Professional Documents
Culture Documents
A239
1. A survey was conducted among 12 college students about the number of hours they
spend every day on Facebook and playing online games. The results are shown on the
table:
Facebook 3.5 3 2.5 4 4.5 2 1.5 3 2 2.5 3 3.5
Online
4.5 4 3.5 5 4 3.5 4 4.5 3 3.5 2.5 3
Games
1.5 2.5
2 3
2 3
2.5 3.5
2.5 3.5
3 3.5
3 4
3 4
3.5 4
3.5 4.5
4 4.5
4.5 5
B. MEDIAN
Facebook = 3 hours
Online Games = (3.5+4)/2 = 3.75 hours
C. MODE
Facebook = 3 hours (3 times)
Online Games = 4 hours and 3.5 hours
2. Compute the range, interquartile range, variance, standard deviation, and coefficient
of variation.
A. RANGE
Facebook
R = Highest – Lowest = 4.5 – 1.5 = 3
Online Games
R = Highest – Lowest = 5 – 2.5 = 2.5
B. INTERQUARTILE RANGE
Facebook
Q3 = [3(n+1)]/4 = [3(12+1)]/4 = 9.75th rank
Q3 = 3.5
Q1 = (n+1)/4 = (12+1)/4 = 3.25th rank
Q1 = 2 + [0.25(2.5 – 2)] = 2.125
IQR = Q3 – Q1 = 3.5 – 2.125 = 1.375
Online Games
Q3 = [3(n+1)]/4 = [3(12+1)]/4 = 9.75th rank
Q3 = 4 + [0.75(4.5 – 4)] = 4.375
Q1 = (n+1)/4 = (12+1)/4 = 3.25th rank
Q1 = 3 + [0.25(3.5 – 3)] = 3.125
IQR = Q3 – Q1 = 4.375 – 3.125 = 1.25
C. VARIANCE
Facebook
D. STANDARD DEVIATION
Facebook
S = SQRT(S2)
= SQRT(0.77)
= 0.88
Online Games
S = SQRT(S2)
= SQRT(0.52)
= 0.72
E. COEFFICIENT OF VARIATION
Facebook
CV = (S/Mean) X 100
CV = (0.88/2.92) X 100
CV = 30.14%
Online Games
CV = (S/Mean) X 100
CV = (0.52/3.75) X 100
CV = 13.87%
Online Games
Zhighest = (5 – 3.75)/0.72 = 1.74
Zlowest = (2.5 – 3.75)/0.72 = -1.74
Based on the z-scores, none of the values in the data set are outliers.