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Sail

Exalted 3rd Edition Charm Cascades

Legend Salty Dog Method Ship-Claiming Stance Immortal Mariner‘s Advantage


Core, p. 386 Core, p. 387 Core, p. 387
Gain various bonuses to maritime situations, among them This Charm claims a ship. Everyone not formally welcomed Use this Charm after any Sail-based roll, granting
rerolling all 6s until they fail to appear, semi-perfect aboard the vessel suffers a -1 penalty to all actions. When either double 9s or to reroll 1s until they fail to appear.
Charm Name balancing and more. Please refer to the book. the bond with the ship becomes powerful enough, the For increased cost, the Solar can use both effects.
Book Name / Page Reference Solar may draw some motes from it once per day.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.

Permanent Essence requirements in dots Fathoms-Fed Spirit Shipwreck-Surviving Stamina Weather-Anticipating Intuition Ship-Imperiled Vigor Ship-Sleeking Technique Orichalcum Letters of Marque Hull-Preserving Technique Legendary Captain‘s Signature
Core, p. 386 Core, p. 386 Core, p. 389 Core, p. 389 Core, p. 387 Core, p. 387 Core, p. 389 Core, p. 388

Permanent Ability requirements in dots Whenever the Solar wakes up shopboard, on water, she may Stamina is considered two higher when resisting By touching a body of water, the Solar can see through it‘s When his ship has taken damage, the Solar gains bonus Increases the ship‘s speed rating by one for as Upgrades prerequisite, allowing the Solar to welcome Trigger after an impact, negating all damage to the hull Supplement a naval maneuver, double the ship‘s
ignore the Willpower cost to resist one form of social suffocation, dehydration and starvation. eyes and may predict weather along her course. Only dice equal to the hull penalty. These dice can be added to long as the spent motes remain committed. aboard his vessel denizens of Malfeas or the Underworld. and masts of the ship. Repeadet consecutive uses waive maneuverability rating and increasing it‘s speed
influence per day. weather-changing magic can make this forecast be in error. any action in defense of the ship or it‘s crew. Cannot be Please refer to the book for this complex Charm. the Willpower cost. by one.
Created by MadLetter daelkyr@gmx.de
applied to Maneuver rolls.

Tide-Carried Omens Tide-Cutting Essence Infusion Wave-Riding Discipline Hull-Taming Transfusion Ship-Leavening Meditation Chaos-Cutting Galley Sea Ambush Technique Deck-Sweeping Fusillade Ship-Breaker Method Superior Positioning Technique Implacable Sea Wolf Spirit Invincible Admiral Method
Core, p. 391 Core, p. 389 Core, p. 389 Core, p. 390 Core, p. 390 Core, p. 391 Core, p. 388 Core, p. 388 Core, p. 389 Core, p. 389 Core, p. 390 Core, p. 392
Become aware of danger to ship, crew and self several Increases the ship‘s speed for the duraction of this Charm. Increases the effectiveness of the ship‘s sails, doubling Transfer damage from a ship to the Solar‘s health track at Temporarily repair damage done to a ship by Automatically sense the Wyld approaching at least one Supplements a concealment action in which Supplements a broadside maneuver by adding Supplements a ram maneuver, causing the attack Supplement a positioning maneuver, treating all Lowers the momentum cost of naval maneuvers Give bonuses to an entire fleet if they following
minutes before it arrives, gripped by an intense sense Incompatible with Wave-Riding Discipline. their contribution to speed. Also gains one point of speed a rate of three health levels for every one level of hull concentrating essence into it‘s parts. Must be round before passing into it. Make the ship immune to the Solar‘s vessel quickly hides behind scenery. bonus dice depending on your Essence rating. to do more damage. Automatically defeats a broadside 1s on the opponent‘s roll as 10s for your own roll. by two for the rest of the scene. commands you signalled them.
of foreboding. Gain bonus dice while shipboard. for favorable currents. Oarsmen-bonuses are reduced to damage ablated so far. renewed when the damage penalty increases. the Wyld‘s shaping influence. The Solar can activate this Adds the ship‘s speed as bonus dice. maneuver. Automatically evades a ram maneuver. Please refer the book for this complex Charm.
Please refer to the book. one and the ship cannot be pulled by sea monsters. See book. Charm even while being asleep.

Blood and Salt Bondage Ship-Sustaining Spirit Deadly Ichneumon Assault Sea Serpent Flash Ship-Rolling Juggernaut Method Sea Devil Training Technique
Core, p. 391 Core, p. 392 Core, p. 391 Core, p. 391 Core, p. 393 Core, p. 392
Salty Dog Method or After a month aboard the ship, the Solar and her crew gain Trigger this Charm in response to an attack or impact that would When succeeding at a ram maneuver, the Solar may Supplement a positioning maneuver, doubling Upon launching a naval maneuver which incapacitates Train others with an enhanced training regimen, granting
Immortal Mariner‘s Advantage additional health levels so long as their ship remains destroy the the the Solar‘s vessel. This Charm holds the ship trigger this Charm to enact an automatically successful momentum gained from extra successes an enemy vessel, the Solar can use this Charm to keep them specific bonuses for every month in training.
undamaged. Please refer the book. together as long as the Solar remains aboard. Additional shock and board action. on the roll. her ship‘s full momentum and add additional momentum
damage destroys the ship, unless the Solar reactivates this Charm. equal to the enemy captain‘s Essence.

Indomitable Voyager‘s Perseverance Wind-Defying Course Technique Burning Anima Sails Rail-Storming Fervor Ship-Razing Renewal
Core, p. 390 Core, p. 390 Core, p. 392 Core, p. 391 Core, p. 393
Reroll any Sail-based action, keeping successes and This Charm reduced wind-based penalties to a ship‘s Your anima suffuses your ship, making it invulnerable to Supplements a Join Battle roll, adding several bonus dice Upon successfully incapacitating an enemy ship by ways
re-rolling all non-successes, activating additional Charms speed by three for it‘s duration. damage for an instant in a display that can be seen for
Any ten Sail Charms to the roll of her own and her crew. Bonuses do not count of a naval maneuver, roll a free full Sail Excellency. Successes
if desired. many miles. as Charm-added. Expressly allowed to be combined with on this roll restore motes. Additionally the Solar may spend
Please refer the book for this complex Charm. Join Battle-boosters of other abilities. some of the regained motes for Willpower.

Ocean-Conquering Avatar Current-Cutting Technique Black Fathoms Blessed


Core, p. 390 Core, p. 390 Core, p. 393
This Charm grants one automatic success and also allows Sail against the currents, reducing the ship‘s penalties For the rest of the scene, as long as the Solar remains on
the Solar to use a full free Sail Excellency (-2 dice due to by two. Also aids the ship to resist violent suction, such board, he gains several bonuses and can speak in an
the auto-success). Useable once per scene. as employed by sea monsters, subtracing successes from ancient maritime tongue understood by all aquantic
rolls to pull the ship through the water. beings. Please refer the book for this complex Charm.

Storm-Weathering Essence Infusion


Core, p. 392
While this Charm is active, the Solar can protect a ship
no larger than a trireme, adding several automatic
successes to each Sail roll to avoid storm-related damage.

A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.

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