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New Roster (Middle-Earth Strategy Battle Game) [650 Points, 3 Warriors]

Strategy Battle Game (Radagast's Alliance) [3 Warriors, 650 Points]

Hero of Legend [2 Warriors, 400 Points]

Radagast the Brown [2 Warriors, 400 Points]


Categories: HERO OF LEGEND
Radagast the Brown [200 Points]
Selections: Dagger, Sebastian [5 Points], Sleigh [45 Points], Staff of Power*
Rules: Master of Birds (Passive), One with Nature (Passive), Sleigh, Woodland Creature (Active)
Hero: Radagast the Brown (Hero of Legend), Magical Power: Aura of Dismay, Immobilise, Nature's Wrath, Panic Steed, Renew,
Terrifying Aura, Trackers: Radagast the Brown, Sleigh, Wargear: *Staff of Power, Dagger, Sebastian (Passive), Warrior: Sleigh
Warband [2 Warriors, 200 Points]
Great Eagle [2 Warriors, 200 Points]
Selections: Claws and Beak, 2x Eagle [2 Warriors, 200 Points]
Rules: Fly (Active), Monstrous Charge (Active), Terror (Passive)
Wargear: Claws and Beak, Warrior: Great Eagle

Heroic Heroic
Hero Movement Fight Strength Defense Attack Wounds Courage Might Will Fate Keywords Ref
Actions Tier
Radagast
Armies
the Wizard
Channeling Hero of of the
Brown 6" 5/4+ 4 5 1 3 7 3 6* 3 Infantry
Defence Legend Hobbit
(Hero of Hero
p79
Legend)

Magical
Duration Range Casting Rule Channelled Ref
Power
Middle-
Earth
Strategy
This power targets the caster themself. While this power
Aura of The range of this power Battle
Exhaustion - 5+ is in effect, the caster and all friendly models within 6"
Dismay is increased to 12". Game
cause Terror.
Rules
Manual
p96
Middle-
This power targets one enemy model within range. While Additionally, while this Earth
this power is in effect, the target model may not move power is in effect, the Strategy
(except to Back Away should they lose a Fight), shoot, target will halve their Battle
Immobilise Temporary 12" 3+
cast Magical Powers, declare Heroic Actions, call a Fight and Attacks Game
Stand Fast! or use Active abilities and may not Strike if characteristics (rounding Rules
they win a Duel. up). Manual
p98
Middle-
This power targets all enemy models within range. All Earth
enemy models within 3" of the caster are knocked Prone. Strategy
All enemy models suffer
Nature's Cavalry models are automatically treated as having Battle
Instant 6" 4+ one Strength 2 hit after
Wrath suffered a Knocked Flying result on the Thrown Rider Game
being knocked Prone.
table (see page 61) - both rider and mount are then Rules
knocked Prone. Manual
p99
Middle-
Earth
This power targets one enemy model within range. This
Strategy
power may only target Cavalry models. The rider is This power also targets
Panic Battle
Instant 12" 2+ immediately thrown and the mount instantly flees. all enemy models within
Steed Game
Remove the mount from play and roll on the Thrown 3" of the initial target.
Rules
Rider table to determine the effect on the rider.
Manual
p99
Middle-
Earth
This power targets a single friendly model within range.
Strategy
The target immediately regains a single Wound lost
The target instead Battle
Renew Instant 12" 3+ earlier in the battle. If the target is a Cavalry model, the
regains D3 lost Wounds. Game
caster must choose whether the rider or the mount
Rules
regains the Wound.
Manual
p100
Middle-
Models wishing to Earth
Charge the caster whilst Strategy
This power targets the caster themselves. While this
Terrifying this power is in effect Battle
Exhaustion 2+ - power is in effect, the caster causes Terror (see page
Aura must take their Courage Game
107).
test on 3D6, discarding Rules
the highest dice. Manual
p101
Trackers Might Will Fate Wounds Ref
Radagast the Brown OOO OOOOOO* OOO OOO
Sleigh - - - OOOO

Wargear Rules Ref


Middle-
Earth
A Staff of Power is a hand-and-a-half Staff, and may use the Stun Special Strike like all other Staves. In addition, the
Strategy
bearer can expend 1 point of Will each turn without reducing their own Will store. If the model's side wins the Fight,
*Staff of Battle
rather than striking normally, choose one opponent and roll a D6. On a 5+ (or a 6 if the target is a Monster), the
Power Game
victim is reduced to a Fight value and Attacks value of 1, and Shoot value of 6+, until the end of the followng turn.
Rules
You may wish to place a marker next to the stunned model as a reminder.
Manual
p86
Claws
and Beak
A model armed with this weapon, who has an equal to or higher Fight value at the start of the fight than their Middle-
opponent (including any Supporting models), may opt to Feint. If they do so, they reduce their Fight value by D3 Earth
when working out who wins the Fight. If the feinting model's side wins the Duel roll, however, they may re-roll any To Strategy
Wound rolls of a 1. A model armed with this weapon, who has a lower Fight value at the start of the fight than their Battle
Dagger
opponent (including any Supporting models), may opt to Stab. If they do so, they may re-roll 1s To Wound if their Game
side wins the Duel roll. However, due to the reckless abandon with which a stabbing model tends to throw Rules
themselves at their enemy, if their side loses the Duel roll, they will suffer one Strength 2 hit immediately after the Manual
Fight has been resolved. p87
Armies
Sebastian If Radagast is accompanied by Sebastian, he may always make an additional Attack in close combat, with a Fight of the
(Passive) value and Strength of 1 (roll a separate D6 for Sebastian) which cannot be altered by Might. Hobbit
p79

Warrior Movement Fight Strength Defense Attack Wounds Courage Keywords Ref
Eagle
Monster
Great Eagle 3" 7/4+ 6 8 2 3 6 Armies of Lord of the Rings p95
Infantry
Warrior
Sleigh 10" 3/6+ 2 3 4 4 2 Sleigh Armies of the Hobbit p79

Hero of Valour [1 Warriors, 250 Points]

Gwahir [1 Warriors, 250 Points]


Selections: Gwahir [150 Points]
Categories: HERO OF VALOUR
Rules: Fly (Active), Lord of the Eagles (Active), Monstrous Charge (Active), Terror (Passive)
Hero: Gwahir (Hero of Valour), Trackers: Gwahir
Warband [1 Warriors, 100 Points]
Great Eagle [1 Warriors, 100 Points]
Selections: Claws and Beak, Eagle [1 Warriors, 100 Points]
Rules: Fly (Active), Monstrous Charge (Active), Terror (Passive)
Wargear: Claws and Beak, Warrior: Great Eagle

Heroic Heroic
Hero Movement Fight Strength Defense Attack Wounds Courage Might Will Fate Keywords Ref
Actions Tier
Armies
Eagle of
Gwahir Strike Hero
Monster Lord
(Hero of 3" 8/4+ 6 8 2 3 6 3 3 3 Strength of
Infantry of the
Valour) Defence Valour
Hero Rings
p95

Trackers Might Will Fate Wounds Ref


Gwahir OOO OOO OOO OOO

Wargear Rules Ref


Claws and Beak

Warrior Movement Fight Strength Defense Attack Wounds Courage Keywords Ref
Eagle
Monster
Great Eagle 3" 7/4+ 6 8 2 3 6 Armies of Lord of the Rings p95
Infantry
Warrior

Misc
Determine Alliance Level
Selections: Historical Allies
Categories: GOOD ARMY, MISC, RADAGAST'S ALLIANCE

Determine Breakpoint & 25%


Categories: MISC
Rules: 1 model remaining. models remaining. (model), 2.50 is halfway. (model), 5 total models in Army. (model)

The Eagles are coming!


Categories: MISC
Rules: The Eagles are coming!

Selection Rules
1 model remaining. models remaining. (model): Some Scenarios end when one Army is reduced to this number. ()
2.50 is halfway. (model): Need to kill more than this number of models to break the army. ()
5 total models in Army. (model): This is the total number of models in this Army. ()
Fly (Active): This model may ignore all intervening models and terrain as it moves - flying over building, woods and so on. The model may not end its
movement within woods or upon any terrain that its base will not safely balance upon (flat rocks, hills and the like are fine, but don't try to perch your
model precariously upon trees, sloped roofs, and so on). When flying, a model may move up to 12". A model with this special rule may still choose to use
their normal Move value if they wish, however, they will gain none of the benefits of the Fly special rule if they move in this way. If a model with the Fly
special rule walks into a wood, they cannot use the Fly special rule again until they have fully left the wood.

Furthermore, a model with this special rule may pass 'over' enemy Control Zones without charging the model - as long as they end their move outside of
the Control Zone. (Middle-Earth Strategy Battle Game Rules Manual p104)
Lord of the Eagles (Active): Only Eagle and Wizard models may benefit from Gwahir's Stand Fast! or benefit from his Heroic Actions. (Armies of Lord of
the Rings p95)
Master of Birds (Passive): Radagast is always assumed to have Line of Sight to any point on the battlefield. Additionally, Eagle models within 12" of
Radagast have the Resistant to Magic special rule. (Armies of the Hobbit p79)
Monstrous Charge (Active): If a model with this special rule charges into combat, it will gain the Knock to Ground and Extra Attack bonuses as if it were
Cavalry, with a couple of exceptions:

This model will Knock to the Ground any model that it Charges, including Cavalry or Monster models, with a lower Strength value than it, even if the
charged model has a Strength of 6 or higher. The rider of a Cavalry model will automatically suffer the Knocked Flying result for its Thrown Rider test.

Additionally, this model will still get the Extra Attack bonus if it Charges, or is subsequently charged by, Cavalry or another model with this special rule.

If a model with this special rule is a Cavalry model, the mount will count as being In The Way of its rider, except that the rider will only be hit on a 5-6; a
roll of 1-4 will hit the mount. (Middle-Earth Strategy Battle Game Rules Manual p106)
One with Nature (Passive): Whilst he has the Infantry keyword, Radagast may move through areas of difficult terrain without penalty. Additionally, he will
also gain the Stalk Unseen special rule. (Armies of the Hobbit p79)
Sleigh: This is a mount with the following profile and the Woodland Creature special rule.

If Radagast is slain or dismounts, remove the sleigh from play. (Armies of the Hobbit p79)
Terror (Passive): Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may
Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

Sometimes, a model will only cause Terror in certain enemies. In these instances, the creatures that are affected are clearly listed, and only those models
need to make a Courage test before charging this model. For example, a model with the Terror (Orc) will cause Terrior in all Orc models. (Middle-Earth
Strategy Battle Game Rules Manual p107)
The Eagles are coming!: Eagle models from this army list gain a bonus of +1 to their Strength on a turn in which they charged. (Armies of Lord of the
Rings p94)
Woodland Creature (Active): An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they
are open ground. Note that this doesn't mean they can automatically climb terrain in those areas, nor move through any tree trunks or jump falled
Obstacles. (Middle-Earth Strategy Battle Game Rules Manual p107)

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