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WEB BASED 3D GARMENT SIMULATION: A FUTURISTIC APPROACH TO E-


SAMPLING

Conference Paper · February 2013


DOI: 10.13140/RG.2.1.3194.5041

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WEB BASED 3D GARMENT SIMULATION: A FUTURISTIC APPROACH
TO E-SAMPLING

Manoj Kumar Paras


Asst. Professor, Deptt. of Fashion Technology,NIFT, Jodhpur, Email: manoj.kr.paras@gmail.com

ABSTRACT: This paper extensively reviews the Technologist can login to the particular website from
probable and possible scope of web based 3D remote location or office to see & evaluate virtual
Garment Simulation. Using this technology, a fashion samples. Comments/Correction will be reached to
Industry can reduce time and cost of multiple Product Development/Merchandising Team at
iterations of garment sampling. In general, sampling manufacturer end on Real time. Hence rectified
is very tedious, time consuming & Costly process virtual pattern can be send back to the buyer
because most of time money is wasted in making immediately for approval. Beside this web based 3D
samples and re-correcting them as per buyer Garment Simulation Software will easy & cheap to
comments. By application of above technology, use than currently available window based. This can
Garment manufactures will not follow iterative be accessed from multiple locations after validation
methods for sampling by making physical samples for of Login details. Hence separate installation of
correct fit at various stage of sampling. Fitting and software at Manufacturer/Buyer end can be avoided
drape of 3D virtual garment can be checked on and thus it will be a saving for both partners. Cloud
virtual dummy (Avatar). Motion can also be given to computing will further enhance this technology.
this dummy to check stress on different part of Moreover this frame work will try to integrate 3D
garment during motion/movement of body. This Garment simulation with CAD system. Finally Web
function will be very helpful in defining and Based/Online 3D Simulation will be revolutionary
correcting the garment fit which otherwise can be approach over conventional tedious/ iterative
only felt by live model. Garment sampling Process.

Web based Simulation will give an extra edge to the Key words – Online Sampling, Web Based 3D
Buyer to see and comment on the virtual sample sent Simulation, CAD, Garment Sampling
by manufacturer. Concerned Designer/Garment

1. INTRODUCTION
One of the oldest industries which fulfill the basic
Cost saving
needs of humans is the garment industry. Garment
industry contributes a high percentage in the
country’s total revenue. But still there are many Quality Fabric
saving
challenges that the garment industry has to face in Garment
future. The main areas of concern are: industry
concern

Communica Product
tion developme
nt

Figure 1: Areas of concern for garment industry 1


Due to high competition & decentralized Technology adoption is mostly used by garment
manufacturing many of the garment industries are industrialists to have a competitive edge over their
looking forward to the software solutions provided by competitors by cost cutting & increasing profit.6 By
various companies so as to streamline the processes software such as CAD, the pattern can be made
& to overcome some of the challenges mentioned easily and correction can be done as many times as
above as fast as possible. possible. Smartmark can be used to get the most
efficient marker in a few minutes. E-fit or virtual
“Garment industry is labor intensive, raw material
prototyping can be used to drape garment on model
intensive, capital intensive, product intensive,
on the screen & animation helps to see fit & drape.7
inventory intensive and with just one exception i.e.
profit margins, which are non-intensive.”2

This industry is highly dependent on the skill of the 2. WEB BASED 3D GARMENT SIMULATION:
pattern master, pattern grader, cutting master, sewing
2.1 CAD
operators, finishing operators etc.
CAD system was invented in 1970 by CAMSCO.

The garmenting process can be divided into various Lectra entered in the field of garment CAD from

stages such as Merchandising, cutting, sewing, 1980s. After this Gerber technology purchased

finishing & packing. It can be stated that if garment is CAMSCO CAD. 8 By the end of 1993 many vendors

correct in terms of fit, style, color, design & drape at were having automatic spreader, automatic marker

the product development stage then there are less making. The technique of making marker &

chances of error at the later stage. 3 So Merchandising arranging the pattern pieces efficiently in 30-45 sec

is most crucial stage of garment industry. More over was developed in this era. 9

if automation is done this stage then are very less


Sometimes, pattern is prepared manually then
chances of error. There is a need to atomize the
digitized with digitizer and then graded with CAD.
merchandising/Product Development process because
Then marker is prepared with the help of marker
of various reasons. 4 First is that buyers are at far of
making software and plotter. This involves the
places so if a merchandiser sends sample it takes a
development of pattern manually & the marker with
long time to get back the sample after approval/
the help of different marker making software i.e.
recommendations. More over it involves cost & time.
Tukamark, Modaris. 10
After every variation or correction pattern master has
to make the pattern again & again to see the results. In garment manufacturing process there are various
Moreover now a day’s fashion is changing at a very tasks that are performed repetitively. So many
fast pace so quick response is the main key factor for industries are offering software which performs these
success. An agile automation system will allow tasks quickly & efficiently. 11
responding quickly to rapidly changing market
Hence pattern development, grading & marker
conditions.5
making is done completely with the help of CAD,
Smart mark or other software. Considering the
complexity involved with different fabrics and Using 3D draping the digital pattern is wrapped onto
silhouettes, a CAD system makes it easier & faster. A the model, and an appropriate movement is applied to
mistake anywhere down the line in the prototyping or test the fit. Any fit issues are immediately apparent.
cutting process becomes very difficult and often The pattern can be adjusted, the garment is then re-
impossible to rectify. So a CAD system deskills some draped to view in the e-fit Simulator, and the file can
of the processes involved in mass manufacturing, be forwarded to supply chain partners. 17
namely the preproduction processes so that perfectly
2.3 3D Body scanning:
cut parts can be fed to the operators. Additionally, the
fabric saved in bulk cutting while using a CAD Concept of mass customization in mass production is
12
system is enormous. one of the tools for delighting the customers. It
provides a competitive strategy to many
2.2 3D Simulation System/e-fit:
manufacturers. Meanwhile it also reduces inventory
The first applications of cloth simulation in the field
cost and overstock problems. A designed garment
of computer graphics started in 1987. This was
that fits requires lot of information about human
simple simulation of rectangular cloth like flag
body. An automatic body measurement system is a
draping. However first garment simulation was
basic need for maximizing customer satisfaction. 3D
started in 1990 with consideration of many
body scanning involves the scanning of human body
technologies. This was the first virtual simulation of
& recording the data automatically. It utilizes the
garment in which fabric is sewed around a model.13
technique of acquiring body data and provides
“In this a pattern maker can create a virtual sample accurate body measurements which were not possible
garment to verify the fit of their patterns. Moreover, with conventional system. From scanned data a body
by emailing a digital apparel sample, designers can form/model can be constructed. This body can be
visualize a garment’s design and fit within days of treated as digital model of body for garment design.
submitting technical specifications.” 14 Now data can be utilized for product development.
The Scanning technology and its software has
e-fit Simulator software creates a digital sample of
provided apparel manufacturers a tool to make
the garment, draped on a 3D virtual fit model, using
customized garments.18
the latest in cloth simulation technology with a digital
(CAD) pattern and a set of fabric values (such as 2.4 The Virtual Try-On:
stretch, weight, etc). 15
Garment designing and innovation will be incomplete
Many samples can be created in much less time than without customer satisfaction. In this technology
it would take to sew and deliver a real garment. customers are free to choose the garment of their
Virtual fitting allows user to see the effect of preference & they can try on 3 D mannequins which
alterations immediately on the screen without are according to their body measurements. With this
actually making the garments.16 they can move the body in different postures and feel
the effect on fit & drape of the garment. This
technology is composed of two components first is
web server and other is client application. Web server
is having two databases one is keeping all the details
of the mannequins while the other is keeping details
of available garments with its measurements. When
clients request for the mannequins, then particular
size model will be downloaded on the client systems.

Then garment is designed with design tools and


exported into garment database. This web client
application provides body/garment sizing module &
the real time garment simulation module.
Body/garment sizing module changes 3D
mannequins according to the client’s body
measurement. After this animation take care of real
time simulation of garments.19

Figure 2: Architecture of virtual try-on


application2

2.5 Web Based 3D Garment Simulation increase the process. The concept of web based 3D
simulation is an integration of different technology in
There is need to realize the benefits of using
web based environment i.e CAD, 3D Simulation
technology because one time investment will lead to
System. Following will be benefit of the above
great profits in future. Product development
proposed technology:
constitutes a major portion of the total lead time. This
is because at this buyers approval is very important at Manufacture:
each point. So merchandiser needs to send samples
after every stage. This takes a substantial amount of E-Sampling: Sampling will be completely on the

time. By using the advanced technology the patterns web based technology. Hence Merchandiser, Cad

can be sent directly via computers and fit/drape can Technician can work from remote location by login

be seen by the use of 3D simulation/e-fit. With the in on web.

increasing convergence of technologies, CAD has


Reduction in Cost/Lead Time: with the elimination
evolved into an integrated environment that drives
of physical sample requirement, Cost and Time can
the entire industry. No longer serving just design or
be saved. This will help early start of
production functions within the industry, CAD is
Sourcing/Production. Hence overall process will be
becoming an integral part of the industry. Moreover
improved.
availability of technology on web will further
Tracking: Tracking of different style for sample will E-sample will reached within a seconds hence the
be much easy. All data of a style will be available on complete process will be simplified.
web. This will help to monitor these styles by DMM
Tracking: Tracking of different style for sample will
& others seniors.
be much easy. All data of a style will be available on
web. This will help to monitor these styles easily.
Web Buyer Login for E-
ERP/
Based 3D Sample Integration of above technology with ERP/PLM will
PLM
further improve the process. Enterprise resource
Simulation View/Comments
planning will allow more data/information sharing to
System
3D Web Based Simulation system. Application of
Cloud computing will bring more easiness in above
Manufacturer login
system.
to Amend/Load E-
samples
Figure 3: Architecture of 3D Web based 3. CONCLUSION:
Simulation
IT intervention has bring out significant profits in
terms of fabric saving & time reduction. Now a day’s
Buyer/Buying house:
Most of the garment manufacturers are adopting
E-Sampling: E-Samples will help Buyer’s Garment software use for different purposes of product
technologist to check sample in his own system. Even development and marker making. The concept of E-
if they are away from office they can see samples by Sampling/3D web based simulation will be
log in on web and give comments on particular revolutionary steps. Dramatically this concept will
sample. change the process of garment sampling. In the future
also intervention of IT in different process of garment
Reduction in Cost/Lead Time: Time required for
manufacturing will increase.
Buyers or Buying house will be relatively less to
review E-sample than Physical sample. Commented

4. REFERENCES

 Tukatech website: http://www.tukatech.com/  4- An integrated simulation platform for the


Tukatech Your Fashion Business validation of a novel garment manufacturing
Concerns.htm system by Dott. Ing. Marco Principi

 2-ERP in aipparel industry by P.Ganesan,  5- An integrated simulation platform for the


fibre2fahion.com validation of a novel garment manufacturing
system by Dott. Ing. Marco Principi page:
 3-Body Scanning and Modeling for custom 24
fit garment, By B.Xu, Y.Huang & T.Chen
 6- Technology Adoption of Indian garment Marker Making Processes by Ziynet
manufacturing firms by Venu Varukolu Ondogan, Cetin Erdogan in Fibres &
B.Tech., Osmania University, 2003 August, textiles in Eastern Europe January / March
2007, pg-8 2006, Vol. 14, No. 1 (55)

 8- The Comparison of the Manual and CAD


Systems for Pattern Making, Grading and

 9,10, 11- Patternmaking: Past to Present,  16- tukatech website,


By Dr. Kim Anderson http://www.tukatech.com/products/efit/

 12- DP241,CAD: A comparative study by  17-


Shilpa Sarwate,2004-06, GMT, NIFT, Delhi http://www.tc2.com/newsletter/2008/080608
.html
 13, 14-tukatech website,
http://www.tukatech.com/products/efit  18- Body Scanning and Modeling for custom
fit garment, By B.Xu, Y.Huang & T.Chen
 15- From Early Virtual Garment Simulation
to Interactive Fashion Design Pascal  19, 20- From Early Virtual Garment
VOLINO, Frederic CORDIER, Nadia Simulation to Interactive Fashion Design
MAGNENAT-THALMANN MIRALab Pascal VOLINO, Frederic CORDIER,
Nadia MAGNENAT-THALMANN MIRALab

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