You are on page 1of 1

War Mûmak of Far Harad [300 Points]

Rules: Awesome Presence (Passive), Terror (Passive), Trample


Warrior: Howdah, Mûmak
Mahûd Beastmaster Chieftan [25 Points]
Selections: Armour, Dagger
Categories: MAHÛD
Hero: Mahûd Beastmaster Chieftan, Wargear: Armour, Dagger

Heroic Heroic
Hero Movement Fight Strength Defense Attack Wounds Courage Might Will Fate Keywords Ref
Actions Tier
Armies
Man of
Mahûd
Mahûd Hero of Lord
Beastmaster 6" 4/3+ 5 5 2 2 5 3 2 2 March
Infantry Fortitude of the
Chieftan
Hero Rings
p195

Wargear Rules Ref


Middle-
Earth
Strategy
Battle
Armour A model upgraded to wear armour adds 1 to their Defence.
Game
Rules
Manual
p91
Middle-
A model armed with this weapon, who has an equal to or higher Fight value at the start of the fight than their opponent
Earth
(including any Supporting models), may opt to Feint. If they do so, they reduce their Fight value by D3 when working out
Strategy
who wins the Fight. If the feinting model's side wins the Duel roll, however, they may re-roll any To Wound rolls of a 1. A
Battle
Dagger model armed with this weapon, who has a lower Fight value at the start of the fight than their opponent (including any
Game
Supporting models), may opt to Stab. If they do so, they may re-roll 1s To Wound if their side wins the Duel roll. However,
Rules
due to the reckless abandon with which a stabbing model tends to throw themselves at their enemy, if their side loses the
Manual
Duel roll, they will suffer one Strength 2 hit immediately after the Fight has been resolved.
p87

Warrior Movement Fight Strength Defense Attack Wounds Courage Keywords Ref
Armies of Lord of the Rings
Howdah - - - 9 - 5 - -
p194
Mûmak Monster War Beast Armies of Lord of the Rings
Mûmak 8" 4/5+ 5 7 3 10 7
Hero p194

Selection Rules
Awesome Presence (Passive): Friendly Haradrim and Mahûd models within 3" of this model may re-roll a single D6 when making a Duel roll.
This is cumulative with the effects of a banner, however, each D6 may only be re-rolled once. (Armies of Lord of the Rings p195)
Terror (Passive): Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model
may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

Sometimes, a model will only cause Terror in certain enemies. In these instances, the creatures that are affected are clearly listed, and only
those models need to make a Courage test before charging this model. For example, a model with the Terror (Orc) will cause Terrior in all Orc
models. (Middle-Earth Strategy Battle Game Rules Manual p107)
Trample: When a War Mûmak of Harad tramples, it will inflict three Strength 9 hits. (Armies of Lord of the Rings p195)

Created with BattleScribe

You might also like