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Monastic Tradition

Three traditions of monastic pursuit are common in the


monasteries scattered across the multiverse. Most
monasteries practice one tradition exclusively, but a few
honor the many traditions and instruct each monk
according to his or her aptitude and interest. All traditions
rely on the same basic techniques, diverging as the student
grows more adept. Thus, a monk need choose a tradition
only upon reaching 3rd level.

Way of Abundant Spirit


Monks who practice the Way of Abundant Spirit discipline
themselves in manipulating ki in its purest form. Often
prodigies of martial arts and mystic studies, these Monks
under a master of them. Those who can find no such master
are known to become reclusive in their studies in search of
a grand revelation that can open the doors of the soul to
them. After the completion of their training or the
discovery of a revelation, their ki becomes as an extension
of their own body, and they can disrupt and manipulate the
ki of those around them.

Ki Surge
Beginning when you select this monastic tradition at 3rd
level, you can draw from a deep well of ki from within
yourself. When you have no ki points remaining, you can
Concussive Blow
By 11th level, as an action on your turn, you can expend a
use your action to regain one expended ki point.
number of ki points to enhance the power of your strikes.
Ki Wave For every 3 points expended, you gain a +1 bonus to
At 3rd level, you can channel your ki into a blast of energy. damage on unarmed attacks until you complete a short or
As an action, you can expend a number of ki points, up to long rest, up to a maximum of your Wisdom modifier.
half your monk level, to make an attack roll with a modifier Points expended in this way cannot be regained until you
equal to your Wisdom modifier + your proficiency bonus at complete a short or long rest.
a range of 120 feet . On a hit, the target takes force damage
equal to 1d8 for each point expended + your Wisdom
Soul Bomb
Beginning at 17th level, you can collect energy from the
modifier.
ambient ki of the world to unleash a single mighty attack.
Spirit Aegis You may gather energy for up to 3 rounds, holding it what
At 6th level, you can raise a barrier of energy to protect appears to be an orb of concentrated energy. During this
yourself and your allies. As a bonus action, you and time, you may take no actions or bonus actions and may
creatures you choose within a 5 feet radius of you regain hit only move at half speed. When you choose to unleash this
points equal to your monk level. Additionally, you and all energy, choose a location within 120 feet. Each creature
creatures within this radius also have resistance to within a 20 foot radius of this spot must make a Dexterity
nonmagical bludgeoning, piercing, and slashing damage saving throw. On a failed save, the creature takes 8d6 force
until the beginning of your next turn while they remain in damage for each round spent gathering energy, or half as
this radius. After using this ability, you must complete a much on a successful save. After using this ability, you
short or long rest before using it again. must complete a long rest before using it again.

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