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GNOLL

Medium humanoid (gno/1), chaotic evil


Armor Class 15 (hide armor, shield)
Hit Points 22 (5d8)
Speed 30ft.
STR14 (+2)DEX12 (+1)CON11 (+0)INT6 (- 2)WIS10 (+0) CHA7 (-2)
Senses darkvision 60ft., passive Perception 10
Languages Gnoll
Challenge 1/2 (100 XP)
Rampage. When the gnoll reduces a creature to 0 hit points
with a melee attack on its turn, the gnoll can take a bonus
action to move up to half its speed and make a bite attack.
ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft ., one creature.
Hit: 4 (1d4 + 2) piercing damage.
Quick Bite (free, when the gnoll marauder hits a bloodied enemy
with a melee attack; at-will)
The gnoll marauder makes a bite attack against the same target:
+4 vs. AC; 1d4 + 2 damage, or 1d4 + 4 damage while bloodied.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
range 20J60 ft ., one target. Hit: 5 (1d6 + 2) piercing damage, or
6 (1 d8 + 2) piercing damage if used with two hands to make a
melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150J600 ft. ,
one target. Hit: 5 (1d8 + 1) piercing damage.

MANTIC ORE 525xp each


Large monstrosity, lawful evil
Armor Class 14 (natural armor)
Hit Points 68 (8d10 + 24) 1
Speed 30 ft., fly 50 ft.
STR17 (+3)DEX16 (+3)CON17 (+3)INT7 (- 2)WIS12 (+1) CHA8 (-1)
Senses darkvision 60ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Tail Spike Regrowth. The manticore has twenty-four tail spikes.
Used spikes regrow when the manti core finishes a long rest.
ACTIONS
Multiattack. The manticore makes three attacks: one with its
bite and two with its claws or three with its tail spikes.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft. , one target.
Hit: 6 (1d6 + 3) slashing damage.
Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft.,
one target. Hit: 7 (1 d8 + 3) piercing damage.
Spike Volley (standard; recharge ⚂ ⚃ ⚄ ⚅ )
Area burst within 15ft; +5 to hit; 1d8 +5 piercing damage.

Manticore (3)
Monstrosity (nature)
1d2 Manticore Wings. Acts as a blanket. Can be crafted
(leatherworker’s tools) into a cloak that imposes advantage on Wisdom
(animal handling) checks made to tame griffons and wyverns.
1d20 Manticore Tail Spikes. Act as darts that deal 1d6 damage instead
of 1d4. They break upon use.
1d8 Manticore Teeth. 20 teeth act as a bag of caltrops. Can be carefully
crafted (jeweler’s tools) into dice.
10gp each: Azurite, Blue Quartz, Eye Agate(Translucent circles of green), Malachite,
Obsidian, Obsidian,Turquoise,
Potion of Mind Reading When you drink this potion, you gain the effect of detect thought
spell (save DC13). The potion’s dense purple liquid has an ovoid cloud of pink floating in it.
Potion of Gasous Form(when you drink this potion, you gain the effect of thegaseous form
spell for 1 hour(no concentration required) or until you end the effect as a bonus action. This
Potion’s container seems to hold fog that moves and pours like water.
2600cp1300sp80gp

Robe of Usefull Items

This robe has cloth patches of various shapes and colors covering it. While wearing the robe,
you can use an action to detach one of the patches, causing it to become the object or creature
it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe
has two of each of the following patches: Dagger, Bullseye lantern(filled and lit), Steel
Mirror, 10-foot pole, Hempen rope(50feet, coiled), Sack. In addition it has the following
patches: Wooden Ladder(24feet long), 3* Iron door(up to 10 feet wide and 10 feet high,
barred on one side of your choice) which ypu can place in an opening you can reach it
conforms to fit the opening attaching and hinging itself, Silver coffer(1foot long, 6inches wide
and deep) worth 500 gp, Portable ram, 2* Rowboat(12 feet long),2* Window (2feet by 4 feet,
up to 2 feet deep)which you can playe on a vertical surface you can reach,2* 4 potion of
healing, Pit( a cube 10 feet on a side) which you can place ont he ground within 10 feet of you

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