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WC4 General Ratings-1
WC4 General Ratings-1
Point Distribution 1
Generals (Points when first bought / points when fully upgraded) 1
Artillery 6
Point Distribution 6
Generals 6
Infantry 11
Point Distribution 11
Generals 11
Navy 13
Point Distribution 13
Generals 14
Air 16
Point Distribution 16
Generals 17
Ideal f2p roster (First/second/third priority) 19
Tanks
Point Distribution
Note: Initially, partial points will be given to skills based on what level they are, as a
fraction of the whole value.
Stars (+0.15 per star for the first 4 stars, +0.2 per star for the last 2)
Mobility (+0.05 per star)
6 tank stars 1 1
6 mobility 0.3 0.3
Panzer leader 3 0.6 1
Blitz 3 0.48 0.6
Armoured assault 2 0.4 1
Plain fighting 1 (free slot) 0.12 1
Tide of iron 3 (free slot) 0.12 0.8
Bio 0 0.4
Guderian (2.41 / 5.85): No surprise here. Best f2p general in the game, but just a tad worse than
Manstein on all fronts either due to mobility or a bio.
Skill Initial score Upgraded score
6 tank stars 1 1
5 mobility 0.25 0.25
Armoured assault 2 0.4 1
Panzer leader 2 0.4 1
Blitzkrieg 3 0.36 0.6
+2 free slots 0 1.8
Bio 0 0.2
*Tolbukhin (2.84 / 5.85): Mediocre survivability (no rumor or blitzkrieg), but very good damage,
and can play a support role if you can use his tank cluster well.
Skill Initial score Upgraded score
Rommel (1.71 / 5.25): Not the best set of starter skills (crossfire and desert fighting) but dirt
cheap and easy to develop. One of the only generals who can get the three best skills (although
blitz and rumor are interchangeable). Also has a bio boost to boot.
Skill Initial score Upgraded score
6 tank stars 1 1
3 mobility 0.15 0.15
Desert fighting 1 0.04 0.2
Crossfire 1 0.12 0.6
Armoured assault 2 0.4 1
+2 free slots 0 2
Bio 0 0.3
*Abrams (3.46 / 5.05): Has a pretty mediocre pseudo-rumor skill, but anticipation can sometimes
exceed armoured assault even with a medal, which makes him a … mini Guderian.
Skill Initial score Upgraded score
6 tank stars 1 1
4(5) mobility 0.2 0.25
Break the encirclement 3 0.08 0.2
Anticipation 5 1 1
Panzer leader 3 0.6 1
Armoured assault 2 0.4 1
Blitzkrieg 3 0.18 0.6
*Wittmann (3.63 / 5): A good IAP general with what’s essentially a replacement for plain fighting
in ace tank, but also tide of iron. Less mobility than Manstein but can do similar damage against
some tanky units.
Skill Initial score Upgraded score
6 tank stars 1 1
3(4) mobility 0.15 0.2
Ace tank 5 1 1
Panzer leader 3 0.6 1
Blitz 3 0.36 0.6
Armoured assault 2 0.4 1
Tide of iron 3 0.12 0.2
Bastico (2.06 / 4.6): Despite being a silver general, he can have four of the best skills, making
him a better intermediate tank than List.
Skill Initial score Upgraded score
These generals won’t be making your roster until you finish scenario:
Montgomery (1.19 / 4.5): Starts off worse than Messe and takes a lot of medals to develop. Not
recommended until late game but he might be able to fill a t44 role with his bio.
Skill Initial score Upgraded score
List (1.72 / 4.4): Initially equivalent to Rommel, at the cost of 3 less tank stars and being more
expensive. Can have the 4 best tank skills in the end, but is pretty redundant if you already have
Guderian or Manstein, and also way more expensive than Roko and Monty with only a slight
advantage.
Skill Initial score Upgraded score
Rokossovsky (1.64 / 4.4): A much cheaper option than List with slightly less damage against
forts.
Skill Initial score Upgraded score
No one below here is really worth it, but if you’re almost at 30 slots then consider them.
*Katukov (1.03 / 4.05): Has good healing, but somehow even more grindy to upgrade than
Monty. And he costs money.
Skill Initial score Upgraded score
*Arnim “wc3 Rommel” (2.07 / 4.0): If you don’t like List’s jack-of-all-trades master of none role,
then you won’t like someone who’s worse than him.
Skill Initial score Upgraded score
Leslie (1.5 / 3.95): Fortifications makes him a nice defensive general with mediocre damage.
Maybe rumor or crossfire is the way to go?
Skill Initial score Upgraded score
Graziani (1.09 / 3.95): Decent survivability but mediocre damage, and takes a lot of medals to
develop. Machinist is pretty good in events, but in most other cases you have better options.
Skill Initial score Upgraded score
Pavlov “wc3 Patton” (1.62 / 3.75): City fighting + crossfire might suit a defensive niche, if you
really need one. Plus you get him for free. A much better rental than Vatutin or Messe.
Skill Initial score Upgraded score
Others (<3.75):
Vatutin
Juliusz
Sun L.R.
Patton
Bock
Leclerc
Anders
Simonds, Model
Timoshenko: Your best bet for a pure support general if you put rumor on him, but with atrocious
damage.
Auchinleck
Messe
Bradley, Chuikov, Bagramyan
Artillery
Point Distribution
+1:
Accuracy, Artillery leader, artillery tactic expert
Self-propelled artillery
+0.8:
Rumor
Attack guidance
+0.1: Machinist
Amphibious warfare
Generals
*Zhukov (2.11 / 5.65): Used to be worse than Konev and Leeb, but high mobility plus the
potential for 5 artillery skills puts him at the top.
Skill Initial score Upgraded score
6 artillery stars 1 1
3(5) mobility 0.15 0.25
Artillery leader 2 0.4 1
Accuracy 1 0.2 1
Explosives 1 0.12 0.6
Crossfire 1 (free slot) 0.16 0.8
Artillery barrage 2 (free slot) 0.08 0.6
Bio 0 0.2
*Kluge (3.79 / 5.2): Anti-defense puts him better than Zhukov on units like forts and elite units.
Worse against spam, and since he doesn’t have rumor he won’t play as much of a support role.
Skill Initial score Upgraded score
6 artillery stars 1 1
3(4) mobility 0.15 0.2
Artillery tactic expert 5 1 1
Hold fast 1 0.08 0.4
Artillery leader 3 0.6 1
Accuracy 3 0.6 1
Explosives 3 0.36 0.6
Konev (1.55 / 4.6): Probably the best discount general and almost as good as Guderian. Has all
the important artillery skills and can do over 300 damage to fortresses even without explosives.
His one weakness is raider (as a partial infantry hybrid), which means you can only choose one
out of explosives, plain fighting, and crowd tactics.
Skill Initial score Upgraded score
6 artillery stars 1 1
3(4) mobility 0.15 0.2
Artillery leader 1 0.2 1
Raider 1 0 0
Accuracy 1 0.2 1
+2 free slots 0 1.4
*Yeryomenko (2.19 / 4.6): Has the two essential artillery skills plus three other decent ones.
Plays a very good Zhang role.
Skill Initial score Upgraded score
*Williams (2.84 / 4.3): Having a repeating attack skill sounds great on paper, but Williams
unfortunately doesn’t have enough damage to really make use of it. Machinist is dubious and
artillery armor is an ef-only niche. Not worth it in scenario but probably plays a decent cleanup
role elsewhere.
Skill Initial score Upgraded score
*Eichelberger (2.34 / 4.05): Middling damage on his own, but a fine support if you’d like one of
your generals to attack twice. Fire suppression is pretty clunky to use though, requiring two of
your artillery generals to be on the frontlines.*Yeryomenko (2.11 / 4.6): Stronghold is a pretty
bad skill, but other than that he's a way better Zhang.
Skill Initial score Upgraded score
*Sokolovsky (2.7 / 4.4): Essentially Yamamoto but with more artillery and way less air
capabilities.
Skill Initial score Upgraded score
6 artillery stars 1 1
3(4) mobility 0.3 0.4
Nuclear warfare expert 5 0 0
Strategic attack 3 0.36 0.6
Artillery leader 2 0.4 1
Accuracy 2 0.4 1
Artillery armor 3 0.24 0.4
Nenonen (2.08 / 4): Much better early game general than Leeb, but falls off a bit later on
because of artillery barrage. Still a good third artillery that sees usage in endgame, having both
necessary skills and a slot for plains or inspiring.
Skill Initial score Upgraded score
Zhang Z.Z (1.55 / 3.8): Trades some of Nenonen’s active damage for crossfire, so if you need a
f2p damage-soaker then this is a possible choice.
Skill Initial score Upgraded score
Brauchitsch (1.74 / 3.75): Sorely lacking in damage and stars early on, but has inspiring if you’re
someone who really wants it.
Skill Initial score Upgraded score
Yamamoto (0.82 / 3.35): Has explosives + two artillery slots, making him a pretty good
air-artillery hybrid should you choose to make one.
Skill Initial score Upgraded score
<3.35:
Govorov
Bradley, Alexander, Chuikov, Blamey
Badoglio
Terauchi, De Gaulle
Infantry
Point Distribution
Infantry leader, raider, explosives (+1)
Other terrain (+0.2), Crossfire (+0.2), Crowd Tactics (+0.2), Ace Forces (+0.2)
Generals
*Marshall (2.74 / 5.4): No explosives really hurts his fort damage, but infantry group lets your
other gens attack twice per turn, and he has pretty good survivability for an inf general.
Skill Initial score Upgraded score
6 inf stars 1 1
6 mobility 0.3 0.3
Guerilla master 3 0.36 0.6
Infantry group charge 2 0.4 1
Organization 1 0.08 0.4
Raider 1 (free slot) 0.2 1
Inf leader 2 (free slot) 0.4 1
Bio 0 0.1
Yamashita (1.65 / 4.85): Unfortunately even the best f2p infantry general in the game still has 2
mediocre skills. The good thing is you can have all three S-tier skills. Extremely useful
fortress-killer in warzone and frontier.
Skill Initial score Upgraded score
6 inf stars 1 1
5 mobility 0.25 0.25
Ace forces 1 0.04 0.2
Raider 1 0.2 1
Bayonet charge 2 0.16 0.4
+2 free slots 0 2
Higuchi (2.16 / 4.45): Has the necessary skills and can act as a suicide bomber with a better
crossfire, if you don’t give him any defense at all.
Skill Initial score Upgraded score
*Simo Hayha (3.15 / 4.4): Has 2 range and guerilla for decent survivability, but unless you’re
using him on a high-level hawkeye he just isn’t gonna do enough damage to compete with the
best. On a level 6+ hawkeye, he does more damage than just about any general in the game.
Skill Initial score Upgraded score
6 inf stars 1 1
3(4) mobility 0.15 0.2
Ace sniper 5 1.2 1.2
Deterrence 1 0.08 0.4
Guerilla 2 0.12 0.6
Camo 2 0 0
Raider 3 0.6 1
MacArthur (1.42 / 4.3): Trades 1 inf star for a mobility star. Can also have all three S-tier skills,
but city fighting and entrenchment are slightly worse than Yamashita’s bayonet and ace forces.
Skill Initial score Upgraded score
6 inf stars 1 1
3(5) mobility 0.15 0.25
Artillery leader 2 0 0
Accuracy 1 0 0
Explosives 1 0.2 1
Crossfire 1 (free slot) 0.04 1
Artillery barrage 2 (free slot) 0 1
Clark (1.68 / 4.2): Completely useless water mobility skill, but otherwise pretty good. A better
alternative for Rundstedt.
Skill Initial score Upgraded score
Rundstedt (1.26 / 4.1): Dirt cheap and has 6 inf stars, giving people the false impression that
he’s really good, even though he starts with half a good skill (at level 1 no less).
Skill Initial score Upgraded score
6 inf stars 1 1
2(4) mobility 0.1 0.2
City fighting 1 0.04 0.2
Guerilla 1 0.12 0.6
Elastic defense 1 0 0.1
+2 free slots 0 2
<4:
Mannerheim
*Katukov: Build him as a tank instead, unless you want to use him on a niche medic build.
Vasilevsky
Peng DH
Kesselring, Heinrici, Nasser, Zhu D, Smigly, Slim, Crerar
Tito
Kuribayashi, Tassigny
Navy
Point Distribution
+1: Fleet leader
+0.8:Rumor, sailor, explosives
+0.6: Inspiring, wolfpack
+0.4: Early warning
+0.2: Depot ship, ace forces
Generals
Donitz (2.36 / 4.65): The undisputed best navy general. Does great damage on everything,
especially forts, and can rumor pesky land units to help your other generals out.
Skill Initial score Upgraded score
6 navy stars 1 1
4(5) mobility 0.2 0.25
Fleet leader 3 0.6 1
Wolfpack 4 0.48 0.6
Depot ship 2 0.08 0.2
2 free slots 0 1.6
Yamaguchi (1.67 / 4.6): An OP skill in naval assault which is unfortunately canceled out by two
lackluster skills. This ends up making him pretty similar to Raeder, but with a bit more
survivability for pesky Pacific War missions, at the cost of only picking one of explosives, rumor,
and sailor.
Skill Initial score Upgraded score
Darlan (3.07 / 4.45): Leadership is a pretty good wolfpack replacement and he has fleet leader,
which compensates for the lack of a second slot that gold navies have.
Skill Initial score Upgraded score
6 navy stars 1 1
3(5) mobility 0.15 0.25
Leadership 4 0.96 1.2
Fleet leader 4 0.8 1
Depot ship 4 0.16 0.2
1 free slot 0 0.8
Raeder (2.04 / 4.4): Two pretty mediocre skills but not too much worse than Donitz if you give
him an offense build.
Skill Initial score Upgraded score
*Eisenhower (1.91 / 4.25): Was the worst IAP by far but having an extra range helps a bit. Now
that slot is occupied by … Sokolovsky?
Skill Initial score Upgraded score
6 navy stars 1 1
3(5) mobility 0.15 0.25
Fleet leader 2 0.4 1
Shelter 1 0 0
Depot ship 1 0.04 0.2
Sailor 2 (free slot) 0.32 0.8
Carpet bombing 1 (free slot) 0 0.8
Bio 0 0.2
Nimitz (1.64 / 4.1): Not quite good enough to occupy an endgame slot even with his discount.
Might end up sitting in the back end of your roster, and air stars are useful if you really don’t
have any other options.
Skill Initial score Upgraded score
6 navy stars 1 1
2(4) mobility 0.1 0.2
Camo 1 0.02 0.1
Ace forces 3 0.12 0.2
Fleet leader 2 0.4 1
+2 free slot 0 1.6
Mountbatten (1.74 / 3.85): A more grindy Mikawa with a lot less survivability.
Skill Initial score Upgraded score
Air
Point Distribution
+1: Carpet bombing, airforce leader
Aviation and missile leader (+1): You get twice the equivalent damage for the same price.
*Coulson (3.8 / 4.45): Has the best air damage relative to cost, essentially doubling air damage,
so if you want more pure damage and less city-cracking ability then he’s your man.
5(6) air stars 0.8 1
4(5) mobility 0.2 0.25
Aviation expert 5 1.2 1.2
Missile expert 5 1 1
Fleet leader 3 0 0
Airforce leader 4 0.8 1
Cover 3 0 0
*Spaatz (2.68 / 4.45): Has an insane skill, plus the other two essential air skills as well. Industry
might help you a bit in early conquest.
Skill Initial score Upgraded score
*Richtofen (3.68 / 4.4): Has probably the best skill in the game, depending on whether you are
okay with rng or prefer Spaatz’s air superiority.
Skill Initial score Upgraded score
6 air stars 1 1
4 mobility 0.2 0.2
Air raid cover 5 1 1
Airforce leader 4 0.8 1
Carpet bombing 3 0.6 1
Cover 2 0 0
Rumor 2 0.08 0.2
*Spruance (2.93 / 4.4): Efficient bombardment only works on a carrier, making it not useful
unless you’re on an ef. He does have the other three good air skills, but why buy him when you
get Chennault for free?
Skill Initial score Upgraded score
*McCampbell (3.32 / 4.05): Ace pilot isn’t as good as the other air skills, but since he does have
both carpet bombing and airforce leader he’s an … alright pure damage dealer.
6 air stars 1 1
4(5) mobility 0.2 0.25
Ace pilot 5 0.6 0.6
Airforce leader 4 0.8 1
Carpet bombing 3 0.6 1
Camo 3 0.12 0.2
Shelter 3 0 0
Arnold (1.76 / 4): Has the two essential air skills, plus rumor and econ/tech expert to act as a
decent support general as well.
6 air stars 1 1
4 mobility 0.2 0.2
Airforce leader 1 0.2 1
Rumor 4 0.16 0.2
Carpet bombing 1 0.2 1
+1 free slot 0 0.6
Yamamoto (1.55 / 4.35): Arnold but with one less mobility, more artillery capabilities, and a
higher cost (although giving him two econ skills for the extra 1.2 points is a waste so I’m keeping
him below Arnold)
6 air stars 1 1
3 mobility 0.15 0.15
Explosives 1 0 0
Airforce leader 1 0.2 1
Carpet bombing 1 0.2 1
+2 free slots 0 1.2
Yamaguchi
Halsey: An extremely niche Akagi/Enterprise general.
Nimitz, Kesselring
*Sokolovsky (1.86 / 2.6): You wouldn’t want him sitting in a city, but occasionally if you want to
toss a nuke he’s the guy to do it.