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HEXWRAITHS

Upon ghostly steeds, the Hexwraiths ride straight through their foes, turning blood to ice and snatching souls from screaming
warriors. Once knights both proud and cruel, these ethereal killers relive their glory by visiting pain and death upon the mortal races
of the realms.

MOV E

12" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

2 4+
SAV E

Spectral Scythe 1" 2 4+ 3+ -1 1


WO

Skeletal Steed’s Hooves and Teeth 1" 2 4+ 5+ - 1


10
BR A ERY
V

DESCRIPTION HELLWRAITH Ethereal: Ignore modifiers (positive or negative)


A unit of Hexwraiths has 5 or more models armed The leader of this unit is a Hellwraith. Add 1 when making save rolls for this unit.
with glowing Spectral Scythes and riding Skeletal to the Attacks characteristic of a Hellwraith’s
Steeds that lash out at the enemy with their Hooves Spectral Scythe. Spectral Hunters: In the movement phase,
and Teeth. immediately after this unit has moved, you can
ABILITIES pick an enemy unit that was passed across by any
FLY Frightful Touch: Each time you make a hit roll models from this unit. If you do so, roll a dice for
Hexwraiths can fly. of 6+ for a Spectral Scythe, that attack infl icts 1 each Hexwraith that passed across that enemy unit.
mortal wound instead of the normal damage (do For each roll of 5+, that enemy unit suffers 1 mortal
not make a wound or save roll). wound.

KEYWORDS DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, HEXWRAITHS

HEXWRAITHS
BLACK COACH
Upon
Driven ghostly steeds,
by a Cairn the Hexwraiths
Wraith and bearing ride
thestraight
remainsthrough their
of a slain foes, turning
vampire encased blood
withintoaniceensorcelled
and snatching
coffisouls
n, thefrom
Blackscreaming
Coach seeks out
warriors. Once
sites of great knights and
slaughter bothsuff
proud and
ering, cruel, these
swelling ethereal
with dark killers
magic as itrelive their glory
runs down by visiting
helpless mortals pain
in anand death upon
explosion the mortal races
of gore.
of the realms.

MOV E

10"
MOV E

12" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


WOWOU S DS

7 4+ MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


SAVSEAV E
U N DN

Cairn Wraith’s Reaper Scythe 1" 3 4+ 3+ -1 2


2 4+ Spectral
Nightmares’ Scythe
Hooves and Teeth 1"
1" 24 4+
4+ 3+
4+ -1- 11
10
BR10
Skeletal Steed’s Hooves and Teeth 1" 2 4+ 5+ - 1
AV ERY
B R AV ERY

DESCRIPTION Reaped Like Corn: If the target unit has 5 or more Second Level – Unholy Vigour: Th is model has a
A Black Coach is a single model. It is driven by a models, you can re-roll failed hit rolls for the Cairn Move characteristic of 14" instead of 10".
DESCRIPTION HELLWRAITH Ethereal: Ignore modifiers (positive or negative)
Cairn Wraith armed with a massive two-handed Wraith’s Reaper Scythe.
A unit of Hexwraiths has 5 or more models armed The leader of this unit is a Hellwraith. Add 1 when making save rolls for this unit.
Reaper Scythe, and is pulled along by skeletal Third Level – Witch-fi re: Add 1 to hit rolls for
with glowing Spectral Scythes and riding Skeletal to the Attacks characteristic of a Hellwraith’s
Nightmares that lash out at the foe with their Evocation of Death: In your hero phase, roll a dice this model.
Steeds that lash out at the enemy with their Hooves Spectral Scythe. Spectral Hunters: In the movement phase,
Hooves and Teeth. for each friendly Death Wizard within 12"
and Teeth. immediately after this unit has moved, you can
of this model. For each roll of 6, the Black Coach Fourth Level – Howling Winds: Th is model can fly.
ABILITIES pick an enemy unit that was passed across by any
ABILITIES gains a level of power for the rest of the battle; these
FLY Frightful Touch: Each time you make a hit roll models from this unit. If you do so, roll a dice for
Frightful Touch: Each time you make a hit roll are cumulative and grant the following abilities: Fifth Level – Nimbus of Darkness: Th is model
Hexwraiths can fly. of 6+ for a Spectral Scythe, that attack infl icts 1 each Hexwraith that passed across that enemy unit.
of 6+ for the Cairn Wraith’s Reaper Scythe, that can attempt to unbind one spell in the enemy hero
mortal wound instead of the normal damage (do For each roll of 5+, that enemy unit suffers 1 mortal
attack infl icts 2 mortal wounds instead of the First Level – Gleaming Scythes: After this model phase as if it were a Wizard.
not make a wound or save roll). wound.
normal damage (do not make a wound or save roll). completes a charge, pick an enemy unit within 1" of
this model. That unit suffers D3 mortal wounds.

KEYWORDS DEATH, MALIGNANT, NIGHTHAUNT, HERO, BLACK COACH


KEYWORDS DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, HEXWRAITHS

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