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Editorial Page •

Straig�t Archers ·····�············································································'······························ 5


Scouts into Skirms .............�.............. ; ............................•.............................................•..... 6
Scouts into Knights ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ........................................... 7
All-in Scout.s .................................................................•....................................•............... 8
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Men-at-Arms into Archers ................................................................................................ 9


Men-at-Arms into E�gles ....... ; ...............................................................................•........ 1 o
Drush into Archers ....•................................... ; ..................... , ........................................... 1 1
Pre-Mill Drush FC ......•.••.•........................•............................................•......•................... 12
Drush FC into Crossbow· ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
1
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Hybrid Map (Land + Water) ............................................. � ............•................................ 1

Scouts in.to Unique Unıt................................................................................................... 1

,
Huns: Scouts into Ar.chers ...................................................................•...........................
, ..... 1
Turks: Arena Fast �mp .....................................................................................................
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Saracens: Drush FC with Market ................................•..•!·-.••••••••••••••••••••••••••••••••••••••••••••••• 1


Cumans: Double TC into Kipchaks ·······························�; ................................................. 1
Franks 19 F!op Scouts ...............................................�......................................................20
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Fast Castle Knights ..........•...........................................,...................................................


Magyars Scouts into Cavalry Arch·ers.......................•...................................................... 22
Useful Mods......•..._..•.•.••••.•....••.....................................: .................................................... 23
Perfect Age-Up Times ...•......•..................................................................•....................... 24

FESR_lfl\_RY 2021
Number of the newvillagers
t_hat will do the specified task ---
Current task

AGE VILS TASK NOTE


� 6�' VIL
POP

6 6 villagers to sheep 6 6

3 3 on wood (build lumber camp #1) 3 9 Distribiıt


1 Lure boar #1 7 10
and sum
Current
1 1 villager to food under TC 8 11
villager

• resources
1 House + mill on berries 9 12
age 2 11 14
atthe
2 villagers to berries

1 Lure boar #2 12 15

1 1 villager to berries 13 16 end of the task


1 1 villager to food under TC 14 17

2 2 villagers to wood 5 19

1 Build lumber camp #2 6 20


Loom + click up to Feudal Age 6 14 20
3 TC villagers to lumber camp #2 9 11 / 20
Build barracks at 60% up

Build stable with 2 villagers, make scouts

Double Bit Axe, Horse Collar


1 Sometimes you will
1 1 on wood (5 vils on each lumber camp) 10 21 • notice estimated villager
Send next villagers to farms; if you can't afford new farms,
18 28 population and
• ı---7
send new villagers to straggler trees
+---
5 Around 14:00, send next 5 villagers on gold 5 33 distribution or even
Blacksmith + Wheelbarrow when you have
5 villagers on gold non-specified proportion
Send ber ry villagers to farms as they run out 18 instead of iust one
Click up to Castle Age 10 18 5 33 specific number. Reason
Bloodlines, cavalry armor of that is your economy.
Gold Mining upgrade will depend on how
Build a second stable much army you created,

• how efficient your villagers, .


Make knights
1

Drop two TCs on wood and gold how strong your civilization
BowSaw bonuses are.
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