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PROJECT TIRESIAS
Written By: Graphic Design & Layout:
Ben Walker Michal Cross, Nancy Nguyen, Alex Huilman
Background
Project Tiresias
AdvancedWeaponry: Capable of using Ranged or Melee weapons.
OPPONENTS
Sensory Perception (Hearing/Smell): +10% bonus to any {SC%} involving
Tiresias (Undead) these senses.
Strength: 40 Furious Purpose (see Notes)
Perception: 20
Empathy: Special Blind: Add n n to any {SC%} that requires sight. This includes
Willpower: Special {Brawl%, Firearms%, Melee Attack%, Martial Arts%}.
Movement: 15’ Timer: There is only a certain amount of 6 from a Tiresias’ creation
Base Dice Pool: uu n n until it dissolves into a pile of peroxide and goo. They can be inactive
Deployment: indefinitely due to the virus, but if they move or do anything else, this
runs down their clock. They will last 6 1-5.
{Skill Check%}: {Balance 35%}, {Brawl 70%}, {Dodge
29%}, {Grapple 55%}, {Stealth 35%} Template Options
Vitality Armed, Melee/Gunslinger W 5/10
Health Points: (1) Tiresias are armed with weapons of the appropriate category.
Defense: n vs [Bludgeoning, Thermal, Electrical]
Damage Threshold: + 8 Radiation Emitter W5
Special Attacks
Undead: If an Opponent is ‘Undead’ they will have Empathy and Will- Based on the weapons or {Skill Check%} used. Additionally has the
power of 0, but pass any {Skill Check%} that has Willpower as a following optional Attacks:
Primary Attribute and count as having a Wb of 10.
Slam - + : [ n Bludgeoning]
Immunity: [Poison, Radiation]
Gouge - + + : [ n Slashing]
Resilience ( 2 ): Remove all 2 or lower dealt at the end of the Round
if not enough Damage was inflicted to cause the loss of a Health Point. Bite - + + & & & :[n nn Slashing, 1 Viral] n n
Furious Purpose
STORY HOOKS
Each of these creatures has a overriding purpose which must be one
nn Something is poisoning food stocks or the very soil, there is an of the following:
object with “Radiation Emitter” nearby, and it has one or more of
these things guarding it.They are activated thinking the investigating nn Guard a particular object
survivors are members of the enemy military.
nn PC’s are exploring a military base for supplies. The base was nn Guard a particular area
irradiated due to either shielding failure after several deaths or
deliberately as society begins to fall.These things are lurking within nn Kill a specific type of target
protecting it from intruders. nn Destroy a particular object
Radiation Sickness Symptoms They get a + when doing any action that is acting on their purpose,
they get a n to any other actions.
These symptoms are addition effects added to any Radiation
Damage induced by injury.
nn Magnitude 1- Nausea/Vomiting
nn Magnitude 2- Weakness
nn Magnitude 3- Blindness
nn Magnitude 4- Painless
nn Magnitude 5- Death
Project Tiresias