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GM(6) & ME(4) Military Academy

CLASS & LEVEL BACKGROUND PLAYER NAME


Aldrick Blackburn
Human (Lucky)
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

4 PROFICIENCY BONUS I've read every book in the world’s greatest libraries — or I
like to boast that I have.
16 8 30 I'm used to helping out those who aren’t as smart as I am,
INSPIRATION ARMOR and I patiently explain anything and everything to others.
CLASS INITIATIVE SPEED
PERSONALITY TRAITS
- 62
- SAVING THROWS HIT POINT MAXIMUM
-
ATHLETICS Knowledge. The path to power and self-improvement is
through knowledge.

10
STRENGTH
IDEALS
CURRENT HIT POINTS

8 Caelen - Friend from when they were kids; spent time apart
4 ◆ SAVING THROWS
4 when Aldrick went off to the academy.
ACROBATICS
4 Maxwell Coldsteel - Mentor from the military academy
SLEIGHT OF HAND
18 ● 8
STEALTH TEMPORARY HIT POINTS BONDS
DEXTERITY
Total 6d8 / 4d6
SUCCESSES I speak without really thinking through my words, invariably
insulting others.
1
1 SAVING THROWS FAILURES My morals might be flexible when scientific progress is involved.

HIT DICE DEATH SAVES FLAWS

12
CONSTITUTION
NAME ATK BONUS DAMAGE/TYPE
RS - ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐
2x Magelock Pistols 8+1 1d8+4+1 (60/300)
2
2 SAVING THROWS Lucky - ☐ ☐ ☐
6
● ARCANA Magelock Rifle 8+2 1d10+4+2 (80/400)

-
HISTORY Deft Aim - Close range skill
14 2
2
INVESTIGATION Pistol Bayonets 8+1 1d4+4+1 Extra-Attack - Attack 2x on attack action
INTELLIGENCE NATURE 2-pistol fighting - add DEX to offhand DMG
2
RELIGION
2x Repeating Pistol 8 1d8+4
Hand-cannon (1shot) 8 1d12+4
- Repeating Rifle 8 1d10+4
- SAVING THROWS
- Dagger 8 1d4+4
ANIMAL HANDLING
-
INSIGHT
10

-
4
MEDICINE
WISDOM PERCEPTION
-
SURVIVAL

6
2 ◆ SAVING THROWS
-
DECEPTION
-
INTIMIDATION
14 -
-
PERFORMANCE
CHARISMA PERSUASION

Armor:
14 PASSIVE WISDOM (PERCEPTION) Studded Leather Armor 12+DEX
ATTACKS & SPELLCASTING FEATURES & TRAITS

Kits: Arcane Condenser, Rune Crafting Kit, Tinker's Kit, Smithing Tools, Healer's Kits ( 2 ), Adventurers Kit, Climbing
Cygnaran, Khadoran, Rhulic, Kit, Cold-Weather Kit
Cyriss (?Mathematics?) Gun Brace, Bandolier, Ammo Belt, Map Case, Loose Paper, Chalk, Charcoal Stick, Pencils, Goggles x2, Hooded
Lantern, Grappling Hook, 6x empty vials, Hagnarian Ore (enough for 2x1hand, 2hand, 1armor)

Dynamite (4 sticks)

Healing Potions x4 (1d8+1)

Necklace of Morrow (Resurrection Power), 1,120 Gold


OTHER PROFICIENCIES & LANGUAGES EQUIPMENT & CHARACTER NOTES
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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