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Actions
Multiattack. The Greater Bat Beast makes two
attacks, only one of which can be a draining bite.
Draining Bite. Melee Weapon Attack: +5 to hit,
reach 5ft., one target. hit: 10 (2d6+3) piercing
damage plus 7 (2d6) poison damage. If the target
has blood, it must succeed on a DC 15
Constitution saving throw or gain 1 level of
exhaustion.
Tail. Melee Weapon Attack +5 to hit, reach 10 ft.,
one target. Hit: 12 (2d8+3) piercing damage.
Wing Gust (Recharge 5-6). The Greater Bat Beast
beats its wings. Each creature within 10ft. of it
Image credit: Rocketpig Games must succeed on a DC 15 Strength saving throw or
take 8 (1d10+3) bludgeoning damage and be
Created by Rafe Petersen knocked prone. The Greater Bat Beast can then fly
up to half its flying speed.
Sonic Screech (Recharge 6). The Greater Bat Beast
releases a piercing screech. All creatures within 60
ft. that can hear it must succeed on a DC 15
constitution saving throw. On a failure, the creature
is deafened and stunned for 1 minute. On a
success, the creature takes 10 (3d6) force damage.
A creature deafened and stunned in this way can
repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success.
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