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STORYTELLING

IN DIGITAL
SERVICE DESIGN
Interaction 16
Workshop 1.3.2016
• 

LEAN SERVICE CREATION


2.00 – 2.20 INTRO

Agenda •  2.20 – INSPIRATION / GROUP WORK


• 
• 
Part 1 – Service Concept & Controlling Idea
Part 2 – Hero
•  3.30 Break
•  3.40 – INSPIRATION / GROUP WORK
•  Part 3 – Narrative
•  Part 4 – Design Elements
•  Part 5 – Group Presentation Prep
•  4.50 Break
•  5 – 6 PRESENTATIONS & WRAP UP
LEAN SERVICE CREATION
We are Futurice
A veeeeery short introduction
We create 

digital services 

for people to love

Creating a culture Discovering and Developing, scaling


that makes designing new and operating
innovation happen digital services digital services
Way of working
LEAN SERVICE CREATION
Lean
Service
Creation
LSC is a multi-disciplinary way of working that
maximizes the probability of creating
successful digital services
LEAN SERVICE CREATION PROCESS

NEW IDEAS

LSC$SLIDE$HERE Improve
SERVICE VISION SPRINT
MVP Improve
SERVICE TO
VISION LAUNCH
Improve
BUSINESS
NEED

TEAM :
Business / Technology
Design / End-Users

FIND A PROBLEM WORTH SOLVING FINDING PRODUCT MARKET FIT GROWTH HACKING

Days to Weeks Weeks to Months Months to Years


Design at futurice
TEAM / US
Design team
Complex problems require broad thinkers and doers.
45 multi-disciplinary designers (business design, service design, concept
design, brand design, UX/UI design, visual design, sound design.

SERVICE DESIGN LEAD SENIOR SERVICE DESIGNER SENIOR SERVICE DESIGNER

Maria Lumiaho Suvi Numminen Jane Vita

maria.lumiaho@futurice.com suvi.numminen@futurice.com jane.vita@futurice.com


@marialumiaho @janevita
THINK ABOUT THE
SERVICES &
PRODUCTS YOU USE
Are there any that you …
Are happy to pay a premium for even
though another product would do the
same job just fine?

Go on and on about to your friends and


don’t understand why they don’t want
to use it, too?

Are happy to use even if it doesn’t


always work perfectly?
LEAN SERVICE CREATION
There’s more to life than seeking solutions to
problems
LEAN SERVICE CREATION
We look for answers to big questions & seek
meaningful experiences
LEAN SERVICE CREATION
STORIES ARE A WAY OF TRYING TO UNDERSTAND
THE WORLD AND WHAT IT MEANS TO BE HUMAN
LEAN SERVICE CREATION
Can the experience of using a service be
meaningful in the same way a story can?
YES!
(IF IT’S DESIGNED TO DO SO)
LEAN SERVICE CREATION
There are similarities between designing
an experience and writing a story
LEAN SERVICE CREATION
But also differences:
The story a service creates is not linear
and doesn’t deal with conflict the same
way
LEAN SERVICE CREATION
ALSO A DISCLAIMER

Does not replace other service design


methods, but useful as an additional lens

Requires seamless collaboration between


branding, service design & UX/UI design
Why we care about 

storytelling
in digital Service Design?

Storytelling Storytelling about & Who doesn’t


is all about inside the services like a good
experiences we create story?
LET’S GET STARTED!
LEAN SERVICE CREATION
5 Groups
Pick a service to

LEAN SERVICE CREATION


work on
•  Retail
•  Fast food chain
•  Travel / hospitality
•  Going to / watching movies
•  Banking
•  …
1) WHAT IS THE STORY
ABOUT?
A GOOD STORY
Has a clear reason to exist

Makes a statement about the


world

Resonates with people who


share those beliefs
From
“Story” by Robert McKee &
“Start With Why” by Simon Sinek
LEAN SERVICE CREATION
A good story can be distilled into a
CONTROLLING IDEA

From “Story” by Robert McKee


Example:
The Lion King

Evil is defeated
when you come to terms with
your past and take responsibility
+
Example:
The Lion King
CHANGE IN VALUE
VALUE

Evil is defeated
when you come to terms with
your past and take responsibility
+

CAUSE

Structure of a controlling idea from “Story” by Robert McKee


Example:
The Lord of the Rings
CHANGE IN VALUE
VALUE

Peace is restored
when ordinary people have
courage
+

CAUSE

Structure of a controlling idea from “Story” by Robert McKee


Example:
Coca-Cola
CHANGE IN VALUE
VALUE

Happiness ensues
when you have special,
refreshing moments

CAUSE

Structure of a controlling idea from “Story” by Robert McKee


Example:
Apple
CHANGE IN VALUE

VALUE

Life is more enjoyable


when you do things
differently

CAUSE

Structure of a controlling idea from “Story” by Robert McKee


LEAN SERVICE CREATION
Controlling ideas drive action and drive you
to make decisions!

“It’s about peace” is a theme, not a


controlling idea

From “Story” by Robert McKee


Should be based on customer
insight & brand design

Should be universal enough to


be understood by most
people

Flexible enough to turn into a


service, movie, game,
whatever!
Qualities of
Should be able to start a good
good controlling conversation over beer
ideas
// CONFLICT DRIVES ACTION
LEAN SERVICE CREATION
Story is not interesting without conflict

Different levels of antagonistic forces try to


win over the positive value

From “Story” by Robert McKee


For example:
Wisdom as the core value

Stupidity disguised
Wisdom Ignorance Stupidity as wisdom

Positive value Lack of positive value Negative value Worst of the worst

From “Story” by Robert McKee


For example:
Love as the core value

Love Indifference Hate Self-loathing

Positive value Lack of positive value Negative value Worst of the worst

From “Story” by Robert McKee


For example:
Justice as the core value

Injustice
Justice Unfairness Injustice disguised as
justice

Positive value Lack of positive value Negative value Worst of the worst

From “Story” by Robert McKee


// WHAT’S THE POINT?
LEAN SERVICE CREATION
The controlling idea & changes in value act
as the core of the service

When designing any aspect, ask


“does this support the controlling idea?”
LEAN SERVICE CREATION
If the controlling idea is expressed clearly
enough, it will resonate very strongly with users

à users loving the service


(even if they can’t tell why)
LEAN SERVICE CREATION
Group Work
2) THE HERO
// SOME BASIC RULES TO KEEP IN MIND
LEAN SERVICE CREATION
YOUR SERVICE IS NOT THE MAIN CHARACTER
LEAN SERVICE CREATION
Tell me and I'll forget.
Show me and I may remember.
Involve me, and I'll understand.
-Chinese Proverb
LEAN SERVICE CREATION
THE USER IS THE HERO

From “Every Guest Is a Hero” by Adam M. Berger


LEAN SERVICE CREATION
‘USERS’ DON’T HAVE ADVENTURES
Rebels, philosophers, guests, tricksters, hosts, antiheros and friends, dreamers do…
‘Who am I?’

Crucial to know your users


when defining the hero

User’s role should be


communicated clearly to
them (marketing, landing
pages, onboarding)

The user must identify with


the adventure the service is
presenting
Example:
Disneyland

Customers in Disneyland
are called ‘guests’

The personnel is the ‘cast’


who work ‘onstage’

What you call your


customers can make a
subtle difference

From “Be Our Guest” by Theodore B. Kinni“


Who is the user when
using this service?

“Who am I?”
LEAN SERVICE CREATION
Group Work
• 

LEAN SERVICE CREATION


2.00 – 2.20 INTRO

Agenda •  2.20 – INSPIRATION / GROUP WORK


• 
• 
Part 1 – Service Concept & Controlling Idea
Part 2 – Hero
•  3.30 Break
•  3.40 – INSPIRATION / GROUP WORK
•  Part 3 – Narrative
•  Part 4 – Design Elements
•  Part 5 – Group Presentation Prep
•  4.50 Break
•  5 – 6 PRESENTATIONS & WRAP UP
LEAN SERVICE CREATION
BREAK TIME!
3) NARRATIVE
LEAN SERVICE CREATION
What kind of experiences and functionality
does the controlling idea suggest?
EXAMPLE CONTROLLING IDEA FOR A RECIPE SERVICE:
“Life’s more fun when you can improvise and let go of fear of failing”
WHAT IS DISCOURAGED /
WHAT IS ENCOURAGED? MORE POSSIBILITIES
NOT ALLOWED

Experimentation Following recipes strictly Live-streaming while cooking: taking


suggestions on the go from the
Replacing ingredients (suggestions Rating a recipe as good or bad crowd
on/off) (or stars etc.) Recipes branching out with different
Sudden changes while cooking Specific measurements in recipes variations
Stumbling upon new recipes Weekly challenges with mystery
ingredients or theme
Sharing the experience, giving new
ideas to others Rating recipes based on how many
new ideas you got
Sharing and celebrating failures, too
Recipe rating based on how many
(hall of fame of bad/failed recipes) new ideas you get from it
Fixing bad recipes, submitting your Become a master of an ingredient
own version (master of potato etc.)
Seeking ideas from others (“what Different levels of recipes based on
would you do with this?) how vague vs. specific they are
LEAN SERVICE CREATION
Functionality that isn’t aligned with the
controlling idea will dilute it
// STRUCTURING THE STORY
LEAN SERVICE CREATION
DESIGN FOR CLEAR BEGINNINGS, MIDDLES AND ENDINGS
MIDDLE

LEAN SERVICE CREATION


HAVING A CLEAR STRUCTURE
FEELS GOOD

BEGINNING END

From “Poetics” by Aristotle and many more…


WORKS BOTH ON THE ENTIRE SERVICE AND SINGLE TASKS

LEAN SERVICE CREATION


ENTIRE LIFECYCLE OF
USE

SESSIONS

SINGLE TASKS
NOT ACTUALLY AND ARC, THOUGH, BUT MORE LIKE THIS

LEAN SERVICE CREATION


From “The Art of Game Design: A Book of Lenses” by Jesse Schell
EXPOSITION

Introducing the protagonist, the world


EXPOSITION & status quo of the controlling idea

Combining elements from “Story” by Robert McKee, Joseph Campbell’s Hero’s Journey and Gustav Freytag’s Freytag's Pyramid
INCITING INCIDENT

Accepting a call to adventure à


suddenly everything changes
Entering a different world
There’s no way back to the old

INCITING
INCIDENT

EXPOSITION

Combining elements from “Story” by Robert McKee, Joseph Campbell’s Hero’s Journey and Gustav Freytag’s Freytag's Pyramid
Setting & inciting
incident

Landing page &


onboarding
RISING ACTION

INCITING RISING ACTION


INCIDENT
Battle over the winning value gets more intense
Being constantly surprised & feeding curiosity
Showing affordances and foreshadowing
Providing breaks, too

EXPOSITION

Combining elements from “Story” by Robert McKee, Joseph Campbell’s Hero’s Journey and Gustav Freytag’s Freytag's Pyramid
LEAN SERVICE CREATION
Surprises create emotional stamps that make up
most of the memory of the experience

From “The Service Startup” by Tenny Pinheiro


LEAN SERVICE CREATION
Give people what they want but not the way
they expect it

From “Story” by Robert McKee


Creating delightful
surprises during the
journey
LEAN SERVICE CREATION
Turn errors and inconveniences into
opportunities to enforce the story
‘Secret’ game in
Chrome browser
Queuing areas in
theme parks are
designed to
deepen the story

They can also


help to build
excitement for
the ride
CLIMAX
The most dramatic moment, biggest conflict
It all leads to this
Inevitable, but must also be a choice CLIMAX
Can’t go back

INCITING RISING ACTION


INCIDENT

EXPOSITION

Combining elements from “Story” by Robert McKee, Joseph Campbell’s Hero’s Journey and Gustav Freytag’s Freytag's Pyramid
RESOLUTION

CLIMAX

Everything is different
Showing how the
world has changed
Wrapping things up,
removing confusion

INCITING RISING ACTION


INCIDENT

EXPOSITION RESOLUTION

Combining elements from “Story” by Robert McKee, Joseph Campbell’s Hero’s Journey and Gustav Freytag’s Freytag's Pyramid
STRUCTURE OF THE STORY
The most dramatic moment, biggest conflict
It all leads to this

LEAN SERVICE CREATION


Inevitable, but must also be a choice CLIMAX
Can’t go back
Everything is different
Showing how the
Accepting a call to adventure à world has changed
suddenly everything changes Wrapping things up,
Entering a different world removing confusion
There’s no way back to the old

INCITING RISING ACTION


INCIDENT
Battle over the winning value gets more intense
Being constantly surprised & feeding curiosity
Showing affordances and foreshadowing
Providing breaks, too

Introducing the protagonist, the world RESOLUTION


EXPOSITION & status quo of the controlling idea

Combining elements from “Story” by Robert McKee, Joseph Campbell’s Hero’s Journey and Gustav Freytag’s Freytag's Pyramid
LEAN SERVICE CREATION
Group Work
4) DESIGN ELEMENTS
BUILDING BLOCKS OF IMMERSIVE WORLDS

THEMES & SHAPE,


CONTRAST &
CONCEPT COLOR COMPOSITION, MOTION JUICINESS
VALUE
ASSOCIATIONS FOCUS

All aligned with the controlling idea


// THEME EXPLORATION
EXPLORING THEMES
& CONCEPT
ASSOCIATIONS
1)  What concepts, ideas &
themes help make the
controlling idea more
concrete?

2)  What design motifs and


symbols represent the theme
& associations?

From “The Immersive World Handbook” by Scott Lukas


Example for the recipe service with the controlling idea of
“LIFE’S MORE FUN WHEN YOU CAN IMPROVISE AND LET GO OF FEAR OF FAILING”

Prototypes Weird tools

Experimentation Bad ideas Smoke, burning

Laboratory (but
Joy Explosions not clinical)
Excitement
Surprises Stirring, whisks
Mystery Makeshift
CONCEPT Celebration
workspace MOTIF
IDEAS IDEAS Veggies etc. that
are not perfect
Thinking on
your feet
Laughing at A world of Ingredients Sprinkles
possibilities Branching out,
yourself branches (exploding)
Living in the Piles, mess
moment Nothing is ever Unconventional
final/done materials, texture Mystery
present
// COLOR & MOOD
COLOR & MOOD Passion
Danger

LEAN SERVICE CREATION


Energy Mysterious
Vitality

Calmness
Trustworthiness
Optimism
Cold
Joy
Caution
Life
Growth
Not that simple,
though…
Context matters…
// CONTRAST & VALUE
Color values affect
the mood

High key – happy


Low key – threatening
Contrast – dramatic
etc.
// SHAPE, COMPOSITION, FOCUS
Building a mood
visually
(composition, fonts,
etc.)

http://www.zevendesign.com/
mood-lines-giving-designs-
attitude/
Originally from “Landscape
Architecture” by John Ormsbee
Simonds
Scale, composition, focal points

Using scale & mass to


create sense of awe
and attract you
towards something

From “The Immersive World Handbook” by Scott Lukas


// MOTION
MEANING OF MOTION
Examples

LEAN SERVICE CREATION


UPWARD MOTION DOWNWARD MOTION HORIZONTAL MOTION

Exhilarating Hiding, digging in Easy


Sense of accomplishment Confinement Free
Going up in life Protection Visually interesting
Detachment from earthly things Privacy Easy to control
Command, higher ground Minimal effort Effortless movement

From “Landscape Architecture” by John Ormsbee Simonds


// ’JUICINESS’
LEAN SERVICE CREATION
ENGAGE AS MANY SENSES AS POSSIBLE WITH SOUND,
TEXTURE, SMELL, TASTE, TEMPERATURE, BALANCE, ETC.

REMEMBER THAT DIGITAL SERVICES HAVE A ‘FEEL’ TO


USING THEM, TOO
Some things feel
good to use and
fiddle with.

Different types of
feedback make
them feel ‘juicy’ to
use.
Juiciness in action:
‘Game Feel - Why
your death
animation sucks’

https://www.youtube.com/
watch?v=pmSAG51BybY

More in “Game Feel: A Game


Designer's Guide to Virtual
Sensation” by Steve Swink
LEAN SERVICE CREATION
Group Work
5) PRESENTING YOUR
STORY
LEAN SERVICE CREATION
Different options for presenting the story:
storyboards, customer journey, role playing
etc.

Pick one that suits your story


• 

LEAN SERVICE CREATION


2.00 – 2.20 INTRO

Agenda •  2.20 – INSPIRATION / GROUP WORK


• 
• 
Part 1 – Service Concept & Controlling Idea
Part 2 – Hero
•  3.30 Break
•  3.40 – INSPIRATION / GROUP WORK
•  Part 3 – Narrative
•  Part 4 – Design Elements
•  Part 5 – Group Presentation Prep
•  4.50 Break
•  5 – 6 PRESENTATIONS & WRAP UP
LEAN SERVICE CREATION
BREAK TIME!
PRESENTATIONS
WRAP-UP
THE END

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