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PRODUCT DEVELOPMENT VS CUSTOMER DEVELOPMENT

TRADITIONAL WATERFALL TRADITIONAL MARKETING FUNNEL

Conception Awareness

Initiation Interest

Requirements Consideration

Design Intent

Implementation Evaluation

Verification Purchase

Maintenance Loyalty

AGILE METHOD ROUNDMAP™ METHOD

Attract Extend
De Nu
i gn a nd
fin

dg
s

p
De

Ex
e

e
SPRINT ROUND

de
se

Sa

st is ua
Te

a
ly

fy rs
t

An Pe
Backlog Deploy

AGILE PRODUCT DEVELOPMENT AND ROUNDMAP™ CUSTOMER DEVELOPMENT

n De n De n De
ig ig ig
fin

fin

fin
s

s
De

De

De
e

PRODUCT
DEVELOPMENT SPRINT 1 SPRINT 2 SPRINT 3
se

se

se

st st st
Te

Te

Te

a a a
ly

ly

ly

An An An
Backlog Deploy Backlog Deploy Backlog Deploy

INTERSECTION FEEDBACK FEEDBACK

Attract Extend Attract Extend Attract Extend


d Nu d Nu d Nu
an an an
dg

dg

dg
p

p
Ex

Ex

Ex
e

CUSTOMER
DEVELOPMENT
ROUND 1 ROUND 2 ROUND 3
de

de

de
Sa

Sa

Sa

is is is
ua

ua

ua

fy rs fy rs fy rs
t

Pe Pe Pe

© 2 0 14 -2 0 2 0 C O P Y R I G H T P R O T E C T E D , E D W I N KO R V E R | C R O S S - S I LO B V | R O U N D M A P. C O M . A L L R I G H T S R E S E R V E D

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