This document provides stat block information for a Hulking Brain monster. It is a large aberration that is typically lawful evil. It can make three bash attacks as a multiattack and grapple up to four creatures at once. If grappled, creatures have disadvantage on saving throws against psionic powers and must make a strength saving throw each turn or take bludgeoning damage. The brain has telepathy and can invigorate nearby voiceless talkers once per day. When it dies, it unleashes a psychic scream attack.
This document provides stat block information for a Hulking Brain monster. It is a large aberration that is typically lawful evil. It can make three bash attacks as a multiattack and grapple up to four creatures at once. If grappled, creatures have disadvantage on saving throws against psionic powers and must make a strength saving throw each turn or take bludgeoning damage. The brain has telepathy and can invigorate nearby voiceless talkers once per day. When it dies, it unleashes a psychic scream attack.
This document provides stat block information for a Hulking Brain monster. It is a large aberration that is typically lawful evil. It can make three bash attacks as a multiattack and grapple up to four creatures at once. If grappled, creatures have disadvantage on saving throws against psionic powers and must make a strength saving throw each turn or take bludgeoning damage. The brain has telepathy and can invigorate nearby voiceless talkers once per day. When it dies, it unleashes a psychic scream attack.
Large Aberration, Typically Lawful Evil Multiattack. The brain makes three Bash attacks. Armor Class 16 (natural armor) Hit Points 126 () Bash. Speed 30 ft. Melee Weapon Attack:+8, Reach 10 ft., one target Hit: 14 (2d8+5) bludgeoning damage STR DEX CON INT WIS CHA and the target is grappled (escape DC 15). Until the grapple 21 10 20 8 6 12 ends, (+5) (+0) (+5) (-1) (-2) (+1) the target is restrained and has disadvantage on saving throws against psionic powers. The brain can grapple up to four creatures at once. Senses blindsight 120 ft. (blind beyond this radius), passive Squeeze. Perception 8 Each creature grappled by the brain must make a Languages Deep Speech, Undercommon, telepathy 120 ft. DC 16 Strength saving throw, taking 22 (4d10) bludgeoning Challenge 7 (2900 XP) damage on a failed save, or half as much damage on a successful one. Proficiency Bonus 3
Psionic Immunity Bonus Actions
The hulking brain is unaffected by psionic powers manifested Psionic Invigoration (1/Day). by voiceless talkers unless the brain wishes to be. Each willing voiceless talker within 60 feet of the brain regains the use of one psionic power of the voiceless talker’s choice, Psychic Scream and the voiceless talker has advantage on attack rolls until the When the brain drops to 0 hit points, each creature within 30 end of the brain’s next turn. feet of them must make a DC 16 Wisdom saving throw, taking [[6d6]] psychic damage on a failed save, or half as much damage on a successful one.