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OPTIONAL HOUSERULE
Consider letting your players use their Dexterity
characteristic for Melee (Basic) and Ranged (Throwing)
skill tests for small concealable weapons such as daggers,
knives, small improvised weapons or any other weapon
the GM sees fit.
CAREER PATH
Walker – Brass 2
Skills: Athletics, Charm, Endurance, Haggle, Lore
(Theology), Perception, Pray, Sleight of hand
Talents: Cat-tongued, Bless (Evawn), Read/Write, Suave
Trappings: Backpack, Bedroll, Religious Symbol, Sturdy
boots, Tent
Traveller – Silver 1
Skills: Cool, Dodge, Evaluate, Gossip, Navigation, Stealth
(Rural or Urban)
Talents: Blather, Fast Hands, Invoke (Evawn), Tinker
Trappings: Book (Religion), Draught Horse, Goods worth
2d10 Silver (stolen?), Leather Jerkin
Provider – Silver 3
Skills: Drive, Entertain (Storytelling), Outdoor Survival,
Pick Lock
Talents: Alley Cat OR Rover, Seasoned Traveller, Sturdy,
Well-prepared
Trappings: Cart, Quality travel outfit, Young Walker pupil
Magpie – Gold 1
Skills: Intuition, Lore (Geography)
Talents: Holy Visions, Master Orator, Resistance (Any),
Wealthy
Trappings: Fine garb, Stolen artifact, Subordinate
Providers, Temple
MIRACLES OF EVAWN
The Emperor’s New Clothes
Evawn’s Burrow Range: 1 yard
Range: You Target: 1
Target: You Duration: Fellowship Bonus Minutes
Duration: Special You tell the story of this emperor’s brand-new clothes
You intone Evawn’s litany about the unmatched comfort mocked by a child. For each target affected, choose one
and the safety of a Gnome’s burrow. You may only invoke option:
this Miracle outdoors and outside settlements. You
discover a perfect underground natural shelter. Some • the target’s purse appears empty
combination of earth, rocks or trees has formed a perfect • the target’s purse appears full
location to camp for the night. The spot is protected from • the target’s attire appears cheap and
all naturally occurring wind and rain, and lasts as long as unremarkable
you remain camped there. The shelter is large enough for • the target’s attire appears rich and finely crafted
1 person. For every +2 SL it fits another individual. When • a single valuable item is impossible to perceive
you break camp, the shelter cannot be rediscovered, as
though it only existed through your goddess’s will. For every +2 SL you may select an additional effect for
one of your targets.
Fair Roads
Range: Initiative Bonus Miles Traveller’s Coat
Target: 1 land vehicle or mount Range: Touch
Duration: Fellowship Bonus Hours Target: 1
The roads ahead of you are suddenly well maintained and Duration: Fellowship Bonus Hours
not affected by the weather, speeding your travels safely You tell the mythical tale of the cloak of Evawn, allowing
towards your destination. While this Miracle is active, the your targets to endure the harshest of journey. While the
target always moves at normal speed, no matter the miracle is in effect, targets still feel the pain and discomfort
prevailing weather or state of disrepair; and all extended caused by cold and wintry weather, however they suffer
Drive or Ride Tests gain a bonus of +10. no mechanical penalties.
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PRIEST OF RINGIL STRICTURES
Gnome
• Never deny a reasonable request to entertain
others.
You carry the word of Ringil, entertaining the world so it
would entertain you back. • Do not share any secrets outside your clan, cult or
cronies.
Ringil is the God of Entertainment, Merriment, and • Don’t let a serious moment pass without a gag, a
Trickery. He is generally portrayed as an impish, elderly song or a trick.
jester wearing motley. However, for all his foolish • A practical joke is the best revenge.
appearance, Ringil is also the patron of spies, subterfuge, • Learn a useful secret every week.
and detection, known for slipping into, and out from, any
danger in order to gather intelligence to protect his people.
CAREER PATH
Novitiate – Brass 2
Skills: Athletics, Charm, Entertain (Any), Perception,
Perform (Any), Play (any), Pray, Sleight of Hand
Talents: Bless (Ringil), Gregarious, Read/Write, Suave
Trappings: Instrument, Religious Symbol, Sling Bag
containing 2 different sets of clothing and Hooded Cloak
Meddler – Silver 1
Skills: Cool, Gossip, Intuition, Lore (Theology), Melee
(Basic), Stealth (Any)
Talents:, Alley cat, Contortionist, Holy Visions, Invoke
(Ringil)
Trappings: Book (Religion), Disguise Kit, Informer,
Quality Dagger
Partygoer – Gold 1
Skills: Art (Counterfeit), Lore (Heraldry), Pick Lock,
Stealth (Any)
Talents: Cat-tongued, Carouser, Etiquette (Any), Shadow
Trappings: Subordinate meddlers, Telescope, Trained
Bird, Writing Kit
Mastermind – Gold 2
Skills: Endurance, Lore (Politics)
Talents: Argumentative, Briber, Dealmaker, Schemer
Trappings: Office or Theatre or Circus, Wardrobe of
Costumes and Props, Web of Spies and Informers
MIRACLES OF RINGIL
Ringil’s Grace
Acrobat’s Boon Range: Touch
Range: You Target: 1
Target: You Duration: Agility Bonus Rounds
Duration: Fellowship Bonus Rounds You sing to Ringil to help your target land safely and
You chant to Ringil, and he grants you his favour, imbuing silently. Your target gains +10 Agility, +10 Stealth, and +1
you with speed and agility. You gain +1 Movement and +1 Catfall Talent for the duration of the Miracle.
Strong Legs Talent. Further, you automatically pass all
Athletics or Acrobatics Tests to jump with at least +0 SL;
should you score lower, increase the SL to 0. The Cold Trail
Range: You
5
DWARROW GUARD STRICTURES
Gnome
• Protect the Gnome burrows, no matter the cost.
• Always take vengeance for wrongs done to you,
You carry the sword of Mabyn, your duty is to protect the
burrows and avenge any wrongs that has been done to your clan, or your burrow.
your people. • Never reveal the locations of your home burrow
to outsiders.
Mabyn is the Gnome God of Shadows, Revenge, and Magic. • Practice with your sword for at least an hour a
She has no permanent form, and is usually depicted only day.
as a grey cloak, silver blade, and pointed, grey hat, which • If you seek to be unseen, do not be spotted.
those sworn to her normally wear. She is known for her
fanatical devotion to the Gnome race, and her complete
lack of what most mortal folk would consider as morals.
Worship of Mabyn has increased considerably in People are quick to underestimate the guardians
Glimdwarrow after the devastation wrought upon the given their size, but their devotion to their people
burrows there by Grom the Paunch a century ago. She is combined with their unconventional fighting
the primary deity of the Dwarrow Guard. techniques and their apparent lack of mercy makes
them a force to be reckoned with.
In addition to their hatred toward the Greenskins, the
followers of Mabyn carry with them generations of
resentment against the Asur and the Empire whom turned ‘Thou heart shalt not falter for thy sword carries the
their back on them after the last Chaos invasion. will of Mabyn. Thou arm shalt not falter for thy
sword carries the responsibility of thy clan’
– Excerpt from the Dwarrow guard’s code.
CAREER PATH
Novitiate – Brass 2
Skills: Cool, Dodge, Endurance, Heal, Leadership, Lore
(Theology), Melee (Any), Pray
Talents: Bless (Mabyn), Hardy, Read/Write,
Step Aside
Trappings: Cloak, Hat, Leather Jerkin, Religious
Symbol, Sword (Basic or Bastard)
MIRACLES OF MABYN