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FRIENDS, FOES & FOLLOWERS

GENERAL INFORMATION
Species: Human
Sex: Male
Apparent Age: Mid Thirties
Culture: Ivinian
Social Class: Noble
Height: 6’ 3”
Frame: Medium
Weight: 185 lbs
Appearance: Handsome
Hair Colour: Blonde
Eye Colour: Blue
Voice: Pleasant
Obvious Medical Traits: None
Apparent Occupation: Viking
Apparent Wealth: Moderate
Weapons: Broadsword,
shorkana, dagger
Armour: Mail byrnie,
round shield
Companions: Ship’s crew
Other obvious features: None

Special GM Comments:

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Author: Special Acknowledgement: To my


John S. Daniel II good friend, Mikael Hegardt, participant
Artist: in HârnCon V, Hârn programmer extra-
Richard Luschek ordinaire and fine gentleman, who bears
Art Sponsor: no similarity, except in appearance, to this
David Hoey NPC.

HârnWorld © 2008, N. Robin Crossby & Columbia Games Inc.


,,, LITIGANT 43–02
FISK HORVAL
Lawspeaker Name: FISK HORVAL Race/Sex: Human/Male
Occupation: Lawspeaker Born: 10 Kelen 684 (Feniri)
Fisk was born in the Evanekin region of Chelemby to
Str 12 Agl 12 Sml 12 Wil 15 Cml 15
a wealthy family. He spent his early years serving on fam- Sta 14 Eye 11 Voi 14 Aur 08 End 14
ily owned ships conducting trade throughout the region. Dex 12 Hrg 13 Int 18 Mor 14 Mov 12
As with many Ivinian clans, trade was occasionally sup- Medical/Psyche: None
plemented with Viking raids or piracy. When not at sea, Physical Skills: Climbing 48, Condition 70, Jumping 48, Stealth 39,
Throwing 48
he spent much of his time studying at the temple of Sara-
Communication Skills: Awareness 60, Intrigue 90, Oratory 85,
jin. Fisk is a skilled warrior, but would rather talk his foes Rhetoric 90, Singing 42
into surrender rather than fight. He only draws a weapon Languages: Ivinian 95, Harbaalese 60, Orbaalese 45, Harnic 45
when all else has failed. Scripts: Runic 90, Lakise 60
Religion: Ritual: Sarajin 17; Piety: 50
A devout follower of Sarajin, Fisk has travelled to
Combat Skills: Initiative 84, Dodge 66, Unarmed 62, Axe (Shorkana)
many of the holy sites throughout Ivinia. During his trav- 85, Dagger 75, Shield (Round) 80, Spear 75, Sword (Broad) 80
els, he has earned a reputation as an expert on the finer Craft Skills: Law (Ljarl) 90, Piloting 50, Seamanship 75, Survival 60,
points of the Ljarl, often illustrating these points with sto- Weatherlore 55
ries from Sarajinian mythology. The great clans of Armour / Weapons: Plate Half helm, mail byrnie, cloth tunic and
leggings, leather knee boots, leather gloves. Round shield, dagger
Chelemby have found Fisk to be a valuable resource, and and broadsword. Shorkana and/or spear when prepared for battle
a skilled mediator often called in to help settle disputes Weapons Wt WQ AML DML HM B E P
that might otherwise have lead to bloodshed between the Broadsword 3 12 95 90 • 3 5 3
clans. Round shield 6 13 85 100 • 2 • •
Dagger 1 11 50 50 • 1 2 5
After the dispute is settled, the clans involved pro- Shorkana 2 10 90 90 • 3 5 •
vide Fisk with gifts to recompense him for his time, the Spear 5 11 95 85 -10 4 • 7

value of the gift typically is a measure of how happy a par- Location Armour Layers AQ B E P F
Skull P +0 6 10 6 2
ticular clan is with the agreement. Fisk is wealthier than Face • • • • • •
he appears. Neck • • • • • •
Shoulder C, M +0 3 9 6 2
With his pleasant voice, good looks and reputation, Upper Arm C, M +0 3 9 6 2
Fisk has not had a shortage of marriage proposals. His Elbow C +0 1 1 1 1
Forearm C +0 1 1 1 1
continued refusal of these offers has started some gossip- Hand L +0 2 4 3 3
mongers to insinuate things best left unsaid. Fisk has told Thorax C, M +0 3 9 6 2
Abdomen C, M +0 3 9 6 2
his clan head that only after he has visited Kyriheim will Hip C, M +0 3 9 6 2
he begin to consider getting married. He has not made Groin C, M +0 3 9 6 2
any mention of when he intends to make the pilgrimage to Thigh C +0 1 1 1 1
Knee C, L +0 3 5 4 4
Kyriheim. Calf C, L +0 3 5 4 4
Foot C, L +0 3 5 4 4
HOOKS Invocations: None
The Vision: Fisk made his trip to Kyriheim where he Convocations: None
received a vision, and was given a prophecy by the Ora- Spells: None
cle. Fisk believes that the PCs are somehow part of the Psionics: None
prophecy. Notes: None

The Mediator: The PCs are associated with a clan


in the midst of a dispute. Rather than let things turn into a
blood feud, the PCs have been sent to bring Fisk in to ne- GM NOTES
gotiate a settlement.
The Voyage: Fisk is taking his own longboat to Kyri- _________________________________________________
heim, and is hiring crew for the voyage. Opportunities for
trade and other activities may arise.
The Runestone: During the course of their adven- _________________________________________________
tures, the PCs have discovered an ancient runestone.
They are having trouble translating it, and Fisk is recom- _________________________________________________
mended for the job. His reaction to what the stone says
may not be what the PCs expect.

© 2008, N. Robin Crossby & Columbia Games Inc. HârnWorld

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