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Free Content Friday - November 2018

PROJECT TIRESIAS
Written By: Graphic Design & Layout:
Ben Walker Michal Cross, Nancy Nguyen, Alex Huilman

“To wreak his vengeful wrath, From


ashes rousing into sudden flame,
He, all their strength and mighty
feats contemning,
On them surprised, amazed, Struck
from defense,
His furious purpose sends,”
Dinah - E.T. Whiffen

Background

M ost people when hit with neutron radiation basi-


cally stop doing things and die. In developing
neutron bombs some soldiers were trained under
special conditions through numbing agents, blind exercises,
and force of will to be able to act even while radiation was
In that brief time they can move, plan and fight with no fear
or pain. Driven by a single mindedness of action. The virus has
interacted in bizarre ways with those poisoned by this hellish
light. It preserves them as though they were undead when they
are not active. Their continued existence relies entirely on bor-
ripping their bodies apart. They have a half life and can only be rowed time.
active for a few total hours, maybe a day before they are gone,
as their body is torn apart by the strain.

Project Tiresias
AdvancedWeaponry: Capable of using Ranged or Melee weapons.
OPPONENTS
Sensory Perception (Hearing/Smell): +10% bonus to any {SC%} involving
Tiresias (Undead) these senses.
Strength: 40 Furious Purpose (see Notes)
Perception: 20
Empathy: Special Blind: Add n n to any {SC%} that requires sight. This includes
Willpower: Special {Brawl%, Firearms%, Melee Attack%, Martial Arts%}.
Movement: 15’ Timer: There is only a certain amount of 6 from a Tiresias’ creation
Base Dice Pool: uu n n until it dissolves into a pile of peroxide and goo. They can be inactive
Deployment: indefinitely due to the virus, but if they move or do anything else, this
runs down their clock. They will last 6 1-5.
{Skill Check%}: {Balance 35%}, {Brawl 70%}, {Dodge
29%}, {Grapple 55%}, {Stealth 35%} Template Options
Vitality Armed, Melee/Gunslinger W 5/10
Health Points: (1) Tiresias are armed with weapons of the appropriate category.
Defense: n vs [Bludgeoning, Thermal, Electrical]
Damage Threshold: + 8 Radiation Emitter W5

Viral: 3 This creature is so irradiated as to deal [n Radiation] every round


Symptoms: Per virus + Radiation Sickness (see Notes) to any targets within Melee or Grapple Range.

Special Attacks

Undead: If an Opponent is ‘Undead’ they will have Empathy and Will- Based on the weapons or {Skill Check%} used. Additionally has the
power of 0, but pass any {Skill Check%} that has Willpower as a following optional Attacks:
Primary Attribute and count as having a Wb of 10.
Slam - + : [ n Bludgeoning]
Immunity: [Poison, Radiation]
Gouge - + + : [ n Slashing]
Resilience ( 2 ): Remove all 2 or lower dealt at the end of the Round
if not enough Damage was inflicted to cause the loss of a Health Point. Bite - + + & & & :[n nn Slashing, 1 Viral] n n

Furious Purpose
STORY HOOKS
Each of these creatures has a overriding purpose which must be one
nn Something is poisoning food stocks or the very soil, there is an of the following:
object with “Radiation Emitter” nearby, and it has one or more of
these things guarding it.They are activated thinking the investigating nn Guard a particular object
survivors are members of the enemy military.
nn PC’s are exploring a military base for supplies. The base was nn Guard a particular area
irradiated due to either shielding failure after several deaths or
deliberately as society begins to fall.These things are lurking within nn Kill a specific type of target
protecting it from intruders. nn Destroy a particular object

NOTES/SPECIAL nn Activate an object when a particular situation occurs

Radiation Sickness Symptoms They get a + when doing any action that is acting on their purpose,
they get a n to any other actions.
These symptoms are addition effects added to any Radiation
Damage induced by injury.

nn Magnitude 1- Nausea/Vomiting

nn Magnitude 2- Weakness

nn Magnitude 3- Blindness

nn Magnitude 4- Painless

nn Magnitude 5- Death

Project Tiresias

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