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Confrontation EVO

Orks of Behemoth
November 17th 2016 v:1.1

hortly after they escaped the Alchemists’ grasp, a group of orcs started wandering, looking for a land far from
S Syharhalna. This journey took them to the Behemoth mountain range, where they encountered a divine
creature: the Tree Spirit. Guided by faithfuls devoted to this divine being, the orcs of Behemoth try to stop the
Acheron armies that try to breach through the Behemoth mountain range. These orcs are also looking for new
lands to colonize and they are ready to fight, should words be not enough.

General Affiliations fighter that already has Regeneration/5


and that also gets this Solo can use 2
dice for the first Regeneration roll of the
MOUNTAINEERS: This capacity Tribe: Tribe of eternal ice
round.
grants benefits only if at least one of Guru: Grakka
Solo/Avatar (5 a.p.): This solo can
the following holds: If affiliated, Grakka gets Leadership/0.
only be given to Kamahru Reincarnated.
• a Musician, a Standard-Bearer and Tribe/Hard skin (special a.p.): The
He can be deployed without Grakka.
a Character with Leadership are difficulty of enemy spells and miracles
deployed (it is not necessary that targeting a fighter endowed with this ::::::::::: :::::::::::
they form a War-staff); Solo is increased by X, where X is the
• the army includes one Mystic rank Force of the fighter. The cost of this
for every 100 a.p. of the gaming affiliation is equal to the fighter’s Force Tribe: Defenders of the Aegis
format (i.e., playing at 400 a.p., it and it is twice as much for Characters. Guru: Vijkail, the brave
is necessary to have 4 Mystic ranks Solo/Like an avalanche (3 a.p.): This Tribe/Determined (1 a.p.): Affiliated
in the army). Solo can only be taken by fighters with fighters get Resolute/1 or +1.
All fighters of Behemoth get Infiltra- STR 9 or greater. When charging or Tribe/Allies of Destiny (0 a.p.): Up
tion/MOV. pushing, a fighter endowed with this Solo to 25% of the army can be composed of
gets Impact/X where X is his Force at non-Character fighters of the Concord of
EARTHBOUND: No Magician can the moment of the assault. the Eagle. These fighters count as allies
counterspell an Orc Magician. Likewise, Solo/Assault troll (5 a.p.): This solo is and do not pay the cost of the Deter-
an Orc Magician cannot perform any reserved to Troll of Behemoth. The troll mined affiliation.
counterspell. does gets Brutish charge. If he has a Solo/Tribal chief (4 a.p.): This Solo is
All orc Magicians must not open ob- Rock token (see Trolls of behemoth), he reserved to Characters. The Character
tained in mana recovery rolls, simply add also gets Assault fire and Reaction fire. gets Authority.
the value to the POW rate. Solo/Surrender to the instinct
::::::::::: ::::::::::: (4 a.p.): The cost of this Solo is in-
creased by 2 a.p. for Characters and
FAITHFUL OF ELOKANI: Faithful of
Creatures. The fighter gets War fury. If
Elokani and Faithful of the Tree spirit are Tribe: Devouts to the tree spirit
he already has the ability, he gets +1
to be considered synonyms. Guru: Kamahru Reincarnated
ATT and STR.
Tribe/Unrivalled Faithful (1 a.p.):
Each time an affiliated fighter is killed ::::::::::: :::::::::::
in combat, designate one enemy against
whom he fought and whose force is less
Tribe: Wanderers of Bran-Ô-Kor
or equal to the fighter’s. That fighter
Guru: Kolgor
cannot make pursuit movements this
Tribe/Union of two people (0 a.p.):
round or, if he had Implacable, he loses
Up to 35% of the army can be com-
it until the end of the round.
posed of non-Character, non-Mystic and
When calculating their T.F., Faithful
non-affiliated (on their card) fighters of
consider all orcs killed within their Aura
Bran-Ô-Kor. They are considered fully
of Faith as one allied fighter (maximum:
integrated. Behemoth orcs lose Ro-
+4).
bustness due to the torrid climate of
Solo/Life defender (2 a.p.): The
Bran-Ô-Kor.
fighter gets Ambidextrous. If he also has
Tribe/Challengers for domination
Loyal/X, he gets +1 to RES. The cost
(5 a.p.): Only Characters pay the affili-
of this Solo is 5 a.p. for Characters.
ation cost for this; the following effects
Solo/Incredible vitality (special a.p.):
are considered only as long as there
The fighter gets Regeneration/6 for a
is at least an affiliated Character still
cost equal to his rank. This abil-
present on the battlefield. The oppo-
ity becomes Regeneration/5 as long as
nent loses all Authority token, he cannot
the fighter is within Leadership range
form War-Staffs and the Musician and
of Kamahru Reincarnated or within the
Standard-bearer cards are placed in the
Aura of Faith of a Faithful of Elokani. A
activation pile alongside the others.

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Solo/Marcher (2 a.p.): A fighter whose Faithful lose the The keepers of the Tree Characters Spe-
move is less or equal to 12,5 cm gets spirit capacity but they reduce by 1 the
+2,5 MOV. cost of virtues they get. cial Capacities
Solo/Mystic lymph (3 a.p.): This Solo/Ermetic teachings (2 a.p.): This
Solo can be given to any Magician of solo is reserved to affiliated fighters. The Capacity: Autonomous
Behemoth. The Magician gets the Mys- Magician can counter enemy spells us- Reserved to: Peka, the sherpa
tic lymph capacity. ing Neutral Gems (they are considered If Peka, the sherpa is in the army, up to
Solo/Intimidate (special a.p.): The opposed to any element) and he can be one Musician and one Standard-bearer
fighter gets War cry/X where X is his accompanied by Familiars of Light: their can pay 1 a.p. and get a +1 STR and
COU rate plus his Force (maximum: 10). Devotion ability grants Neutral Gems. RES bonus that counts as written on
The cost of this Solo is equal to the The Magician is considered a Magician the card. To determine the percentage
fighter’s Force. A fighter with a FEAR of Light for what concernes the abilities of deployed Characters, Peka can add
rate cannot take this solo. The cost of of Immortals of Light. If the army in- the cost of a friendly Musician and of a
this Solo is doubled for Characters. cludes at least a Magician with this Solo, Standard bearer to his own.
then it can also include a card of Elemen-
::::::::::: :::::::::::
tals of Light.
Solo/Solitary cunning (2 a.p.): The Capacity: Warrior of the Wind
Tribe: Undead hunters fighter gets Wild/5 and the bonus Reserved to: Kajak
Guru: Kippur, the saboteur grented by this ability is added to his Kajak is a warrior of the Wind.
Tribe/Raiders (0 a.p.): The army does COU, DIS, POW and FAI tests as well.
not benefit from the Mountaineers rule, The cost of this Solo is 4 a.p. for Mystics Capacity: Sabotage
but all fighters, including allies, get In- and for Characters. Reserved to: Kippur, the saboteur
filtration/5. At the end of any Combat Solo/Metoh Kangmi (3 a.p.): This When he is deployed Kippur, the sabo-
Phase, affiliated fighters (i.e., not allies) Solo is reserved to fighters with an ATT teur can use one of the following capac-
can move up to 5 cm as a free action. or DEF rate greater or equal to 5. The ities:
Tribe/Guides for the Cadwe (0 a.p.): fighter gets Sequence/1. At most one • Beartrap: Kippur, the saboteur
Up to 20% of the army can be composed card of fighters for every even incomplete places 2 decoy and 2 trap tokens
of non-Character fighters of Cadwallon fraction of 200 a.p. of the gaming format within 10 cm of himself. The
or with Mercenary as long as they are can be given this solo. traps are Beartraps (STR 5; -2,5
not affiliated to the guild of Usurers or to the movement potential).
::::::::::: :::::::::::
to the Militia on their card. These fight- • Killer creeper: An enemy Nexus
ers count as allies. or an enemy War Machine gets
Solo/Lookout men (3 a.p.): This Solo Ruin/3 until the end of the game
is reserved to fighters with Scout. Dur- and it immediately loses 2 SP.
ing hte maintenance phase, if he respects
the conditions to apply this effect, the
fighter becomes hidded. Before the Tac- Capacity: Mountaineers of Behemoth
tical Roll, as long as he is hidden: Reserved to: Kippur, the saboteur
• if he has an AIM value, he also gets Kippur is a Mountaineer and he has the
Bull’s eye Mountaineers of Behemoth capacity.
• otherwise , he gets Brutish charge
until the end of the round.
Capacity: Warriors of Stone
Kippur, the saboteur gets both
Reserved to: Grakka and Vijkail, the
bonuses.
brave
Solo/Survivor (2 a.p.): The cost of
Grakka and Vijkal are Warriors of Stone
this Solo is 4 a.p. for Characters and
and they have the Warriors of Stone ca-
for fighters whose size is greater than
pacity.
Medium.He gets Possessed.

::::::::::: :::::::::::
Capacity: Grakka’s’ armoury
Reserved to: Grakka
Tribe: Hermits of the white peak If Grakka is part of the army, all friendly
Guru: Wotanka the albine orcs in the army can get one of the fol-
Tribe/Revelation (1 a.p.): Affiliated lowing for 1 a.p. or both for 3 a.p.:
fighters get Bravery. If they already have • Solo Weapon of Grakka: +1
it, they get +1 COU that counts as writ- STR;
ten on the card. • Solo Armour of Grakka: +1 RES.
This affiliation belongs to the Ways of These bonuses count as written on the
Light instead than to the Paths of Des- card.
tiny, and this does affect the choice of
spells , miracles and artefacts. Affiliated
Capacity: Fury of the spirit
Magicians can take spells from both the
Reserved to: Grakka and Kamahru
Instictive and Light elemental paths.
Reincarnated

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This capacity has any effect only if both Guenyvar is not a Character. He can- Rock, STR 10: 10/15/20, Zone light
Grakka and Kamahru Reincarnated are not be added to an army, he can just artillery. When he fires, the Troll loses
both in the same army. If Kamahru be summoned via the Recall miracle. the token. The Troll can cumulate fir-
Reincarnated is eliminated and Grakka Guenyvar has Regeneration/5 as long as ing and engagements but in this case,
is still alive, roll a d6: Kossak is alive and equipped with Hope the MOV potential for the latter is just
: nothing happens; . If Kossak is killed, Guenyvar gets Fe- MOV.
, : Grakka gets +1 INI, ATT, rocious and War futry until the end of
STR, DEF and RES until the end the game.
of the game, this bonus counts as Capacity: Warriors of Stone
written on the card; Reserved to: Warrior of Stone (1) and
, , : Grakka gets the bonus Warrior of Stone (2)
above and heals one life point. The Force of a Warrior of Stone is 1
Troops Special Ca- plus what his Size grants. It can in-
crease due to game effects. If a Warrior
Capacity: Instill vigour
Reserved to: Kamahru Reincarnated
pacities of stone charges one or more enemies
whose Force is strictly lower than his, he
Kamahru Reincarnated can only be Capacity: Goader inflicts -2 charge penalties to INI, ATT
played in an army where also Grakka Reserved to: Bruiser of Behemoth and DEF in place of the normal -1.
is present and he always is the General As long as he is in base-to-base con-
of the army. Kamahru Reincarnated tact with an enemy, the fighter gets +1
counts as three fighters in the aura of Capacity: Defender of the cult
RES.
faith of friendly fighters and, as long as Reserved to: Keeper of the realm
he is part of a War-staff, both the Mu- E’ possibile inserire fino ad una carta di
sician and the Standard-bearer get Loy- Capacity: Elokani ’s tattoos Guadiani del Reame anche in un’armata
al/1. Reserved to: Warrior of the Wind non affiliata ai Devoti dell’Albero
The fighter gets +1 to the natural result Spirto, a patto che nell’armata vi sia
of his COU tests as long as he is within almeno un Guardiano del’Albero Spir-
Capacity: Contemplative the Aura of Faith of a friendly Faithful ito. In tal caso i Guardiani perdono la
Reserved to: Drekkor the Thoughtful of the Tree Spirit. loro affiliazione ai Devoti. Questa re-
After the Tactical Roll, before it’s the gola non permette di inserire i Guardiani
player’s round to activate, Drekkor can in un’armata che non fa parte del Des-
Capacity: Mountaineers of Behemoth
choose to forgo doing exclusive actions tino.
Reserved to: Mountaineer of
for the round. If he does, he can take If the army includes at least a Faithful
Behemoth
a Mystic action during each declaration of the Tree Spirit, the army can also
During each Fray, after the INI roll a
round of his army, before or after a include a card of Keepers of the realm
Mountaineer must decide how he fights,
fighter bound to the card being played even if it is not affiliated to Devouts to
this determines his bonus for that com-
is activated. the tree spirit. They lose the affiliation
bat.
they have on the card. This does not al-
• Quake-strike: All enemy fight-
low the Keepers to be played in armies
Capacity: The keepers of the Tree spirit ers in base-to-base contact with
that are not of The Paths of Destiny.
Reserved to: Tumahk the mountaineer’s base suffer a
Tumahk is a Keeper of the Tree Spirit -1 to the natural result of their
and he has the The keepers of the Tree ATT or DEF tests (the Moun- Capacity: Mystics of behemoth
spirit capacity. taineer’s choice) until the end of Reserved to: Mystic of Behemoth
the round. Fighters Force 3 or When he casts a spell, the Mystic of
more or with either Hard-boiled Behemoth benefits from a free mastery
Capacity: Elokani’s voice or Steadfast are immune to this dice. He can get others normally.
Reserved to: Kossak effect.
When he successfully calls a Miracle • Avalanche-strike: the fighter gets
whose area is a fighter (friend or foe), Circular blow/0. Capacity: The keepers of the Tree spirit
Kossak can spend 2 T.F.. If he does, Reserved to: Guardian of the Tree Spirit
also a copy of the miracle is called on (Battles) and Guardian of the Tree Spirit
another vald target within range; he Capacity: Trolls of behemoth (Rituals)
must spend no T.F. for the copy but he Reserved to: Troll of Behemoth This is a Mystic capacity:
must sustain possible additional costs as The Troll is an accumulator of Rock to- Cost: 1 T.F.
required by the miracle. Kossak can be kens. Difficulty: -
censured when calling the copy. He can- Reserve: permanent Area of effect: Aura of Faith
not use this capacity if the miracle he Maximum: 1 Range: a friendly fighter
called is itself the copy of a miracle. Charges (ratio): when he is deployed, Duration: until the end of the round
he can get a token Frequency: Faithful’s rank +2
As long as he has this token, he suf- Effect: the fighter gets a bonus de-
Capacity: Kossak’s Faithful hound fers a -2,5 penalty to MOV as well as -1 pending on the abilities he has (if he
Reserved to: Guenyvar INI, ATT and DEF; he gets +1 Force has more than one, he gets all the re-
instead. lated bonuses):
A Troll with a Rock gets an AIM rate • Loyal: +1 INI and Vivacity;
of 2 and the following ranged weapon:

3
• War fury: Fierce but he must
place all dice in attack in all com-
Artefacts Reserve: permanent
Maximum: 4
bats he partakes; Charges (ratio): it has 4 opals at the
Artefact: Keidi
• Implacable: Frenetic beginning of the game
Reserved to: Peka, the sherpa
He also has the following capacity:
Peka, the sherpa gets Assassin.
Cost: 1 opal
Cost: 5 a.p.
Capacity: Mystic lymph Difficulty: -
Reserved to: Magicians affiliated to Area of effect: 10 cm
Artefact: Elokani ’s sling
Wanderers of Bran-Ô-Kor Range: a fighter
Reserved to: Kolgor
This is a Mystic capacity. Duration: special
Elokani’s sling replaces Kolgor’s long-
Cost: special Frequency: 2
range weapon with: Elokani’s sling, STR
Difficulty: - Effect: Depending on the opal he
6: 20/40/60. Kolgor gets Indirect
Area of effect: 30 cm chooses, a different effect is applied.
shot and he can attempt indirect shots
Range: a friendly Magician who domi- The same opal cannot use twice in the
against targets at close range.
nates the path of Instinctive magic same round.
Cost: 8 a.p.
Duration: instantaneous • Fire opal: an enemy fighter within
Frequency: 1 5 cm from Drekkor the Thought-
Artefact: Morgante
Effect: the Magician can either spend ful suffers a Damage Roll with
Reserved to: Kippur, the saboteur
X Gems from his reserve and the target STR 5. If the target is a Living-
Kippur, the saboteur gets Fine blade. He
gets X Gems, or remove X Gems from dead, the STR is 7. Fighters with
and all friendly scouts located even par-
the target’s reserve and add X Gems to Immunity/Fire are immune to this
tially within 15 cm get War cry/7.
his own. All additions of Gems must be effect.
Cost: 7 a.p.
within the limit of the reserve. • Noble opal: Drakkor can give this
Special: no Line of Sight is required to opal to a friendly fighter in base-
Artefact: The scythe of the howlers
use this capacity. to-base contact with him. The
Reserved to: Vijkail, the brave
fighter gets Righteous until the
Vijkail, the brave gets Born killer. He
end of the game.
can place the additional die granted by
• Iridescent opal: Drakkor can give
this ability as he wishes, even if some
this opal to a friendly fighter in
game effect would Force him to place
base-to-base contact with him.
this die in a particular position.
The fighter gets Insensitive/5 un-
Cost: 11 a.p.
til the end of the game.
• Globular opal: Drekkor the
Artefact: Thunder-rock
Thoughtful loses 1 life point and
Reserved to: Grakka
an ally within 10 cm recovers 1
At teh beginning of each of his combats,
hit point. Drekkor the Thought-
Grakka gets +X INI and STR, where X
ful can be killed by this effect.
is the number of opponents fighting him
after the Frays have been split. This Cost: 10 a.p.
bonus lasts until the end of the combat.
Grakka also gets Feint. When he uses Artefact: Branch of the Tree spirit
that ability, he also deals a Damage blow Reserved to: Tumahk
with the related attack with STR equal When calling a miracle, Tumahk is con-
to Grakka’s Force +1. sidered to have spent 1 T.F. (even if
Cost: 11 a.p. he did not) to strengthen their bond.
He can spend additional T.F. to further
Artefact: The hide of the Behemoth strengthen the bond.
Reserved to: Grakka Cost: 9 a.p.
All effects that make Grakka lose 1 life
point only (including Damage Rolls) are Artefact: Hope
ignored. Reserved to: Kossak
Cost: 18 a.p. Kossak gets Summoner/2. Summoned
firndly fighters that are within Kossak’s
Artefact: Blood of the Tree spirit Aura of Faith get Regeneration/5 and
Reserved to: Kamahru Reincarnated count towards missions. Enemy sum-
As a free action, Kamahru Reincarnated moned fighters within Kossak’s Aura of
can use this artefact:: he gets Ethereal Faith get Ephemeral/5 or -2 if they al-
until the end of the round. ready have that ability.
Cost: 9 a.p. Cost: 7 a.p.

Artefact: Opals sachet Artefact: Horn of Ulunkor


Reserved to: Drekkor the Thoughtful Reserved to: Orc Characters
Drekkor the Thoughtful’s magical poten- The Character gets Rallying cry and
tial increases by 2 points. Drekkor gets +5 cm to his Leadership range if he has
an accumulator.

4
it. His Force is considered to be 1 point
higher when he charges. Enemy fighters
Reserved Spells game. Leave its miniature on the field,
it represent a Scenic Element with RES
in contact with the bearer lose Steadfast 7, 3 SP, Inalterable and Ruin/4. This
Hide of the Behemoth
if they have it. Element remains on the field until de-
Reserved to: Magician orcs of
Cost: 6 a.p. stroyed.
Behemoth
Power: 2
Artefact: The Seed-realm Gems: X Neutral
Reserved to: Characters that are Faith- Difficulty: 6
ful of the Tree spirit Area of effect: a friendly fighter
The difficulty of spells of the Instinctive Range: 15 cm Reserved Miracles
Path cast by friendly fighters and the dif- Duration: until the end of the round
ficulty of all miracles called by friendly Frequency: 2 Forewarning of Kunjan
Faithful of the Tree Spirit is reduced by The target gets +3 RES. X is equal to Aspects: Alteration
1 if the target is an orc within 20 cm of the target’s Force. Fervour: 1
the Character bearing this artifact. Difficulty: 4
Cost: 9 a.p. Area of effect: an enemy fighter
Mokoro seed Range: 20 cm
Artefact: Elokani ’s mask Reserved to: Magician orcs of Duration: until the end of the round
Reserved to: Faithfuls of the Tree Behemoth The target suffers a -3 penalty to INI.
spirit Power: 1
Elokani’s mask is a relic. Gems: 2 Neutral
Difficulty: 5 Enchantment of Elokani
Religion: Tree spirit
Area of effect: all fighters within range Aspects: Creation(2)
Aspects: +1 creation
Range: 10 cm area Fervour: 2
Emanation: The Faithful gets Con-
Duration: until the end of the round Difficulty: 5
sciousness.
Frequency: 1 Area of effect: a friendly fighter
Wonder (1): The weapons of a friendly
All targets get Steadfast and remove any Range: 20 cm
orc within the aura of faith of the bearer
charge penalty if they have already been Duration: instantaneous
become Sacred.
charged this round. The target gets Regeneration/5 or if he
Cost: 13 a.p.
already has it, a +1 to his first Regener-
ation test of the round.
Frost vortex
Reserved to: Mystic of Behemoth not
affiliated to Wanderers of Bran-Ô-Kor Heat wave
Power: 1 Aspects: Alteration(2)
Gems: 2 Neutral Fervour: 3
Difficulty: 5 Difficulty: Faithful’s FAI +3
Area of effect: all fighters within range Area of effect: Aura of Faith
Range: 5 cm area Range: all fighters within range
Duration: until the end of the round Duration: until the end of the round
Frequency: 1 Any fighter activated when in range of
Fighters with Robustness are immune to this spell sees his MOV potential to be
this spell. All fighters that start their 10 cm no matter his MOV. His potential
activation within range when suffer a for pursuit is 3 cm. Fighters with Im-
2,5 penalty to MOV. All fighters within placable/X can reduce to 0 the value of
range at the beginning of the mainte- X to ignore the effect of this spell when
nance phase suffer a STR 4 Damage they pursue.
Roll This spell can be maintained with
1 Gem. Son of the Tree Spirit
Aspects: Creation(2)
Sculptor of ice Fervour: 2
Reserved to: Magician orcs of Difficulty: 7
Behemoth not affiliated to Wander- Area of effect: special
ers of Bran-Ô-Kor or to Defenders of Range: special
the Aegis Duration: special
Power: 1 Place within the Faithful’s Aura of Faith
Gems: 2 Neutral a Young Tree. The Young Tree cannot
Difficulty: 5 be placed in contact nor obstruct access
Area of effect: an enemy fighter to mission-related Scenic Elements: a
Range: 15 cm gap of at least 5 cm must be present.
Duration: until the end of the round This Nexus counts as a fighter of Force 1
Frequency: 2 towards the maximum Force of fighters
When eliminated, the target cannot ben- that the Faithful can control. It is not
efit from Fierce and it is removed from

5
possible to have more than two Young
Tree on the battlefiled at the same time.
Nexus Sacrifice: none
Area of effect: 15 cm
Access: 5 cm
Nexus name: Young Tree
Recall Duration: special
This Nexus cannot be added to the army,
Reserved to: Kossak Frequency: unlimited
it can only be summoned with the re-
Fervour: 3 Loads: 5
lated miracle: Son of the Tree Spirit.
Difficulty: 8 Quantity: 200
Allegiance: Behemoth
Area of effect: special Abilities: Inalterable; Medium size
Trial: none
Range: Aura of Faith Base: 5x5
Sacrifice: none
Duration: instantaneous Resilience: 9
Area of effect: 15 cm
The Fervour to acquire this miracle is Structure: 3
Access: none
1. Kossak summons Guenyvar at level Effect: Only a Sculptor of Behemoth
Duration: special
0 within his Aura of Faith. Guenyvar can activate this Nexus. Designate a
Frequency: 0
follows the rules of Summoned Fighters. friendly marksman with a Sling or a Troll
Loads: 0
This miracle can be successfully called of Behemoth within range. The marks-
Quantity: 300
only once per game. man gets Indirect firing until the end of
Abilities: Inalterable; Icon/2; Repara-
the round. The Troll of Behemoth gets
tion/5; Emblem/15; Tall/7
a Rock token (see Trolls of behemoth).
Elokani’s determination Base: 5x5
Special: a Sculptor of Behemoth
Reserved to: The keepers of the Tree Resilience: 6
consider this Nexus just Encumbered
spirit Structure: 4
Grounds (though he cannot stay on it).
Fervour: 1 Effect: none.
Cost: 5 a.p.
Difficulty: 4 Special: friendly fighters of Behemoth
Area of effect: a friendly fighter with within the area of effect get a +1 bonus
Loyal or Fanaticism to the natural result of their COU tests.
Range: Aura of Faith Cost: 9 a.p.
Duration: until the end of the round Nexus name: Stone cave
The target gets Sustained defence. This Allegiance: Behemoth
miracle can be called up to three times Trial: AIM 5
per round.

6
Characters
Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz Abilities
Pure warriors
Regulars
Peka, the sherpa -
Leadership/7,5; Cure/5; Conscious-
40 12,5 3 4 7 3 6 - 5 2 - M
[Autonomous] ness; Brutal; Robustness
Sling, STR 4: Leadership/10; Harassment; Brutal;
Kolgor 56 10 4 5 8 5 8 3 6 3 - - M
10/20/30 Robustness
Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz Abilities
Veterans
Kajak, Warrior of
the Wind -
Leadership/10; Robustness; Loyal/1;
58 10 3 6 10 6 6 - 5 4 - M
[Warrior of the Wind; Fanaticism; Brutal
Elokani ’s tattoos]
Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz Abilities
Specials
Kamahru Reincar-
nated -
Leadership/20; Giusto; Brutal; Regen-
48 12,5 4 3 6 5 8 - 7 6 - Sacred Weapon L
[Fury of the spirit; eration/5; Robustness
Instill vigour]
Kippur, the sabo-
teur -
Spear, STR 6:
71 12,5 3 6 10 5 8 2 6 3 - M Scout; Assault fire; Brutal; Robustness
[Sabotage; Moun- 10/15/20
taineers of Behemoth]
Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz Abilities
Elites
Vijkail, the brave -
Leadership/10; Bravery; War fury; Bru-
100 12,5 5 7 10 6 10 - 7 5 - M
[Warriors of Stone] tal; Robustness
Grakka, Warrior of
Stone
Bravery; War fury; Implacable/1; Bru-
[Warriors of Stone; 115 12,5 5 7 11 6 10 - 7 5 - - L
tal; Robustness
Grakka’s’ armoury;
Fury of the spirit]
Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz Abilities
Magicians
Initiates
Drekkor the
Instinctive; Hard-boiled; Brutal; Ro-
Thoughtful 37 10 2 3 5 3 6 - 5 5 3 - M
bustness
[Contemplative]
Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz Abilities
Faithfuls
Devouts
Faithful of Elokani/10; Brutal; Robust-
Bantuk 30 10 3 2 5 4 5 - 5 4 - 1/2/0 M
ness
Zealots
Tumahk, the Voice
of the Wind 1/2/1
Faithful of Elokani/12,5; Warrior-
66 10 4 5 8 5 8 - 6 4 - M
[The keepers of the Monk; Fanaticism; Brutal; Robustness
Tree spirit]
Kossak 2/2/1
Faithful of Elokani/12,5; Leader-
76 10 3 4 5 4 7 - 6 4 - M
[Elokani’s voice] ship/10; Brutal; Robustness

Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz Abilities
Pure warriors
Creatures
Guenyvar
Immunity/Fear; Born killer; Being of
[Kossak’s Faithful - 15 4 5 7 3 6 - 6 - - - L
Destiny/3; Robustness
hound]

7
Troops
Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ Abilities
Pure warriors
Regulars
Warrior of -
14 10 2 4 7 3 6 - 4 2 - M 3 Brutal; Robustness
Behemoth
Consciousness/15; Brutal; Robustness;
Sherpa of Behemoth 16 12,5 2 3 5 2 5 - 4 1 - - M 3
Cure/5
Brute of -
16 10 2 4 7 4 6 - 4 2 - M 3 Brutal; Robustness
Behemoth/ Axe
Brute of -
16 10 3 4 7 3 6 - 4 2 - M 3 Brutal; Robustness
Behemoth/ Spear
Brute of -
17 10 2 4 9 3 6 - 4 2 - M 3 Brutal; Robustness
Behemoth/ Mace
Musician of -
18 10 3 4 7 3 6 - 4 3 - M 2 Leadership/10; Brutal; Robustness
Behemoth
Standard-bearer of -
18 10 3 4 7 3 6 - 5 2 - M 2 Leadership/10; Brutal; Robustness
Behemoth
Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ Abilities
Veterans
Crossbow,
Perlustrator of -
16 10 2 3 5 3 5 2 5 2 - STR 6: M 3 Scout; Precision; Brutal; Robustness
Behemoth
15/25/45
Bruiser of Behemoth -
18 10 3 3 10 3 5 - 5 2 - M 3 War cry/6; Brutal; Robustness
[Goader]
Veteran of -
18 10 2 4 7 4 7 - 5 2 - M 3 Survival Instinct; Brutal; Robustness
Behemoth/ Axe
Veteran of -
18 10 3 4 7 3 7 - 5 2 - M 3 Survival Instinct; Brutal; Robustness
Behemoth/ Spear
Veteran of -
19 10 2 4 9 3 7 - 5 2 - M 3 Survival Instinct; Brutal; Robustness
Behemoth/ Mace
Warrior of the Wind -
Fanaticism; Brutal; Loyal/1; Robust-
21 10 2 5 9 5 6 - 4 3 - M 3
[Elokani ’s tattoos] ness
Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ Abilities
Creatures
Troll of Behemoth -
Insensitive/4; Regeneration/5; Robust-
67 12,5 1 5 14 4 12 - -8 0 - L 1
[Trolls of behemoth] ness 
Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ Abilities
Specials
Rock dart,
Sculptor of -
20 10 2 4 8 4 6 3 4 3 - STR 6: M 2 Reaction fire; Brutal; Robustness
Behemoth
5/10/15
Mountaineer of
Behemoth -
29 12,5 2 5 9 4 8 - 5 2 - M 2 Scout; Brutal; Robustness
[Mountaineers of
Behemoth]
Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ Abilities
Elites
Keeper of the realm
(Devouts to the tree -
Sequence/1; Loyal/2; Fanaticism; Bru-
36 10 3 5 9 6 8 - 6 4 - M 2
spirit) tal; Robustness
[Defender of the cult]
Warrior of Stone (1) -
37 12,5 3 5 9 5 9 - 5 3 - M 2 Bravery; War fury; Brutal; Robustness
[Warriors of Stone]
Warrior of Stone (2) -
Master strike/0; War fury; Brutal; Ro-
37 12,5 3 5 9 5 9 - 5 3 - M 2
[Warriors of Stone] bustness
Sling,
Margrave of -
38 10 3 6 10 5 8 4 6 4 - STR 7: M 2 Implacable/1; Brutal; Robustness
Behemoth
15/25/35
Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ Abilities
Magicians
Initiates
Mystic of Behemoth -
Instinctive; Warrior-mage; Brutal; Ro-
25 10 2 5 7 4 5 - 4 2 2 M 2
[Mystics of behemoth] bustness 

8
Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ Abilities
Faithfuls
Devouts
Guardian of the Tree
Spirit (Battles) 1/1/0
Faithful of Elokani/10; Fanaticism;
24 10 2 5 8 4 7 - 4 4 - M 2
[The keepers of the Warrior-Monk; Brutal; Robustness
Tree spirit]
Guardian of the Tree
Spirit (Rituals) 1/0/1
Faithful of Elokani/10; Fanaticism;
24 10 2 5 8 4 7 - 4 4 - M 2
[The keepers of the Warrior-Monk; Brutal; Robustness
Tree spirit]

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