Sound Setup - Master Volume (Pull Down)

To set the MASTER VOLUME to 3, press "3" to enter the selec-


The displayed menus can be accessed by pressing the tion. Or, press the - (Minus) or + (Plus) button to change the value.
buttons on the touchscreen. The Previous Item button moves the The following screen is displayed.
cursor to the previous item, the Next Item button moves the cursor
to the next item, the Select Item button selects the item where the Sound Setup - Master Volume
cursor is placed, the Exit button returns to the previous menu.

SOUND SETUP
ITEM DESCRIPTION
Master sound volume whose sequencial sound le is
MASTER VOLUME given to the player. To change the master volume, the
player’s credit amount must be 0.
DISPLAY THE Disable: Does not allow the player to adjust the sound
VOLUME CONTROL volume.
ICON Enable: Allow the player to adjust the souund le.

Press the SOUND SETUP button. The following screen is


displayed.

Sound Setup
To set the DISPLAY THE VOLUME CONTROL ICON to disable,
press the DISPLAY THE VOLUME CONTROL ICON eld to make the
item checked. The following screen is displayed.

Sound Setup - Display the Volume Control Icon

Press the MASTER VOLUME pull down menu to enter the


selection. The following screen is displayed.

Press the Exit button to return to the SETUP menu. The fol-
lowing menu is displayed.

P/N 810061 2-41 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setting-Game Common Setup


GAME COMMON SETUP
ITEM DESCRIPTION
 ATTRACT MODE Setting the attract sound volume percentage relative to
SOUND LEVEL master sound volume.

ILLUMINATION LED Setting the color and brightness of illumination LED..

IDLE MODE Setting the color type of illumination LED during idle
COLOR mode.
IDLE MODE Setting the volume of illumination LED brightness during
BRIGHTNESS idle mode.
GAME PLAY Setting the volume of illumination LED brightness during
BRIGHTNESS game play.
TOUCH Disable: Disable the touch panel device.
PANEL Enable: Enable the touch panel device.
Disable: The game will not start when the MAX BET but-
The displayed menus can be accessed by pressing the buttons GAME START ton is pressed.
on the touchscreen. The Previous Item button moves the cursor to the ON MAX BET Enable: The game will start when the MAX BET button
previous item, the Next Item button moves the cursor to the next item, is pressed.
the Select Item button selects the item where the cursor is placed, the Disable: New coins inserted are applied to the credit
Exit button returns to the previous menu. COINS GO TO BET meters.
Enable: New coins inserted are applied to the current bet.
Press the GAME COMMON SETUP button. The following
menu is displayed. Disable: Wager amount must be determined by the play-
er before the SPIN button will start a new game.
 AUTO REBET
Enable: After a game is completed and the SPIN button is
Game Common Setup pressed, the game is started with the last wager amount.
The language settings will be back to the default setting
DEFAULT
(English, French, Spanish or Chinese) when it is not in
LANGUAGE
use.
 AVAILABLE The available languages which the player is capable to
LANGUAGE select.

To change CREDIT INTERVENTION - OFF to CREDIT UP,


press the CREDIT UP button to make it enabled. The following screen
is displayed.

Game Common Setup-Credit Intervention

The table shown below describes the GAME COMMON SETUP


information.

GAME COMMON SETUP


ITEM DESCRIPTION
OFF: Setting Credit Intervention to off will not allow play-
er to alter the credit count up r outing.
CREDIT UP: Setting Credit Intervention to credit up will
CREDIT
allow player to hit button to shortcut credit count up.
INTERVENTION
QUICK PLAY: Setting Credit Intervention to quick play
will allow player to shortcut credit count up and begin new
game at the same time.
The CREDIT INTERVENTION is set to CREDIT UP. Use the
Disable: Disable the attract mode.
 ATTRACT MODE
Enable: Enable the attract mode.
same procedure as CREDIT UP for setting OFF and QUICK PLAY.
To set the TOUCH PANEL to disable, press the TOUCH PANEL
 ATTRACT INTERVAL
TIME (MIN.)
Setting the time interval between the attract displays. eld to make the item unchecked. The following screen is displayed.

P/N 810061 2-42 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Game Common Setup-Touch Panel Game Common Setup-Default Language

The TOUCH PANEL is set to disabled. Use the same procedure To set the AVAILABLE LANGUAGE - Español to disable, press
as TOUCH PANEL for setting ATTRACT MODE, GAME START ON the Español eld to make the item unchecked. The following screen
MAX BET, COINS GO TO BET and AUTO REBET. is displayed.
To set the ATTRACT INTERVAL TIME (MIN.), press the Red
button which is located in the right side of ATTRACT MODE to enter
the selection. The following screen is displayed.

Game Common Setup-Available Language


Game Common Setup-Attract Interval Time

The AVAILABLE LANGUAGE - Español is set to disabled. Use


Set the ATTRACT INTERVAL TIME (MIN.), then press the Enter the same procedure as Español for setting other languages.
button to enter the selection. Press the Exit button to return to the SETUP menu. The fol-
lowing screen is displayed.

To set the DEFAULT LANGUAGE to Français, press the DE-


FAULT LANGUAGE button to enter the selection. Press the Français
eld. The following screen is displayed.

P/N 810061 2-43 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setting Pay Table Setup Play Table Setup (payout percentages)

The displayed menus can be accessed by pressing the buttons The $0.01 - 82.13% is set to 85.13%. Use the same procedure
on the touchscreen. The Previous Item butt on moves the cursor to the as $0.01 - 82.13% for setting other ratio upto $5.00.
previous item, the Next Item button moves the cursor to the next item, Press the PLAY LINES eld to enter the selection. The following
the Select Item button selects the item where the cursor is placed, the screen is displayed.
Exit button returns to the previous menu.
Press the PAYTABLE SETUP button. The following screen is Play Table Setup-Play Lines (pull down menu)
displayed.

Paytable Setup

The PLAY LINES - 20 [1 3 5 10 20] eld is selected. To set PLAY


LINES - 20 [1 3 5 10 20] to 20 [20 20 20 20 20], press the 20 [20 20
20 20 20] eld to select the item. The following screen is displayed.
The available percentages are shown in each denomination of
the game. At the bottom are the options for the number of play lines
and the selectable max bet. To set the percentage for $0.01 - 82.13%
to 85.13%, press the 85.13% eld to make the selection enabled. The
following screen is displayed.

P/N 810061 2-44 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Play Table Setup-Play Lines Denomination Setup

DENOMINATION SETUP
The PLAY LINES - 20 [1 3 5 10 20] is set to 20 [ 20 20 20 20 20].
Use the same procedure as 20 [1 3 5 10 20] for setting other values ITEM DESCRIPTION
for PLAYLINES and MAX BET. DEFAULT Sets the current game denomination as a default when
DENOMINATION  Attract mode is started.
COIN/TOKEN The value for coin/token denomination that the machine
Setting Denomination Setup DENOMINATION accepts and/or the hopper distributes.
 ACCOUNTING The accounting denomination for the machine to report
DENOMINATION accounting meters to the host.
PROGRESSIVE Enable the progressive wins when using this denomi-
DENOMINATION nation.

To set the DEFAULT DENOMINATION - $0.01 to $0.02, press


the $0.01 eld to show the pull down menu, and then press the $0.02
to make the selection enabled. The following screen is displayed.

Denomination Setup-Default Denomination

The displayed menus can be accessed by pressing the buttons


on the touchscreen. The Previous Item but ton moves the cursor to the
previous item, the Next Item button moves the cursor to the next item,
the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.
Press the DENOMINATION SETUP button to enter the selec-
tion. The following screen is displayed.

The DEFAULT DENOMINATION - $0.01 is set to $0.02%. Use


the same procedure as DEFAULT DENOMINATION - $0.01 for setting
other value in the DEFAULT DENOMINATION eld, COIN/TOKEN
DENOMINATION, ACCOUNTING DENOMINATION, PROGRESSIVE
DENOMINATION and EM-COUNTER DENOMINATION.
Press the Exit button to return to the SETUP menu, then press
the Exit button to return to the KMS menu. Press the DIAGNOSTIC
button to enter the selection. The following screen is displayed.

P/N 810061 2-45 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setting Diagnostic
DIAGNOSTIC MENU
ITEM DESCRIPTION
Displays information on the storage devices and Com-
MACHINE ID
pact Flash Card memory.

The displayed menus can be accessed by pressing the buttons


on the touchscreen The Previous Item button moves the cursor to the
previous item, the Next Item button moves the cursor to the next item,
the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.
Press the TOUCH PANEL button to enter the selection. The
following screen is displayed.

Diagnostic-Touch Panel

When the DIAGNOSTIC menu is highlighted, press the DI-


 AGNOSTIC button to enter the selection. The following screen is
displayed.

Diagnostic Menus

Press the TOUCH TEST button to enter the selection. The


following screen is displayed.

Touch Panel-Touch Test

DIAGNOSTIC MENU
ITEM DESCRIPTION
TOUCH PANEL Checks the operations for the touch screen.
BUTTON Checks the operatio ns for the buttons.
DOOR Checks the operations for the door.
Checks the operations for Signal Tower Lights and the
OUT PORT
bill entry lamps.
COIN ACCEPTOR Checks the operations for Coin Acceptor.
COIN HOPPER Checks the operations for Coin Hopper.
HARDWARE
Checks the operations for Thermometer.
MONITOR
BILL ACCEPTOR Checks the operations for Bill Acceptor.
Draw with your nger to check the operation of the touch screen.
PRINTER Checks the operatio ns for Printer.
This screen allows checking the coordinate adjustment of the touch
SOUND Play s the various sounds available. screen. A line will be displayed when you move your nger against
SCREEN Checks the operatio ns on the dis play. the screen. Once you draw on the touch panel, the following screen
COMMUNICATION Displays information on the communications. is displayed, for example.
Displays the game test, denomination test, and RNG
GAME
test.

P/N 810061 2-46 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Touch Panel-Touch Test (touch panel test) Touch Panel-Calibration (complete)

To return to the previous menu, press the Exit butto n or double- If any error listed, remove the error rst, and then press the
tap the screen. Press the CALIBRATION button to enter the selection. RESET button to reset the error conditions.
The following screen is displayed for a few seconds. Press the Exit button to return to the DIAGNOSTIC menu. The
following screen is displayed.
Touch Panel-Calibration
Setting Diagnostic-Button

 After the following screen is displayed, the calibration starts. If


pressing the Exit button, or if leaving the screen as it is for more than The displayed menus can be accessed by pressing the buttons
20 seconds, the calibration will be canceled. on the touchscreen. The Previous Item button moves the cursor to the
previous item, the Next Item button moves the cursor to the next item,
Touch Panel-touch panel test the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.
Press the BUTTON button to enter the selection. The following
screen is displayed.

Touch the green circle area on the touch panel for a couple of
times following the instruction. Once the calibration is completed, the
following screen is displayed.

P/N 810061 2-47 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Diagnostic-Button Diagnostic Door 

The screen is for checking the button operations. If any door The screen is for checking the door switches and sensors. If
is opened, the switch toggles “ON” and “OFF”. any door is opened, the switch toggles “ON” and “OFF”.
Pressing both of the Exit buttons returns to the DIAGNOSTIC Pressing the Exit button returns to the DIAGNOSTIC menu.
menu. The following screen is displayed. Press the OUT PORT eld to enter the selection . The following screen
is displayed.

Setting Diagnostic-Door  Setting Diagnostic-Out Port

The displayed menus can be accessed by pressing the buttons The displayed menus can be accessed by pressing the buttons
on the touchscreen. The Previous Item button moves the cursor to the on the touchscreen. The Previous Item button moves the cursor to the
previous item, the Next Item button moves the cursor to the next item, previous item, the Next Item button moves the cursor to the next item,
the Select Item button selects the item where the cursor is placed, the the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu. Exit button returns to the previous menu.
Press the DOOR button to enter the selection. The following Press the OUT PORT button to enter the selection. The follow-
screen is displayed. ing screen is displayed.

P/N 810061 2-48 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Diagnostic-Out Port Setting Diagnostic-Coin Acceptor 

The screen is for checking the TOWER LAMP and the BILL The displayed menus can be accessed by pressing the buttons
LAMP operations. on the touchscreen. The Previous Item button moves the cursor to the
To set the TOWER LAMP 2 to enable, press the TOWER LAMP previous item, the Next Item button moves the cursor to the next item,
2 eld to make the item checked. The following screen is displayed. the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.
Press the COIN ACCEPTOR menu. The following screen is
Out Port-Tower Lamp 2 displayed

Diagnostic-Coin Acceptor 

The TOWER LAMP 2 is set to enabled. Use the same proce-


dure as TOWER LAMP 2 for setting other TOWER LAMP options
and BILL LAMP. The screen is for checking the COIN COMPARATOR and the
Press the Exit button to return to the DIAGNOSTIC menu. The COIN DIVERTER operations.
following screen is displayed. To set the ACCEPTANCE to enable, press the ACCEPTANCE
button to make the item checked. The following screen is displayed.

P/N 810061 2-49 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Coin Acceptor-Acceptance Setting Diagnostic-Coin Hopper 

To set TO DROP to TO HOPPER in the DIVERTER eld, press The displayed menus can be accessed by pressing the buttons
the TO HOPPER eld to make the selection enabled. The following on the touchscreen. The Previous Item but ton moves the cursor to the
screen is displayed. previous item, the Next Item button moves the cursor to the next item,
the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.
Press the COIN HOPPER button to enter the selection. The
following screen is displayed.

Coin Acceptor-Diverter 
Diagnostic-Coin Hopper 

If any error listed, remove the error rst, and then press the
RESET button to reset the error conditions.
Press the Exit button to return to the DIAGNOSTIC menu. The screen is for checking the Coin Hopper operations.
Press the COIN HOPPER menu. The following screen is displayed. To change the value for COIN PAY - 1 to COIN PAY - 2, press
the COIN PAY eld to open the pull down menu, and press "2" to
enter the selection.
If any error listed, remove the error rst, and then press the
RESET button to reset the error conditions.
Press the Exit button to return to the DIAGNOSTIC menu. The
following screen is displayed.

P/N 810061 2-50 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setting Diagnostic-Hardware Monitor  Hardware Monitor-Terperature Threshold

The TEMPERATURE THRESHOLD is changed to "56ºC/132ºF".


The displayed menus can be accessed by pressing the buttons Press the Exit button to return to the DIAGNOSTIC menu. The
on the touchscreen. The Previous Item but ton moves the cursor to the following screen is displayed.
previous item, the Next Item button moves the cursor to the next item,
the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.
Press the HARDWARE MONITOR button to enter the selection.
The following screen is displayed.
Setting Diagnostic-Bill Acceptor 

Diagnostic-Hardware Monitor 

The displayed menus can be accessed by pressing the buttons


on the touchscreen. The Previous Item button moves the cursor to the
The screen is for checking the temperature of SYSTEM MOD- previous item, the Next Item button moves the cursor to the next item,
ULE and GAME MODULE. the Select Item button selects the item where the cursor is placed, the
To set the TEMPERATURE THRESHOULD - 55ºC/131ºF to Exit button returns to the previous menu.
56ºC/132ºF, press the TEMPERATURE THRESHOULD eld to open Press the BILL ACCEPTOR button to enter the selection. The
the pull down menu, and then press "56ºC/132ºF" eld. The following following screen is displayed.
screen is displayed.

P/N 810061 2-51 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Diagnostic-Bill Acceptor  Setting Diagnostic-Printer 

The screen is for checking the BILL ACCEPTOR operations. The displayed menus can be accessed by pressing the buttons
To set the ACCEPTANCE to enable, press the ACCEPTANCE on the touchscreen. The Previous Item but ton moves the cursor to the
eld to make the item checked. The following screen is displayed. previous item, the Next Item button moves the cursor to the next item,
the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu.
Press the PRINTER button to enter the selection. The following
screen is displayed.
Bill Acceptor-Acceptance Diagnostic-Printer 

The ACCEPTANCE is changed to enable.


Press the Exit button to return to the DIAGNOSTIC menu. The The screen is for checking the PRINTER status.
following screen is displayed. If any error listed, remove the error rst, and then press the
RESET button to reset the error conditions.
To print out a void ticket for testing, press the TEST PRINT
button.
Press the Exit button to return to the DIAGNOSTIC menu. The
following screen is displayed.

P/N 810061 2-52 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setting Diagnostic-Sound Sound-Sound volume was changed

The displayed menus can be accessed by pressing the buttons Press the Save button to accept the settings, or press the
on the touchscreen. The Previous Item but ton moves the cursor to the Cancel button to exit without saving it.
previous item, the Next Item button moves the cursor to the next item, If the MASTER VOLUME is not changed in the DIAGNOSTIC
the Select Item button selects the item where the cursor is placed, the SOUND screen, press the Exit button to return to the DIAGNOSTIC
Exit button returns to the previous menu. menu. The following screen is displayed.
Press the SOUND button to enter the selection. The following
screen is displayed. Setting Diagnostic-Screen

Diagnostic-Sound

The displayed menus can be accessed by pressing the buttons


on the touchscreen. The Previous Item
Ite m button moves the cursor to the
The screen is for checking the Sound operations. The Previous previous item, the Next Item button moves the cursor to the next item,
Item button moves the cursor to the previous item, the Next Item button the Select Item button selects the item where the cursor is placed, the
moves the cursor to the next item, the Select Item button selects the Exit button returns to the previous menu.
item where the cursor is placed, the Exit button re turns to the previous Press the SCREEN button to enter the selection. The following
menu. The DEC/INC button decrements/inc
decrements/increments
rements the selection for screen is displayed.
SEQUENCE DATA, the Play button plays the sound, and the Stop
button stops playing the sound.
To set the value for MASTER VOLUME - 1 to MASTER VOL-
UME - 2, press the MASTER VOLUME eld to open the pull down
menu, and press "2" to enter the selection. When the MASTER
VOLUME is changed, the message prompt shown below is displayed
to save it or not.

P/N 810061 2-53 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Diagnostic-Screen Diagnostic-Communication

The test pattern on the screen is for checking the SCREEN op- The screen is for checking the COMMUNICATION status. The
erations. Pressing any part on the screen returns to the DIAGNOSTIC conditions for CH1 to CH3 are shown in the table.
menu. After checking
checking the screen and then pressing a certain part on Press the Exit button to return to the DIAGNOSTIC menu. The
the screen, the following screen is displayed. following screen is displayed.

Setting Diagnostic-Game
Setting Diagnostic-Communication

The displayed menus can be accessed by pressing the buttons


The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item but ton moves the cursor to the
on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item,
previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the
the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu.
Exit button returns to the previous menu. Press the GAME button to enter the selection. The following
Press the COMMUNICATION button to enter the selection. The screen is displayed.
following screen is displayed.

P/N 810061 2-54 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setting Game-African Diamond Setting Game-RNG Test Mode

Press the African Diamond button to enter the selection. The Press the RNG TEST MODE button to enter the selection. The
following screen is displayed. following screen is displayed.

Game-RNG Test Mode

Game-African Diamond

The screen is for checking a RNG test program picking and


sending the ve virtual stop positions. Perform the RNG TEST ac -
The screen is for checking the combinations in African Diamond.
cording to the instructions written on the screen.
To test the combination, press the Reels on the screen. Some option
Press the Exit button to return to the GAME menu, and then
buttons colored in Gray are also available for the test.
press the Exit button to return to the DIAGNOSTIC menu. The fol-
Press the Exit button to return to the GAME menu. The follow-
lowing screen is displayed.
ing screen is displayed.

P/N 810061 2-55 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 2 - SET-UP & OPERATIONS 

Setting Diagnostic-Machine ID Setting Out of Service

The displayed menus can be accessed by pressing the buttons The displayed menus can be accessed by pressing the buttons
on the touchscreen. The Previous Item button moves the cursor to the on the touchscreen. The Previous Item butt on moves the cursor to the
previous item, the Next Item button moves the cursor to the next item, previous item, the Next Item button moves the cursor to the next item,
the Select Item button selects the item where the cursor is placed, the the Select Item button selects the item where the cursor is placed, the
Exit button returns to the previous menu. Exit button returns to the previous menu.
Press the MACHINE ID button to enter the selection. The fol- Press the OUT OF SERVICE button to enter the selection. The
lowing screen is displayed. following screen is displayed.

Diagnostic-Machine ID Out Of Service

The OUT OF SERVICE message is displayed, and the machine


This screen is for checking the SYSTEM MACHINE ID and
is locked. Once the OUT OF SERVICE message appears on the
GAME MACHINE ID.
screen, the machine becomes out of control.
Press the Exit button to return to the DIAGNOSTIC menu.
Turn the Reset Key Switch or Audit Key Switch to exit from this
Press the Exit button again to return to the KMS menu. The following
situation, and return the machine to normal state.
screen is displayed.

P/N 810061 2-56 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

SECTION 3
Parts, Assemblies & Hardware

Overview WARNING: Power to the machine must be turned off prior


Section 3, Parts, Assemblies & Hardware, describes part re- to cleaning the inside of the machine or removing any
moval and installation and includes a parts manual. This manual is mechanical or electrical assembly. Unplug the machine.
intended for experienced maintenance personnel working on gaming
machines.
WARNING:   Hazardous high voltage exists within the
cabinet even with machine power off and the power
• Removal cord unplugged! Use extreme caution when removing
Describes how to remove components from the cabinet. electrical assemblies to avoid injury. Discharge body
Note that you may need special tools depending on the static BEFORE touching PCBs to avoid damaging
type of component removed. electrostatic sensitive components. Only qualified
• Disassembly personnel should attempt servicing this machine.
Describes how to disassemble the components.
Disassemble the component removed from the cabinet Required Tools
into parts on which maintenance can be performed. Phillips Screwdriver (No. 1 and No. 2)
• Assembly Small Phillips Screwdrivers (No. 0 and No. 1)
Describes how to assemble the parts. Use caution when 4 to 13 mm Nut Driver or Ratchet Wrench
reconnecting harnesses to ensure proper operation. 4 to 13 mm Wrench Set
Incorrect assembly may cause malfunctions or failures. 22 to 24 mm Double-end Wrench
Hand Riveter 
• Installation
Needle Nose Pliers
Describes how to install the components in the cabinet. Pliers
Voltage and Amperage Tester 
CAUTION: Konami Gaming, Inc. cannot be held liable for Crimping Tool for Connectors
damages or injuries caused by improper or unsupervised Plastic Ties
installation, modification, or use of equipment not Wire Stripper
manufactured or approved by Konami Gaming, Inc. This Pin Extractor 
equipment is designed as a gaming device for amusement Mounting Tool for Play Buttons (Star Point)
only, for sale and use in jurisdictions permitting such IC Extractor 
devices. Distributors, Operators, and Users are not Wire Cutters
to modify the equipment for any other use. Konami
Gaming, Inc. cannot be held liable for damages or injuries
resulting from use or modification of this equipment.

CAUTION:  PCB’s may contain a lithium battery.


Danger of explosion if the battery is incorrectly
r eplaced . Rep la ce only with th e s ame, or
equivalent type recommended by the manufacturer.

P/N 810061 3-1 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

Commonly-Used Hardware Functional Overview

The following table shows the hardware that this electronic This chapter describes names and functions of the main parts.
gaming machine uses. Using incorrect hardware may damage the Use the illustrations below to identify the major components.
equipment.
Hardware Employed:   TOWER
LIGHT

COMMONLY USED HARDWARE


PART NUMBER DESCRIPTION
450015 NUT, HEX KEP #6-32
450016 NUT, HEX, KEP #8-32
450044 SCREW, FLAT HEAD, #4-40x1/4
HARDMETERS
450051 SCREW, FLAT HEAD, #6-32x3/8 CONVENIENCE
SHELF
450104 SCREW, SEMS, PAN HEAD PHILLIPS, #4-40x3/4
(OPTIONAL)
450107 SCREW, SEMS, PAN HEAD PHILLIPS, #4-40x1/4
TICKET LED EDGE
450109 SCREW, SEMS, PAN HEAD PHILLIPS, #6-32x1/2
CHUTE LIGHT PANELS
450110 SCREW, SEMS, PAN HEAD PHILLIPS, #6-32x1/4
 AUDIT/RESET
450115 SCREW, SEMS, PAN HEAD PHILLIPS, #8-32x1/4 KEYSWITCH
BELLY DOOR
450117 SCREW, SEMS, PAN HEAD PHILLIPS, #8-32x3/8 LOGO
450121 SCREW, SEMS, PAN HEAD PHILLIPS, M3x5 MAIN DOOR
LOCK
450122 SCREW, SEMS, PAN HEAD PHILLIPS, M3x6
450123 SCREW, SEMS, PAN HEAD PHILLIPS, M3x8 SERIAL
COIN/
PLATE
450127 SCREW, SEMS, PAN HEAD PHILLIPS, M46 TOKEN ENTRY
450144 NUT, NYLOK, #2-56 BILL
ENTRY
450146 GUIDE, PCB, 6” BUTTON
COIN TRAY BELLY
450161 SCREW, CONNECTOR MOUNTING PANEL
DOOR
450163 RIVET, POP, 1/8 DIA x 3/8 LONG LOCK
450166 E-RING, .343 IDx.039 GROOVE
450167 SCREW, PAN HEA D PHILLIPS, M3x12
450176 WASHER, #8 FLAT
450185 STAY, DOOR, 10.5” LED LIGHT
PANEL
450282 NUT, HEX, NYLOCK, #8-32 (OPTIONAL)
450285 WASHER, FENDER, #10, OD 1x7/32, ID 3/64
450366 NUT, HEX, #2-56 SUB-WOORER
450420 SCREW, TPG, HE X WSHR HD, #4-40x.250 (BEHIND LCD)

450428 SCREW, TPG, HE X WSHR HD, #8-32x.250


LCD w/TOUCH
450430 SCREW, TPG, HE X WSHR HD, #8-32x.375
SCREEN
450431 SCREW, TPG, HE X WSHR HD, #8-32x.500
PLAYER
450433 SCREW, HEMS, PAN HEAD PHILLIPS, #10-32x3/8 TRACKING
PANEL

SPEAKERS

BILL VALIDATOR
 ACESS DOOR

PRINTER
POWER SUPPLY
LOGIC
COIN UNIT MAIN POWER
MECHANISM HOUSING HOPPER
SWITCH

P/N 810061 3-2 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

Parts Removal Belly Door Switch


Describes how to remove components from the cabinet. Removal
Note: Special tools may be needed depending upon the type of Open the Main
component being removed. Turn off the game power before servicing door. Remove the
components inside the game. power supply, if neces-
sary, for better access
to the switch terminals.
Parts Installation
Remove all wires from
Describes how to install components into the cabinet.
the back of the switch.
Note wire locations for
Main Door Switch future reference during
Removal
installation. Gently grasp
Open the Main door.
the Main door switch
Remove the power supply, if
from the top and bottom
necessary, for better access
behind the mounting
to switch terminals. Remove
bracket and push the switch forward.
all wires from the back of the
switch. Note wire locations for
Installation
future reference during instal-
Insert the switch from the front of the machine. Gently push the
lation. Gently grasp the Main
switch into the bracket until it seats. Connect the wires to the terminals.
door switch from the top and
Turn on machine power. Close and lock the Main door.
bottom behind the mounting
bracket and push the switch
forward. Switch Wiring
Each wire of the switch harnesses is marked to indicate terminal
position. Use the illustration below to ensure the switch is connected
Installation
correctly.
Insert the switch from the front of the machine. Gently push the
switch into the bracket until it seats. Connect the wires to the terminals.
Turn on machine power. Close and lock the Main door. DOOR SWITCH WIRE LOCATIONS
LOCATION MARK
Top Box Door Switch Terminal 2 COM
(Removal and Installation is the same for all three (3) top Terminal 4 N.C.
boxes). Terminal 6 N.O.
Removal
Open the top box door and remove the LCD or other compo-
nents to allow access to the switch. Remove the connectors from the
switch noting the location for installation. Remove the two (2) #8-32
nuts securing the switch mounting bracket to the top box. Grasp the
two tabs on the switch and push forward to remove the bracket.

Installation
Push the new switch into
the mounting bracket until the
two tabs on the switch seat in 2 6 5 1
place. Place the connectors on 4 3

the switch in the proper loca-


tions. Mount the bracket onto
the top box with the two (2)
#8-32 nuts. Re-install the LCD COM1 COM2
NC1 NO1 NO2 NC2
or other components removed (1-C)
(1-NC) (1-NO) (2-NO) (2-NC)
(2-C)
to allow access to the switch.

P/N 810061 3-3 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

from the back of the bill validator. Remove the bill validator.
Hopper
Removal Installation
Open the Main door. Grasp the hopper by the handle and Install the bill validator. Insert the four (4) #6-32x1/4 screws
slide forward. into the back of the bill validator. Insert the three (3) #M4x4 screws
into the left side of the enclosure. Install the cash cassette box by
depressing the cash box latch and sliding the box to the back of the
bill validator housing. Close and lock the bill cassette door. Close and
lock the Main door.

Logic Unit
Removal
Turn off
machine power.
Open the Main
Installation door. Remove
 Align the hopper into the two hopper guides. Firmly insert the the Logic Unit
hopper making sure the hopper plug is fully connected to the power door. Set aside.
control panel connector. Unplug all con-
nectors from the
Logic Unit. Use a
Power Supply
Removal long screwdriver
Open the to remove the #6-
Main door. Loosen 32 security screw.
the power supply Remove the logic
mounting screw lo- unit by sliding it
cated in the lower forward until it clears the mounting rails. Remove the Logic Unit.
right-hand corner of
the fallplate. Slide Installation
the power supply as- Insert Logic Unit and slide it back until supported by the mount-
sembly forward until ing rails. Use a long screwdriver to tighten the #6-32 security screw.
it clears the mount- Connect all harnesses. Install and lock the logic unit door. Turn on
ing rails. Main power. Close and lock the Main door.

CAUTION:  PCBs are electrostatic sensitive!


Installation
Discharge body static prior to handling any PCB to prevent
Slide the
damage or destruction of static sensitive components.
power supply into
the mounting rails
and push back until the power supply connector is securely seated. Main Processing Unit
Tighten the mounting screws. Removal
Place the Logic Unit on a clean, stable surface. Gently pull the
Bill Validator 
PCB latches toward you and pull the Main Processing Unit (MPU)
Removal board forward.
Open the
Main door. Open the Installation
bill cassette door.  A l i g n
Remove the cash the MPU board
cassette box by de- on the guides.
pressing the cash Slide back
box latch and slid- until the con-
ing the box forward. nectors are
Remove the three firmly seated.
(3) #M4x4 screws Snap the PCB
from the left side of latches forward
the enclosure. Re- until they con-
move the four (4) tact the edge
#6-32x1/4 screws of the board.

P/N 810061 3-4 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 
Backplane Board
Removal Printer Assembly
Remove the Removal
MPU board. Discon- Turn off
nect the harness machine power.
connected to the Open the Main
backplane board. door. Disconnect
Remove the ten the harnesses
(10) #6-32 screws from the printer
from the backplane assembly. Re-
board. Remove the move the four
backplane board. (4) screws se-
curing the printer
Installation to the mounting
Place the bracket.
backplane board
in position. Install Installation
the ten (10) #6-32 Install the
screws in the backplane board. Connect the harnesses. Install the four (4) screws securing the printer to the mounting bracket. Con-
MPU board. nect the harness to the printer assembly. Close the Main door. Turn
on main power.
NOTE:   Each #6-32 screw secures a grounded
connection between the backplane board and the Belly Glass
game. All screws are required for proper operation. Removal
Open the
Logic Unit Switch Main door. Turn
Removal off machine pow-
  Dis- er. Open the belly
connect the door. Disconnect
harness from the harnesses
the switch. Re- from the belly light
move the two assembly.
(2) #2-56 nuts
from the switch Installation
assembly. Install the
Remove the belly glass. Install the belly artwork. Install the belly light assembly.
switch. Install the two (2) nuts. Connect the harnesses to the belly light
assembly. Close the belly door. Turn on machine power. Close the
Installation Main door.
Locate the switch on mounting studs. Install the two (2) #2-56
nuts. Connect the harness.

Key Switch
Removal
Turn off machine
power. Open the Main
door. Disconnect the
wires on the back of the
switches. Remove the
3/4” nut.

Installation
Insert the switch.
Install the 3/4” nut. Con-
nect the wires to the termi-
nals. Turn on main power.
Lock the Main door.

P/N 810061 3-5 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

Power Distribution Assembly LCD Unit


Removal (Removal and Installation is the same for Main and Top Box LCD)
Open the Main door of the cabinet and turn off the main power Removal
supply. Remove the hopper, if equipped, to gain access to the power Open the display door and loosen the set screws on each side
distribution assembly. Remove all the connectors from the assembly of the LCD assembly. Rotate the LCD forward enough to allow ac-
noting their location for installation. Remove the four (4) #8-32 nuts cess to the LCD connector. Remove the LCD connectors and safety
securing the assembly to the main cabinet. lanyards from the assembly. Lift the LCD assembly pivot pins out of
the mounting groove to remove.

Installation
Place the power distribution assembly on the four (4) mounting
studs inside the main cabinet and secure in place with #8-32 nuts.
Install all the necessary connectors to the assembly. Install the hop- Installation
per, if equipped. Turn on the main power supply and close and lock Tilt the LCD assembly slightly forward and place pivot pins into
the Main door. mounting grooves. While holding the LCD in place, install the con-
nectors and safety lanyards to the assembly. Rotate the LCD in place
Bill Validator Switch Assembly making sure the locating pins align with mounting holes. Tighten LCD
Removal assembly set screws, close and lock display door.
Open the Main door. Turn off machine power. Remove the
hopper. Remove the bill validator. Disconnect the harness from the Speakers
bill validator door switch assembly. Remove the two (2) #8-32 nuts. Removal
Remove the bill validator door switch assembly. Open the system enclosure door and remove the screws
securing the speakers to the mounting brackets. Pull the speakers
out enough to gain access to the mounting connectors and remove.
Remove the speakers.

Installation
Place the connectors on the speakers in the correct locations
and place speaker into mounting bracket. Secure in place with screws.
Installation
Install bill validator door switch assembly. Install the two (2)
#8-32 nuts. Connect the harnesses to the bill validator door switch
assembly. Install the bill validator. Install the hopper. Turn on machine
power. Close the Main door.

P/N 810061 3-6 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

Meter Assembly
Removal
Open the Main display door and remove the LCD assembly
to gain access to the meter assembly. Disconnect the harness from
the meter assembly. Remove the four (4) #8-32 screws securing the
meter assembly to the enclosure.

Installation
Place the plex face on the face of the meter assembly and
mount to the four (4) mounting studs inside the enclosure. Secure
in place with four (4) #8-32 nuts. Install the connector on the meter
assembly. Re-install the LCD assembly, close and lock the Main
display door.

P/N 810061 3-7 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

MAIN MACHINE ASSY - EXT TOP BOX w/ LCD or LED LT PANEL, SHELF and NON-SHELF VERSIONS
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 630004 TOWER, TWO-TIER, TALL (OPTIONAL) 330953  ASSY, CABINET, MAIN (shelf)
2. 450115 SCREW, SEMS, PH PHIL, #8-32x1/4 (2) 8. or
330710  ASSY, EXT TOP BOX w/LCD 330954  ASSY, CABINET, MAIN (non-shelf)
3 or  9. 330732 ASSY, DOOR, MAIN
330715  ASSY, EXT TOP BOX w/LED LT PNL 10. 450016 NUT, HEX KEP, #8-32 (4)
4. 450104 SCREW, SEMS, PH PHIL, #10-32x3/4 (12) 11. 330709 ASSY, ENCL, LWR, LCD
5. 310294 ASSY, PNL, LT, SANDWICH (2)
330730  ASSY, ENCLOSURE, SYSTEM (shelf)
6. or
330832  ASSY, ENCLSOURE, SYSTEM (non-s helf)
7. 450433 SCREW, SEMS, PH PHIL, #10-32x3/8 (6)

1 2

3 4

4 11

6 7

9 10

P/N 810061 3-8 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

MAIN MACHINE ASSY - TBSTN TOP BOX w/ LCD or LED LT PNL, SHELF and NON-SHELF VERSIONS
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 630004 TOWER, TWO-TIER, TALL (REF) 330953  ASSY, CABINET, MAIN (shelf)
2. 450115 SCREW, SEMS, PH PHIL, #8-32x1/4 (2) 8. or 
330733  ASSY, TBSTN TOP BOX w/LCD 330954  ASSY, CABINET, MAIN (non-shelf)
3. or  9. 330732 ASSY, DOOR, MAIN
330753  ASSY, TBSTN TOP BOX w/LED LT PNL
10. 450016 NUT, HEX KEP, #8-32 (4)
4. 450104 SCREW, SEMS, PH PHIL, #10-32x3/4 (12) 11. 330709 ASSY, ENCLOSURE, LOWER, LCD
5. 310294 ASSY, PANLE, LT, SANDWICH (2)
330730  ASSY, ENCLOSURE, SYSTEM (shel f)
6. or 
330832  ASSY, ENCLOSURE, SYSTEM (non -shelf)
7. 450433 SCREW, SEMS, PH PHIL, #10-32x3/8 (6)

1 2

3 4

4 11

6 7

9 10

P/N 810061 3-9 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

MAIN MACHINE ASSY - SHORT TOP BOX w/ LED LT PNL, SHELF and NON-SHELF VERSION

ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION


1. 630004 TWR, TWO-TIER, TALL (REF) 330953  ASSY, CABINET, MAIN (shelf)
2. 450115 SCREW, SEMS, PH PHIL, #8-32x1/4 (2) 8 or 
3 330787 ASSY, SHORT TB, LT PNL 330954  ASSY, CABINET, MAIN (non-shelf)
4. 450104 SCREW, SEMS, PH PHIL, #10-32x3/4 (12) 9. 450016 NUT, HEX KEP, #8-32 (4)
5. 310294 ASSY, PNL, SANDWICH (2) 10. 330732 ASSY, MAIN DOOR
330730  ASSY, ENCLOSURE, SYSTEM (shelf) 11. 330709 ASSY, BOX, LOWER, LCD
6. or
330832  ASSY, ENCLOSURE, SYSTEM (non-s helf)
7. 450433 SCREW, SEMS, PH PHIL, #10-32x3/8 (6)

1 2

3 4

4 11

6 7

9 10

P/N 810061 3-10 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

NON-SHELF OPTION:
 ALL TOP BOX CONFIGURATIONS

SYSTEM ENCLOSURE WILL WORK WITH

P/N 330832 REPLACES THIS OPTION.

330730 FOR NON-


SHELF VERSION

MAIN CABINET
P/N 330954 REPLACES
330953 FOR NON-
SHELF VERSION

P/N 810061 3-11 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330953 ASSY, MAIN CABINET (SHELF)

ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION


1. 110418 HRNS, K3-URV, MAIN 29. 410019 TUBE, DROP
2. 110426 HRNS, K3-URV, HOPPER 30. 410255 LINER, SHELF TRAY
3. 130057 PLUG, RESET KEY 31. 450015 NUT, HEX, KEP, #6-32 (5)
4. 130590 ASSY, WELD, MAIN CAB 32. 450016 NUT, HEX, KEP, #8-32 (36)
5. 130593 ASSY, WELD, LOCK BAR, MAIN CAB 33. 450107 SCREW, SEMS, PH PHIL, #4-40 X 1/4 (4)
6. 190026 GUIDE, HOPPER, LF 34. 450109 SCREW, SEMS, PH PHIL, #6-32 X 1/2 (3)
7. 190027 GUIDE, HOPPER, RT 35. 450110 SCREW, SEMS, PH PHIL, #6-32 X 1/4 (4)
8. 190070 FAN, GUARD, 3.25” MTG 36. 450115 SCREW, SEMS, PH PHIL, #8-32 X 1/4 (14)
9. 190223 HOLD, SWITCH, CBNT 37. 450127 SCREW, SEMS, PH PHIL, M4 X 6 (7)
10. 190309 BKT, MTG, SENSOR, MAIN DOOR CAM 38. 450161 SCREW, CONN MTG
11. 191543 CAM, MAIN DOOR 39. 450163 RIVET, POP, 1/8 DIA X 3/8 LONG
12. 191544 PNL, TRIM, CAB, TOP 40. 450167 SCREW, PH PHIL, M3 X 12 (2)
13. 191578 BKT, MTG, HOPPER PLUG 41. 450285 WASHER, FENDER, #10 OD X 1 7/32 ID X 3/64
14. 191617 PLT, LOUVRE 42. 470044 GASKET, LOUVRE PLT
15. 191618 TRAY, SLIDE, PS 43. 470052 SEAL, DOOR
16. 191697 PLT, SERIAL NUMBER, TUV (OPT) 44. 490044 SWITCH, CHERRY, E79-30A
17. 230004 NUT, RETAINING, LATCH BAR 45. 490065 SENSOR, PHOTO, ALEPH
18. 310025 KEYSWITCH, ROTARY, SLIDE, ASSY 46. 490078 CORD, AC, US/CANADA (OPT)
19. 310182 BV, JCM, UBA-10-SS, STD W/CASHBOX (OPT) 47. 490152 CLAMP, VINYL COATED, 2 1/2 BLACK
20. 310234 HOPPER, LP, SIDE EJECT, $0.25 (OPT) 48. 530054 FAN, LOGIC BOX, 600mm HRNS
21. 310287 ASSY, POWER SUPPLY 49. 530365 PCB, K3-SL, K3-ICON2
22. 330099 ASSY, SWITCH, BV DOOR 50. 710000 LOCK, BARREL, .625 LONG (FOR SHIPPING)
23. 330698 ASSY, HSG, BV, JCM, STD (OPT) 51. 830055 DECAL, FCC DISCLAIMER
24. 330700  ASSY, BKT, MTG, PTR (OPT) 52. 830079 DECAL, RESET/AUDIT
25. 330714 ASSY, POWER CNTRL PNL 53. K-0485 KIT, PS COOLING FAN
26. 330764 ASSY, PTR, SEIKO GEN 2 (OPT)
27. 330952 ASSY, HSGN, CPU, K3 OPT = OPTIONAL COMPONENTS
28. 410008 ENTRY, BV, I.F, JCM (OPT)

P/N 330954 ASSY, MAIN CABINET (NON-SHELF)


NOTE: This assembly is the same as P/N 330953 except replace
P/N 191544 with P/N 191707 and delete P/N 410255

P/N 810061 3-12 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

NOTE: APPLY DOOR SEAL


P/N 470052 ALONG TOP AND
RIGHT SIDE OF CABINET DOOR
FLANGE

P/N 810061 3-13 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330732 ASSY, MAIN DOOR

ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION


1. 330728 ASSY, PNL, 15 BTN (OPT) 21. 191557 CATCH, DOOR, MAIN CAB
2. 450016 NUT, HEX, HEX #8-32 (7) 22. 450439 GROMMET, RUBBER, .50 ODx.25 TK (2)
3. 450428 SCREW, TPG, HEX WSHR HD #8-32x.250 (4) 23. 450229 BEARING, GUIDE
4. 330745 ASSY, BEZEL, BILL VALIDATOR (2) 24. 191558 BKT, ACT, DOOR SW, MAIN CAB
5. 450115 SCREW, SEMS, PH PHIL #8-32x1/4 (10) 25. 191546 TRAY, COIN (OPT)
6. 610042 DOOR, MAIN CABINET 26. 610046 CAP, END, COIN TRAY, RT (OPT)
7. 450418 CLAMP NYLON .125 ID, OFF WHITE (2) 27. 610045 CAP, END, COIN TRAY, LT (OPT)
8. 450117 SCREW, SEMS, PH PHIL #8-32x3/8 (2) 28. 450431 SCREW, TPG, HEX WSHR HD #8-32x.500 (4)
9. 610052 BACKPLATE, COIN $0.25 (OPT) 29. 330706 ASSY, DOOR, BELLY
10. 450420 SCREW, TPG, HEX WSHR HD #4-40x.250 (2) 30. 710000 LOCK, BARREL, .625 LG (FOR SHIPPING)
11. 191545 HINGE, DOOR 31. 190713 CAM, LOCK, BELLY DOOR
12. 450430 SCREW, TPG, HEX WSHR HD #8x32x.375 (24) 32. 230055 PIN, SLIDE LOCK, BELLY DOOR
13. 191556 BKT, PIVOT, BELLY DOOR (2) 33. 450166 E-RING, .3431Dx.039 GROOVE
14. 191549 BKT, MTG, COIN PANEL 34. 230001 GUIDE, PIN, SLIDE LOCK, BELLY DOOR
15. 450282 NUT, HEX, NYLON #8-32 (2) 35. 410226 CVR, BTN, SIDE (2)
16. 450185 DOOR STAY, 10.5” 36. 191047 CLAMP, BKT, BTN CVR (2)
17. 330703 ASSY, COIN PANEL (OPT) 37. 310207 BOLSTER, DOOR, MAIN CAB
18. 530000 COMPARITOR, $.05 HUC17, CM (OPT) 39. 330839 ASSY, DRAIN BEZEL, LT
19. 130597 ASSY, WELD, CHUTE, COIN EXIT 40. 330840 ASSY, DRAIN BEZEL, RT
20. 450015 NUT, HEX, KEP #6-32 (3)

NOTE: FOR COINLESS GAMES P/N 610044 REPLACES THE


COIN TRAY AND ASSOCIATED PARTS

P/N 810061 3-14 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

4
3
1
38

39

33

37 9

 5
36 10

11
31

12
35

 2
34 13

12

30

15
32
14 5 12

29

23

33
22 24 12

21 12
16

12
17

19 18
20

26 12 25

P/N 810061 3-15 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330730 ASSY, SYSTEM ENCLOSURE


ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 310215 ASSY, BEZEL, SYSTEM W/SPKR GRILL 15. 191552 HINGE, BEZEL, SYSTEM
2. 130598  ASSY, ENCL, SYSTEM, WELD 16. 710000 LOCK, BARREL, .625 LG (FOR SHIPPING)
3. 191559 BKT, MTG, HINGE 17. 450015 NUT, HEX KEP #6-32 (4)
4. 191881 BKT, MTG, SPKR, LT 18. 450016 NUT, HEX KEP #8-32 (16)
5. 191882 BKT, MTG, SPKR, RT 19. 191564 PLATE, CAM, ENCL, SYSTEM
6. 191602 BKT, MTG, SWITCH 20. 191596 PNL, BLANK, PODIUM (OPT)
7. 191569 BKT, SUPT, CAM PLATE 21. 450110 SCREW, SEMS, PH PHIL #6-32 X 1/4 (6)
8. 450459 BUMPON, BLACK 22. 450115 SCREW, SEMS, PH PHIL #8-32 X 1/4 (2)
9. 191563 CAM, ENCL, SYSTEM 23. 450430 SCREW, TPG, HEX WSHR HD #8-32 X 3/8 (4)
10. 490152 CLAMP, VINYL COAT, 2 1/2, BLACK (2) 24. 530322 SPKR, RECT, 8 OHM, 5W (2)
11. 530054 FAN, LOGIC BOX, 600mm HRNS 25. 490044 SWITCH, CHERRY, E79-30A
12. 191070 FAN, GUARD, 3.25 MTG 26. 191635 Bkt, Mounting, Speaker (2)
13. 470048 GASKET, DOOR, LCD BEZEL N/S 110419 HRNS, K3-URV, PT UNIT
14. 470045 GASKET, TOP BOX N/S = Not Shown

P/N 810061 3-16 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330832 ASSY, SYSTEM ENCLOSURE, NON-SHELF


ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 130653 ASSY, WELD, ENCL, SYSTEM 15. 450110 SCREW, SEMS, PH PHIL #6-32x1/4 (6)
2. 190070 FAN GUARD, 3.25 MTG 16. 450115 SCREW, SEMS, PH PHIL #8-32 X 1/4 (2)
3. 191552 HINGE, BEZEL, SYSTEM 17. 450430 SCREW, TPG, HEX WSHR HD #8-32 X 3/8 (4)
4. 191559 BKT, MTG, HINGE 18. 450439 GROMMET, RUBBER .50 OD X .25 THK (2)
5. 191563 CAM, ENCL, SYSTEM 19. 450459 BUMPON, BLACK
6. 191564 PLATE, CAM, ENCL, SYSTEM 20. 470045 GASKET, TOP BOX
7. 191569 BKT, SUPP, CAM PLATE 21. 490044 SWITCH, CHERRY, E79-30A
8. 191596 PNL, BLANK, PODIUM (OPT) 22. 490152 CLAMP, VINYL COATED, 2 1/2, BLACK (2)
9. 191602 BKT, MTG, SWITCH 23. 530054 FAN, LOGIC BOX, 600mm HRNS
10. 191705 BKT, SUPP, LT, SYSTEM 24. 530322 SPKR, RECT, 8 OHM, 5 W (2)
11. 191706 BKT, SUPP, RT, SYSTEM 25. 710000 LOCK, BARREL, .625 LG (FOR SHIPPING)
12. 310286 ASSY, BEZEL, SYSTEM W/SPKR GRILL N/S 110419 HRNS, K3-URV, PT UNIT
13. 450015 NUT, HEX, KEP #6-32 (4) N/S = Not Shown
14. 450016 NUT, HEX, KEP #8-32 (16)

P/N 810061 3-17 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330709 ASSY, MAIN DISPLAY


ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 330707 ASSY, DOOR, LOWER DISPLAY 17. 450282 NUT, HEX, NYLOK #8-32 (4)
2. 310310 ASSY, LCD, W/TOUCH SCREEN 22” 18. 450115 SCREW, SEMS, PH PHIL #8-32x1/4 (4)
3. 310219 ASSY, WOOFER, 3” 19. 450127 SCREW, SEMS, PH PHIL, M4 X 6 (2)
4. 191573 BKT, SUPP, LCD, LT 20. 490044 SWITCH, CHERRY, E79-30A
5. 191567 BKT, SUPP, LCD, RT 21. 450176 WASHER, #8 FLAT
6. 191602 BKT, MTG, SWITCH N/S 110420 HRNS, K3-URV, MDL UNIT
7. 191563 CAM, ENCL, SYSTEM N/S 110423 HRNS, K3-URV, METER
8. 130601 CBNT, DISP, LWR, WELD N/S = NOT SHOWN
9. 490152 CLAMP, VINYL COAT, 2 1/2, BLK (4)
10. 410018 COVER,METER, CLEAR
11. 450185 DOOR, STAY, 10.5” (2)
12. 470045 GASKET, TOP BOX (2)
13. 191552 HINGE, BEZEL, SYSTEM (2)
14. 710000 LOCK, BARREL, .625 LG (FOR SHIPPING)
15. 330003 METER, 5 UNIT
16. 450016 NUT, HEX, KEP #8-32 (20)

P/N 810061 3-18 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330710 ASSY, EXT TOP BOX w/ LCD

ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION


1. 330708 ASSY, DOOR, DISP, UPPR 16. 450016 NUT, HEX, KEP #8-32 (15)
2. 310310  ASSY, LCD, W/TOUCH SCREEN, 22” 17. 450115 SCREW, SEMS, PH PHIL #8-32 X 1/4 (4)
3. 191573 BKT, SUPT, LCD, LT 18. 450127 SCREW, SEMS, PH PHIL M4 X 6 (2)
4. 191567 BKT, SUPT, LCD, RT 19. 490044 SWITCH, CHERRY, E79-30A
5. 191602 BKT, MTG, SWITCH N/S 110421 HRNS, K3-URV, TOP UNIT
6. 191563 CAM, ENCL, SYSTEM N/S= NOT SHOWN
7. 130600 CBNT, DISP, UPPR, WELD
8. 490152 CLAMP, VINYL COAT, 2 1/2, BLK (3)
9. 450185 DOOR, STAY, 10.5” (2)
10. 530054 FAN, LOGIC BOX, 600mm HRNS
11. 190070 FAN, GUARD, 3.25” MTG
12. 470045 GASKET, TOP BOX
13. 191552 HINGE, BEZEL, SYSTEM (2)
14. 710000 LOCK, BARREL, .625 LNG (FOR SHIPPING)
15. 450015 NUT, HEX, KEP #6-32 (4)

P/N 810061 3-19 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330715 ASSY, EXT TOP BOX w/ LED LT PNL


ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 330720 ASSY, DOOR, DISP, UPPR 12. 450016 NUT, HEX, KEP #8-32 (11)
2. 191567 BKT, SUPT, LCD, RT 13. 450113 SCREW, SEMS, PH PHIL #8-32 X 1/4 (4)
3. 191602 BKT, MTG, SWITCH 14. 490044 SWITCH, CHERRY, E79-30A
4. 191563 CAM, ENCL, SYSTEM N/S 110421 HRNS, K3-URV, TOP UNIT
5. 130600 CBNT, DISP, UPPR, WELD N/S = NOT SHOWN
6. 490152 CLAMP, VINYL COAT, 2 1/2 BLK (3)
7. 530054 FAN, LOGIC BOX, 600mm HRNS
8. 190070 FAN, GUARD, 3.25” MTG
9. 191552 HINGE, BEZEL, SYSTEM (2)
10. 710000 LOCK, BARREL, .625 LG (FOR SHIPPING)
11. 450015 NUT, HEX, KEP #6-32 (2)

P/N 810061 3-20 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330733 ASSY, TBSTN TOP BOX w/ LCD


ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 330734 ASSY, DOOR, TBSTN TB 13. 470045 GASKET, TOP BOX
2. 310310  ASSY, LCD, W/TOUCH SCREEN, 22” 14. 191552 HINGE, BEZEL, SYSTEM (2)
3. 130604 ASSY, TBSTN TB, WELD 15. 710000 LOCK, BARREL, .625 LG (FOR SHIPPING)
4. 191621 BKT, MTG, TBSTN TB, CANDLE/TOPPER 16. 450015 NUT, HEX, KEP #6-32 (4)
5. 191573 BKT, SUPT, LCD, LT 17. 450016 NUT, HEX, KEP #8-32 (15)
6. 191567 BKT, SUPT, LCD, RT 18. 450282 NUT, HEX, NYLOK #8-32 (2)
7. 191602 BKT, MTG, SWITCH 19. 450115 SCREW, SEMS, PH PHIL #8-32 X 1/4 (4)
8. 191563 CAM, ENCL, SYSTEM 20. 450127 SCREW, SEMS, PH PHIL M4 X 6 (2)
9. 490152 CLAMP, VINYL COAT, 2 1/2, BLK (3) 21. 450044 SWITCH, CHERRY, E-79-30A
10. 450185 DOOR, STAY, 10.5” (2) N/S 110421 HRNS, K3-URV, TOP UNIT
11. 530054 FAN, LOGIC BOX, 600mm HRNS N/S = NOT SHOWN
12. 190070 FAN, GUARD, 3.25” MTG

P/N 810061 3-21 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330753 ASSY, TBSTN TOP BOX w/ LED LT PNL


ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 330754 ASSY, DOOR, TBSTN TB, LT PNL 10. 191552 HINGE, BEZEL, SYSTEM (2)
2. 130604  ASSY, TBSTN TB, WELD 11. 710000 LOCK, BARREL, .625 LG (FOR SHIPPING)
3. 191621 BKT, MTG, TBSTN TB, CANDLE/TOPPER 12. 450015 NUT, HEX, KEP #6-32 (4)
4. 191567 BKT, SUPT, LCD, LT 13. 450016 NUT, HEX, KEP #8-32 (11)
5. 191602 BKT, MTG, SWITCH 14. 450282 NUT, HEX, NYLOK #8-32 (4)
6. 191563 CAM, ENCL, SYSTEM 15. 450115 SCREW, SEMS, PH PHIL #8-32 X 1/4 (4)
7. 490152 CLAMP, VINYL COAT, 2 1/2 BLK (3) 16. 490044 SWITCH, CHERRY, E79-30A
8. 530054 FAN, LOGIC BOX, 600mm HRNS N/S 110421 HRNS, K3-URV, TOP UNIT
9. 190070 FAN, GUARD, 3.25” MTG N/S =NOT SHOWN

P/N 810061 3-22 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330787 ASSY, SHORT TOP BOX DOOR w/ LED LT PNL

ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION


1. 130622 ASSY, SHORT TB, WELD 11. 410235 PLEX, SHORT TB
2. 190070 FAN, GUARD, 3.25” MTG 12. 450015 NUT, HEX, KEP #6-32 (4)
3. 191522 HINGE, BEZEL, SYSTEM 13. 450016 NUT, HEX, KEP #8-32 (14)
4. 191563 CAM, ENCL, SYSTEM 14. 450115 SCREW, SEMS, PH PHIL #8-32 X 1/4 (2)
5. 191602 BKT, MTG, SWITCH 15. 450282 NUT, HEX, NYLOK #8-32
6. 191621 BKT, MTG, TBSTN TB, CANDLE/TOPPER 16. 490044 SWITCH, CHERRY, E79-30A
7. 191651 BKT, MTG, LT PNL, LT 17. 490152 CLAMP, VINYL COAT, 2 1/2 BLK (2)
8. 191652 BKT, MTG, LT PNL, RT 18. 530054 FAN, LOGIC BOX, 600mm HRNS
9. 310276 ASSY, LED LT PNL, SHORT TB 19. 710000 LOCK, BARREL, .625 LG (FOR SHIPPING)
10. 330788 ASSY, DOOR, SHORT TB, LT PNL 20. 830652 INSERT, SHORT TB (REF)
N/S 110421 HRNS, K3-URV, TOP UNIT
N/S =NOT SHOWN

2
3
1

P/N 330720 ASSY, EXT TOP BOX DOOR w/ LED LT PNL 4

ITEM PART # DESCRIPTION


5
1. 410202 BEZEL, LCD, 22”
2. 610049 DOOR, DISPLAY 6
3. 450107 SCREW, SEMS, PH PHIL #4-40x1/4 (10)
4. 191559 BKT, MTG, HINGE (2) 7

5. 410221 PLEX, TOP BOX


6. 830522 INSERT, TOP BOX (REF)
7. 191595 BKT, MTG, LIGHT PNL, LT
8. 310211 ASSY, PNL, LIGHT, TOP BOX
9. 450430 SCREW, TPG, HEX WSHR HD #8x32x.375 (8)
10. 450016 NUT, HEX, KEP #8-32 (4)
11
11. 191594 BKT, MTG LT PNL, RT

10

9
8

P/N 810061 3-23 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330707 ASSY, MAIN DISPLAY DOOR P/N 330708 ASSY, EXT TOP BOX DOOR (w/LCD)
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 410202 BEZEL, LCD, 22” 1. 410202 BEZEL, LCD, 22”
2. 450107 SCCREW, SEMS, PH PHIL #4-40x1/4 (10) 2. 450107 SCREW, SEMS, PH PHIL #4-40x1/4 (10)
3. 191559 BKT, MTG, HINGE (2) 3. 191559 BKT, MTG, HINGE (2)
4. 450430 SCREW, TPG, HEX WSHR HD #8-32x.375 (6) 4. 450430 SCREW, TPG, HEX WSHR HD #8-32x.375 (6)
5. 610049 DOOR, DISPLAY 5. 610049 DOOR, DISPLAY
6. 191564 PLATE, CAM, ENCL, SYSTEM 6. 191564 PLATE, CAM, ENCL, SYSTEM
7. 470048 GASKET, DOOR, LCD/BEZEL (2) 7. 470048 GASKET, DOOR, LCD/BEZEL (2)
1 2
1 2

3 4
3 4

LOCATE
7 6 4 5
 AS SHOWN
7 6 4 5
LOCATE AS SHOWN

P/N 330754 ASSY, TBSTN TOP BOX DR w/ LED LT PNL P/N 330734 ASSY, TBSTN TB DOOR (w/LCD)
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 410209 BEZEL, TBSTN TB 1. 410209 BEZEL, TBSTN TB
2. 450107 SCREW, SEMS, PH PHIL #4-40x1/4 (10) 2. 450107 SCREW, SEMS, PH PHIL #4-40x1/4 (10)
3. 610050 DOOR, TBSTN TB 3. 450430 SCREW, PTG, HEX WSHR HD #8-32x.375 (6)
4. 191634 BKT, MTG, LT PNL, LT 4. 191559 BKT, MTG, HINGE (2)
5. 450430 SCREW, PTG, HEX WSHR HD #8-32x.375 (6) 5. 610050 DOOR, TBSTN TB
6. 450016 NUT, HEX, KEP #8-32 (4) 6. 191564 PLATE, CAM, ENCL, SYSTEM
7. 310211 ASSY, PNL, LIGHT, TOP BOX 7. 470048 GASKET, DOOR, LCD/BEZEL (2)
8. 850522 INSERT, TOP BOX (REF)
2
9. 410221 PLEX, TOP BOX 1

10. 191594 BKT, MTG, LT PNL, RT

1 2 3

3 4

4 5

7 LOCATE AS SHOWN
6 3 5

5 10
6 7

9
8

P/N 810061 3-24 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330788 ASSY, DOOR, SHORT TB, LT PNL P/N 310287 ASSY, POWER SUPPLY
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 191559 BKT, MTG, HINGE 1. 130613 END CAP, FRNT, PS ASSY, WELD
2. 450430 SCREW, TPG, HEX WSHR HD #8-32x.375 2. 490450 SUPPLY, POWER, 24 VDC, 240 W, 100-240 VAC
3. 450107 SCREW, SEMS, PH PHIL #4-40x1/4 (10) 3. 450051 SCREW, FLAT HD #6-32x3/8
4. 191564 PLATE, CAM, ENCL, SYSTEM 4. 191608 COVER, PS ASSY
5. 610054 DOOR, SHORT TB 5. 450109 SCREW, SEMS, PH PHIL #6-32x1/2
6. 410234 BEZEL, SHORT TB 6. 191609 END CAP, REAR, PS ASSY
1 2 7. 490449 SUPPLY, POWER 12 VDC, 150 W, 100-240 VAC
8. 450107 SCREW, SEMS, PH PHIL #4-40x1/4
9. 130611 FRAME, PS ASSY, WELD
3
10. 190592 BKT, RTNG, SSR
11. 490289 SSR, I/O, POWER SUPPLY
12. 830056 DECAL, REPLACE SAME FUSE
13. 830565 DECAL, MAIN PWR
14. 490465 SWITCH, ROCKER, MINI EURO STL, 240 VAC
N/S 110417 HRNS, K3-UVR, POWER SUPPLY
N/S = NOT SHOWN

4
3

5 6

5 4
6 2

P/N 330745 ASSY, BV/PTR BEZEL


1
ITEM PART # DESCRIPTION
1. 310278 ASSY, INSERT W/PLEX, BV
2. 530297 PCB, K3-URV, K3-BILB-EXT
3. 450107 SCREW, SEMS, PH PHIL #4-40x1/4
4. 310277 ASSY, BEZEL W/PLEX
5. 530298 PCB, K3-URV, K3-BILB 7
6. 450115 SCREW, SEMS, PH PHIL #8-32x1/4
7. 191622 BKT, MTG, BEZEL BV 8
14 13 12 11 10 9
8. 191623 PLT, GND, BILL ENTRY
9. 830535 DECAL, BILL ENTRY, TOP (REF) P/N 330706 ASSY, BELLY DOOR
10. 830536 DECAL, BILL ENTRY, BTM (REF) ITEM PART # DESCRIPTION

1
1. 191551 DOOR, BELLY
2. 191551 LATCH, BELLY DOOR
3. 450430 SCREW, TPG, HEX WSHR HD#8-32 X .375
2 4. 330705 ASSY, LOGO, BELLY DOOR
REFERENCE 10
2 3
3
REFERENCE 9
1

6
5

6 4 3
7

P/N 810061 3-25 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330881 ASSY, BEZEL, BV, JCM SENTRY P/N 330099 ASSY, BV DOOR SWITCH
ITEM PART # DESCRIPTION
ITEM PART # DESCRIPTION
1. 191622 BKT, MTG, BZL, BV
1. 450144 NUT, NYLOK, #2-56 (2)
2. 191623 PLT, GRND, BILL ENTRY
2. 191643 CVR, SW, BV DOOR
3. 310277 ASSY, BEZEL W/PLEX
3. 490050 SW, OMRON, SBMIN, W/LEVER ACT
4. 310278 ASSY, INSERT W/PLEX, BV
4. 190596 BKT, SWITCH, BV DOOR
5. 450107 SCREW, SEMS, PH PHIL #4-40 X 1/4 (2)
NS 110054 HRNS, BILL DOOR SWITCH
6. 450115 SCREW, SEMS, PH PHIL #8-32 X 1/4 (4)
4
7. 530297 PCB, K3-URV, K3-BILB-EXT 3

8. 530347 PCB, JCM SENTRY BEZEL


9. 830535 DECAL, BILL ENTRY, TOP 2

10. 830742 DECAL, SENTRY BV, BILL ENTRY

P/N 330698 ASSY, HSG, BV, JCM


ITEM PART # DESCRIPTION
P/N 330952 ASSY, CPU HOUSING, K3 1. 450110 SCREW, SEMS, PH PHIL #6-32x1/4
2. 191817 BKT, FILLER, BV DR
ITEM PART # DESCRIPTION 3. 130591 ASSY, WELD, BV HSG
1. 110308 HRNS, KS, LOGIC DOOR SW (NOT SHOWN) 4. 450014 NUT, HEX, KEP #4-40
2. 130602 HOUSING, LOGIC BOX, WELD 5. 490046 SW, OMRON, SB MIN W/ROLLER ACT
3. 190020 CAM, LOCK, CPU DOOR 6. 450144 NUT, NYLOK #2-56
4. 191070 FAN, GUARD, 3.25” MTG 7. 191540 BKT, SW, CASH BOX
5. 310304 ASSY, KP3 MAIN BOARD 8. 190048 CAM, DOOR, BV
6. 450015 NUT, HEX, KEP #6-32 (4) 9. 710000 LOCK, BARREL, .625 LG (FOR SHIPPING)
7. 450081 SCREW, PH PHIL, M3 X 8 10. 470005 GSKT, BLK, .50x.50, w/PSA, ROLL
8. 450110 SCREW, SEMS, PH PHIL #6-23 X 1/4 (9) N/S 110056 HRNS, BILL VALIDATOR SW 2 (JCM)
9. 450146 GUIDE, PCB, 6IN, CPU HSG (2) N/S 110055 HRNS, BILL VALIDATOR SW 1 (JCM)
10. 450366 NUT, HEX #2-56 N/S = NOT SHOWN
11. 450389 TAG, SECURITY
12. 490046 SW, OMRON, SBMIN, W/ ROLLER ACT
1 2 3
13. 490526 DECAL, LICENSE, WINDOWS 4

14. 530054 FAN, LOGIC BOX, 600mm HRNS


15. 530307 K3-IFB BACKPLANE PCB
16. 530352 MEMORY MODULE 8 9

17. 710000 LOCK, BARREL, .625 LG (FOR SHIPPING)

5
6
7

P/N 810061 3-26 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330699 ASSY, HSG, BV, MEI, CASHFLOW SCM P/N 330879 ASSY, HSG, BV, ARDAC
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 130591 ASSY, WELD, BV HSGN 1. 130679 ASSY, HSGN, BV, WELD
2. 190048 CAM, DOOR, BV #4-40 2. 190048 CAM, DOOR, BV
3. 710000 LOCK, BARREL .625 LG (FOR SHIPPING) 3. 191540 BKT, SW, CASHBOX
4. 450014 NUT, HEX, KEP #4-40 4. 191817 BKT, FILLER, BV DOOR
5. 191721 BKT, FILLER, BV DOOR 5. 450014 NUT, HEX, KEP #4-40
6. 470005 GSKT, BLK, .50x.50, w/PSA, ROLL 6. 450110 SCREW, SEMS, PH PHIL #6-32-1/4 (4)
7. 710000 LOCK, BARREL, .625 LG (FOR SHIPPING)
1
470005 GSKT, BLK, .50 X .50 W/PSA ROLL

4 5

2
3

P/N 330838 ASSY, HSG, BV, MEI, CASHFLOW SC P/N 330886 ASSY, HSG, BV, JCM, 1000 NOTE
ITEM PART # DESCRIPTION
ITEM PART # DESCRIPTION
1. 130591 ASSY, HSGN, BV, WELD
1. 130591 ASSY, WELD, BV HSGN 2. 190048 CAM, DOOR, BV
2. 190048 CAM, DOOR, BV
3. 191540 BKT, SW, CASHBOX
3. 191689 BKT, SW, CASHBOX, MEI
4. 191721 BKT, FILLER, BV DOOR
4. 191721 BKT, FILLER, BV DOOR
5. 450014 NUT, HEX, KEP #4-40
5. 450014 NUT, HEX, KEP #4-40
6. 450110 SCREW, SEMS, PH PHIL #6-32-1/4 (4)
6. 450110 SCREW, SEMS, PH PHIL #6-32-1/4 (4)
7. 450144 NUT, NYLOK #2-56
7. 710000 LOCK, BARREL, .625 LG (FOR SHIPPING)
8. 490046 SW, OMRON, SBMIN, W/ ROLLER ACT
470005 GSKT, BLK, .50 X .50 W/PSA ROLL
9. 710000 LOCK, BARREL, .625 LG (FOR SHIPPING)
470005 GSKT, BLK, .50 X .50 W/PSA ROLL
N/S 110055 HRNS, BILL VALIDATOR SW 1, JCM
N/S 110056 HRNS, BILL VALIDATOR SW 2, JCM
N/S = NOT SHOWN

P/N 810061 3-27 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330714 ASSY, POWER CONTROL PANEL (US/Canada) P/N 330762 ASSY, POWER CONTROL PANEL (INTNL)
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 830057 DECAL, TURN OFF POWER, ELECT SHOCK 1. 830057 DECAL, TURN OFF PWR, ELECT SHOCK
2. 830058 DECAL, CHECK OR REPLACE FUSE 2. 191642 HSNG, PWR CNTRL PNL, INTL
3. 191575 HOUSING, AC BOX 3. 830058 DECAL, CHECK OR REPLACE FUSE
4. 830075 DECAL, MASTER FUSE, 250 V, 10 A, 115 VAC 4. 830542 DECAL, MSTR, 250 V, 5 A, 240 VAC w/ARROW
5. 830074 DECAL, AC 115 V IN, 10 A 5. 830540 DECAL, AC 240 V IN w/ARROW
6. 490055 HOLDER, FUSE, 3453LF1-010 (5) 6. 830541 DECAL, MSTR FUSE 250 V, 5 A, 240 VAC
7. 490036 FUSE, 10 A, DIA 6.4x31.8 7. 830543 DECAL, AC 240 V IN, 5 A
8. 490056 HOLDER, FUSE, KNOB, 3453LF1-020 (5) 8. 490462 FUSE, 5 A, 5x20 mm, IEC
9. 530032 CONNECTOR, AC 9. 530032 CONNECTOR, AC
10. 830061 DECAL, EARTH GROUND (2) 10. 830061 DECAL, EARTH GRND (2)
11. 830235 DECAL, MASTER FUSE 250 V 10 A 115 VAC 11. 490290 FILTER, NOISE, NSR
12. 830236 DECAL, AC 115 V IN, 10 A 12. 450015 NUT, HEX KEP, #6-32 (2)
13. 830676 DECAL, UNSW OUTLET, 120 V, 1 A MAX (2) 13. 830675 DECAL, UNSW OUTLET, 100-240 V, 1 A Max (2)
14. 830056 DECAL, REPLACE SAME FUSE 14. 830056 DECAL, REPLACE SAME FUSE
15. 490290 FILTER, NOISE, NSR 15. 490459 OUTLET, CONV, IEC (3)
16. 450015 NUT, HEX, KEP #6-32 (2) 16. 490463 FUSE, 2.5 A, 5x20 mm, IEC
17. 830069 DECAL,FUSE, 250 V, 5 A, 115 VAC 17. 490464 FUSE, 1 A, 5x20 mm, IEC (3)
18. 490079 OUTLET, CONV, 120 V (3) 18. 490460 HOLDER, FUSE, W/ KNOB, 3455HS2 (5)
19. 490034 FUSE, 5 A, DIA 6.4x31.8 19. 830538 DECAL, FUSE, 250 V, 2.5 A, 240 VAC
20. 490033 FUSE, 2 A, DIA 6.54x31.8 (3) 20. 830539 DECAL, FUSE, 250 V, 1 A, 240 VAC (3)
21. 830068 DECAL, FUSE, 250 V, 2 A, 115 VAC (3) 21. 830673 DECAL, SW OUTLET, 100-240 V, 1 A Max
22. 830674 DECAL, SW OUTLET, 120V, 1 A MAX N/S 110426 HRNS, AC, INSIDE
N/S 110234 HRNS, AC INSIDE N/S 110231 HRNS, AC INLET, NSR
N/S 110231 HRNS, AC INLET, NSR N/S = NOT SHOWN
N/S = NOT SHOWN 2 4
3
1
5
1 2 3 6
4

21
7
22
20 8
5

6
21
7 19
18
20

9 9
17

10

13

14
16 10
15
11

19 18 17 16 15 14 13 12

WARNING: Incorrect fuse replacement can result


in damage, injury or serious bodily harm. Replace 12 11

fuses with ones of the same type and electrical rating.

10

P/N 810061 3-28 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330700 ASSY, PTR MTG BKT P/N 330852 ASSY, 10 BTN PNL, RED HALO
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 191542 BKT, TILT, PTR 1. 130615 ASSY, WELD, PNL, 15 BTN
2. 130592 ASSY, WELD, PTR BKT 2. 130625 ASSY, WELD, CVR, 5 BTN
3. 450115 SCREW, SEMS, PH PHIL, #8-32x1/4 (4) 3. 191047 CLAMP, BKT, BTN CVR (3)
4. 230056 PIN, PIVOT, PTR (2) 4. 410261 SHIM, BTN DECK
1 5. 410262 SHIM, BTN DECK (2)
6. 450016 NUT, HEX, KEP #8-32 (3)
7. 490393 BTN, SM SQR, LED, W/CLR LENS (3)
8. 490416 BTN, SM SQR, LED, CLR LENS, RED HALO (5)
9. 490420 BTN, LG RECT, LED, CLR LENS, RED HALO (2)
N/S 110422 HRNS, K-3 URV, PLAY BTN
4
N/S = Not Shown

P/N 330728 ASSY, PNL, 15 BUTTON


ITEM PART # DESCRIPTION
1. 490393 BTN, SM SQR, LED, w/CLR LENS
2. 130615 ASSY, WELD, PNL, 15 BTN
3. 490392 BTN, LG RECT, LED, w/CLR LENS
N/S 110422 HRNS, K-3 URV, PLAY BTN
N/S = Not Shown
P/N 330853 ASSY, 15 BTN PNL, RED HALO
1

2 ITEM PART # DESCRIPTION


3
1. 130615 ASSY, WELD, PNL, 15 BTN
2. 410261 SHIM, BTN DECK (2)
3. 410262 SHIM, BTN DECK (2)
4. 490393 BTN, SM SQR, LED, W/CLR LENS (3)
5. 490416 BTN, SM SQR, LED,CLR LENS, RED HALO (10)
6. 490420 BTN, LG RECT, LED, CLR LENS, RED HALO (2)
N/S 110422 HRNS, K-3 URV, PLAY BTN
P/N 330743 ASSY, PNL, 10 BTN N/S = Not Shown
ITEM PART # DESCRIPTION
1. 490393 BTN, SM SQR, LED, w/CLR LENS (8)
2. 130625  ASSY, WELD, CVR, 5 BTN
3. 490392 BTN, LG RECT, LED, w/CLR LENS (2)
4. 130615 ASSY, WELD, PNL, 15 BTN
5. 191047 CLAMP, BKT, BTN CVR (3)
6. 450016 NUT, HEX KEP, #8-32 (3)
110422 HRNS, K3-URV, PLAY BTN (NOT SHOWN)
3

P/N 810061 3-29 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330854 ASSY, BTN PNL, FIXED LINES, XTRA REWARDS P/N 330858 ASSY, PNL, 10 BTN, HEX BET
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 130097 PLT, CVR, CUTOUT, BTN, WELD (3) 1. 130615 ASSY, WELD, PNL, 15 BTN
2. 130615  ASSY, WELD, PNL, 15 BTN 2. 130625  ASSY, WELD, CVR, 5 BTN
3. 191047 CLAMP, BKT, BTN CVR (3) 3. 191047 CLAMP, BKT, BTN CVR (3)
4. 450015 NUT, HEX, KEP, #6-32 (3) 4. 410261 SHIM, BTN DECK
5. 490392 BTN, LG RECT, LED W/ CLR LENS 5. 450016 NUT, HEX, KEP #8-32
6. 490393 BTN, SM SQR, LED, W/CLR LENS (9) 6. 490392 BTN, LG RECT, LED, W/CLR LENS (2)
7. 490444 BTN, SM SQR, LED, CLR LENS, AMBER BZL 7. 490393 BTN, SM SQR, LED, W/CLR LENS (3)
8. 490445 BTN, LG RECT, LED, CLR LENS, AMBER BZEL 8. 490409 BTN, HEX, LED, W/CLR LENS (5)
N/S 110422 HRNS, K3-URV, PLAY BTN N/S 110422 HRNS, K3-URV, PLAY BTN
N/S = NOT SHOWN N/S = NOT SHOWN

P/N 330855 ASSY, BTN PNL, XTRA REWARDS P/N 330859 ASSY, PNL, 10 BTN, BARREL BET

ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION


1. 130615  ASSY, WELD, PNL, 15 BTN 1. 130615 ASSY, WELD, PNL, 15 BTN
2. 490392 BNT, LG RECT, LED, CLR LENS 2. 130625  ASSY, WELD, CVR, 5 BTN
3. 490393 BTN, SM SQR, LED, CLR LENS (12) 3. 191047 CLAMP, BKT, BTN CVR (3)
4. 490444 BTN, SM SQR, LED, CLR LENS, AMBER BZL 4. 410261 SHIM, BTN DECK
5. 490445 BTN, LG RECT, LED, CLR LENS, AMBER BZL 5. 450016 NUT, HEX, KEP #8-32
N/S 110422 HRNS, K3-URV, PLAY BTN 6. 490392 BTN, LG RECT, LED, W/CLR LENS (2)
N/S = NOT SHOWN 7. 490393 BTN, SM SQR, LED, W/CLR LENS (3)
8. 490410 BTN, BARREL, LED, W/CLR LENS (5)
N/S 110422 HRNS, K3-URV, PLAY BTN
N/S = NOT SHOWN

P/N 810061 3-30 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330944 ASSY, BTN PNL, XTRA REWARD, CONV P/N 330764 ASSY, PTR, FUTURE LOGIC GEN 2
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 110422 HRNS, K3-URV, PLAY BTN (NOT SHOWN) 1. 310172 ASSY, PTR, SEIKO, GEN 2
2. 130097 PLT, CVR, CUTOUT, BTN, WELD 2. 450107 SCREW, SEMS, PH PHIL, #4-40x1/4 (2)
3. 130615 ASSY, WELD, PNL, 15 BTN 3. 530214 PCB, ILLUMINATION, FUTURE LOGIC, N/G
4. 191047 CLAMP, BKT, BTN CVR 4. 410203 BEZEL, PTR
5. 450015 NUT, HEX, KEP #6-32 5. 450122 SCREW, SEMS, PH PHIL, M3x6 (2)
6. 490393 BTN, SM SQR, LED, W/CLR LENS (2)
1
7. 490416 BTN, SM SQR, LED, CLR LENS, RED HALO (9)
8. 490420 BTN, LG RECT, CLR LENS, RED HALO
9. 490444 BTN, SM SQR, LED, CLR LENS, AMBER BZL
10. 490445 BNT, LG RECT, LED, CLR LENS, AMBER BZL
5

3
2

P/N 330765 ASSY, PTR, ITHACA 950


ITEM PART # DESCRIPTION
1. 310181 PTR, ITHACA EPIC 950
2. 450107 SCREW, SEMS, PH PHIL, #4-40x1/4 (2)
3. 530214 PCB, ILLUMINATION, FUTURE LOGIC, N/G
P/N 330945 ASSY, BTN PNL, XTRA REWARD, FIXED 4. 410203 BEZEL, PTR
5. 450122 SCREW, SEMS, PH PHIL, M3x6 (2)
ITEM PART # DESCRIPTION 110399 HRNS, PTR ADAPT, ITHACA/JCM (Not Shown)
1. 110422 HRNS, K3-URV, PLAY BTN (NOT SHOWN)
2. 130097 PLT, CVR, CUTOUT, BTN, WELD (4) 1
3. 130615 ASSY, WELD, PNL, 15 BTN
4. 191047 CLAMP, BKT, BTN CVR (4)
5. 450015 NUT, HEX, KEP #6-32 (4)
6. 490393 BTN, SM SQR, LED, W/CLR LENS (2) 5
7. 490416 BTN, SM SQR, LED, CLR LENS, RED HALO (6
8. 490420 BTN, LG RECT, CLR LENS, RED HALO
4
9. 490444 BTN, SM SQR, LED, CLR LENS, AMBER BZL
10. 490445 BNT, LG RECT, LED, CLR LENS, AMBER BZL 2
3

P/N 330766 ASSY, PTR, PAYCHECK 3


ITEM PART # DESCRIPTION
1. 310181 PTR, NANOPTIX PAYCHECK 3
2. 450107 SCREW, SEMS, PH PHIL, #4-40x1/4 (2)
3. 530214 PCB, ILLUMINATION, FUTURE LOGIC, N/G
4. 410203 BEZEL, PTR
5. 450122 SCREW, SEMS, PH PHIL, M3x6 (2)
110399 HRNS, PTR ADAPT, ITHACA/JCM (Not Shown)

3 2

P/N 810061 3-31 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330895 ASSY, PTR, PAYCHECK 4 P/N 330003 ASSY, METER


ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 410203 BEZEL, PTR 1. 130032 BKT, METER, WELD
2. 530214 PCB, ILLUMINATION, FUTURE LOGIC, N/G 2. 450110 SCREW, SEMS, PH PHIL, #6-32x1/4 (2)
3. 310311 PTR, NANOPTIX, PAYCHECK 4, 600 TICKET 3. 830062 DECAL, METER, TOTAL IN
4. 450107 SCREW, SEMS, PH PHIL, #4-40 X 1/4 (2) 4. 830063 DECAL, METER, TOTAL OUT
5. 450122 SCREW, SEMS, PH PHIL, M3 X 6 (2) 5. 830064 DECAL, METER, COIN to CASHBOX
N/S 110399 HRNS, PTR ADAPT, ITHACA/JCM 6. 830065 DECAL, METER, JACKPOT BALANCE
N/S = NOT SHOWN 7. 830066 DECAL, METER, TOTAL BILL
8. 530021 PCB, COUNTER BD-2

4
P/N 330703 ASSY, COIN PANEL
5
ITEM PART # DESCRIPTION
1. 130596 ASSY, WELD, COIN PANEL 6

2. 230000 BUSHING, SLIDE LOCK, BELLY DOOR (2)


1 8 7
3. 450117 SCREW, SEMS, PH PHIL, #8-32x3/8 (3)
4. 450160 SPRING, EXT, .25 DIA X 1 LG
P/N 330705 ASSY, LOGO, BELLY DOOR
5. 191547 BAR, SLIDE, BELLY DOOR
6. 490044 SWITCH, CHERRY, E79-30A ITEM PART # DESCRIPTION
7. 130595 ASSY, WELD, COIN PNL 1. 191550 BKT, MTG, LOGO, BELLY DOOR
8. 450016 NUT, HEX KEP, #8-32 (2) 2. 410206 SHLD, LT, LOGO, BELLY DOOR
9. 130033 CHUTE, DROP, WELD 3. 410207 PLEX, LOGO, BELLY DOOR (REF)
10. 450115 SCREW, SEMS, PH PHIL, #8-32x1/4 (4) 4. 410208 BEZEL, LOGO, BELLY DOOR
11. 450176 WASHER, #8 FLAT 5. 450123 SCREW, SEMS, PH PHIL, M3 X 8 (4)
12. 330304 ASSY, COIN HANDLING 6. 450220 SCCREW, FLAT HD, M3 X 6 (4)
7. 530287 PCB, K3-URV, K3-BELLY
1 2 3
N/S 110424 HRNS, K3-URV, LED, BELLY
10 12
4 N/S = NOT SHOWN

3
6

11

10 9

8 7

P/N 810061 3-32 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330304 ASSY, COIN HANDLING P/N 310221 thru 310274 ASSY, HOPPER LP, SIDE EJECT

ITEM PART # DESCRIPTION


1. 190819 FRAME, COIN HANDLING
2. 450049 SCREW, FLAT HD, #6-32x1/4 (4)
3. 410021 CLIP, MNT, ACCEPTOR, COIN (2)
4. 450120 SCREW, SEMS, PH PHIL, M3x4 (2)
5. 530026 SOLENOID, PHOTO, ALPEH
6. 450405 SPRING, SOLENOID
7. 450404 SPRING, PIN 3x10 mm, STEEL
8. 450107 SCREW, SEMS, PH PHIL, #4-40x1/4 (5)
9. 230010 BUSHING, GUIDE, CN, DIVERTER
10. 190818 LINK, ACTUATOR DIVERTER
11. 450110 SCREW, SEMS, PH PHIL, #6x32x1/4 (4)
12 410012 CHUTE, REJECT
13. 190817 BKT, MTG, LWR, COIN HANDLING
14. 190824 BKT, GUIDE, DROP CHUTE
15. 450109 SCREW, SEMS, PH PHIL, #6-32x1/2
16. 230014 PIN, STOP, DIVERTER
17. 410010 DIVERTER
18. 230012 PIN, PIVOT, DIVERTER
19. 130040 CHUTE, DROP, COIN
20. 450164 E-RING, SHAFT SIZE 3mmx.5mm GROOVE (3) P/N 330760 ASSY, OPTIC SENSOR, CAB SIDE
21. 130037 GUIDE, COIN HANDLING, WELD ITEM PART # DESCRIPTION
22. 190824 BKT, GUIDE, DROP CHUTE 1. 191640 BKT, MTG, OPTIC SENSOR, CAB SIDE
23. 190063 CHUTE, HOPPER 2. 450107 SCREW, SEMS, PH PHIL, #4-40x1/4
24. 450016 NUT, HEX KEP, #8-32 (2) 3. 490354_2 OPTIC, DR SW, CAB SIDE, PUERTO RICO

1 2 3 4 5
2

1
6 NOTE:
THIS ASSEMBLY IS
24 7
PART OF KIT K-0341
8

9
3
23
10

P/N 330761 ASSY, OPTIC SENSOR, DOOR SIDE


22

11
ITEM PART # DESCRIPTION
21
1. 450107 SCREW, SEMS, PH PHIL, #4-40x1/4
2. 191461 BKT, MTG, OPTIC SENSOR, DOOR SIDE
12
3. 490354_1 OPTIC, DR SW, DR SIDE, PUERTO RICO
20

19 18 17 16 15 14 13
NOTE:
THIS ASSEMBLY IS
PART OF KIT K-0341

1 3

P/N 810061 3-33 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 530289 Assy, LCD, Touch Screen, 22” P/N 630004 ASSY, TOWER, TWO-TIER, CHROME (Tall)
P/N 630007 ASSY, TOWER, TWO-TIER, CHROME (Short)
P/N 630015 ASSY, TOWER, TWO-TIER, GOLD (Tall)
P/N 630016 ASSY, TOWER, TWO-TIER, GOLD (Short)
P/N 630025 ASSY, TOWER, THREE-TIER, CHROME (Short)
P/N 630026 ASSY, TOWER, THREE-TIER, GOLD (Short)

SIGNAL TOWER FILTERS PART NUMBERS


PART # DESCRIPTION
630001 FILTER, TALL, YELLOW
630002 FILTER, TALL, RED
630005 FILTER, TALL, BLUE
630008 FILTER, TALL, ORANGE
630009 FITLER, TALL, GREEN
630010 FILTER, SHORT, RED
630011 FILTER, SHORT, BLUE
NOTE:  LCD parts are covered by a Direct Exchange 630012 FILTER, SHORT, YELLOW
System. Please contact your Konami representative for 630013 FILTER, SHORT, GREEN
more information when ordering these parts.
630014 FILTER, SHORT, ORANGE
630017 FILTER, TALL, BROWN
P/N 310182 ASSY, BILL VALIDTR (UBA10 Standard)
P/N 310183 ASSY, BILL VALIDTR (UBA10 ICB) 630018 FILTER, TALL, PINK
P/N 310188 ASSY, BILL VALIDTR (UBA11 Standard) 630019 FILTER, SHORT, BROWN
P/N 310189 ASSY, BILL VALIDTR (UBA11 ICB) 630020 FILTER, SHORT, PINK
P/N 310092 ASSY, BILL VALIDTR (MEI SC6607) 630021 FILTER, YEL/GRN/BLUE, Multi-Denom
P/N 310205 ASSY, BILL VALIDTR (MEI CashFlow w/EZ Trax) 630022 FILTER, YEL/ORG/BLUE, Multi-Denom
P/N 310275 ASSY, BILL VALIDTR (MEI SC8307) 630023 FILTER, TWO-TIER, SHORT, PURPLE
P/N 310288 ASSY, BILL VALIDTR (MEI, SCM6607YE, 1000 Note) 630024 FILTER, TWO-TIER, TALL, PURPLE
P/N 310298 ASSY, BILL VALIDTR (Ardac Elite) 630029 FILTER, TRIPLE, RED/WHT/RED
P/N 310301 ASSY, BILL VALIDTR (MEI, SC7607 CashFlow) 630030 FILTER, TRIPLE, RED/WHT/YEL
P/N 310305 ASSY, BILL VALIDTR (Cash Code 600 Note) 630031 FILTER, TRIPLE, RED/WHT/GREY
P/N 310330 ASSY, BILL VALIDTR (MEI SCM6607 1000 Note)
P/N 310331 ASSY, BILL VALIDTR (MEI SCM6607E w/EZ 1000 Note)

NOTE:  Bill Validator parts are covered by a Direct


Exchange System. Please contact your Konami
representative for more information when ordering these
parts.

P/N 810061 3-34 © 2010 Konami Gaming Inc.


PODIUM KP3 PARTS, ASSEMBLIES & HARDWARE 

P/N 330847 ASSY, SAS UNIT, 100-240VAC (OPTIONAL)


ITEM PART # DESCRIPTION
1. 190612 COVER, SAS
2. 190613 BASE, SAS
3. 450064 SCREW, PH PHIL, #4-40 X 1/2 (4)
4. 450111 SCREW, SEMS, PH PHIL, #6-32 X 3/16
5. 530324 PCB, SAS, OPTICAL FIBER, 100-240 VAC
6. 830264 DECAL, SAS, SERIAL OPTIC FIBER
7. 830703 LABEL, SAS, 100-240VAC IN
N/S 110459 HRNS, SAS, COM, PODIUM
N/S 110467 HRNS, SAS, AC, IEC
N/S = NOT SHOWN

 GAME POWER CORD OPTIONS:

PART # DESCRIPTION
490078 CORD, AC, 7.5’ US/CANADA
490466 CORD, AC, 250V, 10A, IRAM (ARGENTINA)
490467 CORD, AC, 250V, 10A, UK
490468 CORD, AC, 250V, 10A, EUROPE/KOREA
490469 CORD, AC, 250V, 10A, AUSTRALIA
490470 CORD, AC, 250V, 10A, CHILE/ITALY
490514 CORD, AC, IEC320 C14 TO C13
490515 CORD, AC, 250V, 10A, NEMA 6-15P, IEC320-C13
490516 CORD, AC, 250V, 10A, SWITZERLAND

P/N 810061 3-35 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING 

SECTION 4
Troubleshooting 

Troubleshooting Charts
DOOR SECURITY
Use the following charts to troubleshoot and diagnose errors.
  SCREEN   RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
CAUTION: Distributors, Operators, and Users are
FILL BOX The Fill Box door is Close the Fill box
not to modify the equipment for any other use. Konami 016
DOOR OPEN open. door.
Gaming, Inc. cannot be held liable for damages or injuries
MAINTE-
resulting from use or modification  of this equipment. 017 NANCE The Maintenance Door Close the Mainte-
is open. nance door.
Konami Gaming, Inc. cannot be held liable for damages or DOOR OPEN
injuries arising from improper or unsupervised installation, Completing the
modification,  or use of equipment not manufactured or 020 The Main Door was next game play
closed. clears this status
approved by Konami Gaming, Inc. This equipment is message.
designed as a gaming device for amusement only, for sale Completing the
and use in jurisdictions permitting such devices. 021
The Cashbox Door was next game play
closed. clears this status
message.
General Information Completing the
The Logic Unit door was next game play
GENERAL INFORMATION 022 closed. clears this status
  SCREEN   RESET message.
CODE DESCRIPTION SOLUTION
MESSAGE METHOD Completing the
Completing the next 023 The Bill Acceptor door next game play
Power was just re- was closed. clears this status
001 game play clears this message.
stored.
status message.
Completing the
Non-volatile RAM The Top Box door was next game play
025
002 was cleared by an closed. clears this status
operator. message.
The machine has Completing the
OUT OF been placed in “out 1. Open the main door. The Fill Box door was next game play
026 closed. clears this status
003
SERVICE of service” mode by 2. Turn the reset key. message.
an operator.
Completing the
 An operator has The Maintenance Door next game play
004 027
changed options. was closed. clears this status
message.
Host authorizes the
Host has disabled MAIN DOOR The Main Door was
005
the terminal.
machine and enables 030 Turn the reset key. Reset
for game play.  ACCESSED opened during power off. key.

Host has enabled 031 DROP DOOR The Drop Door was Reset
006
the terminal.  ACCESSED opened during power off. Turn the reset key. key.
LOGIC DOOR The Logic Unit Door was Reset
032  ACCESSED opened during power off. Turn the reset key. key.
Door Security
SUB DOOR The Belly Door was Reset
033 opened during power off. Turn the reset key. key.
DOOR SECURITY  ACCESSED
  SCREEN   RESET The Bill Acceptor door
CODE DESCRIPTION SOLUTION 034 BILL DOOR was opened during Turn the reset key. Reset
MESSAGE METHOD  ACCESSED key.
power off.
MAIN DOOR Close the Main
010 The Main door is open. FILL BOX The Fill Box Door was Reset
OPEN door. 035 DOOR opened during power off. Turn the reset key. key.
DROP DOOR The Cashbox door is Close the Cashbox  ACCESSED
011
OPEN open. door. MAINTE- The Maintenance Door
036 NANCE was opened during Turn the reset key. Reset
LOGIC DOOR The Logic unit door is Close the Logic unit DOOR key.
012 open. door. power off.
OPEN  ACCESSED
SUB DOOR Close the Belly Hardware malfunc-
013 The Belly door is open. door. MAIN DOOR Replace the MPU Reset
OPEN 040 tion happened at door
PORT security device. board. key.
BILL DOOR The Bill acceptor door Close the Bill ac-
014 Hardware malfunc-
OPEN is open. ceptor door. DROP DOOR tion happened at door Replace the MPU Reset
041
TOP BOX The Top Box door is Close the Top box PORT security device. board. key.
015
DOOR OPEN open. door.

P/N 810061 4-1 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING 

DOOR SECURITY COIN ACCEPTOR AND DIVERTER


  SCREEN   RESET   SCREEN   RESET
CODE DESCRIPTION SOLUTION CODE   DESCRIPTION SOLUTION
MESSAGE METHOD MESSAGE METHOD
The diverter posi-
LOGIC DOOR Hardware malfunc- Replace the MPU Reset tion did not change
042 PORT tion happened at door board. key. DIVERTER
security device. and the position Main door
111 MALFUNC- does not match open/close
Hardware malfunc- TION the machine
SUB DOOR Replace the MPU Reset
043 PORT tion happened at door board. key. request.
security device.
Hardware malfunc-
044 BILL DOOR tion happened at door Replace the MPU Reset Hopper 
PORT security device. board. key.
HOPPER
Hardware malfunc-
045 FILL BOX tion happened at door Replace the MPU Reset   SCREEN   RESET
DOOR PORT security device. board. key. CODE DESCRIPTION SOLUTION
MESSAGE METHOD

MAINTE- Hardware malfunc- 1. Fill the hopper.


Replace the MPU Reset If hopper is not
046 NANCE tion happened at door board. key.
DOOR PORT security device. empty, check for
HOPPER Hopper has no hopper jam or mal- Main door
120 EMPTY more coins to com- function. 2. Open, open/
Handpay plete a pay out. then close the main close.
door to clear this
HANDPAY error and restart the
hopper.
  SCREEN   RESET
CODE DESCRIPTION SOLUTION Coins jammed at 1. Remove the
MESSAGE METHOD
chute of hopper  jammed coins. 2.
or hopper coin Open, then close Main door
 ATTENDANT  Attendant pay occurred Turn the Jackpot 121 HOPPER JAM outsensor has not the main door to open/
080 PAY from cash-out.  jackpot reset Reset key. close.
$x,xxx.xx key. transitioned during clear this error and
a pay out. restart the hopper.
 Attendant pay was
081 been validated and 1. Check for the
reset. The hopper hopper malfunc- Main
122 HOPPER dispensed more tion. 2. Open, the dooro
Jackpot handpay is OVER PAY coins than it close the main pen/
JACKPOT required from a single Turn the Jackpot
082  jackpot reset Reset key. should in pay out. door to clear this close.
$xx,xxx.xx game win or external error.
bonuses. key.
1. Check for the
083 Jackpot hand pay was One or more coins hopper malfunc-
validated and reset. Main door
123 HOPPER were dispensed tion. 2. Open, the open/
RUNAWAY after pay out was close the main close.
completed. door to clear this
Coin Acceptor/Divertor  error.
COIN ACCEPTOR AND DIVERTER 124
HOPPER DIS- The hopper is not Connect the hop-
 Auto.
CONNECT connected. per correctly.
  SCREEN   RESET
CODE   DESCRIPTION SOLUTION Hopper Overpay
MESSAGE METHOD 125 error was reset.
COIN Coin acceptor 1. Replace the
 ACCEPTOR coin acceptor. 2. Main door 126 Hopper Runaway
100 reported hardware error was reset.
MALFUNC- malfunction. Open, then close open/close
TION the main door.
1. Remove the Bill Validator 
 jammed coins.
Coin-in sensor is
2. Verify that the BILL VALIDATOR
coin acceptor and
101 COIN IN blocked or coins harness connec- Main door   SCREEN   RESET
ERROR are jammed in coin tions are mounted open/close CODE DESCRIPTION SOLUTION
MESSAGE METHOD
acceptor. correctly. 3.
Open, then close BV DEVICE Bill validator Remove and
the main door. 130 FAILURE reported hardware repair the bill  Auto.
malfunction. validator.
COIN
 ACCEPTOR Coin-in sensor Main door  A bill or ticket
102 is blocked out of BILL JAM IN  jammed in the
MALFUNC- sequence. open/close 131 Clear the jam. Auto.
TION  ACCEPTOR validator path of
the bill validator.
Coins were
EXTRA COIN accepted during Main door  A bill or ticket
104 BILL JAM IN  jammed in the
IN inhibitation of coin open/close 132 Clear the jam. Auto.
accepting. STACKER stacker during
stacking operation.
105 Extra Coin In error
was reset. Remove the
133 BILL STACKER The bill stacker bills or tickets  Auto.
FULL is full. from the bill
stacker.

P/N 810061 4-2 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING 

BILL VALIDATOR PRINTER


  SCREEN   RESET   SCREEN   RESET
CODE DESCRIPTION SOLUTION CODE DESCRIPTION SOLUTION
MESSAGE METHOD MESSAGE METHOD

BILL STACKER The bill stacker is  Attach the bill  Auto. Re-power the
134 printer, conrm
REMOVED removed. stacker. PRINTER There is a me-
166 NOT chanical failure in the the printer  Auto.
The bill stacker connection or
is not attacked READY printer.
BILL STACKER  Attach the bill  Auto. replace the
135 at proper stacker printer.
NOT READY position in the bill stacker.
validator.
Touchscreen
Mount the
136 BV HEADER The bill validator bill validator  Auto.
ERROR head is removed. TOUCHSCREEN
head.
BILL The bill valida- Mount the   SCREEN   RESET
CODE DESCRIPTION SOLUTION
137 TRANSPORT tor transport is bill validator  Auto. MESSAGE METHOD
REMOVED removed. transport.
Communication has Cycle power.
TOUCH
1. Check failed between the If this error still
harness and 180 PANEL  Auto.
Communication touch panel and the remains, replace
connectors. FAILURE
BV COMM has failed between machine. the LCD.
138 2. Cycle  Auto.
ERROR the bill validator power to
and the machine. reset the bill Control Panel
validator.
The bill validator Check for CONTROL PANEL
139 BV ERROR reported cheat bill validator  Auto.
status. malfunction.   SCREEN   RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
Printer  Check the connec-
PLAY
Communication tion with the control
PRINTER 190 BUTTON
error with Serial IO board that is called
 Auto.
IO ERROR
  SCREEN   RESET “K3-ICON”.
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
PLAY Check the connec-
PRINTER BUTTON Communication tion with the control
Printer harness is Check harness to 191  Auto.
160 DISCON- disconnected. the printer.  Auto. LAMP IO error with Serial IO. board that is called
NECT ERROR “K3-ICON”.
Cycle power.
PRINTER The ticket printer is If this error still Illumination
161 OFFLINE ofine. remains, replace  Auto.
the printer.
ILLUMINATION
PRINTER
162 PAPER Printer paper is out. Fill with printer  Auto.   SCREEN   RESET
OUT paper. CODE DESCRIPTION SOLUTION
MESSAGE METHOD
Printer paper has Check the connec-
 jammed while ILLUMINA- Command execu-
advancing the paper tion with the control
195 TION IO tion error in the  Auto.
or a new paper has Removed board that is called
PRINTER ERROR illumination module.
163 JAM not loaded at the  jammed paper or  Auto. “K3-ICON”.
top of form position reload the paper.
for 20 seconds after
previous ticket was Electro-Mechanical Counter 
completed.
EM COUNTER
1. Check the
printer option   SCREEN   RESET
in KMS mode CODE DESCRIPTION SOLUTION
MESSAGE METHOD
whether the
option is set to EM
PRINTER Game has lost com- correct printer EM counter was Check EM coun-
164 DISCON- munications with the Reset key. 200 COUNTER  Auto.
model. accessed. ter circuit.
NECT printer  2. Check harness  ACCESSED
and Cycle power. EM COUN- The hardware meter Check harness to
3. If this error sill 201  Auto.
remains, replace TER ERROR is disconnected. EM counter.
the printer. Replace EM
1. Check harness EM COUN- EM counter malfunc- counter or
PRINTER 202  Auto.
COMMU- Game has lost com- and Cycle power. TER ERROR tions. conrming con-
165 NICATION munications with the 2. If this error sill  Auto. nection.
ERROR printer. remains, replace
the printer.

P/N 810061 4-3 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING 

Battery Communication
BATTERY COMMUNICATION
  SCREEN   RESET   SCREEN   RESET
CODE DESCRIPTION SOLUTION CODE DESCRIPTION SOLUTION
MESSAGE METHOD MESSAGE METHOD

LOW The battery sup- 1. Remove and re- COMM. Communication link Check harness and
BATTERY plying power to place the battery. HOST is down between host interface board
221  Auto. 300  Auto.
VOLTAGE non-volatile memory 2. Turn power off TIME OUT or control and the ma- between host and the
(BATTERY1) is low. then on. PORT #1 chine. machine.

LOW The battery sup- 1. Remove and re- Communication link Check harness and
COMM.
BATTERY plying power to place the battery. is down between host interface board
222  Auto. 301 HOST TIME  Auto.
VOLTAGE non-volatile memory 2. Turn power off or control and the ma- between host and the
OUTPORT #2
(BATTERY2) is low. then on. chine. machine.
Communication link Check harness and
COMM.
is down between host interface board
Real Time Clock 302 HOST TIME  Auto.
or control and the ma- between host and the
OUTPORT #3
RTC chine. machine.
1. Conrm the trans -
  SCREEN   RESET Communication link
CODE DESCRIPTION SOLUTION action status at host
MESSAGE METHOD CASHOUT was down during credit
system.
306 TO HOST transfer. Host required Reset key.
Real Time Clock 2. Turn reset key to
Set the RTC at FAILURE attendant interruption
RTC (RTC) has not been pay credits for the
223 clock setup menu  Auto. for the transfer failure.
ERROR set or clock data is transaction.
in KMS mode.
invalid. VALIDATION
Validation seed is not Set validation seed
307 SEEDS NOT  Auto.
set. from host.
EEPROM SET
Validation buffer
EEPROM VALIDATION
Validation number buf- become not full by
308 BUFFER  Auto.
  SCREEN   RESET fer is full. asking validation
CODE DESCRIPTION SOLUTION FULL
MESSAGE METHOD number from host.

The processor Cycle power. If this PROGRES- Progressive informa-


EEPROM could not read data error is remained, SIVE UP- tion was not set from Receive progressive
230  Auto. 309  Auto.
ERROR from EEPROM replace the MPU DATE NOT host during a certain information from host.
device. board. RECEIVED time.

The processor Cycle power. If this


EEPROM could not write error is remained, Self Test on Boot Up
231  Auto.
ERROR data to EEPROM replace the MPU
device. board.
SELF-TEST ON BOOT UP
  SCREEN   RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
Thermometer 
Verify that
THERMOMETER SYSTEM VALIDA-
System validation EPROM of vali-
600 TION PROGRAM Restart.
program mismatch. dation program
  SCREEN   RESET MISMATCH
CODE DESCRIPTION SOLUTION is valid.
MESSAGE METHOD
Verify that
The temperature of SYSTEM BIOS System BIOS mis- EPROM of
Cycle power. 601 Restart.
GPU the thermometer on MISMATCH match. system bios is
250 If this error is remained,  Auto.
OVERHEAT the GPU went over valid.
check the cooling fan.
the threshold.
SYSTEM CF #(n) Verify that
The temperature of System cf #(n) module
Cycle power. 602 MODULE system CF Restart.
CPU the thermometer on mismatch.
251 If this error is remained,  Auto. MISMATCH card is valid.
OVERHEAT the CPU went over
check the cooling fan. Verify that
the threshold. GAME VALIDA-
Game validation EPROM of vali-
PCB The temperature of 603 TION PROGRAM Restart.
Cycle power. program mismatch. dation program
WARNING the thermometer on MISMATCH
252 If this error is remained,  Auto. is valid.
TEMPERA- the PCB went over
check the cooling fan. Verify that
TURE the threshold.
GAME BIOS Game BIOS mis- EPROM of
CPU FAN The value of the fan Cycle power. 604 Restart.
MISMATCH match. game bios is
253 FAIL WARN- on the CPU has no If this error is remained,  Auto. valid.
ING reaction to the speed. check the cooling fan.
GAME CF #(n) Verify that
Game cf #(n) module
605 MODULE game CF card Restart.
mismatch.
MISMATCH is valid.

P/N 810061 4-4 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING 

Self Test On Run Time


SELF-TEST ON RUN TIME
SELF-TEST ON RUN TIME   SCREEN   RESET
CODE DESCRIPTION SOLUTION
  SCREEN   RESET MESSAGE METHOD
CODE DESCRIPTION SOLUTION
MESSAGE METHOD "Cycle power.
SYSTEM Verify that If this error re-
NEGATIVE There was an exces- mains, perform
VALIDATION System validation EPROM of vali- CREDIT sive increment or mi- a RAM clear.
700 Restart. 728
PROGRAM program failure. dation program METER ROLL- nus value in the Credits Warning - RAM RAM Clear.
FAILURE is valid. OVER In meter. clear will reset
all the soft
Verify that meters to 0 !!!"
SYSTEM BIOS EPROM of
701 System bios failure. Restart. No action
FAILURE system bios is 729 G2S validation waiting. required. No
valid.
730 G2S VALIDA- G2S validation error. Cleared by at- Reset key.
SYSTEM CF Verify that TION ERROR tendant reset.
System CF #(n) module
702 #(n) MODULE system CF card Restart.
failure.
FAILURE is valid.
Internal Software Error 
GAME Verify that
703
VALIDATION Game validation pro- EPROM of vali-
Restart.
INTERNAL SOFTWARE ERROR
PROGRAM gram failure. dation program
FAILURE is valid.   SCREEN   RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
Verify that
GAME BIOS EPROM of INTERNAL
704 Game bios failure. Restart. SOFTWARE The bill Validater Cycle power. If this
FAILURE game bios is
valid. 740 ERROR - BV related process did error is remained, Restart.
DEVICE not work as usual. replace the MPU board.
GAME CF Verify that #(n)
705 #(n) MODULE Game CF #(n) module game CF card Restart.
FAILURE failure. is valid. INTERNAL
SOFTWARE The printer related Cycle power. If this
SYSTEM CF System CF #(n) re- Verify that 741 ERROR - process did not work error is remained, Restart.
706 #(n) REMOVED moved at run-time. system CF card Restart.
is connecting. PRINTER as usual. replace the MPU board.
#(n)
GAME CF #(n) Game CF #(n) removed Verify that
707 REMOVED at run-time. game CF card Restart. INTERNAL
is connecting. The nios related Cycle power. If this
SOFTWARE
742 process did not work error is remained, Restart.
The 24V DC power ERROR -
as usual. replace the MPU board.
710 DC FAILURE supplying to the K3 Check AC line. Restart. NIOS #(n)
board is low. INTERNAL
The corba communi- Cycle power. If this
"Cycle power. SOFTWARE
743 cation process did not error is remained, Restart.
If this error re- ERROR -
mains, perform work as usual. replace the MPU board.
GAME CORBA #(n)
Game data in non-vol- a RAM clear.
720 MEMORY COR- atile memory is invalid. Warning - RAM RAM Clear. INTERNAL
RUPTED clear will reset The game related Cycle power. If this
SOFTWARE
all the soft 744 process did not work error is remained, Restart.
ERROR -
meters to 0 !!!" as usual. replace the MPU board.
GAME #(n)
"Cycle power.
If this error re-
Game couldn't read mains, perform Self Diagnostic On Boot Up
BACKUP DATA data from non-volatile a RAM clear.
721
ERROR memory or the data is Warning - RAM
RAM Clear. SELF-DIAGNOSTICS ON BOOT UP
invalid. clear will reset   SCREEN   RESET
all the soft CODE DESCRIPTION SOLUTION
meters to 0 !!!" MESSAGE METHOD

"Cycle power. Cycle power. If this error


If this error re- 800 remains, replace the MPU Restart.
mains, perform board.
EEPROM DATA Data in EEPROM is a RAM clear.
722 ERROR invalid. Warning - RAM RAM Clear. CPU Exception
clear will reset
all the soft CPU EXCEPTION
meters to 0 !!!"
  SCREEN   RESET
"Cycle power. CODE DESCRIPTION SOLUTION
If this error re- MESSAGE METHOD
mains, perform Cycle power.
 A self-audit check has a RAM clear. Software
727 RAM Clear. 923 Software Error   exception hap- If this error re- Restart.
failed. Warning - RAM mains, replace
clear will reset pened.
the MPU board.
all the soft
meters to 0 !!!"

P/N 810061 4-5 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING 

Suspended Operation
Jackpot Reset
If a single jackpot is won above the ultimate full lock-up amount,
and an 080 attendant pay error is displayed, the game is suspended.
Insert the key into the reset key switch and turn it 90° clockwise after
paying the jackpot to return to the ordinary game.

Attendant Pay
When the number of coins to be paid is more than the number
of coins set (Partial Pay Coins) for the “attendant pay”, the game is
suspended and an 080 attendant pay error is displayed . Insert the key
into the reset key switch and turn it 90° clockwise after the attendant
pay to return to the ordinary game. You can set the number of coins
the attendant pays in the Audit mode.

Error Message in Display


If an error message appears on the screen, the game is sus-
pended until you recover from the error. If the error message is left on
the screen and you cannot restart the game even though you have
recovered from the error, insert the key into the Reset key switch and
turn it 90° clockwise to return to the ordinary game.
Installing a Sample Coin (Coin Mech)
Coin Jamming Viewing the coin mechanism from the front, slide the sensor
Open the main door and check the location the coins are coil to the right. Place the sample coin into position and release the
 jammed. sensor coil. In most cases, the sample coin will seat properly. If coins
When the Coins are Jammed in the Coin Acceptor: are not accepted, repeat procedure.
Open the main door. Remove the harness from the coin accep-
tor. Grasp the coin acceptor rmly, and pull from the plastic mounts.
Refer to the coin acceptor instruction manual provided by the
manufacturer for more information.
Install the coin acceptor into the coin track unit. Connect the
connector to the coin acceptor. Close the main door.
When the Coins are Jammed in the Coin Track Unit:
Open the main door. Remove the connector from the coin ac-
ceptor. Gently pull the coin acceptor from the coin track unit.
 Remove the connector of the wire harness from the coin track
unit. Remove the three screws to remove the coin track unit. Remove
the coins jammed in the coin track unit. Install the coin track unit us-
ing the three screws. Connect the wire harness to the coin track unit.
Install the coin acceptor in the coin track unit. Install the connector
in the coin acceptor.
Close the main door.

Adjusting the Coin Comparitor (Coin Mech)


Selectivity of the coin comparitor can be adjust ed for sensitivity.
To set the optimum sensitivity, adjust the potentiometer clock-wise
until a high quality slug is rejected. Test sensitivity using regular coins.
Repeat as necessary.

P/N 810061 4-6 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING 

to position 1 through 6 (the denomination option positions). Press the


programming button. The LED turns red, indicating the Condor is in
Learn mode. Deposit samples of the required coin. It is recommended
that different coins be used to ensure a wider sampling of examples
to be examined. The LED will ash green (this usually happens after
four coins). Press the programming button again.
The LED will return to green. Turn the rotary switch back to the
“0” position. The Condor is now ready to accept coins.

  F 0 1  
   E 2   
3     
     D 4        
      C  5 
      B   6
     A     8  7
     9

Coin Learn Procedure (IDX)


The IDX Xeptor is designed to accept multiple denominations
as determined by the Operator. Follow the steps below to program
the Xeptor for the coins required.
Lift the cover by pushing up on the bottom right corner of the
plastic cover. With a small screwdriver, turn the rotary switch to posi-
tion 1 through 6 (the denomination option positions). The LED turns
red, indicating the Xeptor is in Learn mode. Press the button once
for each credit to be issued per coin. For a single denomination, one
credit per coin is standard. For multiple denominations, the number
of credits is divided by the lowest incremental rate (i.e. a dollar will
require 4 credits if the machine also accepts quarters (1 quarter=1
credit, $1=4 credits).
Slide the cover down to close the Xeptor. Deposit (6) samples
of the required coin. It is recommended that six different coins be used
to ensure a wider sampling of examples to be examined.
Slide the cove open. Turn the rotary switch to the “0” position.
The LED turns green to indicate the Xeptor is functional. Repeat for
all necessary denominations.

Teach and Run Procedure (Condor)


The Condor Acceptor uses a teach and run programming meth-
od. Follow these steps to program the Condor for the required coins.
With a small screwdriver, turn the rotary switch from position “0”

P/N 810061 4-7 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING 

SECTION 4
Troubleshooting 

Troubleshooting Charts
DOOR SECURITY
Use the following charts to troubleshoot and diagnose errors.
  SCREEN   RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
CAUTION: Distributors, Operators, and Users are
FILL BOX The Fill Box door is Close the Fill box
not to modify the equipment for any other use. Konami 016
DOOR OPEN open. door.
Gaming, Inc. cannot be held liable for damages or injuries
MAINTE-
resulting from use or modification  of this equipment. 017 NANCE The Maintenance Door Close the Mainte-
is open. nance door.
Konami Gaming, Inc. cannot be held liable for damages or DOOR OPEN
injuries arising from improper or unsupervised installation, Completing the
modification,  or use of equipment not manufactured or 020 The Main Door was next game play
closed. clears this status
approved by Konami Gaming, Inc. This equipment is message.
designed as a gaming device for amusement only, for sale Completing the
and use in jurisdictions permitting such devices. 021
The Cashbox Door was next game play
closed. clears this status
message.
General Information Completing the
The Logic Unit door was next game play
GENERAL INFORMATION 022 closed. clears this status
  SCREEN   RESET message.
CODE DESCRIPTION SOLUTION
MESSAGE METHOD Completing the
Completing the next 023 The Bill Acceptor door next game play
Power was just re- was closed. clears this status
001 game play clears this message.
stored.
status message.
Completing the
Non-volatile RAM The Top Box door was next game play
025
002 was cleared by an closed. clears this status
operator. message.
The machine has Completing the
OUT OF been placed in “out 1. Open the main door. The Fill Box door was next game play
026 closed. clears this status
003
SERVICE of service” mode by 2. Turn the reset key. message.
an operator.
Completing the
 An operator has The Maintenance Door next game play
004 027
changed options. was closed. clears this status
message.
Host authorizes the
Host has disabled MAIN DOOR The Main Door was
005
the terminal.
machine and enables 030 Turn the reset key. Reset
for game play.  ACCESSED opened during power off. key.

Host has enabled 031 DROP DOOR The Drop Door was Reset
006
the terminal.  ACCESSED opened during power off. Turn the reset key. key.
LOGIC DOOR The Logic Unit Door was Reset
032  ACCESSED opened during power off. Turn the reset key. key.
Door Security
SUB DOOR The Belly Door was Reset
033 opened during power off. Turn the reset key. key.
DOOR SECURITY  ACCESSED
  SCREEN   RESET The Bill Acceptor door
CODE DESCRIPTION SOLUTION 034 BILL DOOR was opened during Turn the reset key. Reset
MESSAGE METHOD  ACCESSED key.
power off.
MAIN DOOR Close the Main
010 The Main door is open. FILL BOX The Fill Box Door was Reset
OPEN door. 035 DOOR opened during power off. Turn the reset key. key.
DROP DOOR The Cashbox door is Close the Cashbox  ACCESSED
011
OPEN open. door. MAINTE- The Maintenance Door
036 NANCE was opened during Turn the reset key. Reset
LOGIC DOOR The Logic unit door is Close the Logic unit DOOR key.
012 open. door. power off.
OPEN  ACCESSED
SUB DOOR Close the Belly Hardware malfunc-
013 The Belly door is open. door. MAIN DOOR Replace the MPU Reset
OPEN 040 tion happened at door
PORT security device. board. key.
BILL DOOR The Bill acceptor door Close the Bill ac-
014 Hardware malfunc-
OPEN is open. ceptor door. DROP DOOR tion happened at door Replace the MPU Reset
041
TOP BOX The Top Box door is Close the Top box PORT security device. board. key.
015
DOOR OPEN open. door.

P/N 810061 4-1 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING 

DOOR SECURITY COIN ACCEPTOR AND DIVERTER


  SCREEN   RESET   SCREEN   RESET
CODE DESCRIPTION SOLUTION CODE   DESCRIPTION SOLUTION
MESSAGE METHOD MESSAGE METHOD
The diverter posi-
LOGIC DOOR Hardware malfunc- Replace the MPU Reset tion did not change
042 PORT tion happened at door board. key. DIVERTER
security device. and the position Main door
111 MALFUNC- does not match open/close
Hardware malfunc- TION the machine
SUB DOOR Replace the MPU Reset
043 PORT tion happened at door board. key. request.
security device.
Hardware malfunc-
044 BILL DOOR tion happened at door Replace the MPU Reset Hopper 
PORT security device. board. key.
HOPPER
Hardware malfunc-
045 FILL BOX tion happened at door Replace the MPU Reset   SCREEN   RESET
DOOR PORT security device. board. key. CODE DESCRIPTION SOLUTION
MESSAGE METHOD

MAINTE- Hardware malfunc- 1. Fill the hopper.


Replace the MPU Reset If hopper is not
046 NANCE tion happened at door board. key.
DOOR PORT security device. empty, check for
HOPPER Hopper has no hopper jam or mal- Main door
120 EMPTY more coins to com- function. 2. Open, open/
Handpay plete a pay out. then close the main close.
door to clear this
HANDPAY error and restart the
hopper.
  SCREEN   RESET
CODE DESCRIPTION SOLUTION Coins jammed at 1. Remove the
MESSAGE METHOD
chute of hopper  jammed coins. 2.
or hopper coin Open, then close Main door
 ATTENDANT  Attendant pay occurred Turn the Jackpot 121 HOPPER JAM outsensor has not the main door to open/
080 PAY from cash-out.  jackpot reset Reset key. close.
$x,xxx.xx key. transitioned during clear this error and
a pay out. restart the hopper.
 Attendant pay was
081 been validated and 1. Check for the
reset. The hopper hopper malfunc- Main
122 HOPPER dispensed more tion. 2. Open, the dooro
Jackpot handpay is OVER PAY coins than it close the main pen/
JACKPOT required from a single Turn the Jackpot
082  jackpot reset Reset key. should in pay out. door to clear this close.
$xx,xxx.xx game win or external error.
bonuses. key.
1. Check for the
083 Jackpot hand pay was One or more coins hopper malfunc-
validated and reset. Main door
123 HOPPER were dispensed tion. 2. Open, the open/
RUNAWAY after pay out was close the main close.
completed. door to clear this
Coin Acceptor/Divertor  error.
COIN ACCEPTOR AND DIVERTER 124
HOPPER DIS- The hopper is not Connect the hop-
 Auto.
CONNECT connected. per correctly.
  SCREEN   RESET
CODE   DESCRIPTION SOLUTION Hopper Overpay
MESSAGE METHOD 125 error was reset.
COIN Coin acceptor 1. Replace the
 ACCEPTOR coin acceptor. 2. Main door 126 Hopper Runaway
100 reported hardware error was reset.
MALFUNC- malfunction. Open, then close open/close
TION the main door.
1. Remove the Bill Validator 
 jammed coins.
Coin-in sensor is
2. Verify that the BILL VALIDATOR
coin acceptor and
101 COIN IN blocked or coins harness connec- Main door   SCREEN   RESET
ERROR are jammed in coin tions are mounted open/close CODE DESCRIPTION SOLUTION
MESSAGE METHOD
acceptor. correctly. 3.
Open, then close BV DEVICE Bill validator Remove and
the main door. 130 FAILURE reported hardware repair the bill  Auto.
malfunction. validator.
COIN
 ACCEPTOR Coin-in sensor Main door  A bill or ticket
102 is blocked out of BILL JAM IN  jammed in the
MALFUNC- sequence. open/close 131 Clear the jam. Auto.
TION  ACCEPTOR validator path of
the bill validator.
Coins were
EXTRA COIN accepted during Main door  A bill or ticket
104 BILL JAM IN  jammed in the
IN inhibitation of coin open/close 132 Clear the jam. Auto.
accepting. STACKER stacker during
stacking operation.
105 Extra Coin In error
was reset. Remove the
133 BILL STACKER The bill stacker bills or tickets  Auto.
FULL is full. from the bill
stacker.

P/N 810061 4-2 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING 

BILL VALIDATOR PRINTER


  SCREEN   RESET   SCREEN   RESET
CODE DESCRIPTION SOLUTION CODE DESCRIPTION SOLUTION
MESSAGE METHOD MESSAGE METHOD

BILL STACKER The bill stacker is  Attach the bill  Auto. Re-power the
134 printer, conrm
REMOVED removed. stacker. PRINTER There is a me-
166 NOT chanical failure in the the printer  Auto.
The bill stacker connection or
is not attacked READY printer.
BILL STACKER  Attach the bill  Auto. replace the
135 at proper stacker printer.
NOT READY position in the bill stacker.
validator.
Touchscreen
Mount the
136 BV HEADER The bill validator bill validator  Auto.
ERROR head is removed. TOUCHSCREEN
head.
BILL The bill valida- Mount the   SCREEN   RESET
CODE DESCRIPTION SOLUTION
137 TRANSPORT tor transport is bill validator  Auto. MESSAGE METHOD
REMOVED removed. transport.
Communication has Cycle power.
TOUCH
1. Check failed between the If this error still
harness and 180 PANEL  Auto.
Communication touch panel and the remains, replace
connectors. FAILURE
BV COMM has failed between machine. the LCD.
138 2. Cycle  Auto.
ERROR the bill validator power to
and the machine. reset the bill Control Panel
validator.
The bill validator Check for CONTROL PANEL
139 BV ERROR reported cheat bill validator  Auto.
status. malfunction.   SCREEN   RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
Printer  Check the connec-
PLAY
Communication tion with the control
PRINTER 190 BUTTON
error with Serial IO board that is called
 Auto.
IO ERROR
  SCREEN   RESET “K3-ICON”.
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
PLAY Check the connec-
PRINTER BUTTON Communication tion with the control
Printer harness is Check harness to 191  Auto.
160 DISCON- disconnected. the printer.  Auto. LAMP IO error with Serial IO. board that is called
NECT ERROR “K3-ICON”.
Cycle power.
PRINTER The ticket printer is If this error still Illumination
161 OFFLINE ofine. remains, replace  Auto.
the printer.
ILLUMINATION
PRINTER
162 PAPER Printer paper is out. Fill with printer  Auto.   SCREEN   RESET
OUT paper. CODE DESCRIPTION SOLUTION
MESSAGE METHOD
Printer paper has Check the connec-
 jammed while ILLUMINA- Command execu-
advancing the paper tion with the control
195 TION IO tion error in the  Auto.
or a new paper has Removed board that is called
PRINTER ERROR illumination module.
163 JAM not loaded at the  jammed paper or  Auto. “K3-ICON”.
top of form position reload the paper.
for 20 seconds after
previous ticket was Electro-Mechanical Counter 
completed.
EM COUNTER
1. Check the
printer option   SCREEN   RESET
in KMS mode CODE DESCRIPTION SOLUTION
MESSAGE METHOD
whether the
option is set to EM
PRINTER Game has lost com- correct printer EM counter was Check EM coun-
164 DISCON- munications with the Reset key. 200 COUNTER  Auto.
model. accessed. ter circuit.
NECT printer  2. Check harness  ACCESSED
and Cycle power. EM COUN- The hardware meter Check harness to
3. If this error sill 201  Auto.
remains, replace TER ERROR is disconnected. EM counter.
the printer. Replace EM
1. Check harness EM COUN- EM counter malfunc- counter or
PRINTER 202  Auto.
COMMU- Game has lost com- and Cycle power. TER ERROR tions. conrming con-
165 NICATION munications with the 2. If this error sill  Auto. nection.
ERROR printer. remains, replace
the printer.

P/N 810061 4-3 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING 

Battery Communication
BATTERY COMMUNICATION
  SCREEN   RESET   SCREEN   RESET
CODE DESCRIPTION SOLUTION CODE DESCRIPTION SOLUTION
MESSAGE METHOD MESSAGE METHOD

LOW The battery sup- 1. Remove and re- COMM. Communication link Check harness and
BATTERY plying power to place the battery. HOST is down between host interface board
221  Auto. 300  Auto.
VOLTAGE non-volatile memory 2. Turn power off TIME OUT or control and the ma- between host and the
(BATTERY1) is low. then on. PORT #1 chine. machine.

LOW The battery sup- 1. Remove and re- Communication link Check harness and
COMM.
BATTERY plying power to place the battery. is down between host interface board
222  Auto. 301 HOST TIME  Auto.
VOLTAGE non-volatile memory 2. Turn power off or control and the ma- between host and the
OUTPORT #2
(BATTERY2) is low. then on. chine. machine.
Communication link Check harness and
COMM.
is down between host interface board
Real Time Clock 302 HOST TIME  Auto.
or control and the ma- between host and the
OUTPORT #3
RTC chine. machine.
1. Conrm the trans -
  SCREEN   RESET Communication link
CODE DESCRIPTION SOLUTION action status at host
MESSAGE METHOD CASHOUT was down during credit
system.
306 TO HOST transfer. Host required Reset key.
Real Time Clock 2. Turn reset key to
Set the RTC at FAILURE attendant interruption
RTC (RTC) has not been pay credits for the
223 clock setup menu  Auto. for the transfer failure.
ERROR set or clock data is transaction.
in KMS mode.
invalid. VALIDATION
Validation seed is not Set validation seed
307 SEEDS NOT  Auto.
set. from host.
EEPROM SET
Validation buffer
EEPROM VALIDATION
Validation number buf- become not full by
308 BUFFER  Auto.
  SCREEN   RESET fer is full. asking validation
CODE DESCRIPTION SOLUTION FULL
MESSAGE METHOD number from host.

The processor Cycle power. If this PROGRES- Progressive informa-


EEPROM could not read data error is remained, SIVE UP- tion was not set from Receive progressive
230  Auto. 309  Auto.
ERROR from EEPROM replace the MPU DATE NOT host during a certain information from host.
device. board. RECEIVED time.

The processor Cycle power. If this


EEPROM could not write error is remained, Self Test on Boot Up
231  Auto.
ERROR data to EEPROM replace the MPU
device. board.
SELF-TEST ON BOOT UP
  SCREEN   RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
Thermometer 
Verify that
THERMOMETER SYSTEM VALIDA-
System validation EPROM of vali-
600 TION PROGRAM Restart.
program mismatch. dation program
  SCREEN   RESET MISMATCH
CODE DESCRIPTION SOLUTION is valid.
MESSAGE METHOD
Verify that
The temperature of SYSTEM BIOS System BIOS mis- EPROM of
Cycle power. 601 Restart.
GPU the thermometer on MISMATCH match. system bios is
250 If this error is remained,  Auto.
OVERHEAT the GPU went over valid.
check the cooling fan.
the threshold.
SYSTEM CF #(n) Verify that
The temperature of System cf #(n) module
Cycle power. 602 MODULE system CF Restart.
CPU the thermometer on mismatch.
251 If this error is remained,  Auto. MISMATCH card is valid.
OVERHEAT the CPU went over
check the cooling fan. Verify that
the threshold. GAME VALIDA-
Game validation EPROM of vali-
PCB The temperature of 603 TION PROGRAM Restart.
Cycle power. program mismatch. dation program
WARNING the thermometer on MISMATCH
252 If this error is remained,  Auto. is valid.
TEMPERA- the PCB went over
check the cooling fan. Verify that
TURE the threshold.
GAME BIOS Game BIOS mis- EPROM of
CPU FAN The value of the fan Cycle power. 604 Restart.
MISMATCH match. game bios is
253 FAIL WARN- on the CPU has no If this error is remained,  Auto. valid.
ING reaction to the speed. check the cooling fan.
GAME CF #(n) Verify that
Game cf #(n) module
605 MODULE game CF card Restart.
mismatch.
MISMATCH is valid.

P/N 810061 4-4 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING 

Self Test On Run Time


SELF-TEST ON RUN TIME
SELF-TEST ON RUN TIME   SCREEN   RESET
CODE DESCRIPTION SOLUTION
  SCREEN   RESET MESSAGE METHOD
CODE DESCRIPTION SOLUTION
MESSAGE METHOD "Cycle power.
SYSTEM Verify that If this error re-
NEGATIVE There was an exces- mains, perform
VALIDATION System validation EPROM of vali- CREDIT sive increment or mi- a RAM clear.
700 Restart. 728
PROGRAM program failure. dation program METER ROLL- nus value in the Credits Warning - RAM RAM Clear.
FAILURE is valid. OVER In meter. clear will reset
all the soft
Verify that meters to 0 !!!"
SYSTEM BIOS EPROM of
701 System bios failure. Restart. No action
FAILURE system bios is 729 G2S validation waiting. required. No
valid.
730 G2S VALIDA- G2S validation error. Cleared by at- Reset key.
SYSTEM CF Verify that TION ERROR tendant reset.
System CF #(n) module
702 #(n) MODULE system CF card Restart.
failure.
FAILURE is valid.
Internal Software Error 
GAME Verify that
703
VALIDATION Game validation pro- EPROM of vali-
Restart.
INTERNAL SOFTWARE ERROR
PROGRAM gram failure. dation program
FAILURE is valid.   SCREEN   RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
Verify that
GAME BIOS EPROM of INTERNAL
704 Game bios failure. Restart. SOFTWARE The bill Validater Cycle power. If this
FAILURE game bios is
valid. 740 ERROR - BV related process did error is remained, Restart.
DEVICE not work as usual. replace the MPU board.
GAME CF Verify that #(n)
705 #(n) MODULE Game CF #(n) module game CF card Restart.
FAILURE failure. is valid. INTERNAL
SOFTWARE The printer related Cycle power. If this
SYSTEM CF System CF #(n) re- Verify that 741 ERROR - process did not work error is remained, Restart.
706 #(n) REMOVED moved at run-time. system CF card Restart.
is connecting. PRINTER as usual. replace the MPU board.
#(n)
GAME CF #(n) Game CF #(n) removed Verify that
707 REMOVED at run-time. game CF card Restart. INTERNAL
is connecting. The nios related Cycle power. If this
SOFTWARE
742 process did not work error is remained, Restart.
The 24V DC power ERROR -
as usual. replace the MPU board.
710 DC FAILURE supplying to the K3 Check AC line. Restart. NIOS #(n)
board is low. INTERNAL
The corba communi- Cycle power. If this
"Cycle power. SOFTWARE
743 cation process did not error is remained, Restart.
If this error re- ERROR -
mains, perform work as usual. replace the MPU board.
GAME CORBA #(n)
Game data in non-vol- a RAM clear.
720 MEMORY COR- atile memory is invalid. Warning - RAM RAM Clear. INTERNAL
RUPTED clear will reset The game related Cycle power. If this
SOFTWARE
all the soft 744 process did not work error is remained, Restart.
ERROR -
meters to 0 !!!" as usual. replace the MPU board.
GAME #(n)
"Cycle power.
If this error re-
Game couldn't read mains, perform Self Diagnostic On Boot Up
BACKUP DATA data from non-volatile a RAM clear.
721
ERROR memory or the data is Warning - RAM
RAM Clear. SELF-DIAGNOSTICS ON BOOT UP
invalid. clear will reset   SCREEN   RESET
all the soft CODE DESCRIPTION SOLUTION
meters to 0 !!!" MESSAGE METHOD

"Cycle power. Cycle power. If this error


If this error re- 800 remains, replace the MPU Restart.
mains, perform board.
EEPROM DATA Data in EEPROM is a RAM clear.
722 ERROR invalid. Warning - RAM RAM Clear. CPU Exception
clear will reset
all the soft CPU EXCEPTION
meters to 0 !!!"
  SCREEN   RESET
"Cycle power. CODE DESCRIPTION SOLUTION
If this error re- MESSAGE METHOD
mains, perform Cycle power.
 A self-audit check has a RAM clear. Software
727 RAM Clear. 923 Software Error   exception hap- If this error re- Restart.
failed. Warning - RAM mains, replace
clear will reset pened.
the MPU board.
all the soft
meters to 0 !!!"

P/N 810061 4-5 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING 

Suspended Operation
Jackpot Reset
If a single jackpot is won above the ultimate full lock-up amount,
and an 080 attendant pay error is displayed, the game is suspended.
Insert the key into the reset key switch and turn it 90° clockwise after
paying the jackpot to return to the ordinary game.

Attendant Pay
When the number of coins to be paid is more than the number
of coins set (Partial Pay Coins) for the “attendant pay”, the game is
suspended and an 080 attendant pay error is displayed . Insert the key
into the reset key switch and turn it 90° clockwise after the attendant
pay to return to the ordinary game. You can set the number of coins
the attendant pays in the Audit mode.

Error Message in Display


If an error message appears on the screen, the game is sus-
pended until you recover from the error. If the error message is left on
the screen and you cannot restart the game even though you have
recovered from the error, insert the key into the Reset key switch and
turn it 90° clockwise to return to the ordinary game.
Installing a Sample Coin (Coin Mech)
Coin Jamming Viewing the coin mechanism from the front, slide the sensor
Open the main door and check the location the coins are coil to the right. Place the sample coin into position and release the
 jammed. sensor coil. In most cases, the sample coin will seat properly. If coins
When the Coins are Jammed in the Coin Acceptor: are not accepted, repeat procedure.
Open the main door. Remove the harness from the coin accep-
tor. Grasp the coin acceptor rmly, and pull from the plastic mounts.
Refer to the coin acceptor instruction manual provided by the
manufacturer for more information.
Install the coin acceptor into the coin track unit. Connect the
connector to the coin acceptor. Close the main door.
When the Coins are Jammed in the Coin Track Unit:
Open the main door. Remove the connector from the coin ac-
ceptor. Gently pull the coin acceptor from the coin track unit.
 Remove the connector of the wire harness from the coin track
unit. Remove the three screws to remove the coin track unit. Remove
the coins jammed in the coin track unit. Install the coin track unit us-
ing the three screws. Connect the wire harness to the coin track unit.
Install the coin acceptor in the coin track unit. Install the connector
in the coin acceptor.
Close the main door.

Adjusting the Coin Comparitor (Coin Mech)


Selectivity of the coin comparitor can be adjust ed for sensitivity.
To set the optimum sensitivity, adjust the potentiometer clock-wise
until a high quality slug is rejected. Test sensitivity using regular coins.
Repeat as necessary.

P/N 810061 4-6 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 4 - TROUBLESHOOTING 

to position 1 through 6 (the denomination option positions). Press the


programming button. The LED turns red, indicating the Condor is in
Learn mode. Deposit samples of the required coin. It is recommended
that different coins be used to ensure a wider sampling of examples
to be examined. The LED will ash green (this usually happens after
four coins). Press the programming button again.
The LED will return to green. Turn the rotary switch back to the
“0” position. The Condor is now ready to accept coins.

  F 0 1  
   E 2   
3     
     D 4        
      C  5 
      B   6
     A     8  7
     9

Coin Learn Procedure (IDX)


The IDX Xeptor is designed to accept multiple denominations
as determined by the Operator. Follow the steps below to program
the Xeptor for the coins required.
Lift the cover by pushing up on the bottom right corner of the
plastic cover. With a small screwdriver, turn the rotary switch to posi-
tion 1 through 6 (the denomination option positions). The LED turns
red, indicating the Xeptor is in Learn mode. Press the button once
for each credit to be issued per coin. For a single denomination, one
credit per coin is standard. For multiple denominations, the number
of credits is divided by the lowest incremental rate (i.e. a dollar will
require 4 credits if the machine also accepts quarters (1 quarter=1
credit, $1=4 credits).
Slide the cover down to close the Xeptor. Deposit (6) samples
of the required coin. It is recommended that six different coins be used
to ensure a wider sampling of examples to be examined.
Slide the cove open. Turn the rotary switch to the “0” position.
The LED turns green to indicate the Xeptor is functional. Repeat for
all necessary denominations.

Teach and Run Procedure (Condor)


The Condor Acceptor uses a teach and run programming meth-
od. Follow these steps to program the Condor for the required coins.
With a small screwdriver, turn the rotary switch from position “0”

P/N 810061 4-7 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 5 - PREVENTIVE MAINTENANCE 

SECTION 5
Preventive Maintenance

Overview Periodic inspection and maintenance which should be per-


WARNING: Power to the machine must be turned off prior formed at least every twenty-four months:
to cleaning the inside of the machine or removing any • Replace MPU batteries.
mechanical or electrical assembly. Unplug the machine. Hopper 
This module describes preventative maintenance inspections, Overview
adjustments, and cleaning schedules for major assemblies found The major components of the hopper are: an DC motor which
in Konami Gaming, Inc. machines. Assemblies not covered in this turns a pin wheel to pay out coins or tokens, an optic sensor to count
module, may be covered in specic jurisdiction or market modules coins or tokens during a payout, and an adjustable coin-level probe
obtainable from your Konami Gaming, Inc. distributor or customer which informs the machine’s MPU when coins or tokens should be
service representative. The following procedures are recommended to routed from the hopper to the coin drop bucket.
ensure reliability and continuous operation of the machine. Assemblies
Removal
covered in this module are:
Unlock and open the main cabinet door. Turn machine power
• Hopper  off. Slide the hopper forward and out of the cabinet.
• Coin Acceptor  Inspection (90 Day Interval)
• Coin Diverter  Empty all coins or tokens from the hopper bowl. Inspect the
• WBA Bill Acceptor  hopper bowl for cracks or breaks. Inspect the hopper optic sensor
for clean surfaces and damage. Verify the optic sensor is securely
• LCD Assembly
mounted. Inspect the hopper knife and rubber agitator for wear. Re-
• MPU Assembly place if needed. Conrm the hopper knife is secure and correctly
• Cabinet positioned. Conrm the coin-level probe is secure. Conrm the spring
• Deck Buttons screws securing the coin bowl to the hopper body are tight.
Periodic inspection and maintenance which should be per-
formed least every three months: Cleaning (90 Day Interval)
• Vacuum the inside of the cabinet and remove all dust Locate and remove the optic sensor. Use a cotton swab soaked
and debris from the coin chutes, hopper and CPU in isopropyl alcohol to clean the sensor. Wipe dry with a lint free cloth.
housing. Wipe any dust out of the hopper coin bowl with a clean cloth.
• Clean the LCD screen with an antistatic nonabrasive Lubrication
cloth. Hoppers do not require lubrication. The gear box and motor
• Wipe down cabinet exterior. Clean buttons and face are factory sealed units.
plate. Clean display, belly and feature glass.
• Remove all loose coins from inside the machine. Adjust Hopper Knife (180 Day Interval)
• Replace burned out lamps and bulbs. Loosen, but do not remove, the two screws securing the knife
to the mounting plate. Gently press down on the knife until it lightly
• Clean bill acceptor validator module optics and cash rests on the shelf wheel. Tighten the mounting screws until the knife
cassette rollers. is secure.
Periodic inspection and maintenance which should be per-
formed at least every twelve months:
• Clean and test the bill acceptor.
• Clean coin optics and remove all dust from the MPU
PCB.
• Inspect hopper knife and agitator for wear.
•  Adjust coin acceptor.
• Check alignment of bill acceptor head and door.
 Adjust for proper t.
• Check wiring for frayed, cracked, or pinched
insulation.

P/N 810061 5-1 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 5 - PREVENTIVE MAINTENANCE 

Adjust Hopper Coin Out Sensor (180 Day Interval) Coin Diverter 
Loosen, but do not remove, the two screws securing the sen- Overview
sor bracket to the mounting plate. Align the bracket so the sensor is The coin diverter, located below the coin acceptor, consists of
centered on the roller count arm. Tighten the mounting screws until a solenoid linked to a diverter plate. Coins inserted through the coin
the bracket is secure. head are routed to the hopper bowl. When the hopper reaches an
Operator set coin capacity the MPU energizes the diverter solenoid.
Set Hopper Coin-Level Probe Circuit (As Required) Subsequent coins or tokens inserted are then routed to the drop
Fill the hopper with the desired number of coins or tokens. bucket inside the stand.
The coins or tokens should be level with, or slightly below, one of
the holes located on the side of the coin bowl. Gently shake the coin Inspection (90 Day Interval)
bowl to settle the coins. Insert and secure a probe into a hole which Inspect the coin diverter plate for foreign materials. Clean the
is level with (or just above) the amount of coins or tokens in the bowl diverter plate using a cotton swab soaked in isopropyl alcohol. Tighten
. This sets the coin-level. When the coin or token level drops below all mounting screws/nuts. Verify the diverter pla te freely moves. Verify
the probe, the coin diverter routes inserted coins or tokens to the wire lugs are rmly attached to the solenoid terminals.
hopper. Level one is the lowest hole on the bowl.

Coin Acceptor 
Overview
The MC-40 coin acceptor positions a sample coin in a mag-
netic eld. Coins inserted through the coin head are compared to
DIVERTER
this eld. Those favorably matching the eld are accepted. All other
coins are rejected.

Removal
Unlock and open the main door. Turn machine power off.
Unplug the six pin wire harness connector located on the right side of
the acceptor. Gently pull the acceptor from the mounting clip, and lift
the acceptor out and away from the mounting coin handling assembly.
Bill Acceptor 
Inspection (90 Day Interval)
Overview
Inspect the coin path for foreign objects, lm, or debris. Verify
The bill acceptor consists of the bill validator module, transfer
all coin acceptor bracket mounting screws are secure and tight.
unit, and the bill stacker assembly. The bill acceptor validates, either
MC-40: Check the damper lever for free movement and the
accepting or rejecting bills or coupons in various denominations.
correct weight is present and secure (see the following table for
 Accepted bills or coupons are transferred to the bill stacker, and
correct weight assemblies). Check the sample coin sliding sensor
an appropriate number of credits register on the credit meter. For
coil for unrestricted spring movement.
example, an accepted U.S.A. $1.00 bill shows as four credits on a
25¢ machine. Rejected bills are returned to the Player.
COIN
TYPICAL DAMPER WEIGHT
WEIGHT WEIGHT MOUNTING
COIN WEIGHT PART Inspection (90 Day Interval)
RANGE (GRAMS) SCREW
USED ASSEMBLY NUMBERS Inspect the bill acceptor wire harness for frayed or cracked
(GRAMS)
wires and verify all wire connectors are rmly seated. Inspect the bill
Small
1.5 to 1.9
Coins/Tokens
06660024 No Weight Not Required Not Required entrance for foreign material. Inspect the labels for peeling or torn
2.0 to 2.9 1¢, 10¢ 06660051 0.7 040600005-01 Not Required edges. Replace as necessary.
3.0 to 4.4 5¢, 25¢ 06660012 2.6 040600038-01 Not Required
4.5 to 5.0 Canadian 25¢ 06660101 4.0 040600084-01 Not Required
Removing/Opening the Validator Head & Transport Unit
5.0 to 8.5 25¢, Token 06660013 6.0 040600039-01 Not Required
Unlock and open the bill acceptor access door. Pull down on
the transport unit locking handle. Carefully slide the validator head/
8.5 to 10.0 Canadian 1$ 06660102 9.0 040600083-2 P-166-6-10
transport assembly out of the bill validator chassis.
10.0 to 10.5 Special Coins 06660056 10.6 040600081-02 P-166-6-10
 Australian
10.5 to 11.0 06660046 12.0 040600080-02 P-166-6-10
Dollar 
50¢, $ Game
11.0 and Up 06660014 14.2 040600040-01 P-166-6-12
Tokens

11 .0 an d U p 1 .47 ” a nd up
06660076 14.2 040600040-01 P-166-6-12
(dia. only)

P/N 810061 5-2 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 5 - PREVENTIVE MAINTENANCE 

Inspection (90 Day Interval)


With the main door closed and machine power turned on, visu-
ally check the LCD picture for color, contrast, and brightness. Check
for discoloration or fadeout at the center and edges of the screen.
Check video display for correct horizontal and vertical alignment.
Make sure all letters, words, and images are clearly visible within the
borders of the LCD bezel. Unlock and open the main door. Inspect
the LCD screen surface for chips or cracks. Immediately discontinue
use of a cracked or chipped LCD screen and replace it.

Cleaning (90 Day Interval)


Gently wipe the LCD surface with an antistatic nonabrasive
cloth.

LCD Controls (Overview)


Validator Module The LCD controls are located on the top back of the LCD. The
Unlock and open the bill acceptor access door. Pull down on controls can be accessed by opening the main door. These controls
the validator head locking bar. Carefully slide the validator away from allow the Operator to adjust the horizontal size, horizontal position,
the transport unit. Remove the validator module from the machine. vertical size, vertical position and the brightness (GAIN).

WARNING:  Hazardous HIGH VOLTAGE exists within the


LCD. Use extreme caution when adjusting the monitor. Only
QUALIFIED PERSONNEL should adjust the LCD.

OSD Adjustment
Use the OSD controls to adjust the display.
 AUTO Auto adjust the LCD.
DOWN Decrease the setting or shift left.
UP Increase the setting or shift right.
Firmly grasp the module in one hand, and pull forward on the MENU Displays the options for adjustment.
module cover locking tabs. Rotate the module cover up, exposing POWER Turns the main board on or off.
the rollers and optics. LED GREEN: Normal Operation.
RED or AMBER: Power saving mode.

The following items can be adjusted using the OSD menu:

FUNCTION DISPLAY

CONTRAST

BRIGHTNESS

HORIZONTAL
Remove any lint, dust, or paper debris from the belts and POSITION
rollers. Inspect the belts for fraying or cracking. Fold the module top
down, then latch it in place with the locking lever. HORIZONTAL
SIZE
LCD Assembly
Overview PHASE
 An LCD is a device which accepts video signals from the
machine’s MPU and displays graphics (like cards or reels) and game
information (like credits or coins won). The monitor consists of a LCD  AUTO LEVEL

(Liquid Crystal Display) screen which is backlit. Images are formed by


control of the color and opacity of the LCD display.
COLOR

P/N 810061 5-3 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 5 - PREVENTIVE MAINTENANCE 

and around the edges. Verify the switch is rmly mounted. Verify
TEXT/MOVIE the microswitch is correctly positioned. Verify all electrical plugs are
rmly connected.
System Batteries
OSD POSITION OSD Overview
The system batteries supply power to the RAM on the MPU
PCB when machine power is turned off. Without the system batteries,
OSD TIMEOUT
all data stored in RAM will be lost (accounting record and Operator
set congurations for example) if power is unexpectedly lost. Before
POWER SAVE replacing the batteries, record accounting records and game con-
DELAY guration settings.

LANGUAGE

INFORMATION

Calibrate Touch Screen (180 Day Interval)


 Access the DIAGNOSTIC sub-menu. Select the Calibrate Touch
Screen icon. The following screen displays.
Touching the center of the circle in the corner performs the
automatic location calibration of the touch screen. Any button returns
to the previous menu.

MPU Assembly
Overview
The MPU assembly contains the main electronic components Removal
(main microprocessor, game Compact Flash and RAM ICs) which Open the Logic Unit door and remove the MPU board. Remove
control machine operations. Discharge body static BEFORE handling the board holding the EPROMs. Remove the coin-style batteries by
the MPU assemblies to avoid damaging electro-static sensitive parts. inserting a small screwdriver under the respective battery and gently
Cleaning (180 Day Interval) twisting or prying the unencased side up.
Unlock and open the MPU enclosure door. Remove the board
from the assembly. Carefully remove dust and debris with low pressure Installation
(15 psi or less) compressed air. Close and lock the MPU enclosure. The coin style batteries have polarity. Insert each battery into
the battery holder with the positive terminal side up. Snap in the bat-
Cabinet tery with a light pressure. The battery is a CR2032 (JIS) or equivalent.
Inspection (90 Day Interval) Make sure that the battery is inserted into the battery holder with the
Remove all loose coins from inside the cabinet, and vacuum positive terminal side up. Re-install the EPROMs board. Re-install
out dust and debris. Check door alignment and adjust as necessary. the MPU board.
Check all labels for peeling or cracking and replace if needed. Replace
burned out lamps. Verify the candle lights when required. Check wire WARNING: The improper changing of the battery may
harness for frayed, cracked, or pinched wiring. cause a loss of data. After changing the battery, you may
need to run a RAM CLEAR procedure to initialize the system.
Buttons
Overview
NOTE: Batteries can be ordered from the Konami
The deck buttons are electromechanical switches
custom er se rvice depart ment using Konami part
the Player uses to interact with the machine. number 490007.
The buttons illuminate whenever their function is
ready for use. Buttons consist of a plastic switch body,
backing frame, legend plate, clear legend lens cap, BATTERY SPECIFICATIONS
microswitch, LED, and a spring. NOMINAL NOMINAL DISCHARGE
DIMENSIONS
MODEL VOLTAGE CAPACITY CURRENT
(mm)
Inspection (90 Day Interval) (V) (mAh) (mA)
Inspect the legend lens cap for appearance and Positive terminal side:
proper seating into the switch body. Verify the button Ø20.0
freely moves and does not bind by repeatedly press- CR2032 3 220 Negative terminal side: 0.2
Ø17.1
ing down on the legend lens cap, both in the center Thickness: 3.2

P/N 810061 5-4 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 6 - WIRING DIAGRAMS 

SECTION 6
Wiring Diagrams

This Section contains the wiring diagrams for the PODIUM


Video Game. Page 6-4 contains the wiring diagram for the Fortune
Chaser top box.

P/N 810061 6-1 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 6 - WIRING DIAGRAMS 

THIS PAGE LEFT BLANK

P/N 810061 6-5 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 7 - GLOSSARY & INDEX 

SECTION 7
Glossary & Index 
Overview Security switch that activates when stacker is removed.
This section contains a Glossary and an Index.
The Glossary contains the denition of specialized items. These Bill Validator Module
terms and denitions assist the Operator’s understanding of various Unit that accepts valid currency
currency while
while rejecting
rejecting invalid
invalid bills. P ar t of
machine functions and game operations. the Bill Acceptor.
The Index is a list of topics that gives, for each item, the page
number where it may be found.

Glossary
C
Candle

A Light mounted on the top of the machine, used to display errors,


 jackpots or other
other conditions.
All Reset
Clears the contents of the backup memory such as the credit, software Cash Ticket Log
meter, and game log and initializes the setting of the machine. Displays the history of cash ticket that occurr ed recently (ticket #, date
& time, $ amount of ticket paid, status and validation).
Audit Key Switch
Keyswitch located on the right side of the machine, used to access Cashout Log
the audit menu. Displays the history of cashout that occurred recently (date & time
and amount).
Audit Meters
General and detailed meters tracking coin in, out, attendant pay and Clock
bill information. Internal timing device used to track date, time and year of events.

Coin Acceptor 

B Device to identify, accept or reject coins.

Bacplane Coin Drop Sensor 


PCB located in the back of the Logic Unit housing. Sensor to detect reverse coin movement (inactive in this model)

Belly Door  Coin Entry


Main unit door. The location on the main door where coins are inserted into the
machine.
Bill Acceptor 
The Bill Acceptor validates,
validates, either accepting or rejecting bills or cou - Coin Hopper 
pons in various denominations. Motor driven device used to return coins to the player.

Bill/Ticket Entry Coin Track Unit


The plastic bezel that guides the bill from the front of the machine into Name of the coin traveling path.
the Bill Validator. Coin Tray
Enclosure on the bottom of the main door used to catch and hold
Bill Meters coins paid from the hopper.
Internal meters that track bills data.
Coin Diverter 
Bill Stacker Door Lock Diverts coins when Hopper is full.
Lock on the door of the bill validator restricting access to the stacked
bills. Control Panel Unit
Panel with play button.
Bill Stacker Door Switch
Security switch activates when bill stacker door is opened. Controller 
The touch screen controller.
Bill Stacker Switch Counter PCB

P/N 810061 7 -1 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 7 - GLOSSARY & INDEX  

PCB holding the EM meters.

Counter Unit
G
 Assembly consisting
consisting of the counter PCB and the housing, light and Game Area
harness. The game area displays image that corresponds to game type.

Game Screen
D Game Screen is composed of four areas, which are game area, sub
game area, sub message area and dashboard.
Dashboard
The dashboard displays the game status information, attendant mes -
sage, game instruction, Denomination sign, and other meters.
H
DC Fan Hopper 
12 VDC cooling fan. The coin Hopper holds the inserted coins

Door Connector PCB


PCB located on the inside of the Main Door close to the cabinet. It is
the main hub for all door connections (buttons, coin comparitor).
I
I/O Test
Door Lock Sensor  Input/output test.
Sensor used to determine the position of the door lock cam or door
lock. J
Drop Box JP Reset
When Coin Hopper is full, coins are diverted to the Drop Box. Jackpot reset.

Drop Box Switch Jumper Sockets


Switch used to determine when the Drop Door has been opened. Sockets on a PCB allowing multiple settings by changing the congura -
tion of shorting connector.

E
EM Counter 
Electro-mechanical
Electro-mechanical counter (meter).
K
Event Key-Switch
 An occurrenc
occurrencee that
that is tracked by the soft meters for display in an event  An electro-mechanical
electro-mechanical switch
switch activated by using a key.
key.
log.
K.M.S.
Event Log KONAMI Maintenance System also know as the Audit mode.
Checks a list of the dates and times and the factors of Events that
occurred recently.

Event Meter 
L
Checks cumulative number and the latest occurrence date and time LED PCB
of errors by the factor. PCB to control LEDs of Bill Acceptor.

Logic Door Lock

F Lock used to secure the Logic Door.

Function Button Logic Door Switch


Buttons attached to the monitor mask on the left side of the game Switch used to monitor the Logic Door position (opened or closed).
(usually Cash Out, Pay Table and Help).
Logic Unit
Function Button Panel Unit that houses the Main Processing Unit (MPU) printed circuit
The assembly holding the function buttons. board.

P/N 810061 7 -2 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 7 - GLOSSARY & INDEX 

RAM Clear 
M Game Initialization Procedure clears all game data in non-volatile
memory,, lling with 00 (Hex)
memory ( Hex) in each byte. The RAM clear process
Machine Type clears all audit meters, logs, and game information.
Series name of the cabinet.
RNG Test
Main Door  Inspects the on-board RNG (Random Number Generator).
The front door of the machine holding the player button panel, function
button panel and the coin head. ROM
Read Only Memory.
Main Door Switch
The switch monitoring the position of the Main Door (opened or Reset-Key
closed).  A keys-w
keys-witch
itch used to clear error messa
messages,
ges, jackp
jackpots
ots or attenda
attendant
nt pays.
Returns the machine to game play mode.
Manufacture Date
Date the machine was manufactured. R-Top
Menu Round top.
The display structure for Software meters, Game recall meters, Event
meters, Option meters, Diagnostic meters, Clock & misc. meters, and R-Top Lock
Print audit information. Round Top door lock. Used to secure the door to the top box.

MPU
Main Processing Unit printed circuit board.
S
SAS
N Slot Accounting System

No entry SAS Board


Slot Accounting System interface printed circuit board.

O Serial Number 
 A unique
unique number used to identify a particular
particular machine.
machine.
Operation Buttons
Buttons used to navigate the menu systems. Serial Number Plate
Plate attached to side of machine with serial number, manufacturers
Out of Service date, and machine type stamped on.
 An operator induced
induced setting allowing
allowing no game play
play until reset.
SNS PCB
PCB mounting the sensor to detect r everse coin movement
P Software Meters
Play Button Panel Internal meters used to track money movement, events and errors.
The button panel holding the player buttons (Bet 1, Play 5 Lines).
Sub Game Area
Power Supply Unit The Sub Game area displays the game title and featured game image.
The assembly mounted under the main shelve
Sub-Door 
The door mounted to the bottom of the main door. Allows access to
Q the Bill Validator stacker assembly.
No entry
Sub-Door Artwork
Sub-Door glass panel painted with the game design.

R Sub-Door Shadow Unit


Controls the light in the Sub-Door.
RAM
Random Access Memory.

P/N 810061 7 -3 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 7 - GLOSSARY & INDEX  

Sub-Door switch
Switch to sense Sub-Door opening or closing.

Sub-Message Area
The sub-message area displays the online commercial message or
another information message.

T
Top Box
The upper enclosure mounted to the top of the cabinet.

Top Box Lock


 A lock to secure the top box door.

Touch Screen
 A cover over the monitor display allowing pressing of certain areas
on the screen to act as buttons.

U
UART
Universal Asynchronous Receiver Transmitter.

V
Video Monitor Unit
22” LCD used to display game information.

W
No entry

X
No entry

 Y
No entry

Z
No entry

P/N 810061 7-4 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 7 - GLOSSARY & INDEX 

Index Display and System Doors 2-5


Display Door Lock 2-8
Distribution Assembly 3-6
A Drop Box Switch 2-2
 Adjust Hopper Knife 5-1
 Adjust Hopper Sensor 5-2 E
 Audit Mode 2-13
Electro-Mechanical Counter Troubleshooting 4-3
Environmental Specications 2-1
B EPROM Troubleshooting 4-4
Error Messages 4-1
Backplane Board 3-5
Batteries 5-4
Battery Troubleshooting 4-3 F
Belly Door 2-5
Belly Door Lock 2-7 FCC 1-1
Belly Door Switch 3-3 Features 1-2
Belly Glass 3-5 Features, Hardware 1-2
Bet Max Button 2-12 Fiber Optic 2-3
Bill Acceptor 2-9, 5-2 Functional Overview 3-2
Bill Validator 3-4 Fuses 8-1
Bill Ticket/Entry 2-13
Bill Validator Door 2-5
Bill Validator Door Lock 2-8 G
Bill Validator Switch 3-6 Game 1-3
Bill Validator Troubleshooting 4-2 General Information Troubleshooting 4-1
Buttons 5-4

H
C
Handpay Troubleshooting 4-2
Cabinet Specications 2-1 Hardware, Commonly-Used 3-2
Candle 2-2 Help and Pay Table 2-12
Cashout Button 2-12 Hopper 3-4, 5-1
CAUTION, 1-3 Hopper Troubleshooting 4-2
Change Button 2-12 Hopper Level Probe 2-9
Changing Locks 2-6 How to Enter and Exit Audit Mode 2-16
Coin Acceptor 2-9, 5-91
Coin Acceptor/Divertor Troubleshooting 4-2
Coin Comparitor 4-7 I
Coin Diverter 5-2
Coin Jamming 4-7 Initialization 2-3
Coin Learn Procedure (IDX) 4-8 Installation 2-3
Coin/Token Entry 2-13 Interface, Fiber Optic 2-3
Collecting Bills 2-12
Collecting Coins 2-12
Commonly-Used Hardware 3-2
K
Communication Troubleshooting 4-4 Key Switch 3-5
Control Panel Troubleshooting 4-3 KMS Mode 2-11, 2-13
CPU (Logic Unit) Exception Troubleshooting 4-6 KONAMI Maintenance System (K.M.S.) 2-3
Customer Support 1-3

L
D
LCD Controls 5-3
Date of Publication 1-1 LCD Touchscreen 2-16
Doors 2-4 LCD Unit 3-6, 5-3
Door Security Troubleshooting 4-1 Locks 2-10

P/N 810061 7-5 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 7 - GLOSSARY & INDEX  

Lock Cams 2-6 S


Lock Hardware 2-6
Logic Unit 3-4 Sample Coin 4-7
Logic Unit Door 2-5 Select Number of Line Buttons 2-12
Logic Unit Door Lock 2-7 Select Bet Per Line Button 2-12
Logic Unit Switch 3-5 Self Diagnostic On Boot Up Troubleshooting 4-5
Lubrication 5-93 Self-Test on Boot Up Troubleshooting 4-4
Self-Test on Run Time Troubleshooting 4-5
Serial Number 1-3, 2-3
M Serial Number Plate 1-3, 2-3
Serial Plate 1-3, 2-4
Machine 1-3 Service, Customer 1-1
Main Door 2-4 Set-Up & Operation 2-5
Main Door lock 2-7 Slot Accounting System 2-3
Main Door Switch 3-31 Speakers 3-6
Main Processing Unit (MPU) 3-4 Specications 2-1
Manufacture Date 2-4 Spin Button 2-13
Meter Assembly 3-7 Stamped Serial Number 2-4
MPU 5-4 Stand Drill Guide 2-2
Multi Denom Button 2-13 Start Up 2-9
Sub-Door (Belly Door) 2-5
Sub-Door Lock 2-5
N
Suspended Operation 4-7
Number, Serial Plate 2-4 System Batteries 5-4

O T
Tags, RMA 1-3
Operation 2-14 Teach and Run Procedure (Condor) 4-8
Operator 1-3 Terminology 1-3
Option the Bill Acceptor 2-12 Thermometer Troubleshooting 4-4
Ticket Chute 2-13
TIP, 1-3
P Tools Required 3-1
Parts Removal 3-3 Top Box 1-2, 2-9
Parts Installation 3-3 Top Box (B-Top) 2-9
PCBs 8-1 Topbox Door Switch 3-3
Player 1-3 Touchscreen Troubleshooting 4-3
Player/Operator Interface 2-12 Troubleshooting 4-1
Policy, Warranty 1-3 Troubleshooting Charts 4-1
Power Supply 3-4
Printer Assembly 3-5
U
Printer Troubleshooting 4-3
Process, RMA 1-3 Unpack and Inspect 2-1
Publication Date 1-1

V
R
VAC 2-1
RAM Clear 2-9 Validator Module 5-2
Real Time Clock Troubleshooting 4-3 VSU Troubleshooting 4-4
Relling Hopper 2-12
Required Tools 3-1 W
Return Merchandise Authorization (RMA) 1-3, 2-5
WARNING, 1-3
RMA 1-3, 2-5
Warranty 1-3

P/N 810061 7-6 © 2010 Konami Gaming Inc.


PODIUM KP3 SECTION 8 - APPENDIX 

SECTION 8
 Appendix

Overview PCBs
This section includes consumable parts lists. The following table lists the PCB assemblies for the Podium
machine.
Electrical Components
The following table lists the required electrical components for PCBs
the Podium machine.
PART # DESCRIPTION
530303 PCB, K3-ICON
ELECTRICAL COMPONENTS
530307 PCB, K3-IFB, BACKPLANE
PART # DESCRIPTION
530209 PCB, KS, MPU
490044 SWITCH, CHERRY, E79-30A
530210 PCB, KS, MMB
490046 SWITCH, OMRON, SBMIN, w/ROLLER ACTUATOR
530287 PCB, K3-BELLY
490050 SWITCH, OMRON, SBMIN, w/LEVER ACTUATOR
530297 PCB, K3-BILB-EXT
490055 HOLDER, FUSE, 3453LF-1-010
530298 PCB, K3-BILB
490056 HOLDER, FUSE, KNOB, 3453LF1-020
530021 PCB, COUNTER BD-2
490065 SENSOR, PHOTO, ALEPH
490465 SWITCH, ROCKER, MINI EURO STYLE, 240 VAC Board Components
490078 CORD, AC, 7.5’ The following illustrations depict the main components on the
490079 OUTLET, CONVENIENCE, 120 V main PCBs used in the Podium machine.
490450 POWER SUPPLY, 24 VDC, 240 W, 100-240 VAC
PCB, KS, MPU
490289 SSR, I/O, POWER SUPPLY
490290 FILTER, NOISE, SNR
BACKPLANE CONNECTORS
490323 BUTTON, LARGE, REC., LED w/CLEAR LENS
490324 BUTTON, SMALL, SQUARE, LED w/CLEAR LENS
490358 COMPACT FLASH CARD, 128 MB, KS
490449 POWER SUPPLY, 12 VDC, 150 W, 100-240 VAC

Fuses
The following table lists the required fuses for the Podium
machine.

FUSES BATTERIES
PART # DESCRIPTION
490033 FUSE, 2 A, S/B
490034 FUSE, 5 A, S/B
490036 FUSE, 10 A, CERAMIC

Calibration Paper 
COMPACT FLASH CARD RECEPTACLE
The following table lists the Bill Validator calibration paper for (ON EACH SIDE OF PCB)
the JCM and Mars Bill Validators.

CALIBRATION PAPER
PART # DESCRIPTION
490059 PAPER, CALIBRATION, BV, U.S., JCM
490060 PAPER, CALIBRATION, BV, U.S., MARS

P/N 810061 8-1 © 2010 Konami Gaming Inc.

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