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DISPLAYS
Design of CONTROLS
CONTROL
It is a device that makes able an operator to change the
state of a mechanism.
It converts the output of an operator into the input of a
machine.
Since control are the pieces of hardware, they are often
regarded as parts of a machine,
But for design purpose, they can be more effectively
considered links between the machine and the operator.
List of controls
1. Handwheel, 2. Crank, 3. Thumbwheel, 4. Knob, 5. slider,
6. Toggle switch, 7. Joystick, 8. Roller ball, 9. Lever,
10. Footpadel, 11. Treadle, 12. Detent switch, 13. Handle.
Design of CONTROLS
Types of control
Design of CONTROLS
Identification of control
Design of CONTROLS
Control stereotypes
-The simples aspect of this relationship is in the direction of motion
of controls.
-Particular population have certain habitual expectations about how
to control or a display or a control/display relationship should
behave. These are called population stereotypes.
Design of Displays
Man/Machine Interface
-This is an imaginary plane across which information is exchanged.
-Information is conveyed from the machine to the man by the display.
-And from man to machine by the control elements of the interface.
-The machine is fast, accurate, powerful and inflexible; the man is
slow, subject to error, relatively weak, and yet highly versatile.
Design of CONTROLS
Design of Display
Design of DISPLAY
-A Display is a part of the environment of the operator that
provides him with information relevant to the task he is
performing.
-Common examples are
1. Display on TV screen
2. Dial type display with pointer
3. Simple mechanical display e. g. an advertising card on a
visiting card.
TYPES OF DISPLAY
1. Pictorial display:- e.g. Spot moving across the map
representing position
2. Qualitative Display:- e.g. Light showing when oil level is
low
3. Quantitative Display :- Moving pointer under fixed scale
and digital display