Professional Documents
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Do WE Need Prototype
To produce an article that will serve the purpose of use
without making modifications to the original shape or
general design.
Discussion piece.
Design and fit.
Assembly capabilities.
Suitability of mechanical properties.
Manufacturing process capabilities (forging, casting,
pressing, fabrication etc.)
Four Uses of Prototypes
Learning
answering questions about performance or feasibility
e.g., proof-of-concept model
Communication
demonstration of product for feedback
e.g., 3D physical models of style or function
Integration
combination of sub-systems into system model
e.g., alpha or beta test models
Milestones
goal for development team’s schedule
e.g., first testable hardware
Types of Prototypes Physical
trackball mechanism
linked to circuit
Focused simulation Comprehensive
simulation
of trackball
circuits not
generally
feasible
equations
modeling ball
supports Analytical
Physical vs. Analytical Prototypes
Physical Prototypes Analytical Prototypes
Tangible approximation of the Mathematical model of the
product. product.
May exhibit unmodeled Can only exhibit behavior
behavior. arising from explicitly modeled
Some behavior may be an phenomena. (However,
artifact of the approximation. behavior is not always
Often best for anticipated.
communication. Some behavior may be an
artifact of the analytical
method.
Often allow more experimental
freedom than physical models.
Focused vs. Comprehensive Prototypes
Low High
Cost of Comprehensive Prototype
Prototyping Strategy
Use prototypes to reduce uncertainty.
Make models with a defined purpose.
Consider multiple forms of prototypes.
Choose the timing of prototype cycles.
Many early models are used to validate concepts.
Relatively few comprehensive models are necessary
to test integration.
Plan time to learn from prototype cycles.
Avoid the “hardware swamp”.
Traditional Prototyping Methods
CNC machining
Rubber molding + urethane casting
DISPOSAL NEED
Product DESIGN
USAGE
Life Cycle DEVELOPMENT
DISTRIBUTION PRODUCTION
RAPID PROTOTYPING
Product Life Cycle in Sales History
Rapid Prototyping Methods
Most of these methods are additive, rather than
subtractive processes.
Build parts in layers based on CAD model.
SLA=Stereolithogrpahy Apparatus
SLS=Selective Laser Sintering
3D Printing
LOM=Laminated Object Manufacturing
Others every year...
RAPID PROTOTYPING
Limitations on Production of models by machining :-
Visual Models
Getting to Market Sooner
Increasing Sales .
Generating Customer Goodwill through Improved
Quality
Expanding Product Range.
Reducing the Cost and Fear of Failure
The Case for Rapid Prototyping
Visual Models
Consumer product manufacturers find value in having tangible models
of their proposed products to show to customers.
IBM used SLA to produce operating display units of its ThinkPad tablet
computer for the annual COMDEX show.
Key Tronics, who manufacture computer keyboards, create physical parts
for customer approval.
Logitech, the worlds largest manufacturer of pointing devices, was
asked, by a "blue chip computer company" to quote on a unique two-
button mouse; in less than two weeks from the initial request Logitech’s
team returned with a functional SLA prototype. The customer’s reaction
was one of ‘disbelief '. Part quality was so superior that the computer
giant awarded the contract on the spot. It is thought that this single
order paid for the SLA system.
Coca-Cola used RP to design the nostalgic (coke bottle) curves into a
contemporary 20 ounce plastic Coke bottle.
The Case for Rapid Prototyping
Increasing Sales by:
Producing visual models for market research, publicity, packaging etc.,
Getting to market sooner.
Generating customer goodwill through improved quality.
Expanding the product range.
Reducing the cost and fear of failure.
The Case for Rapid Prototyping
Getting to Market Sooner
The phrase "Time to Market" is first thought to have been used in a classic 1983
article by McKinsey & Co on product development that stated: "Six months of
delay can reduce a product’s life cycle profits by 33%".
"The first product to market has a 100% share of that market in the beginning. The
earlier a product appears, the better are its prospects for obtaining and retaining a
large share of the market…
For each month cut from a product’s development cycle a month can be added to its
sales life, representing an extra month of revenue and profit…
It gains more customer loyalty due to the cost of switching to another product…
A third benefit is higher profit margins. If a new product appears before there is
competition, the company will enjoy more pricing freedom, making higher profit
margins…"
The Case for Rapid Prototyping
Generating Customer Goodwill through Improved Quality
The end result has been less re-design, improved products and most
importantly, greater customer satisfaction. This has lead to many
companies in the USA producing a RP model with every quote.
The Case for Rapid Prototyping
Expanding Product Range
Today’s market place is characterised by more frequent introductions of
more product variants each having a life cycle than the previous one. In
addition, lead-times demanded are shorter than ever before.
Clearly, RP makes a positive contribution here, by compressing
development times, thus making it possible to respond to the demands
of the niche markets and to introduce new products more frequently.
The Case for Rapid Prototyping
Reducing the Cost and Fear of Failure
It takes a very confident person to allocate / sanction large amounts of
money and resources on tooling for a product that might not make it on
the market. This will inevitably make people cautious and restrict their
design flair to those tried and tested shapes and systems. Where a
relatively cheap model can be produced quickly it reduces the fear that
traditional methods attract allowing the designer to be more
adventurous.
The Case for Rapid Prototyping
Reducing the Cost and Fear of Failure
50 %
Built & tests Process Preliminary Design 20 %
Detail Design 10 %
20 % Built & tests Process 15 %
Documentation 5%
Documentation
Sunstrand Electric Power System : current Transformer/Electromagnetic Interference
RAPID PROTOTYPING
Revenue (US$)
d
delay
Market window (w)
Produk life cycle (2W)
RAPID PROTOTYPING
Product Development Time VS Product lifetime
10
4
Average Product
2 Development Time
0
1965 1970 1975 1980 1985 1990 1995
Years
RAPID PROTOTYPING
Design