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Name: Armand Player: JStewart Spent: 154

Race: Elves Ht: 5'10" Wt: 155 lbs. Age: 204 Unspent: 1
Appearance: Graceful and slender with pale skin, dark silver hair, and dark green eyes.

CHARACTER SHEET
Basic REACTION MODIFIERS
ST 12 * [ 30 ] HP 12 [ 0] Speed 6 [ 0]
Appearance: +1 *
* Includes: +1 from 'Appearance'
Basic
DX 14 † [ 60 ] Will 11 [ 0] Move 6 [ 0] Status: +0
Other: +0 †
IQ 11 † [ 0 ] Per 11 [ 0 ] BL 29 lb † Conditional: +1 from 'Gifted Artist', +1 from 'Musical Ability', +2 from 'Sense of Duty
(ST×ST)/5 (Nature)' when "in dangerous situations if Sense of Duty is known, -2 from 'No Sense of
Thr Sw Humor', -1 from 'Odious Personal Habit (Constantly Ignores People)' when people notice
HT 10 [ 0 ] FP 10 [ 0] 1d-1 1d+2 your problem

CULTURAL FAMILIARITIES
TL 3 [ 0 ] SM +0
Name Pts
* Includes: -1 from 'Racial ST Penalty' † Includes: +1 from 'Elves' Elven (Native) {p. B23, BS183} [ 0]
Vision 11 Taste/Smell 11 Death Check LANGUAGES
Hearing 11 Fright Check 13 * Broad Jump 11 Native Spoken Written Pts
Touch 11 Consciousness High Jump 32 Elvish (Native) {p. B24} Native Native [ 0]
* Includes: +2 from 'Combat Reflexes'
Non-native Spoken Written Pts
HP 0 HP -1×HP -2×HP -3×HP -4×HP Anglish {p. B24, BS33} Accented Accented [ 4]
12 11 10 9 8 0 -1 -2 -3 -4 -12 -13 -14 -15 -16 -24 -25 -26 -27 -28 -36 -37 -38 -39 -40 -48 -49 -50 -51 -52
7 6 5 4 3 -5 -6 -7 -8 -9 -17 -18 -19 -20 -21 -29 -30 -31 -32 -33 -41 -42 -43 -44 -45 -53 -54 -55 -56 -57
TEMPLATES AND META-TRAITS
2 1 -10 -11 -22 -23 -34 -35 -46 -47 -58 -59 Name Pts
HP loss effects are cumulative with each other and any effects suffered from FP loss. Elves {p. BS190} [ 41 ]
less than 1/3 HP: Dodge/2 and Move/2 (round up). Description: Elves are slender humanoids with pointed ears. Their skin can be any
0 HP or less: Make a HT roll at -1/full multiple of HP below 0 vs. unconsciousness at the start color found in humans, hair is usually gold, silver, black, or red, and eyes are usually
of your next turn and any turn you choose a maneuver other than Do Nothing. gold, green, or blue. Most humans believe that elves are literally immortal; in fact,
-1×HP or less: Make a HT roll vs. death immediately and for every full multiple of HP below 0. there are few active elves over 700. Some become hermits, others seek out one
-5×HP or less: Immediate death. adventure after another until they fall, and many simply seem to vanish. On the other
hand, some elves, especially wizards, have remained active for thousands of years,
FP 0 FP FP loss effects are cumulative with each other and any effects and take careful precautions to protect their long lives.
suffered from HP loss. Racial ST Penalty -1 (Size, +0%) [ -10 ]
10 9 8 7 6 0 -1 -2 -3 -4
less than 1/3 FP: Dodge/2, Move/2, and ST/2 (round up); ST
5 4 3 2 1 -5 -6 -7 -8 -9 loss does not effect ST-based quantities, Appearance (Attractive) [ 4]
such as HP and damage. Gifted Artist 1 {p. B90} [ 5]
0 FP or less: Make a Will roll vs. incapacitation before any Description: Artist, Jeweler, Leatherworking, Photography, Sewing
maneuver other than Do Nothing, on a critical Magery 0 {p. B66} [ 5]
failure make an immediate HT roll vs. heart
Description: Magery 0 is included as a separate item from the normal Magery
attack; every point of FP loss causes an
advantage, due to the fact that many kinds of enhancements and limitations are
equal loss of HP.
meant to only affect the levels above 0, not the base 5 points from Magery 0. The
-1×FP or less: Immediate unconsciousness; you can no
Magery advantage is set to have Magery 0 as a pre-req. WARNING: Always use
longer lose FP, further FP costs are lost from
the Magery modifiers with Magery and the Magery 0 modifiers with Magery 0.
your HP instead.
Using the Magery modifiers with any other item can cause your spells to be
miscalculated.
LIFTING FEATS
1-Hand 2-Hand Shove / Carry on Shift Musical Ability 1 {p. B90} [ 5]
Description: Group Performance (Conducting), Musical Composition, Musical
Name Lift * Lift † Over ‡ Back § Slightly Influence, Musical Instrument, Singing
Basic 58 lb 230 lb 348 lb 435 lb 1.45 tn Unaging {p. B95} [ 15 ]
* Takes 2 seconds to complete ‡ Double with a running start Code of Honor (Elven) {p. B127, BS185} [ -10 ]
† Takes 4 seconds to complete § Lose 1 FP/sec while over X-Hvy enc.
Sense of Duty (Nature; Entire Race) {p. B153} [ -15 ]
SLAM TABLE ADVANTAGES
1–2 3–4 5–7 Name Pts
1d-3 1d-2 1d-1 Ambidexterity {p. B39} [ 5]
ENCUMBRANCE TABLE Combat Reflexes {p. B43} [ 15 ]
Name « None » Light Med Hvy X-Hvy Destiny (Minor) {p. B48} [ 5]
Basic 29 lb 58 lb 87 lb 174 lb 290 lb Flexibility {p. B56} [ 5]
Ground 6 yd 4 yd 3 yd 2 yd 1 yd Less Sleep 1 {p. B65} [ 2]
Water 1.2 yd 1 yd 1 yd 1 yd 1 yd Night Vision 2 {p. B71} [ 2]
Dodge 10 9 8 7 6 Signature Gear 5 {p. B85} [ 5]
Weapon Master (Knife; one specific weapon) {p. B99} [ 20 ]
PARRY PARRY BLOCK DODGE OTHER
PERKS
11 * 11 * 10 * Name Pts
Knife DX None Acquaintances (Ryu, Brogen) [ -2 ]
Loc. DR DB HP Loc. DR DB HP Loc. DR DB HP Deep Sleeper {p. B100} [ 1]
Eyes 0 0 2 Torso 2* 0 – Legs 0 0 7 Weapon Bond (Knife) {p. F132, HT250, MA53, PU2:9, DF1:14} [ 1]
Neck 2* 0 – Groin 0 0 – Feet 0 0 5
DISADVANTAGES
Skull 2 0 – Arms 2* 0 7
Name Pts
Face 0 0 – Hands 0 0 5
Impulsiveness (12 or less, *1) {p. B139} [ -10 ]
* Includes: +1 from 'Combat Reflexes'
Laziness {p. B142} [ -10 ]
Motion Sickness {p. B144} [ -10 ]
No Sense of Humor {p. B146} [ -10 ]
Odious Personal Habit -1 (Constantly Ignores People) {p. B22} [ -5 ]
Secret (It's a secret, DUH!; Possible Death) {p. B152} [ -30 ]

Phoenix 1.38 (2010-04-30) [http://www.motoslave.net/thom/gca/phoenix/] Printed: 7/31/2011 Pg: 1


Armand Elves

QUIRKS
Name Pts
Dislikes Big Cities {p. B163} [ -1 ]
Habit (Constantly plays with knives) {p. B163} [ -1 ]
Imaginative {p. B163} [ -1 ]
Likes Knives {p. B163} [ -1 ]
Vow (Never drinks) {p. B163} [ -1 ]
SKILLS
Name Level Relative Pts
Acrobatics {p. B174} 12 DX-2 [ 1]
Climbing {p. B183} 16 * DX+2 [ 1]
dEscape {p. B192} 11 * DX-3 [ 0]
Fast-Draw (Knife) {p. B194} 15 † DX+1 [ 1]
Fast-Draw (Shuriken) {p. B194} 15 † DX+1 [ 1]
Fast-Talk {p. B195} 10 IQ-1 [ 1]
Filch {p. B195} 13 DX-1 [ 1]
Holdout {p. B200} 10 ‡ IQ-1 [ 0]
Jumping {p. B203} 14 DX+0 [ 1]
Knife {p. B208} 16 § DX+2 [ 4]
Parry: 11
Knot-Tying {p. B203} 14 DX+0 [ 1]
Lockpicking/TL3 {p. B206} 10 IQ-1 [ 1]
Parry Missile Weapons {p. B212} 14 DX+0 [ 4]
Parry: 11
Performance {p. B212} 10 IQ-1 [ 1]
Pickpocket {p. B213} 12 DX-2 [ 1]
Professional Skill (Juggling) {p. B215} 13 DX-1 [ 1]
Public Speaking {p. B216} 10 IQ-1 [ 1]
Riding (Equines) {p. B217} 13 DX-1 [ 1]
dSleight of Hand {p. B221} 8 DX-6 [ 0]
Stealth {p. B222} 14 ‡ DX+0 [ 1]
Streetwise {p. B223} 10 IQ-1 [ 1]
Throwing Art {p. B226} 17 DX+3 [ 16 ]
* Includes: +3 from 'Flexibility' ‡ Includes: +1pts from User
† Includes: +1 from 'Combat Reflexes' § Conditional: +1 from 'Weapon Bond (Knife)'

TECHNIQUES
Name Level Relative Pts
Acrobatic Stand (Acrobatics) {p. MA65} 6 def+0 [ 0]
Breakfall (Acrobatics) {p. MA68} 12 def+0 [ 0]
Counterattack (Knife) {p. MA70} 11 def+0 [ 0]
Dual-Weapon Attack (Knife) {p. MA83} 12 def+0 [ 0]
Evade (Acrobatics) {p. MA71} 12 def+0 [ 0]
Feint (Knife) {p. MA73, B231} 16 def+0 [ 0]
Reverse Grip (Knife) {p. MA78} 10 def+0 [ 0]
Scaling (Climbing) {p. B233} 13 def+0 [ 0]
POINTS SUMMARY Pts
Basic Attributes, Secondary Characteristics [ 90 ]
Advantages, Perks [ 104 ]
Disadvantages, Quirks [ -80 ]
Skills, Techniques [ 40 ]
Total Points Spent: 154
Unspent Points: 1

Phoenix 1.38 (2010-04-30) [http://www.motoslave.net/thom/gca/phoenix/] Printed: 7/31/2011 Pg: 2


Armand Elves

MELEE ATTACKS
Non-Equipment based Skill Parry Damage Reach ST LC Notes
Bite 14 – 1d-2 cr C – –
Skill used: DX
Kick 12 – 1d-1 cr C,1 – –
Skill used: DX-2
Punch 14 11 1d-2 cr C – –
Skill used: DX
Equipment based Skill Parry Damage Reach ST LC Notes
Dagger 16 11 1d-2 imp C 5 4 [1]
Skill used: Knife
Katar (Elven Punching Blade): swing 17 11 1d+3 cut C, 1 6 4 [5, 6,
11]
Skill used: Knife+1
Katar (Elven Punching Blade): thrust 17 11 1d+4 imp C 6 4
Skill used: Knife+1
Kukri (Elven Curved Blade): swing 18 13 1d+5 cut C, 1 7 4
Skill used: Knife+2
Kukri (Elven Curved Blade): thrust 18 13 1d+2 imp C 7 4
Skill used: Knife+2
Small Knife: swing 16 11 1d+1 cut C,1 5 4
Skill used: Knife
Small Knife: thrust 16 11 1d imp C 5 4 [1]
Skill used: Knife

RANGED ATTACKS
Name Skill Damage Acc Range RoF Shots ST Bulk Rcl LC Notes
Dagger 10 1d-2 imp – 6 yd / 12 yd 1 T(1) 5 -1 – 4
Skill used: DX-4
Large Throwing Knife 17 1d-1 imp 1 14 yd / 28 yd 1 T(1) 6 -1 – 4 [3]
Skill used: Throwing Art
Light Cloak 9 spcl. 1 2 yd / 2 yd 1 T(1) 5 -4 – – [1]/[4]
Skill used: DX-5
Shuriken (Spike) 17 1d-1 imp 1 7 yd / 14 yd 1 T(1) 5 – – 4
Skill used: Throwing Art
Shuriken (Spike) 17 1d-1 imp 1 7 yd / 14 yd 1 T(1) 5 – – 4
Skill used: Throwing Art
Shuriken (Star) 17 1d cut 1 7 yd / 14 yd 1 T(1) 5 – – 4
Skill used: Throwing Art
Shuriken (Star:E) 17 1d cut 1 7 yd / 14 yd 1 T(1) 5 – – 4
Skill used: Throwing Art
Small Knife 10 1d imp – 6 yd / 12 yd 1 T(1) 5 -1 – 4
Skill used: DX-4
Small Throwing Knife 17 1d imp 1 11.2 yd / 21 yd 1 T(1) 5 – – 4 [3]
Skill used: Throwing Art
Small Throwing Knife 17 1d imp 1 11.2 yd / 21 yd 1 T(1) 5 – – 4 [3]
Skill used: Throwing Art

EQUIPMENT EQUIPMENT (continued)


Qty Item Cost Weight Qty Item Cost Weight
1 Elven sneakers {p. LT98} 0 1 lb 1 Small Mule (_Free) {p. B460} 644 70.8 lb
Description: Light, thin leather footwear preferred by hunters and other people who must Contents - Cost: 644, Weight: 70.8 lb
move quietly. Use the same statistics for any light, functional shoe; e.g., Japanese tabi. Description: 800lbs. ST:18 DX:10 IQ:3 HT:12 Will:12 Per:12 Speed:5.5 Dodge:8 Move:5
Like bare feet, they give +1 to Stealth. DR 1*. SM:+1 (2 hexes) Traits:Domestic Animal, Enhanced Move 1/2 (Ground Speed 8),
Hooves, Quadruped, Sterile, Weak Bite.
1 Saddlebags (_Free) {p. B289} 280 43.5 lb
1 Katar (Elven Punching Blade) (Balanced; 0 1 lb Per Unit - Weight: 3 lb
Very Fine; Signature Gear; Weapon Contents - Cost: 280, Weight: 40.5 lb
Description: TL:1 Notes: Holds 40lbs.
Master Damage Bonus (DX+2, +2/die))
1 Formal Wear {p. B266} 0 2 lb
{p. MA228} Description: Your "best outfit," which will usually include at least some
Description: TL:2 LC:4 [Mode:swing Damage:sw-3 cut Reach:C, 1 Parry:-1 ST:6 accessories (hat, gloves, etc.) or jewelry. 40% of cost of living; 2lbs.
Skill:Knife Notes:[5, 6, 11]], [Mode:thrust Damage:thr+1 imp Reach:C Parry:-1 ST:6
Skill:Knife], [5] Gives the hand (only) DR. A myrmex gives DR 1, a cestus gives DR 4, 1 Luxury Kit 225 25 lb
and a sap glove gives DR 2; all are gloves of a sort and mutually exclusive with other 1 Winter Clothes {p. B266} 0 4 lb
gloves. For other weapons, this indicates a metal hilt that provides DR 4, cumulative Description: As Ordinary Clothes, but heavier. Includes a hat or hood, boots, and
with glove DR – although the hilt is too cramped to accommodate metal gauntlets. Deer (at TL6 or less) furs. 30% of cost of living; 4lbs.
antlers, hook swords, katars, qian kun ri yue dao, and wheels don’t enclose the hand 1 Grappling Hook (Padded) 30 3 lb
completely; DR applies only on a roll of 1-3 on 1d. [6] Reduce penalty for targeting
chinks in armor (p. B400) by -2. [11] Use Brawling or Karate parry if better than usual {p. DF1:25}
weapon parry. Description: Throw to STx2 yards. Supports 300 lbs.
1 Kukri (Elven Curved Blade) (Weapon 0 1.5 lb 1 Rope¸ 3/8'' (per 10 yards) {p. B288} 5 1.5 lb
Description: TL:1 Notes: Supports 300lbs.
Bond; Balanced; Very Fine; Signature
10 Rations {p. B288} 20 5 lb
Gear; Weapon Master Damage Bonus Per Unit - Cost: 2, Weight: 8 oz
(DX+2, +2/die)) {p. MA228} Description: TL:0 Notes: One meal of dried meat, cheese, etc.
Description: TL:2 LC:4 [Mode:swing Damage:sw-1 cut Reach:C, 1 Parry:0 ST:7 1 Backpack¸ Small {p. B288} 364 27.3 lb
Skill:Knife], [Mode:thrust Damage:thr-1 imp Reach:C Parry:0 ST:7 Skill:Knife] Per Unit - Weight: 3 lb
1 Light Cloak 20 2 lb Contents - Cost: 364, Weight: 24.3 lb
Description: TL:1 LC:-- DB:1 Dam:Spcl. Acc:1 Range:2 RoF:1 Shots:T(1) Bulk:-4 ST:5 Description: TL:1 Notes: Holds 40 lbs. of gear.
DR:1 HP:3 Skill:Cloak Notes: [1]/[4] May entangle or ensnare the target; see Special 1 Lockpicks {p. B289} 50 –
Ranged Weapons (p. B411). Description: TL:3 Notes: Basic equipment for Lockpicking skill.
10 Rations {p. B288} 20 5 lb
Per Unit - Cost: 2, Weight: 8 oz
Description: TL:0 Notes: One meal of dried meat, cheese, etc.

Phoenix 1.38 (2010-04-30) [http://www.motoslave.net/thom/gca/phoenix/] Printed: 7/31/2011 Pg: 3


Armand Elves

EQUIPMENT (continued) EQUIPMENT (continued)


Qty Item Cost Weight Qty Item Cost Weight
1 Backpack¸ Small {p. B288} 364 27.3 lb 1 Undercover Clothing (Quality +1) 336 22.55 lb
1 Whetstone {p. B289} 5 1 lb {p. LT100}
Description: TL:1 Notes: For sharpening tools and weapons. 1 Small Throwing Knife (Damage Bonus 30 8 oz
2 Small Knife (_Free; Damage Bonus 0 1 lb (+2/die)) {p. MA231}
(+2/die)) {p. B272, B276} Description: TL:2 LC:4 Damage:thr-1 imp Acc:1 Range:ST*0.8/ST*1.5 RoF:1
Per Unit - Weight: 8 oz Shots:T(1) ST:5 Bulk:0 Skill:Thrown Weapon (Knife) Notes:[3], [3] Not balanced for
Description: TL:0 LC:4, [Mode: thrown Dam:thr-1 imp Acc:0 Range:ST*0.5/ST*1 melee combat! Treat a small throwing knife as a small knife, a hungamunga or a
RoF:1 Shots:T(1) ST:5 Bulk:-1], [Mode:swing Dam:sw-3 cut Reach:C,1 Parry:-1 large throwing knife as a large knife, and a large hungamunga as an axe, but with -2
ST:5 Skill:Knife], [Mode:thrust Dam:thr-1 imp Reach:C Parry:-1 ST:5 Skill:Knife to skill and therefore -1 to Parry (for knives, this adds to the usual -1 to Parry).
Notes: [1] Can be thrown. See Muscle Powered Ranged Weapon Table (p. 275)]
5 Small Throwing Knife (Damage 150 2.5 lb LOAD-OUTS
Bonus (+2/die)) {p. MA231} Qty self Weight
Per Unit - Cost: 30, Weight: 8 oz 1 Small Mule 70.8 lb
Description: TL:2 LC:4 Damage:thr-1 imp Acc:1 Range:ST*0.8/ST*1.5 RoF:1 1 Saddlebags 43.5 lb
Shots:T(1) ST:5 Bulk:0 Skill:Thrown Weapon (Knife) Notes:[3], [3] Not balanced
for melee combat! Treat a small throwing knife as a small knife, a hungamunga or 1 Formal Wear 2 lb
a large throwing knife as a large knife, and a large hungamunga as an axe, but 1 Luxury Kit 25 lb
with -2 to skill and therefore -1 to Parry (for knives, this adds to the usual -1 to 1 Winter Clothes 4 lb
Parry).
16 Shuriken (Spike) (Damage Bonus 48 1.6 lb 1 Grappling Hook (Padded) 3 lb
(+2/die)) {p. B276} 1 Rope¸ 3/8'' (per 10 yards) 1.5 lb
Per Unit - Cost: 3, Weight: 1.6 oz 10 Rations 5 lb
Description: TL:3 LC:4, Dam:thr-1 cut Acc:1 Range:ST*0.5/ST*1 RoF:1 1 Backpack¸ Small 27.3 lb
Shots:T(1) ST:5 Bulk:0 Skill:Thrown Weapon (Shuriken) 1 Lockpicks –
10 Caltrops (Per hex) {p. DF1:25} 10 5 lb 10 Rations 5 lb
Per Unit - Cost: 1, Weight: 8 oz
Description: Take a Ready maneuver to deploy. Victims who miss a Vision-2 roll 1 Whetstone 1 lb
step on a number of spikes equal to margin of failure. Each inflicts thr-3 imp - 2 Small Knife 1 lb
based on his ST - to the foot. Caltrops that penetrate DR continue to do damage 5 Small Throwing Knife 2.5 lb
each turn until removed (two Ready maneuvers).
1 Rope¸ 3/8'' (per 10 yards) {p. B288} 5 1.5 lb 16 Shuriken (Spike) 1.6 lb
Description: TL:1 Notes: Supports 300lbs. 10 Caltrops (Per hex) 5 lb
12 Shuriken (Star) (Damage Bonus 36 1.2 lb 1 Rope¸ 3/8'' (per 10 yards) 1.5 lb
(+2/die)) {p. B276} 12 Shuriken (Star) 1.2 lb
Per Unit - Cost: 3, Weight: 1.6 oz 5 Large Throwing Knife 5 lb
Description: TL:3 LC:4, Dam:thr-1 cut Acc:1 Range:ST*0.5/ST*1 RoF:1
Shots:T(1) ST:5 Bulk:0 Skill:Thrown Weapon (Shuriken)
2 Dagger 8 oz
5 Large Throwing Knife (Decreased 0 5 lb Totals: 70.8 lb
Cost (+40)) {p. MA231}
Per Unit - Weight: 1 lb
Description: TL:2 LC:4 Damage:thr imp Acc:1 Range:ST*1/ST*2 RoF:1
Shots:T(1) ST:6 Bulk:-1 Skill:Thrown Weapon (Knife) Notes:[3], [3] Not balanced
for melee combat! Treat a small throwing knife as a small knife, a hungamunga or
a large throwing knife as a large knife, and a large hungamunga as an axe, but
with -2 to skill and therefore -1 to Parry (for knives, this adds to the usual -1 to
Parry).
2 Dagger {p. B272, B276} 40 8 oz
Per Unit - Cost: 20, Weight: 4 oz
Description: TL:1 LC:4, [Mode: thrown Dam:thr-1 imp Acc:0 Range:ST*0.5/ST*1
RoF:1 Shots:T(1) ST:5 Bulk:-1], [Mode:thrust Dam:thr-1 imp Reach:C Parry:-1
ST:5 Skill:Knife Notes: [1] Can be thrown. See Muscle Powered Ranged Weapon
Table (p. 275)]
1 Undercover Clothing (Quality +1) 336 22.55 lb
{p. LT100}
Per Unit - Weight: 2 lb
Contents - Cost: 336, Weight: 20.55 lb
Description: Undercover Clothing (TL2)
Clothing designed to hide things gives a Holdout bonus.
This may be accomplished through a special cut, hidden
pockets, loops, reinforcements, panels, etc. An outfit that
gives +1 (quality) to Holdout adds +4 CF; one that gives +2
(quality) adds +19 CF.
8 Shuriken (Star:E) (Damage Bonus 24 12.8 oz
(+2/die)) {p. B276}
Per Unit - Cost: 3, Weight: 1.6 oz
Description: TL:3 LC:4, Dam:thr-1 cut Acc:1 Range:ST*0.5/ST*1 RoF:1 Shots:T(1)
ST:5 Bulk:0 Skill:Thrown Weapon (Shuriken)
7 Coin: Copper Farthing {p. BS44} 7 2.24 oz
Per Unit - Cost: 1, Weight: 5.12 dr
27 Coin: Silver Penny {p. BS44} 108 1.73 oz
Per Unit - Cost: 4, Weight: 1.02 dr
1 Leather, Medium/TL0 (Arms, Neck, 155 18.6 lb
Torso) {p. LT100-110}
Location: Arms, Neck, Torso
4 Shuriken (Spike) (Damage Bonus 12 6.4 oz
(+2/die)) {p. B276}
Per Unit - Cost: 3, Weight: 1.6 oz
Description: TL:3 LC:4, Dam:thr-1 cut Acc:1 Range:ST*0.5/ST*1 RoF:1 Shots:T(1)
ST:5 Bulk:0 Skill:Thrown Weapon (Shuriken)

Phoenix 1.38 (2010-04-30) [http://www.motoslave.net/thom/gca/phoenix/] Printed: 7/31/2011 Pg: 4

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