You are on page 1of 24

Advertise Write for Us About Usage

Search...
Home Tutorials Articles Tips Sessions Basix Premium

RSS Subscribers Twitter Followers Faceb

Tutorials \ 3D Studio Max


10,528 9,040 19

Modeling an Awesome
High Poly Stylized Rifle
in 3D Studio Max
Stefan Surmabojov on Sep 22nd 2012 with 6 comments Join our newsletter!
Get weekly updates and an exclusive
un-released tutorial when you sign up
to our free newsletter.

Tutorial Details Tweet Name


Software: 3D Studio Max
Difficulty: Intermediate/Advanced Email

Length: 118 Steps


Sign Up
Large Images: Download
Project Files: None

Final Product What You'll Be Creating

Create a Tutorial, Get P


Have something to teach the world? Want to
Tutorials, screencasts, and articles published
contributed by readers just like you! We'll pay
content. Find Out More

In this tutorial by Stefan Surmabojov, you’ll learn how to model a detailed high poly rifle in 3D Studio Max.
Stefan will walk you through the creation of each part using various poly modeling and hard surface
techniques. You’ll learn how to add edge loops in strategic areas to gain greater control over each element
when subdivision is later added.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 1 / 24
Step 1
Create a Tube (Create > Geometry > Tube) with 25 Sides and 1 Height Segment. After that Convert it to
Editable Poly (Right-click > Convert To > Convert To Editable Poly.)

Step 2
Select the front loop of polygons and scale them up a bit. After that apply an Extrude 3 times until you get
something similar to the image below.

Step 3
Scale each edge loop until you get this result. After that apply another Extrude to the front polygons.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 2 / 24
Step 4
Select the end ring of polygons on the side and Extrude them again to get this result. Then using Ring and
Connect, add supporting edge loops close to the corner edges to support the geometry once when we
apply Turbosmooth.

Step 5
Add more loops on the back side as well. Finally apply a Turbosmooth modifier with 2 Iterations.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 3 / 24
Step 6
Create a new Cylinder (Create > Geometry > Cylinder) and Convert it to Editable Poly. Delete the back
polygon and on the front one apply an Inset, after that Extrude with a high negative Height Value and then
Inset the polygon two times. The first Inset should be done with low amount in order to get a loop close to
the original edge for support.

Step 7
Add a few more edge loops close to the edges as shown. Apply a Turbosmooth – Iterations: 1.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 4 / 24
Step 8
Using the Line tool (Create > Shapes > Line) create a shape that looks like so. You can use this image as a
reference to make the shape easier.

Step 9
From the Modifier list, apply an Extrude modifier and then Convert it to Editable Poly.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 5 / 24
Step 10
Connect the vertices on the front side of the element by selecting each matching pair of vertices and
pressing the Connect button. Then Delete the back and bottom polygons. Select the front two edge loops
and apply a Chamfer with a low amount and the Edge Segments set to 2, in order to create supporting
edges.

Step 11
Apply a Turbosmooth modifier with 2 Iterations, and place the elements as shown.

Step 12
Create the same shape again using the Line tool and apply an Extrude, but this time with a higher Height
amount.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 6 / 24
Step 13
Again connect the vertices and then apply an Extrude to the bottom two polygons to get a shape like this.

Step 14
Apply an Extrude to the front eight polygons, and the back two polygons to get something like this.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 7 / 24
Step 15
On the front part move the bottom vertices upwards using the Move tool. Then on the back move the top
vertices back and then a bit to the bottom, in order to get shape like this. Finally add supporting edges close
to the main edges as shown.

Step 16
Select all the polygons on the inside and delete them, since they won’t be visible.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 8 / 24
Step 17
Connect the edges across the center using the Bridge tool, and create two new edge loops and move them
a bit forward as shown.

Step 18
Add one loop on the back and two in the middle.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 9 / 24
Step 19
After that using the Cut tool, connect the two ends of the two loops we just created.

Step 20
On the back two slanted polygons, apply an Inset and then Extrude them outwards to get something like
this.

Step 21
Using the Move tool, adjust the vertices until you get this shape. Then add edge loops horizontally and
vertically as shown.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 10 / 24
Step 22
Add more supporting loops as shown using Ring and Connect.

Step 23
Create a Circle (Create > Shapes > Circle) and from the Interpolation menu, set the Steps to 1.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 11 / 24
Step 24
Using the Cut tool, cut following the shape of the “circle” we just created. Once you’re done Delete it.

Step 25
Connect the vertices as shown and using ctr + backspace we delete the selected edges. We use this
shortcut, because if we use just remove we are going to remove the edges, but not the vertices and this will
make us to go and delete the vertices manually.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 12 / 24
Step 26
Select the polygon and apply an Inset with a low amount and then Extrude it in with low amount and a
negative height value. Then once again extrude with a higher height and negative amount again until you
get something like this. Finally Delete the polygon.

Step 27
Select the two polygons shown on the side and apply an Inset with low amount and then Extrude, and again
Inset with low amount. The result should look like so.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 13 / 24
Step 28
Add supporting edge loops as shown and add a Turbosmooth – Iterations: 2.

Step 29
Create again such a shape using the Line tool. Then add an Extrude modifier and Convert it to Editable
Poly. Finally Extrude the bottom two polygons as shown.

Step 30
Extrude the front four polygons outwards, and add 5 new loops (two close to the edges and three in the
middle.)

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 14 / 24
Step 31
Switch the view to see the element from the side. Move the vertices to get something like this. On the back
two polygons, we apply an Extrude two times.

Step 32
Move the back vertices using the Move tool and add edge loops as shown. Then apply Turbosmooth –
Iterations: 2. The result should look like this.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 15 / 24
Step 33
Create a new Cylinder with 18 sides. On the back polygon apply an Inset, Extrude and Inset again in order
to get something like this. Then add 4 edge loops on each side like so.

Step 34
On the front polygon we apply an Inset then Extrude and Bevel 3 times, until the result looks like this.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 16 / 24
Step 35
After that apply an Inset again, Extrude and bevel 3 times in order to get this on the top side of the element
we just created in the previous step.

Step 36
Scale the center vertices apart on the X-Axis (in my case) and then Connect them to get edges across the
center.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 17 / 24
Step 37
On the front three center polygons we apply a Bevel to get this result. Then we need to select the polygons
as shown.

Step 38
Now apply an Inset and then Extrude with a negative height value, and then Inset again. The result should
look like so.

Step 39
Select the polygons as shown and apply an Extrude with a negative height value.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 18 / 24
Step 40
Now select each second polygon as shown and apply a Bevel.

Step 41
Select the edge loops and apply a Chamfer to create supporting edges as shown.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 19 / 24
Step 42
Add more supporting edges with Chamfer on the front side as well.

Step 43
Finally add edge loops as shown, and apply a Turbosmooth – Iterations: 2.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 20 / 24
Step 44
Create a new Sphere (Create > Geometry > Sphere) and Convert it to Editable Poly. Then make three
copies so together with the first one, we have Four. Place them as shown and Repeat the same process on
the other side as well.

Step 45
Create a new Box (Create > Geometry > Box) and Convert it to Editable Poly. After that move the vertices
around using the Move tool, until you get this shape.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 21 / 24
Step 46
On the four corners, apply a Chamfer and then add more edge loops as shown.

Step 47
On the bottom polygons apply an Extrude two times, and move the vertices until you get something like this.

Step 48
Continue to repeat the previous steps until you get this result.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 22 / 24
Step 49
At the end we need to Rotate the element using the Rotate tool, and apply an Inset on the polygons at the
end. Finally apply Turbosmooth – Iterations: 2.

Step 50
For the rifle handle we’ll start with a Box. We need to Convert it to Editable Poly and move the vertices
around until we get this as a result.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 23 / 24
Step 51
We continue by applying an Extrude and using the Move tool to move the vertices in order to model
something like this.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-an-awesome-high-poly-stylized-rifle-in-3d-studio-max/ Page 24 / 24

You might also like