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E.g.: Take A OR One Whose Number Is Equal To 159+5 Terrain Card
E.g.: Take A OR One Whose Number Is Equal To 159+5 Terrain Card
Move / Backtrack Be stealthy / Hide XXX Take a card bearing this number from the Adventure Deck
(green by default; gold only if no green card is available). wood
Snowshoe / Ski Fight
159 # You may add together the number of the card you are
Swim / Sail Hunt to take and the number associated with the pictograph. bamboo
# +5 E.g.: take a 159 card
Go see / Investigate Fish OR one whose number is equal to 159+5 = 164 .
stone
Pathfind / Escape Climb All involved characters move their figure to the same reachable
Terrain card.
Spot / Observe Dig foliage
Banish this green card and replace it with a gold card bearing
Search / Examine Orientate the same number.
vine
Craft Pull / Push / Lift Once it has been resolved, discard this Exploration card
and replace it with an Adventure card that belongs there.
Make fire Balance / Jump fire
The active player may either add this card to their inventory or
Eat / Drink Rest give it to another involved character, so that they add it
to their own inventory. bone
Take / Handle Cure / Heal
- X Unless otherwise stated, the involved characters must remove
Think / Compose myself Listen a total of X pips, as chosen by themselves, across the values poison
of the dice resting on their items.
Decipher Play music
The player must discard 1 card from the top of the Action Deck
Open / Lockpick / Close Offer / Coax / Tame for each they have in hand.
Pray
Turn sequence Action resolution
Take an action and then either let another player take their turn 1. ITEM
or take another action if all other players agree. All involved characters may use their items.
Lower the durability of each item you use by 1. -