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H • TOME OF BEASTS

Hag, Blood
This bent-backed crone has long, leathery arms and cruel,
flesh‑shearing talons. Her face is a misshapen mass of leathery flesh
with a bulbous nose, like a gnarled knot on an old oak tree.
Vampiric Origins. Blood hags have long skulked on the
fringes of society. The first blood hags appeared when a red hag
mated with a mad vampire archmage­­—their offspring became
the first blood hags. Many more followed.
Face Stealers. Blood hags prey on mankind, stealing their
seed to propagate, their blood to satisfy their insatiable thirst,
and their faces as trophies of these short-lived and bloody trysts.
Worm Hair. A blood hag’s hair is a morass of wriggling worms,
ever thirsty for fresh blood.

BLOOD HAG
Medium fey, chaotic evil
Armor Class 16 (natural armor)
Hit Points 178 (21d8 + 84)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA


20 (+5) 16 (+3) 18 (+4) 19 (+4) 21 (+5) 17 (+3)

Saving Throws Dex +7, Con +8, Cha +7


Skills Deception +7, Intimidation +7, Perception +9, Stealth +7
Call the Blood. The blood hag targets a living creature within
Condition Immunities charmed, poisoned
30 feet that she detects with her blood sense and makes the
Senses blood sense 90 ft., darkvision 60 ft., passive Perception 19 target bleed uncontrollably. The target must make a successful
Languages Common, Giant, Infernal, Sylvan, Trollkin DC 16 Constitution saving throw or suffer one of the effects
Challenge 11 (7,200 XP) listed below. A target that saves successfully cannot be
affected by this hag's ability again for 24 hours.
Blood Sense. A blood hag automatically senses the blood of 1. Blood Choke Curse. The target’s mouth fills with blood,
living creatures within 90 feet and can pinpoint their locations preventing any speech or spellcasting with verbal
within 30 feet. components for 1 minute.
Innate Spellcasting. The hag’s innate spellcasting ability 2. Blood Eye. The target’s eyes well up with bloody tears. The
is Charisma (spell save DC 15). She can innately cast the target is blinded for 1 minute.
following spells, requiring no material components: 3. Heart Like Thunder. The target hears only the rushing of
At will: disguise self, knock, minor illusion, misty step, pass blood and their thumping heart. They are deaf for 1 minute.
without trace, protection from evil and good, tongues, water 4. Rupturing Arteries. The victim suffers 7 (2d6) slashing
breathing damage as its veins and arteries burst open. The target
3/day each: bestow curse, invisibility, mirror image repeats the saving throw at the beginning of each of its
1/day each: cloudkill, modify memory turns. It takes 3 (1d6) necrotic damage if the saving throw
fails, but the effect ends on a successful save.
ACTIONS Face Peel. The blood hag peels the face off one grappled foe.
Multiattack. The blood hag makes two claw attacks and one The target must make a DC 17 Dexterity saving throw. If the
blood-drinking hair attack. saving throw fails, the face is torn off; the target takes 38 (8d6 +
Blood-Drinking Hair. Melee Weapon Attack: +9 to hit, reach 10 10) slashing damage and is stunned until the start of the hag’s
ft., one target. Hit: 18 (3d8 + 5) piercing damage and a Medium next turn. If the save succeeds, the target takes half damage
or smaller target is grappled (escape DC 15). A grappled and isn’t stunned. Heal, regeneration, or comparable magic
creature takes 13 (2d8 + 3) necrotic damage at the start of restores the stolen features; other curative magic forms a mass
the hag’s turns, and the hag heals half as many hit points. The of scar tissue. The peeled-off face is a tiny, animated object
hag gains excess healing as temporary hit points. The hag can (per the spell—20 HP, AC 18, no attack, Str 4, Dex 18) under
grapple one or two creatures at a time. Also see Face Peel. the hag’s control. It retains the former owner’s memories and
personality. Blood hags keep such faces as trophies, but they
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
can also wear someone’s face to gain advantage on Charisma
Hit: 19 (4d6 + 5) slashing damage.
(Deception) checks made to imitate the face’s former owner.

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