Professional Documents
Culture Documents
RAWALPINDI CAMPUS
Final Term Examinations (Spring-2020)
Exam management is a sophisticated tool used for conducting exams in the project VIRTUAL CLASS
ROOM. So before giving a description about the Exam management software, it is necessary to have a
detailed concept of the main project VIRTUAL CLASS ROOM.
VIRTUAL CLASS ROOM is a modern educational concept, which is purely virtual in nature. Virtual
classroom makes uses of the JAVA Internet technologies such as serviettes, AFC and swim. JavaScript;
socket programming, and JDBC with ORACLE as back end. The Virtual class room concept binds
together the Educational experts and the Students all over the world, who are online, into a classroom,
which is purely virtual in nature.
The experts and the students who are learning from them may be living at different Geographical
zones. But a feeling is sustained that everybody is together with in a hand reach. The figure given
below illustrates this concept.
In the virtual classroom concept, students from all over the world can participate in the courses
offered by registering themselves with the website. Anybody who satisfies [he prerequisites can join
the courses offered, irrespective of the caste, creed. religion, age or skin colour. Everybody is at par in
the virtual classroom. All these functionalities are made possible with the JAVA technologies.
A student can login by providing ids and password. After the successful logic, he/she can watch the
lessons that are taken by the experts online, can ask questions, or doubts online by using the
multiclient chat provided. Students can chat with each other using the chat application.
White board technology is used in virtual classroom, so user, who is online, will get a similar
whiteboard on their computer screens. So the expert on makes whatever changes his whiteboard will
reflect on the screens of tile students who are online, so the student-teacher interaction retains the
same feeling oh a real world-class room.
The experts from all over the world design courses. Course contents can be modified or new courses
can be designed by the experts easily at his by using the sophisticated coerce management, module-
management, topic management interfaces. Virtual classroom retains all the characteristics of a real
world classroom such as various types of examinations, assignments, grading etc..
A student must quality all file examinations lie appears. The teaching faculty regularly evaluates
student performance. A student will receive his report cards through bulletins,e-mails,reporting
systems etc.. Messaging systems such as email,bulletins,notice boards,reporting,chatroom etc. are
available. Virtual Classroom project comprises of nineteen modules. All these modules, with their
corresponding screen shots
1. Design System Sequence Diagram [5 marks]
Virtual
Admin Users Database BANK
classroom
LOOP Add Faculty
Faculty Added
Update Courses
Updated
login
Verification
Approved
Authentation
Form
Fill Form
Sent
Approved
Admission Succesfull
Register in a course
Registered
Pay fee
PIN
Paid
Paid Succesfully
join Lecture
Joined Succesfully
Admin Adds faculty assigns faculty to related courses. Users will register in courses pay their fees and register
in a program and join their classes
2. Design activity diagrams, at least two. [5
marks]
This is an activity Diagram for hosting a lecture teacher use whiteboard and also,
he can start his video add remove students and talk to them by enabling his mike
on
Start a Lecture
Start a Video
Use_WhiteBoard
Display Slides of
presentaion
Open Notification
Center
Merge Node
Login
Valid
See Courses
Watch Lessons
Invalid id pass
such
a system [5 marks]
5. Apply any two design patterns [5 marks]
(1) Proxy
(2) Command
Proxy pattern was in my first Presentaion and I will explain to you what is proxy
pattern.
This pattern is a structural design pattern it lets
you provide a substitute or placeholder for
another object.
We create a proxy in such a way that a proxy controls access to the original
object,
and lets user to perform something either before or after the request gets
through to the original object in this way a proxy pattern is used
how we will this is a proxy pattern?
Cash will not be directly used the cards will act as payment this is the best way
to use a proxy pattern
This image will help you to understand I have inserted this image many times in
my assignments
(2) Command
What is a Command pattern?
I have told many times about this pattern in my assignments that’s why it is
easy for me to define this pattern and its uses
I will use command pattern and I will tell you first what is this pattern
Command pattern is a data driven design pattern and falls under behavioural
pattern category
A request is wrapped under an object as command and passed to invoker object
Invoker object looks for the appropriate object which can handle this command
and passes the command to the corresponding object which executes the
command
Proxy Pattern:
This is a sample code for payments operation we can use this technique in our system to pay
fees and dues
We have used credit card payment as real cash and this is how it is solved
CArd
void display();
RealCash.java
this.fileName = fileName;
loadFromDisk(fileName);
@Override
ProxyCard.java
this.fileName = fileName;
@Override
if(realcash == null){
realcash.payment();
ProxyPatternDemo.java
public class ProxyPatternDemo {
Cash.payment();
System.out.println("fees paid");
realcash.payment();
Façade Pattern:
This is a sample code for undo and redo operation we can use this technique in our
system to undo and redo operations
If student registered in wrong course he can undo or you can say unregister this subject
And if he unregistered a wrong course out pattern gives his advantage to again register
by redo operation