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2D animation

2D animation figures are created and/or edited on the computer using 2D bitmap graphics or created and edited
using 2D vector graphics. This includes automated computerized versions of traditional animation techniques such
as of tweening, morphing, onion skinning and interpolated rotoscoping.

Examples: Foster's Home for Imaginary Friends, Danny Phantom, Waltz with Bashir, The Grim Adventures of Billy
and Mandy

 Analog computer animation


 Flash animation
 PowerPoint animation

2D animation is simply making objects move in a two dimensional space. These objects vary from stills, like
photographs or logos to more complex objects, like 3D graphics.
We can treat video like a graphic element and animate it the same way in creating layering effects. Once imported to
our software, we can order the layering and apply a plethora of filtered effects.
We use the latest versions of Photoshop, Illustrator, Freehand, After Affects, Motion, LiveType, Maya, inDesign,
Aperture, Shake and Flash.

The creation of moving pictures in a two-dimensional environment, such as through "traditional" cel animation or in
computerized animation software. This is done by sequencing consecutive images, or "frames", that simulate motion
by each image showing the next in a gradual progression of steps. The eye can be "fooled" into perceiving motion
when these consecutive images are shown at a rate of 24 frames per second or faster.

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models
(such as 2D geometric models, text, and digital images) and by techniques specific to them. The word may stand for
the branch of computer science that comprises such techniques, or for the models themselves.

Raster graphic sprites (left) and masks (right)

2D computer graphics are mainly used in applications that were originally developed upon traditional printing and
drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications,
the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added
semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image
than 3D computer graphics (whose approach is more akin to photography than to typography).

In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D
computer graphics techniques can be much smaller than the corresponding digital image—often by a factor of
1/1000 or more. This representation is also more flexible since it can be rendered at different resolutions to suit
different output devices. For these reasons, documents and illustrations are often stored or transmitted as 2D graphic
files.

2D computer graphics started in the 1950s, based on vector graphics devices. These were largely supplanted by
raster-based devices in the following decades. The PostScript language and the X Window System protocol were
landmark developments in the field.

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