Professional Documents
Culture Documents
Background
The Characters
CONTINUED FROM PART 1...
H
See “The Passage, Part 1”.
aving found Rob and Francisco, the party discovers that if they are to get
safe passage through the checkpoints, they’ll need Francisco to survive the
Additional characters can
replacement of his pacemaker. No simple task. The characters must find a be introduced here as
pacemaker to replace it and someone skilled enough to do so or find a battery and hope contacts or also as friends
they can rig it properly before the device gives out. of Francisco.
The clock is ticking...
Attacks: Strength: 35
Bash: + – [n Bl] Perception: 35
Empathy: 20
Bite: + + & & – [n nn Sl] Inflicts 1 Viral to the target. Willpower: 40
Templates Vitality:
Wretch Upgrades Health Points: (5)
Damage Threshold: + 7
Strength: W 1 – Add +5 to Strength (which, with a starting Strength
of 25 will increase to 30, which will increase + by 1) {Skill Check(s)%}: {Firearms - Pistol 50%, Firearms - Long
Gun 55%, Diplomacy - Command 60%, Brawl 48%, Spot/
Sleepers: W 2 – Deploy closer to opponents. Characters that fail Listen 55%}
{Spot/Listen%} will allow a GM to resolve - as if the character
had failed a {Grapple%} against the Wretch.
Unique/OBM
Glutton
Undead
Strength: 35
Perception: 20
Empathy: 0
Willpower: Special
Speed: n n n
Vitality:
Health Points: (1)
Damage Threshold: + 15
Size: 2
Special:
Heavy: Gluttons will generate W 1 per Round with their general
ability to smash through obstacles and their very audible foot-
falls... as well as their forced, bile and meat choked moans. The
Glutton automatically passes {Balance%} Save Throws against
attacks made by Size 1 or smaller attackers.
Resilience: 4 (All)
Large: The Glutton will add n to attack any Size 1 targets and
n n to attack any Size 0 targets. Any Melee Attack that deals
n but fails to inflict a Health Point worth of Damage will burst
Strength: 28 Special
Perception: 30
Empathy: 33
Willpower: 25
Vitality: USAMRIID Checkpoints – These papers are only able to provide their
Health Points: (5) gear bonus to people at USAMRIID Checkpoints and personnel.
Damage Threshold: + 5
Personalized – Due to the nature of the documentation, the passports
Training Values: need to be individualized to each person. So one character can’t
transfer theirs to another.
3 4 Industry Sectors
Apply the following multipliers to the G value of characters selling
Francisco Aguilera such categories of goods.
Artist/Forger
3x 2x 2x
Strength: 15
Perception: 23
Empathy: 39
Willpower: 44
C
ric NPed
Vitality:
Health Points: (5) a gene c
Damage Threshold: + 5 Rob is an be replaPC you
that c y notable Noduced
with analready intrign.
Training Values:
Artist
5 have your campa
in
BARTER RESOURCE CATALOG - FRANCISCO
ITEM COST CAPACITY
Med. Passport, G 100
Forged 8
2.1 FIND A HEART A character was a staff member of a hospital, an orderly, a janitor or something
to that effect as opposed to medical personnel.
After having been briefed on the terrible situation, the party begins to plot
what they can do to find a pacemaker for Francisco.The obvious choice is a This will make it much faster to locate any crucial supplies.They can
hospital… reduce the 6 requirement for Searching a specific hospital or clinic
by 6 2 per + in a {Search%}.
Note: if players spend too much time deliberating you can run this encoun-
ter automatically. Hazards:
{Search%} As a scripted scenario, there are obviously going to be clear outs, but if
before discovering a scripted option they uncover a better one, a GM is
Characters that have Tiers in Professions that are medical will have encouraged to roll with it, so long as it is plausible.
a much faster time searching for useful supplies. See “Gestalt Ability
- Orderly” for additional details. Here are a list of potential options for locating and performing the
surgery and any associated costs (if no narrative option is taken):
Any character taking Point in a Formation while searching the hos-
pital will reduce the 6 needed by 6 3 per + in {Search%}. nn Contact - Surgeon – Gestalt Level 3 – Characters can call in a
favor and take a (very reluctant) Francisco on a short journey to
SCAVENGE RESOURCE CATALOG - HOSPITAL a past acquaintance who might be able to help.They may not be
RES. LEVEL ITEM CAPACITY the exact kind of medical professional needed, but they are on
1 First Aid Supplies 8 the periphery (veterinarians or being surgeons but not strictly
speaking one with experience with hearts).
First Aid Supplies 10
2 nn Convoy – Characters have it on good authority that a convoy
Surgical Supplies 7
going from outpost to outpost has a small medical team. They
3 Pacemaker 3 may be persuaded to help… although if they are USAMRIID,
Special
Treatment Time
In this Scenario, the characters are completely restricted by the battery
of Francisco’s existing pacemaker. See the notes “Battery Life” and
“Piggybacking” for additional details.
If the acting physician does not get enough “Treat Injury” Triggered
Effects in the amount of 6 they have to do so, then the Francisco
will die.
Call it...
Characters not treated within the proper amount of 6 as described in
the “Treatment Time” special rule must take a {Toughness%, Resist
Pain%} or die en route to or on the operating table.
This Save Throw will need to be made each 6 once the “Treatment
Time” has expired. Additionally, and - on {Advanced Medicine%}
will cause the patient to expire rather than further modify the avail-
able 6
Success
Francisco counts as Treated.
Failure
Francisco will die.
Appendix
NOTES 3. Piggybacking
Unlike the normal parameters for Surgical missions, where
1. Battery Life the Treatment 6 window is determined by the extent of
Starting from the beginning of this part, the pacemaker bat- injury, the surgery’s only real Time constraint is the battery
tery has 6 100 left before if gives out entirely. All missions, life the Pacemaker itself.This 6 100 is meant for the entire
including the surgery to replace the pacemaker itself, needs scenario to use before the battery gives out and Francisco
to be accomplished before then. dies, not just the surgery specifically. So it would be a con-
tinuous countdown instead of a separate Mission with its
2. Stealth own Time requirements.
Characters that use the aisles of warehouse materials as a
way to effectively sneak up on the undead or past USAM-
RIID rangers. This will grant a bonus + to any character
attempting a {Stealth%} as part of their Intent.