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PSC100Y Introduction To Cognitive Psychology: Perception 3 - Object Recognition!
PSC100Y Introduction To Cognitive Psychology: Perception 3 - Object Recognition!
Perception 3-1!
Bayes Equation!
“Fan Blowing Bubbles”!
Knowledge!
Top-Down Processing!
Perception!
Bottom-Up Processing!
Sensory Inputs!
Bayes’s Theorem!
P(H|E) = P(H) x P(E|H)!
• Is the object circled in red a flat circle or a sphere?!
! ! P(E)!
Example 2! !P(H|E)!
Probability that a circular object is present in the world given the
image shown below!
P(circular object | sensory input)!
Probability that the
• The sensory input may be hypothesis is true
consistent with multiple given the evidence
interpretations, so prior knowledge (posterior probability)!
is important to determine the most
likely interpretation!
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Bayes’s Theorem! PSC100Y
Introduction to Cognitive Psychology
Probability that the Probability that the
hypothesis is true evidence would occur if
regardless of the evidence the hypothesis is true!
(prior probability)!
!
!
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PSC100Y Stages of Form Perception!
Introduction to Cognitive Psychology
Parsing: breaking the
complex scene up into
individual objects.!
Surface interpretation:
figuring out the surface
properties of each object
(color, lightness, 3D-shape)!
Recognition: link lower level
perceptual properties with
the objects stored in
memory.!
Perception 3-3!
Parsing and Filling In!
• Finding edges! • The result is something like the image above to the right of the
• Filling in behind occluders! original.!
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APPLE APPLE
• This is what the world looks like with the ink still visible; it is much
• Occluding ink was spilled on this image and was removed; this easier to figure out that the word is “apple.”!
makes it fairly difficult to read the word. !
• Our visual system doesn’t just strip away the occluding ink; it actually
fills in missing information, allowing us to perceive the partially
occluded object better.!
• How does the visual system know that these shapes continue in straight lines
APPLE
behind the ink to form this shape?!
APPLE • The visual system uses assumptions about what things are likely
to happen in the world and what things are unlikely to happen.!
APPLE
Bayes’s Theorem!
APPLE
P(H|E) = P(H) x P(E|H)!
!! ! P(E)!
© S. J. Luck
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PSC100Y
APPLE
Bayes’s Theorem! Introduction to Cognitive Psychology
P(H|E) = P(H) x P(E|H)!
! ! P(E)!
• P(E): the probability that these two edges would be collinear just by
chance, even if they weren’t part of the same continuous line.!
Perception 3-4!
Gestalt!
Gestalt Psychology!
“Gestalt” is a German word that means “figure” in the sense of a
unified or meaningful whole!
• Does this solid black shape consist of a single complicated shape, or Similar shapes are
does it consist of two shapes that happen to overlap each other.! grouped together,
causing perception
• Pragnanz says that we should choose the simplest possible
of vertical groups!
interpretation of the sensory input, which would be two simple
shapes.!
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Gestalt Principles: Similarity! Gestalt Principles: Good Continuation!
+ + +
• In this image, we group together all of the bumps that fall along
Preferred Nonpreferred a single curve.!
Interpretation Interpretation
Perception 3-5!
Recognition!
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Surface Interpretation! Surface Interpretation!
Blue Green Red
Relative
Absorption
• There are also color constancy mechanisms we use to factor out the • Using motion cues to figure out the 3D form of the exterior of an
color of the light source from the reflectance properties of the object is also an example of Surface Interpretation.!
surface of the object.!
Recognition: the
process of linking a
sensory input to a
representation in
memory!
!
Theories of Recognition!
Structural Description
Theories! • Template Theory: we have a picture-like representation of each
Template Theories object that we know in memory.!
(View-Based Theories)! • These picture-like memory representations are called templates.!
!
• We compare the incoming sensory input with our templates to see
which template is best matched by the sensory input.!
AAAAAAA
Template Example!
Correlation = 100% Correlation = 30%
AAA AAAA
A!
• Not all A’s look the same; however, we can still recognize the
• We compare our sensory input with the template in memory to see letter if given to us in a different font.!
which fits best.!
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Template Example! Rotation & Scaling!
Slow Slow
Reaction
• Sometimes it is a normal letter and sometimes it is mirror- Reaction
Time Time
reversed.!
1200
1000
800
0º ±72º ±144º
Rotation angle
Hyun, J.-S., & Luck, S.J. (2007). Visual working memory as the substrate for Shepard & Metzler, 1971!
mental rotation. Psychonomic Bulletin & Review, 13, 154-158. !
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Mental Rotation! Mental Rotation!
Task: Are the left and right objects the same?! Task: Are the left and right objects the same?!
Perception 3-6!
Shepard & Metzler, 1971! Structural Descriptions!
T • In structural-description
theories, objects are
T T
Contains Contains represented abstractly as Contains Contains Contains Contains
parts and relations between
parts. !
Vertical Horizontal Vertical Horizontal Vertical Horizontal
Line Line Line Line Line Line
• Recognition consists of
forming a structural
Supports description of the input and Supports Supports
comparing it with structural
Bisects descriptions in memory.! Bisects Bisects
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Structural-Description Theories! PSC100Y
Introduction to Cognitive Psychology
T
Contains Contains
Vertical Horizontal
Line Line
Supports
Bisects
Perception 3-7!
Structural Description Recognition by Components!
in Memory!
Recognition-By-Components! Recognition-By-Components!
Recognition-By-Components! Recognition-By-Components!
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Recognition-By-Components! Recognition-By-Components!
Brick:! Brick:!
3 parallel edges! 3 parallel edges!
Inner Y vertex! Inner Y vertex!
3 outer arrow vertices! 3 outer arrow vertices!
Recognition-By-Components! Recognition-By-Components!
Brick:!
3 parallel edges!
Inner Y vertex!
3 outer arrow vertices!
• However, there are some unusual viewpoints where this does not
always work.!
• It also turns out that the ability of people to recognize objects from
unusual viewpoints is not very good.!
Recognition-By-Components! Recognition-By-Components!
Brick:! Brick:!
3 parallel edges! 3 parallel edges!
Inner Y vertex! Inner Y vertex!
3 outer arrow vertices! 3 outer arrow vertices!
Cylinder:! Cylinder:!
2 parallel edges! 2 parallel edges!
2 tangent Y vertices! 2 tangent Y vertices!
2 parallel curves! 2 parallel curves!
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Recognition-By-Components! Recognition-By-Components!
Brick:! Brick:!
3 parallel edges! 3 parallel edges!
Inner Y vertex! Inner Y vertex!
3 outer arrow vertices! 3 outer arrow vertices!
Cylinder:! Cylinder:!
2 parallel edges! 2 parallel edges!
2 tangent Y vertices! 2 tangent Y vertices!
2 parallel curves! 2 parallel curves!
Recognition-By-Components!
Y Junction!
Guitar! Luggage!
‘56 Strat!
T
Contains Contains
Vertical Horizontal
Line Line
Supports
© S. J. Luck
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