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ARepublic of The Philippines
ARepublic of The Philippines
COMPENDIUM OF
MANIPULATIVE MATERIALS
FOR MATHEMATICS
LEA Q. ESTOJERO
BSED-Mathematics
OCTOBER 2019
Description and History
considerably in popularity throughout the second half of the 20th century. Mathematical
manipulatives are frequently used in the first step of teaching mathematical concepts,
that of concrete representation. The second and third steps are representational and
abstract, respectively.
of manipulatives in teaching mathematics has a long tradition and solid research history.
Manipulatives not only allow students to construct their own cognitive models for
abstract mathematical ideas and processes, they also provide a common language with
which to communicate these models to the teacher and other students. In addition to
the ability of manipulatives to aid directly in the cognitive process, manipulatives have
the additional advantage of engaging students and increasing both interest in and
enjoyment of mathematics. Students who are presented with the opportunity to use
manipulatives report that they are more interested in mathematics. Long-term interest in
into classroom instruction at all grade levels.” (NCSM, 2013)] This position is based on
Ruzic & O’Connell (2001) found that long-term use of manipulatives has a positive
mathematical concept by manipulating it, hence its name. The use of manipulatives
hands-on experience.
When students can use different manipulatives to represent the same concept, their
is going to be used in a lesson, you should allow students time to examine it and
explore its use before giving them concrete directions. You can do this by allowing time
at the beginning of the lesson for this unstructured use, or by making the manipulative
available to students in an area of the classroom they have access to during the day,
such as in a learning center. Then, before you give students the task they are to work
Give each student a handful of dice and have them roll. Then have them randomly
arrange the numbers they rolled on their desk. Have them write down which number is
in the hundreds place, tens place, one’s place and so on. It’s a simple activity, but it’s
lots of fun.
Game process:
Teach place value. “Give each student a handful of dice and have them roll.
Then have them randomly arrange the numbers they rolled on their desk. Have
them write down which number is in the hundreds place, tens place, one’s place
Play Fast Facts. “The game Fast Facts is played with two opposing teams. Give
the 1–6 dice to one group and the 7–12 dice to another group. A member from
each teams rolls a die, and the first player who shouts out the correct sum of the
two dice added together wins a point. Once a team has 10 points, they win and
Practice and teamwork. “The game Rock and Roll is a good way to practice
addition and subtraction. Give groups of two students one die. One student rolls
and the other student records the number. Then, for the next roll of the die, they
switch tasks. After they’ve rolled the die 10 times, the students do a quick game
of Rock, Paper, Scissors—the winner decides whether they add or subtract the
Practice makes permanent. “Foam dice are wonderful for developing fact
fluency in primary students. The kids can use them to practice addition and
subtraction facts within 20. Use them in conjunction with the sand timer or with
recording sheets.
Fraction Tile Magnets
Get one of those big magnetic boards that also double as a whiteboard. When
students finish their math homework early, let them use this mini fraction station
to challenge a fellow student and work the problem out, right there on the board.
These magnets are a perfect fit for a cookie sheet. Then when students are in
work stations, they can travel around with them and none of the pieces get lost.
Also, give students illustrated fractions to take along too. This really helps assess
their understanding.
Use these magnets to reinforce understanding of equivalent fractions. This is a
good partner activity, so each set should have a cookie sheet and a set of tiles.
many ways as possible to use the tiles to make the mixed number. Once they
find as many ways as they can, the partners should share to see if they match.
Set up an area in your classroom with three cookie sheets and three sets of
fraction magnets. You should act as the cashier and the students are the
customers. In your mock ‘store,’ post pictures of various items with fraction
prices. The students have to add things up to a given amount. Once they
understand the concept fully, they can take turns being the cashier.
Play Money
When you’re teaching about money and making change, it really helps to have
Having magnetic money really helps teach concepts to the entire class. You can
work together on a money word problem and have a visual to show all the
Set up a small ‘store’ in your class with items marked with certain prices.
Students will love adding up the amounts, paying with money and making
change.
MINI CLOCKS
It’s so much easier to learn and understand time when you have a clock in front of you.
Use these clocks for a game called ‘Time Check!’ Here’s how it works: You give
students a word problem, and then they each set the time (or the answer) on their mini
clocks and write their names underneath. Then they go add it to a magnetic board in the
classroom so the teacher can easily check all the work at once.
For partner work, have the students quiz one another. Because the clocks are geared, it
makes it easy for kids to move the hands and figure out the solution. When students
work together, one can set a time and the partner can write the digital time. Then they
DOMINOES
There are so many variations of domino games. Borrow some ideas from this website
that features ways to turn the play into math-learning lessons. Your students will be
Let your students play a game of ‘Number War’ with dominoes. All you do is place the
dominoes face down in the middle. Players flip one domino over. The student with the
highest number gets to keep all of the dominoes. (You could make it an addition or
multiplication challenge too.) The winner is the one with all the dominoes at the end.
Dominoes are a great tool for working on fraction concepts. For example, you can add
fractions with unlike denominators. Have your students turn all the dominoes face down.
The first student to take a turn flips over two dominoes and adds them together. Then
the partner checks the sum. If it is correct, the player keeps them. If not, the partner
keeps the dominoes. The other player takes his/her turn, and play continues until all
Here’s a game for older students learning about input and output tables. Each group of
students (three or four) is given a set of dominoes. Then give each group a rule like +2,
or –3. The students select all the dominoes that follow that rule and place them under
the rule. For example under the rule +2, they would put 0, 2, and 1, 3, and 2, 4, etc.
Hundreds Charts
The hundreds chart (or 100s chart) is an extremely simple idea with huge possibilities
It consists of a grid of numbers from 1 to 100, with each row containing a group of 10
numbers. As a result, children using this chart can count across rows by ones, and
down columns by tens. The 100s chart can be used as a tool for helping learning a
identifying numbers
Game process:
To play this 2-person game, you'll need a hundreds chart and two color counters,
or squares of paper in two different colors. The child 1 says the name of a
number on the chart. Child 2 finds the number and covers it with his color
counter. Then they switch roles, with child 2 calling a number for child 1 to find.
As they go back and forth, calling and covering numbers, the chart will fill up with
two colors of counters. The goal is to be the first to get three of your colored
counters in a row. (Players have no control over their own numbers, but they can
use strategy to try and keep the other player from getting 3 in a row.)
Give kids a 100s chart and some crayons. Have kids color in all the even
numbers, or skip count by 5s and circle these numbers in red. First graders will
example).
Show kids how to add and subtract with a penny. Give an addition problem such
as 35+7. Have kids identify the larger number and put their penny on that
number. Then have the child move the penny up as many times as the second
number shows. Practice with problems such as 6+22, and 9+41, to give kids
practice identifying the larger number first, then adding the smaller number. This
is an important addition skill. For Penny Subtraction, start on the larger number
The hundreds chart can be used to start kids adding numbers that would
normally be too big for them to handle in normal calculations. Give a problem like
31+25. Have kids put a counter on the first number. When adding a number
bigger than 10, first add tens by moving the counter down that many places.
From 31, kids would move down 2 rows, going from 31, to 41, to 51. Then look at
the ones place (5) and move the counter to the right five times, counting: 52, 53,
This is done just like Big Addition, but kids learn to start on the bigger number,
move up by tens, and then move to the left by ones to solve subtraction
problems.
Say any number and have kids add 9. Go all over the chart: 3+9, 78+9, 35+9.
What patterns do children notice every time you add 9? Give plenty of time
adding one number, then move on to another. What patterns do you notice when
Practice counting by 10s, but with a twist: start anywhere on the hundreds chart.
Take turns telling each other where to start, and count by 10s to (around) 100.
For example: start on 52 and count: 62, 72, 82, 92. When kids are good at this,
by 2s!
Give kids each a 100s chart and a counter. Take turns rolling 2 dice and moving
your counter along the chart that many times. The first to get to 100 wins. (You
can add a more challenging element to this game by having kids predict where
on the chart they will land after rolling the dice. Example: if a child is on number
10 and rolls a 2 and a 4, can he predict that he will land on 16 before counting
Two-Color Counters toss
Another must-have manipulative are the two-color (red and yellow) counters. They have
many uses and help little learners learn to count, make patterns, add, and subtract.
They are an essential tool for teaching addition that I use frequently. Students use them
for independent practice and help in solving addition and subtraction problems. I keep
sets of 20 these colored counters in small containers students to use when needed.
This set of ten frames with magnetic counters would be great for many number
concepts.
Materials:
Scissors
Glue
Game process:
Hold up a red-yellow counter, and ask students which color will be facing up
when you toss the counter and it lands. Guide them to reason that there are two
that the probability of each outcome is equally likely. Make sure students
Group students in pairs, and tell students that each pair is going to experiment
with tossing a counter 10timesto see which of the two outcomes happens the
most. Ask students whether they think there will be(a)more red t yellow results,
(b) more yellow than red results, or (c) the same number of red and yellow
results. One of these three possible outcomes will be the experiment’s result.
Have each student predict the experiment’s result individually and record it.
Then, have each pair discuss their individual predictions of the experiment’s
result.
Distribute copies of the Two-Color-Counter Toss Recording Sheet, and give each
pair a red-yellow counter. Direct partners to toss their counters 10 times and tally
the tossing results on their individual recording sheets in the Experiment 1 table.
Have partners repeat the experiment, tallying the tossing results in the
Record all students’ tossing results in a class chart similar to the one shown on
the recording sheet. Have students total the red results and the yellow results.
Ask whether the combined totals lead to a result that is closer to their predictions
Geoboard
a physical board with a certain number of nails half driven in, around which are
wrapped geo bands that are made of rubber bands can also be used. Geoboards were
Gattegno (1911-1988). Geoboards are great for building shapes and learning about
different geometry concepts. They make a great math center for children to explore.
You could give children pictures to copy or specific tasks to complete with a geoboard.
Teaching proper care and safety with the elastic bands is important. Check out this set
Bucket Balance
Bucket balances are helpful tools in comparing different objects and volumes of liquid.
In primary grades, we often use them to observe and estimate which of two objects is
the heaviest. I like this balance scale because items can be easily put in and taken out
Features removable ½-liter buckets. The buckets are clear to help students see what
they are measuring. Measures 16"L × 5.75"W × 5"H. The balance helps students
ABACUS
The abacus (the suanpan is the most useful variety) is a deceptively simple calculating
tool still used all over the world. It's a useful learning device for the visually impaired, as
well as for anyone who wants to learn the roots of the modern calculator. After learning
the basics of counting on the abacus, you can quickly perform arithmetic like addition,
Orient your abacus properly. Each column in the top row should have one or
two beads per row, while each column in the bottom row should have four. When
you start, all of the beads should be up in the top row, and down in the bottom
row. The beads in the top row represent the number value 5 and each bead in
beads represents a "place" value from which you build a numeral. So, the
farthest column on the right would be the "ones" place (1-9), the second farthest
the "tens" place (10-99), the third farthest the hundreds (100-999), and so on.
tart counting with the beads in the lower row. To count a digit, push one bead
to the "up" position. "One" would be represented by pushing a single bead from
the bottom row in the farthest column on the right to the "up" position, "two" by
Complete the "4/5 exchange.” Since there are only four beads on the bottom
row, to go from "four" to "five," you push the bead on the top row to the "down"
position and push all four beads from the bottom row down. The abacus at this
position is correctly read "five." To count "six," push one bead from the bottom
row up, so the bead in the top row is down (representing a value of 5) and one
Repeat the pattern for higher numbers. The process is essentially the same
across the abacus. Go from "nine," in which all the beads in the ones place are
pushed up and the bead in the top row is pushed down, to "ten," in which a single
bead from the bottom row of the tens place is pushed up (while the beads in the
Fraction War
Materials:
Deck of Cards
Pencil
Paper
Pencils
Students take turns playing "war" using a deck of cards and a pencil to act as the
fraction line. The pair of students must then decide who has the larger fraction based on
the four cards played. The winner gets to keep all the cards. Player with most cards at
end wins.
Rules:
Both players turn over TWO cards at the same time (one above the pencil and
one below).
The player whose cards has the larger fraction wins all four cards.
Players may use the paper to figure equivalent fractions or use the Tip Sheet.
Each player places 2 new cards face down and the 3rd & 4th card face up (one
The game can continue until one player has all the cards or for a given amount of
time.
If two fractions have a common denominator, the fraction with the larger
If two fractions have a common numerator, the fraction with the smaller
If you are unsure about which fraction is larger, use the fraction strips to
compare.
Geometric Solids
Having actual geometric solids that can be held helps children learn what 3D shapes
are and their features. I suggest creating an anchor chart with 3D shapes listed and
recording the properties of each together. These large geometic solids would make
good models for teacher’s lessons. Give students their own shapes to hold and feel
during lessons. These clear geometric solids are see through to help children visualize
XY Coordinate Pegboards
quadrants; show translations of geometric figures; display data in various forms; and
Flashcards focus on recognizing groups of objects from 1 to 10. The key is to teach the
child to recognize how many objects are in a group without counting. The way a child
Materials:
then used markers to make five sets of groups of objects from 0 to 10.
Let's say we're working on the number 7. I'll lay out all of the flashcards
randomly (you could always lay out fewer if it seems too daunting for your
child). I'll tell Izzy to, as quickly as possible, find two cards at a time that
make 7, and to find all the combinations that she can. So, she'll have to
pair up 2 and 5, 3 and 4, for example. I'll usually put the timer on, record
her time, and then if we do it again another day, she'll see if she can beat
it. Some kids may not like to be timed, but Izzy is pretty competitive and
I'll lay out the flashcards randomly again, and tell Izzy to find all of the
cards with a certain number of objects, as quickly as she can. I'll either
have her find the cards with the number that we're currently working on, or
this can be used to review previous numbers. I may tell her to find three
cards with 6 objects, then once she finds those, have her find three cards
with 8 objects, etc. Again, the key is to not rely on counting. She's looking
for the combinations that make up a certain number. (Unless she can
to recognize this way. I usually time her with this one, too.
This time, I'll sort the flashcards by number and lay each set in a pile, So,
all of the cards with one object are in a pile, all of the cards with two
objects are in another pile, etc. I'll choose a card from one of the piles, say
one with 5 objects. I'll show the card to Izzy and say, "Make 9" (for
example). She'll have to 1) figure out how many objects are on my card,
2) figure out how many more objects are needed to make 9 - in this case
4, and 3) find a card with that many objects (again, in this case 4).
I'll continue this, randomly choosing cards and randomly asking her to
4. Flashcards
I sometimes use these as plain ole' flashcards, showing her each one,
and having her tell me how many objects are on the card. Again, it's
numbers, I'll have her explain how she knows there are eight objects,
for example.
5. War
using a deck of cards, we'll use these flashcards. It's usually pretty
easy to tell who wins each hand, but to reinforce the math, I'll have her
tell me how many are on her card and how she knows.
Why Is It Important?
According to learning theory based on psychologist Jean Piaget's research, children are
active learners who master concepts by progressing through three levels of knowledge--
concrete, pictorial, and abstract. The use of manipulatives enables students to explore
concepts at the first, or concrete, level of understanding. When students manipulate
objects, they are taking the necessary first steps toward building understanding and
internalizing math processes and procedures. For example, when learning to
add fractions, students can use fraction strips to represent each addend. They then add
the fractional parts to find the sum. After practicing with these, they can progress to
finding sums for problems on paper, represented by pictures with corresponding fraction
numerals (pictorial level). Over time, they will devise strategies and apply algorithms so
they can find sums when given only the addition expression (abstract level).