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Sengoku Japan Playtest lists V.

III ( Jan 2021 )

Nagae Yari Ashigaru

Troop Type CBT RNG GRT SAV Weapons Armor Traits Pts
Yumi Ashigaru 4 5 4 6 yumi Partial Ar Skirmish Spec 16
Teppo Ashigaru 4 5 4 6 teppo Partial Ar Volley, drilled 17
Untrained Ashigaru 4 5 5 5 Yari Partial Ar kakomu 11
Harinezumi,
Yari Ashigaru 4 5 4 5 Yari Full Ar 16
kakomu, drilled
Wall of Spears,
Nagae Yari Ashigaru 4 5 4 5 Nagae Yari Full Ar Offensive Spear 16
drilled
Furikaeshi,
Naginata Samurai 3 5 3 4 naginata Enclosed Ar 22
kuridashi
Mounted,
Mounted Samurai 3 5 3 4 Cavalry Yari Enclosed Ar 25
massed charge
Yumi Samurai 4 4 3 4 yumi Enlcosed Ar Aimed shot 22

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Traits:

Kuridashi (1pt): ( loose order & naginata) : when doing defend they can choose to use this skill instead of
rolling to cancel skills, the enemy must pass a grit test to attack, if they fail they retreat and they only gain
fatigue as if they had executed a move action. If they pass they attack with -1 to hit and any 1s rolled are hits
inflicted on the attacking units (these hits don't cause morale test)

Furekaeshi(1pt): (loose order & naginata): when doing attack with a weapon with higher weapon initiative,
if enemy selects counter-attack they suffer -1 to hit

Volley(1pt): (close order & teppo): When doing a shoot action while in close order or when lined up against a
defended obstacle and shooting over it, if the enemy has to test morale they add an additional D6 to the test

Harinezumi(1pt): (close order): when selecting counter attack with a weapon with higher initiative than
enemy, all models in unit may roll D6 to counter attack and they get to attack before the attacking unit does, so
any casualties don't get to attack

Kakomu(1pt): (loose order): when executing an attack in which they don't need to move more than 2" and the
attacking unit has more models than the defending units then attacker may re-roll 1s on the to hit roll and the
enemy adds 1D6 to morale test from combat

Weapons & Armor:

Yumi(3pts): use shoot action, Range: 8”/20”, save modifier: -0 up to 4” then +1 beyond 4”

Teppo(3pt): use shoot action but never gains any fatigue for doing a shoot action even if indicated by the
fatigue table, after shooting gains two unloaded tokens and needs to execute ready actions to remove them,
each ready action done removes one unloaded token.
Range: 8”/12”, save modifier -1 up to 4” then 0 beyond 4”

Nagae Yari: use the rules for Pikes Cavalry Yari: use the rules for Xyston

Naginata(2pts): initiative 2, -1 save modifier Yari(1pt): initiative 3

Enlcosed Armor (5pts): Provides 3 points of armor

Teppo Ashigaru
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