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Alien Mind. If a creature tries to read Dyrrn's thoughts o r deals Extract Brain. Melee Weapon Attack: +1 5 to hit, reach 5 ft., one
psychic damage to it, that creature m ust s ucceed on a DC incapacitated creature grappled by Dyrrn. Hit: 55 ( l Od l O) pierc
23 I ntelligence savi ng throw or be stunned for l m i nute. The i n g damage. If this damage reduces the target to 0 hit points,
stunned creature can repeat the savi ng throw at the end of each Dyrrn kills the target by extracting and devouring its bra i n .
of its turns, ending the effect on itself on a success.
LEG E N DARY ACT I O N S
Legendary Resistance (3/Day). I f Dyrrn fai l s a savi ng throw, it Dyrrn can take 3 legendary actions, choosing from the options
can choose to succeed i n stead. below. Only one legendary action option can be used at a time
Magic Resistance. Dyrrn has advantage on saving th rows and only at the end of another creature's turn. Dyrrn regai n s
against spells and other magical effects. spent legendary actions a t t h e start of i t s turn.
Regeneration. Dyrrn regains 20 h it points at the start of its Tentacle Whip. Dyrrn makes one attack with its Tentacle Whip.
turn. If Dyrrn takes radiant damage, this trait doesn't fu nction Spawn Aberration (Costs 2 Actions). Dyrrn regurgitates an in-
tellect devourer (see its entry in the Monster Manual) i n an
at the start of its next turn. Dyrrn dies only if it starts its turn
u noccu pied space within 5 feet of it. The intellect devo u rer i s
with 0 hit points and doesn't regenerate.
u nder Dyrrn's control and acts immediately after Dyrrn in the
Teleport. As a bonus action, Dyrrn can teleport up to 30 feet to i n itiative order.
an u noccupied space it can see. Mind Blast (Costs 3 Actions). Dyrrn magically emits psychic
energy i n a 60-foot cone. Each creature i n that area m ust
ACTI O N S succeed on a DC 23 I ntel l igence saving throw o r take 30 (5d8
+ 8) psych ic damage and be stu nned for l m i n ute. A creature
Multiattack. Dyrrn makes one Tentacle Whip attack and u ses
can repeat the savi ng throw at the end of each of its turns,
its Corruption once. Dyrrn can replace its Tentacle Whip attack
ending the effect on itself on a success.
with Extract Brain if it has a creature gra ppled.