Professional Documents
Culture Documents
Equipment: Depends on game; usually a few fluff or yarn balls for taggers, maybe noodles or
hula hoops and always enough space for students to SAFELY move around.
Safety Concerns: Keeping students safe while keeping them physically active is our number one
job. Usually with tag games play several rounds of an activity then change the tag game. Start
out slow, students should only be speed walking during round one play. If everyone was
following directions and playing safe, the second round choose a locomotor skills (galloping,
skipping, etc.). Demonstrate the skill and remind students that we are running. If students
follow the parameters given then the last round they have earned the privilege to “jog.” Explain
to students that jogging is in between a walk and a run, so students should not be sprinting
around the gym. Show an example and non example of jogging.
I usually play each round for one song (Disney song), then move on to the next round of the
same game. After three rounds we move onto the explanation of another tag game. If you
choose taggers or students choose taggers between rounds have students who have already been
“it” put their hands on their head so the same students are not taggers each time. Those students
who have not been “it” yet will usually wait quietly with their arms folded.
Octopus Tag
Pick 2-4 students to be the “taggers.”
All other students line up on the far side of the field ready to run/play.
When the taggers say go, students will run across the field.
Those students that are tagged need to freeze where they are in an “X” position on their
knees and are now “seaweed” and are helping tag people.
Seaweed students are frozen in their spot and CANNOT move their legs, only their arms
and lean to try to tag people.
Once there are only a few runners left, have the last people who were tagged be the next
round of “taggers.”
Toilet Tag
Instruct students on how to tag properly and appropriately.
Be sure that students know how to move safely around the gym.
Pick 3-4 taggers that are on task and following directions and give them fluff balls to be
taggers.
Taggers are to tag others around the gym.
If tagged the student needs to take a knee and hold their hand out to the side to look like a
toilet “flusher.”
To be unfrozen someone must come and flush the toilet and make the noise :)
Be sure to tell students to look for those who are frozen in order to help them rejoin the
game.
Workout Tag
Set up 4 cones (for boundaries).
Create a large activity area.
Taggers will use fluffballs to “tag” safely within area.
The object of “Workout Tag” is to avoid being tagged by dodging or working out with
someone.
I will choose 3 – 4 people to be “taggers.” On start cue, everyone walks quickly. Taggers
will try to safely tag others with fluffballs.
To avoid being tagged, ask someone, “Will you workout with me?” Do 3 jumping jacks
together, then walk quickly again.
Students know that if someone asks them to workout with them the answer is always
“yes.”
If tagged before exercising, take the fluffball; you are now “It.”
No guarding people while they exercise; you must be at least 3 paces away.
On stop cue, everyone rest while we change taggers.
Variation:
o How else can you move?
o What other exercises can you do? (push-ups, sit-ups, etc.)
Change locomotor skill while moving (e.g., hopping, skipping, jumping)
Fitness Tag
Instruct students on proper tagging procedures with fluff balls.
Several students (3-5 depending on space) are given fluff balls and are taggers.
The taggers must move safely around the gym tagging others.
If a student is tagged they need to move to the safe zone and perform a fitness skill before
they can return to the game.
Fitness skills can change every game: 5-10 jumping jacks, 5 push ups, 15 second wall sit,
5-10 step ups
Play several rounds: round one with walking, round two with speed walking, and if they
are able to stay and move under control let them run the last round.
Rain/Fire Tag
There are two jobs that students are given in this tag game.
Five students are given red fluff balls, these students are the fire or flames, five other
students are given hula hoops, these students are the rain men.
If a student is tagged by a fire tagger they must freeze like a flame on a candle (hands up
high touching palms) and say “Rain Man Rain Man.”
Students with hula hoops need to look and listen for people who are frozen or asking for
the “Rain man” and put the hula hoop over the frozen persons head and all the way down
to their toes, they will jump out and are now unfrozen.
To make the game more difficult on the hula hoop kids or the tagger kids have uneven
numbers of taggers.