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CHAPTER 1: Mathematical
Physics
Contains……………….
1.1 Vectors and Vector Addition
1.2 Components of Vectors
1.3 Unit Vectors
1.4 Products of Vectors
1.5 Dot and Vector Product
1.6 Vector triple product, line, plane & surface
1.7 Differentiation & integration of Vector valued function,
1.8 Tangent & normal vector, Vector field, line & surface
integral
1.9 Gamma &beta function, Divergence and Stokes theorem.
tera T 1012
giga G 109
mega M 106
kilo k 103
deci d 10-1
centi c 10-2
milli m 10-3
micro μ 10-6
nano n 10-9
pico p 10-12
1.7 vectors and vector additions
• There are two kinds of quantities…
• Vectors have both magnitude and direction
• displacement, velocity, acceleration
• Scalars have magnitude only
• distance, speed, time, mass
Vectors
• Vectors show magnitude and direction, drawn as a ray.
Algebraic approach
Vectors are represent in a coordinate system, e.g.
Cartesian x, y, z. The system must be an inertial
coordinate system, which means it is non-accelerated.
y
Magnitude: R = √x12 +y12
y1 p(x1, y1)
Direction: θ = tan-1(y1/x1)
θ x
o x1
Vector addition
• Vectors may be added graphically, “head to tail.” or
“parallegram
Resultant and equilibrant
A+B=R B
A
R E
Ay
sin =
A
Ay
A = Ax + A y cos =
A
Doing vector calculations using components
• Vector addition strategies
1) Resolve each vector into its x- and y-
components.
Ax = Acos Ay = Asin
Bx = Bcos By = Bsin etc.
2) Add the x-components together to get
Rx and the y-components to get Ry.
Rx = Ax + Bx Ry = Ay + By
3) Calculate the magnitude of the
resultant with the Pythagorean
Theorem R = R 2 + R 2
x y
4) Determine the angle with the
equation = tan-1 Ry/Rx.
Finding the direction of a vector sum by looking at the individual components
1.9 Unit vectors
• A unit vector is a vector that has a magnitude of 1, with
no units. Its only purpose is to point, or describe a
direction in space.
• Unit vector is denoted by “^” symbol.
• For example:
– ^i represents a unit vector that points in the direction
of the + x-axis
– ^
j unit vector points in the + y-axis
– ^
k unit vector points in the + z-axis y
^
j ^
i
^
k x
z
• Any vector can be represented in terms of
unit vectors, i, j, k
i∙i=1 i∙j=j∙i=0
j∙j=1 j∙k=k∙j=0
k∙k=1 i∙k=k∙i=0
C = A B = Ax B x + Ay B y + Az B z
Finding the angles with the scalar product
• Find the dot product and the angle between the
two vectors
A · B = |A||B|cosθ= AxBx + AyBy + AzBz
BxA=-AxB
θ
Magnitude of C = A B
C = AB sin (magnitude)
A
Where θ is the angle from A toward B, and θ is
the smaller of the two possible angles.
Since 0 ≤ θ ≤ 180o, 0 ≤ sinθ ≤ 1, |A x B| is
B never negative.
• Scalar product:
– A∙B = ABcosθ (magnitude)
– It has no direction.