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Name: Agrast the Charlatan Player: NPC Spent: 375

Race: Human Ht: Wt: Age: Unspent: -225


Appearance:

CHARACTER SHEET
Basic
ST 12 [ 20 ] HP 12 [ 0] Speed 5.75 [ 0] Loc. HP #
Eyes 2
Basic
DX 13 [ 60 ] Will 14 [ 0] 5 [ 0] Neck –
Move
Skull –
IQ 14 [ 80 ] Per 14 [ 0 ] BL 29 lb Face –
(ST×ST)/5 Torso –
Thr Sw
HT 10 [ 0 ] FP 10 [ 0] 1d-1 1d+2 Groin –
Arms 7
Hands 5
TL 3 [ 0 ] SM +0
Legs 7
Feet 5
Vision 14 Taste/Smell 14 Death Check 10
Hearing 14 Fright Check 14 Broad Jump 2.33 yd Bonus DR: 0
Touch 14 Consciousness 10 High Jump 1.67 ft Bonus DB: 0
HP 0 HP -1×HP -2×HP -3×HP -4×HP Notes:
12 11 10 9 8 0 -1 -2 -3 -4 -12 -13 -14 -15 -16 -24 -25 -26 -27 -28 -36 -37 -38 -39 -40 -48 -49 -50 -51 -52
7 6 5 4 3 -5 -6 -7 -8 -9 -17 -18 -19 -20 -21 -29 -30 -31 -32 -33 -41 -42 -43 -44 -45 -53 -54 -55 -56 -57
2 1 -10 -11 -22 -23 -34 -35 -46 -47 -58 -59
HP loss effects are cumulative with each other and any effects suffered from FP loss.
less than 1/3 HP: Dodge/2 and Move/2 (round up).
0 HP or less: Make a HT roll at -1/full multiple of HP below 0 vs. unconsciousness at the start
of your next turn and any turn you choose a maneuver other than Do Nothing.
-1×HP or less: Make a HT roll vs. death immediately and for every full multiple of HP below 0.
-5×HP or less: Immediate death.

FP 0 FP FP loss effects are cumulative with each other and any effects
suffered from HP loss.
REACTION MODIFIERS
10 9 8 7 6 0 -1 -2 -3 -4
less than 1/3 FP: Dodge/2, Move/2, and ST/2 (round up); ST Appearance: +0
5 4 3 2 1 -5 -6 -7 -8 -9 loss does not effect ST-based quantities, Status: +3 *
such as HP and damage. * Includes: +3 from 'Status'
0 FP or less: Make a Will roll vs. incapacitation before any
maneuver other than Do Nothing, on a critical Other: +1 †
failure make an immediate HT roll vs. heart † Includes: +1 from 'Charisma'; Conditional: -1 from 'Callous' when past victim, or has
attack; every point of FP loss causes an Empathy, +2 from 'Sense of Duty (Family)' when in dangerous situations if Sense of Duty is
equal loss of HP. known, +2 from 'Overconfidence' when young or naive individuals, -2 from 'Overconfidence'
-1×FP or less: Immediate unconsciousness; you can no when experienced NPCs
longer lose FP, further FP costs are lost from
your HP instead. LANGUAGES
Native Spoken Written Pts
LIFTING FEATS
Anglish (Native) {p. B24} Native Native [ 0]
1-Hand 2-Hand Shove / Carry on Shift
Name Lift * Lift † Over ‡ Back § Slightly Non-native Spoken Written Pts
Basic 58 lb 232 lb 348 lb 435 lb 1.45 tn Arabic {p. B24} Accented Accented [ 4]
* Takes 2 seconds to complete ‡ Double with a running start Dwarvish {p. B24} Accented Accented [ 4]
† Takes 4 seconds to complete § Lose 1 FP/sec while over X-Hvy enc. Elvish {p. B24} Native Native [ 6]
Latin {p. B24, BS33} Accented Accented [ 4]
SLAM TABLE
1–2 3–4 5–6 ADVANTAGES
1d-3 1d-2 1d-1 Name Pts
Charisma 1 {p. B41} [ 5]
ENCUMBRANCE TABLE
Legal Enforcement Powers 1 {p. B65} [ 5]
Name « None » Light Med Hvy X-Hvy
Magery 3 {p. B66, BS183} [ 30 ]
Basic 29 lb 58 lb 87 lb 174 lb 290 lb Description: WARNING: Always use the Magery modifiers with Magery and the
Ground 5 yd 4 yd 3 yd 2 yd 1 yd Magery 0 modifiers with Magery 0. Using the Magery modifiers with any other trait can
Water 1 yd 1 yd 1 yd 1 yd 1 yd cause your spells to be miscalculated. For standard magic use Magery, for Ritual
Magic use Ritual Magery, for Wildcard! magic use Wildcard Magery!, for Clerical
Dodge 8 7 6 5 4 Magic use Power Investiture, for Syntactic magic use Syntactic Magery
PARRY PARRY BLOCK DODGE OTHER Magery 0 {p. B66} [ 5]
Description: Magery 0 is included as a separate item from the normal Magery
9 9 10 8 advantage, due to the fact that many kinds of enhancements and limitations are meant
to only affect the levels above 0, not the base 5 points from Magery 0. The Magery
Knife DX Shield (Shield) None advantage is set to have Magery 0 as a pre-req. WARNING: Always use the Magery
modifiers with Magery and the Magery 0 modifiers with Magery 0. Using the Magery
modifiers with any other item can cause your spells to be miscalculated.
Patrons (Baron Cabble; 9 or less, *1) {p. B72} [ 15 ]
Description: A powerful individual (usually built on at least 150% of the PC's starting
points) or a fairly powerful organization (assets of at least 1,000 times starting wealth
for the world): 10 POINTS An extremely powerful individual (built on at least twice the
PC's starting points) or a powerful organization (assets of at least 10,000 times
starting wealth): 15 POINTS An ultra-powerful individual (based on as many points as
the GM wants!) or a very powerful organization (assets of at least 100,000 times
starting wealth): 20 POINTS An extremely powerful organization (assets of at least 1
million times starting wealth): 25 POINTS A national government or giant multinational
organization (net worth incalculable), or a true god who appears personally to
intervene on your behalf: 30 POINTS
Status 3 {p. B28} [ 15 ]
DISADVANTAGES
Name Pts
Callous {p. B125} [ -5 ]

Phoenix 1.38 (2010-04-30) [http://www.motoslave.net/thom/gca/phoenix/] Printed: 6/30/2011 Pg: 1


Agrast the Charlatan Human

DISADVANTAGES (continued) SPELLS (continued)


Name Pts Name Level Relative Pts
Duty (Baron Cabble; 9 or less (fairly often)) {p. B134} [ -5 ] Lend Vitality {p. M89, B248} 15 * IQ+1 [ 1]
Overconfidence (12 or less, *1) {p. B148} [ -5 ] Description: Prereq Count: 1 Prerequisites: Lend Energy
Selfish (9 or less, *1.5) {p. B153} [ -7 ] Minor Healing {p. M91, B248} 15 * IQ+1 [ 1]
Description: Prereq Count: 2 Prerequisites: Lend Vitality
Sense of Duty (Family; Small Group) {p. B153} [ -5 ]
Sense Emotion {p. M45, B245} 15 * IQ+1 [ 1]
SKILLS Description: Prereq Count: 1 Prerequisites: Sense Foes
Name Level Relative Pts Sense Foes {p. M44, B245} 15 * IQ+1 [ 1]
Description: Prereq Count: 0
Acting {p. B174} 16 IQ+2 [ 8] Sense Life {p. M45} 15 * IQ+1 [ 1]
Administration {p. B174} 14 IQ+0 [ 2] Description: Prereq Count: 0
Animal Handling (Equines) {p. 175} 14 IQ+0 [ 2] Truthsayer {p. M45, B245} 17 * IQ+3 [ 4]
Armoury/TL3 (Melee Weapons) {p. B178} 13 IQ-1 [ 1] Description: Prereq Count: 2 Prerequisites: Sense
Axe/Mace {p. B208} 13 DX+0 [ 2] Emotion
Parry: 9 * Includes: +3 from 'Magery'
Bow {p. B182} 12 DX-1 [ 1] POINTS SUMMARY Pts
Brawling {p. B182} 13 DX+0 [ 1] Basic Attributes, Secondary Characteristics [ 160 ]
Description: Notes: Calculated damage takes into
account bonuses from Teeth, Weak Bite, Claws, and skill Advantages, Perks [ 93 ]
level. You may add the modifier "Has Gauntlets/Brass Disadvantages, Quirks [ -27 ]
Knuckles" or "Has Boots" to apply the +1 damage to
Punch or Kick, as appropriate.
Skills, Techniques [ 135 ]
Parry: 9 Spells [ 14 ]
Broadsword {p. B208} 15 DX+2 [ 8] Total Points Spent: 375
Parry: 10 Unspent Points: -225
Carousing {p. B183} 10 HT+0 [ 1]
Dancing {p. B187} 12 DX-1 [ 1]
Diplomacy {p. B187} 12 * IQ-2 [ 1]
Farming/TL3 {p. B194} 13 IQ-1 [ 1]
Fast-Draw (Knife) {p. B194} 15 DX+2 [ 4]
Fast-Talk {p. B195} 17 * IQ+3 [ 12 ]
First Aid/TL3 (Human) {p. B195} 16 IQ+2 [ 4]
Gambling {p. B197} 13 IQ-1 [ 1]
Heraldry {p. B199} 15 IQ+1 [ 4]
History (Caithness) {p. B200} 14 IQ+0 [ 4]
Knife {p. B208} 15 DX+2 [ 4]
Parry: 9
Lance {p. B204} 14 DX+1 [ 4]
Law (Feudal) {p. B204} 12 IQ-2 [ 1]
Leadership {p. B204} 15 † IQ+1 [ 2]
Literature (Caithness Folklore) {p. B205} 13 IQ-1 [ 1]
Naturalist (Earth) {p. B211} 12 IQ-2 [ 1]
Pickpocket {p. B213} 14 DX+1 [ 8]
Polearm {p. B208} 12 DX-1 [ 1]
Parry: 9
Politics {p. B215} 13 IQ-1 [ 1]
Professional Skill (Juggling) {p. B215} 15 DX+2 [ 8]
Riding (Equines) {p. B217} 15 DX+2 [ 8]
Savoir-Faire (High Society) {p. B218} 14 * IQ+0 [ 1]
Shield (Shield) {p. B220} 14 DX+1 [ 2]
Block: 10
dShortsword {p. B209} 13 DX+0 [ 1]
Parry: 9
Sleight of Hand {p. B221} 14 DX+1 [ 8]
Soldier/TL3 {p. B221} 15 IQ+1 [ 4]
Stealth {p. B222} 15 DX+2 [ 8]
Survival (Woodlands) {p. B223} 15 Per+1 [ 4]
Tactics {p. B224} 13 IQ-1 [ 2]
Thrown Weapon (Knife) {p. B226} 14 DX+1 [ 2]
Tracking {p. B226} 15 Per+1 [ 4]
Two-Handed Sword {p. B209} 13 DX+0 [ 2]
Parry: 9
* Conditional: +1 from 'Charisma' when making Influence rolls
† Includes: +1 from 'Charisma'

SPELLS
Name Level Relative Pts
Detect Magic {p. M101, B249} 15 * IQ+1 [ 1]
Description: Prereq Count: 0 Prerequisites: Magery 1
Fear {p. M134, F171} 16 * IQ+2 [ 2]
Description: Prereq Count: 0 Prerequisites: Sense
Emotion or AD:Empathy
Identify Spell {p. M102, B249} 15 * IQ+1 [ 1]
Description: Prereq Count: 1 Prerequisites: Detect Magic
Lend Energy {p. M89, B248} 15 * IQ+1 [ 1]
Description: Prereq Count: 0 Prerequisites: Magery 1 or
AD:Empathy

Phoenix 1.38 (2010-04-30) [http://www.motoslave.net/thom/gca/phoenix/] Printed: 6/30/2011 Pg: 2


Agrast the Charlatan Human

MELEE ATTACKS
Non-Equipment based Skill Parry Damage Reach ST LC Notes
Brawling: Punch 13 9 1d-2 cr C – –
Skill used: Brawling
Brawling: Bite 13 – 1d-2 cr C – –
Skill used: Brawling
Brawling: Kick 11 – 1d-1 cr C,1 – –
Skill used: Brawling-2
Equipment based Skill Parry Damage Reach ST LC Notes
Long Knife: Knife Swing 15 10 1d+1 cut C, 1 7 4
Skill used: Knife
Long Knife: Knife Thrust 15 10 1d-1 imp C, 1 7 4
Skill used: Knife
Long Knife: Shortsword Swing 13 9 1d+1 cut 1 7 4
Skill used: Shortsword
Long Knife: Shortsword Thrust 13 9 1d-1 imp C, 1 7 4
Skill used: Shortsword
Small Knife: Swing 15 9 1d-1 cut C, 1 5 4
Skill used: Knife
Small Knife: Thrust 15 9 1d-2 imp C 5 4 [1]
Skill used: Knife
Thrusting Broadsword: Swing 15 10 1d+3 cut 1 10 4
Skill used: Broadsword
Thrusting Broadsword: Thrust 15 10 1d+1 imp 1 10 4
Skill used: Broadsword

RANGED ATTACKS
Name Skill Damage Acc Range RoF Shots ST Bulk Rcl LC Notes
Small Knife 14 1d-2 imp – 6 yd / 12 yd 1 T(1) 5 -1 – 4
Skill used: Thrown Weapon (Knife)

SPELL GRIMOIRE
Name Skill Class Time Duration Casting Cost College Page
Detect Magic 15 [1] Regular 5 sec. Instant 2 Kn M101, B249
Fear 16 [2] Area/R-Will 1 sec. 10 min. 1 MC M134, F171
Identify Spell 15 [1] Information 1 sec. Instant 2 Kn M102, B249
Lend Energy 15 [1] Regular 1 sec. Perm. Varies He M89, B248
Lend Vitality 15 [1] Regular 1 sec. 1 hr. 1 per HP loaned He M89, B248
Minor Healing 15 [1] Regular 1 sec. Perm. 1 to 3 He M91, B248
Sense Emotion 15 [1] Regular 1 sec. Instant 2 CE M45, B245
Sense Foes 15 [1] Inform./Area 1 sec. Instant 2# CE M44, B245
Sense Life 15 [1] Inform./Area 1 sec. Instant 1# CE M45
Truthsayer 17 [4] Inform./R-Will 1 sec. Instant 2 CE M45, B245

EQUIPMENT
Qty Item Cost Weight
1 Leather, Medium/TL0 (Torso) {p. LT100- 100 12 lb
110}
Location: Torso
1 Long Knife/TL1 {p. LT67} 120 1.5 lb
Description: TL:1 LC:4, [Dam:sw-1 cut Reach:C, 1 Parry:0 ST:7 Skill:Knife, DX-4, Force
Sword-3, Main-Gauche-3, Shortsword-3], [Dam:thr imp Reach:C, 1 Parry:0 ST:7
Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3], [Dam:sw-1 cut
Reach:1 Parry:0 ST:7 Skill:Shortsword, DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3,
Knife-4, Saber-4, Smallsword-4, Tonfa-3], [Dam:thr imp Reach:C, 1 Parry:0 ST:7
Skill:Shortsword, DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4,
Smallsword-4, Tonfa-3]
1 Robe (Russet; Blue) 221.2 1.98 lb
1 Shoes {p. B284} 40 2 lb
Description: TL:1 LC:-- DR:1* Locations: feet Notes: [1] Concealable as or under
clothing.
Location: feet
1 Small Knife/TL0 {p. LT67} 30 8 oz
Description: TL:0 LC:4, [Dam:sw-3 cut Reach:C, 1 Parry:-1 ST:5 Skill:Knife, DX-4, Force
Sword-3, Main-Gauche-3, Shortsword-3], [Dam:thr-1 imp Reach:C Parry:-1 ST:5
Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be
thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).],[Dam:thr-1 imp
ACC:0 Range:ST*0.5/ST*1 ROF:1 Shots:T(1) ST:5 Bulk:-1 Rcl:– Skill:Thrown Weapon
(Knife), DX-4]
1 Thrusting Broadsword/TL2 {p. LT65} 600 3 lb
Description: TL:2 LC:4, [Dam:sw+1 cut Reach:1 Parry:0 ST:10 Skill:Broadsword, DX-5,
Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4], [Dam:thr+2
imp Reach:1 Parry:0 ST:10 Skill:Broadsword, DX-5, Force Sword-4, Rapier-4, Saber-4,
Shortsword-2, Two-Handed Sword-4]

Phoenix 1.38 (2010-04-30) [http://www.motoslave.net/thom/gca/phoenix/] Printed: 6/30/2011 Pg: 3

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