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Kambai

Kikuchiyo
Kambai starts with the Wise Leader Kikuchiyo starts with the
and Fallen Friends skill cards. Must Fight On skill card.
Unarmoured, Katana, Unaligned, Samurai Class Unarmoured, Heavy Sword, Unaligned, Peasant Class

5 4+1 5 5 5 3 4 4+1 5 3 4 2

5 3
Kyuzo

Shichiroji

After Shichiroji makes a Charge action, a friendly


Kyuzo starts with the within 6" can charge as a free action.
Duellist skill card. There must be a suitable target within range.
Unarmoured, Katana, Unaligned, Samurai Class Unarmoured, Katana, Unaligned, Samurai Class

5 4+1 4 4 4 2 4 3+1 3 4 4 1
1 2
Katsushiro

Gorobei
Unarmoured, Katana, Unaligned, Samurai Class Unarmoured, Katana, Unaligned, Samurai Class

3 3+1 3 3 3 1 3 4+1 3 4 3 1

2 Fall en Friends
Heihachi

Ongoing, Kambai only


Whenever any of the Seven Ronin is cut
down, place the model on this card.
A model may then be ‘spent’ to re-roll
all the dice if Kambai fails a test.

Unarmoured, Katana, Unaligned, Samurai Class

3 3+1 4 3 4 1 HONOUR
Wise Leader Must Fight On!
Ongoing, Kambai only Ongoing, Kikuchiyo only
You may assign Skill cards to any The first time Kikuchiyo suffers a heavy
of the Seven Ronin. wound, he may take a Test of Honour
The normal maximum of to fight on with an Injury card,
one card per action applies. exactly like a hero.

COMMANDER HONOUR

Duell ist Flow like Water


Ongoing, Kyuzo only
Instead of Deep Cut, Kyuzo’s Ongoing
weapon bonus on Aim rolls is: The warrior’s Avoid bonus vs shooting attacks
If the attack results in a light wound, is triggered by rolling 4+ swords
Kyuzo can Follow Up. rather than 5+.
His bonus on Damage rolls is Move Up.

AGILITY
Last Stand Dying Strike
Ongoing
Once
If at least half of your warriors have been
If this warrior is cut down by a melee attack,
cut down (groups count as 1) and only one
he can make a Damage roll against his
character remains, this warrior gains +1
attacker before being removed.
action for the rest of the battle.
Weapon bonuses do not apply.
Add one token back into the bag.

HONOUR STRENGTH

Double Jab Careful Advance


Ongoing Ongoing
If this warrior gains a Quick Jab weapon This warrior, and friendly warriors who start
bonus , he may roll twice. their action within 6", can move 1" extra
Each dice may cause a blood drop. when making a Cautious Move.

COMMANDER
Nobody’s Fool Beloved Comrade
Ongoing Ongoing
When shooting or charging an enemy with a If this warrior is cut down,
Cautious Move marker, take a Test of Wits . all remaining warriors in the force gain
If passed, the marker is removed. +1 dice for Tests of Honour .

HONOUR

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