You are on page 1of 130

Roleplaying the Possibility Wars '"

Clerics' Sourcebook
Ascent to the Miraculous

TABLE OF CONTENTS
Introduction 4
Chapter One: Making Miracles 6
Chapter Two: Aysle 13
Chapter Three: Core Earth 19
Chapter Four: Cyberpapacy 22
Chapter Five: Land Below/Land Above 28
Chapter Six: Living Land 34
Chapter Seven: The Nile Empire 38
Chapter Eight: Nippon Tech 43
Chapter Nine: Orrorsh 47
Chapter Ten: Space Gods 51
Chapter Eleven: Tharkold 55
Chapter Twelve: Tz'Ravok 60
Chapter Thirteen: Prayers 63
Chapter Fourteen: Rituals 93
Chapter Fifteen: Prayer/Ritual Index 116
....·..· ' " : : 2 - - - - - - - - - - - - - - - - - - - - - - - . .
Clerics' Sourcebook
Jamie Lewandowski, Frank Lind
Design

Greg Fushtey, Ed Stark. Colin Wynne


Additional Material

Thomas ONeill
Graphics
Published by
Barclay Shaw
Cover Illustration

Jaime Lombard &: Ron Hill


lnterior Illustrations
."'-NI?
t.JCiAMES~
RR3 Box2345
Honesdale, PA 18431
First Printing: April, 1994

PubllJher: Dltu~ S<:ott Palter· AJIodate Publi3h«/Tru.urer: Den.1H PailI!!'· AIMldlte Publisher: Rlcluol"ll H'WI'ln • Senior Editor. C~ h.-hlty • Editon: Pdtr
er""" •
SchwlllJholer. Bill Smith, Ed St.rk • Art Dirmor: Stephen Cl'lIphic Arttlts; Thn 8obko, Tho_ ONeill, Brian SclIomblUJ' !»1.,. MIonager. Bill Olm~.hl •
l.JmlSlns M....ger. Ronald Stld~ • WarehouM ~8er. Ed Hili • A«OUfttlni: Karen ••yly, Windy Lord. Kimberly Rlfdo • Billing: Am)' ClKobbe

ill, TM and C 1994 Wet End Qunes. All Rights Reserved.

I.
3,
Tors: The GodNet

Introduction
Blindhorse knelt and put his ear to me. Hiseyesglinted cruellyas he raised made of stone. He rocked back on his
the dirt. It was more of his mum1»- his spear for the killing throw. I tail and howled tothesky, then pointed
jumbo bull. The deeper we got into launched myself from the shadows, at Blindhorse's back and hissed some
this jungle, the more he pulled out his but knew there was no way I could words. Damned lizards, always pray·
"ancient Indian secrets" crap. He told reach him before he took my friend's ing for miracles. In this We there's
me once that he was asking the spirits life. only one thing you can count on, and
for assistance, and I told him where he I was still a good eight strides from it sure ain't no deity.
could shove that line. Still, he is a him when he launched his livingspear. The edeinos priest suddenly looked
damn fine tracker and a good friend, Six more of the lizard men had up at me and staggered back, sur-
religion aside. emerged. from the oppressive mist as r prised and stunned. Not taking my
He stood up and drew his Colt. raced across the clearing. The spear· eye from the gotak, I bent and picked
"Fifteen of them, two are mounted, thrower was barely finished follow· up the discarded spear of one of the
not far behind. Wecannot outrun them ing through when my foot struck him dead warriors. Taking a brief moment
with your wound, Pike." deanly in the throat. He made a sur- to aim, I launched, impaling the priest
The lizards had been following us prised gurgle and went down in a through the chest. He stared at me,
sincethesunhadcomeup. We'd taken heap. I barely had a chance to turn still looking shocked as he crumpled
their shard, and they wanted it back. before the next one was on me. He to the ground. "See that, buddy?" I
We were able to keep ahead of them, lunged at me with a huge spiked dub. yelled over the gale. 'Where's your
but I'd stepped on oneof theirexphxi· I sid~tepped and popped my spring· god when you need him?"
ing plants, and this turned into an all· loadedstilletto into hischesl. His howl I blocked the blows from threeother
lose situation. I reached into my pack of agony was drowned out by the edeinas as their mounts came crash·
and pulled out the Pipe of the Winter wind, and then cut short when I ing through into the dearing. A voice
Otter. "'Take this. I'll hold them off, snapped his neck. in my ear startled me and I jumped.
you get it back to camp." As my latest opponent slumped to "Now would be a good time to leave,
He knelt and removed his shirt. the dirt, I turned to Blindhorse. He Pike. This stann will get worse." I
"This battle is not done yet." hadn't moved. He was still bare- spun around to see Laramie climbing
I could only assume that this was chested and kneeling, and to my sur- to his feet a good five meters from me.
some ridiculous suicide ritual, because prise, thespear was stuck in the ground In this deafening wind I couldn't have
he closed his eyes and began a low an arm's length from him. There was heard him if he were standing next to
chant. no way a trained edeinos hunter could meand yelling. I watched, puzzled, as
"Take the shard and go!" I thrust it have missed that shot. I'd seen them he grasped the pipe and motioned out
at him and yelled. No response. I hit harder targets with their eyes of the clearing.
dropped the shard in front of him and dosed. The mounted edeinos began their
went for a decent position. The shad· A sudden blow to my head blurred. charge toward us just as a bolt of light-
ows covered me easily, and I reached my vision and 1toppled to the ground. ning shot intoa nearby tree. Oneof the
for my Chunyokai. Not there. Damn!, The foliage was whipping wildly in mounts spooked and trampled two
must have lost it in the river. Nothing the sudden tempest, but that didn't warriors. "Run!" 8lindhorse called to
I could do about it now. The reptilian stop two of theedeinos from thrusting me. "Don't look back!"
hiss of the edeinos speech carried their spears at me. I fought to dear my
through the mist, and I readied my- head and narrowly dodged thepointed
sell. barbs. As one of the edeinos prepared
A light breeze picked up, providing for his next thrust, 1grasped his spear
some relief from the sweltering heat. and guided its tip into the belly of his Religion in a Game
From my hiding spot I could see comrade. Thick, hot blood rained
This chapter defines religiOns
Blindhorse, his head back, his eyes down on me as I rolled out of the way
closed. He'd be dead before he knew and leaped to my feet. as they exist and operate in the
what hit him. The breeze was turning I shot a quick glance at Blindhorse. fictional setting we have created
into a full-fledged gale. Trees were ""Laramie! Some help would sure be for the Torg game. It is in no way
starting to bend,and the howling wind nice!" intended to bea treatise about the
drowned out the sounds of our at>" No response. The fierce wind parted state or nature of religion in the
preaching attackers. the mist behind him, and J saw an real world.
There! The first edeinos stepped out edeinos with a necklace of bones cut-
of the mist across the clearing from ting into his own ann with a knife

•• 4
Sounded like good advice to me. I Blindhorse what he was doing back in spellcasters - has the potential for
ran as fast as my wounded leg would that dearing. good or ill that clerics have. Yet this
take me. '1 was summoning the spirits, my potential remains largely untapped in
Even in the heavy wind, the edei- mend. Summoning the spirits to aid the Torg game universe.
nos hunters should have been able to us in ow time of need." That is the problem this volume is
hit a retreating target in the back. I J looked at him incredulously. intended to address. Within these
braced myself for the impact, but it "Yeah, right. Tell me another one ... n pages, you'll find details on all the
nevercame. Weboltedoutoftheclear- major religions of the Torg universe,
ing, and away from the sight of the miracles old and new, and a detailed
battle. The further we got, the less A Journey Into the explanation of how miracles work.
forceful the wind was. After running Also included are some optional rules
for a few minutes, we stopped. There Miraculous to help gamemasters better control
was no sign of pursuit. Over the noises cleric characters and keep them from
of the jungle, we could hear edeinas Clerics. Powerful, mysterious, de- unbalancing their campaigns.
sceaming in the distance. vout, enigmas able to produce won- So prepare for a journey into the
Later that night, as we sat in camp, drous effects through prayerand ritual. miraculous and learn a new definition
I made the mistake of asking No character class - not even of power by thesidesofTorg's clerics ...

.e
5
Tors: The Clerics' Sourubook

Chapter One

Making Miracles

lerics can be among the sence of backlash - physical damage

II most powerfuJ charac-


ters in a Torg campaign.
In addition to their arse-
nal of miracles, they are
not restricted to a certain role, as they
are in some other roleplaying settings.
taken by speUcasters when they don't
cast quite well enough - makes cler-
ics arguably the most powerful char-
acters in the game.
There are three basic types of
miracle: prayers, rituals and inoocotions.
In Torg, yOUT cleric could carry a A prayer is cast on the run, a quiclc.
machinegun and wear Kevlar along request for aid from one's deity, and
with having an impressive array of can take as little as one round to per·
miracles to choose from. fonn. A ritual involves more complex
For this reason, it is important that preparation and takes at least a half an
gamemasters understand exactly how hour to perfonn. An invocation is a
miracles work and see their options special request for direct intervention
for keeping control of cleric player by the gods. We'll deal more with this
characters. later, but for now, you need only know
In this chapter, we will review the that a Spiritual axiom of at least 5 is
basic rules governing clerics and needed to have any hope at all of a
miracles, give some guidelines for cre- successful invocation (and at that, it's
ating your own miracles, and provide a very slim one).
some optional rules to keep clerics
from running away with your cam·
paign.
The Skills
There are two skills every cleric
needs to have, faith and focus, both of
The Basics which fall under the Spirit attribute.
Faith is a measure of a character's
We'll start our exploration of the belief in a mythos or religion, and
miraculous with a few definitions and requires a specialization. Examples of
a closer look at what makes up a this would be faith (Cyberpapacy), faith
miracle in Torg. (Sace//llm) or faith (West End). Thespe-
cialization relates to the religion the
What is a Miracle? character believes in. Faith cannot be
used unskilled.
The dictionary defines a miracle as When you invoke a miracle on
"an event that appears unexplainable someone, it is their faith that powers
by the laws of nature and so is held to the miracle, not yours. Thiscan lead to
be supernatural in origin or an act of problems (see "Spiritual Struggles"
Cod." below), expecially since it is the faith
Torg defines a miracle as a cleric's total that provides the effect value of
best weapon against the minions of the miracle.
Mobius or the Horrors of Orrorsh. There are two exceptions to this
Miracles differ from magic in that the rule. The first is if the miracle is a
power for them comes from the cleric harmfuJone.lt'sdoubtful, for instance,
and the person who will be the benefi· that Wu Han would volunteer to p~
clary of it, rather than obscure pat· vide the power for a grmt CU~ di-
terns and arcane knowledges. The ab- rected at him. The invoking cleric will

..•.·. ...,6---......-------......-----------~
Chir.pterOne

have to find the necessary faith some- miracle'sdifficulty to see if it succeeds faith total of 14. This is tilt t/ftct
where else, possibly within himseU. at all. va/ut of tht miraclt.
The other exception is if the charac- So how do we cast a miracle? Like It's important to remember that only
ter who would be the beneficiary of this: one bonus number is being generated
the miracle doesn't have any faith. In E.ra,"pl~: Father Sullivan wisMs to when a miracle is invoked. lbat bonus
that case, the invoking cleric will have cast a refresh miraclt on ont of his is added to both the cleric's focus and
to provide it. parishionm, Davr. TM priest gmo- the beneficiary's [oj/h.
Finally, what if the beneficiary is of atts a focus total of 13, beating the
a different faith than the cleric? Ah ha, mirack's difficulty of12. Possibilities and Miracles
you're getting ahead of us - wait But all we know at this point is that
until we get to "Spiritual Struggle." tht miraclt was sucussfully CJlst. Only one Possibility can be spent
Focus is the skill which allows a on thecasting ofa miracle. If thecleric's
lNhot did it accomplish? To find out,
cleric to cast a miracle to begin with. Davr adds Father Sufliwn's bon us to focus total failed to beat the difficulty,
The focus total is always generated his faith wlut, ending up with a he may spend the Possibility. Other-
first, and is measured against the wise, the character providing the faith
must spend the Possibility. (Naturally,
the question of who spends is easily
answered if the cleric is providing both
faith and focus for the miracle.)
Healing
Healing miracles may only be used
on a character once per day. If the
character isnot fully healed by the rite,
he must wait 24 hours before it can be
attempted again. Theexception to this

(\
is if the character becomes mortally
UIOundtd before that time, in which
case healing may be tried again.

The Makings of a
Miracle
Okay, what do all those numbers
mean under the miracle's title?To find
out, let's first lookatan average miracle
write-up:

Common Ground
Spiritual Rating: 7
Community Rating: 12
Difficulty: 12
Range: faith total
Duration: performance
Effect: improves relations between
ta.-gets
Let's take it step by step:
Spiritual Rating: The spiritual rat-
ing of a miracle is the minimum Spiri-
fwll axiom level necessary tocreatethe
miracle. Pages 95-96 of the Torg Rult-
book detail what the different SpiritUllI
axiom levels mean. The most obvious
rule of thumb is that a miracle from a
particular realm or cosm can't have a

7
••
Torg: The Clerics' Sourttbook

spiritual rating that exceeds the Spiri- fier for the focus character. "Gaining Miracles."
tual axiom of that place. Thus,a miracle The final modifiercannot be greater If the miracle is a ritual, a ritual
in Nippon Tech wouldn't have a spiri- than the value of the number of char- length will be listed. This is the amount
tual rating greater than 8. acters participating. A zero or nega- of uninterrupted. time that must be
Community Rating: If a cleric has tive modifier is ignored. spent to invoke that ritual at its listed
other believers in his faith around If you're unsure what the average difficulty number.1fthepriestattempt-
when it comes time to cast a miracle, faith of the community is, figure it this ing to invoke a ritual is disturbed dur-
they can help him out. The commu- way. A casual follower of a religion ing this time, he must start over.
nity rating is the difficulty number for has one faith add. Someone who lives A priest may perform a ritual in a
these other believers to come to the aid their life based on the tenets of their chaotic environment <such as combat,
- religion as best as they can has adds of
+2 to +4. Fiercely devout worshippers
Grand Central Station, etc.) at a +5 to
the difficulty. But the moment he is
and fanatics have adds of +40r higher.
X itual Length Chart How often does the community rat-
ing come into play? Well, it varies - if
great!y disturbed (attacked in any way,
succesfully mJlnuevered, taunted, tricked,
tested or intimidated, etc.) he must be·
Time (Value) one or two of the clerics' fellow party gin again. Some rituals may take more
10 Minutes (4) members are of the same faith as he, or than one day, during which the priest
30 Minutes (7) if he wanders into a village where a is allowed to sleep and eat, but must
1 Hour OS) number of people share his religion, spend at least 18 hours performing per
2 Hours (20) he can get a lot of benefit out of it. On day. The action and effect totals for a
4 Hours (21) the other hand, if an Orrorshan cleric ritual are generated after the priest has
8 Hours (23) is wandering through the cosm of completed the entire ritual length.
12 Hours (24) Tharkold with an Ayslish wizard, an A priest invoking a ritual has the
1 Day (25) edeinos, and a corporate ninja, he's option of increasing or decreasing the
1 Week (29) probably not going to get much use
1 Month (32) out of it.
1 Year (38) Difficulty: This is the number that
1 Decade (43) must be achieved by the focus or faith
total. For guidelines on coming up
with difficulty numbers, see "Devis_
A theism
of their cleric. Atheism is the belief that di·
ing Miracles." vine beings do not exist. While it
Each character who wishes to help
in invoking the miracle generates a Range: There are five types of range is possible to purchase adds in
faith total against a difficulty of the for miracles: self, meaning the cleric faith (atheism), atheists cannot
community rating. If he beats it, he has can only invoke the miracle upon him- work any miracles.
contributed to the miracle. self; touch, meaning the cleric can only If a miracle is performed in
Now comes the tricky part. Add up invoke the miracle upon those he can the presence of an atheist
the number of believers helping out, physically lay hands on; voice, mean- (whether or not he is the target),
find the value of that number on the ing the cleric can only invoke the the atheist may choose to attempt
Torg Value Chart, and that value will miracle on those within earshot; a to prevent its use. He generates a
be the bonus number to the cleric's straight value in meters; and faith total, faith total and, if it is higher than
focus total. in which the total should be read as the the invoking cleric's focus total,
value in meters. the miracle fails.
Example: Ten people want to help
Duration: How long a miracle lasts An atheist may also choose to
Father Sullivan out on his miracle and
varies. Itcan be based on performance, add his {aifll adds to the diffi-
all generate faith totals that equal or
meaning the miracle will last only as culty of a miracle being directed
beat the community rating. The game-
long as the invoking cleric continues against him.
master finds 10 on the Value Chart
the prayer or ritual. A miracle might By "presence," we mean that
and discovers it has a value of 5.
also have a time value as its duration, the atheist must be able to seethe
Sullivan receives a +5 bonus to his
or some special condition (an example miracle being performed. It's
focus total. gamemaster's discretion as to
of this is blessing vow, where the
To determine the effect of lots of whether the physical actions be-
miracle's effects continue until the vow
characters' faith without having to roll ing taken by the cleric are suffi-
is broken). If the duration is listed as
for each one individually, use this for- cient to tip off the atheist that a
"NA," the effects of the miracle will
mula. Take the value of the number of miracle is being invoked - it
remain in force long after the rite is
characters participating and add their may be necessary for the atheist
over.
average faith value. Then subtract the to be within earshot. (Feel free to
community rating of the miracle. Fi- Effect: What the miracle does. call for Perception or evidence
nally, subtract -2 from that result. The Attainment Rating (optional): See analysis rolls if you feel it neces-
final number will be the bonus modi- sary.)

"·-·~8------------------- ...
ChaplerOne

ritual length for a corresponding in- suffers a +15 to its difficulty number. deity is prOViding the faith in this in-
crease or decrease of the difficulty An exampleof this would bea religion stance. The cleric may spend a Possi-
number. For each step on the Ritual with firm restrictions against killing bility on the attempt, but only if the
Length Chart below the originallength, for any reason - the invocation of a initial roll fails to beat the difficulty. If
the difficulty is increased by +5, and lethal miracle by a cleric of this reli- the roll is successful, he cannot spend
for each step above, it is decreased by gion would cause +15 to be added to a Possibility - the deity may, at
-2. lengths cannot be increased or de- the difficulty. gamemaster's discretion.
creased to levels not on the chart. Miracles can also be penalized if If the cleric achieves a Minimal suc-
there is no immediate need for them. cess, the miracle meets his needs while
Example: Kato has taken spiritual disturbing the environment as little as
damage and must perform the ritual of On the other hand, clerics casting
miracles to save their own lives or the possible. On an Average or Good suc-
purification to regain his lost focus. cess, the impact of the miracle is more
U nfortunately, he doesn't have the fuU lives of the faithful receive a bonus.
direct, and restores internal resources.
hour required to perform it, as the On a Superior success, the miracle pro-
train his team is ambushing arrives in Invocations vides resources which were not before
35 minutes. Kato declares that he is available. Spectacular success leaves
going to attempt the ritual in only 30 An invocation is a miracle which
asks for the direct intervention of a no doubt that a divine hand has been
minutes. Looking at the Ritual Length at work.
Chart, we find that 30 minutes is one deity. To find the base community
rating and difficulty number of an in- Note: a SpectuClllar success cannot
step below one hour. So Katocan do it, be achieved in a realm with a Spiritual
but his difficulty will be a +5. vocation, subtract the cleric's Spiritual
axiom from 33, and then add 20 to the axiom less than 13. Any result higher
than Superior is treated as Superior.
result.
Modifiers Example: Alten, a Nile character, Example: A party of Storm Knights
wishes to perform an invocatio,l. The is lost at sea in a dinghy. The cleric
Every mythos has certain basic te-
community rating and diffiClllty for among them attempts all invocation
nets (for example, both Judaism and
it is 36. (33-17=16, 16+20=36). to help them filld their way. On a
Christianity pay heed to the Ten Com-
Minimal success, olle of tile Knights
mandments). A miracle which does No faith total is necessary to deter- notices U familiar constellation which
not conform to the tenets of the mythos mine the effect of an invocation, as the helps them to navigate.

...------------------9-··..
Torg: The aeries' SollI'Cebook

H ow Difficult is Difficult?

EAsy miracles are those that di- ally) if the religion was compatible SaceUum miracle that actually be-
rectly correspond with the "true with that idea, or to damage unbeliev- stowed hopeon a despairing charac-
meaning" of the religion the miracle ter would be another.
ers, if that were appropriate.
is for. There should be no doubt For example, a cyberpriest might WTRlAM miracles are things
that the deity lreligious force of the have an Average miracle that allowed that just are so powerful or so ad-
religion would heartily approve of him to access the GodNet without a verse to the resident religion that
this miracle. The miracle should jack or terminal, or a gotak follower of no one who witnesses them will
also take very little spiritual en- Lanala could have a miracle that believe that they could have oc-
ergy. would cause plants to grow at a ter- curred. VirtuaUyanymajormirac1e
For example, Dunad is a warlike rific rate, destrOying inanimate "dead in Nippon Tech would be a
god. of Honor in Aysle. While he things'" as they go. WTRIAM miracle, since miracles
would approve of a miracle that Difficult miracles are theones player areso fewand far between. Miracles
instills bravery in one of his faithful characters start to get the most inter- that violate the tenets of Lanala,
and makes him fight better, an Easy ested in. Typical damage miracles or but call upon her for their power,
miracle would not tum that war- would also be of that level.
major healing ones (that still go along
rior into the next holy berserker of directly with the religion of the caster) Note: Miracles of this "class"
Aysle. It would increase his ability are possible. A character might have a should only be used sparingly. A
a little bit. Difficult miracle, if he were from character who uses a miracle that is
Miracles that are used to cause Orrorsh, that gifts him with a searing against his religion is disrupting his
damage or manipulate characters' "true sight" when he is around the faith - he should be penalized if he
minds, regardless of the religion of corrupt. does itoften. Perhapsacyberpriest is
the caster, are genera lIy too power- Very Difficult miraclesareeithervery imbued with a miracle that allows
ful to be Ensy. powerful ones - they can be used to him to remove all cyberware, pain-
AVt'rage miracles must still be convert characters, kill them, or attack lessly,fromanothercharacter-this
absolutely and directly "in touch" 1Mg. groupsof people. if the religion is goes against the Cyberpope's doc-
with the faith in question, but they right - ex they actually "pervert" the trine the charade!'s beliefs. But. un-
can be a little more powerful. An true meaning of the faith. A miracle of der certain circumstances, it might
Average miracle would allow one of Lanala that "blessed" a "dead thing"
be appropriate. If it is not, though,
the faithful to heal another from and made it resist breakdown by the the One True God will probably in-
minor or even fairly major wounds tervene, penalize the character, and
Deep Mis. would be aVery Difficult
(though not life-threatening, usu- miracle in the Uving Land, while a take away the miracle.

On an AVt'ragt'orGood success,a sea cendingfaith value order, highest val- the cleric generates a faith total against
breeze refreshes the party and the ued character being affected last. a difficulty of the target's faith value,
douds part to allow navigation by the and the target does the reverse. Read
stars. the result points as stun damage on
On a Superior success, they gain the Spiritual Struggles theComba t Result Chart, but note that
benefits above and find a chart in the this damage has spiritual conse-
Many Storm Knight parties will
boat they were unaware existed. quences as well. (See "Spiritual Dam·
boast characters of different faiths.
On a Spectacular success, the wind. age,'" below.)
Note that characters of different faiths
suddenly shifts and blows the ship
cannot coordinate on miracles (so the
swiftly to the nearest land. three edeinos with faith (KLta KoUts) in
your party can't act as "a community
Spiritual Damage
Multiple Targets of the faithful'" for that Ayslish Spiritual d4mage refers to the special
miracle). consequences of damage taken in a
[( more than one character or object It is a possible for a cleric of one spiritual struggle. In aU other respects,
is targeted by a miracle, the multi- faith to cast a miracle on someone of it is treated the same as physical dam-
action rulesmust beused. Uthemirade another religion. If he succeeds, the age.
is beneficial, characters are affected in target generates his faith total as nor- When a character is KOed by spiri-
descending order of faith value, with mal, but a spiritual struggle automati- tualdamage-and this does not count
the character with the highest value cally ensues. This represents the dash falling unconscious due to shock - he
being affected first. [( the miracle is between the two belief systems. loses his focus skilL He must undergo

_....,..,.------------ ........
harmful, characters are affected in as- Once the miracle has taken effect, a ritlUJl of purificlltion or conversion to
get it back.

10 -.w
Chapter One

If a character suffers a heavy wound If a character allows a beneficial


or greater from spiritual damage, he miracle to be performed on him by an
loses both his faith and focus skills and
cannot get them back until he under·
enemy, a spiritual struggle ensues.
M iracle Difficulty Chart
goes a ritual of hope. In addition, he
Easy 15
cannot be healed past wounded until he
undergoes that ritual.
Gaining Miracles Average 20
Difficult 25
The Torg Rulebook does not contain
Very Difficult 30
Conversion a hard and fast rule for how many
WTRIAM' 4()
miracles a cleric starts out with. How-
"Wow! That really is a miracle!
Conversion involves shifting belief ever, the published guideline states
from one religion to another. Todo so that a cleric can begin with a number
voluntarily, a character must first have of miracles of his religion equal to the The rules state that if you fail at an
at least one add infaith. When he con- number of adds he has in faith and attempt to invoke a miracle, you lose
verts, he loses one add in the skill and focus. He may gain other miracles in its use for 24 hours or until you un-
also eliminates any spiritual damage his religion when he purchases an- dergo a ritual of purification. How·
he may have suffered. other add (there may also be a Possi- ever, if you want to make life difficult
If a character without adds in faith is bility cost involved, if the gamemaster for your cleric characters, feel free to
the subject of a miracle that achieves a so chooses, and the cleric should have use Optional Rule #12.
Spectacular success, that character will to learn the miracle or see it being
convert to the faith of the invoking performed). Optional Rule #2: Gone, But
cleric. He gains the skill at one add for To gain a miracle of another reli- Not Forgotten
a cost of tw"o Possibilities. gion, the cleric must only observe it
being performed.. But, understandably, If you want to mess with your char-
that might seem a little too easy a acters' head - and make up for the
Enemies of the Faith method, and gamemasters might wish fact that he doesn't have to worry about
more of a restriction. And that brings backlash, like your spellcaster - you
Each religion in this volume in- can extend the time he has to go with·
US to Optional Rule #1.
cludes a listing of any and all "enemies out his missing miracle. Instead of 24
of the faith. These are commonly fal·
N
Optional Rule #1: The hours, maybe it's a week or a month.
lowers of other religiOns with beliefs Or maybe there is no time limit -
that are diametrically opposed to the Attainment Rating
maybe he has to get the rittUl/ of purifi-
listed faith. Each miracle in this book contains an cation done to retrieve the miracle.
When attempting to cast a miracle attainment rating,and the way it works
on an enemy of yow faith, add the is this. Whenaclericseesamiracle being
enemy's faith adds to the difficulty
number of the rite. It makes no differ-
performed which he would liketo learn, Devising Miracles
he generates a faith total against a diffi·
ence whether it is a harmful or benefi- cultynurnberoftheattainmentrating. If After examining the "Prayers" and
cial miracle. he succeeds, he learns the miracle; if he "Rituals" chapters, you may find that
fails, he will be unable to attempt to there are miracles missing you'd like
learn it until he next sees it performed. to see. How do you go about building
(Only one attainment check may be per- them?
C kmdition formed per invocation.) The first step is to decide what ef-
Modifier Chart When creating your own miracles, feet you want the miracle to achieve.
you can find the attainment rating by What does its range have to be, and
Condition Modifier adding +5 to the miracle's diificulty what dwation are you looking for?
number. If the diificulty number is an Since there are no strict formulae, you
Violates or stretches
attribute of the target, estimate the can let yourself go - but remember
values important to
number (keep in mind thatanaverage that if you're going to build a mas-
mythos +15 sively powerful miracle with an in-
Need. for miracle is attribute is 8) and add +5 to it.
credible dwation, the diificulty better
not immediate +5 be huge, too, or you're going to unbal-
Target of miracle is Kiss Those Rites ance your campaign.
not providing
faith +3 Goodbye The Spiritual Rating
Miracle defends
Now that you know how to gain
faithful against What axiom level is needed to
miracles, how do you lose them?
other faith -3 You've already seen that you can lose
achieve the desired result? Glance at
Need for miracle is the list on page 950f the Torg Ru/ebook
yow faith and focus skills as a result of

... - - - - - - - - - - - - - - _..
wgent, Iife.threatening -3 spiritual damage. But that's not quite
and find the benchmarks. If, for in-
the same thing ... stance, you want to create a ritual,

~
~. 11
Torg: The Clerics' Sourcebook

you'll need a spiritual rating ofatleast rating from the realm's Spirituol axiom. If the miracle is one where a laying
7. If the miracle involves imbuing an Then take the resu1tof that and subtract on of hands would seem appropriate
object with spiritual power, you'll need it from the basedifficulty number to get - for instance, heating or CIIre disease
a spiritual rating of at least 11. the final difficulty number. - then "touch" is a good choice for
ExllrnpIe: In doing our Socellum range.
The Community Rating miracle, we subtract its spirituol rat-
ing (10) from Ommh', Spiritual Duration
The community rating of a miracle
is very arbitrary and exists primarily axiom (17),fora result of7. We then This is completely up to the game-
because the faithful often have some- subtnu:t 7 from the bflse difficulty master, who must think in terms of
thing todo willt the creation and cast· numberof2S toget the miracle's/inal what seems appropriate for this par-
ing of a miracle. If you feel that your difficulty of J8. ticular miracle. Glance through some
miracle would benefit the community, You should not consider numbers of the miracles in the back of this book
then assign a community rating to it. obtained using this formula tobeset in for guidelines on the proper durations
stone. At times, they may seem too for particular rites.
The Difficulty Number high or too low, and you have our
The difficulty numbers of most permission to tweak them if neces-
sary. This is essentially meant to be
A Final Word
miracles in this book were divined
with the help of the Difficulty Number something to get you started. Before creating a miracle for a par·
Scale on page 42 of the Torg Rulebook. Finally, if the miracle will be target- ticular religion, read over its entry in
But for creating your own miracles, ing a foe's attribute - for instance, this book and try to get a feel for its
you need a little more of a formula you're trying to confuse him - then belief system. Most Core Earth reli·
than that. the difficulty number would be the gions are concerned with healing and
First, we need to figure out the base relevant attribute. the promotion of peace; Cyberpapal
difficulty of the miracle. Remember, miracles are often tech-oriented;
miracles are not supposed to be easy Range Sacellum miracles are very "fire and
to do, so use the chart on page 11 as a brimstone." The tone of a miracle can
What range do you want for this
guideline. miracle? If it's an offensive one-say, be as important as its effects in a game
The second step is to decide what you're summoning a fireball to de- as concerned with story as Torg - so
religion this miracle belongs to. For stroy someone - it should have a make sure you feel comfortable with
the purposes of this example, let's say range in meters or at least "voice." the type ofmiracle you're creating and
it's an Orrorshan Sacellum miracle. the religion it's springing from. (Re-
You probably don't want "touch" for
Orrorsh has a Spiritwtl axiom of 17. member, a miracle that might seem
this one. unless you want to get immo-
We want to build a fairly difficult lated too. toocoldand harsh for Care Earth might
miracle with a spiritual rating of 10. So If the miracle is something thecleric make an excellent rite for lite Way of
we have a base difficulty of 25, but it the Race.)
can only cast on himself-like bless-
needs to be modified. 1be way we do then the range should obviously be
that is to subtract the miracle's spiritual "self."

•• 12
CNipterTwo

Chapter Two

Aysle
heuseofspiritual power c1ysmic destruction of one or the other
is common in Aysle, for would destroy all. It is therefore the

• there are a vast number


of gods granting
miracles to the faithful.
These range from highly beneficial rites
to obscenely corrupt and destructive
ones. The numberofindividualsmani·
festing the ability to invoke miracles is
task of the gads of Balance to ensure
that neither Honor norCorruption ever
achieves total victory.
The religions of Balance incorpo-
rate elements of both Honor and Cor-
ruption. In general, a follower of this
faith will take neither side in a conflict
fairly high, both in the serviceof Honor and act only to preserve the Balance.
and Corruption. Due to the increasing influence ofCor-
The Spiritual axiom of Aysle is 16, ruption, in the realm especially, more
meaning that invocations are possible and more clerics of Balance havetaken
in the cosm and realm, though ex- to acting on Honor's behalf. Should
tremely difficult (ON 37). Ayslishcler- the Warrior of the Dark's forces suffer
ics and the faithful can gain benefits significant defeats, however, this state
from the Laws of Honor and Corrup- of affairs may change radically.
tion, though indifferent measures. For Priests of Balance are granted
example, a character with one add in prayers by their gods to aid in the
Honor gains +1 to his faith skill. How- restoration of the universal equilib-
ever, a cleric of Corruption will re- rium. Prayers and rituals are most of-
ceive no real benefit until he has ten accompanied by some observa-
achieved fiveaddsin that skill, at which tion of the wondrous aspects of the
point he gains the harm miracle. natural world around them. The gods
The LawofObservation also comes of BaJanceappeareven less frequently
into play in Aylish religion. The influ- than do the gods of Honor or Corrup-
ence of the gods can be observed in tion. They intervene only when no
A yslish life, and therefore the gads other force can prevent the harmony
themselves are deemed to be real un- of the natural universe from being
der the tenets of this law. unduly disturbed.
Items may be imbued by the com- This faith recognizes anyone who
munity of the faithful with spiritual shifts the balance significantly, for
powers, and this occurs with great good or ill, as an enemy of the faith.
frequency in Aysle.
Prayers of Balance
Alter Disease
The Faiths of Aysle Bless
Blind
Aysle's religions can bedivided into
three major categories: those aligned Boost Damage
to Honor, those aligned to Corrup- Can Animals
tion, and those which worship gads of Calm
Balance. Captivate
Catalepsy
Oeanse
Balance OoudMinds
Conflict
The war between the gods was be- Cure Poison
gun by Dunad and Arthuk and the Cu...
violence they unleashed has threat· Deafness
ened at times to consume the world. Death Sleep
Were their struggle to end, the cata-

••
13
Torg: The Cleric,' Soun:ebook

Detect Deception Tempest ends persist of direct intervention by


Detect Miracle Tongues thesedeities. Whether tru.eornot, there
Ease Frenzy Trap can be nodoubt that their influence on
Endurance their followers' lives is direct and pow-
Fertility erlul.
Aame Burst
Honor The servants of Honor consider all
AameWard In the great war between the pan- those who foIJow the gods of CDnup-
Heightened Hearing theons of Aysle, Honor has matched tion to be enemies of the faith. This
Heightened Sight steel with Corruption on many occa- designation may also apply to gods of
Heightened Taste sions, with mixed success. At present, Balance who act on behalf of Caruption.
Ulusory Dragon Honor has enjoyed an increase in
inspire power in the Ayslecosm, whileseemg Prayers of Honor
Language its influence dwindle in the realm.
Mage Net Annor of Dunad
Clerics of Honor are taught not to Banish
Miracle Shield fear the tide of evil that surrounds
Mists of Areel Bless
them, for a servant of Dunad can Bravery
Oracle never be truly defeated. They are en· Calm
Petrify treated to protect those who cannot
Protective Ring Captivate
defend themselve; sacrifice pleasure Cleanse
Read Aura and comfort, disdain vanity and pom- Cure Poison
Soothe posity, for these things will only lead
Spell Shield Death-Sleep
to Corruption; be harsh when it is Detect Deception
Spiritual Protection necessary, and show mercy when it is
Vex
Detect Miracle
possible; spare those who surrender Elmiir's Ring
Ward Being in battle, and lead them to the right
Ward Danger Endurance
path through example; use wisdom to Fertility
Ward Enemy see through the deceptions of the cor-
Wisdom rU'St Strike
rupt,and deal justly with all who seek Inspire
their counsel. Language
Rituals of Balance Honor clerics are also supposed to Muse Tongue
Beacon respect all beings, regardless of status, Presence of God
Bless Weapon but this particular credo is often not Read Aura
Blessing Vow adhered to. There are those within the Reduce Toughness
Blight Honor religions who point out that Soothe
Bounty Dunad never intended for non-hu- Spell SlUeld
Bow Master mans to have magic, and that half-folk Spirit Shield
Common Ground and their kind are abominations in the Spirit Sword
Communicate with Animal Spirit sight of the god. Spiritual Protection
Communicate with Elemental Spirit Within the cosm of Aysle the fol- Sword of Dunad
Communicate with Plant Spirit lowers of Honor are concentrated pri- Transfer Damage
Dispel Curse marily in Upper Aysle. Among hu- Ward Arcana
Divine Intuition mans, the housesofLiandarand Gerrik Ward Danger
Enhance Food have maintained the cause of Honor Ward Enemy
Healing most strongly in recent days. How- Wings of Sparrow
Heroes' Feast ever the ravages of corruption have
Introspection inflicted much suffering upon the in-
Mental Unk habitants of Aysle. Despite Tolwyn of Rituals of Honor
Mystic Annor Tancred's recent victories in the cosm,
there remain many who believe that Beacon
Passing Shadows
Pathway the gods of Honor have abandoned Beauty
Penance them. Bless Battle
Prowess Honor had, at one time, been ex- Bless Weapon
tremely strong in t~e realm, but this Blessing Vow
Ritual of Hope
Ritual of Purification has fallen off since the ascension of the Bounty
Warrior of the Dark. The victories won Bow Master
Sacred Barrier
Sanctum by her army have shaken the faith of Cure Disease
Serpent Staff Dunad's foUowersand restoring it will Divine Intuition
Spirit Right be a herculean task indeed. Faith Annor
Staff of Swift Iron Gods of Honor often grant the Feast
prayers of their followers, and leg- Great Heal
Stay Disease

•• 14
Chapter Two

Healing Illusory Dragon He unlimbered his mighty ham~


Hearth Blessing Inspiration mer, Khardan, and with a merciless
Heroes' Feast Inferno blow pounded fair Vinacia into the
Mystic Armor Muse Tongue shape of a millstone. Ecstatic that he
Object Blessing Plague had trapped her so easily, he dropped
Painless Kill Read Aura her into his sack and ran off to show
Penance Reduce Toughness the other dwarves. The other dwarves
Portent SpellSlUeld snickered upon seeing what Terrinhad
Prowess Spirit Shield done, and set about the creation of
Refresh Transfer Damage Aysle.
Ritual of Hope Ward Arcana It was at this time that Vinaror was
Ritual of Purification Ward Enemy returning from the hunt with a great
Sacred Barrier Warrior Madness stag, to please his sister Vinacia. He
Staff of Swift Iron came upon thedwarvesand saw what
Sword Master the sinister fiends had done to his fair
Rituals of Corruption sister.
Corruption Hewasenraged,anddrawingforth
Beacon
his mighty bow, he let loose an arrow,
Bless Battle
The faith of Corruption has always swift and true. Thedwarfnamed Harp
Bless Weapon
been a part of A ysle, but truly became feU, and hiscowardlycompanionsfled
Bow Master
ascendant during the 500 year reign of to infinity. Vinacor attempted to undo
Cure Disease the vile acts of the dwarves, but the
Uthorionl Ardinay. In the past, those Feast
who were Corrupt saw theirevil mani- damage had been done. He could do
Great Heal
fested in the appearance of their face no more than weep. His tears flowed
Healing
and form. Uthorion changed all that, freely onto the creation of the dwarves,
Mystic Armor
redirecting the dark energies into the causing great oceans to form. The bit~
Object Blessing
land. Thus, the Corrupt remained fair ter suffering of his tears awoke fair
Portent
of feature, while the land became Vinacia.
Prowess
twisted and barren. "What has happened?" she cried.
Reanimate Dead
There are as many gods of Corrup- Vinacor told her of the foul dwarves
Ritual of Hope
tion as Honor in Aysle, with the most and their wicked deed. At firstshewas
Ritual of Purification
powerful being Arthuk and Corba'aJ. distraught, but soon she discovered
Sacred Barrier
Corruption is most prevalent among the wonders of her new form. She
Sword Master
the giants and half-folk and is wide- caused great forests to grow, moun-
spread throughout Lower Aysle.1t has tains to rise up, and all manner of
also taken a firm hold of the Aysle I'lani beastsandmantobebom.Shereveled
realm foUowing the successes of the in her creations, nurturing each one,
Warrior of the Dark. An excerpt from the Holy Book of including the dwarves who had been
rlAn;: planted within her form. She looked
The faithful of this religion place
selfish needs above all else and have All know that the dwarven account kindly upon any who would listen to
shown themselves to bewilling to con- of Aysle's creation is twisted by their her words, and taught them to live in
sort with dark and demonic forces to selfish pride. The dwarven creators harmony with nature.
gain the power they crave. were not such great craftsmen as is Vinacor, realizing that there was
Corrupt clerics view followers of purported by thecommon belief. They naught he could do, remained with
Honor (and those of Balance, when desired to create a lasting monument his sister to defend her from any who
acting in Honor's name) as enemies of to themselves, but the grandeur of would harm her. When he becomes
the faith. their vision was beyond theirca pabili~ lonely, or is consumed by rage and
ties. grief, he walks the world that is his
Prayers of Corruption Seeking to make their vision a real~ sister. In his travels he enjoys the com-
ity, the dwarves searched for materi~ pany of his sister, and deals out swift
Banish al5 fine enough to create their master- vengeance to those who would de-
Bless piece. It was the foul-hearted dwarf spoil her beauty.
Captivate Terrin the Bold who came upon the
Cure Poison The priests of Vinacia are those who
sleeping goddess Vinacia. Terrin had listen to her words. They are called
Curse of Arthuk spied her before, so full of life and
Death~Sleep
nalli, a title derived from the elven
beauty, and from that moment he had word for "gardener." In the cosm of
Detect Deception vowed to possess her. Finding her
Detect Miracle Aysle, they can be found in any natu-
sleeping seemed too good tobetrue- ral setting. They usually wander
Endurance surely she could fonn the basis of a
First Strike around individually, with none as
most beautiful creation, his creation. company but the plants, beasts, and

6~-----------------1_.
~. 15
Torg: The aeries' Sourubook

•• 16
Chapter Two

the fairvoiceofVinacia. They are gentle Earth's Ear


folk, highly attuned to the natural Earthquake
Norse
world. Teaching any who will listen, Protective Ring According to Norse mythology, the
they help to bring about peace be- Endurance Earth was formed from the body of the
tween man and nature. Hear Water giant Ymir, who was slaughtered by
The1'Iani are fierce defenders of the Heightened Sight Odin and his brothers, Viii and Ve.
natural world, often calling upon its Heightened Hearing Ymir's bones became the rocks, his
very own forces. They can be fearsome Heightened Taste skull the sky, and his copious blood
foes and are opposed by the forces of Heightened Touch became the sea. From the giant's eye-
Corruption. Illusory Dragon brows the brothers created Midgard,
Since the invasion, many I'lam have Inspire because the land of the giants,
crossed the bridge to teach Vinacia's Natural Protection Jotunheirn, was too near for safety.
wisdom to the people of Earth. They Obscure Animal's Senses One day, the three brothers came
perceive the invasion as a direct attack Pass Quietly across two fallen trees, an ash, and an
on nature, and strive to undo all the Plant Protection elm. They righted the fallen trees, and
damage that has been done. Read Aura created from them the first man and
All I'lani miracles are enacted by Refresh woman. The named the man Askr and
prayer and concentration, and their Run Like the Wind the woman Embla. Odin breathed life
rituals involve interaction with the Sharpen Animal's Senses into them, ViIi gave them cunning and
natural world (for example, gathering Soothe emotion, and Ve gave them their five
pine cones in a forest, or bathing in a Speak with Tree senses. Satisfied with their deed, the
mountain spring). l'lani invocations Speak with Grass gods gave their children Midgard, in
summon Vinacor, who deals out furi- Transfer Damage which to live.
ous retribution to those who would True Vision Wishing to create more, the gods
harm fair Vinacia's chosen. Vinacor Ward Danger remembered the maggots that had in-
will never aid dwarves, as he blames Ward Enemy fested the dead carcass of Ymir. They
them still for the fate of his sister. Wisdom shaped the foul creatures into small
The I'Iani are aU trained in the sci- men, gave them wits, and set them to
ence (folk medicine) skill, found on page live in the hills and mountains of the
110 of the Delphi Council Worldbook. I'lani Rituals world. These men, begotten of mag-
I'lani never leave trails in natural set- gots, they named the dwarves.
tings, increase tracking difficulties by Beauty
Bless Holy Water Satisfied with their work, the gods
+10 for anyone attempting to follow sought to build themselves a mighty
an I'lani cleric. Bounty
Bow Master stronghold. High over the world they
A dwarf cannot bean I'lani, and no builtH, calling it Asgard,and its beauty
invocation that would directly benefit Communicate with Animal Spirits
Conununicate with Elemental Spirits was unmatched. They connected
a dwarf is allowed according to the Asgard to Midgard with Bifrost, the
tenets of the faith. Communicate with Plant Spirits
Cure Disease flaming rainbow bridge. Over this
I'lani regard followers of Corrup- bridge, the twenty-four other gods
tion and any who would despoil the Dispel Curse
Divine Intuition traveled to take their place in Asgard.
natural world as enemies of the faith. With this done, they lived their lives
Feast
Fertility to the fullest, beneath the great ash
]'lani Prayers tree Yggdrasill, watching over the
Great Heal
Alter Disease Healing struggles of the mortals and granting
Animal Rage Heroes' Feast a place for the bravest of them in Odin's
Animal Sounds Introspection hall, Valhalla. The gods wait for the
Animal Speech Living Jungle coming of Ragnarok, the final battle
Animate Tree Mental Link between the giants and the gods that
Banish Mystic Armor will bring an end to the world.
Bless Pathway Norse is less a formal religion than
Call Animals Penance it is a collection of myths and tales.
Calm Plague of Beasts Those who have the focus skill are
Captivate Poison Berry tlj.ose in whom the gods are most in-
Cleanse Purify Body terested. Their calls for aid, and oaths
Cloud Minds Ritual of Hope of fealty, are listened to and answered.
Cure Poison Ritual of Purification Only the bravest, strongest, and most
Death of Sound Sanctum cunning warriors gain such favor. It is
Detect Miracle Staff of Swift Iron believed that the greatest of these war-
Earth Swallow Tongues riors are children of the gods them-
Trap selves.

••
17
Torg: The Clerics' Sourcebook "

Followers of the Norsebeliefare most Ease Frenzy Bless Battle


common among the Vikings of Endurance Bless WeaJX)n
Scandinavia. With the invasion, their Fanaticism Blight
beliefs have found true JX)wer,and now First Strike Blood Brothers
the gods answer their calls. Norse Flame Ward Blood Curse
miracles areenacted by oaths, covenants, Heightened Hearing Blood Oath
or pleas for aid. Norse invocations range Heightened Sight Bounty
from the dramatic to the subtle, often Inspire Communicate with Animal Spirit
involving the direct appearnnceand in- Muse Tongue Communicate with Elemental Spirit
tervention of the gcxis themselves. The Natural Protection Communicate with Plant Spirit
Norse belief system does not include Pass Quietly Divine Intuition
any special enemies, so the ward funny Presence of God Faith Armor
prayer is not available. Soothe Feast
Speak with the Dead Healing
Norse Prayers Spell Shield Healing Waters
Spirit Shield Hearth Blessing
Bless Spirit Sword Heroes' Feast
Blind Spiritual Protection Mystic Armor
Boost Damage Storm Pathway
Bravery Vex Penance
Cause Confusion
Ward Being Portent
Cleanse
Ward Danger Prowess
Cloud Minds Warrior Madness Ritual of Hope
Conflict Weaken Ritual of Purification
Curse Wisdom Sanctum
Deafness
Stay Disease
Death·Sleep Norse Rituals Tempest
Earth's Ear
Earthquake Beacon
Beauty

•• 18
Chapter Three

Core Earth

ore Earth is home to a Practices vary from sect to sect and


diverse spiritual com- range from meditation to magical

• munity. Untainted by
any Darkness Device,
the beliefs of most Core
Earth religions have not been changed
substantially by the Possibility Wars.
However, the raw energy that has been
unleashed by the invasion has given
chanting and elaborate temple rites.
The three major divisions are
Therevada,Mahayana(whichinciudes
Zen), and Tantism.
Buddhism can be found through·
out Asia, from Ceylon to Japan. Zen
has several thousand adherents in the
rise to frequent manifestations ofspiri- US.
tual power. The number of individu-
als manifesting this power is small, Hinduism
due mostly to the low Spiritual axiom,
and the effects that they achieve are A polytheistic religion founded
not as spectacular as those from some circa 1500 Be in India, Hinduism
invading cosms. teaches that life is an aspect of the
The Spiritual axiom of Core Earth is divine. The purity or impurity of past
9, and the world laws of the cosm have deeds determines the cycle of birth
no direct effect upon the divine pow- and rebirth. To escape this cycle
ers available to the faithful. Spiritual through pure deeds is the goal of the
powers may be called upon through religion. Sacred text is the Veda.
ritual, prayer, or invocation. Divine Practices include a number of pri-
intervention, though possible is not vate rituals and daily devotions, and a
common and such interventions are variety of public rituals in temples.
always clear signs of divine power. There are a large numberof sects, but
Skeptics persist in denying such events, the three major traditions are those
even after directly witnessing them. devoted to the gods Vishnu, Shiva and
Shakti.
Direct requests for intervention are
almost never answered. Hinduism is, for the most part, con-
fined to India, although there are some
practitioners in the US.
Major Religions of Islam
Core Earth A strict monotheistic religion, Is-
lam was founded in 622 AD on the
Arabian peninsula. Moslems believe
Buddhism that God created Man and the uni·
Buddhism was founded in 525 Be verse, but Man has been led intosin by
in India. A pantheistic religion, Bud- Satan. Repentance and submission to
dhism teaches that life is misery with God helps man back to sinlessness
no ultimate reality behind it. Man en- and an eternity in Paradise after death.
dutes an endless cycle of birth and The holy text of the Islamic faith is the
reincarnation due to his attachment to Koran.
self. The ultimate goal is to end this Every Moslem has five duties: to
cycle and achieve irvana. Thesacred make the profession of faith, pray five
text of Buddhism is the Tripitaka. -times a day, give a regular portion of
his goods to charity, fast dUring the

.e
19
Torg: The Clerics' Sourcebook

day in the month of Ramadan and Christianity for the fact that within its legendary
makeat least one pilgrimage to Mecca, sunken temple, Storm Knights discov-
if possible. A monothestic religion founded in ered the Possibility Chalice.
The two major sects of Islam are the the Middle East, Christians believe in Kra is a non-violent sect which be-
Sunni and the Shi'ah. The mystic tra- the divinity of jesus Christ and his lieves that an opponent must be re-
dition is Sufism. redemption of Man by dying on the spected even as he is being defeated.
Islam can be found from the west cross. Christian denominations in-
coast of Africa to the Phillipines, in- clude: Baptists, the Church of Christ, Prayers of Core Earth
cluding Tanzania, southern portions Episcopalians, Lutherans, Methodists,
of the former USSR, and western Mormons, Orthodox, Pentecostal, Bless
China, India, Malaysia and Indonesia. Presbyterians, Roman Catholics and Call Animals
the United Church of Christ. Calm
Islam has close to 3 million adherents
in the US. Practices include the observation of Captivate
Sunday as the Sabbath and special Cleanse
Judaism observances of Chrishnas, Easter and Communicate with
Lent. Animal Spirit
Founded roughly 1300 BeE, juda- Christianity can be found through- Communicate with
ism is a strict monotheistic religion out the world, and is most prevalent in Elemental Spirit
which emphasizes ethical behavior as the Americas and Europe. Communicate with Plant Spirit
the true worship ofGod. The five books Contort
of Moses constitute the written Torah, Kra Cure Poison
one of the sacred texts. Death of Sound
Traditional practicioners allow Kra is an obscure sect, a mixture of Detect Deception
strict religious discipline to govern Hinduism, Buddhism and local su- Flame Burst
Virtually all areas of their lives. Sab- perstition. Kra is honored with a cer- Fire Walk
baths and hoJidaysare marked by spe- emonial dance - also worshipped is First Strike
cial observances. Arashandara, whose "light" is capable Ghost Walk
judaism can be found all over the of sating the beast who guards the six- Harm
world, with major concentrations in armed god's temple. Kra is best known
Israel and the US.

•• 20
Chapter Three

Kamikaze Rituals of Core Earth Healing


atural Protection Healing Waters
Part the Sea Beacon Multiply Food
Pass QuieUy Bless Holy Water Object Blessing
Presence of God Bless Weapon Pathway
Soothe Blessing Vow Penance
Spirit Shield Bow Master Refresh
Spiritual Protection Common Ground Ritual of Hope
True Vision Cure Disease Ritual of Purification
Walk on Water Divine Intuition Sanctum
Ward Danger Enhance Food Spirit Flight
Ward Enemy Faith Armor Spirit Quest
Wings of Sparrow Feast Sword Master

21
••
Torg; The Clerks' SolU'Cebook

Chapter Four

The Cyberpapacy
hecosmofMagna Verita The Antichrist has come to plague

II
and the realm of the the world and his forces are legion.
Cyberpapacy are domi- Only by embracing Mother Church
. , nated by Cyberpope can his corrupting influence be staved.
Jean Malraux. The off. Only by listening to the guiding
CyberChurch is in words of his Holiness, Malraux t the
firmer control of the cosm than the Cyberpope, can eternal damnation be
realm, butis less visible in the cosm, as avoided.. Yet even those believers in
there is still some resistance to high the True Faith areof flesh, and thoseof
technology there. Malraux himseU re- flesh must fall prey to the weaknesses
sides in the realm, allowing his cardi- of the flesh. Thus, even through the
nals and bishops to run affairs on faithful can the Antichrist take hold.
Magna Verita. Seeing the plight of his children, the
There are other faiths within the Lord graced. his servant upon Earth,
Cyberpapacy, most notably the Jean Malraux, with the blessed. and
Knights Templar and theCathari. They holy cyber technology.
are opposed in the realm by the Law of Cyberware is the lxxiy of our Lord in-
One True God, which increases the carnate.
difficulty of miracles cast by non- To possess cyberware is to share in the
Cyberpapists. lxxiy of our Lord.
The Spiritual axiom of the
Cyberpapacy is 14. This allows the By integrating the body of the Lord
faithful to call upon spiritual powers with our own weak flesh, wecanshore
through prayer, ritual, or invocation. our bodies, and thus our souls, against
Invocation, though difficult, produces the power of the Antichrist. Its power
irrefutable evidence of divine agency. is great indeed.
Requests of the faithful are sometimes But the holy power of eyberware
granted., often in a dramatic fashion. does not alone guarantee our salva-
The focus difficulty number for such tion. We must be ever Vigilant against
invocations is 39. heresy, both our own and that of those
The relatively high Spiritual axiom around us. To suffer the existence of
allows items to be imbued. with spin· heresy will give the Antchrist pur-
tual powers. This has given rise to a chase on our souls and bring the forces
number ofholy relics and items within of perdition closer to victory over the
the cosmo These items may vary in CyberChurch.
effect from increasing faith or focus to Acts of heresy include, but are not
striking dead the enemies of the faith. limited. to: eating meat on Fridays;
speaking ill of a cleric; sacrilege; blas-
phemy; sorcery or witchcraft; harbor-
Faiths of the ing heretical thought; failing to show
proper respect to his Holiness, the
Cyberpapacy Vicar of Christ, Jean Malraux I; war·
shiping any false god; and reading
any false scripture.
If one of the faithful spies another
Cyberpapist committing acts of heresy, it is their
holy duty to inform the Inquisition as
The tenets of the CyberChurch are soon as is possible. Those who commit
as follows: heresy and consort with demons shall
not be tolerated..

•• 22
Chapter Four

In the fight against the Devil, the invoking of miracles. They may never Ward Arcana
Lord has also seen fit to grant his m~t learn miracles from any other cosmo Ward Danger
holy minion, Malraux, the use of the The enemies of the Cyberpapal faith Ward Enemy
GodNet. The GodNet is a sacred and include: demons, devils, and those who
revered place, full of the power and serve them (including the Children of Rituals of the CyberChurch
the glory of the Lord. There are some the Fallen), any magic-using entities,
heretics who would seek to pervert spirits, and the undead. Any of these Attune Mechanism
this glorious thing to their own wicked may be warded using the ward enemy Blessing Vow
ends. As such, the most holy and righ- prayer. Bless Weapon
teous CyberChurch must firmly regu- Clean Suit
late access into the GodNet. Forbid- Prayers of the CyberChurch Computer Empathy
den entry into the GodNet is of the Cure Disease
most severe order of heresy, and is Alter Disease Curse
punishable by immediate damnation. Banish Mechanism
Though the rest of the world falls to Bless Cyberharmony
the forces of darkness, those of the Captivate Damn
True Faith shall remain strong in the Cause Confusion Dispel
knowledge that the Lord, and his ser- Cleanse Curse
vant Jean Malraux, in whom God has Crisis of Faith Eradicate Radiation
placed his confidence, shall deliver Cure Poison Excommunicate
them from evil. Curse Exorcise Spirit Chip
Cybe.<:alm Exorcism
The faith of the Cyberpapacy is one Detect Deception Faith Armor
that controls the faithful through fear Fanaticism Healing
and oppression. Among the faithful, Inferno Interface
Jean Malraux is seen as the chosen of Mage Net Machine Empathy
God. His very word is law, and those Miracle Shield Mana
who would go against his holy de- Rood Awakening Multiply Food
crees are branded as heretics, excom- Part the Sea Net Damnation
municated, and executed. Presence of God Penance
The Cyberpope's faith appeals to Soothe Ritual of Hope
many in this war-tom world, and he Spell Shield Ritual of Purification
has found it relatively easy to gain Unbeliever's Doom Sanctum
converts. As such, Cyberpapist faith- Vex Soul Deck
ful can be found all across the world, Walk on Water Stay Disease
though most are currently based in
CyberFrance and Quebec.
Not all Cyberpapists believe Jean
Malraux is the chosen of God. Some
faithful, while accepting many tenets C haraeter's Faith Modifier
ofthe religion, do not accept Malraux's
Children of the Fallen +0
word or his dark and single-minded
attempts to stamp out heresy. These Catholic or Greek Orthodox/Knights Templar +1
are the types ofcyberpriests most likely Protestant or Sacellum/Cathari +2
to serve as player characters. The Muslim, Jew, I'lani,
Cyberpapal faith tends to make firm Slaves of the Higher Power,
believers in the Malraux doctrine hard The Dagger of the Burakumin +3
to integrate into a normal campaign as Hindu, Honor, Balance,
player characters. Conuption, Egyptian, Norse,
All priests of the Cyberpapaey pos- Greek, Pyrian, Coar, Aka,
sess, or have possessed, holy Zinatt, or Tenno No Ketsui +5
eyberware. Their miracles are enacted Shinto, Buddhist, Taoist,
by calling upon the Lord in a loud, Palanic, Findaru, or Kindaijin +6
stem voice, and asking him to do what
they require. This does make Hatian, Shamman, Animist,
eyberpriests rather prone to attract Keta Kalles, Olakaa, Holuku,
attention when using miracles. The Magisters of Doom, Raya,
Priests of the Cyberpapacy are not Irishantism, Mehret, Rec Stalek +7
affected by the +3 difficulty modifier Cult of the Dominant +8
for providing their own faith in the

6 ..... - - - - - - - - - - - - - - - - : : - - , .
~. 23
Torg: The CIeriIS' Sowabook

The Calhari Today within the region (but isolated from


The Cathari the rest of France) and still access the
Theoutbreak of the Possibility Wars GodNet. This conclusion was literally
"Kill them all and let God sort them led to a new outbreak of heresy in a leap of faith for Berigard, but he
out," Albi. Theevents which took placethere managed to convince enough of the
_ Attributed to Simon DeMontfort,
in the first year of the war are filled others to begin his plan,
as he embarked on the Albigensian with exaggeration and wonder, but On the night of July 14, engineers
Crusade in 1229 there is no doubt that they all begin bolstered by teams ofJaz fighters sabo-
In 12th century France, there arose with Victor Berigard. taged the trunk lines connecting the
a religious doctrine which posed a Berigard grew up in the town of Albi exchange to those of Montauban,
direct challenge (and threat) to the Realmont, near A1bi. A strong religous Toulouse, Carcassonne and Rodez,
hierarchy of Rome. The religion was upbringing (and a large dose of clumsi- cutting Albi off from the rest of France.
known to its practicioners as "Cathari," ness) separated him from his peers; he Software engineers slipped their ver-
derived from theGreek word for pwe, later attended seminary for one year, sion 1.0 chip ware into deckers,
However, the rest of Europe referred before deciding the priesthood was not chipware that theoretically would help
to them as Albigensians, as the Cathari for him. He drifted for two years, until a decker navigate ilI-defined, possibly
had a stronghold in the French town of he discovered his aptitude for comput- even random, cyberspace. Victor
Albi. ers. Working for a small design firm in Berigard and others prayed for the six
The Cathari beliefs were strongly A1bi, Berigard immersed himself in the deckers as they jacked in.
dualistic, declaring the world to be world ofcomputers, a world he thought The two who survived were inca-
sharply divided between good and of as pure. When theaxiom wash roUed pable of speech for several days. In
evil. They believed that the material over France, he fell quickly to thr prom- that time, Cyberpapal technicians had
world was created by an evil god, and ise of new technology. reconnected Albi to Toulouse and
that the savior was sent down by the Jacking into the GodNet for the first Rodez. Church Police and the Inquisi-
good god to free the divine spark ~f time was a spiritual experience. Here tion went house to house trying to find
man from its prisonof flesh. The physI- was Berigard's ideal world, a world of the heretics. Some of the software en-
cal world was evil, the world of good thought and light, a world shaped by gineers were discovered and eventu-
was filled with spiritual light. belief, hardware, and the speed of ally burned as witches. Order was said
While these thoughts were hereti· thought. But Berigard could not help to be restored.
cal enough for the medieval Chwch of but notice some of the evils which But jackpriests and Babel monitors
Rome, the death struggle was initi· came with it the invasive loss of pri- knew better. Athwart the VX lines into
ated over another belief. The vacy as thecyberpriestsbegan to moni- Albi were entities which did not come
Albigensians believed that the Church tor every computer in CyberFrance; from Avignon. These watchdogs ap--
and its clergy were designed by Satan the rigid hierarchy being established peared as huge, shadowy behemoths,
to trick Christians into thinking that which would limit citizens access to with loose, folded shapes, As they
they could be saved through the of- information and regions of the moved, the folds shifted, revealing
fices of the church. This sparked a GodNet. Worst was the miracle of rid glimpses of neon-bright bones and
series of crusades which culminated damrwfion, which routed believers to dimmer connective tissues. Called
in the destruction of the final Cathari Purgatoryin the net. Berigard strongly "Bright Bones" by thejackpriests, these
communities in 1229. believed in the potential good of the entities searched for and caught the
The Cathari had established their GodNet; therefore, Malraux and his' signals of Malraux's agents as they
own hierarchy, ritual and doctrine. church had to be thesourceoftheevil. tried to enter the data vaults at Albi.
Within the hierarchy two basic levels Berigard began the conspiracy of
existed, "the believers" and "the per- the Cathari Circuit, a groupcomprised Bright Bones
feet." The believers led ascetic lives. of old-fashioned hackers and engi- See page 81 of Th< Cyberpapa<y
They practiced and were taught neers, disgruntled clergy and a few The Bright Bonesbecame a hot topic
Cathari doctrine until they were ready deckers. In secret meetings, theologi- in the open vaults and data huts which
to move up to the ranks of the perfect. cal reasoning and technical evidence dot the GodNet. It soon became ap-
To become perfect, a believer had to merged to form the Cathari doctrine, parent that Cyberpapal agents were
undergo the sacrament of consolation, If God had created the CodNet, not welcome in the region of Albi. The
a ritual which removed aU sin from a their reasoning went, then its spiritual area became a magnet lor eyberleggers,
believer. The sacrament of consolation power is not derived from its physical freelance technicians and deckers.
could be taken only once during the housing. The housing (the optic cables, However, when a number were slain
believer's lifetime. U one of the perfect CompPlexes and telephone ex· by Bright Bones, both immigration and
sinned after taking the sacrament, changes)aremerely ways of accessing enthusiasm waned.
upon death he would be reborn into theGodNet.lf true, one should be able
the body of another, to begin the long to sever the connections with the ex- Vision and New Hope
spiritual journey once again. changes controlled by the Cyber-
papacy, reroute the signals to m,ain- Berigam and a few remaining her-

_.. ...
lain telephone and cable connections etics went into hiding in the basement of
a church in the outlying town of Gaillac.

~---------
24 .. .~
,
Chapter Four

Days of meditation, prayer and fasting COONet hidden from the Cyberpope Cathari Consolation
produced a miracle. Berigard had a vi- and his agents. Cause Confusion
sion in which he received three seeds A team of Storm Knights also did Cure Poison
from an angel. In the vision, he planted this nascent rebellion a good tum by CyberCalm
the seeds. Two beautiful, broad-leafed delivering a packet of papers relating Detect Deception
plants grew from the ground. The third to the original Cathari heresy. This Fanaticism
was small, slender and streaks of sickly proved to be a rallying point for the Inferno
yellow shot through its leaves. Prostrat- neo-Cathari. (See ''TIle Cathari Trea· Miracle Shield
ing himself before the angel, Berigard sure," in Full Moon Draw.) Password
asked what was wrong with the third Soothe
plant. Prayers of lhe Calhari Spell Shield
''TIle third needs the tending of the Vex
faithful. Without their hope and will· Bless Ward Danger
ful belief, it shall wither. Yet it is the Calm
Ward Enemy
greatest of the three; the other two are
the power within you and your belief
in the power of another. Use those two
to start your garden of faith. Invite
others to join you. Then shall the third
seed grow and flourish."
As the vision faded, Berigard caught
an image of the third plant as a with-
ered husk. The skeletal collection of
vines and leaves formed a startlingly
familiar pattern to Victor; itwas nearly
identical to the data structure sche-
maticof an area of the net around Albi.
The vision left Berigard with the
focus skill and the Core Earth miracles
of bless, healing, ritual ofhope, and ritual
of purification, as well as two new
miracles, Cathari consolation and JXl5S-
word.
Berigard healed the two deckers
who had jacked into the datanet at
Albi. They told him of a changing
wasteland, dull deserts, and gray,
blasted wilderness, landforms which
were indistinct and metamorphosing
as they traveled through them. Then
they each arrived at a different gate
leading to a radiant garden, a garden
of thriving, iridescent fractal plants,
with paths, bridges and streams. One
of them spotted VX wildlife, sparrows,
finches and cardinals. There wasa soft
presence calling them to the center of
the garden. But as they entered, they
each experienced a searing pain and
then a white blindness. They remem·
bered nothing more.

Albi Now
In the year after Berigard's revela-
tion, Albi was transformed into aha·
ven for heretics. The JXlsSUIOrd miracle
proved to be a bonanza, giving deck-
ersand others access toa portion of the

25
I.
Torg: The Clerics' Sourcebook

Rituals of the Cathan have access to several miracles which Detect Deception
made their predecessors fearsome Empyreal Judgment
Attune Mechanism warriors in their service of the Lord. Fanaticism
Blessing Vow (For more information on the Inferno
Computer Empathy Knights Templar, see pages 24-25 of Miracle Shield
Cure Disease InfinivtTSe Update, Volume I.) The Power and the Glory
Faith Armor Any of these miracles will cease to Soothe
Healing have effect if the recipient attempts to Spell Shield
Interface injure someone else with faith (Chris- Storm of Battle
Machine Empathy tian). Extra roll agains will be lost, Strength of the Righteous
Multiply Food shock will begin toaccurnulateas nor- Vex
Penance mal, etc. W;rnlAroma
Ritual of Hope Knights of Avalon may also have Ward Danger
Ritual of Purification access to these miracles. Given that a Ward Enemy
Sanctum Crusader may firmly believe that "the
enemy of my enemy is my friend," Rituals of the Knights
these miracles might even be able to be Templar
The Knights used by Honorable Ayslish.
Battle Vigil
Templar Prayers of the Knights Blessing Vow
Templar Bless Weapon
The fighting abilities of the famous Cure Disease
Poor Knights of the Temple of Alter Disease Dispel
Solomon, otherwise known as the Bless Curse
Knights Templar, are legendary both Captivate Exorcism
by historical account and in the Cause Confusion Faith Armor
Arthurian legends. The modem incar- Oeanse Healing
nation of the Templars in the Crisis of Faith Mana
Cyberpapacy, based around Carnac, Cure Poison Multiply Food

•• 26
Chapter Four

Penance mate agents of terror. The hedonistic Cause Confusion


Ritual of Hope desires of the clergy play directly into Cloud Minds
Ritual of Purification our hands. The false holy men of the Conflict
Sanctum CyberChurch already fall to our temp- Crisis of Faith
Stay Disease tations. Crucifixion
Weep, ye who would believe in Curse
Malraux - for you, there is no hope. Deafness
Children of the Fallen Detect Miracle
Though there may be some truth to
Excerpt from the Tome of the Fallen: the old adage, "The enemy of my en- Devil's Song
emy is my friend," it definitely does Fanaticism
Malraux speaks of the powers of Fear
Hell coming to claim the souls of those not hold for the Children of the Fallen.
Those Storm Knights who would seek Fire Walk
who don't follow his path of divine Flame Burst
belief, and to a certain extent, he is them out for aid against the
CyberChurch are in for a rude awak- Flame Ward
correct. What he fails to see however Hann
is ~at the po~~rs of Hell ha've already ening. The Children of the Fallen are
Inferno
arnved, and It lSonly a matter of time pure evil.
Members of this cult can be found Killmachine
before they stonn the very gates of Miracle Shield
Heaven. Malraux's foolish faithful throughout. t~e Cyberpapacy, posing
as normal ahzens. On the night of the Muse Tongue
believe that their God is powerful, but Presence of God
he has, in truth, always been less than full moon, they hold their evil con-
claves in the Inferno, the fiery cata- Reduce Toughness
a match for the forces of the Devil. Satan's Mark
The Devil left the weak and fawn- combs under CyberFrance. The
miracles of the Children are invoked Speak with the Dead
ing mortals alone so that they could Stonn
foster hope of eternal salvation, and through signs such as the evil eye, and
through ritual sacrifice. Thrice Damned
this hope will make their eventual Vex
destruction that much sweeter. No There is corruption within theCyber
Church, corruption enough for Luci- Ward Enemy
matter how they defend themselves, Wither Plant
whether through cyberware, or faith, fer to protect his children. Because of
or physical force, their might is as this, the Children of the Fallen are Rituals of the Fallen
nothing before the wrath of Hell. Soon, always successful when tested by the
Law of Ordeal. Bless Weapon
the hordes of Hell shall run free on the Blight
Earth, consuming the souls of mortals The Children of the Fallen consider
members of all other faiths to be en- Blood Cmse
in a malefic glut of violence and de- Blood Oath
struction. emies. The exception to this are those
members of the clergy or the faithful Curse Mechanism
We, as the mortal vassals of Hell, Enslavement
have traded our eternal souls for a who are evil and corrupt.
Great Curse
place in the Devil's new world order. Prayers of the Fallen Interface
He has granted us his powers of magic Mystic Annor
to wield against Malraux and his min- Alter Disease
Animal Speech Penance
ions. Even now, the demons of the Possess
Underworld wreak havoc in the Animate Cables
Banish Ritual of Hope
GodNet, consuming Malraux's ser- Ritual of Purification
vants as they will soon consume him. Beauty
Bless Sacred Barrier
. The Church Police and the Inquisi- Summon
tion fear us, and yet unknowingly they Blind
Captivate Temptation
serve our purpose, for we are the ulti-

.e
27
Torg: The aeries' Sourcebook

Chapter Five

The Land Below/


Land Above
here is no faith common the baleful glares of the other serpents
to all beings within the who would come to stare from the
Land Below or the Land night sky. They lived together in fear,
Above. Faiths are often battle and conquest the furthest
particular to only one thoughts from their minds.
group, being segregated by tribal af· One night,asSsethrasiept, thegreat
filiation, geography, or dogma. lndi· serpents of the sky decided that they
viduals capable of calling upon spiri- could no longer stand to see such a
tual powers are fairly common, with cowardly and wretched group blight·
some groups, in fact, being composed ing the beautiful world upon which
entirely of those possessing the faith they looked. The sky serpents decided
and focus skills. that this cancer was of no worth and
The Spiritllal axiom of the Land Be-. thus should be eliminated. Kethhkal·
low is 17, and the world laws of the savior-of·man, emperor of the cobras,
cosm have no direct effect upon the demanded that these people be given
divine powers available to the faith- a chance to prove their worth, and
ful. Spiritual powers may be called granted them his protection by swal·
upon through ritual, prayer, or invo- lowing the world whole.
cation. Divine intervention is common, Inside the serpent-lord's belly, the
having a focus difficulty of 36. Direct surface of the world underwent great
requests for aid are possible, and are cataclysms and the people were forced
often answered in a flashy and dra· to flee underground toa world ofdark·
matic manner. Locations or items are ness. Kethhkal saw where they had
capable of perpetual miracles. gone and sent his emperor cobras to
One religion nol contained in this train the people in Ihe ways of the
chapter is the Ohihi faith of Mehret. In serpent. He spat the world back out,
the Ohihi faith there is only one priest, bul instructed his emperor cobras not
and the details of this religion and its to grant the people a return unto the
priest may be found on pages 54-56 of radiance of One-eye's Sight until they
the The lAnd Below sourcebook. were worthy of the world which had
given th~m life.
To our eternal shame, that weak
Faiths of the Land and wantingpeoplewasourown race,
the Serpentors. But since that time we
Below/Land Above have studied the ways of the serpent,
and the emperor cobras have taught
us much. Soon we will prove our·
The Cobra Cult selves worthy to live once again be-
neath the bUrning glare of Ssethra,
From the Talt of Creation: and woe be to those who would stand
in our way.
Many ages ago, thereexisted a want-
ing and pathetic people. By day, they Belief in theCobra Cull is held solely
squeezed oul a pitiful existence under by the Serpentors of the Land Below.
the unflinching gaze of Ssethra-one- The Cobra Cultists believe that the
eye, fiery mother of all serpents; at universe is controlled by great ser·
night, whensheclosed her eye to sleep, pents who hold mighty councils in the
the people hid and cowered beneath night sky. These great serpents expect

--0-::': ' : : " " " " - - - - - - - - - - - - - - - - . . . .~


2 8 ' "
Chapter Five

the lower creatures of the cosmos (like Heightened Taste Communicate with Animal Spirit
man) to worship and praise them. Heightened Touch Cure Disease
Leap Dispel Curse
Prayers of the Cobra Cull Natural Protection Faith Armor
Obscure Animal's Senses Feast
Animal Rage
Obscuring Mists Healing
Animal Sounds
Pass Quietly Mark Prey
Animal Speech
Petrify Passing Shadows
Bless
Read Aura Penance
6lind
Run Like the Wind Portent
61000 of the Cobra Soothe Power of the Beast
Captivate
Spirit Shield Replay Reality
Catalepsy Spiritual Protection Ritual of Power
Conruct
Transfer Damage Ritual of Purification
Contort
True Vision Sanctum
Cure Poison
Walk on Water Shadow Hunter
Deafness
Ward Danger Transmute Staff
Death of Sound Weaken Trap
Death-Sleep
Wings of Sparrow
Detect Deception
Earth's Ear Rituals of the Cobra Cult Holuku
Endurance
Fanaticism Beacon From the Book of Holuku:
Fear Bless Weapon TheCreat Leopard Holuku teaches
First Strike Blessing Vow the Leopard Men from the branches of
Ghost Walk Blood Brothers his tree. He speaksof things that make
Hear Water Blood Curse a people strong, and he tells stories
Heightened Hearing Blood Oath that contain great wisdom. The Great
Heightened Sight Common Ground Leopard knows that everything that

29
••
Torg: The Ceria' Sournbook

lives has a soul. This is the seat of Throughthiswisdom,ahuntermay


power from which an individual sum· The Leopard Men believe that evil
discern the powers of a spirit. Having spirits will attempt to subvert any
mons strength. The soul is contained done this. he may call upon thestrength
in the heart, pulsing strongly with whom they can. Thus the Leopard
of his own heart to steal their powers. Men mayapply theward r:nemy miracle
power. This angers the spirits, and the wise to any being under the influence of
The greater the strength ofthe heart, hunter will appease them with kind these entities.
the morecourage and strength a hunter words and offerings. Women of the
will possess. All conflicts, between man tribe are most often responsible for Prayers of Holuku
and beast or man and man, are con- preparing offerings. These things and
flicts of the heart. These battles show many others are taught by the Creat Animal Rage
the true nature of a hunter's soul and Leopard and the Leopard Men remem- Animal Sounds
reveal the inner qualities that would ber well his words. Animal Speech
otherwise lie hidden. Bless
It is the conflict between a hunter All successful Leopard Men hunt-
Bravery
and the leopard that is the greatest of ers possess both the faith and focus
Call Animals
all tests. When a leopard has been skills. They have consumed the heart
Cloud Minds
defeated by a hunter, using only his ofa leopard and have learned the teach-
Cure Poison
barehands, itsheart mustbeconsumed ings of theCreat Leopard. The wom~ Earth's Ear
so that its soul can reveal more of the of the tribe often also possess the fadh
Endurance
Creat Leopard's teachings. and focus skills, as it is their duty to Fanaticism
The Creat Leopard teaches that all remember the teachings provided by Fe...
things without life are inhabited by the Creat Leopard. Their miracles are Chost Walk
spirits. The spirits do not possess the invoked through battle, theconsump- Hear Water
passion of the hunter, nor the. ~11 to tion of a defeated enemy's flesh, or
Heightened Hearing
life of the least animal. The spmts are ritual acts such as chanting or totem Heightened Sight
all truly cunning - some are good carving. The Leopard Men and the.ir Inspire
while others evil and only by the wis· faith of Holuku are concentrated In Natural Protection
dom of the heart can the two bedistin- their domain in Merretika and in the
Obscure Animal's Senses
gulshed. Land Above.
Oracle

_..-=-=------------~
30
Chapter A\lr

Pass Quietly The people were terrified, but the Natural Protection
Run Like the Wind strongest among them, the Pyrians, Presence of God
Sharpen Animal's Senses saw that Darok must be appeased Soothe
Soothe through sacrifice. They seized those Spiritual Protection
Steal the Essence of the Water who would not embrace the flame, Transfer Damage
Ward Danger those who had forsaken their rightful Ward Danger
Ward. Enemy creator, and cast them into his volca- Wisdom
Wings of Sparrow nic maw. Darok was satisfied by this
Wisdom and once again became Karruk.
The Pyrians live in peace under the Rituals of Karruk
Rituals of Holuku protection of Karruk, and theyare pros-
perous. But always, Darok lurks un· Beacon
Beacon Beauty
der the peaceful surface of Karruk.
Beauty Blessing Vow
Bless Weapon The Pyrians believe ina monotheis- Bounty
Blood Brothers tic religion whose god takes on two Common Ground
Blood Cur.;e opposite aspects. The first, Karruk, is Cure Disease
Blood Oath benevolent and merciful. To keep this Faith Armor
Communicate with Animal Spirit aspect of their god in the fore, the Healing
Communicate with Elemental Spirit Pyrian priestesses make sacrifices of Pathway
Communicate with Plant Spirit food and prayer. Refresh
Consume the Leopard's Heart The second aspect, Darok, is a Ritual of Hope
Cure Disease vengeful and violent deity who must Ritual of Purification
Divine Intuition be appeased before he destroys the Sanctum
Faith Armor world. Darok is only satiated by the
Healing sacrifice of human beings. The rituals Prayers of Darok
Healing Waters performed by the priestesses toachieve
this are long and complex, and every- Blind
Heroes' Feast
one must participate in them. The two Cause Confusion
Living Jungle
aspects of the Pyrian god alternate in Cloud of Ash
Mark Prey
dominance. Conflict
Mental Link Cur.;e
Power of the Beast The Pyrian faith is centered around
Prowess Tanta Kallar in Merretika. FoUowers Earthquake
are, however, found throughout the Fire Walk
Ritual of Hope
Land of the Pyrians and in the Land Flame Aura
Ritual of Purification
Above. AameBurst
Ritual of the Hunting Totem
OericsofKarruk/Darokarealways Lava Storm
Ritual of Tree Bracing
female and have great political power. Petrify
Ritual of Tree Weaving
Their miracles are invoked through Storm
Trap
sacrifice and prayer which must al- Vex
ways involve fire. Karruk has no en- Ward Enemy
KarrukJDarok emies of the faith, while Darokconsid- Warrior Madness
ers every non-Fire Tamer an enemy of Weaken
In the beginning all was fire, and
the fire was God. He was Karruk the the faith.
wannth-giver, and he forged the world Rituals of Darok
from the molten flames of crea tion. He
Pray"'" of Karruk
place the peoples of the world in their Bless Blight
lands, wlUch had only recently cooled Bravery Cur.;e
from the heat of his mighty breath. Calm Great Curse
Karruk desired the worship and Cure Poison Penance
praiseofhis people, but most were not Darok's Breath Plague
strong enough, and they retreated from Detect Deception Plague of Vennin
his fiery lands. Seeing his people aban- Detect Miracle Portent
doning him, Karruk was angered, and Endurance Prowess
through his anger he became Darok Fertility Ritual of Power
the hell-breather. He rumbled and Fire Walk Ritual of Purification
raged, and hisangercracked the world, AameAura Tempest
releasing the fire of creation that was Aame Burst Trap
contained within. AameWard
Inspire

I.
31
Tors: The Clerics' Soucttbook

Olakaa tion ofOlakaa's will, and it is the duty priestess will becarried by her wasp to
of every Darooni tosee that their needs the altar of the temple. Those not cho-
From the Song of Olakaa: are met. sen are stung by the queen wasp and
The Darooni religion is structured left for the priestesses to heal.
The goddess Olakaa has given the Initiates are then taken to an is<r
Darooni people a home filled with around a high priestess. She is aided
by seven other priestesses who serve lated portionofthetemple, where they
plentiful gifts. She has carved the Misty are trained by their elders for 100 rest
Gorge from the world so that her cho- the seven most important wasps of the
hive. These powerful women and their cycles.
sen people might live in peace. The The believers in Olakaa are con-
waterfall is hers and the rivera sacred wasps care for the wasp young and
ensure the comfort of the queen. They fined to the Misty Gorge in Merretika
gift. Life begins where the waterfall and the eastern coast of the Land
plunges down into the gorge, and ends also lead the tribe, with the High Priest-
ess having true dictatorial power. Above. The priestesses of Olakaa in·
at the great tunnel where it plummets voke their miracles through ritual ac·
to the land of death. Darooni priestesses are chosen
whenever there is a vacancy among tionand prayer. Often the ritual action
Those who are blessed by Olakaa involves some form of sacrifice, such
may live near life, wherethefallsenter the seven priestesses. The female can·
didates who participate in the Choos· as drawing blood with a blade or feed-
the gorge. They are often within her ing flesh to the wasps.
sight and always in her heart. How- ing Ceremony must prevail in a
lengthy series of tests which last over Olakaa has no natural enemies, and
ever those who live at the end of the therefore the ward enemy miracle is not
gorge are further from her divine sight, three hundred restcydes, and involve
testing the limits of strength, endur- available to the priestesses.
and thus are not given the full blessing
of her gifts. ance, willpower, and faith.
At the conclusion of this testing, all Prayers of Olakaa
Olakaa has surrounded the Misty
Gorge with divine lands, and filled of the riderless female wasps must Animal Rage
them with prey forthe Darooni people. battle for the right to commune with Bless
So that her people might travel to these the queen. The winner of this struggle Bless Wings
lands, Olakaa has provided them with then selects the next priestess from Bravery
the wasps and the ability to control among those women who have suc- CaD Animals
them. They are a divine representa· cessfully completed the tests. The new

•• 32
Chapter Five

Catalepsy trees were sad then, for the grasses Blind


Cure Poison were boring. So Raya created the beasts Bravery
Cu... of the land so that they might travel Calm
Deafness the earth and visit the Dalberry and Captivate
Death-Sleep appreciate their fine fruit. Cause Confusion
Fanaticism But some of the beasts turned foul Cloud Minds
F<a, and they destroyed the grass and the Cure Poison
First Strike trees. Raya banished them from her Deafness
Heightened Sight sight, creating jungles to hide them. Detect Deception
Leap They were her mistake and she was Detect Miracle
Petrify saddened that her creation could go so Earth's Ear
Reduce Toughness awry. Endurance
Reverse Emotions Detennined to do better, the god· Ghost Walk
Spiritual Protection dess created the Keefee. These new Hear Water
Ward Danger beings would care for the trees, and Heightened Hearing
Wasp Touch talk tothe grasses. They would protect Heightened Sight
Weaken the land from the foul beasts, and fill Heightened Taste
Wing Snare the sky with their voices. Heightened Touch
Satisfied now that her creations Inspire
Rituals of Olakaa would do well. Raya leapt into the sky Leap
to provide the Keefee with constant Miracle Shield
Beacon light so that the evil beasts would not Natural Protection
Bless Weapon return to the grasses. Thus was Obscure Animal's Senses
Blessing Vow Merretika created, as the Keefee later Pass Quietly
Call Giant Wasp
came to name the world they inhab- Plant Protection
Communicate with
ited. Reduce Toughness
Animal Spirit Reverse Emotions
Cu... The Keefee faith of Raya is a major
part of their lives. Each tribe is led by Soothe
Dispel Curse Speak with Grass
Faith Annor a Lallap who acts to protect the tribe's
tree, lore, and myths. The Lallap may Speak with Tree
Feast Spiritual Protection
Healing be of either sex, but is always strong of
mind, body, and spirit. Each Lallap True Vision
Healing Waters Vex
M.,kPrey trainsoneortwoapprenticeswhomust
Ward Danger
Mental Link prove their ability before they can in·
herit the role for themselves. Failure to Ward Enemy
Painless Kill Wings of Sparrow
Pathway succeed as an apprentice usually
means banishment from the tribe, and Wisdom
Portent
Power of the Beast many traveling bards are failed ap--
prentices.
Rituals of Raya
Prowess
Ritual of Power The Keefee are the sole believers in Beacon
Ritual of Purification Raya, keeping her teachings foremost Blessing Vow
Sanctum in their minds as they live happily on Common ground
the plains of Merretika. The miracles Communicate with Animal Spirit
of Raya are most often enacted through Communicate with Elemental Spirit
chanting, singing, self· hypnotic Communicate with Plant Spirit
trances, or some combination of the Cure Disease
Raya three. Faith Armor
Raya most often grants her follow· Feast
From the Keefee Haroo creed:
ers power over the Dalberry tree, the Healing
Rayacreated thesky and thegrasses grassesof the savannah, and their own Introspection
to balance the sides of the world. She personal health. The beasts of the land Pathway
did this long ago, before the beginning are the enemies of Raya for the pur- Poisonberry
of time, and for a while was satisfied poses of the ward enemy miracle. Ritual of Hope
with her work. Soon, however, the Ritual of Purification
grass wept in loneliness, for the sky Prayers of Raya Seedberry
was far above it and could not keep it Spirit Flight
company. Animal Sounds
Animal Speech Spirit Quest
Raya saw this and so created the Tongues
Dalberry trees and planted them Animate Tree
Bless Trnp
amongst the grasses. The Dalberry

t'I~
~.
- - - - - - - - - - - - - - - - " " : " : " " '33
-.
Torg: The Cleric.' Sourcebook

Chapter Six

The Living Land

he spiritual community Dar Paak: Lanala tired of her soli-


of the Living Land is taryexistence. The black void waseter·
mostly homogenous. nally unchanging, and the lack of sen-
Worship of the Keta sation distressed her. Thus she began
Kalles religion is domi- to create the universe.
nant across the cosm and the realm. Q. How did she do this?
Every sentient being from the liVing A. She first made the stars, filling
Land has the ability to call upon di· the void with them. Desiring to give
vine powers. Communities ofthe faith- the stars the chance to give pleasure
ful within the Living Lands often pro- themselves, she created worlds for the
duce stunning effects through their stars to warm. She then made water
combined efforts. Many locations and for the worlds to support, and plants
items possess great spiritual powers to live off of the water so that it too
that manifest themselves with or with- could give sensation.
out the presence of the faithful. She herseU savored. all of the sensa-
The Spiritual axiom of the Living tions her creations gave to her: the
Land is 24, and the world laws of the warmth of the stars, the wet coolness
cosm have no direct effect upon the of the water, the taste of the plants.
divine powers available to the faith- Soon she discovered she had created
ful. Spiritual powers may be called such an abundance that she was un·
upon through ritual, prayer, or invo- able to experience it all by herself, so
cation. Divine intervention is very she made the animals to assist her.
common, invocations having a focus But Lanala had exerted herself too
difficulty of only 29. The effects of much, and when the animals begged
such intervention are alwaysdramatic. for etemallife, she did not have the
Lanala readily, and frequently, an- strength to oblige them. She instead
swers the pleas of the faithful for her granted the animals the power to cre-
aid. ate themselves anew from their pas--
The high Spiritual axiom of the liv- sion.
ing Land causes all faiths other than Q. What happened then?
Keta Kallestocauseanautomaticone- A. This last effort left Lanala devoid
case contradiction when used. Miracu- of her senses. No longer could she see
lous effects occur with phenomenal the light of the stars, or feel the earth
regularity and are considered to be a on her hands. She was overcome with
normal part of life. grief. Not being able to experience the
universe she had created was unbear-
able for her, so she created the mortals
Faiths of the Living out of her very being to live and sense
for her.
Land Q. What are your responsibilities as
a follower of Lanala?
A. It is our duty to experience ev-
Keta Kalles erything life has to offer as intensely as
possible, so our sensations may go to
The following is an excerpt from an Lanala. She has given us the ultimate
interview conducted by the Delphi gift, so we must repay her by being her
Council with an edeinos optant, Dar fingers, toes, ears, eyes and mouth.
Paak.

_00-:': - : - - - - - - - - - - - - - - - - - - ........
34 ·WOOV
Chapter Six

But repaying her isonly a porti~n ~( Kaah took Lanala's children to it is felt as fully as possible. The faith-
our motivation. Since we are so mti- many worlds, and we have spread the ful of Lanala consider the servants of
mately connected to her, she is more word of our goddess everywhere Rec Stalek, and any walking dead, to
than our creator, she is our lover. We we've been. be their enemies for purposes of the
express our love by living We to the Priests of the Keta Kalles faith come ward enemy miracle.
fullest, and she in tum grants us the in two varieties: optants and gotaks.
ability to experience even more.. Though all of the faithful may call Prayers of Kela Kalles
As only the living may expenence upon the spiritual powers of Lanala,
(or Lanala. she teaches us that life is to Animal Rage
optants and gotaks do so more Animal Sounds
be held above all. She only has use for freqently and with more success. An
the living, so her Deep Mist swiftly Animal Speech
optant is a priest of life. Generally Animate Tree
reclaims that which is dead, and thus optantsare the most spiritual ofa tribe,
continues the cycle of life. She grants Bless
and those most capable of pleasing Blind
us the ability to make tools which still Lanala with theirsensations and works
live, that we may prosper and carry Blossom Spears
of art. Boost Damage
new and different sensations to her. Gotaks, on the other hand, are Bravery
Q. Whydid you follow Baruk Kaah? priests chosen by Baruk Kaah (d~ng
A. Baruk Kaah promised us new Call Animals
his Wetime) to carry out the ntuals Calm
sensations. He told us that Lanala had associated with his Darkness Device.
sent the black tree, Rec Pakken, from Captivate
Gotaks carry stone daggers, the only Catalepsy
the heavens so that we might travel to "dead" weapon regularly carried by
otherworlds and experience what they Cause Confusion
the faithful Gotaks are also respon- Cause Pain
have to offer. On these other worlds sible for the preparation and planting Cloud Minds
we found those who use dead things of stelae.
in their lives. The very concept is re- Conflict
Keta Kalles miracles are enacted by Cure Poison
volting and unnatural to us, and we experiencing something as fully as
were forced to destroy these walking Deafness
possible. It does not matter what the Death of Sound
dead. particular experience is, just so long as Decreased Touch

••
Tors: The Clerics' Sowubook

Earth Swallow Obscuring Mists


Earth's Ear Pass Quietly Rituals of Keta Kalles
Earthquake Plant Protection Beacon
Ecstasy Read Aura
Beauty
Endurance Reduce Toughness
Bless Battle
Fear Reverse Emotions
Bless Weapon
AameAura See Through Mist
Bounty
AameWard Sensory Explosion
Communicate with Animal Spirit
Chost Walk Sharpen Animal's Senses
Communicate with Plant Spirit
Crass Blossom Spear Simple Club
Cure Disease
Crass Spear Simple Spear
Faith Armor
Creat Club Soothe
Feast
Hear Water Speak with Crass Creat Heal
Heightened Dexterity Speak with Tree Healing
Heightened Hearing Spiked Club Healing Waters
Heightened Sight Spiked Creat Club
Living Jungle
Heightened Taste Spirit Shield
Make Stelae
Heightened Touch Spiritual Protection
Mark Prey
Increased Strength Storm
Mental Link
Increased Toughness Transfer Damage
Pain Sacks
Inspire Ward Being
Pathway
Intensify Emotions Ward Danger Plague of Vermin
Kill Technology Ward Enemy Pleasure Plant
Lava Storm Warrior Madness
Poisonberry
Leap Weaken
Power of the Beast
Natural Protection Wisdom
Prowess
Obscure Animal's Senses
Replay Reality

•• 36
Chapter Six

Ritual of Hope mistaken. ThedeathofThrakmosswas Cause Pain


Ritual of Purification a great blow to the cult, but the war· Conflict
Shadow Hunter ship of Death is widespread in roth Death Sleep
Tempest the realm and the cosm. Detect Deception
Trap Though not worshipped publicly, Detect Miracle
Stalek is, nevertheless, a powerful theo- Ecstasy
logical force. With the changesbrought Endurance
Rec Stalek about in Keta KaUes by Baruk Kaah Fanaticism
From the Teachings of Stalek: and Rec Pakken, Stalek has garnered Fear
many more followers. Many gotaks First Strike
It is true that Lanala's power ex· and somejakatts believe in roth Lanala Flame Aura
tends over all who live, but the lives of and Stalek - needless to say their H.nn
mortals are fleeting in the face of eter- lives are complicated. Heightened Dexterity
nity. It is true that the force of Life is a The miracles Stalek grants his fol· Heightened Hearing
powerful one, but Death eventually lowers can only be enacted in one Heightened Sight
claims all, thus proving his superior· way, by the inflicting of suffering and Heightened Taste
ity to everyone. Worshiping one who pain, and in the case of most rituals, Heightened Touch
rules life is foolish, as a mortal will sacrifice ofliving beings. Combat does Increased Strength
only be in that god's hands for but a count as the inflicting of suffering and Increased Toughness
short time. Death is the only thing that pain, and assuch isa suitable prayer to Intensify Emotions
holds true for all. Stale!<. Kin Technology
He Who is Death Beyond Lanala The followers of Stalek consider Miracle Shield
will gather all in and hold them to His those who believe in the pitiful power Pass Quietly
breast for the remainder of time. In of Lanala to be enemies of their faith. Speak with the Dead
exchange for our worship, Stalek, the Stalek grants each of his followers an Weaken
embodiment of death, has granted us lip result once during any combat, so Wither Plant
the power we require to send the un· that they may send him gifts. Known
faithful to him. followers ofStalek suffer a·3 modifier Rituals of Stalek
Soon all will realize the truth and to all Charisma-based skills when in-
power ofour faith. Soon we will remold teracting with thoseoutsideofthe faith. Bless Weapon
all the worlds into a monument to Mark Prey
Him. We are the true lovers of death. Prayers of Stalek Mystic Annor
We relish in dealing it to our enemies. Pain Sacks
We are mighty, and it is Death who Animal Rage Poison Berry
has made us so. Lanala and her weak Animate Dead Prowess
We-loving followers will fall beneath Banish Reanimate Dead
the blades of StaJek's faithful. Boost Damage Ritual of Power
Though many thought that the Rec Bravery Ritual of Purification
Stalek cult was destroyed by Storm Cause Confusion Sundering
Sword Master
Knights on Takta Ker, they are sorely

37
I.
Torg: TM OfcnCS' Solll'C'tbook

Chapter Seven

The Nile Empire

1.1 he NileofEmprre
center a great isconf-
luence of spiritual
the

power. In the realm,this


However, in those days of the be-
ginning, Ra was alone. Then, when it
pleased Ra, he gave life to Nut, god-
dess of the sky, and Geb, god of the
is primarily represented earth. Thus did Ra separate heaven
by the Egyptian faith, but many other and earth from one another and give
religions flourish in secrecy. The num- life to the world.
berof individuals capable of using the Together utandGebgavebirthto
focus skill is not as great as would be Osiris, Isis, Set, and epthys. These
expected from a realm so spiritually gods and goddesses, together, fonn
rich. Most of these people can be found the Ennead of Heliopolis (named for
within the ranks of the fonnal Egyp- Heliopolis, the city of the sun, where
tian priesthood. they reside). They are the parents of
The Spiritual axiom of the Nile Em- the many other gods and goddesses,
pire is 17, and the world laws have no and their creation by Ra gave rise to all
direct effect upon the divine powers things on Terra.
available to the faithful. Spiritual pow- For mortals, the purpose of life is to
ers maybecalled upon through ritual, conform to the way of miUlt, and it is by
prayer, or invocation. The focus diffi- following the gOOs that they achieve
culty for invocations is 36, making this. Every goo in the Egyptian pan-
calls for aid prone to failure. When theon governs a certain aspect of life
successful, however, the effects of in- and the operation of the universe. Thus
vocations provide irrefutable evidence by participating in the appropriate ritu-
of divine intent. als, and offering saaifices to the proper
The Nile Empire contains many ar- gods, it is possible to obtain aid and
tifactsof divine power. While some of guidance through life.
these existed beforetheinvasion, many To aid mortals in moving toward
have been created by the axiom wash. this goal, the gods have established
These artifacts, and certain locations, the priests, their temples, and most
are capable of perpetual miracles. importantly, the position of Pharaoh.
It is the duty of the Pharaoh and the
priests toguide the population toward
Faiths of the Nile thewayof mJUlt. They dothis byensur-
ing that the proper ritualsand prayers
Empire are performed, and that sacrifices are
offered during festivals.
When a true believer dies and is
Egyptian properly mummified and buried, he
comes to stand before Osiris and his42
According to Terran Egyptian judges. Here the heart of the believer is
mythos, before the world, there was weighed on the cosmic balance against
Ra, the god of the Sun, whose symbol the moat. He must then recite aU the
is the hawk. Today, Ra rises in the east uncommitted transgressions that are
every morning to bring life to the listed in the Book of the Dead. After
world, and sets every night in the west, doing this, the believer's soul will be
traveling to bring life to the under- granted eternal bliss in the under-

•. :-::----------------- ....
world. world, punished, or obliterated de-

~. ~
38 -w-v
Lhapter Seven

pending upon how closely rtUUlt was ized by the dove.


observed dUring life.
Greek
Horus: God of life. Son of Osiris
The Egyptian religion has its roots and lsis. Symbolized by the falcon. Creek mythology tells us that the
in both Terra and on Earth. Although Plab: God of fertility and maker of Earth and Heavens arose at the begin-
the faith was extinct on Earth prior to things. Symbolized by a mummified ning of time, born from chaos. They
the invasion. thedramaticdemonstra- man. gave birth to the Titans, a mighty race
tions of the gods' powers have at- of beings, whose ruler was ClOnus.
tracted scores of followers. There is a Anubis:Godofthedead.SonofRa.
Symbolized by the jackal headed man. ClOnus knew that one day one of his
sense among many that the andent
gods have returned to usher in a new ,--
era of prosperity for the people.
The Egyptian religion is the offidal
religion of the New Em pireof the Nile. P rayers of lhe Egyptian Religion
and is thus under Pharaoh Mobius'
direct control. There are a number of Note: An asterisk (.) indicates that this planet must be configured.
priests who believe that the Pharaoh Configuring a planet while casting a prayer is a multi-action.
has been neglecting his spiritual du-
ties. However. by and large these Prayer Influence Minimum 1# of Planets
priests keep their beliefs secret, confi- Animal Speech 0 Horus, Isis
dent that the gods will make their true Banish 0 Ra, Osiris, Anubis
feelings known. Bless 1 Ra, Nut, Nepthys
To enact a ritual or prayer, a priest
of the Egyptian religion must offer an Blind 0 Ra, Osiris, Isis
appropriate sacrifice to any gods Blood of the Cobra 0 Horus. Ptah
whose planets he wishes to configure Calm 0 Nepthys, Horus
using his Egyptum n'ligion skill. Bycon- Captivate 0 Ra, Isis. Set
figuring the planets associated with Catalepsy 0 Set, Anubis, Osiris
with each miracle, bonuses to effect Cleanse 1 Ra, Set, Anubis
may be achieved. Often, a minimum
number of planets must be configured Crisis of Faith 0 Ra, Osiris
for the miracle to take effect. For infor- Cure Poison 0 Horus, Osiris, Anubis
mation on the use of Egyptilln religion, C""", 1 Ra, Osiris, Anubis, Horus
see page 86 of 1M Nile Empin' source- Deafness 0 Set,Isis, Horus
book. Death of Sound 0 ut,Set
Death-Sleep 0 Osiris, Anubis. Horus
Major Gods of the Egyptian
Religion Decreased. Touch 0 Horus, Ptah
Detect Deception 0 Ra, Isis
Ra: God of the sun, and father of Detect Miracle 0 Ra, Isis
both the gods and man. Symbolized
by the hawk. AameWard 0 Ra, Horus, Anubis
Geb: God of the earth, supporter of Hann 0 Osiris, Anubis, Horus
Hear Water Horus, Osiris, Ptah
the world. Son of Ra, and husband to
Nut. Symbolized by the goose. Inspire 0 Ra, Osiris. Set
Nut: Goddess of the sky, and arch Miracle Shield 1 Ra, Isis, Set
of the heavens. Daughter of Ra and Muse Tongue 0 Ra, Isis, Set
wife of Geb. No animal symbol.
Petrify 0 Horus, Anubis, Osiris
Osiris: God of fertility and ruler of Plague 1 Set, Osiris, Anubis
the dead. Son of Geb and Nut, hus- Presence of God 1 Ra, Set, Osiris
band of Isis and father of Horus. Sym-
bolized by the wrappings of the Soothe 0 Nepthys, Nut, Horus
mummy. Speak with Dead 2 Osiris(°), Anubis, Ra, Set
Isis: Goddess of magic and queen Spiritual Protection 1 Ra, Isis, Set
of the gods. Daughter of Geb and Nut, Transfer Damage 0 Nepthys, Nut, Horus
wife of Osiris and mother of Horus. True Vision 1 Ra, Isis, Osiris
No animal symbol. Ward Being Ra, Set, Osiris, Ptah
Set: God of evil. Son of Geb and
Nut. Symbolized by the donkey. Ward Danger 0 All
Wisdom 0 Ra, Osiris, Nut
Nepthys: Goddess of women.
Daughter of Geb and Nut. Symbol-

6~--------------------·_·
~. 39
Torg: The Clerics' Sourcebook

children would riseupand overthrow Rhea, the wife of Cronus, wrapped a When the time came to challenge
him. So, the great TItan took each of rode. in swaddling clothes and gave it his father, Zeus forced Cronus to dis-
hischildren upon their birth and swal- to her husband. Thinking it his child, gorge his brothers and sisters and they
lowed them whole. heswaUowed it in one gulp. Rhea hid all joined together in a great war against
Five children were swallowed in her sixth child, Zeus, on the isle of the Titans. One Titan, Prometheus,
this manner, but the sixth was saved. Crete, where he grew to adulthood. sided with the gods against his fel-
lows. The war shook the heavens and
nearly plunged the universe back into
the chaos from which it had come. In
R iluals of the Egyptian Religion the end, the gods were victorious and
they bound the Titans in chains, cast-
Note: An asterisk (.) indicates that this planet must be configured. ing them into Tartarus, the under-
world. The gods, now rulers of the
Ritual Influence Minimum #I of Planets universe, set up their court on Mt.
Attune Mechanism 1 Osiris, Horus, Nut, Anubis Olympus, with Zeus as their king.
Beacon 3 Ra(·), Isis, Horus, Anubis Eventually, the gods decided that
Bless Battle 2 Osiris, Horus, Nut, SeW) the Earth was ready for mankind's
creation. They set Prometheus, and
Bless Pyramid 2 Osiris, Horus, Ptah(·), Nut, his brother Epimetheus, to the task.
Anubis Epimetheus, whose name means "af-
Bless Weapon 1 Osiris, Horus, Nut, SeW) terthought," created the animals and
Blessing Vow 2 Ra, Osiris<·), Horus, Nut, Set granted them all the best gifts: speed,
Blight 2 Isis, Osiris, Horus, Ptah, Set claws, thick hides, strength, fur, feath-
Bounty 2 Ra, Osiris, Nut, Nepthys, ers, wings, and shells. Soon there were
Ptah no gifts left for man. Realizing his
mistake, too late as always, he asked
Cure Disease Ra, Isis, Osiris, Nepthys, Ptah his brother for assistance.
Curse 1 Isis, Horus, Nut, Set Prometheus created man with a
Curse Mechanism 1 Isis, Horus, Anubis, Set more noble countenance than the
Ra, Osiris(-), Nepthys beasts, shaping them in the image of
Dispel Curse 2
the gods themselves. Then he gath-
Faith Annor 1 Horus, Osiris, ut, Isis
ered fire from Mt. Olympus, and pre-
Great Curse 2 Isis, Orisis, Horus, Ptah, Set
sented it to man so that they could rise
Great Heal 2 Isis, Horus, Nepthys, Ptah above the beasts.
Anubis The Greek religion has been brought
Hawk of Horus 3 Horus, Osiris, Isis to life on Earth by Dr. Mobius' inva-
Healing 1 Isis, Horus, Nepthys, Anubis sion of Crete and Greece. Greek he-
roes, such as Hercules and Theseus,
Healing Waters 1 Isis, Horus(-), Nepthys, walle. the land bringing aid to those in
Anubis need. Thehandsofthegodsonceagain
Invest Pharaoh 2 Isis, Osiris(-), Horus, Anubis, meddle in the affairs of mortals, and
Set the beasts of myth ravage the country-
Mummify 2 Isis, Osiris, Horus, Anubis side. It is rumored that several mas-
Object Blessing 1 Osiris, Nut, Set sive temples are under construction,
Pathway 1 Isis, Horus, NuW>' Anubis at least one dedicated to Ares.
The polytheistic religion of the
Penance 2 Ra, Osiris<-), Anubis, Set Greeks has begun to gather followers
Plague 2 Osiris, Horus, Nut, Nepthys, who pray for aid in the battle against
Anubis the Pharaoh. These adherents believe
Portent 1 Ra, Isis, Horus, Ptah in the Greek gods, whoare each linked
Pronouncement of Doom 3 Isis, Osiris, Ptah, Anubis, Set to a particular aspect of the natural
Prowess 2 Osiris, Horus, Ptah, Anubis world. There is no particular creed or
organized clergy - those who would
Reanimate Dead 2 All, Osiris(0) obtain the gods' aid Simply make of-
Resurrection 4 All, Anubis(-) ferings to them.
Ritual of Hope 1 All, Osiris(-) The powers of the Greek gods are
not only granted to those of Good
Ritual of Purification 1 All, Ra(O)
alignment. The forces of Evil have
Snake Staff 1 Isis, Horus, Ptah, Set made pacts with Pluto, lord of Hades,

....
Summon Storm 3 Osiris, Horus, Nut, Nepthys and he will aid them as he sees fit.

. ,."..-------------------
........ 40 .. .~
,
Chapter Seven

The miracles of the Greek religion Demeter. Sister of Zeus, goddess of Cloud Minds
and the focus skill are granted to those the harvest Cloud of Ash
who truly have faith in the gods. Some- Ares: Hated son of Zeus and Hera, Crisis of Faith
times, even those whose faith is lack· god of war Cure Poison
ing are chosen as champions and Hephaestus: Son of Hera alone, god ell,,"
forced to be actors in a play beyond of fire Deafness
their conception. Detect Deception
Aphrodite: Daughter of Zeus and
Greek miracles are invoked by call· Earthquake
Dione, goddess of love and beauty
ing on the gods for aid in the accom· First Strike
plishment of great deeds. Rituals in· Hennes: Son of Zeus and Maia, Aame Burst
volve the sacrifice of animals, pre- messenger of the gods, master thief Greek Fire
cious items, and sometimes human Athena: Daughterof Zeus, goddess Heightened Hearing
beings (in the case of miracles on be- of battle Heightened Sight
half of the Evil). There are no enemies Apollo: Son of Zeus and Leta, god Inspire
of the Greek faith, and thus the WlJrd of wisdom, truth, and light Man of Mirrors
enemy miracle is not available. Artemis: Daughter of Zeus and Muse Tongue
Leto, twin sister of Apollo, goddess of Oracle
The Greek Gods the hunt. Pass Quietly
Dionysius:SonofZeusandSemele, Petrify
Zeus: King of the gods, lord of the Plague
sky, wielder of the thunderbolt god of wine
Presence of God
Poseidon: Brother of Zeus, ruler of Read Aura
the sea Prayers of the Greek Religion Soothe
Hera: WiJeand sister of Zeus, god· Animal Rage Speak with the Dead
dess of marriage Animal Speech Spirit Shield
Pluto: Brother of Zeus, lord of the Bless Spiritual Protection
underworld Blind Stann
Hestia: Sister of Zeus, goddess of Bravery Thrice Damned
the hearth Call Lightning

6~----------------~·_·
~. 41
Torg: Thl! Cltria' Sollr(tbook

True Vision You who would stand in our way Doom must always explain all the
Ward Being sacrifice yOUT own souls to the aU- details of his convoluted plot to his
Ward Danger encompassing power of Evil. As your chosen victim beforeany sacrifice takes
Wisdom final hour draws ever closer, know place.
that we will destroy all that you hold The Magisters of Doom consider
Rituals of the Greek Religion dear before mercifully ending your anyone of Gcxxi inclination to be an
lives. enemy of the faith.
Beacon
Our members hold the highest p0-
Beauty Prayers of Doom
sitions in society: bankers, business·
Bless Weapon
men, mobsters, and politidans. By
Blessing Vow Alter Disease
night we perform the sacraments of
Blight Animate Cables
Evil, and by day we waUc. among you,
Bounty Beauty
spreading our power and influence to
Bow Master Captivate
all comers of the globe. You have no
Cu,,", Cause Confusion
hope!
Dispel Curse Cloud Minds
Divine Intuition The Magisters of Doom are an or- Conflict
Faith Armor ganization of particularly influential Crisis of Faith
Feast Terrans who seek to achieve immor- Cu,,",
Great Curse tality. They proceed toward this goal Detect Deception
Healing through the worshipof pure, unrefined Electro-Damper
Hearth Blessing Evil. While more a concept than a god, Fanaticism
Heroes' Feast Evil does answer their calls for power. Fear
Pathway Perhaps their belief has brought some Harne Burst
Penance strange energy into the world, or per- Harm
Portent haps they are simply tools, manipu- Miracle Shield
Pronouncement of Doom lated by a greater agency. Muse Tongue
Prowess In any case, they are a powerful Presence of God
Ritual of Hope force of darkness on Terra, and there Reverse Emotions
Ritual of Purification are reports that a number of covens Smash Hope
Summon Storm have traveled to Earth: one to Luxor, Speak with the Dead
Sword Master oneto Khartoum, and several toCairo. Thrice Damned
The Magisters of Doom hold mid- Vex
night conclaves in secluded locations, Ward Arcana
The Magisters of such as abandoned warehouses and Ward Enemy
Doom isolated mansions. They wear the tra·
ditional black robes and tight-fitting
Weaken
Wither Plant
From "The Doomsayers," Terror hall-face masks. Strangely, the masks
Tales, issue #47: seem to completely hide one's fea- Rituals of Doom
tures from other natives of the Nile
We gather at night in abandoned Bless Weapon
reality, though natives of other realms
buildings, the rich, the powerful, the Blight
have no trouble seeing through the
elite of Terra. With our secret sign, we Blood Curse
commence the rituals, a coven of ruse.
Individuals involved in Magister Blood Oath
masked faces, praying to Evil for the Great Curse
secret of eternal life. To obtain our covens are always of Evil inclination.
Their prayers involve spouting out Mark Prey
nefarious goal, we sacrifice the blood Mystic Armor
ridiculous cliches about the power of
of innocents, so that we may exchange Plague
Evil, the doom at hand, or the stupid-
their souls for our own personaIpower. Pronouncement of Doom
ity of the G<xxl. Their rituals extend
Our numbers are great, and we Ritual of Hope
this to include such sinister deeds as
grow stronger with each passing day. Ritual of Purification
human sacrifice and acts of terrorism,
Evil has already rewarded us with Temptation
usually on a grand scale.
power beyond your feeble imagina- Tongues
For every possibility-rated person
tions. But that is nothing compared Trap
with the promised reward of immor- formally sacrificed by a Magister of
Doom,a year is added. to their life and
tality, which will allow our reign of
terror to go on forever! the victim's possibility energy is
transfered to the priest. A Magister of

•• 42
Chapter Eight

Chapter Eight

Nippon Tech

ippon Tech is nearly de- He told those he met that he was


void of spiritual power. searching for a place where there exist

• This void contributes to


the "weirdness effect"
experienced by visitors
to the realm. Individuals concerned
with spiritual matters are few and far
between, and those with the focus skill
rarer still. The effects of miracles are
things that cannot be purchased or
owned, and people worked for spiri-
tual perfection as opposed to material
gain. Many have joined in this search,
seeking their happiness Wi thin instead
of without.
Palanism is a religion native to
never dramatic or obviously of divine marketplace. Its priests worship no
origin. deity per st, but seek only to better
The Spiritual axiom of Nippon Tech themselves through spiritual means.
is 8, and the world laws have no direct The teachings of Palan state that the
effect upon the divine powers avail- only true path to satisfaction is explo-
able to the faithful. Spiritual power is ration of the self. One has no need of
available by either ritual or prayer, but things material excluding food and
invocations are not possible. Due to shelter. As such, priests of Palan own
the low Spiritual axiom, rituals and no more than they can carry. They
prayers can never affect anyone other never possess or use money, and usu-
than the focus user. Thus, priests are ally have no more than a robe, a pairof
only capable of using miracles upon sandals, and a holy staff.
themselves, the laity can never ben- 3327 actively seeks to destroy the
efit. Palanic faith, and is personally respon-
sible for the deaths of thousands of
priests of Palan. Seeing 3327 as the
The Faith of embodiment of materialistic greed, as
well as the assassin of the faithful, the
Nippon Tech priests of Palan do whatever they can
to bring about his downfall.
To help them accomplish their
Palanism quest, those who follow Palan have
channeled their spiritual power for
Palan was a wealthy and powerful physical effect. Nearly every priest of
man deeply enmeshed in our corrupt Palan is taught a special martial art,
societal quest for material gain. One and the miracles available to them tend
night as he slept and dreamt, the fool· to increase their physical prowess.
ishness of materialistic pursuits were
shown to him. He laughed at the ab- Fist of Palan
surdity his life had been. He had spent Maneuvers
countless hours slaving for worldly
gain, and completely neglected all 1. Minor - Block/Strike
other facets of his existence. (training: board break)
The next day, feeling a peace that 2. Minor - Entangle
had been absent from his We before, (training: log run)
Palan left all he had worked for. Don- 3. Minor - Kick Disann
ning only a white robe and sandals, (training: cherry blossom)
carrying only a staff, he set out on his 4. Minor - Palm Strike
quest. (training: bucket walk)

43
••
Tors: The Clerics' Soun:ebook

5. Minor - Fade
(training: lure lark)
6. Major - Staff Master
(training: parry stam
7. Major- flashback
(training: arrow in the air)
8. Master-fist of Palan
(training: write a history)
Requirements: Practitioners must
have all of the following: focus and
!aith(Pala,l). meditation, Spirit of at least
10, ChDrisl1Ul of at least 9, and Mind of
at least 10.

Fist of Palan: A strike of great spiri·


loal power. By focusing his mystical
energies and spending a Possibility,
the martial artist may attack a foeup to
50 meters distant with an overwhelm·
ing punch. The master may add his
faith adds to the nonnal damage total
for a martinI arts strike.

As there is no deity involved in the


Palanic faith, the ward enemy miracle is
not available to the faithful. Priests of
Palan may buy the martial art "Fist of
Palan" at two times normal skill cost Pass Quietly from the alleyways, from the indus·
instead of the usual three times. Run Like the Wind trial wastelands, we plot our revenge.
Palanic prayers take effect in the Spiritual Protection Your money is no protection - in-
same round they are activated. Priests True Vision stead. it marks you for destruction.
of Palan do not have to wait until the Walk on Water The voice of Fukushuu no Kami
round after for miraculous effects to Wings of Sparrow speaks to us, promising that we shall
occur. However, the miracles of Palan inherit the earth, and that ouroppres-
may not be used on anyone other than The Rituals of Palan sorsshaUbelaidlow.OurGodwatches
the priest who invokes them, even our every step, advising us when to
when the miracle indicates otherwise. &wMaster strike and when to deceive. There can
Palanic monks also have access to Faith Annor be no doubt that his wisdom vastly
the science(folk medicine) skill (see page Healing Waters outweighs yours. You who place faith
110 of the Delphi Council Worldbook). Pathway in your capital gains will find that
Ritual of Hope your power is gone, and all that you
The Prayers of Palan Ritual of Purification held as true was the worst kind of
Spirit Flight falsehood. Like the phoenix, we shall
Call Animals Spirit Quest rise from the ashes of your tynnnical
Calm Staff of Swift Iron rule. this has been preordained by our
Captivate Sword Master God.
Contort
Cure Poison In Marketplace. those who are not
Death of Sound The Dagger of the wealthy are crushed mercilessly by
Detect Deception their society. Theyexistoniytofurther
Fire Walk
Burakumin the goals of the rich and powerful.
First Strike This has made many desperate for
Excerpt from the Dagger DinllJgues: vengeance.
Flame Burst
Long have we lived under the yoke Believers in the Dagger of the
Ghost Walk
of oppression. Long have the rich ex- Burakumin have faith that the
Heightened Hearing
Heightened Sight ploited us, turning our lives into their Fukushuu no Kami, "God of Ven-
Heightened Taste means for profit. Long have we turned geance," has come to aid them against
Kamikaze
a blind eye to their tyranny, but no their oppressors. They seek their re-
Leap longer. We cry out for vengeance. and venge by corrupting the very system
we will be heard! From the slums. that birthed them, striking terror into

. . . . " :'"44:-------------------- ~
Chapter Eight

the hearts of their enemies. They typi- the ward enemy miracle. Common Ground
cally employ terrorist tactics, but also Faith Armor
depend on computer espionage and Prayers of the Burakumin Feast
spiritual power. The Fukushuu no Healing
Kami aids the oppressed and faithful Captivate Healing Waters
by hiding their movements, confusing Credit Fraud Passing Shadows
their foes. and disrupting the society Cure Poison Pathway
they hate so much. Cypher Penance
Those faithful to the Fukushuu no Death of Sound Prowess
Kami are found throughout both the Detect Deception Ritual of Hope
realm of Nippon Tech and the cosm of First Strike Ritual of Purification
Marketplace. They are aU oppressed Ghost Walk Spirit Quest
in some way, from the burakumin, Kamikaze Sword Master
liVing on the street, to the lower level Pass Quietly
sarariman, who toils endlessly yet is Presence of God
still forced to watch his family suffer. Soothe Kindaijin
The focus skill is granted to those Spirit Shield
Spirit Sword From the Kindaijin creed:
with a special reason to seek ven-
geance. These "priests" serve as a ral- Ward Enemy The spirits of technology are all
lying point for the faithful, preaching Wings of Sparrow around us, and they have made our
the word of the Fukushuu no Kami bodies what they are today. We mu-
and acting to destroy their oppressors.
Rituals of the Burakumin tants know that the spirits of man are
The miracles of the Dagger are in· Beacon the most powerful of all. They have
voked through violence, terror, orsutJ.. Bow Master won out over the spirits of nature, and
terfuge. All oppressors are enemies of Clean Suit we are living proof. Every day we
the Burakumin, and they are subject to walk amid their grace and magnifi-

45
••
Torg: The eleria' Sourtebook

eenee, the skyscrapers, the oil refiner· The Kindaijin are concentrated in Prayers of the Kindaijin
ies, the miles of endless highway. places that have been exposed to the
The spirits of these great aeations harsher aspects of technology. They Cypher
will speak only to those who undergo are present both in the realm of Nip- Death of Sound
the Kaishuu, or "conversion." Only pon Tech and the cosm of Market· Detect Deception
the strongest survive this, the ultimate place, and live rather independent Harne Burst
test of devotion to the spirits of tech- lives. They will go to great lengths to ChostWalk
nology. possess technological items, and they Heightened Hearing
We pray to the }inzo no Kami in our often make pilgrimages to skyscrap- Heightened Sight
shrines, and we gather in places that ers, stock exchanges, industrial Heightened Taste
the unconverted would never dare to arcologies and other treasure troves of Pass Quietly
visit. We are a community, and the technology. Power Surge
spirits guide us on our path. Perhaps The miracles of the Kindaijin all Cure Poison
you too will be so fortunate as to join involve asking the }inzo no Kami to Soothe
the ranks of the Kaishuusha. Then you perform some task or produce some SpirituaJ Protection
will never be alone, for the spirits of effect. To do this, the attention of the True Vision
man will always surround you. Us-- spirits must be obtained. This is most Wings of Sparrow
ten, and you will hear them, in the often done by striking a nearby man·
cars, the helicopters, and thecomputer made item two or three times. Once Rituals of the Kindaijin
networks. They are everywhere. the attention of the spirits has been Beacon
The Kindaijin believe that all things gathered, the Kindaijin will chant and Bless Holy Water
are inhabited by spirits. They are all pray to communicate their wishes. Bow Master
mutants who have been distorted by Rituals usually involvecomplex chants Clean Suit
the darker side of high technology. and offerings of electricity, silicon, Communicate with ElementalSpirit
They speak with the spirits of techno- chemicals, or polymers. CommunicatewithTedmoIogySpirit
logical artifacts, and claim that these The Kindaijin receive a +1 bonus Faith Armor
are the most powerful entities in the when using any man·made tool or Feast
world. machine. This occurs because of their Healing Waters
The Kindaijin believe themselves dose affinity to the spirits residing Object Blessing
to be blessed. They consider their de- within the tool. This bonus extends to Pathway
formed bodies and unnatural powers such things as guns, cars, computers, Ritual of Hope
to be the future course of human ev~ planes, trains, etc. Ritual of Purification
lution. Indeed, this may be the case, The Kindaijin do not have access to Spirit Flight
for the mutants survive easily in loca- the wlmI mJ!tTIy miracle, as they have Spirit Quest
tions that are deadly to the uncon· no natural enemies of the faith. Sword Master
verted .

•• 46
Chapter Nine

Chapter Nine

Orrorsh
he Gaunt Man has used Some major obstacles between the
Heketon to raise the Findaru faithful and this goal are the
Spiritual axiom of his world laws of Orrorsh. Fear and Cor-
realm toallow the Power ruption create extreme discord and
of Corruption to func- illusion, disrupting the harmony of all
tion. This has given rise to many mani- those affected by it. The priests of
festations of latent spiritual power. Findaru are known as "swamis," and
Those who are not corrupted by the they have come out of seclusion to
Gaunt Man's evil use this power to actively fight the machinations of the
help them resist the world of horror in Gaunt Man.
which theydweU. The nurnberof indi- In their quest for enlightenment.
viduals manifesting spiritual power is swamis learn harmonic mantras that
fairly high, due to the missionary ac- allow them to create reverberations in
tivities of the Sacellurn. the fabric of reality. These distortions,
The Spirillml axiom ofOrrorsh is 17, reflections, and ripples within theuni-
and the world laws do not affect the verse allow a swami to manipulate his
spiritual powers of player characters, and other's perceptions of reality.
only the Horrors.Spiritual power may When a swami modifies their own or
be called upon through prayer, ritual, other's personal illusions of reality,
or invocation. The focus difficulty of many different effects can be prod uced.
invocations is 36, being somewhat Findaru is a non-theistic religion
common and always dramatic. which originated in the cosm of Gaea.
Locations and items are capable of Within that cosm, the Findaru are pri-
perpetual miracles, which occur regu- marily concentrated within Indira, the
larly, with or without the presence of area corresponding to Core Earth In-
the community. Items may be imbued dia. The swamis have proven to be
with spiritual power by a community largely resistant to the Power of Fear,
of the faithful. as they perceive it to be one of life's
great illusions. Though the swamis
are stiIJ a small and select group, their
The Faiths of presence disturbs the Gaunt Man
greatly. At this time, he is too preoccu-
Orrorsh pied to deal with them, but certainly a
time of reckoning is overdue.
All Findaru miracles are enacted by
Findaru the chanting of a mantra. Usually one
or two syllables, for example Om, Mu.
According to the Findaru, the uni- Ahm, Summ, Ra, and Kah Nah Wa are
verse resonates in one great cosmic popular. Many miracles require soli-
harmony, and to be in accord with this tary meditation, fasting, seU-infIicted
resonance is to achieve the ultimate pain, or complex OOdy positions to
state of being. Those living lives of initiate. These things make concentra-
discord see the world clouded by illu- tion more difficult, requiring greater
sion. It is the ultimate goal of the discipline, and thus forcing the swami
Findaru to rid himself of these illu- to face the more persistent illusions
sions, and thus experience the world within his life.
in its true form. When all beings fol- The Findaru add their faith adds to
low the path of Findaru and rid them- personal Perseverance checks. Because
selves of their illusions, the cosmos of the personal nature oftheir spiritual
will be conjoined and every being will quest, swamis cannot invoke their
experience true oneness till the uni- miracles on others, even if the miracle
verse begins again. would normally allow this. The en-

47
I.
Torg: Th~ CI~riC!l' Soun:~book

emies of Findaru include any being Leap Purify Body


possessingeitherOrrorshan or Ayslish Man of Mirrors Replay Reality
corruption, or anyone of Evil inclina- Pass Quietly Ritual of Hope
tion. However, the Findaru do not Read Aura Ritual of Purification
possess the ward enemy miracle. Run Like the Wind Serpent Staff
Soothe Spirit Flight
Findaru Prayers Spell Shield Spirit Quest
Spirit Shield Staff of Swift Iron
Animal Sounds True Vision
Bed of Nails Stay Disease
Bless
Walk on Air Tongues
Walk on Water
Bravery Wisdom
Contort The Sacellum
Cure Poison
Death Sleep Excerpt from the Sacellum Book of
Findaru Rituals Power:
Death of Sound
Detect Deception Beacon God is your angry father, and you
Detect Miracle Blessing Vow mustbe Hisobedientchild. Thosewho
Endurance Dispell Curse submit themselves to God in every
Fire Walk Divine Intuition action of their lives will find true sal-
Flame Aura Faith Armor vation - but those who do not are
Flame Burst Feast truly damned. As it is written in the
Flame Ward Healing Book of Power, God will punish those
Ghost Walk Healing Waters who sin against Him. He will strike
Heightened Hearing Introspection them down and be truly revenged
Heightened Sight Passing Shadows upon them for their failure to obey His
Heightened Taste Pathway divine word. Those who do not fear
Introspection Portent God, who are consumed by their own

•• 48
Chapter Nine

selfish corruption, who give in to their Priestsof theSaceUumcan add their Object Blessing
sinful desire to question His almighty focus adds to the effect value of any Penance
authority, will find that they stand i"timidation attempt against believers Plague of Beasts
alone against the Horrors of the world. in the Sacellum faith. The enemies of Pronouncement of Doom
The Sacellurn is the product of the the Sacellum include all Horrors, Ritual of Hope
Gaunt Man's manipulations. A reli- undead, demons, and devils. Ritual of Purification
gious institution whose beliefs were Against priests of the SacelJum, Staff of Swift Iron
once similar to Core Earth Christian- horrors can use one Fear Point after a
failed Perseverance check to cause the
ity, this Gaean faith has been twisted
priest to havea "crisis of faith" for the Tenno no Ketsui
by fear and corruption. The resulting
religion is devoid of love and forgive- Act. This causes the Sacellum priest to From the Book of Creeds:
ness, and is instead a harsh blend of lose the use of his faith and focus skills.
Amaterasu, the sun, gave birth to
fear, punishment, fire and brimstone. the Emperor so that the light of his
The SaceUum is organized into a Prayers of the Sacellum
spirit might defend Nippon against
three level hierarchy that consists of Banish the Gaunt Man's Horrors. When Gaea
bishops, priests, and deacons. There is Bless was invaded, the Emperor was re-
no central authority, and the actual Blind sponsible for marshalling the entire
distribution of power and responsibil- Captivate nation of Nippon. He trained the war-
ity varies greatly from one diocese to Cleanse riors, and taught the priests how to
another. Crisis of Faith call upon the protective spirits of their
Typically, a bishop will run a dio- Crucifixion ancestors. He saw through the dis-
cese, a priest will run a church, and Cure Poison guises of the Horrors, striking them
deacons will assist a priest in his du- Cu,.,. dead with his divine light.
ties, although this pattern is by no Deafness The Emperor saved Nippon from
means universal. Theclergy is respon- Detect Deception the vast sea of corruption that swept
sible for ensuring that the faithful do Detect Miracle the world in its currents. We are in his
not stray from the right path as set Fear debt. We do as he requests, and he
down in the Bookof Power. They work Inferno protects us from spiritual destruction.
to solve the problems faced by a com- Intensify Emotions It is his divine will that has closed
munity, always placing God's word Miracle Shield Nippon, denying evil even the slight-
before any other factor. As such, they Paralyzation est purchase on our fair land. He or-
do not always find the optimal solu- Part the Sea dered the construction of the vast
tion for any situation, and in fact the Pillar of Salt castles and temples, so that we might
clergy serves the Guant Man's pur- Presence of God have places of safety in times of need.
poses more often than not. Sins of the Flesh With the Emperor, and our ancestors
There is however a small group of Soothe aiding us, the sun will always rise,
clerics within the Sacellum who have Spiritual Protection uncorrupted, on the fair isle of Nip-
preserved the true teachings of their Thrice Damned pon.
religion from before the time of the Vex
Gaunt Man's manipulations. They Tenno no Ketsui, "the will of the
Walk on Water
desperately search for proof that the Emperor," is concentrated on the isle
Ward Danger
Sacellum has been corrupted from of Nippon in the cosm of Gaea. A
Ward Enemy
without. Their power is, however, select few believers have set forth on
quite limited and the bishops, priests, divine missions for the Emperor, and
and deacons who hold such beliefs Rituals of the Sacellum some have made it all the way to Earth.
must pursue them in secrecy. The The servants of the Emperor truly
members of this sect do their best not Bless Holy Water believe that he was born from the sun
to transmit the messages contained in Bless Missile to protect them. All inhabitants of the
the Book of Power. Bless Weapon islands of Nippon recognize him as
TheSacellumcreed was transported Bounty their divine and sovereign ruler. He
to Earth dUring the invasion and is the Cure Disease keeps council with the spirits of the
dominant religious force within Or- Cu,.,. greatest warriors and thinkers ever to
rorsh. Damn have lived, and together they grant
The miracles of the Sacellum mirror Dispel Curse aid to those in need. He can hear the
the destructive and vengeful nature of Enhance Food cries of his faithful from any corner of
theGod described in the BookofPower. Excommunicate the globe, and will grant them assis-
They are typically invoked by calling Exorcism tance if they have been pure of heart.
directly upon God to perform some act, Faith Armor The warriors and priests of Nippon
and this call is most often part of an Healing have been granted access to the
energetic sennon of some type. Hearth Blessing Emperor's divine power. The

49
••
Torg; The aeria' SolUCl!book

Emperor's warriors are known as Prayers of the Emperor Ward Danger


Tenno no Te, "the hand of the Em- Ward Enemy
peror," and his priestsarecalled Tenno Banish Wings of Sparrow
noNozomi, "the hopeofthe Emperor." Bless Wisdom
Because they face their fears, and Boost Damage
confront the Horrors, these two groups Bravery Rituals of the Emperor
have become almost divine in theeyes Call Lightning
of the people. The warriors of Nippon Calm Beacon
are typically harsh individuals who Cleanse Bless Battle
concentrate upon the sword and the Cure Poison Bless Missile
bow. They call upon the power of the Death of Sound Bless Weapon
Emperor to aid them in battle. The Detect Deception Blessing Vow
priests of Nippon strengthen the Detect Miracle Bounty
people and their belief in the Emperor Divine Light Bow Master
by telling great tales and demonstrat- Earth's Ear Cure Disease
ing the Emperor's divine powers. Earthquake Dispel Curse
Miracles of Tenno no Ketsui are First Strike Divine Intuition
enacted by calling upon the Emperor Ghost Walk Faith Armor
or the spirits of one's ancestors. Ritu- Inferno Feast
als require the burning of incense and Inspire Great Heal
offerings. It has been said that the Kamikaze Healing
Emperor will appear to those who truly Pass Quietly Healing Waters
believe, when all hope is lost. He ap- Petrify Hearth Blessing
pears as a man dressed in gold robes Presence of God. Introspection
and armor, shining brightly from an Soothe Pathway
inner light, and carrying a sword made Speak with the Dead Penance
of pure fire. Spirit Shield Prowess
The enemies of the Emperor are Spirit Sword Purge Fear
considered to be enemies of the faith. Spiritual Protection Ritual of Hope
This group mainly consists of Hor- True Vision Ritual of Purification
ro... Unmask Horror Sacred Barrier
Sword Master

••
Chapter Ten

Chapter Ten

Space Gods

11 religions are accepted


within Akasha, as they Faiths of the Star

• each contain elements of


Apeiros and the Name--
less One within them.
There is no dominant mythos, but the
Way of Zinatt pervades all religious
activity within the bounds of the real-
ity. The inhabitants of Akasha mani-
Sphere
Aka
The philosophy of Aka:
fest spiritual JX>wers fairly frequently. When Apeirosseeded the universe
However, the effects that they achieve with his creative energies, he brought
are often limited. forth a myriad of creatures filled with
The SpiritUQl axiom of Akasha is 13. boundless energy. These creatures
Spiritual JX>wers may be called uJX>n flourished uJX>n the worlds of theStar
through prayer, ritual, or invocation. Sphere, growing and developing,
Invocations have a focus difficulty of thriving in the quiet of the stars.
40, but are generally not particularly However, this success filled the
"miraculous" in their manifestation. Nameless One with envy. Angered at
Religious items may be created by the success of the Creator, the Name-
groups of the faithful through rituals less One sent his darkness to consume
or invocations. the children of Apeiros. Destruction,
The Law of Religious Compatibil- darkness, greed, and envy - these
itystates that all religions work equally things were visited u JX>n A peiros' chil-
well within the confmes of Akasha. dren. The Destroyer sought to undo
Believers in any faith can work to-- everything that had been brought forth
gether to perform any miracle avail- from eternity.
able to them, or to invokeany god they But Apeiros was wise. To each of
might be associated with. his children, he gave the JX>wer to
The Way of Zinatt colors all reli- resist the forces of the Nameless One.
gious activity within Akasha, creating Each of them, individually, had the
the only limitations on spiritual coop- JX>wer to undo the Destroyers plans.
eration. These limitations only apply Apeiros presumed that his children
to those withfaith(Aka),faith(Coor), or would develop the precise control of
faith(ZittiJtt). themselves that would be required to
Characters who are aligned to one surmount the challenges they would
of the three Akashan belief systems face. It was this development that the
may not use miracles associated with Destroyer stunted, and by so doing
another. In other words, a priest prevented Apeiros' creations from
aligned to Aka cannot use miracles achieving the perfection for which they
that require a Coar alignment. Miracles had been given life.
that requirealignment are marked with The way of Aka is to accept the
an (A). many manifestations of Apeiros and
A characterwhoperfonnsa miracle the NamelessOne, but always to work
associated with his alignment receives toward the perfection that is the des-
a +1 to his focus total. tiny of the individual. The greatest
weaJX>n against the Destroyer that
Apeiros has given to hischildren is the

51
••
Torg: The Clerics' Sourcebook

mind. Only by concentrating upon The Prayers of Aka both create greater things and provide
inner development can a being release greater challenges. Those who were
the power that will defeat the Name- Bless weak fell because of their weakness,
less One. Calm and their wealth was the reward for
When an individual achieves the Ride Lines those who were unafraid of action.
precise control that is his birthright, he Soothe Action is the wayof Coar,and noth-
will become pultaak to the universe, Ward Danger ing can stand against it. Those who
showing the way for all creatures to Ward Enemy lead through great strength will gain
rid themselves of the Nameless One's the rewards of that strength, and ulti-
corruption. It is a difficult path, filled mately the most powerful leader will
with sacrifice, and any misstep may The Rituals of Aka emerge. This leader will bethe pultaak
bring destruction. In ten millennia of Blessing Vow of the universe and his vision will
Akashan civilization, none have Enhance Food allow all of Apeiros' creations to
achieved the requisite levels of self- Healing achieve perfection.
discipline and control. Perhaps it is Introspection (A) Priests of Coar are capable of un-
impossible, but hope is always the Multiply Food derstanding and accepting any aspect
first step, for from hope comes cre- Refresh ofApeirosor the NamelessOne. How-
ation. Replay Reality (Al ever, most often they choose to act in
Priests of Aka, while capable of Ritual of Hope accordance with some of the qualities
understanding and accepting any as- Ritual of Purification of the NamelessOne. Miracles ofCoar
pect of Apeiros or the ameless One, Tongues are most often invoked by destructive
most often shive to develop the quali- actions.
ties associated with Apeiros. Miracles Coar has many groups that claim to
of Aka are most often invoked by in· Coar be the superior proponents of the faith.
tense concentration, sensory depriva· The philosophy of Coar. In Akasha, the belief has been most
tion, or meditation. powerfully dictated by the Machu
Aka has noofficia1clergy, and many Apeiros created many things within Coar. Manyofthe most powerful lead-
who follow its path are not even aware the universe, but none of them were ers of this group hold prominent posi-
thattheydoso. Within theStarSphere, truly alive. While each was filled with tionsamong the Monitors. The Machu
the belief has been developed most energy, there was within these crea- Coar, more than any other group, has
fully by the poet Jelnata. Her work is tures no passion or desire. For Apeiros advocated the complete takeover of
considered by most to be the pinnacle could see nothing but creation, and in Earth. The Machu Coar leaders hope
of creativity, and she is purported to his obsession with this aspect of real- that a more stable situation will allow
have vast powers developed by in- ity, he failed to give his creations any· a cure for the Comaghaz to be found.
tense meditation. Much of Jelnata's thing to challenge them, anything that On Earth, the way of Coar has
most recent work has concerned Earth, would force them to grow and de- proven popular among the many
and many believe that she intends to velop. people who are worried about the ex-
travel there. Seeing this failure, the Nameless pansion of the Possibility Wars. These
On Earth, the spread of Aka has One was moved with sympathy. He people are willing to follow almost
been somewhat slow, and this is most could not allow his brother'screations any leader who promises to bring an
likely due to the violence of the Possi- to be so flawed. Acting on this, the end to the conflict, no matter what the
bility Wars. Thereare, however,a num- Nameless One brought forth chal- cost.
ber of individuals whose beliefs seem lenges within the universe. First he The followers of Coar can learn any
to naturally incline them toward Aka, created destruction,a force that would miracle that is within their Spiritual
and many of them have proven quite push Apeiros' creations to greater per· axiom, does not deviate from the te-
adept at unlocking their inner power. fection by culling out the inferior nets of Coar, and which they have
Those whose Akashan faith con· among them. Then he brought forth observed in use. They do not use the
fonns to the way of Aka can never passion, so that the creatures of the ward enemy miracle as they would
participate in communal miracles. universe would be truly alive. Finally, rather destroy their enemies.
Priests of Aka may learn the the Nameless One gave the creations
miracles of any other faith they have of Apeiros greed, so that those who The Prayers of Coar
encountered, as long as it is within had attained perfection would be re-
their SpiritUJJJ axiom,and does not eon· warded. Bless
The gifts of the Nameless One Boost Damage (A)
flict with their fundamental beliefs.
taught the creations of Apeiros the Reduce Toughness (A)
They may also accept the enemies of
way to true perfection. By acting in Ride Lines
any faith as being true enemies of their
unison, with the strongest in the lead, Spirit Sword (A)
faith.
nothing could resist the power of their
vision. Together, it was possible to

•• 52
Chapter Ten

••
53
Torg: The Clma' SolUabook

The Rituals of Con Zinatt must be eternally vigilant. The Comaghaz to the native population
first step is to ensure that a balance is may jeopardize this processof impres-
Cure Disease maintained. by the individual. The sion by example.
Enhance Food struggle is a difflcu1t one and as such Those whose Akashan faith con-
Multiply Food ~e political process must be empha- formstothewayofZinattmayuseany
Ritual of Hope sized. ThusthewayofZinattisprima- miracles that areavailable to their Spiri-
Ritual of Purification rily that of the diplomat. The goal of tlml axiom. To do so, they must have
Tongues this diplomacy must be to channel the seen the miracle performed at least
forces of Coar and Aka into pursuits once. The followers of Zinatt can ac-
that serve to enhance the lives of all. cept the enemies of any faith as en-
Zinatt Only where creation and destruction emies of their faith.
The philosophy of Zinatt meet can true enlightenment be found.
PriestsofZinatt embrace all aspects Prayers of Zinatt
The universe is a balance between
Apeiros and the Nameless One. Nei· ofboth Apeirosand the Nameless One. Bless
ther creation nor destruction could They seek to find a balance between Calm
exist without theother- only together the forces of creation and destruction Cure Disease
is the true complexity of the universe in all situations. The miracles of Zinatt Ease Frenzy (A)
possible. While Apeiros would have a are most often invoked through some Electro Damper (A)
universe composed only of creation, it combination of creation and destruc- Ride Lines
would be stagnant and unchallenged. tion. Soothe
And the Nameless One would con- The followers of Zinatt work as in- Ward Danger
sume everything in a blind maelstrom dividuals as frequently as they work Ward Enemy
ofdestruction that could result in noth- in groups. Within AJcasha, the way of
ing but a fonnless void. It is the bal- Zinatt is considered the ideal path by
ance of these two principles which many. Through great effort, they have Rituals of Zinatt
must guide the faithful to a harmoni- secured political preeminence for their
beliefs and now dominate the Kyat. Blessing Vow
ous accord. Common Ground
To achieve this balance. the follow- The Rotan is traditionally a follower of
ZIDatl. Communicate with Animal Spirit
ersofZinatt must utilize both thetools
ThedangersoftheComaghazhave, Communicate with Elemental Spirit
ofApeirosasweUasthoseofthe arne-
however, begun to destabilize the Communicate with Plant Spirit
less One. Boundless creation must be
Akashan political situation. This has Computer Empathy
checked by destruction, and undue Create Reality Tree (A)
devastation must be stopped before it raised. the danger that the followers of
Zinatt may not be able to maintain the Enhance Food
becomes all<onsuming. The rights of Healing
the individual must be protected from balance much longer.
On Earth, the Akashan bureaucracy Multiply Food
the tyranny of the collective. How-
is composed primarily of the follow· Refresh
ever, in tum, the collective must not be
ers of Zinatt. As such, the human na- Ritual of Hope
crippled by the whims of the indi-
tives most often encounter followers Ritual of Purification
vidual. Spirit Shield (A)
In order to prevent either Apeiros of this belief. The influence of this
frequent direct contact is expected to Tongues
or the Nameless One from becoming
completely dominant, the followers of be positive. Howeverthe spread of the

•• 54
Chapter Eleven

Chapter Eleven

Tharkold
harkold is home to con- The Cult of the

II flicting spiritual com·


munities. The War per·
vades all aspects of De-
mon and Race spiritual-
ity. The potent energies contained
within this realm and cosm have been
Dominant
From the "Kraznavekta:"
Omoo-zahn, holy progenitor to all
of demonkind, took hold of the uni-
harnessed by both sides to great effect. verse and forced its submission. The
While mystics capable of utilizing this union of the two produced many off-
power are uncommon, their presence spring,. the Tharkoldu, whose destiny
can often tum the tide of battle. it is to dominate all.
The supernatural nature of So reads the Kraznavekta, most sa-
Demonkind makes them vulnerable cred of all holy texts. Within its pages
to any faith that counts demons among are the 1313 verses chronicling our
their enemies. Tharkoldu are thus sus- history, a history of pride and domi-
ceptible to the effects of the ward enemy nation. Just as Omoo-zahn grabbed
miracle of many faiths, as well as any the universe by the throat, so must we
other miracles that specifically target exert our superiority over all others,
demons. for they exist only to be our slaves. We
The Spiritual axiom of Tharkold is will fight to achieve what has been
17. The world laws work together to granted to us by birth, and those who
prevent priests of non·native faiths stand in our way shall surely fall to
from invoking their gods while in the our ferocity.
confines of the realm or cosmo Any In time, we will achieve glorious
miracle from a non-native faith causes dominion, and even our most resolute
an automatic one--case contradiction. foes shall bare their throats to us.
Spiritual power of native faithful may
The Cult of the Dominant is a reli·
be utilized through ritual, prayer, or
gion that worships its own destiny of
invocation. Divine intervention is
complete dominance. The figure of
somewhat common, having a focus
Omoo-zahn, the most holy progeni-
difficulty of 36. The interventions tend
tor, isalsoworshiped., butOmoo-Zahn
to be violent and devastating in na-
is secondary to the promise of com-
ture, and are unmistakable signs of
divine agency. Communities of the plete domination over the entire uni-
faithful may imbue items with spiri· verse.
The Cult is composed almost en-
tua! power, and items or locations are
tirely of techno-demons, but some of
capable of perpetual miracles which
the other malevolent creatures of
occur regularly, with or without the
Tharkold are also firm believers. A
presence of the community.
slave version of the Cult has been
forced on to Race slaves by their
Tharkoldu masters. The slave·cult
The Faiths of teaches the virtue of accepting the
Tharkold dominance of those superior to one-
self, and aiding their conquests by
Tharkolds' religions put at least as blind submission. The slave-cult is also
much emphasis on martial training as used by the minions of the High Lord
celerical skills. Tharkoldu and the Race to prepare a cosm for an impending
Clerics are true warrior·priest. invasion.

I.
55
Torg: The Clerics' Sourcebook

No formal priesthood exists for the Cloud Minds Ward Danger


Cult of the Dominant, as the focus skill Conflict Warrior Madness
is generally possessed by those de- Cypher Weaken
monsheadingupthedominancechain Detect Deception Wing Snare
of their pride. Some prides exist solely Detect Miracle
for the pursuit of religious knowledge, Ease Frenzy
and though they are well respected, Electro-Damper Rituals of Domination
they are also rare. Endurance
Fanaticism Attune Mechanism
For the purposes of invoking
Fear Beacon
miracles, everyone below the focus
First Strike Beauty
character in the dominance chain is
Flame Aura Bless Battle
considered to be a part of his commu-
Hann Bless Weapon
nity. The Cult of the Dominant does
Heightened Hearing Clean Suit
not specify any special enemies of the
Heightened Sight Computer Empathy
faith. Thus the ward f!tlemy prayer is
Heightened Taste Conceive
not available.
Inferno Curse
Prayers of Domination Killmachine Curse Mechanism
Leap Cyberharmony
Alter Disease Mage Net Dispel Curse
Animate Cables Enslavement
Mechanization
Bless Eradicate Radiation
Obscuring Mists
Bless Claws Faith Armor
Pass Quietly
Bless Wings Petrify Great Curse
8c;x)st Damage Grid Wisdom
Power Surge
Bravery Reduce Toughness Healing
Captivate Soothe Interface
Capture Web Spell Shield Machine Empathy
Cause Confusion Waro Being Mana

•• 56
Chapter Eleven

Mark Prey The Slaves of the Higher Power are Death Sleep
Mental Linlc. themostaccomplished warriors, think- Death of Sound
Object Blessing ers, scientists, and mages that lharkold Detect Deception
Portent has to offer. They are capable of using Detect Miracle
Pronouncement of Doom the fun potential of Tharkold's SodDI Electro Damper
Prowess axiom. and are thus more organized Fanaticism
Refresh than any around them. Amongst the rll"St Strike
RefreshCy Slaves of the Higher Power, there is no Inspire
Replay Reality discrimination between Demon and Killmachine
Ritual of Power Race. both are treated as equal. TO'" Leap
Ritual of Purification gether the Slaves obey the messages Mechanization
Shadow Hunter they receive from the Higher Power Power Surge
Souldeck (these messages are usuaUy commu- Reduce Toughness
Tempest nicated spiritually, through prayer or Soothe
Temptation meditation). But, on more than one Spell SJUeid
Trap occasion, unmistakable signs have Spirit Sword
been discovered in the Grid. Ward Arcana
Slave enclaves typically number Weaken
The Slaves of the between five hlU1dred and two thou-
Higher Power sand, the numbers being roughly di- Rituals of the Slaves
vided equally between Human and
From the teachings of the Slaves of Tharkoldu. They are organized cen- Attune Mechanism
the Higher Power: ters of skills and knowledge, and will Bless Missile
You can only serve one master, and occasionaUy have human and demon Bless Weapon
to bow before one of your own kind is servants living there. They are gener- Blessing Vow
to not actualize your own true poten- ally found in secluded areas: Clean SuH
tial. There is no mortal so great as to mOlU1taintops, caves, beneath the sea, Cure Disease
make us submit, for we have already or in the Arctic. The exact number CUTSe Mechanism
pledged ourselves to one who is not of serving the Higher Power-is unknown, Cyber-harmony
the flesh: the Higher Power. Many are but there are over a thousand enclaves Dispel Curse
called by the Higher Power, and we in existence. Every Slave of the Higher Divine Intuition
accept them aU, be they Race or De- Power is possibility-rated. Enslavement
mon. The miracles of the Slaves of the Eradicate Radiation
The Higher Power instructs us to Higher Power are diverse, and they Exorcism
learn all that can be known, for knowl- are highly proficient in their use. Their Fertility
edge is the key to true power. We must miracles are invoked through ritual Grid Wisdom
prepare for the Release, when our chant, philosophical discourse, medi- Healing
master will reveal to us his will. TO'" tation, and blood. sacrifice. Interface
ward this end we organize, learning, The Higher Power is the ultimate Introspection
training, praying so that we may not force in the universe, and nothing can Liberation
fail as his tools. We sacrifice our own stand in its way- therefore the Slaves Machine Empathy
energies as the Higher Power de- of the Higher Power have no use for Mana
mands,creating vril batteries from our the ward etlemy miracle. Mark Prey
own life force. We work together, Mental Link
Human and Tharkoldu, to form the Prayers of the Slaves Mystic Armor
perfect civilization. The Higher Power Passing Shadows
Animate Cables Pathway
has told us that this is necessary, and Bless Claws
we obey. Portent
Bless Wings Prowess
The Higher Power has taught us to Boost Damage
suppress the Law of Ferocity, that we Refresh
Bravery
may live together in harmony and ac- RefreshCy
Captivate Ritual of Power
complish great things. Once per year, CaptweWeb
we release our ferocity-it is a savage Ritual of Purification
Cause Pain Sacred Barrier
time known as Malgok. For one day Cloud Minds
we rage. Ournumbersswarm onto the Summon
Conflict Soulded<
countryside, rampaging, kiUing, and Cure Poison
destroying all that we find. The rest of Tongues
Cu...
the year, we live in quiet meditation, CybelCalm
studying and pondering the secrets of Cypher
the universe.

6~-------------------O·_·
~. 57
Torg: The Ceria' Sou«ebook

The Way of the Race of the Race is seen as the colleenve will Prayers of the Race
o~thepeoplethemselves.Hehasmany
From the Book of Liberation: different aspects, but his power is for Alter Disease
the Race, and only for the Race. Bless
The Race will only survive if we are Bless Claws
In !he Free Nations, the Way of the
united against our foe, and united we Blind
Race 15 worshiped in different ways.
are. Throughout the Free Nations, Most foons are based on the ancient Bravery
members of the Race battle together Calm
religiOns of that area of the world. In
against theTharkoldu. The Way states Captivate
the ations corresponding to Earth's
that we must attempt to match the Asia for example, elements of Shinto Cause Confusion
ferocity and deadliness of our foe in Taoism and Confucianism eXist~ Cleanse
combat, but we must never give our· Cure Poison
1'!'0ugh the religion may appear to be
sel~es ~ver to it as they have. We must CyberCalm
different, the central faith and tenets
malntam the bonds of friendship, loy· Cypher
are the same across the cosmo
ally and love, for that is what sets US Death·Sleep
The priesthood of the Race is not
apart from the evil monstrosities we Detect Deception
particularly organized. There is no
call Demons. formal church institution, and no hier· Detect Miracle
Each membe:rof the Racemust place archy of clergy. Priests are all consid· Electro-Damper
the good of Ihe Race above all else, yet ered equal, and are almost aIways well· Endurance
each individual is part of the will of respected by the lay people. Priests are Fanaticism
the Race. The will of God is the will of usually the only members of the Race First Strike
the Race, and the will of the Race is the who possess copies of the Book of Inspire
will of God. Our triumphs in battle are Leap
Li~ration, the h~ly t~xt of Ihe Way
God's wilt and He has decreed our which tells of the mevttable victory of Miracle Shield
eventual victory. The Race will sur· the Race, and the aeons of peace that Pass Quietly
vive. will follow. Power Surge
The Way of the Race is a monothe- TheWayconsidersalldemonstobe Presence of God
istic religion that is native to the hu· enemies of the faith. Reduce Toughness
man populationofTharkold. The God

•• 58
Run Uke the Wind Blood C""" Liberation
Soothe BloodOa,h Machine Empathy
Spell Shield Oean Suit Mana
Spiritual Protection Common Ground Mental Link
True Vision Computer Empathy Object Blessing
Ward Danger Cure Disease Painless Kill
Ward Enemy Curse Mechanism Passing Shadows
Warrior Madness Cyberharmony Pathway
Weaken Dispel C""" Penance
Will of the Race Divine Intuition P,owess
Wings of Sparrow Enhance Food. Purify Body
Eradicate Radiation Refresh
Faith Armor Re&eshCy
Rituals of the Race Gcxxi of the Race Ritual of Hope
Grid Wisdom Ritual of Purification
Attune Mechanism Healing Sacred Barrier
Beacon Healing Waters Souldeck
Bless Battle Hearth Blessing Stay Disease
Bless Missile
Heroes' Feast Tongues
Bless Weapon Interface Uprising
Blessing Vow Introspection
Blood Brotheos

I.
59
Torg: The aeriQ' Sourcebook

Chapter Twelve

Tz'Ravok

eligion drives almost savagery, using your strength to de-


everything done by the stroy the weak, this is what Ravok the
ravagons within the Scourge calls upon us to do.
cosm of Tz'Ravok. The Follow these holy commands, and
powers of their god The Scourge will return to lead us on
course through them, giving them di· The Eternal Hunt. But even the most
rection, purpose, and a will to be true faithful slip in their duties occasion-
to themselves. Those who follow the ally, SO Ravok in his wisdom sent his
will of Ravok the Scourge and join the prophets, the lrishantza. Five have
priesthood gain theabilitytocall upon come before, and the sixth,
thisvast fount ofspiritual power. Thus, Sallsboratza, "The Gaunt One," is
the use of miracles is relatively com- among us now.
mon among ravagons. Though he does not appear to be a
The Spiril1ml axiom of Tz'Ravok is ravagon, SaUsboratza must be, as he is
17, and the only relevant effect of the as savage, cruel, and powerful as any
world laws is that priests of Ravok do ravagon throughout history. He isalso
not disconnect while using their filled with more szilvaraook than any
miracles in foreign realities. Spiritual being to set foot on Tz'Ravok since
power may be called upon through The Scourge himself.
ritual. invocation, or prayer. Divine The possession of szilvaraook, '1'he
intervention occurs, has a focus diffi- Essence of Ravok,'" proves that weare
cultyof36,and is always a dear sign of the chosen of The Scourge. On Earth,
divine agency. Invocations on we have heard it called "'possibility
Tz'Ravok have violent and savage ef- energy,'" and it is thegreatestgift Ravok
fects. has given his children. Sallsboratza
Communities of the faithful may takes the faithful to other worlds to
imbue items with spiritual power, and destroy the weak and take their
items or locations are capable of per· szilvaraook.
petual miracles, which occur with or The Holy Teachings of Ravok say
without the presence of the commu- that direct combat is the true test of
nity. faith, but Sallsboratza has come to
teach us anew. "The Old Teachings
say that a holy lrishant wins because
The Faiths of he is the strongest in direct conflict,'"
the Gaunt One has told us. "'But the
Tz'Ravok New Teachings say that to use all the
gifts that Ravok saw fit to bless you
with is a g(X)({ and true expression of
Irishantism faith.'"
This change in the teachings has
Excerpt from the Holy Teachings of created a division among the faithful.
Raook the Scourge: Most follow Sallsboratza, but some,
called Deniers, denounce him as a
Only the strong are capable of sur-
vival. Only the savage will use their fraud. After the coming of the seventh
lrishantza, we will know. For Ravok
strength to its potential. The weak do
will return to destroy the unbelievers,
naught but leech from the strong. They
and to lead the faithful on the Eternal
must be destroyed. Embracing your
Hunt ...

___, 60:':""""----------------~
.,..,
Chapter Twelve

. ,- --.
.r.--
..
J

61
.-
Torg: The a.rics' SoufUbook

Irishantism is the faith of the <Note: A secret society, known as FueWalk


ravagons. a race subjugated by the the Cult of the Dark Hunter, has come rllSt Strike
Gaunt Man centuries ago. By posing about on Gaea. Led by Cynthia Flame Aura
as the sixth lrishantza (which he may. Cornwallis, they worship both the AameBurst
in fact. truly be) the Gaunt Man was Scourge and his children. Along with AameWard
able to persuade the ravagons into the Gaunt Man, they have access to aU Inspire
launching a holy war to purge other ravagon miracles.) Lava Stonn
worlds of the weak. As Ravok is second in power to Leap
Originally from the cosm of none, and all non-ravagons (save the Miracle Shield
Tz'Ravok (Ravok's World), the Gaunt Man. of course) are viewed as Pass Quietly
ravagons have been the Gaunt Man's weaker beings, there are noenemiesof Reduce Toughness
most trusted lieutenants and assas· the ravagon faith, and they are not Soothe
sins all across thecosmverse. On Earth, allowed to take the wardenemy miracle. Spell SlUeld
the Gaunt Man has sent ravagons to Storm
every realm, and lets them hunt as lrishanti Prayers True Vision
they wish. Thus, they can be found- Voice of Ravok
Banish Ward Danger
or they can find you - in any location
around the globe.
Bless Weaken
lrishanti priests are called tzullats, Bless Claws Wing Snare
Bless Wings Wrath of the Gods
and they preach the word ofRavok the
Bravery
Scourge. Ravok is seen by his foUow·
ers as a giant ravagon, blood·red in Call Ughtning
color with bone·white highlights. Captivate lrishanti Rituals
Cause Confusion
Ravok teaches his faithful to revel in
Claw of Ravok Bless Missile
the holy sacraments of the hunt, the
challenge, and the fight. The miracu- Conflict Bless Weapon
Detect Deception Blessing Vow
lous abilities Ravok grants his priests
Detect Miracle Mark Prey
all revolve around savagery, hunting
Earthquake Mystic Armor
and killing. Tzullats must be more
Endurance Healing
than just spiritual leaders, they must
Fanaticism Prowess
also be greatwamors.
Fear Ritual of Power
Ritual of Purification
Shadow Hunter
Tongues

•• 62
Chapter Thirteen

Holy Prayers

Alter Disease To invoke this prayer. the focus


character mwt find an animal. enrage
Spiritual Rating: 14 it, touch it, and then pray for the
Community Rating: 9 miracle. U the miracle is granted, the
Difficull}r. II miracle worker can store the animal's
Range: touch rage within himself, thus delaying the
Duration: NA effect of the miracle forup to 24 hours.
Effect: changes attributes of Once the rage is activated, thechar-
disease acter acts as though an "up" result is in
Attainment Rating 16 effect. Opponents receive a +3 to at-
tacks against the character, as his rage
Alter disease can have many differ- makes him act without thought to his
ent effects, but the miracle worker may own safety.
only choose one per use. Minimnl suc- Once invoked, the character must
cess makes the disease incommuni- make a faith roll. The result points
cable, making spread of the contagion achieved +5 is how long the animal
impossible. An Avn'age result will slow rage stays in effect. After the miracle
the effects of a disease, causing it to fades, the character must generate a
take twice as long to run its course as Toughness total against a difficulty of
normaJ.Converse1y.itcanalsobeused his ToughntsS +4. U he fails the check.
to speed the effects of a disease. halv- he suffers shock damage equal to his
ing the time the victim must suffer the Toughruss.
infection.
On a Superior success, the target Animal Sounds
character receives a +3 bonus to their
healing roll (see page 19 of the Torg Spiritual Rating: 10
Rulebook) to fight off the disease. Community Rating: 10
On a Spectacular success, the way in Difficulty: 8
which the disease is transmitted may Range: voice
bealtered in any way the focus charac- Duration: 18 (one hour)
ter sees fit, as long as the method. con- Effect: allows the mimicking
forms to one in which a disease can of any animal
spread (touch, airborne contagion, etc.) Attainment Rating:13
The difficulty of alt~ diseJsl is modi-
fied depending on the nature of the
disease.

Animal Rage
A lIer Disease
Difficulty Chart
Spiritual Rating:12 Disease Difficulty
Community Rating: 8
Diffkultr- 11 24-hour bug 8
Range: touch Influenza 10
Pneumonia 12
Duration: result points +5
Effect: allows character to Cancer 18
go into an animal rage AIDS 22
Attainment Rating:16 Alzheimer's 25

I.
63
Tors: The Clerics' Sourcebook

This miracle allows the recipient to however, no guarantee that the ani- number of rounds equal to the result
exactly reproduce the sound of any mals will wish to speak with him, and points achieved in its invocation.lfthe
mammal or bird. No actual communi- efforts at persuasion may be necessary focus character received four result
cation is possible with animals, but to getaconversation started. Mindless points from a focus total of 21, the
such effects as mating calls, danger animals are not affected by this miracle. cables would be animated for four
signals, etc. may be reproduced. This rounds.
is used as a means of disguising com- Animate Cables The wires all have the following
munication; the character(s) to which statistics:
the message is directed must generate Spiritual Rating:14
Community Rating:l1 DEXTERITY 12
a perception total of 10 to understand it, Maneuver 13, unarmed combat 13
while eavesdroppers must generate a Difficulty:16
Range: faith total STRENGTH 14
perception total of 16. TOUGHNESS 14
Duration: result points of
Animal SpeedV miracle in rounds
Cyber Rating: +3 The maximum number of wires
Spiritua.l Rating: 14 Effect: animates cables and animated by the miracle is five. They
Community Rating: 9 wires so they can kiJl organic will work in coordination if possible:
Difficulty:12 life in range for example, one wire might try to
Range: voice Attainment Rating:21 immobilize the character while another
Dwation: 18 (one hour) tries to strangle him.
Effect: allows cleric to speak This miracle taTgetsone person. Any The cables rip themselves free of
and understand the language metal wires that the person is in con- their sockets and can crawl, snakelike,
of animals tact with, or that are part of any ma- with a speed value of 9.
Attainment Rating:17 chine he is in contact with, will come Any mechanism requiring the ani-
to life and attempt to strangle him. A mated cables for its operation will stop
With this miracle in effect, the cleric telephone cord, the cables in a vehicle, working for the duration of the miracle.
can understand the language of all even the wire hangers in a closet, can The cables return to their normal JX>Si-
animals within range, and speak to all be animated by this miracle. tion and functioning after the miracle's
them if he chooses to do so. There is, The duration of the miracle is a duration ends, unless destroyed before

•• 64
Chapter Thirteell

that time. In that event, the mechanism Armor of Dunad Bless


itselfremainsoutofaction, which can be
a bad thing if it happens to be a plane in Spiritual Rating: 16 Spiritual Rating: 9
flight, or something of that nature. Community Rating: 12 Community Rating: 10
Difficulty, 13 Difficulty: 14
Animate Dead Range: self Range: touch
Duration: 24 (12 hours) Duration: 18 (one how)
Spiritual Rating: 13 Effect: increases Toughness ofclerie's Effect: add success levels to the
Community Rating:12 garments bonuses of one attribute for charac-
Difficulty:15 Attainment Rating: 18 te'
Range: touch Attainment Rating: 19
Dwation: permanent Calling upon Dunad, the priest
Effect: creates undead warriors touches his vestments. If the miracle is A bless surrounds and infuses the
Attainment Rating:20 successful, the garments provide blessed character with spiritual en-
TOU+4 protection for the duration of ergy. The bless enhances the charac-
One of only two known Rec Stalek the miracle. The cleric suffers no fa- ter, adding to all bonus numbers gen-
miracles, this rite can cause any dead tigue penalty as a result, nor is his erated for one attribute and its skills
creature to rise in its present state to do Dexterity affected. (for example, a bless could add to a
the bidding of the cleric. The creature This miracle can be used only by character's Dexterity and Dexterity-re-
retains the attributes and skills it had those who worship the gods of Honor. lated actions).
while alive, butasa form of undead,is The blessed character receives a +1
immune to aU shock and KO damage. Banish bonus for each success level attained,
Note that Ayslish spells which allow Le. a Good success is worth +3 to the
casters to control undead will have no Spiritual Rating: 11
bonus number. The attribute to be af-
effect, as the creatures were not ani- Community Rating: 9
fected must be chosen by the recipient
mated by magic, but Stalek's unholy Difficulty: 12
at the time the blessing is performed.
power. Range: 7 (20 meters)
A character may enjoy the effects of
Undead created in this manner will Duration: 18 (one how)
only one bless at any given time. It is
decay within three months when in a Effect: forces enemy to flee
possible for a cleric to cast a bless upon
zone of Stalek's influence, and in 24 Attainment Rating: 17
herself.
hours in other areas of the Takta Keror
the Living Land. This miracle can only be used Bless Claws
against opponents of a different reli-
Animate Tree gion. If successfully cast compare the Spiritual Rating: 12
cleric's faith total to the target's faith or Community Rating: 10
Spiritual Rating 14 Spirit value. The target may actively Difficulty: 12
Community Rating: 10 defend if he wishes by generating a Range: touch
Difficulty: 7 faith or Spirit total. but this will be Dwation: 18 (one hour)
Range: touch considered his action for the round. Effect: strengthens the target's
Dwation: performance The being with the lower faith feels claws
Effect: animates and controls a tree compelled to flee. Attainment Rating: 17
Attainment Rating:12
Bed of Nails This miracle increases the damage
This prayer allows the priest to ani- value of the target's claws, either the
mate the branches and roots of a tree. Spiritual Rating: 15
priest's own or those of one of the
The tree can be made to strike with its Community Rating: 11
faithful. Claws so blessed glow with
branches or entangle with its roots. To Difficulty: 16
crimson fire and receive a +1 bonus to
hit a target, the priest must generate a Range: touch
their normal damage value per level
faith total greater than the target's pas· Duration: 18 (one how)
of success achieved.
sive or active defense. Branches that Effect forces target to endure ly
This prayer only affects natural
hit the target inflict damage value 14 ing on a bed of nails
claws or talons; cyber or other artifi-
plus the bonus generated for the Attainment Rating: 21
cial claws cannot be affected by this
prayer. miracle.
Once struck by a branch, a charac- When touched by the invoking
ter will be entangled and must gener- priest, the target is cast down onto a Bless Wings
ate a Strength total of 12 or greater to bed of nails. Riddled by the many
break free. sharp nails, the victim takes the priest's Spiritual Rating: 12
lf the controlled tree has a shallow faith total in physical damage. The vic- Community Rating: 10
root network, it can be completely up- tim must generate a Strength total Difficulty: 10
rooted and made to pull itself along the greater than the priest's faith total to Range: touch
ground using its roots (speed value 5). rise from the torturous bed. Dwation: 18 (one how)

65
••
Torg: The aeric:.' Sollt«book

Effect: strengthens a target's wings plus a random bonus per round. Duration: perfonnance
Attainment Rating: 15 If there is no actual wound on the Effect: provides the target with an
target's body, draining the venom will up for the duration
This miracle increases the speed first involve causing a wound result to Attainment Rating: 20
value of a target's wings, either the the afflicted character and then mak-
priest's own or those of one of the ing a first aid total of 16 to remove the While in effect, this miracle pro-
faithful. Wings so blessed glow with a poison. vides the target with intense bravery
blue luminesence and receive a +1 - it blocks out natural or supernatu-
bonus to their nonnal speed value per Blossom Speais ral fear, it prevents l1retzk results from
level of sua:ess achieved. affecting the blessed character, and it
Spiritual Rating: 21
provides the character with an addi-
. Blind Community Rating: 10
tional roll again (as though an up re-
Difficulty: 8 sult was in effect).
Spiritual Rating: 14 Range: Sight
Community Rating: 8 Duration: until damage is scored Break Gris-Gris
Difficulty: 18 Effect turns hrockt shoots into very
Range: sight deadly spears Spiritual Rating: 9
Duration: 27 (2 days) Attainment Rating: 13 Community Rating: 15
Effert blinds the target Difficulty: 15
Attainment Rating: 23 The blossom spear prayer is just Range: 5 (10 meters)
like a simple spear, with a damage Duration: instant
This miracle punishes unbelievers valueofSTR+3. However, ifa blossom Effect: disrupts magic
by removing their sight. The faith total spear causes any damage, thoms ble. Atuinment Rating: 20
of the invoking priest is compared to sam along the tip of the shaft and
the faith or Spirit of the target, and on cause one additional wound. A Jalcatt By means of this miracle, the v~
a Good or better success, the prayer can remove thespear by pulling it out, doo priest is able to focus the power of
takes effect.The afflicted character for the thoms fall away. Ogoun against a gris-gris (or magical
must have the blindness lifted by ei- Non-Jakatts cause an additional spell). This miracle will disrupt spells
ther the casting priest, or clergy of his wound to the victim when removing that are either being cast, or that are
own faith. the spear unless they beat the miracle's already in effect. To accomplish this
Lifting the blindness requires a bless spiritual rating with a medicine total. miracle, the Hougan generates a faith
with a faith total greater than or equal The hrockt shoot returns to its origi- total, which is then compared to the
to the faith total of the invoking priest. nal state once removed, and cannot be magic skill total that was used to cast
Blind characters receivea +20 to the used again unless another prayer is the spell. The spe:ll will be d.ispelled if
difficulty numbers of all sight-based cast upon it. the faith total is greater than the magic
activities. skill total.
This prayer affects the eyes them- Boost Damage
selves, not the neural connections lead- Call Animals
Spiritual Rating: 13
ing to the characters brain. Thus, if the
Community Rating: 12 Spiritual Rating: 8
eyes are replaced with cyberware or
Difficul~ 15 Community Rating: 8
the like, the blindness is cured.
Range: self Difficulty: 11
Blood of the Cobra Duration: 10 (100 seconds) Range: 14 (600 meters)
Effect: increases theamount ofdam- Duration: 20 (two hours)
Spiritual Rating: 15 age for unanned combat attacks Effect: summons animals within
Community Rating: 12 Attainment Rating: 20 range
Difficulty: 19 Attainment Rating: 16
Range: touch With this miracle, the caster is able
Duration: 9 (one minute) to increase the amount of damage he This miracle allows a cleric to call
Effect: introduces venom into inflicts in unannedcombat. Theamount animals to him. The cleric can, if he so
target's bloodstream of additional damage caused. is equal desires, specify which species of ani-
Attainment Rating: 24 torns faith adds. This miracle increases mal he wishes to summon, butwill not
damage from unarmed combat attacks have control of them once they arrive.
The cleric must invoke this miracle only, melre weapons and missile wttlp- Conveying complex commands to
while making a sua:essful unarmed ons attacks are not affected. them would require a communicate with
combat attack on his target as part of a aniltUJl spirit rnimal speech rite.
multi-action. If the attack causes any Bravery
damage at all and the miracle's diffi- ~Lightning
Spiritual Rating: 14
culty number is exceeded, cobra
Community Rating: 8 Spiritual Rating: 17
venom is introduced into the target's
Difficulty: 15 Community Rating: 9
bloodstream. It does damage value 18
Range: touch Dilficulty: 15

........':":: - - - - - - - - - - - - - - - - - - - - . . .
66
Range: sight round. Hethencompareshisfaith total Calhari Consolation
Duration: one round to the Mind or willpc1UlU of the target.
Effed: cleric calls lightning to smite On an AtJtTllgr or better success the Spiritual Rating: 13
his enemies miracle takes effect. U successful, the Community Rating: 6
Attainment ~ting: 20 target will be enthra1led by the cleric's Difficultr- 10
words, and be unable to take any ac- Range: touch
With this miracle, a cleric prays to tion save listen to him. Duration: liletime
hisdeity for ~ localized lightning storm The effects ofthe miracle will last as Effect: removes sin from the faith-
to sweep over his enemies. If success- long as the cleric is able to speak with· ful
ful, the miracle produces a sheet of out interruption, but if the target is Attainment Rating: 15
crackling Lightning that the cleric can attacked, the miracle will be immedi-
direct to smite a group of foes in his ately dispelled. ConSQlation can only be performed.
line of sight. The Lightning shoots out on those of neo-Cathari faith, and it
from a three meter high, three meter Capture Web may only be performed. once in their
radius stann blasting anyone in the lives. Asuccessful miracle removes all
area of effect. It lasts only one combat Spiritual Rating: 16 the blemishes and effects of sin from
round, striking and then fading away. Community Rating: 10 the believer. While the primary use of
The cleric's {rxu5 total equals the Difficultr- 17 the miracle is to prepare a believer for
storm's attack value. Characters can Range: 10 (100 meters) the afterlife, there are several effects in
use their Datmty or dodgt to evade Duration: 14 (10 minutes) the here-and-now.
the bolts. Effed: creates an energy web to The miracle of Qlthori consobJtwn
Lightning causes damage to all ensnare foes removes all curses placed upon the
those it hits. The damage value is 16, Attainment Rating: 22 believer. The miracle also increases
plus the cleric's bonus. the believer's resistance to c1ulrm, per-
A capture web is a web made of suasion and trick by an amount equal
Calm energy, thrown in an attempt to en· to the level of success achieved (i.e., a
snare a foe. To succeed, the cleric's Good result grants a believer a +3
Spiritual Rating: 8 faith total must achieve at least a Good against charm, persuasion and trick).
Community Rating: 9 success against a difficulty number of The believer may jack into the Albi net
Difficulty: 15 the target's dodge. near Albi unhindered by Bright Bones
Range: voice When this occurs, the target is or other neo-Cathari entities.
Duration: performance snared by the capture web, which will U the believer ever sins (accepts
Eflect: rids target of violent emo- inflict pain ifan escape attempt is made. work from the Cyberpapacy or its
tions To break free from the capture web, a agents, indulges in pleasures of the
Attdnment Rating: 20 Sfmlgth total greater than the faith t~ flesh or the gain of material things, or
tal that created the web must begener- ever denies his faith), thenall effects of
OJlm eliminates any violent or ex· ated. When breaking free of the web, this miracle cease.
treme emotions of the target, replac- the former captive will suffer the
ing them with a tranquil state. Com· cleric's original faith total in stun dam- Cause Confusion
pare the cleric's faith total to the target's age.
Mind or wilipotoeT. On a Good or better Spiritual Rating: 13
success, the target is calmed.. A calm Calalepsy Community Rating: 9
being will cease any violent actions Difficulty: 16
(unlessattacked.), andean then be rea- Spiritual Rating: 15 Range: sight
sened. with. Community Rating: 11 Duration: performance
This miracle will not work when D;fficultr- 17 Effect:cancelsanenemy'scard play
the user is the aggressor. Range: touch Attainment Rating: 21
Duration: 30 (two weeks)
Captivate Effed: induces total paralysis in A cleric who invokes the power of
victim this miracle causes one enemy to suf-
Spiritual Rating: 8 Attainment Rating: 22 fer a ccmfused result - he cannot acti-
Community Rating: 10 vate any cards from his pool for the
Difficulty: 14 The victim of the CIltlllepsy miracle duration of the miracle.
Range: voice losesallrontro1ofvoluntarybodilyfunc.
Duration: concentration tions. The victim will be aware of his Cause Pain
Effed: cleric's words command the surroundings, but will be unable to do
undivided attention of the target anything beyond breathe. The subject's Spiritual Rating: 21
Attainment Rating: 19 metaboLismalsoslowsdowndrastically Community Rating: 9
so that only close observation will de- Difficulty: 18
To cast this miracle, the cleric must tect the signs of life 'in his body (percep- Range: touch
speak without interruption for a full """ total of 14, ",,"leine total of 10). Duration: delayed.

~~----------------~I_.
~. 67
Torg: The Clerics' Sour«book

Effect: the cleric can inflict pain by When a priest of the Scourge suc- driving rain and lightning bolts. The
merely touching another character cessfully invokes the claw of Ravok, a faithful will be immune to the effects
Attainment Rating: 23 giant, fiery claw forms around the him. of the storm, as will those who serve
It lashes out with terrible swiftness, the interests of the faithful (in the
When a character uses this prayer, striking once where the priest directs garnemaster's judgment).
he causes pain to the first person he before fading away. Those who are opposed to the faith-
touches. The fr1illl total of the miracle is The claw of Ravok causes damage ful,however, and threaten theirsafety
compared to the target's TOU-3, and value 18, plus the miracle's result are attacked by the full wrath of na-
the results are read as physical dam- points. ture. Lightning bolts strike each of-
age. Armor, external or interdermal, fender, doing damage value 15 plus
does not protect the target from this Cleanse the result pointsofthe miracle. Achar-
damage. acter may attempt to actively dodge the
The pain inflicted is felt as a searing Spiritual Rating: 9 lightning, but his fr1ilh total is used
sensation along the entire body, usu- Community Rating: 12 instead of dodge, and it must overcome
ally enough to make the victim scream OUficulty,26 the character's/community's fr1ilh to-
out in pain. Range: 13 (400 meters) tal for the miracle.·
Duration: 9 (one minute)
Claw of Ravak Effect: attacks all enemies of the Cloud Minds
faithful in a 400 meter radius
Spiritual Rating: 15 Attainment Rating: 31 Spiritual Rating: 14
Community Rating: 11 Community Rating: 12
OUficulty,15 If successfully invoked, cleQnSl! OUficulty. 10
Range: Sight causes an immense thunder and light- Range: self
Duration: A ning storm to form above the caster, Duration: 1505 minutes)
Effect: cleric calls on Ravok to smite extending for a 400 meter radius - it Effect: causes target character to
his enemies with a claw of energy takes nearly the full minute for the believe that caster has turned invis-
Atta.inment Rating: 20 storm to gather itself. Then, for the last ible
round that the miracle is in effect, the Attainment Rating: 15
area isbombarded by gale force winds,

•• 68
Chapter Thirteen

Invoking this miracle, the cleric is Consecrate Grade Range: touch


able to make an enemy believe he has Duration: NA
vanished. Compare the cleric's faith Spiritual Rating: 10 Effret: fouls electronic credit trans-
total to the Mind or willpowtr of the Community Rating: 13 fer.;
target; on a MinimDl or ADmZg~ suc- Difficulty. 13 Attainment Rating: 21
cess, the cleric will appearunsolid, but Range: touch (one charm)
will still be largely visible. On a Good Duration: 32 (one month) Invoking this miracle, the cleric
~uccess, the cleric will be invisible, but Effret: Consecrates a Grade to pra- touches a person whose next transac-
If he-mov.es, ~e target will be able to tect one person from magic ti<;>n is to be disrupted.. Compare the
detect a nppling effect. On a SUperior Attainment Rating: 18 ftuth total to the business or Mind of the
or Spectacular success, the cleric will be targeted. individual. On a Minimal or
completely invisible. This miracle allows the Mambo to Average success, the person will be
crea~e and then consecrate a grade (or unable to complete their next elec-
Cloud of Ash magtcal charm), which is then given to tronic transaction; on a Good success,
one of the faithful to protect them from the transaction will be altered to cause
Spiritual Rating: 14 harmful magic and spirits. For each the affected party a loss; on a Superior
Community Rating: 12 level of success on the miracle, add success, the transaction will appear
mfficulty. 14/12 one to the character's most applicable
Range: 11 050 meters) blatantly fraudulent, and the authori-
attribute when resisting a spell. U in ties will be notified immediately; and
Duration: performance doubt, let the character choose which
Effret: creates a cloud of ash on ~ Spectacular success, the target's
attribute she wishes to increase. entire credit history, including aU of
Attainment Rating: 19
This miracle produces a cloud of Example: When Jericho uses the his assets will vanish from record per-
miracle to create a charm for his wife manently. This miracle can also be
volcanic ash 100 meters in diameter.
Lucia, he gets an Average success - used on machines (ATM, bank. com·
Anyone trapped in the cloud will be
unable to see further than one meter +2. Later, she is attacked by a mage puters, etc.), disrupting their next
using a bullet spell. Before the attack transaction. A machine has a default
away (+10 to difficulty of sight-based
actions), and will begin to suffocate occurs, she has a choice: she can either business skill of 18.
from the ash (damage value 9 + bonus add the +2 to her dodge (to get her out
of the way of the bullet), or she can add Crisis of Faith
each round). Armor will not help
against suffocation, but gas masks or it to her Toughness (to resist the dam- Spiritual Rating: 12
air tanks will prevent damage. age). She cannot do both. She must Community Rating: 13
choose before the apportation total is Difficulty. 18
Conflict generated for the buffet spell Range: voice
Duration: number of rounds equal
Spiritual Rating: 11 Contort to result points
Community Rating: 13
Difficulty: 15 Spiritual Rating: 8 Effect: causes target to doubt his
Range: voice Community Rating: 16 goos.
Difficulty, 8 Attainment Rating: 23
Duration: 12 (four minutes)
Effect: causes targets to take only Range: self
Duration: 14 00 minutes) If successful, the target character
violent actions
Effect: aUows for contortion of the loses his faith skill for the duration of
Attainment Rating: 20
body the miracle's effect. If used. against
Attainment Rating: 13 more than one character, use the One-
When under the influence of the
on-Many table.
conflict miracle, the victims may only
Thecontorl miracle aUows the cleric Compare the invoking cleric's faith
take violent actions. Everyone in voice
to reshape his body to fit into or total to the faith of the target; on a Good
range is affected. with no multi-action
through small places, and escape or better success, the miracle takes
penalties. Compare the faith total of
bonds. Progress made in this activity effect. U used against a person with
the cleric to the Mind or wilfpown of
is slow, aUowing no more than a half- faith (Cybupapacy), the invoker must
the target, and add +10to this number.
met~ of movement in a single round. achieve a Supuior success.
This is the wilfpowtT difficulty for a
target to break free of the miracle's While under the effect of this miracle,
the cleric can fit his body through any Crucifixion
effects. One attempt to break free may
be made in addition to their hostile opening big enough for his head (pres- Spiritual Rating: 17
action for the round (include normal tidigitation +10). Community Rating: 10
multi-action penalties). Difficulty: 18
Credit Fraud Range: 5 (10 meters)
Spiritual Rating: 8 Duration: NA
Community Rating: 11 Effect: crucifies opponent
Difficulty: 16 Attainment Rating: 23

69
••
Torg: The aeria' Sowubook

If the invoking cleric generates a destroyed. The gamemaster can also For purposes of dispelling, a cleric
focus total exceeding the difficulty adjust the difficulty level according to must beat the faith total generated by
number, compare his faith total (the the amount of poison in the victim's the priest who cast the curse.
effect value of the miracle) to the Spirit system. Only clerics of Corruption can in-
or faith of the target. On a Good or voke this miracle.
better success, the miracle takes effect. Cursev'
If the miracle is successfully called CyberCalm
down upon the target, steel spikes fire Spiritual Rating: 14
from the hands of the cleric.lf the faith Community Rating: 9 Spiritual Rating: 9
total is higher than the target's dodge, Difficulty: 14 Community Rating: 12
they pierce hishandsand feet, crucify· Range: voice Difficulty, 11
ing him against the nearest usable sur· Dwation: 18 (one hour) Range: touch
face. The character is crucified upside Effect: adds to the difficulty of ac- Dwation:NA
down, as befits unbelievers. tions attempted by target using a Cyber Rating: +1
Due to the miraculous nature of the specific attribute Effect: terminate cyberpsychotic
spikes produced, they can pierce any Attainment Rating: 19 episode
surface. This means that spikes auto- Attainment Rating: 16
matically pierce any armor, surface or A curse is directed against any char·
subdermal, and can crucify someone acter within range. It affects only one When invoked, cybercalm will ter-
to any surface. Armor does provide attribute and its related skills, which mina te a cyberpsychotic episode if the
protection against the miracle's dam- must be chosen by the cleric at the time faith total beats thetarget'scybervalue.
age. Thedamage value of crucifixion is of the invocation.
20 plus the result points of the miracle. If successful, find the number of Cypher
Once crucified, the target can try to success levels achieved and add +1 for
each to the difficulty number of the Spiritual Rating: 7
free himself with a Strength total. The Community Rating: 10
base difficulty number is 10. This base target's skill checks with that attribute.
Difficulty: 10
number is modified by the type of Example: Mathias casts a curse on Range: touch
material the person is crucified to. the Dexterity of a cyberpriest and Dwation: 29 (one week)
These modifiers follow the "Cover achieves a Good success. For the dura- Effect: hides the meaning of infor-
Value Chart:" tionof the miracle. thecyberpriest will mation from foes
Soft Material (car door, dry wall): suffer a +3 to the difficulty of all Dex- Attainment Rating: 15
+3 to base number. terity and Dexterity-related skills.
Acharacter may beaffected by only Cypher encrypts infonnation in ei·
Med iurn Material Oogs, brick wall): ther printed or electronic media. The
+10 tobase number. onecurseata time. It can becountered
by a bless with an equal or higher level information can only be decrypted
Hard Material (steel,stone wall): of success. When used in this way a with a scholar (cryptography) or science
+15 to base number bless confers no other advantage, as (computers) roll which beats the faith
the blessing and the curse cancel out. total of the miracle. The person that
A character may try to free himself the information is intended for may
each round. Each attempt automati· Curse of Arthuk read it as if it were not encoded.
cally causes a damage value of 12 plus
a random bonus to be rolled against Spiritual Rating: 15 Darok's Breath
the target as he tries to rip the spikes Community Rating: 12
out of his pierced flesh.lf othercharac- Difficulty: 17 Spiritual Rating: 15
ters free him, the trapped character Range: sight Community Rating: 11
takes no damage from being pulled Owation: 39 (a year and a day) or Difficulty: 16/12
until dispelled Range: 10 000 meters)
IT". Duration: 7 (25 seconds)
Effect: brings ill luck
Cure Poison Attainment Rating: 22 Effect: causes a miniature volcanic
eruption
Spiritual Rating: 8 The target of a successful curse of Attainment Rating: 21
Community Rating: 10 Arthuk suffers tremendous ill fortune in
Difficulty: 10 all things. The curse imposes a·2 pen. This miracle persuades the god to
Range: touch alty on all Dexterity and Strength·based breathe upon the surface of the land
Owation:NA skills, and ·1 on all Perception, Mind, wherever the priest desires. The
Effect: cleanses poisons from Charisma and Spirit-based skills. The at- ground at that location will irnmedi·
recipient's body tributes themselves are not affected. ately begin to bulge and crack, hissing
Attainment Rating: 15 The curse lasts a year and a day, steam. The following round it will ex-
unless the cleric who cast it is killed or plodelikea volcano, sending lava high
Thedifficultyofthemiracleismodi·
fied by the nature of poison being

_.~. :::------------------
7 0 w , i V
the target can find a cleric to dispel it. into the air.

... ,.,.

Chapter Thirteen

Anyone within 10 meters of the site Death of SoundV' make his zone from 20 to 150 meters in
will suffer damage value 24 from the radius; a SUpnlor success will allow
explosion. The rent in the earth will Spiritual Rating: 8 between 5 and 150 meters; and a Spec-
continue to hiss steam for another Community Rating: 9 tacular success will allow for any size
round and then close the following Difficulty, I' up to 200 meters in radius. Anyone
round. Range: self who enters the zone of silence will be
Dwation: 13 (five minutes) affected by the miracle.
DeafnessV Effect: causes silence to prevail in a
Spiritual Rating: 14
circle around the focus character
Attainment Rating: 19
Death-Sleep V
Community Rating: 10 Spiritud Rating: 14
Difficulty. 17 This miracle makes sound impos- Community Rating: 11
Range: voice sible within the radius of effect. No Difficulty. 7
Duration; 27 (2 days) noise is possible within that area, in- Range: touch
Effed: causes temporary deafness cluding the casting of spells which Duration: 18 (one how)
Atuinment Rilling: 22 require a voiced chant or incantation. Effect: allows target character to
Sound from outside the area of effect simulate death
When this prayer is called down will not travel into the zone of silence, Altainment Rating: 12
upon someone within thesound of the malcingitrompletelyand totally mute.
miracle worker's voice, it immediately Themirade is centered on the caster, Thebene6ciaryofthismirademust
deaJens them with a loud noise, re- and will move with him as he moves. bea willing target. U successfully cast,
dUcing their hearing to a dull ringing. The radius depends on the success he will fall into a death-like sleep in
The character so stricken will not level achieved by the invokingderic a which all metabolic processes will slow
hear anything others may say for the Minimal success creates a zone of si- to the point where they are virtually
duration of the miracle and any hear- lence with a 150meterradius;anAvrr- undetectable, save by wizards who
ing-based skill attempt suffers +7 to its ag~ success allows the cleric to make have undergone the ritual of pn-ception
difficulty. his zone form 80 to 150 meters in ra- prtpQration and clerics with the ddtd
dius; a Good success allows the cleric to miracl~ rite. The target will be able to

71
••
Torg: The Clerics' Sourcebook

see and hear, but will be unable to within the radius of effect in the Divine Light
move, as well as being insensitive to past day
pain. Attainment Rating: 15 Spiritual Rating: 17
Community Rating: 14
Decreased Touch If a miracle has been called down Difficulty: 20
within the last 24 hoursanywhereina Range: 8 (fifty meters)
Spiritual Rating: 11 100 meter radius of the cleric, this Duration: NA
Community Rating: 9 Effect: strikes Horrors with a di-
prayer will cause him to see a bright
Difficulty: 9 vine light
glow at the sight of the invocation.
Range: touch Attainment Rating: 25
Duration: 16 (30 minutes) Devil's Song
Effect: numbs the recipient's sense This miracle only affects the Hor-
of touch Spiritual Rating: 14 rors ofOrrorsh. A beam of divine light
Attainment Rating: 14 Community Rating: 13 shines down from the heavens, spot-
Difficulty: 20 lighting the targeted Horror, who
The recipient of this miracle loses Range: voice bursts into flame. The vile creature
his sense of touch for the miracle's Duration: one wicked act takes spiritual damage equal to the faith
duration. This increases the difficulty Effect: causes target to perform a total of the miracle. Result points are
of any task requiring fine hand ma- wicked act generated based upon the Horror's
nipulation by +7. Attainment Rating: 25 Spirit or faith.
In combat, decreased touch reduces
the recipient's ability to feel pain, so The devil's song causes one target to Earth Swallow
the target may ignore all shock dam- perfonn a wicked act. This act will typi-
age, although wounds and KO results cally be one of needless and wanton Spiritual Rating: 22
still have full effect. Afterthe miracle's cruelty, such as theft, vandalism, ar- Community Rating: 10
duration expires, all shock damage son, or even murder. The faith total of Difficulty: 10
that has been accumulated will take the miracle is compared to the target's Range: touch
effect. If four or more ind ividual shock- willpower. A Minimal or Average suc- Duration: until eliminated by re-
causing injuries have been inflicted on cess prompts the target to steal; a Good moving soil from area
the warrior, he must make a success- success prompts the target to commit Effect: lets the land itself seize any
ful Toughness roll against a difficulty a vandalous act; a Superior success trespassing enemies
equal to his Toughness +10, or fall un- prompts the target to an act of arson, Attainment Rating: 15
conscious for ten minutes. sabotage, or terrorism; a Spectacular
success prompts the target to commit Earth swallow is another defensive
Detect DeceptiorV cold-blooded murder. In all cases, the miracle invoked by Jakatts, this one
act will be committed in an under- designed to take an enemy alive. A
Spiritual Rating: 8 patch of land is consecrated, generally
handed manner.
Community Rating: 8 along a path or some other area an
The act must be a truly wicked act
Difficulty: 11 enemy might cross. Whena non-Jakatt
- someone compelled to steal should
Range: 7 (25 meters) steps onto the consecrated ground,
not be able to simply steal from a
Duration: 18 (one hour) the earth opens up and swallows him
Horror. The victim has to be an "inno-
Effect: allows cleric to tell if a per- (up to his hips in the case of a human-
cent."
son is knowingly speaking a lie oid being). The earth immediately
If the character a1ready has Corrup-
Attainment Rating: 16 closes in again around the prisoner,
tion points, he receives a +3 bonus
modifier to his roll to get more, since not harming him, but holding him
Once cast, the cleric can detect the helpless with a Strength of 25 until a
this act was not committed through
telling of an intentional lie by anyone party of Jakatts comes to check on the
his free will. lf the character does not
within range. This miracle will not trap. Theperson will not bepulled any
have any Corruption, he must gener-
reveal unknowing lies, unintentional further under the surface, but merely
ate a Spirit or faith total. On a 12, he
inaccuracies, or lies contained within held immobile.
resists suffering Corruption; failure
written material. When this miracle is called upon,
Detect Miracle
Spiritual Rating: 14
\I means he takes the appropriate num-
ber of points (see the Orrorsh source-
book).
The target should be allowed to
theJakatttouchesa specificspot;a two
meter radius is affected. The land
within the effect radius is "alive," and
Community Rating: 9 actively defend against this miracle will actually seem to ooze back to the
Difficulty; 10 using Mind, willpower or faith. person being held unless the soil is
Range: 10 (100 meters) After the foul deed, the target will deposited outside the effect radius.
Duration: 18 (one hour) immediately realize what he has done. The miracle will affect anyone who
Effect: allows the cleric to deter- enters this area
mine if a miracle has been invoked If shovels and spades are available,
itwiU takea single person half an hour

•• 72
Chapter Thirteen

to dig a companion out. For eachaddi· The damage value of an earthqunke Electro-Damper
tional person who coordinates on this, is 13 plus the miracle's result points.
reduce the time value by one. Digging To invoke this miracle, the cleric Spiritual Rating: 12
with hands will be useless: the soil will singles outa specific target. The target Community Rating: 9
flow back into place as soon as it is and any characters within three meters Difficultr- 12
moved aside unless removed from the ofhimareknockeddownifthemiracle Range: 5 00 meters)
effect radius. is successful, and damage is applied Dwation: performance
normally. Effect: shuts down electrical de-
Earth's Ear vices
Ease Frenzy Attainment Rating: 17
Spiritual Rating: 16
Community Rating: 8 Spiritual Rating: 12 This miracle allows a character to
Difficulty: 14 Community Rating: 10 turn off electrical devices such as lights,
Range: 16 (2 kilometers) Difficulty: 9 automobiles, computers, radios, cam·
Dwation: 24 hours Range: touch eras, alarms, batteries, generators, etc.
Effect: lets the land give warning to Duration: 25 (one day) The electrical item becomes inopera-
the faithful when enemies are ap- Effect: ends target's frenzy tive as though all power to it has been
proaching Attainment Rating: 14 cut. This miracle will not affect biotech
Attainment Rating: 19 devices.
This is a dangerous miracle, as the If this miracle is successful, the tar·
The miracle worker asks his deity cleric must be touching the target at get device ceases to operate. As soon
to make a patch of ground act as a the time he invokes it, always risky as the prayer's duration ends, the de-
ward. The area of ground is usually a with a frenzied creature. If successful, vice will become active again.
circle three meters across, but this can the target's frenzy will be ended for Thedifficultyofthismiradeismodi·
be increased. For every three meters one day, giving him time to recover fled by the Technological axiom of the
the invoking cleric wishes to expand from wounds and making him less item.
his circle, the difficulty number is in- likely to lapse into frenzy again. At the Electro-Damper Modifier Chart
creased by +2. As long as the cleric end of the duration, have the target
stays within two kilometers of the generate a fm!zy total to see if he re- Tech Difficulty
blessed ground he is connected with lapses. 30 20
it. Thedifficulty ofthis prayer is modi- 26 16
The leaves, flowers, grass, and the fied depending on how much damage 24 14
very ground listen for enemies of the the frenzymg bu"get has suffered. 23 11
clerics. The range of the patch's hear· 20 10
ing is equal to the result points Ecslasy
achieved, from the perimeter of the
Elmiir's Ring
Spiritual Rating: 23
circle. Thus, if the patch of ground is Spiritual Raling: 12
Community Rating: 7
made larger, there is automatically a Community Rating: 9
Difficulty: 20
larger range. Difficulty: 11
Range: sight
When an enemy passes, the ground Range: 5 00 meter radius)
Duration: 9 (one minute)
gives a cry to the cleric. The cleric Duration: 18 (one hour)
Effect: immoblizes a target with
knows the exact location of the cry. A Effect: creates wall of mystic ice
pleasure
cleric may have any number of earth's around cleric, protecting him from
ears linked to him. Attainment Rating: 25
supernatural entities
Ecstasy stimulates the pleasure cen- Attainment Rating: 16
Earthquake
ters of the target's brain, overwhelm·
Spiritual Rating: 14 ing them with pleasurable sensations.
Community Rating: 8
Difficulty: 16
Target is unable to act, but can gener-
ate a willpower total each round. The
E ase Frenzy
Range: sight difficulty of this total is the invoker's Modifier Chart
Duration: performance frlith total + 10. U the invoker achieves
Effed: causes an earthquake to a SptdllCUwr success, the target is ad- Wound Level ON Modifier
rumble through enemy targets dicted to the ecstasy and will obey the None 0
Attainment Rating: 21 invoking cleric. To ignore an order K/Oand/or
given by the cleric requires a wiltpown- shock +1
EIIrthqUJd,~causes aU characters in total with a difficulty equal to the Wound +2
the target area to suffer a knockdC1W1l cleric's faith. Addiction is permanent Heavy Wound +3
result, in addition to any damage that unless removed by a cure diseast Mortal Wound +4
may be inflicted. miracle.

••
73
/
Tors: The auia' Sowubook

Fertility
When the miracle is cast, the cleric; By the laying on of hands and the
calls upon Elmiir to protect him from recitation of prayer, the cleric can in- Spiritual Rating: 11
the ravages of demons, undead, and crease the ability of the target charac- Community Rating: 10
supernatural entities. A ring of ice, ter to endure extremes of heat and Difficulty. 11
visible only to those with supernatu- cold. Each success level adds +2 to the Range: 15 (one kilometer)
ral abilities, with a Strength equal to target's Toughness for resisting the ef· Duration: permanent
thepriest'sfaith total,iscreated. When- fects of heat and cold only. Effect: to make the soil grow rich,
ever a supernatural entity crosses the allowing plants to grow
ring or at the beginning of any round Fanaticism Attainment Rating: 16
in which it is within the ring, it suffers
an automatic intimidation attack at the Spiritual Rating: 14 To perform this miracle, the cleric
ring's potency. Community Rating: 8 picks up a handful of soil and allows it
Difficulty,13 to run through his hands while recit·
The ring has no affect on non-su-
Range: voice ing a prayer to the gods of thetarth and
pematural beings. This miracle can
only be invoked by clerics of Honor. Duration: performance living furces. When the miracle takes
Effect: causes a flurry for as many effect, all soil within a kilometer ra·
Empyreal Judgment rounds as the level of success dius becomes fertile and crops are able
Attainment Rating.: 18 to grow. On a Superior or SptdllCU1Qr
Spiritual Rating: 12 success, this miracle can enable the
Community Rating: 12 FQnJlticism increases the target's be- soil to resist the damaging effects of
Difficulty. 17 lief in the cause he is fighting for, the world flux. On a Good result or
Range: see below granting him a flurry for a number of below, the land will turn dark and
Dwation: 5 00 seconds) rounds equal to the success levels barren along with the flux.
Effect: pillaraf fire attacks enemies achieved. If, while the miracle is in
Attai.nment Rating: 22 effect, aflurry appears on the fanatic's Fertility (Pyrian)
sideof the conflict line, the duration of
In the midst of battle, a faithful the miracle is extended for an extra Spiritual Rating: 11
Templar may pray to God for aid in round. Community Rating: 10
destroying His enemies. U the miracle At the end of the duration, the re- Difficulty, II/-
is successful, a column of fire will de- cipient takesa number of shock points Range: 15 (6tXI meters)
scend from the sky, washing over the equal to the number of rounds the Duration: see below
ground in an area determined by the miracle was in effect. Effect: changes the ground into fer·
success level. Any faithful Christians tile soil
in the fire's area of effect will be in- Fear Attainment Rating: 16
spired. Unbelievers will take spiritual
Spiritual Rating: 12 This miracle may only be cast while
damage equal to the [rJith value of the
invoking Templar. Plants and animals Community Rating: 10 thegod isKarruk. TheFirePriestgrabs
will not be affected by the fire. The Difficulty. 14 a handful of soil and throws it into the
area of effect is determined as follows: Range: voice air. The soil bursts into flame and falls
Minimum: The miracle can affect Duration: NA to the ground (it will not bum any-
anyone target; Effect: causes an enemy to break thing or cause damage though). All
Average: The miracle can affect a Attainment Rating: 19 soilwithina600meterradiusbecomes
radius of five meters; fertile and crops begin to grow. When
Good: The miracle can affect a ra- When successfully invoked, the the volcano god changes demeanor to
dius of 10 meters; cleric bellows a terrifying cry and all evil, the land that he once made fertile
Superior: The miracle can affect a enemies who hear his voiceare stricken through this miracle reverts to its nor·
radius of 20 meters; with fear. They can ma.keSpiritor[rJith mal state. Compare the faith total to
SptdQculD,.: The miracle can affect a roils against 1Mfaith totaJ ofthe miracle the difficulty: with a Superior or Spec-
radius of 50 meters. to resist its effects. tQCUlDr result, the ground will remain
If the miracle suc~s and the fertile even after Darrok returns.
Endurance cleric's targets fail their faith rolls, they
must flee from the battIe at the end of Fire Walk
Spiritual Rating: 11 the round.
Community Rating: 9 Like a brellk result, the fear is ne- Spiritual Rating: 7
Difficulty, 13 gated if the affected characters can Community Rating: 12
Range: touch inflict damage upon the cleric and his Difficulty: lS
Duration: 18 (one hour) alUes before the round ends. If not, Range: touch
Effect: increases target's resistance they must flee the battle. Duration: 18 (one hour)
to heat and cold Effect: allows thecllaracter to safely
Attainment Rating: 18 traverse fire and coals
Attainment Rating: 20

•• 74
Chapter Thirteen

Ftame Burst Grass Blossom Spear


This miracle allows the recipient to
walk unaffected through hot coals and Spiritual Rating: 7 Spiritual Rating: 22
flame. The miracle protects against all Community Rating: 9 Community Rating: 10
manner of fire or heat damage. Difficulty: 11 Difficulty: 10
AMinimal or Averagesuccess grants Range: 12 (200 meters) Range: 3 (3 meters)
the targetTOU+4 and does not protect Duration: 9 (one minute) Duration: delayed
possessions; a Good success grants the Effect: causes an existing flame to Effect: turns the grass in a conse-
above and protects the recipient's pos- burst into a blaze crated area into a javelin version of
sessions; a Superior success grants Attainment Rating: 16 the blossom spear
TOU+7 and protects possessions; a Attainment Rating: 15
Spectacular successgrants TOU+10 and To cast this miracle, there must be a
protects possessions. flame existent within range. If the Grass blossom spear is a more power-
miracle is successful, the flame will ful version of grass spear. It works in
First Strike suddenly explode into a large fire, tak- the same manner, doing the same dam-
ing up a volume 20 times greater than age, but has the added powers of the
Spiritual Rating: 8 the original source. blossom spear: if the javelin causes
Community Rating: 10 any damage, thorns blossom along
Difficulty: 13 Flame Ward the tip of the shaft and cause one addi-
Range: touch tional wound.
Duration: performance Spiritual Rating: 13
Non-Jakatts cause an additional
Effect: allows first strike in combat Community Rating: 10
wound to the victim when removing
Attainment Rating: 18 Difficulty: 12/14
the javelin unless they beat the
Range: touch miracle's Spiritual rating with a medi-
Allows the recipient to act with su- Duration: 17 (40 minutes)
cine total. A Jakatt, on the other hand,
perhuman speed, gaining a haste ac- Effect: protects the body from heat can remove the javelin easily by sim-
tion at the beginning of the round. The Attainment Rating: 17 ply pulling itout, as the thorns will fall
recipient must spend the haste at the away once it is touched by "holy"
beginning of the round, right after the This miracle will give the receiver a
hands.
initiative card is flipped. A first strike +2 bonus to Toughness per success level
The javelin returns to its original
lasts for a number of rounds equal to against heat-based damage (this cat- form of a blade of grass once removed
the level of success. egory does not"include energy weap- or if it misses its initial attack.
ons).
Flame Aura Grass Spear
Ghost Walk
Spiritual Rating: 15 Spiritual Rating: 22
Community Rating: 12 Spiritual Rating: 8 Community Rating: 9
Dil/kulty,16/10 Community Rating: 9 Difficulty: 8
Range: self Difficulty. 13 Range: 3 (3 meters)
Duration: 10 (100 seconds) Range: touch Duration: delayed
Effect: surrounds the body in flames Duration: 18 (one hour)
Effect: turns the grass in a conse-
Attainment Rating: 21 Effect: allows cleric to walk with-
crated area into a javelin
out leaving traces Attainment Rating: 13
Successful use of this prayer will Attainment Rating: 18
turn the cleric's body into a mass of Grass spear is another defensive
flames. Flammable items carried or When this miracle is cast, the cleric miracle the Jakatts use to defend their
worn at the time will burst into flame can walk across any terrain - dust,
holy places from unbelievers. A small
and soft metal will melt away. Un- sand, mud, snow, etc. - and leave no patch of ground is consecrated, with
armed combat attacks from the flaming trace of his passage. It will be impos-
the spiritual power centered onasingle
figure do normal damage in addition sible to follow the cleric's trail using blade of grass. When a non-Jakatt
to fire damage of value 16 plus a ran- the tracking skill. comes within three meters of the con-
dom bonus. It will be possible to follow the re- secrated spot, Lanala will transform
Striking the burning figure with an sidual spiritual energy thecleric leaves the grass blade into a javelin, which
unarmed combat attack inflicts damage behind using the detect miracle rite. In will impale the trespasser.
value 16 on the attacker. In addition, addition, searching in ever-widening To determine whether or not the
the cleric has +5 armor protection circles might tum up the track at the javelin hits, the Jakatt summoning the
against attacks from weapons of soft point it resumes (after the duration of miracle must make a faith total when
metal or wood. the miracle has expired). the spot is consecrated; the target must
make a higherfaith total to avoid dam-
age. The javelin's damage total is 18

75
••
T org: The C1triCl' Solllftbook

•• 76
Chapter Thirteen

plus the bonus number rolled when Essentially the opposite of the heal- Heightened Dexterity
the miracle is called upon. ing miracle,a cleric casts this by touch-
The javelin returns to its original ing his target and, ifsuccessful, inflicts Spiritual Rating: 23
form of a blade of grass once removed damage upon him. On a Mininud suc- Community Rating: 8
or if it misses its initial attack. cess, the target takes one shock point; Orrficulty. 15
on an Average success, the target takes Range: touch
Great Club three shock points; on a Good result, Duration: one scene
the target takes seven shock points; on Effect increases the coordination
Spiritual Rating: 21 of the body
Community Rating: 9 a Supuior result, the target is wounded,
and ona SptdacuJarresult, the target is Attainment Rating: 20
D;fficulty. 5
Range: touch heavily wounded.
Height~td dextmty isa miracle that
Dwation: NA
Effect: turns a hrockt shoot into a
Hear Water lets people move with more grace and
economy of motion. It is used to pre-
two-handed club Spiritual Rating: 12 pare people for longer rituals involv-
Attainment Rating: 10 Community Rating: 10 ing dances or to enhance Jakatts in
Difficulty: 9 combat. As such, its duration is for a
Great club enables a Jakatt to pray to Range: 23 (25 kilometers) single scene.
Lanala to turn a hrockt shoot into a Duration: result points When someone is blessed with
two-handed dub. This club is covered Effect: lets worshiperdetennine the heightened dexterity, he is extremely
with vines and leaves, and, when used direction of nearest body of run- aware ofeach muscle in his body, each
withtwohands,causesadamagevalue ning water bone, and the relation of bone to
of srR+5.1i used one-handed, it only Attainment Rating: 14 muscle. He is also gifted with a kind of
causes srR +1. autopilot, where his body will move
This prayer allows the recipient to in the most efficient and graceful way
Greek Fire hear all running water within its range, to accomplish a task.
Spiritual Rating: 17 which could be very important for How much Dexterity is increased
Community Rating: 15 someone in the wilderness looking for depends on the amount of success.
Orrficulty,27 a drink.. Minimal success grants +1, Average+2,
Range: 15 (one kilometer) The person hears the sound of the Good +5, Superior +7, and Spectacular
Dwation: NA nearest running water within range of +10.
Effect: attacks enemies with scorch- the miracle. All other sounds are
ingfire
blocked out when the person focuses Heightened Hearing
Attainment Rating: 32 on hearing the water. This means that
the person will undoubtedly need to Spiritual Rating: 8
be accompanied by other people as he Community Rating: 8
This powerful miracle brings down Orrficulty,12
a flood of napalm-like fire upon its travels toward the water.
The direction of the water is easy to Range: result points +5
targets. The Greek fire does damage Duration: 30 minutes
value plus the bonus generated by the discern. Ii a person wishes to ignore
the nearest body of running water (per- Effect: enhances the target's hear-
invoking priest. The radius of effect is ing
based upon the success level of the haps he is standing at the side of a
small creek, but the water is not clean Attainment Rating: 17
miracle. A Minimal or Average success
yields a one meter radius (value 1); a and he needs to find the next nearest
source), he needs to generate a Percep- The recipient of this prayer can
Good success yields a 5 meter radius clearly hear all sounds made by a per-
(value3);a Superiorsucress yields a 10 tion total of 13 or better. This allows
him to set aside the sound of the clos- son, beast or object within therangeof
meter radius (value 5) and ignites all the miracle. The range is equal to the
flammable material; a SptdacuJar suc- est body of water and focus on the
next. result points achieved +5 read on the
cess yields a 25 meter radius (value 7) Torg Value Chart. Thus. if five result
and crumbles buildings. Any fires lit It is possible the miracle will last
only for a few seconds, but in that time points come up on the faith roU, a total
by this vast blaze continue to bum. of 10 is checked on the chart. giving a
the person can discern the direction of
the water. range of 100 meters.
Harm The recipient must focus on the
Ii it lasts for a longer period of time.
Spiritual Rating: 14 he may follow the sound to its source. object or being he wishes to listen to. If
Community Rating: 11 If the duration of the miracle runs out it is within range, he can hear it as if it
Orrficulty,17 before the water is found, the general were right next to him.
Range: touch direction will still be known.
Dwation: NA Heightened Sight
Effect inflicts damage by number Spiritual Rating: 8
of success levels Community Rating: 6
Attainment Rating: 22

77
••
Torg: The Cerics' Sourctbook

Difficulty: 10 Heightened Taste he would beable to tell if they were from


Range: sight the same creature.
Dw~tion: result points +3 Spiritual Rating: 8
Effect: makes everything the Community Rating: 8 Heightened Touch
blessed character looks at more clear Difficulljr. 7
and vibrant Range: touch Spiritual Rating: 17
Attainment Rating: 15 Dwation: 30 minutes Community Rating: 9
Effect: increases the sense of taste Difficulljr. 10
Hrighttntd sight does not let some- Attainment Rating: 12 Range: touch
one see farther, but instead makes ev- Duration: 30 minutes
erything the person looks at more clear. A person who is blessed by this Effect: increases the recipient's
Everythingwithinsightbecomesmuch prayer not only can enjoy the taste of sense of touch
clearer, more vibrant. Every detail be- any substance more then he normally Attainment Rating: 15
comes distinct. would, but he is able to detect ele- Someone blessed with this miracle
A character under the effect of this ments that would normally go unn~ experiences a senseoftouch at a height-
ritual miracle receives a PtTception +2 ticed. Poisons, traces of blood or sweat ened level-a tabletop is perceived as
per success level for all rolls involving (for following trails), and anything else rough as tree bark, and tree bark is like
sight, but also suffers a Dexterity -2 that can be tasted become apparent. jagged stone. Although the sense of
and a Mind -2 because the body and Because the sense of taste is height- touch is increased, the flesh of a per·
brain cannot assimiJa te all of the infor- ened, only a small sample need be son is no more sensitive to damage
mation coming in through the eyes tasted to sense a poison. thanitwasbefore. Thus, treebarkmay
fast enough to use. U the result of the faith roll is Average' feel rougher that it was before <feel, in
It might seem as though he would or Good, the recipient enjoys his food fact, rough enough to slice a person's
get a bonus due to his heightened Per- more. USuperior, his sense of taste is so skin open), but it won't harm the skin.
ception, but in combat the ability to discriminating that he can identify spe- The skin treats it just like normal tree
focus is paramount. With hrighft!7ltd cific elements - traces of poison, etc. U bMk.
sight, allobjectsand colors jumpout at Sp«tQCUIar, he can match a taste to an- U the miracle iscast onan unwilling
the person and he hasdifficultydistin- other specific taste. For example, if he target, a MinimAl success causes a -1 to
guishing one element from another. weretotastetwoseparaledropsolblood• all rolls the cursed being makes, A.VtT-

•• 78
Chapter Thirteen

age -2, Good -3, sUpfflor -4, and sp«- what it has at a peak ability, focusing Inspire
tJJculllrsuccesscauses the cursed being actions and attacks in such a way that
todropitems,removeclothing-any- they produce a stronger result. Spiritual Rating: 12
thing to lessen the heightened sensa- Community Rating: 8
tions. Increased Toughness Diffieultr- 14
Whentaldngdamage,apersonwith Range: voice
hftghtnlfti touch would add one result
Spirilua1 Rating: 23 Duration: NA
Community Rating: 10 Effect: removes shock and KOcon-
point of damage to rolls made against
him. reflecting the extra shock his body Difficu1tr- 12 ditions
Range: touch Attainment Rating: 19
experiences from the extra pain.
Duration: one scene
Illusory Dragon Effect: increases the ability to with- This prayer allows a priest to call
stand wounds upon the power of his faith to inspire
Spiritual Rating: 10 Atta~ent Rating: 17 himself and his companions. When
Community Rating: 10 successfully invoked, the miracle al-
Difficulty: 11 lncreused toughness is one ofthe more lows all of the priest's companions
Range: self perverse rituals available to the faith- who can hear his voice to remove all of
Duration: performance ful of Lanala.lt allows a Jakatt to feel their shock and KO conditions as
Effect: creates illusion of dragon all the pain inflicted upon him, but it though they received first aid. In addi-
around cleric has no physical effect until the miracle tion, the priest and each of his com-
Attainment Rating: 16 ends. An edeinos warrior, for example, panions can draw one card from the
ignores shock and KOdamage incom- Drama Deck and add it to their hands.
To cast this miracle, the priest must batanddoesnotfall.lnstead,hekeeps
have the image of a dragon in his mind. fighting, relishing the intense pain. Intensify Emotions
By concentrating upon it, he can create Alldamageis real. Thewarriorsimply
the illusion that he isa 6ercedragon. To ignores it until the battle ends. Spiritual Rating: 22
anyonewithoutthediutnationltUlgicskill The miracle lasts throughout a Community Rating: 11
or knowledge of the dett'd mirtlCk rite, it scene,SO theonly way tostopa blessed DifHcu1tr- 9
will appear that the chagon is real and warrior is to cause so much damage Range: voice
substantiaL and the cleric will be un- that the txxly cannot continue to fune-- Duration: result points +5
seen. 1he "dragon" will mirror the tion (after seven wounds are taken). Effect: intensifies the emotions of a
deric's actions; when he moves, the After the scene, the shod:, KO and character
dragon will move; when he lashes out, other damage take effect. If four or Attainment Rating: 14
the dragon lashes out, etc. more wounds are taken, the warrior
Being only an illusion, the dragon must make a successful healing roll of Intmsifymroti01l$ is a miracle which
will be unable to inflict damage, but 1'OU+I0 to lower the damage to a increases the character's love of life by
the illusion has an intimidation value mortal wound. Failurebrings on instant whipping his nonnal, everyday emo-
equal to that of the cleric plus the death. tions into almost a hurricane frenzy 01
result points generated bya successful feeling. A true Jakatt will cherish this
invocation. Inferno miracle, just as he would any other
which increased his appreciation of
Increased Strength Spiritual Rating: 16 life. But optants concentrate on using
Community Rating: 11 it in militarily-useful applications, such
Spiritual Rating: 23 Difficulty: 19 as to increase dislike of an enemy to
Community Rating: 10 Range: 7(25 meters) sheer hatred, or tum mild trust of a
Difficu1tr- 15 Duration: 9 (one minute) priest into unshakeable loyalty.
Duration: one scene Effect: causes elemental flame to
Range: touch consume enemy Kamikaze
Effect: increases a character's Attainment Rating: 24
stnngth Spiritual Rating: 8
Attainment Rating: 20 With infrrno, the cleric calls upon Community Rating: 13
elemental fire to erupt from theground Dif/leu1tr- 19
lncrtQ~d strength heightens the and incinerate an enemy. This miracle Range: 15 (one kilometer)
target's Strtngth to an astounding de- can only be used upon a single op~ Duration: 13 (five minutes)
gree. The strtngth of the target is nent at a time, upon whom it acts with Effect: caster can call upon "divine
increased as fonows: Minil1Ull success a damage value equal to the priest's wind'"
+1, AVlmIgt' +2, Good +5, Superior +7, faith total. Attainment Rating: 24
and sptdlIculllr success grants +10. The pillar of fire bums for the next
When under the influence of this minute, igniting all flammable rnateri- Using this prayer, the cleric can caU
miracle, a person does not grow a1s that come into contact with it. down a windstorm upon his enemies.
muscles. Instead, his txxly works with The winds can reach gale force, lifting

79
I.
Torg: The Ceries' Sour«book

objects which are notsecured and hwl- could hit someone at full tilt. A lawn the ground beneath a target, con·
ingthem with tremendous force(dam~ mower would get a Strength +6 or so sUminghim
age value 6/15). For greater accwacy for its blades, and even a weed- Attainment Rating: 24
in calculating damage values, use the whacker would be good for a Strength
object's weight value +6. +3. And as for animated chain saws ... lAva stann causes a wave of molten
bIT<. rock to erupt from the ground beneath
Kill Technology Televisions,engines,ovens,etc.,can a target, consuming him in the fiery
explode for damage of Strength +4 af- liquid rock. When successfully in-
Spiritual Rating: 22
fecting an area with a radius of 25 voked, the miracle produces a geyser
Community Rating: 7
meters. Of COW5e, they can only do of burning lava of damage value 24
Difficulty: 14
this trick once. plus result points. When the lava storm
Range: 11 050 meters) radius cen~
Gun barrels can explode, doing their ends, the ground returns to solid form
tered on priest
damage value +3 to the firer, or refuse and the burning rock vanishes. The
Duration: 18 (one hour)
to fire at any target the focus character only evidence that remains are the
Effect: renders technological items
specifies. target's own wounds.
useless
If the miracle's success is Superior
Attainment Rating: 19 Leap
then the device can use parts of itself
as limbs, ifdesired, to pull victims into
Kill technology causes any item with contact with a damaging component. Spiritual Rating: 7
a Tech axiom above 7 to cease opera· This can make even the kitchen sink a Community Rating: 8
tion while within the radius of effect. Difficulty: 14
nasty opponent, as it hauls victims
Themiracledoes not suffer any Many- headfirst into the blades of the dis- Range: self
On-Qne penalties, anyone in its radius Duration: 18 (one how)
posal, or under a stream of scalding
of effect is affected. The items will Effect: allows great leaps to be per·
water.
function once more when removed formed
from the radius of effect. Creating a Language A"ainment Rating: 19
reality bubble will not eliminate the
effects of this miracle. Spirtual Rating: 10 Leap allows the priest to jump higher
Community Rating: 8 and further than normally possible.
Killmachine Difficulty: 10 Limit values are increased by +1 for
Range: self each level of success of the miracle.
Spiritual Rating: 14
Dwation: 18 (one hour) Additionally, the result points of the
Community Rating: 11
Effect: grants the cleric knowledge miracle can be added to maneuver rolls
Difficulty: 18
of a foreign language as the priest jumps to outmanuever
Range: voice
Attainment Rating: 15 his opponent.
Duration: result points in rounds While this miracle is in effect, the
Cyber Rating: +5 cleric can understand and speak any Mage Net
Effect: animates a machine which
one language he is physically capable
attacks living beings of hearing and speaking. Wheninvok- Spiritual Rating: 12
Attainment Rating: 23 Community Rating: 13
ing the miracle, the cleric does not
This miracle allows the focus char- Difficulty. 10
have to know the proper names of the
acter to animate a single machine Range: voice
language he wishes to understand.
within the sound of his voice. He may Duration: result points in rounds
Compare the cleric's faith total
direct the machine to attack any char~ Effect: constrains magic users
againstadifficultynumberofl0.Mini·
acter it can "see," that is, anyone in a Attainment Rating: 15
mal success means only a pidgin ver·
line--of·sight with the machine.
sion of the language is understood
The miracle does not affect This miracle can only be used
and spoken; Average success gives a
cyberware implants, but can animate against characters who have at least
rudimentary grasp of the language;
weapons or other devices held by a one magic skill.lfsuccessful, the mage
Good or Superior success gives com-
character. The machine will have all is held fast until he can generate a faifh
plete understanding, and Spectacular
its usual attributes, but if it lacks a or Spirit total equal to the faith total of
success allows fluency - the cleric
physical attribute, then it uses the faith the mage net.
speaks the tongue like a native.
total of the miracle for that attribute.
Machines that can move normally, Lava Storm Man of Minors
such as vehicles, have their full speed
value. Immobile devices can skitter Spiritual Rating: 17 Spiritual Rating: 16
along at a speed value of 8. Community Rating: 10 Community Rating: 12
Dnficulty, 13
Thegamemastermustdecidewhat, Difficulty. 19
if any, special attacks or damage b0- Range: sight Range: self
Duration: 9 (one minute)
nuses a machine might get. A car Duration: one round
Effect: creates mirror images of in-

.......
would receive major damage adds if it Effect: causes lava to erupt from
voker

_.~. : : : - - - - - - - - - - - - - - - - - - .WoO"
80
Chapter Thirteen

Attainment Rating: 18

When successfully invoked, man of


mirrors creates a number of three di-
mensional mirror images of the in-
voker. The number of images is equal
to the level of success, i.e. Minimal
equals one image, while Spectacular
equals five.
The images will move as the invok-
ing priest desires, but cannot manipu-
late physical objects. The images may
move no faster than the priest nor-
mally could, and they cannot pass
through physical barriers, such as
doors and walls.
The difficulty to disbelieve the im-
ages is equal to the faith total obtained
by the priest. U attacked, the images
will simulate any damage that is in-
flicted upon them.

Mechanization
Spirihal Rating: 16
Community Rating: 12
Difficultr- 16
Range: touch
Duration: 13 (five minutes)
Cyber Rating: +5
Effect: turns victim into a mechani-
cal slave
Attainment Rating: 21

MedulniZiltion transfonns the cursed


character into a gleaming, robotic ver-
sion of himself. His eyes become glow-
ing lights, his skin smooth, chromed
metal, his ears are radio receivers, and
a Nervejack appears in the middle of
his forehead.
He also becomes a mindless slave
of the focus character. The mechanized
character's attributes and skills remain
the same, but Strength and Toughness
are increased by +1 for every success
level attained by the faith total of the the duration of the miracle, and will If the focus character uses a
miracle. Thus, a good success adds +3 hurt his friends and even himself if so SlaveChip on his victim, the cyber rat-
to the two attributes. commanded by the focus character. ing lasts until theSlaveChipisremoved
When this prayer is invoked, com- Uthe focus character has a SlaveChip and the character returns to normal.
pare the priest's faith total to the faith available and installs it in the mecha-
or Spirit of the target. On a Good or nized character via the Nervejack in his Miracle Shield
bettersuccess, the miracle takes effect. forehead, the character does not trans-- Spiritual Rating: 16
The focus character must be able to form back into his original form after Community Rating: 12
speak to the mechanized slave in or- five minutes, but remains mechanized. Difficultr- 15
der to give him instructions. How- Until the SlaveChip is removed, the Range: seU
ever, this can be done by radio as well ttansfonnalion remamsine£fect, though Duration: 18 (one hour)
as in person. the character in now under the nonna1 Effect: protects a priest from the
The mechanized character is com- constnints of the chip and not the abs0- miracle of an enemy
pletely subordinate to his master for lute obedienceenfon:ed by the mimcle. Attainment Rating: 20

t'I.-.--------------------.-.
~. 81
Torg: The Clerics' Sourcebook

When a priest invokes a miracle Natural protection prevents the re- Used by priests to outmanuever
shield, he is asking his god to prote<;t cipient from being harmed by ordi- their opponents, this miracle results in
him from the miracles of his enemies. nary forces of nature. Each level of an inky black fog which surrounds the
When a miracle shield is successfully success allows one natural hazard to target character, cutting off his vision
invoked, it increases the difficulty beavoided. A natural hazard could be and often causing disorientation. This
number of miracles invoked against a poisonous snake, frostbite, a fog cannot be dissipated by rain or
the priest by the level of success rockslide, etc. wind for the duration of the miracle. It
achieved - Minimal, +1; Average, +3; extends for five meters in every direc-
Example: Laramie Blindhorse
Good, +5; Superior, +7; Spectacular, +9. tion from the target character, and will
achieves a Good success using the
natural protection miracle. Overthe move with him as he moves.
Mists of Areel
Spiritual Rating: 15
Community Rating: 10
V next day, he may avoid three natural
haZQrds.
While hiking through the mountains
Any action dependent on sight that
the target attempts has its difficulty
number increased by +2 for each suc-
Difficulty: 11 thatday,Uzramieavoidsbeingblinded cess level achieved. by the focus charac-
Range: sight byasurprise blizzard. Next, he chooses ter.
Duration: 14 (10 minutes) to not beaffected by frostbite. lAramie
Effect: causes a black fog to rise cannot use this miracle to avoid the Oracle
around target character avalanche that will be started by the Spiritual Rating: 12
Attainment Rating: 16 Kanawa agents who are planning to Community Rating: 15 ~
kill him. He could, however, avoid a Difficulty: 8
Used exclusively by followers of spontaneously occurring avalanche. Range: self
Areel to outmaneuver their opponents, Duration: NA
this miracle results in an inky black Obscure Animal's Sensv Ritual Length: 14 (10 minutes)
fog which surrounds the target char- Effect: gives access to oracular ad-
Spiritual Rating: 16
acter, cutting off his vision and often vice
Community Rating: 10
causing disorientation. This fog can- Attainment Rating: 13
Difficulty: 10
not be dissipated by rain or wind for
Range: sight
the duration of the miracle. It extends Duration: 17 (30 minutes) By entering into a trance for 10 min-
for five meters in every direction from utes, this miracle allows the priest to
Effect: confuses an animal or crea-
the target character, and will move tu,. receive oracular advice from any num-
with him as he moves. ber of spiritual agencies. A Minimal suc-
Attainment Rating: 15
cess will present acompletelyirrelevant
Muse Tongue course of action. An Average success
This prayer allows a priest to es-
Spiritual Rating: 14 cape pursuing animals or creatures by provides an irrelevant fact. A Good suc-
Community Rating: 10 limiting their sense of sight, smell, and cess provides a fact that seems irrel-
Difficulty: 12 hearing. The miracle worker gazes on evant, but does have direct bearing on
Range: voice the animal he wishes to confuse and the adventure. A Superior success sug-
Duration: performance prays for safety. The animal's Percep- gests a relevant course of action, or an
Effect: aids in eloquent speech tion and related skills are reduced by important random fact. A Spectacular
Attainment Rating: 17 the amount of success achieved by the success grants a limited glimpse of the
miracle. future. All of these results are at the
The muse tongue miracle aids the When trying to confuse more than discretion of the gamemas~. / '
priest by swaying the opinons of all
who hear his words. For each level of
one animal, use the Multi·Action
Charts. Part the Sea V
success, lower the target's willpower or This miracle cannot be used on folk. Spiritual Rating: 9
Mind by -1 for resistance against the Minimal success reduces the animal's Community Rating: 6
charm and persuasion skills of the priest. Perception by -I, Average -2, Good -5, Difficulty: 24
Superior -7, and Spectacular by -10. Range: sight
Natural Protection Duration: concentration
Obscuring Mists Effed: parts a body of liquid to
Spiritual Rating: 9
Community Rating: 10 Spiritual Rating: 15 allow passage
Difficulty,16 Community Rating: 10 Attainment Rating: 29
Range: touch Difficulty: 8
Duration: 25 (one day) Range: sight With this miracle, the priest may
Ritual Length: 14 (ten minutes) Duration: 14 (10 minutes) call upon divine power tocausea body
Effect: gives invulnerability to natu- Effect: causes a black fog to rise of liquid to part and allow him pas-
ral hazards around target character sage. The liquid separates dramati-
Attainment Rating: 21 Attainment Rating: 13 cally, leaving a corridor of solid earth

_._.82
:::------------------
·WoOV
.......
that is completely free of the liquid.
Chapter Thirteen

On a Minimal success, a bathtu~ SpectAcular sua:ess, target is paralyzed The caster of the miracle will be
sized volume may be parted. On an for the duration of the miracle. immune to the contagion, but other
AtJmlgr success, a swimming pool- characters who are in close proximity
sized volume may be forced to sepa- Pillar of Salt to the target must generate Toughness
rate. A Good success will part a river or totals every five minutes against a dif-
Spiritual Rating: 18 ficulty number of 8 or come down
medium-sized lake. A SuperiQr suc-
Community Rating: 14 with the disease.
cess will part a great lake or bay, and a
Difficulty: 22
Sp«tacuJar success will part a small This curse can be counteracted in
Range: 5 00 meters)
sea. one of three ways: the use of a dispel
Dwation: permanent cursemiracle;theuseofthecurtd~
Pass Quietly Effect turns the target into a pillar miracle, with a difficulty of 12; or the
of salt. generation of a faith total on the part of
Spiritual Rating: 8 Attainment Rating: 27 the target which is higher than that
Community Rating: 10 used to cast the miracle. In addition,
Difficulty, IS This powerful miracle can only be
the healing miracle can be used, but
Range: touch cast in chwches or other areas where only to delay death, not to dispel the
Duration: 18 (one hour> the Spintwl axiom level is high enough effects of the plague.
Effect increases a target's stealth to support it. When cast, this miracle
value creates a force that will transform the PI t Protection
AtWnment Rating: 20 target into salt. Compare the frlith total
of the miracle to the Spirit or faith of the Spiritual ting: 14
This miracle increases a target's target. On a Good or better success, the Community Rating: 10
stealth value, either the priest's own or prayer takes effect. A character may Difficulty: 10
that of one of the faithful. A character make an active spiritual defense, gen- Range: voice
so blessed is quieter and blends neatly erating a bonus to his faith or Spirit, if Duration: 16 (JO minutes)
into the shadows, receiving a +2 ~ he knows he is going to be targeted for Effect: animates plant life to pro-
nus to his normal sttIJlth value per this miracle. tect target character
level of success achieved. The only way to tum the character Attainment Rating: 15
back into his former self is through
Password spiritual or magical powers. If the pil- When this miracle is in effect, all
larmustbemoved,caremustbetaken plant life within range will act to pro-
Spiritual Rating: 10 to keep as many of the grains of salt as tect the target character Specified in
Community Rating: 18 possible. Missing grains might ad· the ritual. Roots will erupt from the
Difficulty: 10 versely effect the character's health if ground and wrap themselves about
Range: touch he is later transformed back to his the legs of enemies (Strength of 11),
Dwation: variable original form. The use of occult magic tree branches will strike out at them
Effect safe passage in neo-Cathari suggests itself as a cure for the effects (damage value 12), flowers and grasses
net of such a miracle. will act as shackles for their feet
Attainment Rating: 15 (Strength of 8).
Plague
The password miracle grants the Possessing Loa
believer safe passage into the neo- Spiritual Rating: 16
Cathari net around Albi. The duration Community Rating: 15 Spiritual Rating: 10
is a number of hours equal to the result Diff;culty,20 Community Rating: 9
points of the miracle. Range: touch Difficulty: Target's faith +10
Dwation.: permanent Range: 5 (to meters)
Petrify Effect causes target character to be Duration: 17 (30 minutes)
afflicted with deadly disease Effect Causes the target to become
Spiritual Rating: 12 Attainment Rating: 25 possessedbyaLoa
Community Rating: 11 Attainment Rating: 23
Difficulty, 16 This miracle causes the target char-
Range: touch acter to suffer from a severe case of the This miradeopens the target to Loa
Dwation: 18 (one hour) bubonic plague. This illness will do possession. Normally, this miracle is
Effect paralyzes enemy damage value 12 plusa random bonus utilized on a member of the Hougan's
Attainment Rating: 21 each hour until the character dies or Honfow, but it can also be used to
themiracle isdispelled. Thedamageis incapacitate an enemy. The difficulty
When the cleric invokes this miracle, number of this miracle depends upon
increased by +1 for each continuous
compare his faith to the Mind or will- how during which the target is in- whether the person willingly accepts
pt1WD" of the target. On a MinirruU, Aver- fected. For example, the first how the the miracle. If the person is willing to
agror Good result, the target suffers a +2 damage value is 12, the second 13, the be possessed, the difficulty is 10, but
to the difficulty of all Daterity-based third 14, etc. the difficulty is added to the target's
actions; on a Superior success, +4; on a

83
••
Tors: The Clerics' Sourcebook

faith if they areunwilling.lf they know Difficulty,16 to his words


what is coming, then an unwilling tar· Range: touch Attainment Rating: 18
get can actively resist the miracle. DwaHon: length of battle
As with possession trance, the Loa Effect: awards roll agains to faith- This miracle will increase the per-
will possess the body of the target and ful suasion and chann skills of the faithful.
then immediately take on their stan· Attainment Rating: 21 People will sense the presence of the
dar<! per.;ona. The Loa may also begin divine around the person, and will
to demand things, such as food or Before an upcoming battle, a tend to believe what he says. The per-
rum, from the Haugan thatsummoned Templar can pray for God's power suasion and chann skills will be in·
them. The Loa can also be used as an and glory to help him, or one of his creased by +2 for every level of success
information source. comrades, fight well against the Lord's achieved.
enemies. This miracle takes several
Possession Trance minutes of prayer, and thus cannot be Protective Ring
done once combat is joined. (Fre-
Spiritual Rating: 10 Spiritual Rating: 12
quently, a faithful Templar will in·
Community Rating: 8 Community Rating: 9
voke this miracle along with a battle
Difficul'Y' 12 vigil, as part of a multi·action.) Difficul'Y'12
Range: voice Range: 5 (to meter radius)
If the miracle is successful, the
Owation: performance Dwatian: 18 (one hour)
Templar will have a number of roll
Effect: allows the Houngan to put a Effect: creates a wall of mystic ice
agains to use during the battle. The
number of people equal to his focus around cleric, protecting him from
recipient may use one, some or all on
into a trance so that a Loa can poT supernatural entities
any given action, but each roll again
sess the victim may only be used once before it is lost. Attainment Rating: 17
Attainment Rating: 17
The number available depends on the
When this miracle is cast, the cleric
success level achieved: Minimal/Avtr·
The miracle is invoked only during calls upon his deity to protect him
age, one roll again; Good/Suptrior, two
a Voodoo ceremony. During the cer· from the ravages of demons, undead,
roll agains; Spectacular, three roll
emony, the Houngan blesses the and supernatural entities. A ring of
agains.
Hounior. Music, mostly drums, is ice, visible only to mages, priests or
played, and the people begin to chant. Power Surge supernatural beings is created. The
The chants determine the Loa ad- ring has a Strength equal to the priest's
dressed. Soon, a number of Voodoists Spiritual Rating: 8 faith total.
(possibly even the Houngan if he is Community Rating: 11 Whenever a supernatural entity
willing) become possessed by the Loa. Difficulty: 16 crosses the ring, or at the beginning of
The possessed begin to take on the Range: touch any round in which it is within the
attitude and behavior of the Loa. Dwation:NA ring, it suffers an automatic intimida-
Members of the Hounfor can then Effect: causes an electrical power tion attack with an effect value equal to
ask the Loa questions. The Loa will surge the ring's Strength plus a randomly
answer any questions, but they are Attainment Rating: 21 generated bonus.
sometimes not very truthful. They will The ring has no effect on non--su·
answer a number of questions based This prayer creates a powerfulsurge pematural beings.
on the level of success of the miracle: of electricity that pulses through the
one answer per level of success., targeted equipment. The surge will Purity of Vision
Answers also depend upon thespe- damage or destroy the equipment on
cific knowledge of the Loa called. Spiritual Rating: 9
which it is used. The surge does a
Agwecould tell of what is occurringin damage value of 17 with no bonus. Community Rating: 11
the seas and oceans, while Ogoun This miracle has no effect on bi~ Difficulty: 15
could tell of political situations and logical beings, non-electrical items, or Range: voice
magic. Initially, only Legba will be electrical equipment that is not pres· DwaHon: one hour
able to tell of occurrences in different entlydrawing power. Thismiraclewill Effect: allows temporary useof faith
realms, for being the Guardian of the affect eyberware. skill in place of find
Attainment Rating: 20
Crossroads gives him the ability to
"see" into different realities. Theother Presence of God
This prayer allows the focus char-
Loa can be given access into the other
Spiritual Rating: 8 acter to use his faith skill when a find
realms by beings summoned by some-
one in that realm. Community Rating: 10 total is requested by the gamemaster.
Difficul'Y' 13 During the miracle's duration, the
Power and the Glory R.mge: self focus character is literally "seeing
Duration: 18 (one hour) through the eyes of his faith," and the
Spiritual Rating: 12 Effect: envelops the faithful in the community can boost the effect of the
Community Rating: 10 doakof the divine and gives power purity of vision as with any miracle.

. .·.·. .,,84.,....-------------------- ~
Chapter Thirteen

Note: this miracle does not allow The miracle worker can shift the Example: ChakbtQ stJmds on an
the focus character to use his faith in intense emotions of a character from mergy lineQruf pt:rforms t~ mirack.
place of Pm:qnion for any requested one extreme to another with this HegmerattsQ totQl 0/22 for 17 result
total besides find. prayer. Thus, someone who hates a points Qnd travels 25 kilomdm in
certain person will suddenly feel an 10 seconds.
Read Aura overwhelming love for that person.
The miracle does not Simply make Rood Awakening
Spiritual Rating: 14
Community Rating: 8 someone feel a certain way; someone Spiritual Rating: 14
in a calm state cannot be made to feel
o ifficulty: 15 jealousy. A person must begin in an
Community Rating: 14
Range: 7 (25 meters) Difficulty: 12
Duration: 18 (one hour) extreme emotional state and then be
Range: touch
Effect: cleric is able to determine shifted to the opposite emotion.
Duration: rounds equal to the
the attitude of those he meets There is no way to control what the
miracle's result points
Attainment Rating: 20 person subjected to the miracle might
Effect: causes target to experience
do. An enraged man about to kill an
the agony of crucifixion
While a retld aura is in effect, a cleric edeinas who is successfully influenced Attainment Rating: 17
can see a visible glow about the head by mJerSt emotion might let the lizard
and shoulders of those he meets. Com- go out of happiness, or enjoy killing This miraclecauses the target's body
the lizard. Only the emotions are in-
pare the faith total to the Spirit or faith to become rigid in a cruciform posi·
fluenced, not the actions.
of the target. On a Good or better suc- tion, suffering all the agonies of cruci-
cess, the miracle takes effect. fixion. The victim suffers two shock
The illumination seen by the cleric
Ride Lines points per round and can perform no
can be black, gray, blue, yellow, or Spiritual Rating: 13 other actions than attempting to break
white in color, representing the atti- Community Rating: 8 free. Breaking free requires a Spirit or
tudes of mcny, hostile, neutral. frimdly Difficulty. 3 frlith total that exceeds the miracle's
and loygl, respectively. Range: self /tlith total by 3. The focus character
Duntion: 5 (10 seconds) may also release the victim.
Reduce Toughness Effect: allows character to travel
along Nazca Jines Run Like the Wind
Spiritual Rating: 13
Community Rating: 12 Attainment Rating: 8 Spiritual Rating: 8
Difficulty: 15 Community Rating: 13
Range: touch Success at this miracle allows a char- Difficulty: 13
Dundon: 9 (one minute) acter to travel along the ancient Nazca
Range: self
Effect: reduces the TClUghnm of a lines. The character transforms into Duration: 18 (one hour)
person or object: energy and flows along the line, cov- Effect: allows prolonged running
Attainment Rating: 20 ering the distance in one round. Attainment Rating: 18
The rate at which a character trav-
els is based on the number of result
This miracle reduces the Toughness This miracle allows the invoking
points, which are converted into
of any person or object within range. priest to run at an all out sprint for
meters per turn using the "Torg Value
The character generates a friith total long periods of time. For each level of
Chart." There is no upper limit to how
after the miracle is successfully cast success, the priest may add +2 to his
fast a character may travel using this running skill for the duration of the
and compares it to the target's faith or
Spirit. miracle. A line rider isaware of all that miracle. This miracle also allows the
The result points, as read on the he passes along the way, and may priest to run at top speed, not experi·
elect to travel at a slower rate and stop
Power Push table, are then subtracted encing the regu1ardegeneration of the
at any point during the journey. How·
from the target's Toughness. This limit value.
ever, the rider must declare where he
miracleworkson base Toughnessoniy,
and does not affect armor adds. will stop before invoking the miracle. Satan's Mark
A line rider does not suffer any ill
Reverse Emotions effects from his passage, no matter Spiritual Rating: 14
how fast he travels. The invoked Community Rating: 6
Spiritual Rating: 13 geomantic energy will even carry him Difficulty: 17
Community Rating: 11 over structures that straddle the line, Range: touch
Difficulty. 15 instead of smashing into them. Duration: until lifted
Range: voice U more than one character is riding Effect: causes an ugly welt,scar, or
Duration: result points +5 a road, then they do so in a linear blemish to appear on the target's
Effect: reverses the emotions of a fashion, one behind the other. Riders fa""
chara""" traveling the lines in opposite direc- Attainment Rating: 22
Attainment Rating: 20 tions do not block one another. They
Simply pass through each other.

t'I~----------------~._.
~. 85
Torg: The Clerics' Sourcebook

Satan's mark causes a welt, scar, or This miracle is a blessing for ]akatts Simple Spear
blemish to appear on the target's face. who are able to sit quietly and take in
The mark cannot be removed. it the entire surrounding area with no Spiritual Rating: 23
quickly bums through cosmetics or other concerns - but a curse to any- Community Rating: 8
plastic surgery. The character must one who is otherwise engaged. Difficulty: 3
eiL'ler have the curse lifted by a cleric All five senses of the target become Range: touch
of his own religion or by a Sacellum so alive that the infonnation coming Duration: until re-planted
clergyman. If the character ventures in cannot be sorted. Colors hun into Effect: turns a hrockt shoot into a
toa cosm witha Spiritual axiom of nine tastes and the touch of the breeze be- spear
or less, the mark disappears. The mark comes a sound. The world is com- Attainment Rating: 8
will rehun upon entering a realm or pletely mad.
cosm with a Spiritual axiom of 10 or A Minimal success means that the Simple spear allows a Jakatt to take a
more. blessed or cursed person suffers a +1 hrockt shoot and pray to Lanala to
Satan's mark lowers the character's to the difficulty of all actions, Average tum it into a weapon. The tip becomes
CharistTUl and associated values by -1 success +2, Good success +3, Superior sharp, the shaft strong. The damage
for each success level of the miracle. success +4, and Spectacular +5. value is STR +4/20.

See Through Mist Sharpen Animal's Senses Sins of the Flesh


Spiritual Rating: 22 Spiritual Rating: 21 Spiritual Rating: 14
Community Rating: B Community Rating: 10 Community Rating: 10
Difficulty: 9 Difficulty: 10 Difficulty: 17
Range: result points +5 Range: sight Range: touch
Duration: 24 hours Duration: 18 (one hour) Duration: performance
Effect: lets the blessed ]akaU see Effect: sharpens the senses of an Effect: cause the target's skin to rot
through the Deep Mist without im- animal at a very quick rate
pairment Attainment Rating: 15 Attainment Rating: 22
Attainment Rating: 14
This prayer allows a priest to en- This miracle causes the target's skin
Thismirade, which very few people hance all five senses of a summoned to rot. This is reflected in an automati-
are aware of in Core Earth, is usually animal, almost invariably a predatory cally successful attack made every
given to an entire tribe every daydur- one, making it a more effective hunter round for the duration of the miracle.
ing a large ritual. in tracking down the summoner's en- The damage value of the attack is 15
The range of the clear sight is the emies. Only one animal at a time may plus the result points of the miracle.
result points achieved plus five. The be affected by a single miracle. Armor will not protect the character
area in the range of the blessed ]akau The animal's Perception and related (not even interdermal annor).
appears as if the mist were not present. skills are increased in relation to the Damage caused is physical. Its ef-
For example, a ]akaU who could see levels of success achieved by the fects are seen as rips and tears in the
clearly for 30 meters would, on a clear miracle. Minimal success increases the character's body. After the first round
day, see the sun shining down on the animal's Perception by +1, Average +2, of the mirade'seffect, even if he takes
trees for 30 meters around him. If he Good +5, Superior +10, and Spectacular no damage, the character's skin iscov-
were to look up, he would see the mist by +15. ered with open sores.
far above him Buton the ground there The damage can be healed through
would be sunshine. Simple Club medical means, but the appearance of
the flesh can only be repaired with
Sensory Explosion Spiritual Rating: 23 spiritual or magical healing.
Community Rating: 8
Spiritual Rating: 22 Difficulty: 2 Smash Hope
Community Rating: 10 Range: touch
Difficulty: 11 Duration: until re-planted. Spiritual Rating: 15
Range: sight Effect: turns a hrockt shoot into a Community Rating: 10
Duration: result points +5 (curse)! club Difficulty: 18
+10 (blessing) Attainment Rating: 7 Range: voice
Effect: the recipient of the miracle Duration: 18 (one how)
becomes a veritable black hole of Simple club allows a ]akatt to take a Effect: destroys hope and replaces
sensation hrockt shoot and pray to Lanala to tum it with hopelessness
Attainment Rating: 16 it into a club. It looks like a one- handed Attainment Rating: 23
dub, covered with vines and leaves. The
damage value is SIR +3/18. The stTUlsh hope miracle is usually
invoked by explaining how hopeless
the target's situation is. If successful,

•• 86
the target is left bereft of all hope, and Averagt success allows deeper em- and the individuals involved in the
feels resigned to his fate. pathy, picking up trace emotions from omen.
Compare the faith IoIa1 01 the mirade further away or longer ago; Superior success gives the user a
to the Spirit or faith of the victim. On a Good success allows empathr and minute's worth of sight, sound and
Mini"ud or Average success, the victim blurred dream-like visions 0 past touch concerning the omen (the char·
will be stymied for the duration of the events; acter may not manipulate anything,
miracle. On a Good success, the above Superior allows empathy and clearer though). Spectacular success gives the
occurs, and one setback is inflicted on visions; user a minute's worth of sight, sound
the victim in the next how. On a Supe- Spectacular allows the invoker clear and touch, and the character may
riorsuccess, the victim suffersa fatigue postcognitive visions of the area, com- manipulate items as if he were present,
result in addition totheabove. ASpec- plete empathy, and the whistling of although nothing may be "brought
tacular success is the equivalent of a the wind in the grass will recreate through" after the miracle ends. To
pIIrytT's mil in which the caster gets to many of the sounds of the scene for all the individuals that are the subject of
specifiy what happens to the lMget nearby to hear (others nearby may the miracle, it is as if an invisible crea-
(he breaks, etc.) generate a Spirit total of11 or higher to ture is able to move things around.
divine the meaning). In the case of a SpectaculJlr success,
Soothe although the priest may manipulate
Speak with the Dead items, those in that area may only
Spiritual Rating: 8
harm him by other miracles.
Community Rating: 8 Spiritual Rating: 12
Difficulty: 12 Community Rating: 9 Spell Shield
Range: touch Difficulty' 11
Duration: NA Range: voice SpirituaJ Rating: 14
Effed: Heals minor injuries Duration: 18 (one how) Community Rating: 14
Attainment Rating: 17 Effed: allows communication with Difficulty: 11
the dead Range: sell
Soothe is a prayer that allows the Attainment Rating: 16 Duration: concentration
focus character to heal the minor Effect: protects a priest from magic
wounds and injuries of himsell or his Upon the successful invocation of Attainment Rating: 16
comrades. A Minimal success will re- this miracle, the priest may communi-
move five shock points from the tar- cate with the dead. For each level of When a priest invokes a spell shield,
get; an Average success will remove all successachieved,one "yes or no" ques- he is asking his god to protect him and
KO conditions; a Good success will tion may be asked of any dead sentient his comrades from magic. When a spell
remove all shock and KO conditions; being, whose corpse is within range. shield is successfully invoked, it in-
and a SupnioT or Spectacular success The questions must be asked at some creases the difficulty number of speUs
will remove all shock and KO condi- point during the duration of the cast against the priest, and anyone else
tions as well as one wound. miracle. Corpses speak their native he wishes, by the level of success
In addition, soothe will staunch the language, and never lie. achieved -Minimal +1; Avtrage +3;
bleeding of a mortal wound on an Good +5; Supuior +7; SpedaculJlr +9.
Average success or better. Speak with Tree
Spiked Club
Speak with Grass Spiritual Rating: 14
Community Rating: 11 Spiritual Rating: 21
Spiritual Rating: 13 Difficulty: 11 Community Rating: 10
Community Rating: 12 Range: touch Difficulty: 4
D;H;cuIty. 8 Duration: concentration Range: touch
Range: touch Effect: allows communication with Duration: until replanted or bro-
Duration: concentration trees ken
Effed: allows limited communica- Atuinment Rating: 16 Effect: turns a hrockt shoot into a
tion with grasses spiked club
Attainment Rating: 13 This prayer will allow a priest to Attainment Rating: 9
gain information from a tree. Minimal
This prayer allows a priest to com- success grants the user a murky vision Spiked club allows a Jakatt to turn a
municate with grass and other simple concerning the question and also gives hrocktshoot intoa spiked club. It looks
plants. The communication can take a detailed vision of anything that like the simple club, but is heavily stud-
several different forms, depending on occured within the past 24 hours. Av- ded with thorns, causing a damage
the success level of the miracle: mlge grants a mwley vision about the value of SfR +4/20.
Minirrud success grants simple em- question and detailed knowledge of
pathyand theinvokerexperiences any the past week. Good success gives a
strong emotions that were evoked re- clear vision of the past week and gives
cently in the area; a brief glimpse of the exact location

~"'-------------------<._.
~. 87
Torg: The Ceries' Solll'tebook

Spiked Great Club age value is STR +6/22 (onlySTR +2/ This miracle is a character's best
18 if used one-handed). defense against spiritual attacks and
Spiritual Rating: 21 certain psionic powers. When this
Community Rating: 11 Spirit Shield miracle is invoked, it surrounds the
Difficulty: 7 character with a shimmering net of
Range: touch Spiritual Rating: 8 energy that extends for five centime-
Dur.iltion: until replanted or bnr Community Rating: 5 ters in all directions Although a spirit
ken Difficultr- 14 shield glitters, it gives off no actual
Effect: turns a hrockt shoot mto a Range: self light, so a character with an active
spiked tw~handed club Duration: 14 (10 minutes)
spirit shield does not glow in the dark.
Attainment R.ilting: 12 Effect: increases a character's resis-
When a spirit shiLld miracle is used,
tance to attacks against his Spirit the character generates a faith total.
Spiked great club turns a hrockt shoot Attainment R.ilting: 19
Result points generated are added to
into a spiked, twO""handed club, cov- the character's Spirit in the same way
ered with vines and thorns. The dam- that nonnal armoradds to a character's
Toughness. These result points protect
the character from spiritual attacks
only: they do not increase his Spirit for
the purposes of using skills, etc.

Spirit Sword
Spiritu.ill Rating: 8
Community Rating: 12
DifHcultr- 14
Range: touch
Duration: 14 (10 minutes)
Effect: creates a sword of spiritual
energy
Attainment Rating: 19

This miracle allows a character to


create a sword made of spiritual en-
ergy. The sword appears in the
character's hand and has a spiritual
damage value equal to the character's
Spirit plus the result points of the
miracle. A spirit sword is used with
the melee wetlpons skill.

Spiritual Protection
Spiritual Rating: 8
Community Rating: 13
Difficulty: 16
Range: touch
Duration: 18 (one how)
Effect: increases the recipient's
Toughness, or trick, tllunt, intimidilte,
or ttst defensive values
Attainment Rating: 21

If successfully called upon, thespiri·


tUilI protection miracle will increase ei-
ther the recipient's Tough1U!S5, or his
defensive values to resist trick, taunt,
intimidllte or ttst attacks. Compare the
caster's faith value to the difficulty,
witheach level of success adding +1 to
the value chosen by the recipient (a
Minimal success nets a +1, an Average

. . ._.88~----------------""'I\
·WOV
success gets a +2, and so forth). The skill equal to thecleric'sfllith total,and that is effective only on swords. The
resistance form chosen must be de- doing damage 15 plus a random b0- bearer of the sword must cut his left
clared before the miracle is cast. nus to any target within range; on a hand with it and allow the blood to
Spectacular success, it begins to sleet, drip on the blade, thus representing
Steal the Essence of the Water doing damage 20 plus a random b0- the blood the sword will draw from
nus to all targets within range. his enemies. The cleric then lays a
Spiritual Rating: 17
hand upon the blade and beseeches
Community Rating: NA Storm of BatUe Dunad to make the sword strong and
Difficulty,10
proof against aU opponents.
Range: sell Spiritual Rating: 12
A Minimal or Average success in·
Dwation:NA Community lUting: 8
creases the damage value of the sword
Effect: heals a wound by drinking Difficulty,18
by +1; a Good or Superior result by +2;
water lUnge: 15 (one kilometer)
and a SpedJJeu14r result by +3.
Attainment lUting: 15 Dwation: length of battle
This miracle can be invoked only
Effect: callsdown stormon enemies
by priests of Dunad.
Leopard Men injured duringa hunt Attainment Rating: 23
will often seek out a stream, spring, or Thrice Damned
river and partake of the water's es- During a battle, a Knight may ask
sence to heal wounds. Successfully for God's help and protection. U the Spiritual lUting: 14
performing this miracle and drinking miracle is successful, the battlefield Community lUting: 10
from a natural source of water will will be covered with a storm of winds Difficulty,'5
have the following effect: on a Minimal and rain. The storm will take three Range: 8 (40 meters)
success, five shock will be healed; on rounds to form and will serve to hinder Duration: 25 (one day)
an Average success, all KO conditions the Knight's enemies until the end of Effect: causes victim to suffer three
are removed; on a Good success, all the battle (add +8 to the difficulty of adverse conditions
shock.and KOconditionsare removed; any sight·based actions). Attainment lUting: 20
on a Suptrior success, one wound is
also healed; and on a Spectacular suc· Strength of the Righteous When this prayer is invoked, the
cess, two wounds are also healed. target character suffers three negative
The miracle will work on the same Spiritual Rating: 12 conditions over the next 24 hours.
Community Rating: 12
individual only once per day. Compare the faith total of the miracle
Difficul'Y' 16 to the target's fllith or Spirit on the
Storm Range: self
"lntimidate/Tesr' column of the In·
Dwation: see below teraction ResultsTable (using theOne-
Spiritual Rating: 13 Effect: adds fllith adds to melee wea"... On·Many table) to determine the na-
Community Rating: 9 ons skill tureof the adverse condition (unskilled,
Difficul'Y' 18 Attainment Rating: 21
stymied, setback, etc.).
lUnge: 15 (one kilometer)
Each of the three conditions lasts
Duration: concentration The Lord makes his knights strong
for no longer than one round, and can
Effect: cleric can call down a storm in battle. U a Templar is injured by an
be levied at any point dUring the next
on an enemy unbeliever in battle (K/O or wound
24 hours at the gamemaster's discre-
Attainment Rating: 23 after reduction by Possibilities), hecan
tion.
pray for this miracle to make him
The cleric raises his hands into the strong. U successful, the Knight may udmple: This miracle is CJlSt on a
air and implores his god or goddess to add his fllith adds to his mel« weapons charaderwithll faithof12.lM priest
hurl the fury of the storm down upon skill for a number of rounds deter- inooking t~ miraclegenertltes d faith
his enemy. This miracle is commonly mined by the success level: Minimal, totdlof20.
invoked during battles at sea. two rounds; Average, four rounds; Sincz there are three effects coming
On a Minimal success, the wind Good, six rounds; Superior, eight out of theotle miracle (and thus it is a
grows more gusty, increasing the dif· rounds; Spectacular, ten rounds. multi;,dion), the target's faith is 12
ficulty of all Daterity and Strength· for the fi"t result, 14 for the s=nd
based actions by +1, and possiblyblow- Sword of Dunad result,and 15fort~third result. ThL
ing the enemy vessel off course; on an result points are eight, six, and five.
Spiritual Rating: 10 Looking on t~ Interaction Results
Average or Good success, it begins to
Community Rating: 10 Table under "Intimidaterrest," this
rain heavily, increasing the Dexterity
Difficulty: 10 means that, sometimeduring the next
and Strength penalty to +2, increasing
all Peruption difficulties by +2, and Range: touch 24 hours, t~ target will be stymied
Duration: 18 (one hour) thr« times.
reducing a vessel's speed value by .2;
Effect: increases Strength of sword
on a Superior success, the rain becomes U all three of the totals do not ex-
Attainment lUting: 15
a raging thunderstorm, with jagged ceed the target's Spirit or faith, then the
bolts of lightning, attacking with a
Sword of DUmJd is a form of blessing
target is unaffected.

M~-----------------:--·_·
~. 89
Torg: The aeries' Sourcebook

Transfer Damage The more of an unbeliever the tar- Voice of Ravok


~. the greater the damage done to
Spiritual R.J.ting: 15 Spiritual Rating: 17
Community Rating: 14 Community Rating: 8
Olander's Faith Modifier Difficulty. II
Difficulty. 9
Range: touch CatholicorCreekOrthodox +1 Range: 25 (100 kilometers) or un-
Duntion: NA Protestant/ limited
Effect: removes damage from tar- The Sacellum (Orrorsh) +2 Duration: 14 (10 minutes)
get, inflicting it on invoker Muslim or Jewish +3 Effect: enables priest to make men-
Attainment R.J.ting: 14 tal contact with the ravagon war-
Hindu/Aysle religion/
lord
EgyptianReligion
By touching a wounded character, Attainment Rating: 16
(Nile Empire) +5
the invoking priest is able to transfer
the wounds, shock, or KO conditions Shinto/Buddhist/Taoist/ Once tzullats used this miracle to
tohisown body. Read the result points Palanic (Nippon Tech) +6 keep in contad with their tribe's war-
on the Combat Results Table. The Haitian/Shaman/Animist! lord while on hunts or off fighting
amount of damage indicated may be Keta Kalles wars. Now this miracle is used by
transferred from the target to the focus The Uving Land) +7 priests to keep in contact with Paro"-
character. Atheist +8 the ravagon warlord. It is one of the
Character has magic skill(s) +3 ways Parok maintains communica-
True Vision tions with his hunters operating in the
Spiritu.J.l R.J.ting: 8
Unmask Horror Possibility Wars.
When used to contact other
Community Rating: 12 Spiritual R.J.ting: 17 ravagons, the voice of Ravok sends
Difficulty: 9 Community Rating: 14 words across a distance of up to 100
Range: touch Difficulty: 12 kilometers directly into the communi-
Duntion: 15 (15 minutes) Range: sight cators' minds. The priest must have
Effect: enables cleric to see things Duration: NA the possibility print of his target in
as they truly are Effed: reveals a hidden Horror order to use the voice of &look. If the
Att.J.inment R.J.ting: 14 Attainment Rating: 17 target is not a follower of Ravok, the
difficulty increases to 16.
When successfully cast, this miracle When a Horror is unmasked, its When used to contact Parok, the
enables the target to see things re- disguises are cast away and its true range is unlimited. As the warlord of
vealed for what they are - hidden visage is exposed to the world. The all ravagons, Parok is their spiritual
panels are revealed, disguises can be focus character must target a specific and physical leader. All share in his
pierced, and the target's sight cannot being within Sight, and call upon ~i­ possibility print, and he in theirs.
be affected by magical or normal dark- vine powers for aid. Compare thefadh Ravok's voice can reach across cosms
ness. This miracle does not allow the total of the miracle to the Spirit or faith to put tzul1ats in contact with their
target to see through solid objects or of the Horror. On a Good or better warlord.
detect dishonesty. success, the Horror is revealed in its
true form for all to see. (Horrors often Walk on Air
Unbeliever's Doom resent this ...)
Spiritual Rating: 13
Spiritual Rating: 14
Community Rating: 10
Vex Community Rating: 12
Dilliculty: 12
Difficulty. 18 Spiritual Rating: 14 R.J.Itge: touch
Range: voice Community Rating: 8 Duration: 18 (one how)
Duration: NA Dilficulty.14 Effect: target can walk on air as if it
Effect: attacks unbelievers Duntion: performance were dry land
Attainment Rating: 23 Effect: recipient is styminl Attainment R.J.ting: 17
Attainment Rating: 19
This miracle causes damage to an The beneficiary of this miracle will
unbeliever (a character who does not A tltt works just like a stymie: the be able to walk on a cushion of air.
have faith in the Cyberpapacy). The recipient loses his first roll again, in- However, he will still suffer from oxy-
faith total of the miracle iscompared to cluding an up on the conflict line or a gen deprivation at high altitudes, and
the faith or Spirit of the target, and the spent POSSibility. thus there are limits to how far he can
result points are read as physical dam- ascend.
age. The miracle manifests itself as a The air will normally seem like a
hot blue, bubbling energy about the level plane under his feet, but if h.e
skin of the target. wishes, wind currents can make It

•• 90
possible for the target to a~nd or mind. If he successfully invokes the A warded character may not be at-
descend, as if he were on a starrca,se. ward, that particular being will be tacked by physical, magical, or spiri-
unable to mount any sort of attack on tual means. Test, trick, taunt, and in·
Walk on Water the target character for the duration of timidate may be used; on a player's call,
the prayer. the warded character has succeeded
Spiritual Rating: 8
For instance, a priest could set up a in getting the warding character to
Community Rating: 15
Difficulty: 12
ward against the dreaded ogre, Olant, lower his ward enemy. Other effects
and it would prevent him from caus- apply if the warding character must
Range: self
Duration: 14 (ten minutes) ing damage. It would not, however, perform an action, including generat-
prevent his brother or any other ogre ing another ward enemy.
Effect: allows priest to walk on
from attacking. The only possible enemy attack is a
water
Attainment Rating: 17
The warded being may attempt to faith attack; the attacker generates a
break the ward by generating a faith faith total against the faith total of the
total higher than the faith total of the miracle. This counts as the enemy's
When under the influence of the
invoking priest. action that round. If the enemy's total
walk on water miracle, the invoking
is higher, the ward is breached, and
priest may walk acro~s bodies of w~­ Ward Danger
ter as if they were solid ground. Thts the character suffers the result points
in spiritual damage. The warding char-
does not change the condition of the Spiritual Rating: 9
acter must enact the ward again at his
water, so walking across boiling water Community Rating: 6
next opportunity if he wishes to be
would still damage the priest involved. Difficulty: 16
protected.
Range: voice
Ward Arcana U the miracle's total is higher, the
Duration: concentration
enemy fails to breach the ward. The
Effect: increases difficulty of harm-
Spiritual Rating: 12 enemy takes spiritual damage equal to
ing character
Community Rating: 7 the result points. However, the
Attainment Rating: 21
Difficulty: 13 enemy's attack does cause the ward to
Range: voice waiver. The warding character must
Duration: performance
Ward danger gathers the spiritual expend his next action to generate a
energy of the faithful and attempts to
Effect: increases difficulty of using
decrease the chance of the community
ward enemy total, orthe ward collapses
magic to harm target character at the end of his action round.
coming to harm. The faithful must be
Attainment Rating: 18
praying for protection from one source Warrior Madness
of danger; if the worshipers are pray-
Ward arcanD allows the cleric to draw
ing for protection from a tornado, the Spiritual Rating: 11
on the spiritual energy of the faithful
ward would have no effect against a Community Rating: 9
and use it to form a mystic barrier
terrorist who launched a missile at the Difficulty: 14
through which magic cannot pass. As
church. Range: touch
long as the ward is in place, spells
The difficulty number to harm a Duration: until dispelled
from outside the barrier cannot pen-
character protected by ward danger is Effect: turns warriors into frenzied
et:rate to those under its protection,
increased by +3 for each success level killers
nor can spells leave the barrier from
of the miracle. Attainment Rating: 19
within.
The ward has no effect on physical Ward Enemy Theclericmaycastthismiracleupon
attacks. The difficulty number of us-
a Willing or unwilling subject. If the
ing magic to harm a character pro-- Spiritual Rating: 7
priest's faith total is g;eater than ~e
tected by this rite is increased +4 for Community Rating: 6
each success level of the miracle. target's willpower or Mind, the target IS
Difficulty: 0
overwhelmed by warrior madness -
Range: self
Ward Being his Strength and Toughness attributes
Duration: performance
receive a +3 boost, as do his melee
Effect: protects from attacks of evil
Spiritual Rating: 12 weapons and unDnned combat skills.
creatures
Community Rating: 13 This miracle does not actually cause
Attainment Rating: 5
Difficulty: 11 the muscles to grow larger, but simply
Range: 5 00 meters) allows the target character to operate
The ward enemy prayer works
Duration: concentration at peak ability. It is possible for a
against all enemies of the chara~er's character's attributes to exceed the
Effect: prevents specific being from
faith. This miracle does not reqUIre a cosm limit while under the influence
approaching target character
Attainment Rating: 16
focus total- a faith total is generated of this miracle. The target character
instead. If the character does not have
will keep fighting until he is uncon-
To enact this miracle, the cleric must
focus, he must have a holy symbol or scious, dead, or runs out of opponents.
text of their faith.
have a specific being or creature in A being afflicted with warrior mad-

I.
ness cannot maneuver, trick, taunt, in-

91
Torg: The Ceria' Sollf'«book

timidate, or test - his actions are Urn· Will of the Race Wings of Sparrow
ited to melee wtJIpons and unarmed com-
bat attacks. To snap out of his mad- Spiritual Rating: 15 Spiritual Rating: 8
ness, the target character must gener· Community Rating: 12 Community Rating: 10
atea successful willpowuor Mind total Difficultr- 17 Difficulty, 14
against a difficulty number of 12. Range: Sight Range: self
Once someone has been so Duration: NA Duration: 18 (one hour)
"blessed, there is a risk of him suc-
H Effect: sbikes enemy with mass will Effect: improves target's dodge
cumbing to the madness anytime he of the Race in mental combat Attainment Rating: 19
goes into battle. In combat, he must Attainment Rating: 22
generatea successful willpor.uer or Mind The sparrow, it is said, was gifted
total against a difficulty number of 8 to Will of the Raa is a war miracle that by the gods with the ability to sense
avoid going mad (+1 modifier for each strikes a single enemy with a blast of the approach of danger and fly before
previous incident of warrior mJldrress psychic energy, the concentrated it arrives. This miracle conveys part of
experienced by the target). power of the Race will. The damage is this advantage to the target, helping
The target character can, if he equal to the faith total. This is mental him to better anticipate, and thusavoid,
wishes, voluntarily call upon the damJlge, and the target resists with his blows.
miracle in battle. Mind. If successful. the target gets a +1
If the miracle fails, however, the increase to his dodge value per success
Wasp Touch focus character may suffer spiritUilI level.
damage herself. The target generates a
Spiritual Rating: 14 faith total which is applied to the focus Wisdom
Community Rating: 12 character as spiritual damJlge, resisted
Difficulty: 15 by his Spirit. Spiritual Rating: 12
Range: touch Using will of the Race against an- Community Rating: 7
Duration: NA other member of the Race violates the Difficulty: 13
Effect: poisons the victim with ef· tenets of the Way unless the target is Range: touch
feels similar toa giant wasp's sting acting in a manner dangerous to the Duration: 18 (one hour)
Attainment Rating: 20 survival of the Race. Effect: increases subject's wisdom
Attainment Rating: 18
This miracle delivers a poisonous Wing Snare
affliction exactly like the sting of a When successfully cast, the target's
giant wasp. The touch delivers sharp Spiritual Rating: 11 Mind value and related. skills are in·
pain, but does not cause the physical Community Rating: 9 creased by +1 per success level. This
damage that the thrust of the stinger Difficulty: 12 miracle does allow a character to ex-
does. Range: Sight ceed cosm limits.
However, the venom does damage Duration: 18 (one hour)
value 16 plus result points, and ifa KO Effect: entangles an enemy's wings Wither Plant
result occurs, the victim is paralyzed. Attainment Rating: 17
Spiritual Rating: 8
for one hour.
This miracle entangles an enemy's Community Rating: 9
Weaken wings in glowing mist, causing him to Difficulty: 8
lost the powerof flight until the miracle Range: 5 (ten meters)
Spiritual Rating: 14 ends or the snare is broken. Entangled Duration: 18 (one hour)
Community Rating: 10 targets cannot fly. If they are flying Effect: destroys plant life
Difficulty: 17 when entangled, they crash to the Attainment Rating: 13
Range: touch ground and take falling damage. In
Duration: 18 (one hour) addition, a target so entangled loses When this prayer is invoked, all
Effect: increases the amount ofdam· some ofhis natural mobility-add +2 plant life within range withers and
age an opponent suffers to the difficulty of all Dexterity-related dies. The densest jungle will be with-
Attainment Rating: 22 actions. ered into non-existence in a matter of
A target can break free of the snare seconds.
This miracle can be used to weaken by malcing a Spirit or faith roll The
an opponent to such an extent that he difficulty is equal to the miracle's faith
suffers greater damage than usual. By total as generated by the invoking
successfully invoking this miracle, the priest.Anentangled targetcanattempt
priest causes his target to take damage to break the miraculous snare once per
on the "Ords" column of the Combat round, but may take no other action
Results Table for the duration of the while trying to break free.
miracle.

•• 92
Chapter Fourteen

Sacred Rituals

Attune Mechanism the entire night in prayer to God. The


vigil must be at least six hours long,
Spiritual Rating: 11 during which time the knight can nei·
Community Rating: 12 ther sleep, travel, eat nor join conver-
Difficultr- 11 sation with any of his comrades, lest
Range: touch his prayers be interrupted. He may
Duration: NA fight to defend himselfand his feUows
Cyber Rating: + 1 should they be attacked by any man-
Ritual Length: 18 (one hour) ner of foe or beast dUring the vigil, and
Effect: repairs malfunctioning sys- this will serve to focus his attentions
tems for the coming day's task.
Attainment Rating: 16 At dawn on the day of battle, the
focus total for the miracle is generated,
Attune mechanism can only be per· with a +1 bonus for every two hours
fanned as a short ritual, requiring one the vigil lasted over the required six,
hali hour. It may be applied to any up toa maximum increase of +3. If the
damaged or malfunctioning machine, miracle fails, the Templar will find
device. or cyberware implant. himself both physically and spiritu-
If the system does not record dam· ally drained, subject to the following
age using wounds. but simply works penalties until his faith is restored and
or doesn't, as in the case of cyberware. he has received a full night's sleep: 1)
attune mechanism repairs the equip- the Templar will have three shock
ment on a success level of Good or points which cannot be reduced by
better. Possibilities. Miraculous healing ofthe
If the machinery measures damage spiritual damage will remove them,
using wounds, as in the case of ve- however; and 2) the Templar will suf-
hicles, then the machine's wound level fer a penalty of +3 to the difficulty of
is decreased by the success level of the all Dexterity and Strength actions - if
miracle. Even "dead" machines can be the difficulty of the miracle is missed
repaired by this miracle, as long as by more than eight points, the penalty
they are more or less in one piece. is +5.
The same restrictions on miracu- If the Templar's prayer is success-
lous healing apply to mechanisms as ful. however, he will be strong a fierce
to living beings, as specified on page in the coming battle. He will receive
127 of the Torg RuJebook.. benefits dependent upon his success
level, and these benefits will last for
Battle Vigil the duration of the battle. Only the
Spirituu Rating: 11 caster may receive this divine help.
Community Rating: 14 Minimum-Avemge: Fatigue and DEX
Difficulty: 20 penalties from lheTemplar'sannorare
Range: self ignored. Also, the Templar can ignore
Duration: length of battle two shock points from each attack;
Ritual Length: 22 (six hours> Good: As Minimum/Average, but the
Attainment Rating: 25 Templarcan ignore threeshock points
from each attack.
On the night before an impending Superior: As Good, but the Templar
battle, the Templar must stand vigil can ignore fourshock points from each
attack.
I.
93
Torg: ne Clerks' Sourabook

Spectacular: A5 Supuior, but the This miracle temporarily provides Bless Missile
Templar is immune to KO damage. a +3 increase to the target's Clulrismn
A battle is considered to begin when when interacting with members of the Spiritual Rating: 11
the first effect value, whether a concli- opposite sex of hisspecies. At the same Community Rating: 10
tion of surprise exists or not, is gener· time, the base attitudes of members of Difficully,18
ated. The battle is usually considered the same sex of his species is automati· Range: voice
over when action leaves rounds, but a cally lowered by one level for the du· Dwation: 32 (one month)
feint or fake retreat may require ration ofthe miracle- Le., from /ritndly Ritual Length: 21 (four hours)
gamemasW.<tisa<tiontobeexerdsed. to nn/tral, from nn/tral to hosti/~, etc. Effect: imbues bullets, arrows, can·
non shells and the like with the
Beacon Bless Battle faith of the firer
Attainment Rating: 23
Spiritual Rating: 8 Spiritual Rating: 16
Community Rating: 10 Community Rating: 10 Bless missile is a ritual, typically per-
Difficulty: 16 Difficulty: 30 formed before a large battle. The mjs..
Range: 30 (1000 kilometers) Range: voice siles are piled in a sacred spot. After
Duration: performance Duration: 32 (one month) sprinkling them with holy water, the
Ritual Length: 25 (one day) Ritual Length: 19 (two hours) priest calls the community to pray for
Effect: allows performer to see an Effect: increases battle readiness of their weapons to have divine power. If
object of faith which will aid in a unit successful the missiles are imbued with
divine quest Attainment Rating: 35 a faith value equal to that of the priest
Attainment Rating: 21 performing the ritual.
Bless battle brings the blessings of Up to 100 bullets may be blessed at
Beacon is a powerful miracle be- the gods on an entire unit preparing one time. Arrows are equal to 10 bul-
cause it allows the performer to for battle, up to a full battalion (maxi- lets, grenades to 25 bullets, artillery
glimpse a vision of a spiritually~n· mum 1,000 troops). Every member of shells to 50 bullets.
hanced object which will be of aid to the unit has their Toughness increased When a blessed missile hitsa target,
the community of the faithful. This by the result points read on the it does both physical and spiritual dam-
miracle is normally used in conjunc- "Power'" column of the Push Results age. The physical damage is as normal
tion with a religiOUS quest that the Table. for the missile type; the spiritual at·
faithful are partidpatingin. When suc- The priest can cast this miracle on a tack has a damage value equal to th(
cessfully performed, the miracle al- unit more than once. The first miracle faith value imbued into the missile
lows the recipient to see the object and increases Toughmss, each subsequent plus the bonus.
everything within a 1o-meter radius. miracle increases one combat skill of ote: the blessed missiles are onl}
At the completion of the miracle, the the cleric's choice. effective in the hands of a firer wh<
recipient will know Ihe direction in took part in the ritual. Theyarenorma,
which the object lies, although the ex- Bless Holy Water missiles when fired by anyone else.
act distance is unknown.
Spiritual Rating: 7
Thecaster needs to make a Mind roll Bless Pyramid
Community Rating: 9
every day afterwards to recall the exact
Difficulty: 11 Spiritual Rating: 17
direction of the object. The ctifficulty
numberoftheMi1ld roll equals the value Range: louch Community Rating: 11
of the number of days that pass plus 8. Duration: permanent Difficulty: 10
Ritual Length: 16 (30 minutes) Range: voice
Thus, a character who casts the
Effect: Turns regular water into holy Duration: permanent
miracle successfully and then, a week
later, wishes to recall the exact loca- water Ritual Length: 19 (two hours)
tion of the object, must make a Mind Attainment Rating: 16 Effect: prepares pyramid as mysti·
total of 8+5 (the value of 7) or 13 to cal conduit
This ritual turns fresh, clean water Attainment Rating: 15
succeed. The miracle may be recast on
into holy water. The ritual must be
the same object.
invoked in a church or on other hal- Pyramids may be the dreams of
Beauty lowed ground. Thewatermust bepure engineers and kings, but the blessings
(either boiled or from the tap). One of priests are needed to imbue the
Sptritual Rating: 10 cannot make holy waterout of puddles, pyramid with its famous mystical en·
Community Rating: 8 ponds, or a glass of water from which ergy. Priests must cast this miracle
Difficulty. 12 someone has drunk a portion. five times, each time blessing a differ-
Range: touch The miracle creates enough holy ent vertex, or an element which will be
Duration: 18 (one hour) water for four vials, and cannot be incorporated into that vertex of the
Ritual Length: 14 (ten minutes) invoked more than once per week. pyramid. Each vertex is dedicated toa
Effect: increases target's Clulrismn different god; the four on the ground
Attainment Rating: 17 arededicated toOsirisand Nut(which

•• 94
are diagonally opposite), and Horus Difficulty,15 Range: sight
and Anubis(diagonallyopposire). The Range: voice Duration: 38 (one year and a day)
apex is reserved for Ra. Duration: until vow is broken Rituitl Length: 29 (one week)
Ritual Length: 18 (one hour) Effect: ruins land
Bless Weapon Effect: adds success levels to one Attainment Rating: 23
attribute for one character
Spirituitl Rating: 10
Attainmenl Rating: 20 Blight greatly reduces the aridity of
Community Rating: 8
land. Crop yields, or plant growth, in
Difficulty: 17
In Ihis ritual, the blessed agrees to blighted fields fall according to the
Range: touch uphold an institution, or virtues im- success level of the miracle. Minimal
Duration: 25 (one day) sua:ess reduces the yield by 10 per~
portant to the mylhos, for as long as he
Ritual Length: 18 (one hours) shall live. In exchange, the blessed cent, while Average success reduces
Effect: increases the damage of any receives an increase in one chosen at· yields by 25 percent, stunting the
weapon tribute equal to the number of success growth of most plants and killing
Attainment Rating: 22
levels achieved by the blessing (for some. Good success stunts about hall
example, an AvtrQgt success grants a of the plants, killing an additional 10
The bless wtIlpon miracle can be used +2 modifier), for as long as he main- percent. Suptrior success stunts half
on any weapon to increase its damage
tains the vow. A character may only and kills half, while Sptdaculllr suc-
value. The deric must lay his hands have one bllSSing row at a time. cess kills every plant growing in the
upon the weapon and call upon the The bllSSing POW is only given to blighted soil. The ritual must be per-
.pp'''P';ateaspectofluspantheon.prny- characters who have proven them· formed within sight of the field to be
ing that the armament will be as strong selves worthy to spiritual leaders and blighted.
as the warrior's heart is brave. Success the community.
will result ina +1 to the weapon's dam- Blood Brothers
age value per level of success. Blight
Spiritual Rating: 10
Blessing Vow Spiritual Rating: 15 Community Rating: 14
Community Rating: 12 Difficulty: 10
Spiritual Rating: 9
Difficulty: 18 Range: touch
Community Rating: 6

••
95
Torg; The Clerics' Sou.rcebook

Duration: permanent asks the gods to aid him in his quest. If Can Giant Wasp
Ritual Length: 19 (two hours) successful, the priest gains advantages
Effect: binds the thoughts of two dependent upon his level of success. Spiritual Rating: 13
individuals together A Minimal or Good success allows Community Rating: 8
Attainment Rating: 15 the priest to inspire himself once per Difficulty: 8
adventure. A Superior success allows Range: 15 (one kilometer)
When two individuals are bound him to inspire the entire party once Duration: NA
as blood brothers, their spirits are irre- per adventure. A Spectacular success Ritual Length: 14 (10 minutes)
vocably tied together. Each individual has the same effect as a Superior one, Effect: calls a giant wasp to the
gains the ability to sense the emotional but also gives the priest a free up once invoker
state of the other being. If one is in per adventure. Attainment Rating: 13
danger, the other knows, and vice The advantages are gained so long
versa. A blood brother also gains a +5 as the priest continues to actively pur- This miracles is used every sixth
bonus to tracking when attempting to sue the fulfillment of his oath. Only Darooni cycle by the priestesses to call
locate the other brother. If one brother one blood oath may be held by an indi- the giant wasps from their nest. When
is killed, the other immediately goes vidual at any given time. summoned, the wasps fly out of the
into a berserker fury. nest and land beside the assembled
Bounty Wasp Riders. The riders then saddle
Blood Curse the insects and leave for the hunt.
Spiritual Rating: 15 The prayer is also used during the
Spiritual Rating: 14 Community Rating: 12 Hatching Ceremony to call the queen
Community Rating: 17 Difficulty: 16 wasp from her nest. The queen re-
Difficulty: 20 Range: sight sponds to the prayer and lays her fer-
Range: unlimited Duration: 38 (one year and a day) tile eggs in the Darooni's sacrificial
Duration: permanent Ritual Length: 29 (one week) victim.
Ritual Length: 23 (twelve hours) Effect: blesses growth on land The miracle only summons the gi-
Effect: calls down the vengeance of Attainment Rating: 21 ant wasps, but does not command
the gods upon mortal enemies them once they arrive. The Wasp Rid-
Attainment Rating: 25 Bounty is the opposite of blight. It ers must expertly handle the creatures
raises the yield of a crop field, or the to get them to obey.
When a blood curse is invoked, the lushness of vegetation, in the area
gods pour down their wrath upon the blessed by bounty. The effect is based Clean Suit
subject of the curse. If the reason for upon the success level of the miracle:
invoking the curse is good, such as Minimal increases yields by 10 per- Spiritual Rating: 8
betrayal, murder, or personal injury, cent, Average increases yields by 50 Community Rating: 12
the subject of the curse is inflicted with percent, Good doubles the yield, Supe· Difficulty: 10
a setback once per act. If the reason for rior triples the yield, and Spectacular Range: touch
invoking the curse is poor, such as a success quadruples the yield. Theritual Duration: 25 (one day)
bad deal, an insult, or an argument, must be performed within sight of the Ritual Length: 14 (10 minutes)
the subject has a stymie inflicted upon field to be blessed. On a Superior suc- Effect: allows travel through toxic
him for one scene per adventure. The cess or better, the field will resist such areas
curse is broken if the invoking priest is changes as the Aysle world flux. Attainment Rating: 15
slain, or through the dispel curse
miracle. Record thefaith total achieved Bow Master A c/etln suit allows the recipient to
when invoking this miracle. traverse areas that have been contami·
Spiritual Rating: 8 nated by chemical, nuclear, or biologi-
Blood Oath Community Rating: 9 cal waste. While protected by thecletln
Difficulty: 15 suit, no ill effect will be suffered from
Spiritual Rating: 10 Range: touch any hazardous material. The suit will
Community Rating: 10 Duration: 25 (one day) even protect against the ingestion of
Difficulty: 16 Ritual Length: 18 (one hour) hazardous materials.
Range: self Effect: betters target's skill with a
Duration: until fulfilled bow or other missile weapon Common Ground
Ritual Length: 14 (10 minutes) Attainment Rating: 20
Effect: aids individual in exchange Spiritual Rating: 7
for the performance of a deed The cleric lays hands upon the tar- Community Rating: 12
Attainment Rating: 21 get and his weapon while reciting the Difficulty: 13
proper incantation. If the rite is suc- Range: voice
When a blood oath is sworn it must cessful, the target will find his ability Duration: performance
Ritual Length: 18 (one hour)

.....,.
bedone in full sincerity. The priest vows to handle the weapon improved by +1
\t) ¥:.".r.:sm.VW:.~~ 'tN..~t'j d.~, 'M\.d. to't eac.b. \eve.\ o{ S\lc.c.e.'&>. Effect: improve relations between

_.~.~----------------
96 .. . ,
Chapter Fourteen

targets Communicate with Plant cial intelligences, even if the character


Attainment Rating: 18 has no previous knowledge of them.
Spirit U the rite is successful, the character
Common ground is used to mediate Spiritual Rating: 5 may substitute his faith skill for the
between individuals. In order for the Community Rating: 12 relevant science skill when generating
miracle to work, the characters influ- Difficulty: 14 a total for the duration of the miracle.
enced by the miracle must have some Range: voice
common interest. If the characters Duration: performance Conceive
share no goals, have no desires that Ritual Length: 14 no
minutes>
Spiritual Rating: 9
are not mutually exclusive, then the Effect: speak with the spirits of
miracle fails. Only where mutual gain Community Rating: 10
plants
is possible will the miracle work. Difficulty: 11
Attainment Rating: 19
When successful, the miracle pro- Range: touch
vides a temporary boost to relations. Duration: one mating
Plant spirits are slow, not dumb,
Each success level achieved. by the, Ritual Length: 18 (one hour)
just slow. They take their time when
faith provider improves the charac- Effect: induces the demon breed-
speaking - even plants who have
ters, attitude one step each, up to a ing cycle
very short lives are slow communica-
maximum of friendly. Attainment Rating: 16
tors. They tend to notice less dUring
the night than during the day. See
Communicate with Animal Conceive came into being during the
page 129 of the Torg Rulebook.
centuries that magic declined.. It trig-
Spirit gers the breeding cycle between two
Communicate with
Spiritual Rating: 5 Tharkoldu.
Community Rating: 12
Technology Spirit If one Tharkoldu has already sub-
Difficulty: 14 Spiritual Rating: 8 mitted to the other, the dominant
Range: voice Community Rating: 12 Tharkoldu is the focus character and
Duration: performance Difficulty: 14 the submissive Tharkoldu provides
Ritual Length: 14 (10 minutes) Range: voice faith. The modifiers due to the Law of
Effect: speak to the spirits of ani- Duration: performance Domination apply to the totals.
mals Ritual Length: 14 no
minutes) U neither demon is submissive to
the other, then both generate focus to-
Attainment Rating: 19 Effect: allows communication with
technology spirits tals, and the one who beats the diffi-
The spirit of an animal is consid- Attainment Rating: 19 culty by the highest margin becomes
ered. to be more intelligent than the dominant. This is formal domination
animal which houses it. While seeing The spirits of technology are all and the relationship continues after
things from the perspective of their around us, in the computers, the ma- the mating. This will even override an
animal host, the spirits can equal hu- chine tools, and even within our auto- existing relationship among demons.
man intelligence. See page 129 of the mobiles. They have a perspective dis- For successful conception the faith
Torg Rulebook. tinctly colored. by their function, and total must exceed the natural Tough-
are often friendly with humans who ness of both participants. Do not in-
Communicate with Elemental treat them well. See page 129 of the clude adds from cyberware, magic, or
Spirit Yorg Rulebook. miracles in evaluating the Toughness.

Spiritual Rating: 5 Computer Empathy Consume the Leopard's Heart


Community Rating: 12
Spiritual Rating: 13 Spiritual Rating: 14
Difficulty: 14
Community Rating: 12 Community Rating: NA
Range: voice
Difficulty: 6 Difficulty: 8
Duration: performance
Range: touch Range: sell
Ritual Length: 14 (ten minutes)
Duration: 18 (one hour) Duration: 38 (one year)
Effect: speak to elemental spirits
Ritual Length: 14 (to minutes) Ritual Length: 16 (30 minutes)
Attainment Rating: 19
Effect: increases a character's abil- Effect: raises attributes by eating
ity to use computers, eyberdecks, the heart of a great leopard
There are five elemental spirits:
and artificial intelligences Attainment Rating: 13
earth, air, fire, water, and metaL
Elementals are temperamental, of an Attainment Rating: 11
For a boy to become a man among
intelligence less than human, but with
With this miracle in effect,a character the Leopard Man race, he must hunt
a greater cunning than thatof animals.
can communicate with and understand down a great leopard and kill it single-
Theyseethingsfroma verypurestand-
all varieties of computers, cyber inter- handed.ly. When he eats the heart of
point relating to their own element.

....- - - - - - - - - - - - - - _..
faces, including cyberdecks, and artifi- the great cat, the boy becomes a man in
See page 129 of the Torg Rulebook.
the eyes of his people.

~. 97
Torg: Th~ C1~ria" SOlllUbook
S T

This miracle is cast by the young Duration: NA Curse Mechanism


man to capture the power of the Ritual Length: 18 (one hour)
leopard's soul and make it his own. Effect: cu'res a disease Spiritual Rating: 11
Compare the boy's faith total to the Attainment Rating: 15 \ Community Rating: 13
leopard's Spirit, reading the results orr Difficulty: 18
the Power Push Table. Cure distast destroys' a disease that Range: sight
The boy may add the power push to is ravaging the target character. The Duration: NA
any attribute except Mind, or diVide character is cured., but must regain his Cyber Rating: +2
the result among any number of at- strength over time or through addi· Ritual Length: 18 (one hour)
tributes. The miracle's benefits are i'n tional medical, magical, or miraculous Effed: damage machinery
effect for a time value of38 (one year). means. The typeofdiseasetobecured Attainment Rating;- 23
This miracle is only used once in If. modifies the difficulty number as fol-
lifetime by each Leopard Man. lows: This miracle attacks a targeted rna·
chine and attempts to damage it. The
Create Reality Tree' miracle does damage to the machine
equal to the faith total.
Spiritual Rating: 13
Community Rating: 16 D isease Difficulty
Modifier Chart
The machine's resistance value is
its Toughness. If it has no Tuughness,
Difficulty: 20 then its resistance value is 8, except for
Range: touch 24-hour bug -2 cyberware, whose Toughness is con-
Duration: permanent Influen'za 0 sidered to be equal to that of its owner.
Ritual Length: 18 (one day) Pneumonia +2 If used successfully against cyberware,
Effect: creates a reality tree, a living Cancer +8 the miracle causes an immediate syg.
hardpoint of reality AIDS +12 terns failure check, using the faith total
Attainment Rating: 25 Alzheimer's +15 of the miracle as the total on the "Sys-
Comaghaz (to cause remission) tems Failure Table."
This miracle is the way Akashans first stage +6 If the machine is operated by a pos--
can expand or anchor their realm on second stage +13 sibility-rated character, or derives its
Earth, and may also be used to create third stage +15' energy from posSibility energy (Nile
other, non-destructive realities. Comaghaz (to cure) +30 gizmos), then damage is checked on
The tree is a special biotech con- the "POSSibility-Rated" column of the
struct which spreads a given reality Combat Results Table (page 39, Torg
across a set radius of effect. To achieve Rulebook). Otherwise, use the nOrd"
this, a seed must first be planted. and Curse column.
this miracle invoked. The rite itself Spiritual Rating: 13
takes 24 hours to perform. For the first Community Rating: 12 Cyberharmony
half of this period, the seed is taking Difficulty: 14
root, and the person invoking the Spiritual Rating: 9
Range: Sight
miracle must spend three Possibilities Community Rating: 12
Duration: 18 (one day)
to ensure success of that stage. Difficulty: 16
Ritual Length: 18 (one hour)
At this point, a sapient being must Range: touch
Effect: additional difficulty of aU Duration: NA
enter the reality tree (the surface will tasks
become fluid to admit him). This be- Cyber Rating: +1 if it works (if it
Attainment Rating: 19
ing must be of the reality the hard point fails, see below)
is to represent, and the being must be Ritual Length: 29 (one week)
A curse directs the ire of the gods to
willing to enter. Effect: reduce cyber value
a single individual. He or she suffers a Attainment Rating: 21
The tree closes immediately after +1 to the difficulty of all actions for the
this, and over the next 12 hours, the next day.
being enters a fonn of suspended aru- A curse is removed when a priest of
Cyberharmony can be performed as
mation and is joined with the tree. a series of rituals, two hours long,
the target's religion, or a friendly reli-
For more information on the effects threetimesaday, fora week. Thefocus
gion, invokes a dispel curse miracle on
of reality trees, bath on the being within and faith totals are not generated until
the target. No more than ohe turse
and the area without, see thapter the final ritual is completed. Charac-
may be placed on a victim by the same
Three of the SfMce Gods sourcebook. ters who are going to aid the focus
priest, although multiple priests may
character with their faith skills must
place multiple curses on the same vic-
Cure Disease tim. Modifiers to difficulty from mul-
participate in all 21 rituals.
H the miracle is successful, the cyber
Spiritual Rating: 10 tiple curses are cumulative. When a
rating of an implant selected by the
Community Rating: 8 curse is invoked, the fait1r total of the focus chara~ter can be reduced by the
Difficulty: 10 cUrse should be noted.
success levels of the miracle, down to
Range: touch a miriimurn of +1.

--0-:'__
9 8 W i I V
--====..................- -------- .....
However, if the miracle fails, the Divine Intuition the [ott." This hints that fhe tiller is
focuscharacter and target must check not an ordiMry mJln, but possibly a
for spiritual damage as if they were of Spiritu.I1 Rating: 9 vampyrt.
different faiths. Community Rating: 9
Difficulty: 10 Note how, in the above example,
The eyber value of both characters the resulting answers in no way "gave
is increased by any shock damage they Range: self
Duration: one question away" the answer to the adventure;
take as a result (see page 124 of the they merely told the characters where
Torg Rulebook). Ritu.I1 Length: 18 (one hour)
Effect: allows cleric to have a flash to look for the answer. U the question
was not nearly as important to the
Damn of intuition about a topic
overaUadventure('Whereismyfriend
Attainmenl Rating: 15
Spiritu.I1lUting: 14 Myra hiding?"'), the answer might be
Community lUting: 8 When this miracle is invoked, the more direct.
Difficulty: 17 priest gains a flash of divine intuition, Beware of players who abuse this
Range: voice and things will become clear concern· or other miracles! "Which horse will
Duration: until removed win in the fifth race?" or "Where did I
ing a topic. The cleric will gain the
Ritual wngth: 25 (one day) answer to one question. The answer leave my car keys?'" are probably frivo-
Effect: reduces bonus of recipient will be in agreement with all existing lous or at least disrespectful uses of
by level of success the miracle.
doctrines of the religion of the charac·
Attainment lUting: 22 ter, and others will see that this an- When this happens, first warn your
player that his character is not acting
swer was divinely inspired.
A dDmn miracle is used on heretics. in the deity's best interests and then
The answer will always be true, but
It causes an upside down cross to ap- depending on the success level of the start taking miracles away.
pearon the recipient's forehead which miracle, it may not have a clear mean·
brands the person as a damned her- Enhance Food
ing. A Minimal success will elicit a
etic. Damn reduces anyone of the very cryptic, or partial, response. An Spiritual Rating: 7
recipient's attributes, selected by the Awrage success yields a response Community Rating: 12
bestower, by an amount equal to the couched in some sort of riddle or par- Difficulty: 11
success level of the dDmn. A MinimJll able. Good results get a clearer answer, Range: 10 meters
success reduces an attribute by one with only slight vagaries, and a Supt· Duration: permanent
point. rior success will be very clear. The Ritual Length: 18 (one hour)
A character can only have onedDmn Spectacular success will get a com- Effect: increases quality or removes
laid upon him at one time. It can only pletely clear answer and additional impurities from food
be removed by a blessing vow with a unasked for (and sometimes un- Attainment Rating: 16
success level equal to or greater than wanted) advice.
the damn. When used this way, the Remember, thegamemastershould Food blessed by ",i"me< food be-
bI~jng vow confers no other advan· not allow this miracle (or any other) to comes better tasting. more nutritious,
tages, as the bll'.SSing vow and dDmn spoil a good adventure, but he should and possibly transforms into another
cancel each other. give the character as much leeway as food entirely.
he can. Minimal or AtIn'age success turns
Dispel Curse spoiled meat, rotted vegetables and
Example: Father Brinner is a mem-
Spiritual Rating: 15 herofa StOntl K"ightgroup. Theyare the like into fresh food again. Good
Community Rating: 12 seeking a killer hiding somewhere in success can cleanse any food of impu-
Difficulty: 12 Houston. Hedecides to use the miracle rities or poisons. Superior success in-
Range: touch to try to find the murderer. Using his creases the quality of the food to the
Duration: permanent faith and the faith of one mort! of the very best possible. Spectacular success
Ritual Length: 18 (one hour) Storm Knights, he C/llis for divine actually transforms the food into a
Effect: removes curse intuition. different kind of food; changing from
Attainment Rating: 17 If Father Brinner gets a Minimal a common fruit to an exotic one, from
SIlCCesS, hewifl probably be told some· a cheapcut of pork toan expensive cut
Dispel curse removes a curse that thi,lg like, "Search among the bones of beef, etc.
has been inflicted upon the target. The of those tong.dead." An Average
difference between the curse's faith SUCCl'.SS might SlJy, "He who keeps the Enslavement
total (which should have been noted; keys to the past knows theansweryou Spiritual Rating: 11
assume 12 if it was not), and the faith seek." TheGood orSuperior SUCCl'.SS Community Rating: 15
total of the disptl CU~ should be in· gets, "The curator of the Houston Difficulty: 13
dexed on the General Results Table. If Museum of Natural History knows Range: touch
a Good level of success or better is where the killer lurks." A Spectacu- Duration: until the enslavement is
attained, the curse is removed. lar success might say that and add broken
"Be prepared with wood andgarlicfor

I.
99
Torg: The Oeria' SoW'Cebook

Ritual Length: 25 (one day) During the ritual the character is can be removed normally. If the Spirit
Effect: enslaves target character branded as an enemy of his faith. If the chip is of a different faith than the
Attainment Rating: 18 ritual is successful, the recipient's faith priest attempting to exorcise it, the
and focus adds are reduced by the priest must first succeed at a spiritual
Enslavement forces the target to be- success level of the miracle. The adds struggle with the Spirit contained in
come totally obedient to the will of the are never reduced below zero. the chip. If the Spirit chip wins the
focus character. This happens if the For example, an Average success struggle, the miracle fails.
faith total exceeds the target's faith, or reduces an excommunicated
Spirit if the target has no faith adds. characters faith and focus skills by -2 Exorcism
The slave can only resist the orders each.
An excommunication lasts until it is Spiritual Rating: 14
of the master by generating a Spirit
Community Rating: 9
total of 20, and he is only allowed to removed by a blessing vow with a suc·
Difficulty: 9
make this check if given an order ab- cess level equal to or greater than the
Range: voice
horrent to him. If the slave does suc· excommunicntion. When used in such a
Dwation:NA
cessfully resist an order, he may try to way, the blessing vow only ends the
Ritual Length: 29 (one week)
throw off the miracle's effect com· excommu nication, it does not conferany
Effect: drives out creatures in pos-
pletely, generating a Spirit total equal other advantages; the blessing vow and
excommunication cancel each other. A session of another's body
to or greater than his master's faith.
Attainment Rating: 14
Ifunable to resist an order, the slave character can only have one excommu-
carries it out to the best of his ability, nication in effect upon him at anyone An exorcism is a ritual which, if suc-
without reservation or hesitation. time.
cessful, pits the faith of the character
Excommunication may be per-
Eradicate Radiation fonned by all members of a religious performing the exorcism against the
order. However, one's rank in the hi-
faith or Spirit of the creature possess·
Spiritual Rating: 14 ing the body. The end of the ritual
erarchy affects how easily one can ex-
Community Rating: 13 triggers a dramatic skill use, and thus
communicate another. Apply the
Difficulty: 10 requires the use of the Drama Deck.
modifiers below to the attempt to per-
Range: 15 (one kilometer) The check requires A,B, and C to be
form the ritual:
Duration: NA completed, but only particularly tough
Ritual Length: 18 (one hour) entities require D.
Effect: reduces the danger of radia- Each round, the community may
tion
Attainment Rating: 15
E xcommunication
Modifier Table
support the focus character in his ef-
forts to remove the entity. Each time
an appropriate letter comes up, the
Eradicate radiation is a ritual which Rank Modifier focus character generates a faith total
reduces harmful radiation within Lay Member +10 against the entity to succeed at that
range to tolerable levels in the area. It Beginning Priest +5 skill step. Each round the entity may
does not remove the harmful effects of Experienced Priest 0 make a spiritual attack, using its Spirit
radiation sickness from sufferers - a Spiritual Leader +5 or faith against the faith of the focus
curediseasemiracle is required for that. Religious Head +10 character. If the focuscharactersuffers
Saint +15 a heavy wound or worse, he loses his
Excommunicate faith and focus skills (page 125 of the
Torg Rulebook) and loses the exorcism.
Spiritual Rating: 14 If the exorcist reaches the appropri-
Community Rating: 9 Exorcise Spirit Chip
ate skill step, he drives the entity out of
Difficulty: 26 Spiritual Rating: 14 the host's body.
Range:NA Community Rating: 11
Duration: until excommunication Difficulty: 14 Faith Armor
is lifted Range: voice
Ritual Length: 25 (one day) Duration: permanent Spiritual Rating: 7
Effect: reduce recipient's faith and Ritual Length: 25 (one day) Community Rating: 11
focus adds by level of success Effect: disables Spirit chip by driv- Difficulty: 17
Attainment Rating: 31 ing essence out of it Range: touch
Attainment Rating: 19 Dwation: 25 (one day)
Anexcommunication an only be per- Ritual length: 18 (one hour)
fanned as a ritual. The character who Exorcise Spirit chip is used to free a Effect: protects the faithful from
is the target of excommunication must person from possession by a Spirit hann
have been a devout follower of the chip by driving out the soul contained Attainment Rating: 22
religion from which he is being ex- within the chip.
communicated. It will not work on If successful, the essence leaves the Faith armor allows the faithful to
characters of other faiths. chip, and the chip goes off-line and greatly increase their resistance to

___
, " = ' " - - - - - - - - - - - - - - - - ....'-'
100 'W'W
Chapter Fourteen

physical damage from one-specific completion of the ritual meal, increase and focus totals of 14. She can then
type of attack (bullets, blades, poisons the faith of the recipients by +3, and manipulate the air to perform a num-
andbluntweaponsareamongthepos- increase their Toughness by +1 for each berof tasks: pushing an enemy away,
sible choices). level of success achieved when the canyngobjects,orwhippingupasand-
When a character is hit by the cho- miracle is performed. storm. The individual effects wiD re-
sen weapon in combat, thefaith totalol main in force as long as the priestess is
the ritual is measured against the faith The Gift of Air performing the miracle-shecan per-
of the person who hit them. lf the fonn no other actions while doing this.
Spiritual Rating: 16
blessed character's total is higher, the The priestess can cause great wind
Community Rating: NA
damage is reduced by the number of to push an enemy away. The difficulty
Difficulty: 20 for this type of miracle is 17, as it is
result points. If the faith tot~l of the
Range: self harmful toothers. Thewind'sStrength
enemy is higher, then the miracle is Duration: 32 (one month)
dispelled and has no further effect. is equal to the faith value of the priest-
Ritual Length: 32 (one month)
ess. A Strength total greater than the
Feast Effect: allows the priestess to ma-
Strength valueof the wind is needed to
nipulate the air
move against it.
Spiritual Rating: 7 Attainment Raling: 25
The priestess can create a wind to
Community Rating: 10 liftobjectsandcanythem. TheSrnng'h
Difficulty. 18 By means of this miracle, the priest- of the wind isequal totheftlith value of
Range: voice ess gains the ability to manipulate the the priest. Please note that the priest-
Duration: 29 (one week) forces of air. To do so, she must per-
ess cannot use this miracle to throw,
Ritual Le:ngth: 18 (one hour) form a ritual similar to the one con-
just lift and carry.
Effect: increases faith and Tough- ducted to gain the miracle "Gift of
The miracle can also be used to
ntSS Magic" (see below). At the end of one create a sandstonn which will reQuce
Attainment Rating: 23 month, the priestess generates faith visibility. Strength of the storm is equal
and focus totals, using the planets to the faith value of the priestess. The
Fmst is a ritual which takes three aligned on that day as modifiers. Perception of characters caught in the
hours to perform. The objects of the When the priestess has need, all she
storm is compared to the Strength of
miracle eat during this time. At the has to do is generate successful faith
the storm on the Power Push Table

I.
101
Torg: The Of!ria' Sou.l'C'ebook

and the result is subtracted from the viva!. It was, and on occasion still is, days and then makesan offering.lfthe
target's Perception. invoked to test infants whose fitness is miracle succeeds, all wounds the vic-
in question. The miracle will instantly tim has suffered are healed, any dis-
The Gift of Magic and painlessly kill a baby that is too eases the victim is suffering from are
sickly to grow to healthy adulthood. cured, and any physical handicaps he
Spiritual Rating: 16 Apparently, weak infants who sur- or she may possess are eliminated.
Community Rating: NA
vive this test frequently turn out to be
Difficulty: 20 Grid Wisdom
possibility-rated in later life.
Range: self
Duration: 32 (one month) Great Curse Spiritual Rating: 9
Ritual Length: 32 (one month) Community Rating: 15
Effect: allows the priestess to cast Spiritual Rating: 16 Difficultr- 13
illusions Community R.tIting: 12 lbnge: touch
Att,1inment Rating: 25 Difficulty: 20 Duration: 25 (one day)
Range: NA Cyber R.tIting: +4
The priestess must first meditate Duration: 32 (one month) Ritu.tll Length: 18 (one hour)
and pray for a month. At the end of Ritual Length: 25 (one day) Effect: adds success levels of ritual
this time, she bathes in a pure spring, Effect: more powerful curse to cyberdeck operations skill
symbolically washing away her sins. Attainment Rating: 25 Attainment Rating: 18
In the final stage of the ritual, she must
renew her vows to Isis and to thecause The great curse is a more powerful This miracle enhances the target
of freeing the people from the false version of the simple curse. It curses its character's insight into computer ar-
pharaoh. victim with a +1 to the difficulty of all chitectures and operation. The
When this is done, she is filled with actions, plus the victim treats all sty- character's adds in eyberdeck operation
the power of Isis and with her faith, mied results on the Drama Deck con- are increased by the success level of
she can call upon the goddess' knowl- flict line as setbtu:ks instead, and all the miracle.
edge to wield powerful magics for the opponents gain a +1 bonus modifier If the target has no adds in the skill,
next month (it is at this point that the when acting against the victim. the adds from the miracle still apply
miracle is cast, SO planets aligned on Unlikea regularcurst!,a priest cast- and allow skilled used of the
this day affect the ritual). ing a grmt CJlP'st: need not touch the cybeMeck.
Whenever the priestess has need, target - he needn't even be in the
she speaks a prayer to Isis. With this, target's vicinity. Hawk of Horus
she can weave an illusion to deceive a The priest does need an object once
possessed (for at least a week) by the Spiritual Rating: 14
foe. The priestess must generate a f0-
cus total equal to the willpm.otr or Mind victim, and a blood offering. Community R.tIting: U
Difficulty: 19
value of the target (or the highest of The effects can be removed using
thesame melhoo used toremove lesser Range: 25 (tOO kilometers)
these values, if it is aimed at a group).
Duration: 25 (one day)
The difficulty is further modified by curses. Thefoith total of the great curse
should be noted for this purpose. Ritu.tll Length: 18 (one hour)
+3 because it is a hannful miracle.
The effect of no more than one great Effect: creates a giant hawk, obedi-
If the casting is successful, the illu-
curse may be placed on a victim by the ent to the cleric who invoked the
sion iscreated. Disbelieving it requires
a Mind or willpower total equal to the same priest, although, multiple priests miracle
priestess' faith value. may place multiplegrent curses on the Attainment Rating: 24
same victim. Bonus mooifiers from
Good of the Race This miracle creates a giant hawk
multiple curses are cumulative.
which will obey the orders of the in-
Spiritual Rating: 9 Great Heal voking cleric. The hawk can be sent to
Community Rating: 6 any point within the range of the
Difficulty: 13 Spiritual Rating: 15 miracle, and can only be controlled by
R.ange: touch Community Rating: 11 the cleric.
Dur.tltion: NA Difficu1tr- 21 This miracle is often used by priests
Ritu...1 Length: 14 00 minutes) Range: touch seeking vengeance on those who de-
Effect: judges the fitness of new- Duration: NA file the Egyptian gods and land. The
borns Ritual Length: 27 (two days) hawk may be instructed to kill the
Atuinment Rating: 18 Effect: removes all physical afflic- offender, or lead the cleric to him. If
tions the hawk should be killed while fol-
This tragic miracle came into being Attainment Rating: 26 lowing the cleric's instructions, a sec-
dUring the various times in the history ond hawk will appear which will at-
of the Race when a community could This is a very potent healing miracle. tempt to kill the invoking cleric (as
not afford to support anyone who To invoke great heal, the priest prays punishment for sendinga gift ofHorus'
would not contribute to racial sur- over the body of the victim for two to its death).

~----------------
-"0-:'102 . -.:v
. . .,..
Chapter Fourteen

The Hawk of Horus ,hours, call upon spiritual energy to heal miracle and the difficulty num~, read
DEXTERITY 11 the recipient of mental and spiritual as a measure on the Torg Value Chart.
Flight 15, maneuver 13, unarmed damage. Forexample, a total of 15 would l;esult
combat 14 If successfully called upon, the re- in a difference of two. The value of
STJl.ENGTH 13 cipient is fully healed of a,ll mental and two O~ the Torg Value Chart is 25, so
Lifting 14 spirituaJ damage, and also regains all the miracle would have resulted in the
TOUGHNESS IS lost skills. Also if the performer of the creation of food sufficient for 2.5 meals.
PERCEPTION 10 miracle achieves a Good or better level
Find 12, tracking 11, trick (15) of success, all physical shock and KO Interface
MIND 9 (but not wound) damage is healed. A
Spiritual Rating: 14
Test (16), willpower 14 Spectacular result heals all damage of
Cor:wnunity Rating: NA
CHARISMA 8 any kind.
Difficulty: 7
Charm (20), taunt (15) Range: touch
SPIRIT 7 Hearth Blessing Duration: 18 (one hour)
Faith (Egyptian) il4, intimidation Spiritual Rating: 14 Ritual Length: 14 (10 minut~)
13 Comm.unity Rating: 12 Effect: allows interface with com-
Additional Skills: two at +] adds puter which is not part of the
Djffkulty,'3
Possibility Potential: some (30) God Net or the Grid
Range: 9 (SO meters)
Natural Tools: claws, damage value Duration: 25 (one day) Attainme;nt Rating: 12
STR +3/16; beak, damage value Ritual Length: 18 (one hour)
STR+4/17; wings, s:peed value 13 Effect: enhances ability of charac.- This miracle allows the character to
ters to de.fend a particular dwelling jack ,into a computer and use it as if it
Healing place were a part of the GodNet ortheGrid.
Spiritual Rating: 6 Attainment Rating: 18 If the system is less than Tech 26, the
Community Rating: 11 deckergains a +3 qonus to his eyberdeck
Difficulty: 17 WlIen invoked successfully, a home operations totals, due to the fact that the
Range: touch comes ~d~r the prote<;tion of the gods system is less sophisticated than the
Duration: NA of the cleric's faith. The "home" can be GodNet or the Grid. The computer
Ritual Length: 18 (one hour) a cave, rude shelter, or building-any COnstruClts appear bleak and drab, aU
Effect: reduces damage and dwellingwithdimensionssmaller~ colors are muted. Otherwise the char-
wounds by number of success lev- SO meters in any,dirtPio.n. acter can perform a,ll the actions pe
els All of those defending,the building could in the GodNet or the Grid.
Attainment Rating: 22 against assault gain the favor of the
gods, manifested asa +1 to their Tough- Introspection
This miracle reduces the physical ness for the duration of the miracle.
Spiritual Rating: 12
damage and wounds a character has The invoc3;tion will have no effect on a
Community Rating: 10
sustained. A Minimal success will re- character who leaves the building, but
he can regain its benefits if he goes Djfficulty' 15
move aU KO conditions and shook. Range: 5 00 meters)
Each success level thereafter reduces within once more.
Duration: 18 (one hour)
the target's wound level by one. Ritual Length: 14 ()O minutes)
Heroes' Feast
£,lied: Protects against harmful
Healing Waters Spiritual Rating: 9 miracles
Spiritual Rating: 6 Community Rating: 9 Attainment Rating: 20
Community Rating: 11 Difficulty: 15
Difficulty: 16 Range: 5 00 meters) )'he introspection miracle allow$ the
Range: touch Du,ration: ~J1l'anent caster to protect himself fro.~ the ef-
Duration: NA Ritual Length: 14 (10 minutes) fects of harmful miracles. The caster
Ritual Length: 19 (two hours) Effect: creates food withdraws into himself, using his Spirit
£ffed: heals mental and spiritual Attainment Rating: 20 to ward off harmful miracles. The
damage cast~r generates a faith total and reads
Attainm~nt Rating: 21 Using this miracle, the cleric can the result points on the Power Push
transform any inanimate object into Table. The result is added to the diffi·
Healing'WQtersmayon.lybe~octl)ed food. The faithfulstack the goods ta be culty numbersofany harmful miracles
as a ritual - the recipient, the indi- transformed in frontaf the priest, who used against him.
vidual providing the focus and the en- recites a prayer and turns it all into
tirecommunity of the faithful must stand food. Jnvest Pharaoh
in the midst of the stream Qr river in Theamountof food created is equal
Spi.Qtual Rating: 16
\Yhich the.ritual is perfonned. The.rihlal to the value of the difference between
Community Rating: 10
prayersand ceremonies, which taketwo the faith total used to generate the
Difficulty: 25

tt.
~.
. . - - - - -.......- - - - - - - - - - - ·103

T"q.; The CleriC!i' Sourcebook

Range: VUlCl..' Mi"ill/n/ or At'l'rnSl' success releases Difficulty: 11


Duration: life uf Pharaoh ~Iavl..~ from submis~ion. Slaves under Range: touch
Ritual lenglh: 29 (one wl..'t.'k) thecn~lavementmir..c1eorfitted with Duration: 18 (one hour)
Effect: ~r<lnl~ my~tiGlI energy In SI.. v\.Chips are not affected. A Good Cyber Rating: +5
PhM<lnh sucu'ss has the above eUect and also Ritual length: 14 (ten minutes)
Attainmenl Rating: 30 rclea~ characters from the t'IIslt/t'C- Effect: gives understanding of 0\,1-
I/It'llt miraclc. A S"/I('r;lIror higher suc- chine
Th\.' pri\.....t lllU ..t h()ld a ma~ivl..' fl..'i1~t Cl..~ ha~ thc above efk'Cls and also AUainment Raling: 16
uf .11 Il..'a..1 Ill' i1ttl..'ndl..~, i1nd th\.~ burns out SlaveChiF> with no harm to
altl..'nd\.'\..... MI..' the l IIllYu~ whl.~ cum- th(~ wcaring them. The miracle grants the focus char-
munity rOlling c()nlribuk~ tu the Enslavl..-d or chipJX'd slavt."'S who acter a deeper understanding of the
mirilcll..'; Ihl..'y mu...t have!nitll add~uf at arc in the group hearing the miracle machine examined. The character re-
Il..'a..1twu til Ix! 11,1rt uf Ihb,~1cR-d rilu.. 1. may not use their [nitllto aid the focus ceives a +1 bonus modifier for every
Thl..'rdor\.', In.....t inv\.~tml..'nt~ occur character. Indeed, their compulsions suco..'SS level of the miracle. Thus, a
wilh ~imultilnl..'llU"fl..'a~l~ all acro~ ... thl..' force them to nee from the ritual un~ Good success grilnls a +3 bonus modi·
Empire, coordiniltl..oJ by pril..~l~ and less physically R'Straincd. fier. This bonus modifier may be ap-
hdd in l..'wry E~ypliiln kmpk', in ur- plied when operating or rep'liring the
dl..'r to milximi/.l..' Ihl..' siLl..' of Ihl..' cmn- Living Jungle machine.
munity.
Thi miracle form.. lly r\.'Cugniz\.'S .. Spirilual Rating: 14 Make Stelae
miln the Ph;u..oh uf the JX'Ople. A Community Rating: 12
fornmlly inv\.':'>kd Philrilllh reccivl..~ Difficulty: 14 Spiritual Rating: 23
till\.' "fR'l.''' pt~·.ibilitycach munth,and
Range: JO 000 meters) Community Rating: NA
Duration: performance (Iongerdu~ Difficulty: 5
Ihl..' difficulty numbers uf .. 11 allcmpts
In invukl..' mirack~ which i1dvl..'rscly ration) Range: touch
affl..'Ct .. pnlpl..'rly invl..~ll..-d Ph.. riloh arc Ritual length: 14 (10 minutes) Duration: per0\,1nent
Effect: the plants of the junglecome Ritual length: 25 (one day)
incR'''~'l1 by +7.
If .. living Philr,toh is already in- alive to entrap those who pass Effect: creates stelae imbued with
V\.~•.ll.oJ .. I til\.' lime Ihis miracle b in-
through it the reality of the Living Land
vnk\.od. tlu.' prit.~t invl..~ling Ihe new Attainment Rating: 19 Atl.ainmenl Rating: 10
I~hamnh mu~t Ix!.. t the miracle lolal
mlk-d by the pril..'S1 who invested the This miracle causes the vines, The stelae of the Living Land are
la~t PhMiluh in order 10 transfer the
grasses.and tress of thejungle to come preserved pieces of dead edeinos, as
power.:,uf Ihe mimcle to the new leader. "alive" and entangle those who at- are all religious artifacts. The remains
There cOIn nev\.'r Ix! more than one tempt to pass through the area. The are taken from tribe members who
Philraoh invt.~lcd at a time. Dr. Mo- region of the jungle that is affected by lived especially fulfilled lives or died
bius hil~ oc't.'n officially investl..-d by the miracle has a radius equal to the in spectacular circumstances.
Ahkemest..'Si'ls r~hi'lraoh via Ihis miracle [nith total of the miracle (the radius The corpse is dismembered and
with i'I [t/illl lulal of 74. may exceed the range). Only jungle sensory organs and a piece of the brain
Onceupon i'I time, there wereenough areas may be affecled by this miracle. (where passions are produced) are
followers to milke this spell powerful Any member of the community that placed in a sack made from vines,
enough to gUflrantl..'l.' an invested Phil- pMticipi'lted in the miracle mi'ly pass leaves and dirt.
rauh immortillity among the gods through the jungle without danger. The community cannot participate
(which R'quil\.'S a [nitll total of 90). Thosecaught within the area of the in this miracle, it is strictly the prov-
living jungle will be attacked by the ince of the gotaks. The ritual actually
Liberation jungle every round (usc the [ailh total draws its power from Rec: rakken. the
as the skill, but treat it as an III/armed Darkness Device, so they must still be
Spiritual Rating: 9 combat attack). The vines i1nd trees do energized as stated on page 88 of the
Community Rating: 12 damage value 12 each round that a Torg Ruleboo/c.
Difficulty: 20 character is trapped until the charac~ A ritual sacrifice is needed to make
Range: voice ter generates a Slrt".,<lh total higher the stelae. usually a human captured
Duration: NA than the faith total, and thus breaks from Core Earth. After the ceremony
Ritual length: 14 (10 minutes) free. Any character trying to sneak the sack is buried in the ground and
Effert: aids the recipient in escap- through the affected area must makea becomes a boundary for the Living
ing slavery sll!tlllh total of 15 or have her move- Land.
AU.ainmenl R.ating: 25 ment halved.
Mana
Liberation is a rousing sermon Machine Empathy
preached by the focus character. If Spiritual Rating: 14
fj~rnt;o/l succeeds, the success level
Spiritual R.ating: 14 Community Rating: 13
determines the scope of the miracle. A Community Rating: 10 Difficulty: 8

. . _-=-------------------....
104 .. .~
,
Range: touch If the miracle achicVL'S Sl/pt'Yitlr or number rmd the frlilh tot,,1 of the
Duration: until removed Spt'Cf(/Cllfar success, the prey is aulo- miracle, read asa meaSllreon the Torg
Ritual Length: 18 (one hour) matica lly :;:!Ylllit'd when in the hunter's Va lui.' Chart.
Effect: sustains character while in presence, unless heean genemte a {aill, Example: Fatlwr Bryce invokes the
the Cod Net or the Crid or Spirit tolal greater than the hunter's lIIultiply flll.llf miracle with a faith total
Allainment Rating: 13 faith. He may make this check once in of 17. The difference is 17 -13 = 4, on
any scene in which he encounters the the Tors Vallie Chart, the measureDf 4
A character who jacks into the hunter. The c1u.'Ck itSC'lf is subjt-'Ct to is 6. ThL' food Bryce bk'SSt-'CI is now Ihe
Cod Net or the Crid leaves his body thesflf",it'.1 fheovercomi.'S the hunter's L"-luiva1ent of six meals.
behind while his mind and spirit roam {aWl,' the stYl/lit· effect is canceled for
the net. This miracle sustains the body the rest of the miracle's duration. Mummify
so that a character may stay in th net
for days, weeks, or even years at a Mental Link Spiritual Rating: 14
time. The body does not need food, Community Rating: 8
drink, or even sleep while being sus- Spiritual Rating: 15 Difficulty: t I
Community Rating: 12 Range: touch
tained by mana. It is as if the CodNet
Difficulty: 10 Duration: NA
or the Grid gives them nourishment
and refreshcsthem. However the body Range: 25 (100 kilometers) Ritual Length: 23 (eight hours)
dOL'S age while under this miracle. Duration: performance Effect: preserves corpse as a
The miracle may be removed by Ritual Length: 14 (ten minutes) mummy
the focus character, or by the character Effect: enables cleric to make men- Attainment Rating: 16
when he exits the nel. If the character tal contact with another being
wishes to use his body in any way, he Attainment Rating: 15 The corpse must first have bL-cn
must remove the miracle. prep.-lrcd by a mathematician's prt'-
To cast this miracle, the cleric must linn' 11I111111I'.11 spell. The priest must
Mark Prey have a spi.'Cific target in mind, though make an offering worth 100 royals to
he docs not need to know that being's Anubis, and then fL'Cile a sumlllary
Spiritual Rating: 11 location. In addition, the target must history of the di.,<:eaSi..'d which a priL'St
Community Rating: 9 be able to understand and speak the wrote. The priL'St must then burn in-
Difficulty: 14 language of the cleric, or the miracle cense while intoning the journey
Range: see below will not have the desired results. through the landsofthedead,a "dress
Duration: 25 (one day) When mentally linked, the cleric rehearsal" for the journey the soul of
Ritual Length: 18 (one hour) and target can communicatetelcpathi- the deceased will soon make. At the
Effect: provides the cleric with b0- cally, and both will be able to see completion of the ritual, the mummy
nuses against a specific individual through the other's eyes. However, is complete and the soul is on its way.
Attainment Rating: 19 they cannot achieve control of each
other's mind or body through the use Mystic Armor
This ritual may be performed in the of this miracle.
target's absence, if the priest has a Spiritual Rating: 16
s.lmple of her tissues: a drop of blood, Multiply Food Community Rating: 12
a strand of hair, whatever. Thes.lmple Difficulty: 12
must be fresh, taken from the target Spiritual Rating: 7 Range: touch
within the last 24 hours, and whether Community Rating: 3 Duration: 24 (12 hours)
the miracle succeeds or not, thes.lmple Difficulty: 15 Ritual Length: 18 (one hour)
Range: 10 (10 meterS) Effect: surrounds priest with a
isconsumed during the ritual and can-
Duration: permanent shield of energy, increasing his
not be re-used. If nothing like this is
available, the cleric must touch the Ritual Length: 18 (one hour) TOlIgllllt'ss for the duration of the
Effect: multiplies existing food miracle
target at the climax at the ritual.
Attainment Rating: 20 Attainment Rating: 17
The focus character spiritually
marksa victim. As long as the miracle
is in effect, the hunter receiVl.'Sa bonus ntis miracle is performLxt on an A priest calls upon his god or god-
modifier equal to its success levels in amount of existing food equal to a dess 10 provide him with holy armor,
the following areas: good sized meal for one normal per- increasing his Tougl/lll'ss while the
Pcrccption skills used to observe,
son. It must be performed as a ritual, miracle is in cfk'Ct.
find, or track the prey; during which members of the faithful Mystic armor increases the prk'St's
Passive and active defenses against must bring food tothe focus character. Tougl1ness according to the level of
When successful, the miracleincreases success of the miracle, i.e. + 1 to +5 for
attacks by the prey;
the amount of food. The amount of a Good to Spectacular result.
Resista nee to interaction skills used
food produced is equal to the value of
by the prey.
the difference between the difficulty

In.~
I.
Tors: The Cleric.' Sourcebook

Net Damnation Effect: spi.ritually anchors an Pain Sacks


object.
Spiritual Rating: 11 Attainment Rating: 18 Spiritual Rating: 20
Community Rating: 13 Community Raling: NA
Difficulty: 17 Object blessing aUows the faithful to Difficulty: 13
Range: sight anchor a particularly sacred object, Range: touch
Dwation: until removed and prevent the unfaithful from mov~ Duration: until triggered
Ritual Length: 23 (ei.ght hoUl'S) ing or manipulating it in any way. Ritual Length: 14 00 minutes)
Effect: sends GodNet user to Pur~ Generate a faith total for the caster- Effect: creates a device fOf causing
gatory in the GodNet to manipulatean object, a nQl\~be:liever pain to one's enemies
AUainmel,lt Rating: 22 must generate a higher faith total. If a Attainment Rating: 18
character of the same faWI tries to ma~
If the miracle is successful, the next nipulate the object and has demon- Pai" sacks draws its power from the
time the target enters the CodNet he strated that their actions are true to the Living Land's Darkness Device, and
finds himself attacked by a number of faith of the religion, they receive a +10 therefore, can only be invoked by a
demons equal to the success level of to their ftzUh total to manipulate the gotak. It allows a gotak to create by
the miracle. This occurs each time the object. ritual a sack of dead items that must be
user enters the GodNet, until eventu~ Characters who fail to manipulate buried in the liVing ground. When a
aUy theuser lsOVerpoweredand trans- the object take damage equal to the non-Jakatt steps over the sack, it ex-
ported to Purgatory. negative result points of their failure plodes and inflicts damage on the vic-
(as read on theCombat Results Table). tim. The Strength of the sack is deter-
Object Blessing Thus, a Storm Knight character who mined by thesuccessacrneved when it
fails in her faith roll by one point takes was createcl- Mjnjmall0~Average 12,
Spiritual Rating: 7 Good 14, Superior 16, Spectacuillr 18.
Community Rating: 10 one result point of damage - one
Difficulty: 13 shock point.
Painless Kill
Range: 10 (100 meters)
Dwation: performance Spiritual Rating: 11
Ritual Length: 21 (four hours) Community Rating: 12
..........,.,.., .-60.10..
106 ~~
ChapleT Fourteen

Difficulty,15 a Good result, three days; on a Superior This miracle allows the priest to
Range: touch result, five days, and on a Spectacular unleash a devastating plague upon a
Duration: first hit in combat result, a full week. city or town. When the plague hits, a
Ritual Length: 14 (10 minutes) highly contagious disease spreads
Effect: the fist blow struck causes Pathway throughout the town. All Storm
additional damage, but results in Knights in a plagued town must make
no pain Spiritual Rating: 7
a Toughness roll against a difficulty
Attainment Rating: 20 Community Rating: 10
number of 7 when they first enter the
Difficulty: 11
town,ortheycontract thedisease. This
This powerful miracle is often used Range: touch
means about 40 percent of the town's
in conjunction with the ceremonial Duration: 20 (two hours)
Ord population can beexpected to fall
killing ofanimals (or humans!) to make Ritual Length: 18 (one hour)
ill.
the death a quick and painless one. Effect: enables target to find correct
After the first roll, characters must
The miracle may be invoked at any path
roll each day in which they come in
time, but is not activated until the user Attainment Rating: 16
extended contact with a diseased per-
makes a successful unarmed combat at- son (more than 15 minutes of time)
tack. The damage value of the miracle This miracle allows the target to
although they can take precautions
is 10 plus the faith total, but the attack find the proper path to his chosen
(such as surgical masks, gloves, etc.)
causesnopain (KOand wound results destination. This rite can be used only
which gives them a +5 bonus modifier
are counted normally, but shock points with a geographic location in mind
to the Toughness total. On a natural roll
aren't taken). This damage replaces (Le.,"Yaesu-dori in Tokyo" or "the
of 1. the character always catches the
normal unarmed combat damage. The outside of this building"). It cannot be
disease.
victim may not realize he has been used to find a specific person or object
Plague causes small sores to break
gravely injured Penance out all over the victim's body, tissues
to swell and eventually burst, causing
Passing Shadows Spiritual Rating: 5 death. Each day the victim has the
Spiritual Rating: 7 Community Rating: 12 plague he is attacked with a damage
Difficulty: 13 value of 15 (roll again on 10 and 20, as
Community Rating: 10
Range: na this is a scourge from a god). The
Difficulty: 12
Dwation: instantaneous resulting shock, KO condition (the vic·
Range: 5 (10 meters)
Ritual Length: 22 (six hours) tim hasfallen intoa coma). and wounds
Duration: 13 (five minutes)
Effeet: allows cleric to speak with may not be recovered (although, it
Ritual Length: 21 (four hours)
his gods and learn how he must atone may be lessened by spending a Possi-
Effect: shows the cleric images of
for actions bility, as for ordinary damage) except
the past
Attainment Rating: 18 through a cure diseast (difficulty 18) or
Attainment Rating: 17
great ht!lJI. U he takes shock damage
This miracleallows the cleric torom· equal to his Toughness, the victim dies.
Successfully casting this miracle
municate with the gods of his faith, Plague can affect a city or town of
enables the cleric to see phantom im-
and is commonly invoked when the any size. The priest need not be in the
ages that reveal the past history of a
priest has taken an action rus deities town's vicinity at the time the miracle
particular site. The priest will be un-
disapprove of and gained either an is invoked. In effect, its range is unlim-
able to communicate with the figures,
Honor or Corruption point. The cleric ited. To invoke the miracle, the priest
nor will they take note of him.
must ask how he can redeem himseU, first makes an offering to his god. At
For example, a cleric wants to de-
termine if a murder took place on and the gods will assign a task he must that time the god sends the plague to
do to achieve this. If he fails at the task, the priest, automatically infecting him.
Waterloo Bridge in London. By invok-
he gains another negative point. He must then survive one week of the
ing the passing shadaws miracle, with
This will continue until he is able to infection, and complete the ritual. Any
the specific event in mind, he will see
reestablish contact: with them and suc- community members who give their
ghostly figures of the murderer and
cessfullycompletea taskofatonement. faith for the ritual must also be in-
the victim, as the fanner goes about
fected.
his gruesome business. As these im-
ages are but impressions on the aura
Plague
Plague of Vermin
of the place, theactual people involved Spiritual Rating: 15
in the incident do not need to be nearby Community Rating: 10 Spiritual Rating: 17
for the miracle to work. The figures Difficulty, 16 Community Rating: 15
the cleric sees are reflections of the Range:NA Difficulty: 15
past, not the ghosts of the people in- Duration: 35 (13 weeks) Range: area with diameter of 15
volved. Ritual Length: 29 (one week) (one kilometer)
On a Minimal or Average result, the Effed: brings a plagueuponanarea Duration: 25 (one day)
cleric can see one day.into the past; on Attainment Rating: 21 Ritual Length:)9 (two hours)

107
••
Torg: The aerie.' Soureebook

Effect: calls a plague of animals Pleasure plallt is used by optants to Portent


down upon an area defend edeinas tribes or sacred sites
Attainment Rating: 20 from attack. It only affects intelligent Spiritual Rating: 11
non-Jakatts, and unlike pain sacks, Community Rating: 11
When a priest calls on this miracle, easily allows capture of the victim for Difficulty: 9
he specifies the type of creature he conversion to Keta Kalles or ceremo- Range:NA
wishes the plague to involve. Thecrea- nial slaying. Duration: NA
tures must be small (insects, frogs, The plant must be planted in an Ritual Length: 18 (one hour)
snakes, birds), and in themselves can- hourlongceremony(whichcallsupon Effect: cloudy glimpse into the fu-
not be harmful. Thus, the priest can- the miracle). At the completion of the ture
not caU down an army of vipers. It is ceremony, a plantofincredible beauty, Attainment Rating: 14
the effects of the animals as a whole fragrance,and softness, with red,green
that makes them dangerous. and yellow flowers, standing about This miracle allows a priest to ask
When the plague comes down, it two meters tall, will grow up to mark thegods about future events. The priest
forms an area of effect centered on the the burial place and give off the carefully outlines a person, item, area,
site where the miracle was cast. If the miracle's effects. or course of action, and receives an
diameter of the circle extends into an Any intelligent non-Jakatt who indication as to the immediate fortune
area with a Spiritual rating of less than comes within two meters of the plant surrounding the construct outlined.
17, that region is still affected; all that will be suddenly overwhelmed with In game play, portents are handled in
matters is that it is cast in an area that desire for it. The beauty, fragranceand two ways:
can support the miracle. soft feel of the plant will overwhelm First, a portent allows a priest to
For the first hour, the effects of the the victim, and he will become trans- decide whether the fortune of a per-
plague are barely perceptible. After fixed by it. son, item, area, or course of action is
that, however, the creature specified The plant's captive will have no "favorable" or '·unfavorable." If a
can be spotted regularly. After two real awareness of his surroundings, Storm Knight invokes the portent, you
hours, the creatures are so thick in the and will violently resist any attempts as gamemastermust make a judgment.
land that one can hardly avoid seeing to drag him away from his beloved "How fares Karnak?" would be an-
several at a time. From the third. hour plant - a victim dragged away will swered with "The portents are favor-
to the twenty-fourth, the creatures are constantly fight to rejoin the plant able" under normal circumstances, but
everywhere- insects fly so thick that unless restrained somehow. "The portents are unfavorable" if you
it is almost impossible to see, or there The plant hasa Toughlless of9; if it is know the city is about to be rocked by
are so many frogs one can hardly step destroyed, the victim will lapse into a rebellion.
out into the street without crushing stupor lasting anywhere from ten min- Similarly, "How will we fare if we
the amphibians underfoot. At the end utes to a full day (gamemaster's dis- enter Kala's tomb?" would be an-
of the miracle's duration the creatures cretion, depending on the situation). swered "favorable" if the tomb holds
begin to thin out and eventually van- powerful treasures and is relatively
ish altogether. Poisonberry risk-free, or "unfavorable" if the tomb
The miracle acts as an intimidDtiotl is fraught with perils. The answers
on every individual within the area of Spiritual Rating: 10 received by priests casting portents in
affect who is not of the invoking priest's Community Rating: 9 this fashion are always limited to a
faith. Theintimidation hasa value equal Difficulty: 10 single phrase - 'l"he portents are fa-
to the faith of the miracle worker, plus Range: touch vorable" or "The portents are unfa-
any result points of the miracle. Any Duration: NA vorable:'
other effects of the miracle on theenvi- Ritual Length: 18 (one hour) "Unfavorable" does not necessar-
ronment are left up to the gamemas- Effect: turns fruits poisonous ily mean the objects, persons, or places
ter. Attainment Rating: 15 are heading fordeathordestruction; it
does mean that fortune has turned its
Pleasure Plant This miracle will tum any natural back upon them, and the odds are
fruit that is still on the vine or tree into against them, at least temporarily. For
Spiritual Rating: 21 a poisonous sac. The fruit remains most adventuring parties, "unfavor-
Community Rating: II poisonous even after it has been re- able" will be a common portent, as the
Difficulty: 13 moved from the vine. The poison has odds are normally stacked against the
Range: 2 (two meter) radius cen· a damage value of 18 if ingested, in- heroes.
tered on plant flicting damage for three rounds. Ani- Portent is far better used toaskabout
Duration: until plant is destroyed mals that ingest this poison are not the status of something outside the
Ritual Length: 22 (six hours) themselves poisonous when con- group. The Storm Knights can then
Effect: creates a device for stopping sumed. The numberof fruits poisoned intervene where the portents read "un-
enemies by invoking their own de- by the miracle is equal to the faith total favorable" in order to tum the tide.
sires generated. Porletlts can also be used to dis-
Attainment Rating: 18 cover the difficulty number of an ac-

_••- : : - : : : : - - - - - - - - - - -_ _ ~Io.
108 'W2I
Chapter Fourteen

tion. U the Stonn Knights wanted to


climb a mountain, for example, they
could learn the difficulty number of
the attempt by invoking a portent.
Portent only allows the priest to view
a week. into the future. The Karnak
example above would only indicate
"'unfavorable" if the rebellion was to
occur within the next week, while the
mountain climbing portent would not
take into account any changes in the
difficulty number that might cx:cur
(due to unfavorable weather, etc.) at
the end of the next week..

Possess
Spiritual Rating: 14
Community Rating: 12
Difficulty: 21
Range: touch
Duration: 25 (one day) + result
points
Ritual Length: 18 (one hour)
Effect: forces an evil spirit to p0s-
sess a being
Attainment Rating: 26

This ritual allows an evil spirit, de- are highly variable depending on the Example: A Stann Knight has a
mon, ordevil to possess a living being. animal. The hunter must have killed pronouncrntnlt of doom cast upon him
The victim must be restrained for the the animal without assistance, through by a priestess of Wadjet, adding +1 to
duration of the ritual, and the appro- urumned combat attacks. the difficulty of all his actions and
priate sacrifices made. At the end of giving his opponent a + 1 bonus modi-
When the miracle is used, compare
the ritual, the victim's soul is subju- theuser'sfaith total to each attributeof fier for actions taken against him.
gated and the dark. being takes con- the creature, reading any results on Three weeks later, with the pro-
trol. the Power Push Table. The attribute nouncement still upon him, he kills a
Compare the faith total to the increases up to the corresponding sacred cobra. Now the modifiers are
victim's Spirit or faith. On a Good suc- Power Push result, but cannot exceed +2 and +2 respectively for the rest of
cess or better, the miracle takes effect. the animal's attribute. the curse. Presuming. of course, no
Note: this mirac.le will not summon a further infractions on the part of the
malefic being.. one must already be Pronouncement of Doom Stann Knight.
present. In addition, it can be invoked
by a demonic entity. Spiritual Rating: 16 The priest need not actually touch
Community Rating: 13 his or her victim, but must have an
Power of the Beast Difficulty: 20 object that the victim once possessed.
Range:NA for at least one week, and must make
Spiritual Rating: 14 Duration: 38 (one year and a day) a great offering to his god. A priest can
Community Rating: NA Ritual Length: 29 (one week) only call one pronouncemml of doom
Difficulty: 10 Effect. extremely potent curse upon an individual. Multiple pro-
Range:seU Attainment Rating: 25 nouncements of doom are cumulative if
Duration: 25 (one day) invoked by different priests.
Ritual Length: 18 (one hour) The faith total used to generate the
The pronounament of doom is the
Effect: captures an animal's power most powerful curse commonly in- pronouncement of doom should be re-
to raise the user's attributes voked. It has the same effect as the corded. Pronounamenl of doom is re-
Attainment Rating: 15 grmt curse miracle, but its effects last moved by the dispel curse miracle.
for an entire year. 1n addition, each
After a kill, the hunter invokes this
infraction the victim commits against Prowess
miracle to both honor thedead animal the god or goddess of the priest who
and to take its life energies as his own. Spiritual Rating: 8
pronounced doom increases the b0- Community Rating: 12
The miracle will raisesomeofthe user's
nus modifier by +1. Difficulty: 11
attributes, although the exact effects

6~
...
. . ---------~_··
109
Tors: The Oe.rta' Sourcebook

Range: touch eyberware, artifical bones, hips, or Refreshey


Duration: 25 (one day) other implants are converted to their
Ritual Length: 19 (two hours) organic counterparts. Spiritual Rating: 7
Effect: greatly increases one ability From the starl of the ritual, the re- Community Rating: 8
Attainment Rating: 16 cipient enters a trance-like state and Difficulty: 11
does not experience the passage of Range: 10 00 meters)
A prowess miracle allows a priest to time. Thus, disease and poisons will Duration: NA
temporarily augment the abilities of a not progress during the purification of Cyber Rating: +1 for one hour
friend or comrade. Upon finishing the a body. Ritual Length: 18 (one hour)
associated ritual, the priest touches This miracle does not affect mental Effect: restores technomagical im-
the beneficiary and selects a single or spiritual conditions, including pos- plant that failed due to mental dam·
skill or power. The beneficiary receives session and mental or spiritual age
a +5 bonus modifier for this single wounds. Attainment Rating: 16
ability for the next 24 hours. A charac-
ter cannot be the beneficiary of more Reanimate Dead Characters who are refreshed regain
than one prowess miracle at a time. the use of mental skills and
Spiritual Rating: 14 knowledges. RefreshCy can only re-
Purge Fear Community Rating: 11 store the powers of technomagical
Difficulty: 18 implants, not natural magical or ar·
Spiritual Rating: 17 Range: touch cane skills. A Minimal to Good success
Community Rating: 10 Duration: permanent restores one such loss, Superior or bet·
Difficulty: 16 Ritual Length: 18 (one hour) ter restores all lost mental abilities.
Range: touch Effect: restores a semblance of life
Duration: NA to a corpse Replay Reality
Ritual Length: 18 (one hour) Attainment Rating: 23
Effect: removes fear conditions Spiritual Rating: 13
Attainment Rating: 21 Towork this miracle, the cleric must Community Rating: 12
lay his hands upon the forehead of a Difficulty: 13
This ritual purges fear from the re- corpse, dead for no longer than one Range: self
cipient, allowing him to function free week. After reciting the proper prayer, Duration: 14 00 minutes)
of the Power of Fear. For each success the corpse will return to something Ritual Length: 14 00 minutes)
level, the invoking priest may remove akin to life. Effect: lets a character replay his
one fear point worth of derogatory Its Strength will increase by +1, it last action
effect from the lucky recipient. will be incapable of feeling pain, and Attainment Rating: 18
Example: Kenshiro the priest's com- only by destroying it (inflicting seven
panioll, Rip Perry, was affected by the wounds) can it be stopped. The Percep- This ritual stays in effect for ten
Power of Fear, having been marked tion and Mind levels remain the same minutes or until the character makes
for death by a Horror. Since markillg as they were in life. The undead will, use of il. At any time prior to the end of
a character for death costs two fear however, hold a loyal attitude toward the ritual's duration, the character may
points, Ke1lshiro toould need toachieve the necromancer, and will react to his immediately re-attempt any action that
an Average success or better to free attempts at persuasio1l accordingly. he has just failed at. For example, the
Rip of tllis conditioll. character having justfaHed toactiveiy
Refresh dodge an attack, could immediately
Purify Body attempt another active dodge roll.
Spiritual Rating: 7
Spiritual Rating: 14 Community Rating: 8 Resurrection
Community Rating: 10 Difficulty: 11
Difficulty: 21 Range: 10 meters Spiritual Rating: 16
Range: touch Duration: NA Community Rating: 15
Duration: NA Ritual Length: 18 (one hour) Difficulty: 12
Ritual Length: 25 (one day) Effect: heals mental restrictions Range: touch
Effect: restores body to natural state Attainment Rating: 16 Duration: NA
Attainment Rating: 26 Ritual Length: 29 (one week)
Characters who are refreshed regain Effect: restores life to the dead
This ritual allows the priest to rid the use of mental skills and Attainment Rating: 17
the recipient's body of all unnatural knowledges (such as arcane
physical conditions. All wounds, knowledges or magic) if lost due to Successfully invoking this miracle
shock, disease, and poisons are elimi- mental damage. A Minimal to Good allows the priest 10 bring a dead indi·
nated, as are drugs, addictions, undi- success restores one such loss, Supe· vidual back to life. The priest must
gested food, parasites, and other or- rior or better restores all lost mental have access to the individual's corpse
ganisms. Unnatural materials such as abilities. during the associated ritual, and that

•• 110
Chapter Fourteen

corpse must havebeen properly mum· Range: voice Leopard Men most often respond
mified by a mathematician and a priest. Dwation:NA to intruders by sending a group of
The priest must make an offering of Ritual Length: 16 (30 minutes) hunters to hunt them down.
1,000 Royals to Anubis at the begin- Effect: restores lost focus
ning and end of the ritual. Attainment Rating: 18 Ritual of Tree Bracing
The faith used is that of the priest,
rather than the mummy'sjtlith (associ- Ritual of purification heightens Spiritual Rating: 10
ated with it550ul, which is not present awareness of one's religion and re- Community Rating: 10
for the ritual). The result points of the moves the impurities of the mundane Difficulty. 11
miracle are the maximum time value Range: touch
and material from the spirit. The tar-
Duration: A
which the character can have been get regains the use of his focus ability
dead (measured from the beginning whether lost to spiritual damage or a Ritual Length: 18 (one hour)
of the ritual), and still be resurrected. failed miracle. Effect: strengthens tree branches
For example, a character who has been and makes them rigid
dead a month needs 32 result points, Ritual of the Hunting Totem Attainment Rating: 16
or a faith total of 42 for the miracle.
Spiritual Rating: 15 This two hour ritual is used to
Ritual of Hope Community Rating: 13 strengthen a tree, making the wood
Difficulty: 8 harder and more rigid. Each result
Spiritual Rating: 5 Range: touch point adds +1 to the tree's Toughlless.
Community Rating: 5 Duration: NA Further uses of the ritual must pr(r
Difficulty: 13 Ritual Length: 22 (six hours) duce more result points than theorigi·
Range: voice Effect: creates a hunting totem nal miracle to add any additional pro-
Duralion: NA Attainment Rating: 13 tection to the tree.
Ritual Length: 16 (30 minutes) For example, the priestess gets four
Effect: restores lost faith The Leopard Men are very territ(r result points for her original casting
Attainment Raling: 18 rial, and will often kill intruding hu- and increases her tree's Toughness by
manoids. However, the hunting land +4. She uses the miracle again and gets
The ritual of hope restores a claimed by each tribe is too vast to be six result points, giving the tree an-
character's lost faith, whether it was regularly patrolled, so it plants wooden other +2 to Toughness.
lost due a failed miracle or spiritual posts called hunting totems to warn of
damage. Once the character has un· intruders. Each two meter tall hunting Ritual of Tree Weaving
dergone the ritual, he may use hisfaith totemisdecorated with carved animal
and may be fully healed if under that faces looking in every direction. Spiritual lUting: 13
restriction. The women of a tribe will come Community Rating: 12
together for the four hour ritual to Difficulty: 8
Ritual of Power Range: touch
create a single hunting totem. The men
Duration: 18 (one hour)
then take the finished poles and plant
Spiritual Rating: 5 Ritual Length: 20 (three hours)
them at the borders of their hunting
Community Rating: 8 Effect: makes the branches of a tree
ground.
Difficulty. 12 When a humanoid crosses the soft and flexible
Range: voice boundary line between two hunting Attainment Rating: 13
Duration: N A totems, they must pass a Spirit test of
Ritual Length: 18 (one hour) This ritual is used to make a tree
difficulty to. If the intruder succeeds
Effect: restores lost faith soft and pliable. After the ritual, the
with a Good result or better, they may
Attainment Rating: 17 pass through the tribe's territory with- tree gradually begins to harden. The
out penalty and without triggering tree can be manipulated by human
Identical in result to the ritual of the totems. If a humanoid fails the test, hands for one hour.
hope, but grimmer in execution. The he suffers a fatigue result, but the shock
ritual of powtr restores faith lost due to points will not be removed until the
Sacred Barrier
a failed miracle or spiritual damage. character leaves the tribe's territory. Spiritual Rating: 14
The miracle requires the priest to de- Additionally. the failure will allow
feat an enemy in single combat and Community Rating: 14
the totem to send a psychic warning to Difficulty. 15
feed on him before it is complete. The the woman who served as the focus Range: touch
combat need not be equal, and most for the hunting totem ritual. She will Dwation: permanent
often is not. be able to see through the eyes of the Ritual Length: 14 00 minutes) to38
Ritual of Purification hunting totem to get a good view of (one year)
the intruder. Those who passed the Effect: confines supernatural enti-
Spiritual Rating: 5 test with at least a Good result are ties
Community Rating: 15 invisible to her spirit sight. Attainment Rating: 19
Difficulty: 13

6~
... . ----------------~·-·
111
Torg: The Clerics' Sowcebook

Snake Staff
Spiritual Rating: 10
Surface Modifier Table Community Rating: NA
Difficulty: 10
Ward Ritual Range: touch
Type Strength Length Duration: 18 (one how)
Drawn in dirt or sand -S (10 minutes) Ritual Length: two combat rounds
Drawn on wood or stone +0 18 (one hour) Effects: turns staff into venomous
Carved in wood +5 25 (one day) serpent
Carved in stone +10 32 (one month) Attainment Rating: 15
Etched in metal +15 38 (one year)
The Nile version of transmute staff,
successfully invoking this miracle al-
The sacred barrier is generally a com- Effect: produces a seed-bearing lows a priest to temporarily tum a
plicated pattern drawn, carved, or dalberry wooden staff into a serpent.
etched onto a surface. One common Attainment Rating: 13
manifestation of this miracle is the Serpent
pentagram as used to confine sum- This simple ritual takes only a few DEXTERITY 11
moned demons. Treat the barrier as a minutes, as the Keefee gather around Maneuver 12, stealth 13, unanned
ward with a Strength equal to the faith their Dalberry tree and begin chanting combat 13
total of the invoking priest. The sur- in unison. The result is a berry with a STRENGTH (faith of priest)
face onto which the barrier is drawn seed, which is taken by several Keefee TOUGHNESS 15
also modifies the strength of the ward. into the savannahs. The fruit is planted PERCEPTION 1
See the "Surface Modifier Table." in a distant location, providing a home Trick (8)
for a new or relocated tribe. MIND 1
Sanctum This miracle may only be used twice Test (10)
on a particular Dalberry tree. It is un- CHARISMA 1
Spiritual Rating: 10 Taunt (8)
known if Dalberry trees can repro-
Community Rating: 9 duce without this miracle. SPIRIT 3
Difficulty, 17 Intimidation (to)
Range: 7 (20 meters) Shadow Hunter Inclination: Evil
Duration: 25 (one day) Possibility Potential: some (75)
Ritual Length: 21 (four hours) Spiritual Rating: 13 Natural Tools: fangs,damagevalue
Effect: sanctifies ground around Community Rating: 10 STR+5/20; venom, damage value
target character, providing protec- Difficulty: 10 equal to faith value of priest. Once
tion against attack Range:NA introduced into the bloodstream,
Attainment Rating: 22 Duration: 25 (one day) venom causes damage each round.
Ritual Length: 20 (three hours) Once venom causes a wound, the vic-
When this miracle is invoked, all Effect: forms a shadowy hunter to tim has six rounds to neutralize poi-
the terrain for 20 meters around the track prey son before death occurs. U the victim
target becomes ground sacred to the Attainment Rating: 15 generates a roughness total against the
cleric's religion. Anyone of the same venom's damage value, and achieves
faith who attempts to attack the target By invoking the shadow hunter a Superior or better success, the poison
character within that area will find all miracle, a priest can call upon his god is neutralized.
difficulty numbers increased by their to create a shadow hunter to stalk prey
faith adds.lfthetargetcharacter leaves for him until he is free to move in for Priests of Good inclination can cast
the sanctified area, he is no longer the kill. A shadow hunter can only this miracle any day, except those days
protected by the miracle, but can re- track and observe - it cannot attack, when the position of Set is O. Priests of
gain its beneficial effects by stepping as it has no substance. Evil inclination cannot cast this miracle
back into the radius of effect. While the miracle lasts, the shadow on days when the position of Horns is O.
hunter has tracking and find skills equal
SeedBerry to the skills of the priest who invoked Souldeck
it, minus three. To locate it, the priest Spiritual Rating: 14
Spiritual Rating: 10 only has to concentrate. His connec-
Community Rating: 9 Community Rating: 12
tion to the shadow hunter will lead Difficulty: 13
Difficulty: 8 him directly to it, provided he goes in
Range: voice Range: touch
search of it before the duration of the Duration: perfonnance
Duration: NA miracle expires.
Ritual Length: 14 (10 minutes) Cyber Rating: +5

•• 112
Chapter Fourteen

Ritual Length: 14 (to minutes) The miracle does not allow files to eled. Each meter beyond 300 which
Effect: allows target to become a be downloaded from or uploaded to the cleric's spirit travels adds +1 to the
living eyberdeck invaded systems. The souldecker can difficulty of sustaining the miracle.
Attainment Rating: 18 perform other system manipulations Free of the body, the spirit cannot
not involving copying or stealing files. communicate except with other dis-
The target of the miracle is able to embodied spirits. In addition, the
project her consciousness into a com- Spirit Flight priest's physical body must be pro-
puter network as if using a cyberdeck. tected while his spirit is loosed, as it
This works in the Tharkoldu Grid, the Spiritual Rating: 8
will be little more than an empty shell,
GodNet, or more primitive systems Community Rating: 15
extremely vulnerable to attack. If his
such as Nippon Tech's 64-bit main- Difficulty: 14
body is killed, the priest's spirit must
frames or even the "primitive junk" to Range: self
wander forever.
be found in Core Earth. When access- Dwatian: performance
The miracle lasts until the priest
ing computer systems based on a Tech Ritual Length: 18 (one hour)
sees fit to return to his body, or is
value lower than 26, the target's Effect: looses priest's astral form
forced to return by magical means.
cyberdeck operation skill receives a +3 Attainment Rating: 19
modifier. Spirit Quest
If the miracle is successful, the ritual One of the more diffk-utt and dan-
must continue for the duration of the gerous sacred rites, this miracle al- Spiritual Rating: 8
target's run. If the ritual is interrupted lows the priest to set his spirit free. In Community Rating: 6
for any reason, the target must imme- this state, no physical obstacle can Difficulty: 15
diately jack out. If the jacking out pro- hinder him, and he can travel any- Range: self
cess is unsuccessful, the target's con- where within 300 meters in seconds. Dwation: 25 (one day)
sciousness is lost in the computer net- His spirit is invisible to all save those Ritual Length: 18 (one hour)
work. The body suffers a wound for using a detect miracle spell or rite. He Effect: increases caster's Spirit value
each hour the consciousness is lost, cannot be harmed by physical attack, Attainment Rating: 20
dying at the end, shortly after it re- nor can he initiate any physical action
ceives a mortal wound. - he can suffer damage from spiritual To cast this miracle, the cleric must
or mystical attacks. sit alone in the center of a dark room.
Jacking out of the Grid is described
in Chapter Eleven. If this miracle has Attempts to exceed the 300-meter He allows his mind to turn inward,
been used to enter the GodNet, the limit require the generation of an ad- shutting out all outside stimuli, seek·
character dies if any of her cyberdeck ditional Spirit total for each metertrav- ing the center of his being,
operations checks fail while she is try-
ing to move out of the GodNet (see
page 40 of The GodNet).
The souldecker divides the success
levels of the miracle as she wishes
between a Response Rating and Stealth
Rating. Responsemustbeatleasta +1.
Thus, on an Average success, the target
could take Response +1 and Stealth
+1, or a +2 in Response and a +0 in
Stealth.
Thesouldecker's "processor rating"
is equal to the miracle's faith total read
on the Power Push Table. The target
may "run" the equivalent of generic
attack, defense, sa1l1, shroud, evasion, or
trace programs in any combination, up
to the total "processor rating."
For example, a souldecker with a
"processor rating" of 5 could run attack
+3, defense +1, and scan +1, or any other
combination of program adds totaling 5
or less. The target may change these
point allocations in any round, at a rate
equal to her Response values. Acharac-
ter with Response +2 could change the
allocation of two points of her "proces-
sor rating" in a round.

113
I.
TOrs: The Cleria' Sourcebook

If the miracle issucressful, thecaster acter. Compare the faith total of the spell, it has certain advantages over its
receives a +1 bonus, for each level of ritual to the Spirit or faith of the being Ayslish equivalent. The range of the
success achieved, to aU Spirit·related to be summoned. On a Good result or miracle can span miles, leagues, and
skills. better, the being appears. The being even cosms. It also requires no per-
can actively resist by generating a b0- sonal item of the creature whose spirit
Staff of Swift Iron nus to Spirit or faith. is to be transferred. (Note that this
This miracle does nothing to either miracle is available only to followers
Spiritual Rating: 11
confine or influence the summoned of Stalek, the edeinos god of Death.)
Community Rating: 8
being. Additionally, if the difficulty For the ritual to work, 13 intelligent
Difficulty: 17
number is missed by100rmorepoints, beings must be sacrificed, and there
Range: touch
the focus character is immediently must be 13 priests present at the sacri·
Duration: 25 (one week)
transported to the being he was trying fice with faith values of 13 or higher.
Ritual Length: 23 (twelve hours)
to summon. Should the invokers fail the miracle,
Effect: strengthens priest's staff
they will be slain by the released ener·
Attainment Rating: 22 Summon Storm gies. If successful, the souls of the pri·
mary invoker (highest faith value), and
A staffofswift iron strikes with rapid Spiritual Rating: 16
the target are exchanged.
and mighty blows. For each level of Community Rating: 13
success attained, a +1 bonus to dam· Difficulty: 10 Sword Master
age is gained. Range: 25 000 kilometers)
Additionally, on a Superior result or Duration: not applicable Spiritual Rating: 8
better, the wielder of the staff may Ritual Length: 23 (eight hours) Community Rating: 9
haste, as if the card was played, once Effect: summons huge storm Difficulty: 15
per scene, However, this may only be Attainment Rating: 15 Range: touch
done for the purpose of striking with Duration: 25 (one day)
the staff. The priest who invokes this miracle Ritual Length: 18 (one how)
summons up a great thunderstorm Effect: betters target's skill with a
Stay Disease overhead. He can thendirect the storm sword or other melee weapon
at a target up to % kilometers. When Attainment Rating: 20
Spiritual Rating: 10
the storm reaches the target area, it
Community Rating: 10 will batter down for approximately To cast this miracle, the cleric first
Difficulty: 9 one hour before dissipating. lays hands upon the target, and then
Range: touch
The storm can damage buildings his weapon. When the rite is done, the
Duration: 36 (six months)
and characters within the target area. target will find he can handle his
Ritual Length: 22 (six hours) weaponlikea master(+l tomeleeweap-
The damage value of the storm is equal
Effect: stops the symptoms of a dis· to the result points of the miracle. ons skill per level of success).
ease
Attainment Rating: 14 Example: A priest gets a faith total
of 19, for 9 result points. The storm has
Tempest
Stay disease stops the symptoms of a a damage value of 9. If you wish to Spiritual Rating: 16
disease, and prevents the disease from resolve the damage for a character Community Rating: 12
ravaging a character. If the target can caught in the storm for a full how, add DUficulty, 19
rid himself of the disease before the +9 to the damage value and roll once. Range: 15 (one kilometer)
miracle expires, he has spared himself Duration: 18 (one hour)
all its agonies. Sundering Ritual Length: 25 (one day)
Spiritual Rating: 17 Effect: creates a terrible storm 100
Summon Community Rating: 12 meters across (value 10)
Difficulty: 36 Attainment Rating: 24
Spiritual Rating: 14
Community Rating: 8 Range: unlimited
Duration: permanent This miracle is cast on an object -
Difficulty: 19 for example a house or a boat. For the
Range:NA Ritual Length: 38 (one year)
Effect: exchanges the souls of the duration of the miracle, the object and
Duration: NA
caster and the target the area immediately surrounding it
Ritual Length: 18 (one hour) takes a sound beating from high winds
Effect: allows the summoning of Attainment Rating: 41
and fierce rain. The tempest's effects
supernatural entities are centered. on the object and radiate
Attainment Rating: 24 This is the ritual version of the
Ayslish spell used by Uthorion to sun- outward from the object fora radius of
der Pella Ardinay's spirit from her 50 meters.
This ritual will summon a super·
body over 500 years ago. Although Everything exposed to the direct
natural being from the cosm or pocket effects of the storm suffers a damage

.....
dimension chosen by the focus char- this is actually a miracle and not a
valueof2Severyround.Mostwooden

...._1
-~-------------------
1 4 ' "
~
buildingscanstand thestormforabout Ritual Length: 14 (to minutes) wound, the victim has six rounds to
10 minutes. Some stone buildings can Effect: allows communication in neutralize the poison before death 0c-
weather the storm without collapsing. any language cur.;.
Ships or airplanes that are the focus of Attainment Rating: 12 If the victim generates a T01IghntsS
the storm or pass through the tempest total against the vemon's damage
may be tom apart. With this miracle in effect, the char- value, and achieves a Superior orbetter
The storm moves if the object: of the acter can understand the language of success, the poison is neutralized.
storm's focus moves. Thus, if the storm anyone intelligent species or charac-
is focused on a plane flying in the air, ter within range, and can be under- Trap
then theplaneisassaulted as the storm stood by any intelligent creature who
foUows it through the air. speaks that language. Thereis noguar- Spiritual R.ttinS' 12
Community Rating: 13
antee that the creature or character
Temptation D;IHculty. 16
will wish to speak to the caster. Efforts
at persuasion may be necessary to get Range: touch
Spiritual Rating: 7 a conversation started. Duration: permanent until trig-
Community Rating: 16 The tongues miracle affects the per- gered
D;IHculty,19 Ritual Length: 16 (30 minutes)
son invoking the miracle only, and
Range: voice Effect: form an undetectable trap
allows him to understand one lan-
Duration: 25 (one day) Attainment Rating: 21
guage per invocation. The tongues
Ritual Length: 21 (four hours)
miracle has no effect on written or
Effect: makes target vulnerable to To use this miracle, the cleric must
signed language.
interactions first prepare some kind of concealed
Allainment Rating: 24 Transmute Staff snare (a covered pit, a looped rope
attached to a tree, etc). After he has
TDnptation may be invoked against Spiritual Rating: 10 completed theconstnJctionofthe trap,
a given character only once in a single Community Rating: 11 he invokes the miracle, making the
day. It automatically fails if the target Difficulty: 10 trap completely undetectable to any-
has already been tempted during the Range: touch one without magical ability, knowl-
day. The target's Mind or willpower is Duration: perfonnance edge of the detect miracle rite, or a find
compared to the faith total of the Effect: transforms staff into serpent total that produces a Glory result.
miracle, and the result is read on the Attainment Rating: 15
General Results table. Uprising
Ii the success level is Good or less, The cleric places a hand upon his
the miracle gives the focus character staff and calls for it to become a ser- Spiritual Rating: 15
+5 bonus modifier to chann and per- Community Rating:"8
pent in the dust. If successfully cast,
D;IHculty.18
sUJJSion attempts on the target charac- the wooden stick will transform into a
ter for the duration of the miracle. If cobra. When the cleric ceases to con- Range: voice
Duration: 25 (one day)
the success level is Superior, the focus centrate on the miracle, the snake will
Ritual Length: 18 (one hour)
character gains +7 bonus modifier. become a staff again.
Effect: add success levels to combat
A Spectacufarsuccess breaks the tar-
Cobra skills against demons and slave
get free of any submission he or she
might be under. The invoking priest DEXTERITY 11 troops
Maneuver 12, stealth 13, unarmed Attainment Rating: 23
also gains a +10 bonus modifier to
charm persuade the character. combat 13
A character can resist temptation STRENGTH (Ftlith of priest) Uprising must be performed as a
TOUGHNESS lS ritual, and like liberation involves a
by cleoring his mind (see page 74 of the
PERCEPTION 4 heartening sermon preached to free
Torg RuldJook), generating a Puception
Trick (8) slaves from domination.
total against his own Mind. Ii the re-
MIND 4 Slaves whoare subject to the Lawof
suit points are greater than the result
Tes' (10) Domination, under enslavement, or
points of the priest's charm or persua-
CHARISMA 4 fitted with SlaveChips do not benefit
sion, the charm or persuasion is negated.
The character gets the +3 bonus modi- Taunt (8) from uprising and may not aid in the
fier for dealing with an enemy. SPIRIT s miracle.
Intimidation (to) The faith total success levels are
Tongues Possibility Potential: some (70) bonus modifiers for skills used in com-
Natural Tools: fangs STR+5/19; bat against the enslavers. Naturally
Spiritual Rating: 11 venom, damage equal to faith value of this applies to attack skills, but also
Community Rating: 9 priest. Once introduced into the blood applies to active dodges or parries, and
DifHculty. 7 stream, venom causes damage each to interaction skills used against an
Range: voice round. Once the venom causes a opponent.
Duration: 25 (one day)

M.
~.
. . --------------------··~
115
Torg: The CleriC'S' SOUlUbook

Chapter Fifteen

Prayer and Ritual


Index
Alter Disease 63 Cloud Minds 68
Animal Rage 63 Cloud of Ash 69
Animal Sounds 63 Common Ground 96
Animal Speech 64 Communicate
Animate Cables 64 with Animal Spirit 97
Animate Dead 65 with Element Spirit 97
Animate Tree 65 with Plant Spirit 97
Armor of Dunad 65 with Technology Spirit 97
Attune Mechanism 93 Computer Empathy 97
Banish 65 Conceive 97
Battle Vigil 93 Conflict 69
Beacon 94 Consecrate Grade 69
Beauty 94 Consume the Leopard's Heart 97
Bed of Nails 65 Contort . 69
Bless 65 Create Reality Tree 98
Bless Battle 94 Credit Fraud . 69
BlessClaws 65 Crisis of Faith 69
Bless Holy Water 94 Crudfixion 69
Bless Missile 94 Cure Disease 98
Bless Pyramid 94 Cure Poison 70
Bless Weapon 95 Curse 70
Bless Wings 65 Curse of Arthuk 70
Blessing Vow 95 Curse Mechanism 98
Blight 95 CyberCalm 70
Blind 66 Cyberharmony 98
Blood Brothers 95 Cypher 70
Blood Curse % Damn 99
Blood Oath 96 Darok's Breath 70
Blood of the Cobra 66 Deafness 71
Blossom Spears 66 Death of Sound 71
Boost Damage 66 Death-Sleep 71
Bounty 96 Decreased Touch 72
Bow Master % Detect Deception 72
Bravery 66 Detect Miracle 72
Break Gris-Gris 66 Devil's Song 72
Call Animals 66 ~s~1 Curs:e: 99
Call Giant Wasp 96 Divme Intuition 99
Call Lightning 66 Divine Light 72
Calm 67 Earth Swallow 72
Captivate 67 Earth's Ear 73
Capture Web 67 Earthquake 73
Catalepsy 67 Ease Frenzy 73
Cathari Consolation 67 Ecstasy 73
Cause Confusion 67 Electro-Damper 73
Cause Pain 67 Elrniir's Ring 73
Claw of Ravok 68 Empyreal Judgement 74
Clean Suit % Endurance 74
Cleanse 68 Enhance Food 99

•• 116
Index

Enslavement 99 Hear Water 77 Mechanization 81


Eradicate Radiation 100 Hearth Blessing 103 Mental Unk 105
Excommunicate 100 Heightened Dexterity 77 Miracle Shield 81
Exorcise Spirit Chip 100 Heightened Hearing 71 Mists of Areel 82
Exorcism 100 Heightened Sight 77 Multiply Food 105
Faith Armor 100 Heightened Taste 78 Mummify 105
Fanaticism 74 Heightened Touch 78 Muse Tongue 82
Fear 74 Heroes' Feast 103 Mystic Armor 105
Feast 101 Interface 103 Natural Protection 82
Fertility 74 lIIusory Dragon 79 Net Damnation 106
FertiUty (Pyrian) 74 Increased Strength 79 Object Blessing l06
Fire Walk 74 Increased Toughness 79 Obscure Animal's Senses 82
First Strike 75 l:'l.femo 79 Obscuring Mists 82
Flame Aura 75 Inspire 79 Oracle 82
Flame Burst 75 Intensify Emotions 79 Pain Sacks 106
flame Ward 75 Introspection 103 Painless Kill 106
Ghost Walk 75 Invest Pharaoh 103 Part the Sea 82
The Gih of Air 101 Kamikaze 79 Pass Quietly 83
The Gift of Magic 102 Kill Technology 80 Passing Shadows 1(17
Good of the Race 102 Killmachine 80 Password 83
Great Curse 102 Language 80 Pathway l(17
Grass Blossom Spear 75 Lava Storm 80 Penance IC17
Grass Spear 75 Leap BO Petrify 83
Great Club 77 Uberation 104 Pillar of Sa.lt 83
Great Heal 102 LivingJungle l04 Plant Protection 83
Greek Fire 77 Machine Empathy 104 Plague 83, 107
Grid Wisdom 102 Mage Net 80 Plague of Vermin 107
Harm 77 Make Stelae 104 Pleasure Plant 108
Hawk of Horus 102 Man of Mirrors 80 Poisonberry 108
Healing 103 Mana 104 Portent 108
Healing Waters 103 Mark Prey l05 Possess 109

I.
117
Torg: The Oeria;' Sourcebook

Possessing Loa 83 Satan's Mark 85 Summon Storm 114


Possession Trance 84 See Through Mist 86 Sundering 114
Power and the Glory 84 SeedBeny 113 Sword of Dunad 89
Power of the Beast 109 Sensory Explosion 86 Sword Master 114
PowerSUrge 84 Shadow Hunter 112 Tempest 114
Presence 01 (;od 84 Sharpen Animal's Senses 86 Temptation 114
Pronouncement of Doom 109 Simple Oub 86 Thrice Damned 89
Protective Ring 84 Simple Spear 86 Tongues 115
Prowess l09 Sins of the Aesh 86 Transfer Damage 90
Purge Fear 110 Smash Hope 86 Transmute Staff 115
Purify Body 110 Snake Staff 112 Trap 115
Purity of Vision 84 Soothe 87 True Vision 90
Read Aura 85 Souldeck 112 UnbeHever's Doom 90
Reanimate Dead 110 Speak With Grass 87 Unmask Horror 90
Reduce Toughness 85 Speak With the Dead 87 Uprising 115
Refresh 110 Speak With Tree 87 Vex 90
Refreshey 110 Spell Shield 87 Voice of Ravok 90
Replay Reality 110 Spiked Club 87 -alk on Aft 90
Resurrection 110 Spiked Great Oub 88 Walk on Water 91
Reverse Emotions 85 Spmt Flight 113 Wa.rd Arcana 91
Ride lines 85 Spirit Quest 113 Ward Being 91
Ritual of Hope _ 111 SpUitShieId 88 Ward Danger 91
Ritual of Power 111 Spirit Sword 88 Ward Enemy 91
Ritual of Purification 111 Spiritual Protection 88 Warrior Madness 91
Ritual of the Hunting Totem 111 Staff of Swift Iron 114 Wasp Touch 92
Ritual of Tree Bracing 111 Slay Disease 114 Weaken 92
Ritual of Tree Weaving l11 Steal the Essence of the Water 89 Will of the Race 92
Rood Awakening 85 Storm 89 Wing Snare 92
Run Like the Wind 85 Storm of Battle 89 Wings of Sparrow 92
Sacred Barrier 111 Strength of the Righteous 89 Wisdom 92
Sanctum 112 Summon 114 Wither Plant 92

..,...,.".-------------------
.........
1 1 8 ' "
"..'"
~
==
Name
A._
. .

Charader
... .

Wound Level
Woo""
CHARACTER RECORD SHEET
American Indian Shaman
THome
Cosm
Shock Damage
Core Earth
Magic Social
1 P05sibilitiH
10 N.~
.
"1',,11,
,
\",''', ""ul> I.'dg.-,
Know.
Player Name:

Add N~
\11r.,,1~,

C D E ""I
7 21
Height Hvy Wound
Spirituilll T«h
M""'"
Weight o..d K D 9 23

Beast ridC- DE)(


Dod _
DEX
F~combilt DEX
Ma~~ DEX
Trick
Melee DEX
T~'
Climbin STR
Taunt
Stealth DEX
Intimida~ , ,(," 01 I ""I,
Unarmed romN:t DEX
First aid PER N.~ CR E N=_ Cost E E
Survival MIN
Find PER
Tra<: n
Trick
PER
PER
Armor
LealheT+2 11 ,
Test of wills MIN
Ch>= CHA Wupons
P......... CHA Dagger+3 12 7
Faith (NallYI' .45 Colt 16 2<J 101 151 40
,PI
~ ~
American)
F~. 'PI
,PI
RuHlY

'Ie: 'Ie: N.~ R N~


Maneuver: Maneuver:
D E E
""

IltD: Difficu1ty B:&ckb5h E:Eff«t Ax:Axiom~ C:CommunityRJ.1in& CR:Cyt-Rating It:Ran~ I


CHARACTER RECORD SHEET
~~ American Indian Shaman
Cosm: Core Earth
Background: You've spent much of
your life walking a line between the
NOTES
complexity of the modem world and
the spiritual power of the past. For
many years, you turned away from
yOUT faith to pursue a career in busi·
ness. But when the Possibility Wars
began, you knew that it would not be
cold, hard figures on a ledger that
would beat the edeinos - it would be
theandent weapons. thoseofLhe heart
and soul.
So you cast off the trappingso(your
modem life and returned to the old
ways. You have been fortunate enough
to find companions who respect your
beliefs, even if they do not understand
them, and who recognize the powerof
your faith. Together, you are attempt·
ing to stem the great tide of evil that
has washed over the world
Personality. You were raised to be-
lieve that a strong man does not need
to proclaim his strength. Thus, you are
silent until speaking is absolutely nec- Equipment: Leather jacket, armor
essary. You are in tune with your envi- value TOU+2/11; dagger, damage
ronment and favor miracles that call value STR+3/12; .45 Colt, damage
upon nature and involve communing value 16, ammo 6, range 3-10/15/40
with spirits of the earth and air. Al-
though you are more than willing to Quote: "You fill the air with words,
defend yourseU, you see indiscrimi- but say nothing. Far better to listen to
nate violence as playing into the hands the wind and water speak."
of the enemy. Skill Notes: Your tag skill is focus,
~
CHARACfER RECORD SHEET Player Name:

Cult of the Dominant Priest


Ch.U1IIct~r
Name
I Home
C~m
Tharhold I Possibilities \",,,'" "no" 1,->1-:,-, \l,fo" I. ,

Wound Level Shock Damage Magi<: Social


10 Know. Add CDEAJ<
Age 8
W~od
Height 3' S" HvyWound
12 20
M"",I
Spiritual TKh
Weight 55lbs. o..d K a 17 26

A"l:hi DEX
Dod.. DEX
Fin:' comb,tt DEX
Meleewea N DEX
Energy weapon DEX PeK'eption 18(11) Trid
Unanned combat DEX Miod 8 T~'
Roo PER Charisma 10 Taunt
Spirit 10(16) Intimidate
Trick PER
Evidence anal , PER N.~ CR E N.~ E
T~' MiN
Will WK CHA
Persuasion CHA
Taunt CHA I I Kapl3.3 I 16 I 24
faith
fThe Domln;o.ntl SPI T Weapc)fts
lntimklation SPI PH Ion Gun 1 231 26 I 10 I sol 100
Realit SPI
F~, 3 SPI 13/16

~ Ie:
Maneuver.
Ie:
Maneuver:
N.~ D R E N.~ E Iu

1·0: Diffic:ulty ft, &cldash E: Effect A.: Axiom!...Pm C: Community Rating CIt: CybeT "Rooting R: bilge I
CHARACTER RECORD SHEET
~
~== Cult of the Dominant Priest
Cosm: Tharkold
Background: In a religion that has
few true priests, you are one of that
NOTES
special breed. Whileenforcing the faith
throughout the realm ofTharkold, you
began to doubt the purity of this con-
quest. Bad enough your High Lord
was a Race monkey; but she had allied
you - albeit temporarily - with the
hated enemies from Nippon Tech.
Then you happened upon a party of
Storm Knights battling corpora te ninja.
They fought bravely and savagely,
bound by no deceitful alliances or
chains. Perhaps these beings - if not
the equal of Tharkoldu, by any means
- were worthy of the freedom to spill
blood as they chose. After much
thought, you turned against your spe-
cies and fought by theside of the Storm
Knights. You have vowed to return to
your pride when they battle as true
Tharkoldu once again.
Personality: You are arrogant,
bloodthirsty, and finnlyronvinced that
Tharkoldu are a superior breed. You value 23, ammo 30, range 3-10/50/
make no bones about the fact that you 100. Cyberware: Nanocord, Nervejack,
fight beside monkeys only because 3-slot chipholder, cybercam,
yow own have grown weak under eyberwings, weCyber, TexlLED,eyber
}ezrael's rule. You know your fellow value 14.
party members do not fully trust you
- but they need you, your skills and Quote: 'Will you monkeys never
yow power. learn? This is the way you kill Nippon
Tech pav scum."
Equipment: Kap/3, armor value
TOU+3/16; Pe-6 ion gun, damage Skill Notes: Your tag skill is focus.
~
CHARACTER RECORD SHEET Player Name:

Cyberpriest
Charillder Home C be Ponlbillt!"
Nillme Cosm Y rpapacy
Age Wound Level Sod..l 10 Know. Add Know.
W"'"'" 10 18
Hrish t
.......,
HvyWound

o
SpirihuJ TKh
Weight K 14 26
"'""
Fire~1
D;xIge
Ml'leewt'a
Cyberdec:k Opll
U.na~1

.......
Fi
"frkk'-
Sdm.. N._ CR N.-
Test of willlI
Willpower
NeuraCal
BelleView 20·20
+5
+2
E
""" E
"" Tool E

"'"""
f'e'!luasion HA 14 I 25 I I I I
CSI LEDI +1
+2

-.
Cybtrllam R«iever
Tiiiiii A TS£~Motion +2
5Pi
~
Faith leybed Wupons Thro.l Mike +1
:pf Go<!M_ Homer 0
Intimid.tion N +5 13 24 EplphaNeur +2
Reality SP' o.,w Boomer +2
MBCha.... +2
Chipholdft 3 +2

NlllN' 0 R Ii Namt
Maneuver:
E
""

,,,,D: DIfflcully I: IlAdrJuh E: Eff«t Ax: ADom ~ C: Community ItIIin& C&: Cybtr ltatlna R: Ranae I
~~ CHARACTE~ RECORD SHEET
- . Cyberpnest
Cosm: Cyberpapacy
Background: You were an early
convert to Cyberpope Jean Malraux's
NOTES
cause, helping to quell portions of the
rebellion in Albi. The Cyber Gospel
was the answer you had been seeking
all your life. But it soon became dear
that Malraux was less interested in
spreading the faith than in squabbling
with other High Lords. Little by little,
the ideals you had been willing to fight
for were being eroded.
Eventually, some Storm Knights
you had captured persuaded you that
Malraux was under the thumb of the
Gaunt Man. You became convinced
thattheCybe'J'Ope had been possessed
by a demon from the Pit and would
lead the faithful into perdition. His
corruption had spread throughout the
hierarchy, and you realized you would
have to destroy the CyberChurch to
save it. Now you lead a double life, as
cyberpriest and Storm Knight.
Personality: You are a devout be-
liever in the Cyber Gospel and the STR+S/13. Cyberware: NeuraCal,
underlying truth of the Cyberpapal EpiphaNeur, BelleView 20-20, CSI
faith. For that reason, you don't al- LEDs, CyberHam Receiver, TSE
ways agree with your newfound al- LeMotion, Throat Mike, Homer,
lies. You are intent on finding other DATAS Boomer, MB Charger,
eyberpriests who see things as you do ChipHolder, cyber value 21
and having them join your crusade.
Such a group could form the nucleus Quote: "You don't understand.
of anew, purer CyberChurch. What I'm doing is justified rebellion in
the name of the CyberChurch. What
Equipment: HalloMesh, armor you're doing is blasphemy."
value TOU+5/14; GodMeeter, dam-
age value 20, ammo 30, range 3-12/ Skill Notes: Your tag skill is focus.
30/50; power dagger, damage value
~~
CHARACTER RECORD SHEET Player Name:

Priest of Holuku
ChMilldu
Name
I CMmHome Land Below IPossibilities \1",,,, ",,,,,,1,-.1,,,,
Wound Level Shock Damage Magic Social
10 c 0 E Ax
Ag_
W~"" 12 8
Height HvyWound
Mort.>J Spiritual Ttth
Weight D,,,' K 0 17 10

DEX
Dod.. DEX ~ 9
Strength II
Maneuver DEX
Me1eewea N DEX Toughness !!!
DEX Perceut:ion 8 Trick

.
Missile weapons
Stealth DEX Mind 8 T~'
Unarmed combat DEX ~risma Taunt
Spirit 12 Intimidate
Climbing SI1<
Forst Aid PER N.m< co E N.m< E
A"" PER
Tracking PER
Trick PER A~,
Survival MIN
Test 0 wills MIN
Willpower MIN Weapons
Taunt CHA C1a~+3 14
Persuasion CHA
Faith (Hoh.kl,l) SPI
F_ 3 SPI IS
Intimidation SPI -I-
Re.... ity SPI
\1.,,1, ,I \,h

Ie: Ie: N.m< D R E N'm< E Ax


Maneuver. Maneuver:

15 16 17 18 19 .5
""0: Difficulty 8: &ddash E: Effect Ax: Axiom Levd C: Community Rating CR: Cyber Rating a, Roulgt'
2345678 10 11 12 13 +1
CHARACTER RECORD SHEET
~ Priest of Holuku
Cosm: Land Below
Background: You traveled from the
Land Below to the Land Above in an
NOTES
effort to ensure that your people's faith
would remain unsullied by exposure
to so many different elements. You
soon realized that the only way to keep
their faith pure was to eliminate the
evils that threatened it. And so you
joined a band of Storm Knights and
left the Land Above to challenge these
evils.
Since that time, you have seen many
strange things. And you have come to
realize that, even before the Possibility
Wars, the inhabitants of this world
never knew true peace. You feel that,
were they to embrace Holuku, they
would at last be able to understand
and accept aU things.
Personality: You are both warnor
and cleric and have dedicated yourself
to spreading the faith of Holuku. Vour
first priority is to convert your fellow
party members, who can then aid you
in your quest. You are stubborn and Equipment: Claws, damage value
resolute and unfazed by the reluctance STR+3/14; leopard fur
of your friends to embrace your faith.
You are convinced that, in the end, the Quote: 'There's a fine line between
rightness of your cause and sheer per- the JiVing and the uniiving. You are
sistence will lead to triumph. about to cross it."
Skill Notes: Your tag skill is focus.
CHARACfER RECORD SHEET l'lJyer Namr.

Way of the Race Cleric


N __
ChU'Ktl'r Home Poulbllltl"
C..m Tharkold • "I" II- \" "" ... ",," I, ,1,;<,
10
-g- Wound Level
W~""
Shock OJ-magI' Magic
12
Soci~

20
N.~

H"ishl
Weight
.....,
Hvy Wound

DNd K 0
Spiriluill
17
TKh
26

9
10

-
11
p, 8 Trid<
'EX
Mind 8 T...
ChaJUma ;- T;;"nt
. it 13 Intimmte
""R
P§[ No~ CR
ffi - - -E N-.ne E
---
MI ---
---
Test of wills MIN 16 26
Prnuulon 'HA ---
faith {The WI)')
F~
, 5Pi
16
We,pou
R... -14 26 K
---
---
---
lntimidillion
Reality SM

\I orj, 01 \,'.

Stvle: 50,1< N~ o R E Ax
Maneuver: Maneuver.

1""D:Difflculty 8:~ E:~ .u:A!dom~ cCommunitybtlnt: a:Cyb«lUlin& R:Ranp I


~i CHARACTER RECORD SHEE:
.._~_ Way of the Race Clenc
Cosm: Tharkold
Bac.kground: Your parents were
slain by Tharkoldu shortly after you
NOTES
were born. You grew up surrounded
by war, raised by a succession of war-
riors. Somewhere along the way, the
faith of your people was instilled into
you. Combining the skills of a soldier
with those of a cleric, you have fought
the Tharkoldu on every level. And you
have seen far too many men sent to
their final reward by the demons.
You came to Earth nursing some
vain hope that things would be better
here. Vou have found new allies in
your fight, but can see in their eyes,
hear in their voices, that they do not
approve of your brutal methods. You
are convinced that they will soon come
to realize that this way can only be
won that way.
Personality: Love, tenderness,rom-
passion, all of these gentJe emotions
were purged from you years ago. You
have convinced yourself that you're
better off, for they would only serve to Equipment: Chad /5, armor value
weaken you. But it is no accident that TOU+5/ 16; Res-141aser, damage va lue
in the luU between battles, when your 25, ammo SO, range 3-SO/100/200;
comrades relax to talk and laugh, you mono-filament whip, damage value
must turn away from these displays o( STR+l0/20
simple friendship. Deep down, you
wonder if you are good only (or war, Quote: "If my religion is less ...
and would have no place in a world of merdfuJ than yOUT'S, perhaps it's be-
peace. cause my people have seen firsthand
how far mercy gets you."
Skill Notes: Yow tag skill is focus.

You might also like