Professional Documents
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Build your Legend -
whether it’s one to be admired... or feared.
Coming Soon from Mana Press
Card-Based Combat with Beyond Good & Evil – However, we also allow the player to Above & Below –
a simple deck of normal Honour & Infamy decide what sort of champion they
Play skirmish battles above ground:
want to be. Will you arm yourself with
cards. The focus of Legend is not about magic items of great renown? Will you
protect the village and its denizens
capturing objectives or killing your (or destroy it!); defend the merchants
Based on the Tribal skirmish combat accomplish heroic feats in the course of
opponents. Sure, that is always an and their caravan (or rob it!); clear the
rules. Get up close and personal in the a battle/game? Will your Honour and
important part of obtaining glory in a wilderness of wild monsters (or join
cut n thrust of combat. Black suits to Fame grow with your adventures and
world of dangerous enemies and dark them!); stop the ship from being sunk
attack, Red suits to defend. accomplishments?
dungeons. However, we believe it is in the middle of the sea (or stave holes
Throw down spades to stab and slash, or… in its hull).
not what is achieved in a battle that is
clubs to pummel and bash. There is a flipside to honour, where
important – it is what is remembered or…
Use your diamonds to feint, and hearts and what is said about you later that is evil players can try and gain an evil
Delve deep into the dungeons
to dodge. of greater significance. It is up to the inversion of Honour. Let’s call this
underground to search for treasure and
A simple system to learn quickly, a player, and what they do during the Infamy.
magic-items; Search for the Evil which
hard system to match yourself against battle, to enhance their Honour. Will you recruit evil underlings to do lurks in the Ancient Ones’ Temple;
a veteran – but the random cards Your Honour is a reflection of your your bidding? Will you seek to burn Infiltrate the Evil Overlord’s Lair
always help! experience and accomplishment, down villages, rather than rescue
Campaign – A Legacy system to
your standing and reputation. It them? Will you be happier performing
Also Use Playing Cards for: accumulate honour and resources.
determines who wins the game – who dirty tricks during a battle, ambushing
• activating units and champions Build your Story, your Legend.
has more Honour at the end of the innocents on isolated roads, or laying
• movement (long edge of card for Progress in Magic, Skills and Expertise.
game? Honour can be won or lost down traps in a dungeon? Will you go
running; short edge for walking/ Gather Followers or Minions to your
through combats, and in other actions down in history remembered for your
terrain modifiers) Legend. Become strong enough to Rule
throughout a game. Honour is also Infamy?
• measurement (ranges, unit in your Land.
used to recruit followers to your cause, A Party of Heroic Adventurers, with a
coherency) to purchase skills and equipment, to Magic – utilise magic users’ activation
useful range of skills and items? Or an
• combo-building for MAGIC perform magickes and prayers before cards as deck-building combinations
evil overlord, building their reputation
casting and special abilities battle. for a variety of attack, healing and
through fear and resentment? You
status effect spells. Utilise prayers to
choose!
the Gods, or summon creatures to do
your bidding in a battle.
Monster Building – A framework
to build creatures and incorporate
them into the Game – as followers,
heroes, or as neutral foes to battle
against. With a range of characteristics
broad enough to encompass a
free imagination: undead, fliers,
monstrous, regenerating, multi-
limbed, daemonic.
Solo-Play or Co-Op play – For
players who want a small and simple
game, and don’t have an opponent,
Legendary provides a simple system
to play against. Could also work for
2 players – who may both be ‘good’
players or ‘evil players. Automated
combat and movement, focusing on
objectives relative to scenarios and/or
missions.