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Background
Special Warlord W5
Deadly: Add [ n ] to the dice pool for any attack {SC%} made. The Juggernaut is not so much a leader, but rather the most war-
mongering among the vigilantes. Their savagery inspires their min-
Minions: The Juggernaut is always followed by a cadre of vigi- ions to such similar feats of barbarity. Through paying the cost of
lante minions. Whenever deployed, they are always with 1d5! +1 this feature any of the minions may gain a bonus + to {Brawl%,
additional vigilantes who will all be able to use the ‘Armed - Gun- Firearms-Pistol%, Firearms-Long Gun%, Grapple%, Melee
slingers’ Upgrade for free. Attack-Bludgeoning%, Melee Attack-Slashing%, Melee
Attack-Piercing%}. Additionally, the Stronghold of the Lord of
Highway Robbery: If the party is carrying Gear with a combined the Wasteland will use the Warlords template.
Value of l100 + 15 per Character in the Encounter they will be
Dramatic Entry W25
The Juggernaut will automatically pass any {Breach%} to be
‘OL BETTY (SAW M249)
2x/1x/0x
Edition games
reloaded after the attack
Valhalla
Valhalla, a hellish parody of a Stronghold, is hardly more than STRONGHOLD UPGRADES/AREAS
a depraved gladiatorial arena, where kidnapped survivors and Guard Tower
the most deranged members of this drug addled society battle
other captives, zombies, and each other for sport and thrill. Tripwire Alarms (Explosive)
Dojo/Gym (Arena)
Structure: 35
Viability: 15 Workshop
Science: 23
Culture: 25 Bunkhouse
Morale: 100 (Drug Induced)