Professional Documents
Culture Documents
(Nintendo)
enTERTAinmenT
SYSTEm®
PRECAUTIONS
1) This is a high precision Game Pak. It should not be stored in places that are very hot or cold.
Never hit it or drop it. Do not take it apart.
2) Avoid touching the connectors. Do not get them wet or dirty. Doing so may damage the Game
Pak and/or the Control Deck.
3) Do not clean with benzene, paint thinner, alcohol or other such solvents.
4) Store the Game Pak in its protective sleeve when not in use.
5) Always check the Game Pak edge connector for foreign material before inserting the Game Pak
into the Control Deck.
eWARNINGe
DO NOT USE WITH FRONT OR REAR PROJECTION TELEVISION!
Do not use a front or rear protection television with your Nintendo Entertainment System("NES")
and NES games. Your projection television screen may be permanently damaged if video games
with stationary scenes or patterns are played on your projection television. Similar damage may
occur if you place a video game on hold or pause. If you use projection television with NES games,
Nintendo will not be liable for any damage. This situation is not caused by a defect in the NES or
NES games; other fixed or repetitive images may cause similar damage to a projection television.
Please contact TV manufacturer for further information.
Note: In the interest of product improvement, Nintendo Entertainment System specification and
design are subject to change without notice.
OPTION SCREEN
Your Dragon Warrior Game
Pak has a battery in it. This MORE
allows it to save your game
INFO ON
so that you can continue at a •CONTINUE A QUEST
CHANGE MESSAGE SPEED
later time. The Option
BEGIN A NEH QUEST
screen contains ways to
PAGE
COPV A QUEST
change the games saved in ERASE A GUEST
memory. Don't worry about
these options yet.
26
2
• You Can Save Three Different Adventures •
Up to three different games can be saved at once
Adventure Logs 1, 2, and 3. T his is quite useful as it
allows more than one player to save their game. You
can also use the three adventure logs to save your
game in different stages of Dragon Warrior if you wish
to do some experimenting. An example of entering
three different names into the three different adven
ture logs is shown below.
EXAMPLE #1
NESTER
'Man� have been the
·���C���'
warriors who haue
perished on this
quest.•
b :J�� T � ��iSh
R
EXAMPLE #3
MARIO
• Listen To King Lork
i •
When you start the game, you will find yourself in front of King Lorik. As soon as
you press any of the Buttons on the Controller, the King will begin to tell you a
story. While reading this story, you will notice that the text stops at times. When it
stops, a flashing triangle is shown. Press any button to continue the message.
nY nY
tha t
����h�0'-'a ��n6��r; /i�l.
·D�scendant. o� Erdrick. listen non
I i�ht
Erdrick. 1 isten nuJJ t.o •uords •
to nords '
It. is t-�old . .. n
t
B<l.ll
The majestic King Lorlk Press any button to begin Press any button to
sits on his throne. King Lorlk's story. continue.
• Ta lk To The Ciuards
Now that you've emptied the
Treasure Chests, you should see if
you can get any information from
the guards. To talk to someone,
you must stand right next to them
and face them, then press A to
display the Command Window.
Choose TALK and press A again.
Other people
give you infor
mation about
how to get
around. This
guard lets you
know how to
open doors.
Command
Window, then
choose Key. 2)
Choose the
DOOR
5
• Use The Stairs•
In most of the towns and dun
illlilil
geons in Dragon Warrior, you will
find stairs. Stairs allow you to go
up or down one level. To use the
stairs, move on top of them, then
select STAIRS on the command
window.
These stairs take you
down. up.
• TantegelCastle 1-F•
Here is a map of the1st(bottom) floor ofTantegel Castle. The stairs go back up to
the King's Room where you'll save the game. There are many people to talk to
on the ground floor. The locked doors will remain out of bounds until you find a
Key.
6
• Before Yo u Leave The Castl e •
As a general rule in all adventure games, Talk To
Everyone! Before you leave any area, be sure to talk
to every person you can find. They are bound to
give you useful information. It's a very good idea to
keep a notebook and write down your findings; you
may forget them later.
NOTEBOOK
e THE KING NEEDS YOUR HELP AGAINST THE DRAGON-
lORD.
e THE PRINCESS MUST BE RESCUED.
e CHECK THE TREASURE CHESTS IN THE KING'S ROOM.
e TAlK TO EVERYONE IN TANTEGEL CASTlE.
7
Very, very
steep
mountains.
They are
impassable.
WATER
Unless you
use a bridge,
it's not
possible to
cross water.
CHAR LOCK
CASTLE
This is the lair
of the elusive
Dragonlord.
8
• Enter The Town Of Brecconary•
After you exit Tantegel Castle,
you'll see a town to the East. T his
is Brecconary. Walk over to it and
enter. Many people are here to
assist you on your quest
ITEM
SHOP
9
Once you're in Brecconary, go to the Weap
on & Armor Shop. After you talk to the shop
keeper, he will offer his many items for sale.
To buy an item, select it with the cursor and
press the A Button. On the Status screen in
the upper left of the screen, you can see how
much Gold (money) you have. T his is the
number to the right of the G. You should have
120 G when you enter. T he Club and the
Clothes are highly recommended. Weapon &
Armor Shops will also buy any used weapons
you wish to sell, but they will only give you
half of what you paid.
Choose YES when asked if Select the item you wish to Confirm the transaction by
you would like to buy purchase. selecting YES.
items.
10
WEAPONS
There are many different weapons to assist you on your quest. This list shows you
the price of each weapon and the additional strength you receive when you use
it. Different Weapon & Armor Shops may carry different weapons.
Flame Sword
Forged from the finest steel in Few can withstand this
the land, this sword is very weapon when wielded by
strong. an experienced warrior.
II
ARMOR
As your adventure progresses, you will find protective armor extremely helpful.
Shown here are prices for each type and the amount of increased defense.
�
Chain Mail Half Plate
A strong but Its strong metal
lightweight shirt plates protect you
made of chain well.
mail.
Full Plate
Much more An enchanted suit
durable than the with mysterious
Half Plate, but healing powers.
heavier.
12
SHIELDS
Use of a shield, like armor, increases your defensive power.
This shield
This shield will serve
made of tough leather is you well dur-
very Inexpensive. ing most of your
� +10
ITEMS
13
SPECIAL ITEMS
In the land of Alefgard, there are many hidden items. Here are some of the things
you will come across.
Ball Of Light
A mysterious
Item that will come
A tablet that holds An ancient relic with In handy. Listen
Erdrick's words of great power. carefully to clues
advice. regarding this Item.
Gwaelin' s Love
You must have
some direction to
your quest.
Gwaelln's Love Is
A magical bridge
can be construct
To prove your heritage, ed w ith the Rain·
you must obtain this bow Drop when
Item.
used In the correct place.
14
CURSED ITEMS
Some of the items you find may be magically cursed. If you pick one up, it is a
good idea to get rid of it as soon as possible.
Cursed Belt
Another priceless
item. This is the best
armor in existence.
15
• If You Are Cursed •
If you accidently pick up a cursed
item, you will not be able to enter
Tantegel Castle. To remove the
curse, talk to the wizard in the
town of Brecconary.
0 0 0 0 0 0 0 0 0 0
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·
NOTEBOOK
e BUY THE CLUB AND SO E CbOTHES.
e BUY AND USE THE DRAGON SCALE.
e TALK TO EVERYONE.
• SE THE KING A'ND SAVE YOUR GAME OFTEN.
16
• Prepare For The Journey •
At Level 1 you should purchase a Club
and Clothes from the Weapons & Armor
Shop in Brecconary. Then you should
buy a Dragon's Scale and Herbs in the
Item Shop. Now go into the fields sur
rounding Brecconary and Tantegel
Castle. Fight and defeat Slimes and Red
Slimes, returning to the Inn at Breccon
ary when your HP gets low. In this way
you'll soon reach Level 2. You'll also earn
enough Gold to buy a few extra Herbs
and two Torches. See the King and save
your progress when you reach Level 2.
If you head south to Skeletons and The bridge that Magidrakees and
the Mountain Cave, Scorpions will make leads to Kol marks Magicians will cast
you'll meet fierce quick work of a where stronger HURT spells at
17
opposition. Level 1 warrior. creatures lurk. unwary wanderers.
• How To Fig ht •
Fierce enemies are sure to attack if you wander about
outside the towns. It is an important part of your
quest, because you will earn Experience Points and
Gold by defeating these enemies. T he enemies near
Tantegel Castle are fairly weak, but at Level1 , armed
only with a Club, so are you. Don't underestimate the
enemy!
BATTLE SCREEN
COMMAND
WINDOW
STATUS
WINDOW
THE E NEMY
TEXT
WINDOW
• Battle Commands •
You have four options. Choose FIGHT to attack the enemy with your weapon.
co��A-rliO"___ Trying to escape using the RUN command
doesn't always work. SPELL allows you to use
�> FIGHT SPELL magic once you've learned some spells. T he
RUN ITE M ITEM command is for using Herbs or the
Fighter's Ring.
�mm
The battle beclns H you attack, you can H your HP level stays Althou&h It looks
when an enemy usually bet that the out of the dancer easy, flchtln& has
appears on the enemy wHI attack zone, keep up the hidden strate&les
screen. you In tum. attack. (See p.23).
18
CO MHANtr- .
- Using spells in battle requires knowledge of
.
Choose an appropriate spell When you push the A Button, The result of your magic
from your list of spells. the spell Is cast on your attack appears in the Text
enemy. Window.
r�ru� ng�
a
d t.hs Herb
Bring up the Item Window The result of using the In this case, the warrior
from the Command options item is indicated in the has recovered lost HP.
and choose an item. Text Window.
19
• Restoring HP & MP •
T here are several ways to restore your reserves of HP and
MP. To replenish HP you can stay the night at an Inn, use
Herbs from your Item screen, or cast a HEAL spell. MP
can be restored at the same time as HP when you spend
the night at a village Inn. You can also visit a Wise Man in
Tantegel Castle to fill up your MP reserves.
The advantage of
2. USING MEDICINAL HERBS using Herbs to re
store H P is that Herbs
can be carried with
you. In addition, you
can use them in
battle or while wan
dering about. One
Herb, however, re
stor es only about 20
to 30 HP.
20
4. BEWARE OF AN ORANGE SCREEN
If the screen text and the window
borders turn an orange color, it means
that your HP is critically low. Use the
RUN command at once to try to
escape.
RESTORE HP AT
THE INN, OR USE
Don't let your HP get so low that the
HEAL OR HERBS
orange danger warning appears. Use Herbs
or HEAL In heated battles to keep your HP
hlp. If your enemy Is too strong, try to run
away and restore HP at a town Inn.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Not aH adventures end Luckily the King believes On the other hand,
happily, as this warrior in the warrior enough to reviving the departed Is
has sadly discovered. have him revived. expensive. The price Is
haH your Gold.
21
STATUS SCREEN
When you choose the STATUS option from the COMMAND screen a window
opens up showing your vital statistics. Here you can judge your character's
overall strength for attacking and defending and you'll also have a list of the
weapons and armor you are currently using. You should always check the
STATUS window when you find or buy a new piece of armor or a new weap
on to see that you are using it. Knowing your maximum HP and MP will help
you compare your strength to that of an enemy.
r-7'==-.:-::-:::=:-=:-...,
22
Battle Techniques
u A ,
T E N
Many enemies have some weak points, either they can be put to sleep using
the SLEEP spell, they are slow (so you can run from them) or perhaps magic
doesn't work against them, in which case you shouldn't waste MP casting
spells at them. T he chart of enemies on the poster included with Dragon
Warrior lists these important facts.
23
• A Messag e From The Past •
Erdrick's Cave is far enough away to present a
real challenge, but close enough so that you
should be able to return alive. There, you'll
learn about your heritage and the quest that
lies ahead. On the way to the cave you will
encounter Slimes, Drakees and perhaps
even a Magician. The Magician may use the
spell of HURT, so bring along Herbs to restore
HP lost in battle.
•• •
Buy several Torches at the Item Shop in the town • • •••
of Brecconary. Use the Torch from your Item list ••
once you enter the dark cave. A small patch of •• z..
light will surround you, allowing you to explore the ••• • ••
maze. ••••• •
• •
24
• Seeking T he Tablet •
Somewhere inside Erdrick's Cave is a relic from the time of
legends. It is a tablet upon which is written a message from Erd
rick himself. The message reveals vital secrets for your success.
Take at least two Torches with you to avoid getting lost in the
JA(;;;;:,
darkness.
25
• Return To Tantegel •
illi!��i�
After finding Erdrick's Tablet, return to Tantegel Castle
to see the King. He will offer to save your progress in the �
Imperial Scrolls of Honor. A wise warrior returns to the
King whenever he accomplishes a task.
&2�gE�:�
t.hat. t.hou hast.
rQt.Urnvd L X NK �� ,.&�'ls o"
· ���l"'f f,�fc�j.ng t.hY
:l: rnr �aQU&':!!��qu �1ust. oost. t.hou »ish t.o
cont.inua t.hY quest.'='
NOTEBOOK
e GO TO ERDRICK'S CAVE.
e FIND THE TABLET.
e YOU WILL NEED THREE MAGIC ITEMS.
e THE DRAGON LORD'S CASTLE IS SOUTH OF BRECCONARY.
e RETURN TO THE KING AND SAVE YOUR GAME.
26
•
..............................
0 0 0 0 OtEB(l01(······························
0 0 0 0 0 0
N
e THE KIDNAPPED PRINCES GWAELIN IS HELD IN A CAVE
TO THE EAST.
28
..
����Ql;;
save the game is nothing com
����r�ijnf56i�\::g� owst
pared to the loss of half your
Gold, which is what happens if -
IJJOn' t be �O'rgotteno•
you did save the game, you can
o� thY deeds so theY
push Reset and start your journey
again from the castle.
29
The Town Of Kol
Spend some time building up your Level and Gold near Kol. T he Hand Axe and
Half Plate armor will come in handy as you encounter stronger enemies in the
southern lands. Later in the game you will return to Kol to find a magical instru
ment. A new item in the Tool Shop-the Wyvern's Wings-allows you to fly
directly back to Tantegel. Buy a few of them.
MAN WOMAN ..
The Wise Man
suuests that you will
need better weapons.
WEAPON &
The
ARMOR SHOP
must have a shop
where you can buy
30
WEAPON & ARMOR SHOP ITEM SHOP
COPPER SWORD 180G HERB 24G
HAND AXE S60G TORCH 8G
HALF PLATE lOOOG WINGS 70G
•
FULL PLATE lSOOG
LEATHER SHIELD 90G
..9. ......9. .. .. 0
. . . . . . . Q......9. .....9. . ... 9.. ....9. ......9. . ....9...
. . . .
NOTEBOOK
e KEYS ARE FOR SALE IN RIMULDAR.
e GOLEM IS AFRAID OF THE FAIRY FLUTE.
e STRONG ENEMIES LIVE IN THE SOUTH.
31
P.--ed northeast untl you
reach a stairway on the
peninsula. This Is the North-
em Cave.
NOTEBOOK
e THE DRAGON WARRIOR MUST PROVE HIMSELF.
e YOU MUST FIND THE SILVER HARP.
32
On the first level of the cave is a
Treasure Chest containing· Herbs.
T he second level has Treasure
Chests containing Gold and
Torches. Gather these items, then
leave the cave. When you go
back to the cave, the Treasure
Chests and the items they con
tain will have returned so that you
can collect them again. T his
means that you can go in and out
of the cave as many times as you
like and collect valuable Gold and
items. It's a quick way to earn
enough money for better weap
ons, armor or special items like
the Wings.
B-2
on
the second level the
Mountain Cave. Unlike
the other treasures In
this cave, you can cet
the Fichter's Rlnc only
33
once.
Go south to the Island of Rimuldar when you reach Level B. You should have the
Fighter's Ring from the Mountain Cave by now, and for armor and weapons you
should at least have the Half Plate Armor and the Hand Axe, both of which are
available in Kol.
34
South of Kol in a swamp is the
entrance to the Swamp Cave.
Each step in the poisonous
swamp area will take away
several Hit Points. Prepare for
this by packing many Herbs.
Inside, you should head due
south, or downward. Later you will be strong
enough to explore the Swamp Cave more
thoroughly. But at Level 8 the dragon who hides
in the maze will roast you like a marshmallow.
When you reach Level12, return to the Swamp
Cave and explore it. If you defeat the dragon you
can rescue the Princess.
35
rl •
g
§
,··:,L,�
�.�·.··:,·:.
. .·
·- C)
.� ., · J·,
. .
. � .
·.
, LEVEL9 .
··"" .
"
On an island south of Kol lies the town of Rimuldar, but it is not easy to reach. The
enemies who surround the town are stronger than any you've met so far. Use
SLEEP to gain yourself an advantage against enemies of the Wolf family, then RUN
for the town.
36
• Magic Key Shop •
To reach the Key Shop, follow the ....,....,...,..,.,..�
:::
lt��L=::�
should do so. This is the cheapest
place to buy Keys at only 53
pieces of Gold a piece. What a lL...L........- .. .......,......
..._ .. ...
bargain!
• Valuable Information •
Here you learn that the Stones Of Sunlight are back at Tantegel Castle, that Erd
rick made his Rainbow Bridge to the Dragonlord's Island from the Island of
Rimuldar and that there is a hidden entrance in the Dragonlord's Castle. Also,
there's a clue about the Rainbow Drop and directions on finding the Fairy Flute.
0 0 0 0 0 0 0 0 0 0
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·
NOTEBOOK
e THE STONES OF SUNLIGHT ARE AT TANTEGEL
e THE FAIRY FlUTE IS SOUTH OF·THE FOUNTAIN IN KOL
e FIERCE MONSTERS LIVE FURTHER SOUTH.
_,;J.,
.�
•.
37
T he area around Rimuldar is a good place to wander about. First, you'll need t
raise your Level before moving on. And second, you can earn more Gold from
the enemies than in the North. On the island south of Rimuldar you will find
Goldmen near the Southern Cave. The prize for defeating a Goldman can
exceed 200 pieces of Gold.
38
When you first meet the Wise Man in the Southern Cave he will send you on a
quest to prove your identity. If you return and have not proven yourself, then he
will send you away until you bring proof. The proof he seeks is Erdrick's Token.
Whoever finds this legendary artifact proves himself to be the rightful heir of Erd
rick. As Erdrick's descendant, you will get help from the Wise Man in the
Southern Cave, but not before you prove your claim. See p.52 for the details of
finding the Token.
0 0 0 0 0 0 0 0 0 0
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·
NOTEBOOK
e YOU MUST PROVE YOUR IDENTITY.
e BUILD UP YOUR LEVEL AND COLLECT GOLD.
e GET THE FAIRY FLUTE.
39
STONES OF SUNLIGHT
One of the magic items you ne-ed to obtain the
Rainbow Drop is the Stones of Sunlight. It is kept
by a Wise Man beneath Tantegel Castle. From the
cas�le's Key Shop, follow the right wall south to the
·stairs.
Tantegel Castle
THE SECRET OF CiARINHAM .
lltJIIIIII With a Key you can now enter the locked room in .
Garinhcrm. Talk to the· people and open the Treas
ure Chests as always. Then look for the hidden
entrance to the Grave. Take three steps to the
.
f
right from the uppe lefthand corner then one
step up into th·e black wall. The Grave-entrance is
revealed!
'
'
41
The Grave is a maze of narrow, winding passages and dead
ends, four levels deep. Bring plenty of Torches and Herbs,
because the monsters here are strong. Inside you'll find the
42
------�---- The second level of
the Grave has six
stairways to choose
from. The stairway
marked 0 is the
correct one. The
other stairs lead
to dead ends.
Wolflords, Wraith
Knights and other
monsters are some
of the strongest
you've yet encoun
tered. Your task will
be easier if you
have the Broad
Sword.
Follow the route indicated by the letters below to pass quickly through
the Grave.
43
T he Cursed Belt is one treasure you don't want to
use. If you take it and put it on, you will be squeezed.
To get rid of the Cursed Belt you must visit a Wise
____ Man in Brecconary.
a
The shop owner wll &Jve
you an excelent price for lt.
• The Silver Harp •
T he main reason for risking your skin in the Grave of Garinham is to find the Silver
Harp. T he Wise Man in the Northern Cave promised to give you the Staff of Rain
if you brought him the Silver Harp. By following the Shortcut Chart on p.43 you'll
walk straight to the Harp. Once you ha.ve it, though, don't use it. Playing the Harp
will cause enemies to attack, without fail.
••••• -··
-
•••••
-
•
COMMA'i-ID COMMAND
• •
•
LINK >TALK SPELL LINK TALK SPELL
LV
HP
II
56
STATUS
STAIRS
ITEM
DOOR
LV
HP
• II
56
STATUS
STAIRS
ITEM
DOOR
•
• • •
MP so SEARCH TAKE MP so SEARCH >TAKE
• • •
� iB. P.'
G 2286 G 2286
•w
• • • •
E 3271 E 3271
•• • •••• • •
·Thou ha st brought the
harp. Good.'
• Fairy Flute •
Howard tells you where the Fairy Flute is located if you find him in Rimuldar. Go
four steps south of the fountain in Kol and use your SEARCH command to find the
Flute. Once you have it you can use it to put Golem to sleep. Golem is found out
side the fortress town of Cantlin in the far South.
4S
Return to the Swamp Cave now that you are stronger and wiser. Instead of taking
the straight and narrow path to Rimuldar, turn aside and head for the room
where the Princess is kept. Make sure you bring a Key to unlock her prison cell.
l:lt1W&fi:U:
gel Castle. You'll need it to find Erd-
rick's Token.
46
•. . ·· ', ; . c/ . • . g
LEV�L:3·
�
�··. �
E I
. .... ""� .
. . ··
..
Golem Is lying in wait for Remember that music Once Golem is asleep you
you before the gates of soothes the savage beast? can defeat him and move
48
Cantlin Town. on Into the town.
Cantlin Town Far and wide Cantlin is kn own for the high
quality of its weapons a n d armor. Spec-
ialty items such as the Flame Sword and
Silver Shield may be expensive but they are worth the price. Shops B a n d C have
the best merchandise. As always there will be information available from the
townsfolk. To reach the Wise Man in the garden in the middle of the town , walk
u n der the grey tile roof at a n y corn er. The n , to reach the Wise Man in the room
filled with Barriers, go to the bottom of the garden and walk downward from
where the water meets the black wall. There you'll get special directions.
Remember that barriers will cause damage at every step.
WEAPON
& ARMOR
SHOP A
49
WEAPON & ARMOR SHOP A WEAPON & ARMOR SHOP B
BAMBOO POLE lOG HAND AXE 560G
CLUB 60G BROAD SWORD lSOOG
COPPER SWORD 180G FULL PLATE 3000G
LEATHER ARMOR 70G MAGIC ARMOR 7700G
CHAIN MAIL 300G
TOOL SHOP A
IRON SHIELD SOOG
HERB 24G
WEAPON & ARMOR SHOP C TORCH SG
FLAME WORD 9800G
TOOL SHOP B
SILVER SHIELD 14800G
DRAGON'S SCALE 20G
WINGS 30G
e lnformation •
A man in the town will tell you
a bout his Grandfather who once
ran a shop on the east side of
Hauksness. On the other side of
town a soldier says that the last
0 0 0 0 0 0 0 0 0 0
NOTEBOOK
e ERDRICK'S ARMOR IS IN HAUKSNESS.
e SOMETHING IS BURIED NEAR A TREE AND BEHIND A
SHOP IN HAUKSNESS .
.. e SEARCH FOR SOMETHING AT 7 0 STEPS SOUTH AND 4 0
STEPS EAST.
.,
50
• Defeat The Axe Knight •
Behind the ruined shop you'll run into an Axe Knight.
Beware of his magic spells. If he puts you to SLE EP that
could be the end of your journey. STOPSPELL should be
used at once, then attack and keep your HP level out of
the orange danger zone.
• Use Erdrick's Armor •
Erdrick's Armor will
protect you from
the effects of the
poisonous swamp.
Once you have
found it in Hauks
ness, you can put it
on by going to your
IT EM screen and
pushing A.
Once you reach the Great Gwaelln will telepathically When you reach 70 South,
Swamp, use Gwaelln's Love speak to you and give you 40 East, use the SEARCH
as you would any item. your present coordinates. command.
52
• <io Back To The Wise Man •
When you have collected the Staff of Rain, the Stones of Sunlight and Erdrick's
Token, return to the Wise Man in the Southern Cave. He is bound to help Erd
rick's rightful heir. He will transform the Staff of Rain and Stones of Sunlight into
the Rainbow Drop and give you this most precious gift. Now it is just a matter of
finding the right place to use the Rainbow Drop.
53
The Dragonlord's Castle is both a
treacherous and mysterious place.
• AReminderFromRi0111dar•
There are false leads and dangerous A draft of wind blowing from
behind the throne reveals the
guardians everywhere. hidden entrance.
Once inside Charlock your first task is to find Erdrick's Sword. The
Shortcut Chart on p.56 will speed you to it. Even so, you'll run into
many foes. You'll need new strategies to defeat some of them. For
-B-1- instance use STOPSPELL against Starwyverns.
-B-2-
It's easy t o g o astray in these vast
dungeons. Carry plenty of
Torches to light your way. By
using Torches you'll preserve
your Magic Points for use in
battle. T he magic you save might
prove to be the winning edge.
55
-B-3-
Stonemen, Wizards and Blue
Dragons inhabit this level of the
castle. Stonemen can be put to
sleep with the SLEEP spell, then
attacked. Wizards can have their
spells blocked using STOPSPELL.
"'"'*;..-.,.:...;a......
Blue Dragons are magic users, but
using magic on them doesn't
usually work. Save your MP and
attack with the Flame Sword.
- B -4-
The fourth level of the castle con
tains more of the same foes and
Axe Knights, too. To save HP for
your up-coming battle with the
Dragonlord, try to run from many
of these enemies, including Were
wolves, Dragons and Stonemen.
T he spell of HURT MORE is effec
tive against Axe Knights but is inef
fective against Wizards and Blue
Dragons.
0 0 0 0 0 0 0 0 0
NOTEBOOK
e OBTAIN ERDRICK'S SWORD.
e MEET THE DRAGONLORD WITH FU L HP.
e DON'T WASTE MP ON ATIACK SPELLS.
e PREPARE FOR A SURPRISE!
57
Tlie Kingdom of Alefgard liad long
been a place of peace and llglit wltli
King Lorifr on tlie tlirone, dispens
ing fusUce and planning fabulous
celebraUons for tlie people. It was a
golden Ume. Tales of dragons and
otlier mytliical monsters were little
more tlian gliost stories wltli wlilcli
tlie cliildren of tlie kingdom friglit
ened eacli otlier on winter nlglits.
tlie Ball of Llglit llfre tlie warmtli from a fireplace. Life could not liave been bet
origins were steeped in mystery. Peace and contentment seemed to radiate from
dead. Like a trained dog, tlie dragon did all tliese tliings. So tliat Is liow tlie man
commanded tlie dragon to sit, tlien run around tlie room , tlien roll over and play
became tlie Dragonlord. From tliat day on lie began plotting lils rise to power
and tlie downfall of Alefgard.
68
Wlien tlie first assault on tlie town
came it was like a nightmare. Dragons
swoOped low over tlie battlemints of Tan
Tlie vast shadow of tlie worm passed over tlie town In tlie direcUon of tlie King's
on tlie shoulders of a liff!le red dragon.
castle. Tliere tlie people saw it land atop tlie lilgliest tower-tlie tower in wliicli
tlie Ball ot Liglit was kept. One swipe of tlie dragon's spiked tail was enougli to
madman holding a g�eat prize. And tlien it was all over, tlie dragons gone, tlie
shatter tlie stone walls. A Uny figure could be seen dancing in tlie ruins like a
kingdom abandoned to a gloom of smoke and rubble and tlie Ball of Llglit stolen.
Tlie next day, a man named Erdrlck souglit an audience witli tlie King. He was
King Lorik tliouglit tlie stranger looked as if lie liad travelled a long way, for liis
a stranger, armed witli a great sword and sliield and protected by strong armor.
cloak was tom and liis boots were caked witli mud. "I am Erdrick," lie sald
simplJJ. "I can lielp JJOU." He asked only for a liearty meal, wliicli tlie King gladly
provided, tlien tlie stranger set off into tlie wilderness. Soon stories began pour
ing in from tlie otlier towns of tlie kingdom, from Garinliam, Kol, Rlmuldar and
even distant Cantlin. Monsters liad appeared. Tliey were wreaking liavoc in tlie
towns, destroying crops and making tlie roads unsafe. But tlien came tlie otlier
stories, tales of a brave rmored wamor who scattered tlie beasts and chased
tliem back into tlie
wilds.
Across tlie land Erd
rick searched for dues
tliat would lead liim to
tlie Dragonlord. In
Ume, lie learned tliat
tlie Dragonlord lived
on an island tliat could
be reached only by
building a bridge
bow Drop.
using a magical Rain
Once fte luJd set off on tfte final quest,
notftir19 more was heard of tfte great war
rior known as Erdrick, but ��e�� rs later an
�� If
The second chapter of the Dragon Warrior saga opens many years later. The
Castle of Moonbrooke has been sacked by a sorcerer and h � y. One survivor
escapes to tfte CasUe of Midenhall where he
warns the aging king .�
tftat his land is ifl dan- .
ger. Their only fiope lies \
witft the Priflce
Midenhall. Like
rick and the Dragon
Wa"ior before him,
Prince is about to step
iflto history.
60
Type I Price I o�t:;�·;e I location
20G
70G
300G
l OOOG
I I I
' '
24G
\ - "' - _ _ �,.c '- ::: '-- -"-- \._ \._ �
Herbs Recovers
5o•e HP Brecconary, Garinham, Kol, Cantlin
8G
Torch ll�:��otes
Dv n eons Brecconary, Garinham, Kol, Cantlin
20G
Dragon's Scale Boosts
Defense Brecconary, Garinham, Kol, Cantlin
70G
Return To
Winas Tanteoel Kol, Cantlin
-[)-�'
"' !:.
7
enemies to sleep using this spelL Then
level easy to attack
9 3MP
Use this spell in dungeons to light up your
RADIANT level like a torch,
10 2MP
This spell can be used to block the magic
STOPSPELL level some enemies.
12 6MP
Transport to the outside of a dungeon, but
OUTSIDE level during a battle.
13 8MP
Transport back to Tantegel Castle from
RETURN level where in the overworld.
15 2MP
Keeps overworld monsters from attacking you.
REPEL level
1 7 1 OMP
Recover far more lost HP than with the H EAL
H EALMORE level spelL
5MP
Unleash devestating fire attacks against many
enemies.
Once you have the Silver Harp you
can use it to call foes. Why would
anyone want to cause monsters to
attack? It's an easy way to build up
levels and Gold without having to walk
all over the place. If you use the Harp
near Hauksness you can earn a great
deal of Gold from Goldmen. Use lhe Siver Harp Before you take a atop
• an Item from your a monster will appear.
Item Hat.
like lhls wll cost without fuUy ex- lhat door Is locked
you one Mqlc Key. plorlna behind lhe aaaln when you
door • • • return.
T his business of not leaving a town is of particular importance when you are
exploring the Grave in Garinham. You will probably need to leave the Grave sev
eral times to recover lost HP.
UflHHHIH>
I I NK I Al t'l <11>1 t l
[}]'""
I V I I 'o l A I U', I J l: H
Ill' '••I . '> I , H I I', o l >llllll II - II -. 11
HI' I .. . ' •I AIIIJI I I"KI 111111111111 .11
. ..... .. II ill! Ill II Ill ill! II II
i-,�.=--· =--.:
' . ,., .. . II >,; II 1111 r;.,; - II
IIIIIICEJIIIIIII 111 111 1111 ·-:111 11 11
-· • - .
___ . • Ill
To reach lhe Grave o.- In lhe Grave Leave lhe Grave to H you don't leave
you must unlock lhls you wUI unlock an- ..-ver HP at lhe town, al lhe doors
outer door. other door. Inn. wll remain open.
63
I·N·D·E·X
ITEMS: PLAYING THE GAME :
Bal l o f L i g ht . . . . . . . . . . . . . . . . . . . 14 Arm or . . . . . . . . . . . . . . . . . . . . . . . 12.
Fig hter's R i n g . . . . . . . . . . . . . . . . . . 33
F l a m e Sword . . . . . . . . . . . . . . . . . . 49 Ora n g e Scree n . . . . . . . . . . . . . . . . 21
Gwae l i n ' s Love . . . . . . . . . • . . . . . . . 52 Restore H P a n d M P . . . . � . . . . . . . 20
Herb . . . . . . . . . • . . . . . . . . . . . . . . . 13 Revivi n g . . . . . . . . . . . . . . . . . . . . . . 21
Keys . . . . . . . . . . . . . . . . . . . . . . . . . 37 Save You r Game . . . . • . . . • . . . . . . 26
Rain bow Bridge . . . . . . . . . . . . . . . . 53 Shields . . . . . . . . . . . . . . . . . . • . . . . 13
Rai n bow Drop . . . . . . . . . . . . . . . . . 53 Special Ite m s . . . . . . . . . . . . . . . . . . 14
Si lver Harp . . . . . . . . . . . . . . . . . . . . 45 Starti ng . . . . . . . . . . . . . . . . . . . . . . . 2
Staff of Rain . . . . . . . . . . . . . . . . . . . 32 Status Screen . . . . . . . . . . . . . . . . . 22
Stones of S u n l i g ht . . . . . • . . . . . . . . 40 Too l Shop Ite m s . . . . . . . . . . . . . . . 13
Torch . . . . . . . . . . . . . . . . . . . . . . . . . 13 Weapon s . . . . . . . . . . . . . . . . . . . . . 11
Wyvern's W i n g s . . . . . . . • . . . . . . . . 13
LOCATIONS:
Brecconary . . . . . . . . . . . . . . . . . . . .
9
Cantl i n . . . . . . . 49
. . . . . . . . . . . . . . . .
Charlock . . . . . . 54
. . . . . • . . . . . . . . . .
Domdora Desert 47
. . . . . . . . . . . . . . . .
Erdrick's Cave . 17
. . . . . . . • . . . . . . . .
Gari n ham . . . . . . 28 . . . . . . . . . . . . . . .
Kol . . . . . . . . . . . 30
. . . . . . . . . • . . . . . .
Northern Cave . 32
. . . . . . . . . . . . . . . .
R i m u ldar . . . . . . 36
. . . . . . . . . . . . . . . .
Southern Cave . 39
. . . . . . . . . . . . . . . .
Swa m p Cave . . 35
. . . . . . . . . . . . . . . .
Tantegel Castle . . . . . . . . . . . . . . . 4
.
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