Professional Documents
Culture Documents
Rapture:
★ Geography: With a dense atmosphere of sulphur dioxide and chlorine, Rapture is uninhabitable. The
surface fluctuates between hardened rock formations and rivers of molten rock.
★ Planetary Industries: While no planetary industries exist on the surface, Rapture is orbited by a single
moon of the same name. Both the Cheiron Group and Paragon Consolidated once used the moon as a
staging area and the planet’s surface for medical research, viral experimentation, weapons testing, and
waste disposal. The planet fell out of usage once the colonies in the Expanse became fully established.
★ Planetary Culture: None
➞ Ruling Dynasty: None, under Empyreal Protectorate jurisdiction.
➞ Aristocracy: None
➞ Customs: None
★ MegaCorp Influence: Cheiron Group (Past), Paragon Consolidated (Past)
★ Other Notes: None
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Empyrean:
★ Geography: Roughly 9500 kilometers in diameter, Empyrean is covered in jungles and oceans,
completing its orbit around Helion once every 325 days. It rotates on its axis every 22 hours and has an
average temperature of 32 degrees C. Empyrean is home to mega cities, each of which can span a
hundred miles across, and in some cases, several miles up. In this regard, Empyrean is the heart of the
Lymurian System and the political center of the Core. Empyrean’s capital includes the Chancellor’s
Estate, the Unicameral Parliament, and the Civic Control Agency (CCA). All of the MegaCorps have a
visible presence on the planet, which consists of roughly 8 billion people.
★ Planetary Industries: All of the MegaCorps use the planet in some fashion, but none are allowed to
conduct operations there as Empyrean is considered neutral territory.
★ Planetary Culture: The native Empyreans are an extremely patriotic people, raised from birth to take
pride in not only Empyrean, but also the Core itself. The locals are required to spend at least eight years
of their life in the Empyreal Defense Force, in service to one of the Dynasties, or as an employee to one
of the MegaCorps. These acts of service are a point of pride and those who fail to take part are often
viewed with suspicion and scorn. The Empyreans also host a holiday once every twenty days, which
include planet-wide celebrations, various games, and public executions.
➞ Ruling Dynasty: The Nebzim Dynasty
➞ Aristocracy: The Aristocratic Families sworn to the Nebzim share their intense sense of pride.
They take pride in how they dress, how they act, the gifts they give, etc. Additionally, none of them
ever say they are sorry for anything. They develop unique talents in conveying their regret without
ever apologizing with words.
➞ Customs:
■ At the age of 7, all children on Empyrean undergo their Placement Test. This test is a week
long series of assessments that determine their skill set and influence aptitudes so their
talents can be best used by Empyrean Society.
■ Gift giving is considered an art on Empyrean. Even the poorest and/or least creative on the
planet is expected to make some gesture in situations of welcome, gratitude, apologies, and
anniversaries.
★ MegaCorp Influence: Cheiron Group, Spectre Technologies, Paragon Consolidated, Om Consolidated,
Quantum Industries
★ Other Notes: Empyrean is orbited by the ENC, or Empyreal Navy Command, which is used as the main
headquarters for Fleet Operations (ENFO).
Lymuria:
★ Geography: The original settlement and former capital, Lymuria serves as the breadbasket for the
entire system. Overseen by the Rhys Dynasty, Lymuria’s climate is strictly regulated, allowing for
industrialized farming on a massive scale. Roughly 25,000 km in diameter, Lymuria consists of ten
large continents. It orbits Helion once every 365 days, and rotates on its axis once every 24 hours.
★ Planetary Industries: Sixty percent of the planet is devoted to farming and agriculture, aided in no
small measure by the Cheiron Group, Quantum Industries, and OmCon.
★ Planetary Culture: Given the diverse interests, Lymuria is home to several dozen colonies, each of
which attracts a particular cultural and/or ethnic population. While slightly more liberal than their
Empyrean counterparts, the Lymurians claim to be the stewards of the Original World, and take pride
in their governing of it.
➞ Ruling Dynasty: The Rhys Dynasty
➞ Aristocracy: Families sworn to the Rhys typically have a certain collective talent in the arts
or sciences. They tend to favor those families who focus on single specialization like the
genetic modification of crops seeds, playing the hydraulophone, masters of biosculpture, or
engineering marvels. The more specialized the family, the more likely the Rhys reach out to
them when a need arises.
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➞ Customs:
■ Most of the festivals of Lymuria are based around agricultural planting and harvests
for particular crops grown in certain colonies. For example, cherry, wine, and apple
festivals, corn boils, squash tossing, etc.
■ Wine tasting isn't just a hobby, it's a daily way of life for those living on Lymuria. Every
colony on every continent produces multiple competing blends in hopes of being
awarded the prestigious title "Wine of the Year".
★ MegaCorp Influence: Cheiron Group, Om Consolidated, Quantum Industries
★ Other Notes: Lymuria's planet wide harvest festival lasts for a full week. Society's Elite arrive from all
over the Core to sample the newest and trendiest of gastronomic arts.
Elysia:
★ Geography: A hydrogen-helium gas giant, Elysia is home to forty-six moons. Of these, nineteen are
habitable and completely terraformed by both Empyreal and private organizations. The largest and most
important of these is Vangr.
➞ Vangr: A rocky moon overseen by the Brae Dynasty. Roughly 5100 km in diameter. Vangr houses
the Empyreal shipyards.
➞ Planetary Industries: While private groups have their presence, most of the moons of Elysia are
used by Paragon Consolidated and Om Consolidated for industrial purposes to support the Core.
Whether for manufacturing or refinement, water, iron, silicon, magnesium and other rare elements
mined outside the Core are brought here. Armies of synthetic workers prep materials for use in
starship manufacturing.
★ Planetary Culture: The private moons have their own individual customs. Those that fall under the Brae
Dynasty, such as Vangr, exist in a perpetual police state. The laws on Vangr are numerous--consisting of
fifty-one individual volumes--and all citizens of Vangr are required to familiarize themselves fully with
each. Each can tell you the punishment associated with any crime, ranging from petty theft to murder.
Citizens are also required to notify the ever-present and fully-armed authorities of transgressions. Justice
is enacted both swiftly and without mercy. The entire moon is monitored. Private security on Vangr is
quick to respond to even the slightest anomaly.
➞ Ruling Dynasty: The Brae Dynasty
➞ Aristocracy: Houses sworn in fealty to the Brae are usually involved in military service but not
always. Lesser families who have shown unwavering loyalty in the face of overwhelming odds are
also highly regarded.
➞ Customs:
■ A desire for privacy is considered incredibly suspicious and sometimes rude on Vangr. No
one wears clothing with pockets (visible at least) and when strangers, professional contacts,
or personal acquaintances meet they give each other gregarious hugs instead of
handshakes.
■ While children have access to competitive sports and other extracurriculars, none are more
compelling than the competitive Law Recitation and Debate Teams.
★ MegaCorp Influence: Paragon Consolidated, Om Consolidated
★ Other Notes: Elysia’s forty-sixth moon is largely ignored, given its relative size and subzero temperature.
However the moon is rumored house the command center for the Special Warfare division (EASW),
which uses the harsh conditions of the planetoid for intensive combat training.
Nirvana:
★ Geography: A hydrogen-helium gas giant, Nirvana is surrounded by several thin rings of debris and
twenty-two moons. Of these, thirteen are habitable and fully terraformed. Similar to Elysia, the moons of
Nirvana are home to various factions, organizations, and interests. Of these, the two most important are
Nysa and Eden.
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➞ Nysa: An icy moon with a diameter of 3300 km controlled by the Singh Dynasty. The moon’s
primary feature are the ancient spires; inverted conical megastructures dotting the landscape that
breach the icy crust of the moon and provide access to its’ oceans.
➞ Eden: A terraforming showcase moon controlled by the Vant dynasty
★ Planetary Industries: Most of the moons of Nirvana are used by the Cheiron Group, Paragon
Consolidated, Om Consolidated, and Quantum Industries. Typically, the Cheiron Group and Paragon
Consolidated use the moons for research and development, while OmCon and Quantum Industries have
constructed numerous depositories.
★ Planetary Culture: Included with the individual moon-based cultures, all of Nirvana has developed a
heightened state of democracy. Citizens are required to vote on every legislative agenda item, every
major polling request, and for every elected official. The governments of these thirteen moons are so
interwoven that they resulted in continuous election cycles, with near constant political governance and
demanding absolute participation on the part of the electorate.
➞ Ruling Dynasty: The Singh and Vant Dynasties, which has caused no small amount of conflict
between the two.
➞ Aristocracy:
■ Singh: Family's sworn to the Singh tend to be political in nature. The come in the form of two
extremes: Highly charismatic or unfailingly discreet. Some have a talent for networking,
campaigning, glad handing, and spin whereas others have a knack for calm resolve and an
unreadable poker face during the worst of political storms.
■ Vant: Like the Vant themselves, families in fealty are also matrilineal and matriarchal. They
maintain high personal standards and are aggressive in their public relation endeavors to
maintain the reputation of the Vant and themselves.
➞ Customs:
■ Assisted by Cheiron Group, citizens of the Nirvana moons have tiny biotech implants on the
tips of their index and middle fingers on their non-dominant hand that allow them to vote with
a verified identity from anywhere. Many have taken to elaborately decorating these two
fingers with tattoos or jewelry as an expression of their personal interests and/or political
leanings.
■ Activism is part of everyday life. One is unlikely to find a citizen of the Nirvana moons who
doesn't have a personal cause.
★ MegaCorp Influence: Cheiron Group, Paragon Consolidated, Om Consolidated, Quantum Industries
★ Other Notes: The moons of Nirvana and the numerous depositories on them act as survival storage for
the Core. If a planet suffers a natural disaster or similar catastrophe, these resources are transported to
the affected planet to assist in rebuilding.
Avalon:
★ Geography: A methane-ammonia ice giant, Avalon is circled by a single moon, which in turn is home to
the Citadel.
➞ Citadel: As the largest military base in the Core, new recruits from across the system are
stationed on the Citadel there for at least six months as they undergo basic training.
★ Planetary Industries: All of the MegaCorps have a presence at the Citadel as they fill a variety or roles
to supply the effort.
★ Planetary Culture: All culture revolves around the Citadel and the military customs of the Empyreal
Defense Force.
➞ Ruling Dynasty: None
➞ Aristocracy: None
➞ Customs: All customs of the Citadel adhere to the Code of Conduct instituted by the Empyreal
Defense Force.
★ MegaCorp Influence: Cheiron Group, Paragon Consolidated
★ Other Notes: None
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The Stygian Gate: The Lymurian System Stygian Gate is in the outskirts of the system.
The Ossuary: Large asteroid belt encircling Spectre. It acts as a barrier shield from strong solar winds.
The Stygian Gate: The Myun System Stygian Gate is between the Ossuary and Myu.
Myu:
★ Geography: The terrestrial planet includes a thin atmosphere and some vegetation, both of which have
expanded and strengthened after centuries of perfected terraforming. The equatorial surface temperature
hovers around 5 degrees celsius (~40 fahrenheit) in the day and drops to freezing in the evening hours. Snow
regularly falls on the planet and Spectre’s luminescence bathes everything in a faint red light during the day.
Five large continents host fields of bio-engineered coniferous trees, and massive biospheres protect the 2
billion inhabitants. Myu currently stands as the scientific center of the Core.
★ Planetary Industries: Both Cheiron Group and Spectre Technologies maintain token research labs
dedicated to Protectorate contracts in their home system. Otherwise, Myu is the center of scientific
research for the Core and the whole of the Protectorate.
★ Planetary Culture: The northern hemisphere is governed by the Ethon Dynasty and puts a great deal of
value in family and community. Team-based athletics and nature scouting are popular hobbies. Those
living in the southern hemisphere are governed by the Kybin, and also highly value family, but with a
focus on competition and personal excellence. The two hemispheres come together in bi-yearly
competitive games, which are widely covered throughout the Core.
➞ Ruling Dynasty: The Ethon and Kybin Dynasties
➞ Aristocracy:
■ Ethon: The families of Ethon believe in the tenet that their word is their bond much like the
Ethon themselves. These families also usually come from military backgrounds. They tend
to be more progressive when it comes to the Supernatural Suppression Act even though
they can't or won't publicly admit it.
■ Kybin: Much like their patron dynasty, the families of Kybin believe in the tenet that the end
justifies. While families can have military backgrounds, the Kybin value peak physical
conditioning rather than service. They will root out Supernaturals for sport, and take
particular glee when the Ethon suffer for it.
➞ Customs:
■ Hunting is a social practice that is as common on Myu as a dinner party is on Lymuria. Om
Consolidated has profited immensely from this custom by having to recalibrate ecosystems
within the biospheres.
■ Tattoos are a controversial subject on Myu. Because tattoos are often used as symbols for
achievements, values, and personal stories some believe the worship of tattoos or the status
provided by the common language of them borders on a form of religion.
★ MegaCorp Influence: Cheiron Group, Om Consolidated, Quantum Industries, Spectre Technologies
★ Other Notes: Myu is home to a major Cheiron facility, which includes the largest medical school in the
system.
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Eulogy:
★ Geography: A Jovian-sized gas giant with a standard hydrogen-helium atmosphere. Traces of methane
give the planet its distinct cobalt blue tint. Eulogy is orbited by Epitaph and Citadel Station Fortitude.
➞ Epitaph: A habitable moon operated by the Xin Dynasty
➞ Citadel Station Fortitude: A large space station that functions as the primary military facility for
the entire system.
★ Planetary Industries: Much like Myu, Epitaph is dedicated to research and education. Where Myu is
lauded as the center of learning for hard sciences, Epitaph’s educational system focuses on engineering.
★ Planetary Culture: Epitaph is a proverbial utopia and rumored to be a highly competitive society. Training
exercises are often launched from Citadel Station Fortitude to be conducted on Epitaph.
➞ Ruling Dynasty: The Xin Dynasty
➞ Aristocracy: The families sworn to Xin are ruthless profiteers. They have no issue making a buck
off another person's back. They also tend to be highly skilled in the areas of finance and
computing.
➞ Customs: The population of Epitaph is very small. Given the secrecy of the planet, not much is
known about its inhabitants customs. That said, it is rumored that the populace does practice
cultural scarification.
★ MegaCorp Influence: Cheiron Group, Paragon Consolidated, Quantum Industries, Spectre Technologies
★ Other Notes: Travel to Epitaph is extremely difficult and usually takes a permit issued by the Empyrean
Government or clearance obtained through Cheiron Group.
Resurgence:
★ Geography: Originally named Atlantis, Resurgence was the first colonized planet in the system and
functions as the economic center of the Core. It is a tidally-locked planet, with one side perpetually facing
Diadem and the other side shrouded in continual darkness. Because the Eastern pole reaches
temperatures of 180 C and the Western pole reaches temperatures of minus 300 C, most of the colonies
exist along the prime meridian where the population enjoys stable temperatures and constant light.
➞ Eidolon: Resurgence enjoys a single moon, Eidolon, which is fully colonized. It serves as the
gateway to the Core Worlds, operating as a major transit hub. Those without Empyreal Core
Citizenship journey to Eidolon to acquire visas. Eidolon is currently overseen by the Stahl
Preeminent House.
★ Planetary Industries: All of the MegaCorps have their corporate headquarters on Resurgence as
mandated by the Protectorate. The planet also is the only planet in the Core allowed to import goods from
the Expanse, as such it is a popular destination for shopping and has numerous markets to accommodate
demand. Otherwise, Resurgence is home to 3 billion people, ninety percent of which live along the prime
meridian.
★ Planetary Culture: All citizens of Resurgence are coupled, at birth, with an AI that assists them in
day-to-day activities. Most are educated in computer software and design and are able to man private
drones at as early an age as 10 years old. The lives of Resurgence citizens are so automated that many
rarely leave their homes, choosing instead of enlist VR clones, AI couriers, and robotic assistants.
➞ Ruling Dynasty: The Ja'dym, Phasm, Lok and Stahl Preeminent Houses
➞ Aristocracy: Before the Thurisaz invasion of the Atlantean System, the Alanys Sovereign Dynasty
ruled Atlantis. The Alanys were known to be advocates for art and beauty. The Dynasty was
destroyed in the ensuing events of the war; rumors of survivors lingered after the war, but none
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were substantiated and the Dynasty is considered lost by the Protectorate and serves as a
warning of the dangers of the Thurisaz. In the stead of a Sovereign Dynasty, a group of
Preeminent Houses rules the planet. They are:
■ Stahl: The families of the Stahl believe in living their lives through contracts. Be it in their
personal lives or in business, everything is conducted via official arrangements, signed and
overseen by an official family representative. Most of these families focus their attention on
one particular field of industry often tied to general maintenance of Resurgence and its role
as the central hub for the Core.
■ Ja’Dym: The families of the Ja’Dym abhor the mundane and the tedious. They push at the
boundaries of conventional thinking, open doors to innovation, and reach for outside-the-box
solutions. The Ja’Dym’s Drone Program grew out of this desire to discover new solutions,
though they do not deny the advantage this gives them in maintaining their supremacy.
■ Phasm: The families of the Phasm rarely carry the virus that plagues their fealty House.
Instead, some have invested themselves in the medical industry with hopes to find a cure for
the Phasm and, in so doing, elevate their own position. This has created a competitive
healthcare market within the Phasm aristocracy.
■ Lok: The families of the Lok are also invested in the banking industry with each serving as
both a familial and literal subsidiary. These families function in a similar fashion to a
corporation with the acquisition of bonds, commodities, and monies as the only show of
personal value. To the Lok, the only things that matter are wealth in assets and good debt
versus bad debt.
➞ Customs:
■ Eidolon is largely considered separate from Resurgence, functioning above “the fray below.”
A more affluent people, the population of Eidolon live and die by contracts, existing in a
perpetual state of agreements, arrangements, and bureaucracy. Contracts are everywhere,
from purchasing an ID to going on a first date. Not surprisingly, the most common
occupations on Eidolon are notaries (legal) and forgers (illegal).
■ The fashion of Eidolon is unofficially determined by the Stahl. If a Stahl luminary wears a
charcoal suit, expect that style to trend for at least several weeks, or at least until the next
prominent Stahl catches the public's eye.
■ By contrast, Resurgence is a chaotic maze of competing styles and interests, as determined
by the three competing Preeminent Houses on the planet. One common thread, however,
are the AIs that are coupled with the people of Resurgence at birth. Each AI is often viewed
as a best friend, with their own particular style, preference, and perspective. Despite some
public protests, AI are still considered property.
■ Given the Ja’Dym drones up above and the Phasm virus, many citizens of Resurgence hide
their appearance in public. Most wear masks, and all wear gloves outside of the home.
Showing too much skin in public is considered extremely taboo.
■ Given the technological innovation of the three Preeminent Houses, almost everyone on
Resurgence not only knows how to write code, but also often speaks in it. This has created
a slang shorthand that is very difficult for outsiders to translate.
★ MegaCorp Influence: Cheiron Group, SpectreTech, ParaCon, OmCon, Quantum Industries.
★ Other Notes: Resurgence is home to the main headquarters of each MegaCorp. However, Spectre
Technologies holds agreements with the other MegaCorps that allows them to determine certain
parameters for how the other MegaCorps will conduct business. This has resulted in a great deal of
corporate espionage, causing some to call Resurgence the most corrupt planet in the Core.
Oasis:
★ Geography: Once a lifeless rock, Oasis has been fully terraformed and colonized. Originally, a speculative
risk to the Deva Dynasty, the planet has paid dividends a hundred times over. Idyllic environments ranging
from city-size tropical resorts to mountain ski lodges have been created to serve as artist colonies, film
locations, and vacation destinations. Oasis is a planet meant to inspire.
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➞ StarNet: This artificial moon is home to the Media Board and the galaxy's communications array.
The Media Board oversees all StarNet communications, censoring any media that poses a threat
to the Protectorate, the MegaCorps, or the Elite. Unsurprisingly, Spectre Technologies has its own
biosphere on the moon which they use to monitor, assist, and repair StarNet.
★ Planetary Industries: With an economy supported mostly by the idle rich, art and culture has flourished.
This has resulted in the planet becoming the entertainment and media center of the Core.
★ Planetary Culture: Every major vid company and news organization has a role to play on Oasis. Citizens
are constantly filming each other, selling their lives a piece at a time. Some have even gone so far as to
sell their personal and intellectual property. This ranges from allowing parts of their body to be used for
advertising to allowing actors to use their physical likeness on a screen. For all of Oasis' luxuriousness,
this society has a dark side. Life is cheap on Oasis. People sell their bodies early on for eventual organ
harvest by the rich and famous. Personal identity and property matters little to someone who is trying to
make it. Oasis has the largest economic disparity of any planet in the Core even if the Deva Dynasty has
taken great pains to hide it.
➞ Ruling Dynasty: The Deva Dynasty
➞ Aristocracy: The families sworn to Deva are all, in some shape or form, tied to the entertainment
industry that dominates the planet. Some function in the open, operating media outlets, vid shows,
and catering services. Others maintain the more seedy aspects of Oasis, serving the black market
drug, body alteration, and skin trade. All are allowed to function unimpeded so long as the Deva
get their cut.
➞ Customs:
■ "Nose job" is the accepted slang for all cosmetic surgery and body modification procedures.
■ There is a black market on Oasis built solely on matters of privacy. While services like
identity scrubbers, camera extraction, and intellectual property protection are available, so
too are the entry codes for a chain of rare "Speakeasies" - camera free clubs. These codes
are highly sought after and have become their own form of currency.
■ It is more socially acceptable on Oasis to name a child after a celebrity than it is a beloved
family member.
★ MegaCorp Influence: Cheiron Group, Spectre Technologie.
★ Other Notes: Cheiron Group runs a number of elite cosmetic surgery centers. Every five years, Oasis
hosts The Art Expo, which is like a World's Fair for the artistic community.
Chimera:
★ Geography: A hydrogen-methane ice giant, Chimera’s relatively small mass is orbited by three rings of
rock and ice. However, Chimera’s gravity well is extremely strong, making it impossible to terraform.
★ Planetary Industries: N/A
★ Planetary Culture: N/A
➞ Ruling Dynasty: N/A
★ MegaCorp Influence: None
★ Other Notes: None
Mirage:
★ Geography: A purple hydrogen-helium gas giant, the planetoid has a curious orbit around Diadem, due
mostly to the strong gravitational forces from neighboring Chimera.
➞ Citadel Station Valor: Orbiting Mirage is Citadel Station Valor which functions as the primary
military station for the system. Valor is chiefly responsible for monitoring activity in and out of the
Stygian Gate, which also orbits Mirage.
➞ The Stygian Gate: The Atlantean System Stygian Gate orbits Mirage on the outskirts of the
system.
★ Planetary Industries: All of the MegaCorps have offices at Valor to handle relations with the EDF.
★ Planetary Culture: Military culture of the Empyreal Defense Force
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The Stygian Gate: The Atlantean System Stygian Gate orbits Mirage on the outskirts of the system.
Entry Training
Every member of the EDF undergoes an intense training regimen from the minute they step on the
Citadel. Aptitude testing, along with education and a number of other factors, informs the recruit’s training
path. Performance during various phases of training (and, in some cases a family name), informs initial
assignment.
Enlisted: Enlisted personnel undergo ten full weeks of basic combat training, specific to their branch.
They are familiarized with customs, courtesies, tactics, and basic military law during this time. Once they
have completed basic training, they go to their advanced training for their technical skill. The advanced
training lasts anywhere from four weeks for basic administrative personnel to a year for more specialized
skills such as starship engine technician and AI techs.
Officer Candidate School: The path to becoming an Officer within the EDF begins before the individual
steps on the Citadel. Many private and state-run schools serve as preparatory institutions, though other
colleges have Officer training programs. The initial training for these Officers on the Citadel is twelve
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weeks and follows a similar training regimen as the Enlisted path with a focus on leadership. Once the
basic officer training is completed, these men and women go on to another eight weeks of training to
prepare them to oversee a specific function of their branch (see specialty divisions below). Post
graduation, officers are given assignments - Elites tend to get the select positions out of this initial phase.
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The MegaCorps
The MegaCorps came to power over thousands of years as industrial sectors were privatized and
consolidated in the natural progression of a corrupt system. While the Protectorate is insulated by its hold
over the Core, the MegaCorps’ integration with the Sovereign Dynasties fosters their place through
favors, bribes, and contracts. Though their power in the Core is largely a token effort, politics and conflict
between these elements play out herein.
Cheiron Group
“Bringing humanity into the future.”
The Cheiron Group emerged on Myu in the aftermath of the Thurisaz war, embedding itself
in the reconstruction efforts. Cheiron scientists first cracked a Stygian navigational
computer, and used it to unlock transport between Stygian gates. In the years that followed,
Cheiron grew to specialize in medical and biotech, creating Synthetics, genetic mods, and
cybernetic plug-ins. In supernatural circles, they are generally believed to be behind the
creation of supernatural suppression technology, both reducing the likelihood of
supernaturals appearing in the Core, and making it more difficult for supernatural powers to
work on the Elites of the Core.
The Cheiron Group is currently headed by Arturo Kybin, prominent member of the Kybin Dynasty on Myu. He rose to
power before the Silent War, and is said to be nearly 200 years old while still appearing in the prime of his life. He
makes significant use of his own company’s technologies, including an early experimental sex change nanotech
treatment. He is a vocal pro-humanist, insisting that humanity should learn enough from supernaturals to gain their
advantages, and then leave them behind as relics of a bygone era.
The Cheiron group is a transhumanist organization, believing that the best way to advance humanity as a species is to
improve humans directly. Nearly all of their employees are modified in some way, either through direct genetic
manipulation (available only to the upper management born in the Core), or through nanotechnology and plug-ins.
Outside the Core, they are often involved in systems where they can maintain control of production facilities, and
where they can experiment with pushing the boundaries of human capabilities.
Systems where they are dominant often have the newest and greatest biotechnology outside of the Core, but they also
have a tendency to encourage the huddled masses to make their money selling their bodies for experimental research.
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OM Consolidated (OmCon)
“Making the best universe for mankind to grow.”
Om Consolidated was formed in 2300 with the merger of Myun Mining and Omega
Excavations. They are known as the preeminent designers of the terraforming system used
throughout the Protectorate. They are a mining and exploration consortium, and have
perfected many of the tools that are used for resource extraction in the Verge and Expanse.
The current leader of OmCon is Sydni Brae, a woman who’s known for her ruthlessness in
both her personal and business life. She achieved the position during the Silent War when
her brother, the former CEO, died during an attack on the Vangr shipyards. There are
persistent rumors that she was behind his death, but nothing has ever been proven. She stands firmly behind her
company’s expansionistic tendencies, and is known to hire and fire her subordinates based on their performance in
pushing the boundaries of the known systems.
OmCon’s philosophy is that the universe is a place of endless resource and prosperity, there for the taking. They are
often the first MegaCorp to invest in a system, exploiting the local area for resources before moving on, or selling the
resultant structures to other organizations. They work closely with the Merchant and Explorer Unions, and it isn’t at all
uncommon for ex-members of this corporation to be found in those unions. They are well known for their exploitive
rates when selling their terraforming technology to entities other than other corporations, causing many planets which
are founded on their technology to be deep in debt for decades or even centuries to come.
In systems where they are dominant, OmCon generally operates company towns (or even planets) where they are the
sole, or at least predominant, employer and source of money and supplies. In these locations, most of the
infrastructure is geared around extracting resources from the local system, or experimenting with new terraforming
techniques. They are often found collaborating with Quantum industries to study new ways to push into unknown
systems.
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have been willing to cede most of the local control to the Megacorp. They often run entire cities and space stations on
a planet, where nearly everyone works for the corporation, and leaving can often be a challenge.
Quantum Industries
“Taking on the Protectorate’s toughest energy challenges.”
Quantum Industries is said to have been formed by a group of disaffected OmCon
employees in 2400, who had unlocked the secret to the Solar Collection Units orbiting
several planets in the Myun and Atlantean Systems. Since then, they continue to specialize
in creating their own versions of the units, branded as “Quants”, which remain the standard
for massive solar power collection across the Protectorate. While best known for their
Quants, they are also infrastructure specialists, designing entire cities and planets with an
eye towards efficiency. They are often found partnering with OmCon on terraforming efforts
in new systems.
The CEO of Quantum Industries is traditionally a prominent member of the Singh Dynasty. It is currently Daron Singh,
who is second in line to run the Singh Dynasty. He became the CEO in 4082, succeeding his father when he took over
as head of the Singh properties. He is well known for his penchant to speak his mind, including when his opinions do
not match the political ideology of the day. He has several times publicly indicated that he misses the days when he
could employ supernaturals directly, much to the chagrin of his PR team.
Quantum Industries prides itself on its use of technology to make human life easier. They provide specialists in the
entire planet colonization process, from terraforming to Megacity. They cultivate close ties with planetary governments
and the Explorer Union, making their services available for costly but valuable consulting, design, and infrastructure
implementation. Most planetary governments in the Expanse have at least one Quantum Industry consultant on call,
and have some longstanding debt to the corporation.
In the places where Quantum Industries is dominant, it likes to have control of the planetary system from the ground
up. While not generally interested in how the local governments run their planets, or the affairs of ordinary citizens,
they do keep tight control of the technology used on the planet, preferring to lock everyone into their unified system.
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technology with human systems. Their products are ubiquitous, underlying much of the technology used by other
Megacorps, although most prefer not to admit it. They have a wide range of products, designed to make their
technology accessible for every stage and and type of colony.
They are often found with outposts in systems where other Megacorps are dominant, with a small research or
technology arm supporting them. However, they have invested heavily in a few systems of their own, where they
generally run research headquarters. They are often found in systems where there are major alien ruins, and they are
always happy to sponsor expeditions to study new ones, typically under a heavy non-disclosure agreement.
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to the collective pool of resources the family can call upon.The Nebzim have reached such a size that they often find
themselves involved in internal struggles, fighting more among themselves than they do outsiders. However, if the
Nebzim are provoked by rival Dynasties or interests, they do not hesitate to close ranks, putting aside their
differences in order to move their considerable influence against a common foe. When this happens, the Nebzim
always prevail, creating a seemingly impenetrable reputation.
Rumors of the Nebzim:
★ Many of the Nebzim are secretly mages.
★ The Nebzim Dynasty is guided by a small group of obsessive Earth Mystics who funnel the family's enormous
power and influence into the search for the planet.
★ The Nebzim have strong influence over the Empyreal Government, the Empyreal Defense Force, and all five
of the MegaCorps.
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The Ethon
The Ethon are an honorable people, making their word (which includes their alliances and
social contracts) their bond. While the Ethon may omit certain details, they never lie, and
once committed, rarely surrender or back down. They, too, believe in military service with
ties to the Empyrean military second only to the Brae.
Rumors of the Ethon:
★ The Ethon have strong influence over the Empyreal Defense Force, Cheiron Group,
Om Consolidated, and Quantum Industries.
★ After the Supernatural Suppression Act, the Ethon publicly supported the measure, but privately assisted
many of their supernatural family members in the their exits from the Core.
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★ Many of the Ethon still within the Core are secretly Forsaken.
★ Many of the Ethon secretly practice a form of Animism.
The Kybin
By contrast, the Kybin believe in purity. Each is tasked with achieving peak physical and
mental perfection, which in turn has translated into a rather xenophobic society. They
believe in their own superiority over the other Dynasties and even more so over the
Supernaturals. Indeed, they were the chief architects of the Supernatural Suppression Act
and do not tolerate Supernatural sympathizers.
Rumors of the Kybin:
★ The Kybin have strong influence over the Cheiron Group and Om Consolidated.
★ The Kybin secretly aligned with the Brae to eliminate the Ethon.
★ Many of the Kybin secretly practice a form of religion based on transhumanism.
★ After the Supernatural Suppression Act, the Kybin quietly assassinated all of their supernatural family
members.
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population. Unlike the lesser Houses, the Preeminents have achieved a degree of independence in which
none are directly sworn to one of the Sovereign Dynasties. The Preeminent Houses usually hold sway
over a single area of industry and expertise, competing among themselves for the favor of the Sovereign
houses. Successful Preeminent Houses have often been awarded custody over smaller planetary bodies,
ruling such in order to prove their competency before being granted full Dynastic status. On other
occasions, the Dynasties have pitted Preeminent Houses against each other, placing them in direct
conflict over a single territory. In these scenarios, played out over many years, a single Preeminent
House usually gains dominance before being granted full custody over the aforementioned territory.
The Preeminent Houses are denoted by the use of a silver border in their representative crests.
The Ja’Dym
Currently in supremacy, assisted in no small part by Spectre Technologies, the Ja’Dym
genetically alter themselves to favor androgyny and prefer the pronoun 'they', at least in
public. As a family, they tend to embrace extremes of expression and emotion, for good or
ill, which can result in unique perspectives on how to conquer economic and political
challenges.
Rumors of the Ja’Dym:
★ The Nebzim have taken significant interest in charismatic Ja'Dym, paying small
fortunes to arrange consults, nominally to improve Empyreal propaganda.
★ The Ja'Dym drugs induce wild highs, allowing the user to share in the emotions and experiences of others.
★ The Xin have taken significant interest in volatile Ja'Dym, often hiring them as social intercessors (or
saboteurs) in difficult business dealings..
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The Phasm
The Phasm suffer from a congenital disease that weakens their immune system-- a virus
believed to be a hybrid offshoot of the Red Plague. As such the Phasm are not martially
inclined, focusing their efforts instead on AI manipulation and electronic warfare. The
Phasm almost never leave their homes or appear in the real world, choosing instead to
spend the bulk of their time in virtual playpens. This has allowed them to become masters
of virtual manipulating and electronic hacking.
Rumors of the Phasm:
★ The virus that plagues the Phasm was originally designed by the Cheiron Group.
★ The Phasm are secretly an electronic warfare unit, working directly for the Empyreal military.
★ The Brae and the Ethon have taken significant interest in the Phasm, seeking to use their talents for their
own benefit.
The Lok
The Lok attempt to control the planet via the manipulation of economic markets, seeking to
gain their influence through currency manipulation. In this regard, the Lok have at times
successfully devalued the assets of Ja’Dym and Phasm, which has resulted in their past
supremacies.
Rumors of the Lok:
★ The Lok are heavily indebted to the Xin and Vant Dynasties.
★ Many of the Lok are insomniacs because of terrible nightmares and dreams. It is
suggested that this same strange ailment may also afflict the Rhys
★ The Lok are actually distant relatives of the Rhys, cast out long ago over some unknown dispute.
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