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GAME PROGRAMMING

Assessment-1
NAME: Asmit Gupta
REG. NO.:18BCE0904
SLOT: B2
FACULTY: PROF.NATRAJAN P
Question:
Select an online video game which has Virtual Reality.
Type the following on the word file and submit it as
word format on the vtop.
1. Name of the game
2. URL of the game
3. Description about the Design of the game
4. Identify the scenario where Virtual Reality
implemented on the selected game and also specify in
which scene and scenario in your document.
5. Description about how to play the game and which is
the winning stage.
6. Paste the screen snap shot of the VR implemented
game scene on the word file.
1. Name of the game

FALLOUT

2. URL of the game

https://fallout.bethesda.net/en/

3. Description about the Design of the game

Fallout 76 is an online action role-playing game developed


by Bethesda Game Studios and published by Bethesda
Softworks. Released for Microsoft Windows, PlayStation 4,
and Xbox One on November 14, 2018, it is an installment in
the Fallout series and a prequel to previous entries. Fallout 76 is
Bethesda Game Studios's first multiplayer game; players explore
the open world, which has been torn apart by nuclear war, with
others. Bethesda developed the game using a modified version of
its Creation Engine, which allowed the accommodation of
multiplayer gameplay and a more detailed game world than in
previous games.
This area will be the site of a pre war industrial waste
management company that used to handle the highly toxic
waste byproducts of the industry giants of the time. With the
ensuing turmoil caused by the war this site was abandoned.
After many years of neglect and deterioration the once safely
stored chemicals have leaked out forming a huge lake of
toxic sludge. Combining with the radiation and FEV virus that
was released into the environment due to the war, this lake
now has mutative properties of a unique and very
unwholesome nature. This would not be a problem in itself if
the lake was left alone, since for an animal to mutate, it would
have to ingest this toxic substance. No creature in it's right
mind would do this.
This area is essentially a large glowing lake surrounded by
barrel upon barrel of industrial toxic waste. It will be highly
radioactive and must be passed to enter the Doctors
workshop. This area will use existing art with the possibility of
maybe a couple new barrels or different labels for the barrels.
4. Identify the scenario where Virtual Reality
implemented on the selected game and also specify
in which scene and scenario in your document.

The game operates on a VR Experience Gameplay, as


stated earlier it uses advanced 3d design to depict a AR
Interface on the scree the player can navigate through all
options and even using VR capabilities. Shooting and
fighting are VR Based meaning you can target and
trigger on your opponents just like you would do naturally

All weapons are linked to your joystick with haptic feedback


hence giving a feeling of a real weapon. Using incredible 3d
hud helps in a better gaming Experience
Fallout has a fully spatialized inventory system. If you
accidentally drop your gun in the middle of a firefight, it will
levitate in front of you for a moment before flying back to your
holster. The same thing applies to grenades and other items.
This simple but effective system goes such a long way to de-
clunking the moment-to moment VR experience.
The player may travel with only one companion at a time,
although other characters also accompany the player in
certain quests. For the first time in the series, these
companions can interact with the environment on the player
character's behalf. For example, if the player character does
not have required skills to hack a terminal or pick a lock, they
can order the companion to do it for them. Any companion
present besides Dogmeat will react to certain player actions
in one of four ways (love, like, dislike, or hate), which either
raises or lowers their "affinity". Raising a companion's affinity
to 1,000 points will result in them "idolizing" the player and
granting a specific perk. The companion will leave if affinity
drops low enough, and some actions can turn them hostile on
sight. The player can also have sex with some human
companions.

How to play

You’ll spend a lot of Fallout fighting irradiated super mutants,


giant killer cockroaches, and deadly cyborgs. You’ll spend just
as much time fighting the game’s user interface.

The game is fundamentally composed of several sizeable


‘Strata’ (you can think of these like map regions), each of which
is peppered with islands of varying sizes. Between the islands
is a landscape of clouds; when you step on the clouds you
‘Slipstream’, a very fast means of traversal compared to the
stick-based locomotion that you’ll use when on land. While
you’ll mostly be hanging out in a single Strata for large
stretches at a time, you’ll progress from one to the other as you
go, occasionally returning to ‘Base Camp’
Fallout is defined by its huge, well-crafted open world. Any open world
game relies significantly on its map

When you first open up the map, you’ll probably want to zoom in. You can
do that with a thumbstick, but here’s the thing—if you zoom in on your Pip-
Boy’s map immediately after opening it, it always zooms in on your cursor,
not your character. That usually means you zoom to the point that you can
no longer see where your character is standing.
When you enter one of your settlements, it’d be safe to assume you have
to walk up to the red workbench to start crafting. You press A to enter the
crafting menu, at which point you’re actually free to walk all around your
settlement, placing objects wherever you want.

It actually took me a surprising amount of time just to figure out that simple
fact. That’s largely because Fallout 4 does essentially nothing to explain
any of this to the player and in no way lays out its interface elements or
even the bare fundamentals of crafting. Given how often Fallout 4 simply
fails to explain basic functions (like sitting, or VATs), it shouldn’t come as a
surprise

To enter the crafting menu, you hit A at the crafting table… or hold down
the “back” button on your controller. Crafting requires you to navigate
several nestled horizontal menus, moving deeper with A and pulling back
out with B. However… if you press A or B while pointing at an object you’ve
just crafted, you’ll either pick it up and start moving it (A) or try to place it in
storage (B).
When I craft something, I usually want to back out of the nestled menu and
return to where I can choose something totally new to make. Immediately
after crafting something, your reticle is lined up with the thing you crafted.
It’s completely natural to press B, which instead of backing out of your
current submenu, will bring up this dialogue box:

When you level up in Fallout 4, Instead of increasing numerical skills, you


customize your character from a huge perk tree. In practice, it’s not all that
different from the previous system,

Like so many things in Fallout , the perk tree is difficult to parse and
confusingly laid out.

There’s a lot more inconsistency, for starters. When you start out, you’ll
pick your SPECIAL skills numerically. You’ll have a Strength of 7, an Agility
of 8, a Charisma of 4, and so on. But when you go to the perk tree, the
numbers have been swapped out with stars. Instead of a collection of
numerical scores, you’ll see this:
Alloy can also be found growing throughout the world of
Fallout; you’ll shoot your hand laser at it to knock it free and
see if vacuumed up into your inventory. Beyond Alloy, you’ll
also want to snatch up any bio-fruit and Aeon Buds that you
find. Bio-fruit recharges your special ability (things like
invisibility or a stun gun), while Aeon Buds are a rare plant-
based commodity which is important for upgrading your
abilities
The game moves you along with a serviceable, but largely
uneventful string of story missions which effectively introduce
you to the fundamental workings of the game in preparation
for the ‘Cycling World’

Winning Stage
"Leave Vault 76" is the last thing you need to complete the
"Reclamation Day" quest. And after leaving Vault 76, you will
see the first quest completion message. In short, you just
need to follow the instructions shown at top right of the
screen!
Defeating the Terminus unfortunately doesn’t offer much of a
sense of climax for the game (aside from being a fun
challenge), but when the Cycling World turns over, you’ll be
presented with remixed Strata and a new Terminus to defeat.
If you beat the Terminus in the prior cycle, the next one will
be even more challenging. In this way, Insomniac hopes that
the Cycling World will create a sense of ongoing replayability
for Fallout, while the escalating difficulty of the Terminus will
amount to a bit of ‘end game’ challenge for players to dig into.
SCREENSHOT:-

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