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FOREWARD...

Welcome to the fourth, and likely the final iteration of the So what you are holding in your hands, or reading on your
D6 system Star Wars Roleplaying Game. For many decades this tablet, is the result of that project. A project that spanned over
game has brought players and gamemasters many adventures two years, and several talented individuals. A labor of love that
and stories. The D6 system has a unique way of bringing the cin­ we now present to you, the prospective player, gamemaster, or
ematic nature of the Star Wars movies to life in a roleplaying simply an intrigued Star Wars aficionado.
environment. We also want to make it clear, that we harbor no ill will
The Second Edition was the second roleplaying game I ever toward other versions of Star Wars roleplaying games. Quite the
owned, and the first I ever ventured to gamemaster. It was truly opposite, we celebrate the fact that there is so much interest in
a small step into a larger world. The D6 system is so very simple gaming. We also have no desire to offend any license holder or
and easy to learn, almost anyone can step up to run or play the copyright holder. We are merely keeping our favorite licensed
game. However, one must not consider the system to be “basic” Star Wars product alive forever, if possible.
or a beginner game. It is so elegantly intertwined with expan­ So did we change anything? Well honestly not much. The
siveness, that the game remains fresh and relevant for decades game — at its core — is Second Edition, Revised and Expanded.
after one rolls his first D6. The Updated bit refers to the various “expansion rules” from
In short, that is why the team behind this fan project sacri­ West End Game sourcebooks and supplements, and the new sta­
ficed thousands of hours of time to bring this “legacy game” tistics for various prequel vehicles, aliens, starships etc...
back from oblivion. It is a game that is fantastically fun to play, You will not find every stat block in this book. We hope to
even without the amazing Star Wars setting. It is a game that so write more books, revising fan statistics from many various Star
many people cite as one of their favorites. But, before this book, Wars sources, both Canon and Legends. Time will only tell if we
the game was a relic, and often considered archaic in light of will be able to meet these lofty goals, but keep looking to the
several other publishers attempting to mirror the brilliance of Rim, and one day you may see them.
the D6 system. So as you begin your journey into the Star Wars universe, we
So what did we want to do about it? Well, the small group of wish you the best. We sincerely hope our fan project meets your
designers, amateurs, writers, and gamers that eventually became expectations. There is a lot of “fluff” in this book about how to
the “REUP Team” (REUP meaning Revised, Expanded, and UPdat­ run a game. We included this information, not just to make a
ed, the title of this edition) had a wish to bring the most cele­ big thick book, but rather to give all of the tools necessairy to
brated version of the game (the Second Edition, Revised and the beginner, and expert, to run a successful Star Wars game. It
Expanded) back into a digital format for easier distribution is you, the gamemaster and player, who will keep this game
among those in their gaming groups. Since the material was alive.
going to be digitized anyway, it was a great opportunity to Above all, keep fun at the center of your game... and the
import many of the great expansion rules, gamemaster advice, Force will be with you... always!
and material from the prequel movies into the game.
— The REUP Team
TABLE OF CONTENTS
PLAYER SECTION
Chapter 1: Introduction....................................5
Escape Pod Down........................................8
Player Handout..........................................14
Chapter 2: Characters....................................18
Chapter 3: Attributes & Skills........................32

GAMEMASTER SECTION
Chapter 4: How to Gamemaster....................67
Chapter 5: The Rules......................................72
Chapter 6: Combat & Injuries.........................88
Chapter 7: Movement & Chases..................106
Chapter 8: Space Travel & Combat..............119
Chapter 9: Running Battles.........................140
Chapter 10: The Force..................................146

ADVENTURE SECTION
Chapter 11: Running Adventures................180
Chapter 12: Designing Adventures..............196
Chapter 13: The Pirates of Prexiar..............231

UNIVERSE SECTION
Chapter 14: The Galaxy................................243
Chapter 15: Gamemaster Characters..........263
Chapter 16: Aliens........................................277
Chapter 17: Creatures..................................318
Chapter 18: Equipment & Weapons............333
Chapter 19: Droids.......................................367
Chapter 20: Vehicles....................................401
Chapter 21: Starships..................................415
Chapter 22: Planets.....................................453

Templates.....................................................475
Character Sheet...........................................501
Index.............................................................503
CHAPTER ONE

INTRODUCTION
1 “So you want to play Star Wars?
“Then pull up a chair and listen good. The name’s
Shae, and I’m a bounty hunter. That means I’ll take
most any job, if the risks are worth the money. Some­
body slipped me enough credits to be your guide to
the galaxy and the game... but not to hold your hand,
get me? I’m only gonna tell you once so pay attention.
“You’ve seen the Star Wars movies. You’ve read the
novels and the comics. You’ve played the video games.
In the roleplaying game, you’ll get a chance to explore
the galaxy I call home, to go anywhere, do any­
thing... as long as the bad guys don’t catch you,
that is.
“Before you can adventure in the galaxy, you
better know something about it. First off, it’s
big — the galaxy includes billions of worlds.
Me, I’ve never seen a billion of anything, and
you probably haven’t either. So you’ll just
have to take my word that you’ve got a
vast galaxy out there, waiting for you.
“Who are the bad guys? The rulers — the
Empire, the Separatists — the guys with all the
power, and they’ll be glad to use it on anyone
who gets in their way. Some planet’s govern­
ment gets out of line, an Imperial or Separatist
fleet will show up and blast’em until they’re...
more agreeable. The bad guys call it “pacifica­
tion”... but I’ve heard nastier words for it. Could
be some places — like Alderaan — just gotta
learn things the hard way.
“The Empire’s troops are thugs with blasters.
The Separatists’ are mindless droids. You want to
learn to say, “Yes, sir,” “No, sir” and “Whatever you
say, sir!” Mouth off and you’ll wind up in the spice
mines of Kessel.

THE STAR WARS ROLEPLAYING GAME: REVISED • EXPANDED • UPDATED ! 5

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