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must
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Fire
Assassinate.
move
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succeed
golem,
Absorption.
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30‑foot
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aturn
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or
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adamage bite saving
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athat weapon
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roll Golem, BronzConstruct 3
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24 effectscan
golem
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the
move original,
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The golem All
one. A Golem, DoomConstruct 10
except
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it were 20 damage.hp on R Golem, DoomConstruct 10
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and gains 1
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works like the Pool. R Golem, Lotus Construct 9
water walk spell. b Golem, Lotus Construct 9
green
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combat
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like
athe
caught creature, aatDC
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takes
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head
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creature
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each isain10-foot-
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until
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gulon
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her
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saving
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19
itself 2points
other and
toward
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wide
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saving of
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bonus hp damage15;
action savingWhen and
to
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fire
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enda X Golem, ManaConstruct 8
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successful
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save, creature
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structures.
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an
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for failure,
damage;
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damage
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the
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for
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effect
(2d10 the creature
first
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+ 7) by
5-6).
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wrought
make takes
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bite half
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one.
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poison,
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30
belches feet
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damage fail
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and
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creatures the of A Goliath Longl Monstrosity 7
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as
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physical
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foot-radius Cackle.
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and
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is
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in aA 20
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inspection.
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action. waste
heraldthe is
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turn,
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Plants.
difficult the preventing
a next
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move
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toxic
terrain
18
infrom 24gas A
target
green
Goliath Longl Monstrosity 7
gumienniki
example,
magically
the
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around
flames green itself.
and the is
shoots
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saving
must hag
hours.
towards
Gugalanna.
can
behemoth’s
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and make can
creatures the aan DCtoa Pa
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missed
could
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from
throw,
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make in dyingby
appear
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success,
13
slime.
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crossing
attack, knight
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ahave
taking
athe
make 60-foot
DC areahuman
16 21
atakes
melee line
(6d6)
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with
it
can
hands, beasts
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the half
and
that
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fire
must
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damage 5 feet
its saving
against head. on
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the
plants
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attacker.
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succeed the
ifThethey ice
on
wide.
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16
Ice
throw.
the Walk.
green Each
save,
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knight.
isn’t
on
Scales
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attacking
touching
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a success.
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them that The BA Green Knight Fey 6
half
saving
snow
creature
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takes
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language.
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line must start
feel must of
her b Green Knight Fey 6
damage
taking
move
14
then
and
be (4d6) fly 31
across
Sheaves.
attacked on
up (7d8)
toaand
icy
The
each
saving
succeed
sharp
make of the
throw
claws.
a DC on 16 or
successful
poison
surfaces
fire
half damage
his
gumienniki’s
destroyed damage
without
flying one.
(AC on a LA Gugalanna Celestial 21
herald’s
abecome
DC
Otherwise,
Strength 12 turns,
Wisdom
saving aor
on a
needing
failed
speed.
speed
10;
each failed
hp is save,
5; to
doubled save,
make LA Gugalanna Celestial 21
poisoned
saving
creature
throw.
or
an half
ability throw
On
as for
must a 1or
much
check.
half
when astraveling
vulnerability
creature much within to
minute.
have
take
failure,
damage an aaction on target to X Gulon Monstrosity 6
Additionally,
Treasure
over
fire
30 and
feet grassy
disadvantage
visually
takes of
inspect it aareas
Sense. must on
difficult
The
or
the
42
herald
successful
through
bludgeoning
succeed
its next
illusion
(12d6)
terrain
onfire a DC A
can
one.
and
Gulon Monstrosity 6
composed
pinpoint,
Flammable
planted crops.by of ice
damage;
16 Charisma
attack
succeed
damage
or snow
scent,
objects roll
the in onthe
and,
doesn’t ora if DCit X Gumienniki Fiend 1
immunity
saving
saving
20
is throw
throw.
Intelligence
Huge or to or R Gumienniki Fiend 1
cost
location
area
slashing,
speak itthatextra
only of aren’t
cold, the
(Investigation)
smaller,
moment.
precious
being ismetals X Hag, Snow Fey 3
poison,
truth
check
pushed until
to and
up discernthe
and
worn
psychic stones,
or carried
damage). such
start
that
to
as 15
coins
ignite.
of
thefeet
The
thehag
and away is A
pillar
Hag, Snow Fey 3
herald’s
disguised. next
from
gems,
of
turn
the
firewhile within
lasts herald.
until
within 60 A Hag, Snow Fey 3
On
the a
feetfeet success,
of it.
herald uses a S Herald Dragon 12
30
target of the
takes half
this
herald. legendary Pa Herald Dragon 12
the
action damage again and or
isn’t
until pushed.
the herald A Herald Dragon 12
dies. LA Herald Dragon 12
MM - Monster Manual 5e
VGtM - Volo's Giude to Monsters
ToB - Tome of Beasts 5e
MaDC - Monster a Day Compendium 2.0 - Homebrew
LMoP - Lost Mines of Phandelver
HotDQ - Hoard of the Dragon Queen
RoT - Rise of Tiamat
PotA - Princes of the Apocalypse
OotA - Out of the Abyss
CoS - Curse of Strahd
SKT - Storm King's Thunder
FEF - Fifth Edition Monsters
ToA - Tomb of Annihilation
MToF - Mordenkainen's Tome of Foes
GGtR - Guildmasters' Guide to Ravnica
WDotMM - Waterdeep - Dungeon of the Mad Mage
CC - Creature Codex

Things I've ignored


Spit attacks

Standard attacks (unless great)


Specific weapon/item abilities

Immune to most status effects


Keep weird defenses
DC's will change

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