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Name: Adrian Player: Apprentice Spent: 99

Race: Human Ht: Wt: Age: Unspent: 51


Appearance:

CHARACTER SHEET
Basic
ST 9 * [ -10 ] HP 9 [ 0] Speed 5.5 [ 0]
Basic
DX 12 [ 40 ] Will 12 [ 0] Move 5 [ 0]

IQ 12 [ 40 ] Per 12 [ 0 ] BL 16 lb
(ST×ST)/5
Thr Sw
HT 10 [ 0 ] FP 10 [ 0] 1d-2 1d-1

TL 3 [ 0 ] SM +0
* Conditional: -2 from 'Skinny' when you resist knockback

Vision 12 Taste/Smell 12 Death Check 10


Hearing 12 Fright Check 12 Broad Jump 2.33 yd
Touch 12 Consciousness 10 High Jump 1.67 ft
HP 0 HP -1×HP -2×HP -3×HP -4×HP
9 8 7 6 5 0 -1 -2 -3 -4 -9 -10 -11 -12 -13 -18 -19 -20 -21 -22 -27 -28 -29 -30 -31 -36 -37 -38 -39 -40
4 3 2 1 -5 -6 -7 -8 -14 -15 -16 -17 -23 -24 -25 -26 -32 -33 -34 -35 -41 -42 -43 -44
HP loss effects are cumulative with each other and any effects suffered from FP loss.
less than 1/3 HP: Dodge/2 and Move/2 (round up).
0 HP or less: Make a HT roll at -1/full multiple of HP below 0 vs. unconsciousness at the start
of your next turn and any turn you choose a maneuver other than Do Nothing.
-1×HP or less: Make a HT roll vs. death immediately and for every full multiple of HP below 0.
-5×HP or less: Immediate death.

FP 0 FP FP loss effects are cumulative with each other and any effects
suffered from HP loss.
10 9 8 7 6 0 -1 -2 -3 -4
less than 1/3 FP: Dodge/2, Move/2, and ST/2 (round up); ST
5 4 3 2 1 -5 -6 -7 -8 -9 loss does not effect ST-based quantities,
such as HP and damage.
0 FP or less: Make a Will roll vs. incapacitation before any
maneuver other than Do Nothing, on a critical
failure make an immediate HT roll vs. heart LANGUAGES
attack; every point of FP loss causes an
equal loss of HP. Name Spoken Written Pts
-1×FP or less: Immediate unconsciousness; you can no Anglish (Native) {p. B24} Native – [ 0]
longer lose FP, further FP costs are lost from
your HP instead.
Latin (Native) {p. B24} – Literate [ -1 ]

LIFTING FEATS TEMPLATES AND META-TRAITS


1-Hand 2-Hand Shove / Carry on Shift Name Pts
Name Lift * Lift † Over ‡ Back § Slightly Aprentice (Wizards) {p. w 20} [ 0]
Description: a student wizard
Basic 32 lb 128 lb 192 lb 240 lb 800 lb
* Takes 2 seconds to complete ‡ Double with a running start ADVANTAGES
† Takes 4 seconds to complete § Lose 1 FP/sec while over X-Hvy enc. Name Pts
SLAM TABLE Magery 2 (Corrupting, -20%) {p. B66, BS183} [ 16 ]
Description: WARNING: Always use the Magery modifiers with Magery and the
1–2 3–5 6 Magery 0 modifiers with Magery 0. Using the Magery modifiers with any other trait can
1d-3 1d-2 1d-1 cause your spells to be miscalculated. For standard magic use Magery, for Ritual
Magic use Ritual Magery, for Wildcard! magic use Wildcard Magery!, for Clerical
ENCUMBRANCE TABLE Magic use Power Investiture, for Syntactic magic use Syntactic Magery
Name None Light Med « Hvy » X-Hvy Magery 0 {p. B66} [ 5]
Description: Magery 0 is included as a separate item from the normal Magery
Basic 16 lb 32 lb 48 lb 96 lb 160 lb advantage, due to the fact that many kinds of enhancements and limitations are meant
Ground 5 yd 4 yd 3 yd 2 yd 1 yd to only affect the levels above 0, not the base 5 points from Magery 0. The Magery
Water 1 yd 1 yd 1 yd 1 yd 1 yd advantage is set to have Magery 0 as a pre-req. WARNING: Always use the Magery
modifiers with Magery and the Magery 0 modifiers with Magery 0. Using the Magery
Dodge 8 7 6 5 4 modifiers with any other item can cause your spells to be miscalculated.
PARRY PARRY BLOCK DODGE OTHER Patrons (Master Wizard; 9 or less, *1) {p. B72} [ 10 ]
Description: A powerful individual (usually built on at least 150% of the PC's starting
9 9 7 5/8 points) or a fairly powerful organization (assets of at least 1,000 times starting wealth
for the world): 10 POINTS An extremely powerful individual (built on at least twice the
DX DX DX Hvy PC's starting points) or a powerful organization (assets of at least 10,000 times
Loc. DR DB HP Loc. DR DB HP Loc. DR DB HP starting wealth): 15 POINTS An ultra-powerful individual (based on as many points as
the GM wants!) or a very powerful organization (assets of at least 100,000 times
Eyes 0 0 1 Torso 0 0 – Legs 0 0 5 starting wealth): 20 POINTS An extremely powerful organization (assets of at least 1
Neck 0 0 – Groin 0 0 – Feet 1* 0 4 million times starting wealth): 25 POINTS A national government or giant multinational
Skull 2 0 – Arms 0 0 5 organization (net worth incalculable), or a true god who appears personally to
intervene on your behalf: 30 POINTS
Face 0 0 – Hands 0 0 4
DISADVANTAGES
REACTION MODIFIERS Name Pts
Appearance: +0 Curious (12 or less, *1) {p. B129} [ -5 ]
Status: +0 Duty (to Master; 9 or less (fairly often)) {p. B134} [ -5 ]
Other: +0 * Skinny {p. B18} [ -5 ]
* Conditional: -2 from 'Social Stigma (Minor)' when dealing with others as an Adult
Social Stigma (Minor) {p. B155} [ -5 ]
CULTURAL FAMILIARITIES Wealth (Struggling) {p. B25} [ -10 ]
Name Pts
Christian (Native) {p. B23} [ 0]

Phoenix 1.38 (2010-04-30) [http://www.motoslave.net/thom/gca/phoenix/] Printed: 7/27/2011 Pg: 1


Adrian Human

SKILLS
Name Level Relative Pts
Cooking {p. B185} 11 IQ-1 [ 1]
Occultism {p. B212} 12 IQ+0 [ 2]
Research/TL3 {p. B217} 11 IQ-1 [ 1]
Savoir-Faire (Servant) {p. B218} 12 IQ+0 [ 1]
Speed-Reading {p. B222} 11 IQ-1 [ 1]
Thaumatology {p. B225} 12 * IQ+0 [ 2]
Writing {p. B228} 11 IQ-1 [ 1]
* Includes: +2 from 'Magery'

SPELLS
Name Level Relative Pts
Apportation {p. M142, B251} 12 * IQ+0 [ 1]
Description: Prereq Count: 0 Prerequisites: Magery 1
Clean {p. M116} 12 * IQ+0 [ 1]
Description: Prereq Count: 2 Prerequisites: Restore
Detect Magic {p. M101, B249} 12 * IQ+0 [ 1]
Description: Prereq Count: 0 Prerequisites: Magery 1
Find Direction {p. M101} 12 * IQ+0 [ 1]
Description: Prereq Count: 0 Prerequisites: Magery 1
Ignite Fire {p. M72, B246} 12 * IQ+0 [ 1]
Description: Prereq Count: 0
Lend Energy {p. M89, B248} 12 * IQ+0 [ 1]
Description: Prereq Count: 0 Prerequisites: Magery 1 or
AD:Empathy
Light {p. M110, B249} 12 * IQ+0 [ 1]
Description: Prereq Count: 0
Measurement {p. M100} 12 * IQ+0 [ 1]
Description: Prereq Count: 0
Purify Air {p. M23, B243} 12 * IQ+0 [ 1]
Description: Prereq Count: 0
Recover Energy {p. M89, B248} 12 * IQ+0 [ 1]
Description: Prereq Count: 1 Prerequisites: Magery 1,
Lend Energy
Restore {p. M116} 12 * IQ+0 [ 1]
Description: Prereq Count: 1 Prerequisites: Find
Weakness or Simple Illusion
Seek Earth {p. M50, B245} 12 * IQ+0 [ 1]
Description: Prereq Count: 0
Seek Food {p. M77} 12 * IQ+0 [ 1]
Description: Prereq Count: 0
Seek Plant {p. M161, F171} 12 * IQ+0 [ 1]
Description: Prereq Count: 0
Seek Water {p. M184, B253} 12 * IQ+0 [ 1]
Description: Prereq Count: 0
Share Energy {p. M89} 12 * IQ+0 [ 1]
Description: Prereq Count: 1 Prerequisites: Lend Energy
Simple Illusion {p. M95, F170} 12 * IQ+0 [ 1]
Description: Prereq Count: 0 Prerequisites: IQ = 11
Summon Demon {p. M155, B252} 12 * IQ+0 [ 1]
Description: Prereq Count: 10 Prerequisites: Magery 1, 1
Spell from 10 Colleges
Tell Time {p. M100} 12 * IQ+0 [ 1]
Description: Prereq Count: 0
Test Food {p. M77, F169} 12 * IQ+0 [ 1]
Description: Prereq Count: 0
* Includes: +2 from 'Magery'

POINTS SUMMARY Pts


Basic Attributes, Secondary Characteristics [ 70 ]
Advantages, Perks [ 30 ]
Disadvantages, Quirks [ -30 ]
Skills, Techniques [ 9]
Spells [ 20 ]
Total Points Spent: 99
Unspent Points: 51

Phoenix 1.38 (2010-04-30) [http://www.motoslave.net/thom/gca/phoenix/] Printed: 7/27/2011 Pg: 2


Adrian Human

MELEE ATTACKS
Name Skill Parry Damage Reach ST LC Notes
Bite 12 – 1d-3 cr C – –
Skill used: DX
Kick 10 – 1d-2 cr C,1 – –
Skill used: DX-2
Punch 12 9 1d-3 cr C – –
Skill used: DX

SPELL GRIMOIRE
Name Skill Class Time Duration Casting Cost College Page
Apportation 12 [1] Reg./R-Will 1 sec. 1 min. Varies Mo M142, B251
Clean 12 [1] Area 1 sec. Perm. 2 MB M116
Detect Magic 12 [1] Regular 5 sec. Instant 2 Kn M101, B249
Find Direction 12 [1] Information 1 sec. Instant 2 Kn M101
Ignite Fire 12 [1] Regular 1 sec. 1 sec. 1 to 4/S Fi M72, B246
Lend Energy 12 [1] Regular 1 sec. Perm. Varies He M89, B248
Light 12 [1] Regular 1 sec. 1 min. 1/1 LD M110, B249
Measurement 12 [1] Area/Inform. 1 sec. Instant 1 Kn M100
Purify Air 12 [1] Area 1 sec. Instant 1 Ai M23, B243
Recover Energy 12 [1] Special Special Special none He M89, B248
Restore 12 [1] Regular 3 sec. 10 min. 2/1 MB M116
Seek Earth 12 [1] Information 10 sec. Instant 3 Ea M50, B245
Seek Food 12 [1] Information 1 sec. Instant 2 Fo M77
Seek Plant 12 [1] Information 1 sec. Instant 2 Pl M161, F171
Seek Water 12 [1] Information 1 sec. Instant 2 Wa M184, B253
Share Energy 12 [1] Regular 1 sec. Special Varies He M89
Simple Illusion 12 [1] Area 1 sec. 1 min. 1/H IC M95, F170
Summon Demon 12 [1] Special 5 min. 1 hr.# 20# Ne M155, B252
Tell Time 12 [1] Information 1 sec. Instant 1 Kn M100
Test Food 12 [1] Information 1 sec. Instant 1 to 3# Fo M77, F169

EQUIPMENT
Qty Item Cost Weight
1 Backpack, Small {p. B288} 110 6.5 lb
Per Unit - Cost: 60, Weight: 3 lb
Contents - Cost: 50, Weight: 3.5 lb
Description: TL:1 Notes: Holds 40 lbs. of gear.
1 Bandages {p. DF1:24} 10 1 lb
Description: Notes: Cloth bandages for half-dozen wounds. Basic equipment for First
Aid skill.
1 Skull (Skull Spirit (+40)) 40 2.5 lb
3 Goat 120 –
Per Unit - Cost: 40
1 Powerstone (Energy 5) {p. M20} 595 –
1 Robe (Serge; Dark Brown) 90.85 1.98 lb
1 Saddle Horse {p. B460} 1725.76 83.99 lb
Per Unit - Cost: 1200
Contents - Cost: 525.76, Weight: 83.99 lb
Description: 1,200lbs. ST:21 DX:9 IQ:3 HT:11 Will:10 Per:12 Speed:5 Dodge:8 Move:6
SM:+1 (3 hexes) Traits:Domestic Animal, Enhanced Move 1 (Ground Speed 12),
Hooves, Peripheral Vision, Quadruped, Weak Bite. Skills:Mount-11. Notes: An ordinary
riding horse.
1 Saddle & Tack {p. B289} 150 15 lb
Description: TL:2 Notes: Basic equipment for Riding skill.
1 Tent, 4-Man {p. B288} 150 30 lb
Description: TL:0 Notes: Includes ropes, requires 2 poles.
1 Saddlebags {p. B289} 225.76 38.99 lb
Per Unit - Cost: 100, Weight: 3 lb
Contents - Cost: 125.76, Weight: 35.99 lb
Description: TL:1 Notes: Holds 40lbs.
5 Cheese 20 5 lb
Per Unit - Cost: 4, Weight: 1 lb
10 Bacon 50 10 lb
Per Unit - Cost: 5, Weight: 1 lb
1 Ham 10 10 lb
8 Salted Beef 40 8 lb
Per Unit - Cost: 5, Weight: 1 lb
36 Hard Tack 5.76 2.99 lb
Per Unit - Cost: 0.16, Weight: 1.33 oz
1 Shoes {p. B284} 40 2 lb
Description: TL:1 LC:-- DR:1* Locations: feet Notes: [1] Concealable as or under
clothing.
Location: feet
1 Wand (Minor Healing) (Minor Healing 12010 3.2 oz
(+600))

Phoenix 1.38 (2010-04-30) [http://www.motoslave.net/thom/gca/phoenix/] Printed: 7/27/2011 Pg: 3

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