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A L L PA G E N U M B E R S F R O M K AT H A R S Y S
CONDITION (P101) D E AT H A T H O U S A N D F O L D ( P 1 1 8 )
EGO EXPLOSIONS
b Represents mental reserves and ability to stay conscious b Maximum damage at epicenter, then (-1) Damage per meter moving away
b Ego Point max = INT+Focus or INS+Primal x2 FIRE
SPORE INFESTATION b Normal armor has no effect, and is set on fire if Damage = 2x Armor rating
b Defines the limit of Sepsis infestation before permanent damage begins ► Burning armor deals (3) Damage per round until put out
b Fire resistant armor reduces Damage and can’t catch fire
b Spore max = PSY+Faith/Willpower x2
STRANGLING
FLESH WOUNDS
b After successful BOD+Brawl attack: -2 Ego per Combat Round
b A reserve of superficial damage which can be pushed through with no penalty
► To escape: Conflict with BOD+Brawl/Force
b Flesh Wound max = BOD+Toughness x2
b If Ego = (0), Dead after (3) Combat Rounds
TRAUMA
DROWNING AND SUFFOCATING
b The final step before death
b Hold breath for a maximum of BOD+Stamina Rounds, 2x BOD+Stamina if not moving
b Every Trauma lost = -1D to all Actions
b Past maximum: Ego Damage every Round
b Trauma max = BOD+PSY ► Smoke, steam: (1) Ego Point
► Toxic gases, Water: (4) Ego Points
R E G E N E R AT I O N ( P 1 1 3 / 1 1 8 ) b If Ego = (0), Dead after (3) Combat Rounds
EGO REGENERATION FALLING
b Every 24 hours = (+1) Ego Point b (+2) Damage per meter after 2 meters, not reduced by armor
b Comfortable rest = (+1) Ego Point b To avoid Damage: BOD+Athletics (Damage)
b Acting in line with Concept = +1D Ego Points
POISON AND DISEASE
b Potentials can also lead to extra recovery b To resist: BOD+Toughness (Potency of toxin)
NATURAL RECOVERY b Effects depend on poison/disease
b First recover Flesh Wounds, then Trauma
THE RAZE
b Flesh Wounds = (1) per day
b To resist: BOD+Toughness (Psychovore level), one roll per minute
b Trauma = (1) per 10 days b Failure: (1) Trauma Damage, and (-1) permanent Toughness points
HEALING FLESH WOUNDS b Only Duat fruit can heal after failure
b Immediately after injury: INT+Medicine(2) SPORE INFESTATION
b Heals (1+Triggers) Flesh Wounds b Spore infestation (1): Faint Mollusk reaction
HEALING TRAUMA
b 50% of maximum: Chakra blooms on chest
b Surgery required, takes 12 hours and 4 days between attempts b Spore infestation > Spore infestation max:
► Roll PSY+Faith/Willpower (excess points)
b INT+Medicine (Trauma), Heals (1+Triggers) Trauma ► Failure: (+1) permanent Spore infestation
HEALING SPORE INFESTATION b If 50% or more of Spore infestation scale is permanent:
b No natural recovery possible ► Character becomes a Leperos
b Spore infestation causes cravings for Burn, and withdrawal symptoms