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The magician creates a spiritual connection between the target and a potential range target.
Arcane Test IN / DE / AG
Effect +SP*/3 +1 Bows and Crossbows,
increases ranged combat damage by +2 HP
Spell Duration SP* +1 times 10 secs
Cost 5 AsP
Modifier No
Spell Type General
Spell Category Attribute
Spell Cast Time (Actions) 1
Target Friend
Range 5 m
Upgrade Category B
Arcane Test CH / AG / ST
Effect opponent's Attack Value reduced by SP*/3
Spell Duration 30 secs
Cost 6 AsP
Modifier No
Spell Type General
Spell Category Attribute
Spell Cast Time (Actions) 1
Target Opponent
Range 10.0 m
Upgrade Category B
Psychic Focus
The magician uses this spell to increase the target's self-confidence and the integrity of his or her physical aura,
thereby increasing their resistance to magic.
Arcane Test CO / CL / CN
Effect RM increased by SP*/2
Spell Duration 30 secs+ 30 secs times SP*
Cost 8 AsP+SP*
Modifier No
Spell Type General
Spell Category Attribute
Spell Cast Time (Actions) 2
Target Friend
Range 3.5 m
Upgrade Category C
Attributio Agility
Arcane Test CL / CL / AG
Effect SP*/3 + 1, min. 1
Spell Duration 300 secs
Cost 7 AsP
Modifier no
Spell Type General
Spell Category Attribute
Spell Cast Time (Actions) 3
Target Friend
Range 3.5 m
Upgrade Category B
Arcane Test CL / IN / CH
Effect Human Nature + SP*;
a value of 0 grants no bonus.
Spell Duration 600 secs
Cost 3 AsP
Modifier No
Spell Type General
Spell Category Attribute
Spell Cast Time (Actions) 2
Target Friend
Range 3.5 m
Upgrade Category C
Skeletarius
This spell enables the magician to harness the forces of darkness to raise an undead assistant from the realm of
the dead.
Arcane Test CO / CO / CH
Effect Animates a skeleton
Spell Duration Modifier +1 times 60 secs
Cost 2 AsP times modifier
Modifier +1 modifier per level,
The modifier may only be as high
as the SP value
Modification Summons more powerful skeletons
Spell Type Human
Spell Category Summoning
Spell Cast Time (Actions) 2
Target Ground
Range 3.0 m
Upgrade Category C
Duplicatus Double Vision
The spell-caster conjures up an optical Doppelganger. This being moves in sync with the caster, constantly
merging with and then separating from him or her again. Potential attackers are confused and find it hard to
discern which form conceals the real caster.
Arcane Test CL / CH / AG
Effect Opponent's AV, PA and DV are reduced
by -SP*/3
Spell Duration 10 secs + 10 secs times SP*
Cost 6 AsP
Modifier No
Spell Type Human
Spell Category Summoning
Spell Cast Time (Actions) 4
Target The Spell's Caster
Range 0.0 m
Upgrade Category C
Arcane Test CL / IN / AG
Effect RC, AV, PA, DV each -(SP*/3)
CO, CL, IN each -(SP*/3)
Spell Duration 10 secs
Cost 4 AsP
Modifier No
Spell Type General
Spell Category Battle Magic
Spell Cast Time (Actions) 2
Target Opponent
Range 14.0 m
Upgrade Category B
Arcane Test CH / AG / CN
Effect AV, PA, DV each -4,
IN, AG, DE, ST each -4
Damage SP* DP
Spell Duration 15 secs
Cost 9 AsP
Modifier No
Spell Type Human
Spell Category Battle Magic
Spell Cast Time (Actions) 4
Target Opponent
Range 5.5 m
Upgrade Category C
Meek You Be
This spell allays an animal's aggression, placing it into a temporary lethargic state and discouraging further
attacks.
Arcane Test CO / CH / CH
Effect The targeted creature interrupts the battle
Spell Duration 60 secs
Cost 5 AsP
Modifier No
Spell Type Elven
Spell Category Domination
Spell Cast Time (Actions) 3
Target Opponent
Range 7.0 m
Upgrade Category B