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Wizard/3 Shipwright

CLASS & LEVEL BACKGROUND PLAYER NAME


Clock
Warforged Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I'm not afraid of hard work—in fact,
12 +5 30 I prefer it. I thrive under pressure.
9 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I'm extremely fond of puzzles.

PERSONALITY TRAITS

Hit Point Maximum 24


-1
Strength
Reflection. Muddied water always clears in time.
DEXTERITY
+1
Dexterity Hope. The horizon at sea holds the greatest
promise.
12 +2
Constitution
CURRENT HIT POINTS IDEALS
● +6
Intelligence
● +6
Wisdom
0
Charisma
I repair broken things to redeem
CONSTITUTION
what's broken in myself.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 3d6
+1
Acrobatics (Dex) Total SUCCESSES I am so obsessed with sketching my ideas for elaborate
inventions that I sometimes forget little thing like eating and
+3
Animal Handling (Wis) FAILURES sleeping. I don't know when to throw something away. You
never know when it might be useful again.

+6
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

18 0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

+6
History (Int) - Chronal Shift
Dagger

+5
Insight (Wis) You can magically exert limited
0
Intimidation (Cha) control over the flow of time around
WISDOM ●
+6
Investigation (Int)
a creature. As a reaction, after you
or a creature you can see within 30

+5
Medicine (Wis)
16 ●
+6
Nature (Int)
feet of you makes an attack roll, an
A spellbook ability check, or a saving throw, you

+5
Perception (Wis) can force the creature to reroll. You
0
Performance (Cha) make this decision after you see

+2
Persuasion (Cha)
whether the roll succeeds or fails.
CHARISMA
The target must use the result of the

+6
Religion (Int)
second roll.
10 +1
Sleight of Hand (Dex)
+1
Stealth (Dex) You can use this ability twice per
Survival (Wis) long rest.
SKILLS ATTACKS & SPELLCASTING
- Temporal Awareness

15 PASSIVE WISDOM (PERCEPTION)


Component pouch - Arcane Recovery
CP

- Feature: I'll patch it!


SP - Explorer's pack
Common, Abyssal Provided you have carpenter's tools
a Backpack and wood, you can perform repairs
EP
a Bedroll on a water vehicle. When you use
a Mess kit this ability, you restore a number of
Carpenter's Tools +6 GP
a Tinderbox hit points to the hull of a water
Thieves' Tools +3 10 torches vehicle equal to 5 × your proficiency
10 days of Rations modifier. A vehicle cannot be
PP
a Waterskin patched by you in this way again
50 feet of Hempen rope until after it has been pulled ashore
and fully repaired.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 1.65 130 kg
AGE HEIGHT WEIGHT
Clock
Blue Metalic None
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Mysteries of the Deep. You experienced an encounter with a


possibly divine being while sailing alone. Work with your DM to
determine the secret about the deep waters of the sea that this
entity revealed to you.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard Int +4 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Encode Thoughts
Prestidigitation
Ray of Frost
Fire Bolt

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Catapult

Tasha's Hideous Laughter


4
Mage Armour
SPELLS KNOWN

2 2
Detect Thoughts

Pyrotechnics

Tasha's Mind Whip


5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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