Professional Documents
Culture Documents
1. Based on Chapter 8: If creativity can be taught, how would you introduce this concept
to your students? Generate 5 different suggestions to share with your colleagues. Your
ideas might spin off from the ideas that you read about in your text, so make sure that
Math is a topic that students often assume is a one-way street to one correct answer. Assuming
creativity can be taught, math is an excellent class to make this happen because it would help
students see math as a way of thinking and problem solving instead of a series of rules to follow.
✓ Piirto (2005) listed four core attitudes of highly creative people, one of which was risk
taking, which he defined as “the courage to stumble, fail, and return from rejection with
resilience” (as cited in Rimm et al., 2018, p. 164). Teaching and encouraging students to
look at a problem and try a strategy without worrying about having to erase it later would
be a step towards creating risk takers. As student practice trying ideas and revising ideas
that don’t work until they find a workable solution, they gain the courage to try new ideas
in other areas of their lives, risking failure but knowing they can recover.
✓ Taking an idea from creative dramatics (Rimm et al., 2018) and from one of my students,
attributes of linear functions. Among others, she connected the constant slope of a linear
strategy would align with creative dramatics because students could act out
strategy to summarize what they know at the end of a unit (Stanish, 1988, as cited in
Quadratic Functions
Parabola, zeros
𝑦 = 𝑎𝑥 2 + 𝑏𝑥 + 𝑐
✓ Fact finding, the first stage of the Creative Problem Solving model (Rimm et al., 2018), is
a natural part of interpreting math problems. To encourage students to use fact finding, I
can challenge them to list as many facts as they can about a problem, including both the
facts given in the problem itself as well as formulas, theories, and strategies that may be
✓ Making predictions based on data and observations is another essential math skill that
corresponds to creative abilities. Rimm et al. (2018) listed predict outcomes as a creative
ability, defining it as “the ability to foresee the results of different solution actions and
alternatives” (p. 166). Questions naturally arise such as, what will happen if we change
the sign to a negative or what do you predict the next number in the sequence will be.
This skill can then be applied to more complex situations where students have to account
for multiple inputs. Given a problem with constraints, what will happen if one of the
potential (see list of abilities on page 166 under the heading: Creative Abilities). What
do these abilities have in common and how might they be used with your students?
One commonality of the creative abilities is the ability to see things from different
perspectives. This ability would benefit my students so that they attack problems from different
angles or try new approaches if the first one doesn’t work. Students should explore using a
general case, a smaller example, or different models to make sense of the problem. Another
commonality of the creative abilities is perseverance. My students should understand that they
may not always get it on the first try, but that they can keep trying until it makes sense. I could
use the acronym, F.A.I.L, meaning first attempt in learning, to illustrate that not getting in on the
first attempt does not mean they should give up, but that they should try a different approach.
Attention to detail is another commonality. Creative individuals can take apart a situation and
rearrange the pieces, analyze data to determine available options, and visualize possible solutions
that may be outside the norm. My students would benefit from this skill when they are analyzing
problems and making connections to previous learning and/or applying a skill to a new problem.
What pieces do they know? How can they use those pieces to fit together a logical solution?
3. The creative process has often been described as a series of stages or steps one goes
through to arrive at new ideas. Take 2 of the models (The Wallas Model, The Systems
Model of Creativity, the Creative Problem Solving Model, or Piirto’s Creative Process)
and analyze the similarities and differences. You can add visual images to show the
stages or steps and text to describe the differences if you would like.
References:
Rimm, S. B., Siegle, D. & Davis, G.A. (2018). Education of the gifted and talented (7th ed.).
Pearson Education, Inc.